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Why is he blue?
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Why is he blue?
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>>320030080
Because if he were green he would die.
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>>320030227

No, seriously, why is he fucking blue?

He was grey in the game.
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>>320030317
Blue and orange contrast is a common fancy marketing color scheme tactic mindcontrol thing. Seriously.
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>>320030317
BLUE AND ORANGE
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Blue and orange is a nice contrast
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>>320030438
>>320030468
>>320030395

Holy fuck, it took me 15 years to realise what's going on.
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>>320030395
>>320030438
>>320030468
Why didn't they make him orange and the background blue?
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>>320031101

You racist against blue people?
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>>320030395
No, not seriously. It's just that teal contrasts nicely with skin tones, it's not a "mindcontrol marketing tactic", it's just a cheap way to make stuff look pleasing, and it hasn't been a widespread thing until recently.
They probably just chose blue and orange because they look pretty good together.
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>>320031101

Because he's actually undead and blue suits him better than orange.
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It's a common and popular color contrast
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>>320031268
You could be orange if you had a liver failure.
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Anyone else ended up fucking their character (I was attempting to make a mage, but found the trainer too many levels later as a warrior) and being forced to run away from all combat encounters? Especially late game was horrible to deal with.
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>>320031816
Or if you ate a lot of carrots and drank a lot of tomato juice
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>>320032243
I found combat terrible even as a mage, but then again, I don't enjoy D&D rulesets implemented in videogames
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>>320032243

In the first playthrough.
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>>320030080
you knew/wanted this to come op
https://www.youtube.com/watch?v=HgV1O0X4uXI
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Orange and blue are complementary colors...
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>>320034024
DOC JUST FUCKING DO IT
INJECT ME WITH THE ESSENCE OF LIFE
I'VE HUNGERED FOR TOO LONG
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>>320030080
Why the fuck not?
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>>320030080
Whats the point of playing this game if i can read the novel instead ?
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>>320030080
Thinken of torment
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>>320032268
>father ate 2 kilos of carrots each day as snack on his job
>at the checkout got asked if we own a horse
>he starts turning orange
>send a letter to a university asking if it is unhealthy to be orange
>reply: well carrots are perfectly fine and healthy unless you eat some insane amount like 1 kilo a day
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>>320035765

>novel

don't
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>>320035765
do you get to make choices in the novel?
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>>320035765
>>320036690
there's also a novel based on Baldur's Gate.
I'm curious to read it to see how shit they are.
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>>320036850

I powered through the first Baldurs Gate novel somehow, but the second one is the only book to date that I couldnt bare to finish. The Infinity Engine games are some of my all time favorites too. Fuck you Philip Athans, you hack.
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>>320036850
>I'm curious to read it to see how shit they are.

in this case, proceed, by all means. you won't be dissapointed
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Because babadeebabadie
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>>320032243
>Anyone else ended up fucking their character
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>>320030080

Hollywood-style marketing geniuses.

>>320035765

Because the novel is shit. unlike the game.
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>>320035765
Again, gameplay is shit in this, so is combat. Why the fuck should i read like retard from a screen. When i can comfy read the novel in my bed.
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>>320038658

Go read the novel then, report your experience.
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>>320035765
Because character interaction. You know, the defining characteristic in the medium known as video games.
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Why does he update his journal?
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>>320038035
>Hollywood-style marketing geniuses.
Guys I know you feel super smart and in-the-know because you heard about how the secret government is using orange and blue to leech money out of the unknowing populace, but that shit started being applied systematically only recently.

Contrasting colors have been a thing since forever.
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>>320031101
because his skin is pale.
orange accents darker skin better, whereas blue accents lighter skin better.
black people look purple in blue light
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>>320040065

>he doesnt know why he updates the journal

Ha! Ha, I say!
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>>320040146

> the secret government is using orange and blue to leech money out of the unknowing populace

What? All I'm saying is that the Interplay marketing department amateurishly aped visual style of Hollywood movie posters, that is all.
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>>320030080

IF HE WAS GREEN HE WOULD DIE
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>>320036850

Very, very shit.

I mean: it was the worst novel I have ever read and it says much.

Didn't read the one based on Planescape:Torment, though. It cannot be any worse than Baldur's Gate, but hell, maybe I just don't know how shit novel can get.
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>game brings up actually deep themes like how memory affects personality and meta-roleplaying
>ignores them in favor of "muh belief" 2deep4u shit
>people praise it as the smartest game ever
why are planescape fans so stupid?
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>>320040065

Tell me about Lady of Pain. Why does she wear the mask?
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>>320042153
You actually thought any of it was deep?
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>>320042226

Six squirrels
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>>320036649
Awesome
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>>320042226
why did she hate being worshiped?

>>320042153
>setting is all about believe shaping reality
>angry believe shapes reality
And it didnt interfere with memory/personality at all
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>>320043161
>why did she hate being worshiped?
muh true neutral god
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>>320042153
Planescape Torment is a JRPG story told in a CRPG, so it's different and fresh.
I don't think it's supposed to be deep
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>>320043401
>Planescape Torment is a JRPG story

Teenage boy saves the world through the power of friendship?
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>>320043497
When has anything but yugioh and pokemon every used the "power of friendship"?
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>>320042380
it could have been deep if it didn't choose to be pretentious crap instead.

>>320043161
>it didnt interfere with memory/personality at all
the point is that the story ignored actually deep concepts in favor of retarded setting specific magic, and yet people still act like it's the smartest game ever.
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>>320030080
this cover always reminded of Planet of the Apes
even the name sounds like that
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>>320043628

Lol, you know what I mean.
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>>320043645
So you're saying it's pretentious because it wasn't being pretentious enough for you? I think you need to calm down, my autistic friend.
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>>320043645
the whole game is you chasing your memories and running into people you interacted with as a previous being. And with it various changes of personalities you had. Like your paranoid incarnation who you find parts of in the maze, the catacombs, or your practical self who you meet in pretty much every turn
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>>320043778
I know you haven't played many JRPGs
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>>320043971

You know very well that the stereotypical JRPG story is nothing like PS:T
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>>320041982
I get the part where you say they're awful novels. I just don't get how
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>>320044073
I don't think the stereotypical JRPG story really exists, and if it does, only in very few games.
Fighting your past incarnations with different personalities and the final dungeon being a physical manifestation of your regrets are things that are much more likely to be found in a JRPG than a CRPG.
Chris Avellone saying that he was inspired by JRPGs adds some grounds to this too. Some spell animations are also obviously inspired by Final Fantasy summons
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>>320041982
The Torment novel is pretty much just a walkthrough of the game. I think most of the dialogue is exactly the same.
Or then this was some fan-made thing I read
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>>320044827
>I don't think the stereotypical JRPG story really exists

How can it not exist? If
>Planescape Torment is a JRPG story told in a CRPG
>>320043401
?
>>
>>320043161

>why did she hate being worshiped?

It was never stated explicitly. It intertwines with the question of what she is.

My personal belief is that she is the goddess of the Dabus and prefers to only be worshiped by them for reasons that remain dubious. It probably has something to do with the nature of Sigil itself.
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>>320045332
I mean "Teenage boy saves the world through the power of friendship" as you put it.
The JRPG story I was talking about is a story set in a wild world with its own set of rules, mix of personal and universal levels, and philosophical themes it doesn't entirely understand
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>>320043364

She was LN.
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>>320046739
nuh uh she was true neutral to a lawful extent
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>>320031208
>hasn't been widespread until recently
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>>320046736
>The JRPG story I was talking about is a story set in a wild world with its own set of rules, mix of personal and universal levels, and philosophical themes it doesn't entirely understand

Except that doesn't really describe a story, does it. Heck, it doesn't really describe anything at all.
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>>320047001
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>>320047126
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>>320030227
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>>320043802
I'm saying it's pretentious because it ignored actually deep subjects in favor of stuff that's presented as deep but doesn't actually have any substance.

>>320043916
I know what the game is about. the problem is that it ignores the big questions that it prompts. when you wake up in the mortuary your alignment is neutral. is the game suggesting that neutral is the default state and that anything else is learned behavior? does it mean that losing your memories would erase any concept of morality you had before? when the player makes roleplaying decisions to be lawful or evil can that be considered to represent some level of underlying character unrelated to memory, or should it be taken as moment to moment decisions? if each incarnation of the nameless one can be considered fundamentally different, how can the current one be held responsible for actions of the previous ones?

instead of addressing any of these questions we get garbage like the unbroken circle of zerthimon, "muh nature of a man," and obnoxious npcs saying that people are stupid like bugs and need to look at the big picture.
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>>320047489
lol go read a book you posturing homoboy, torment is totally fine
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>>320036841
Maybe you should ask my nigga rl stein how he did it
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>>320047489

You're just proving you don't know anything about Planescape. What your describing are the questions that the ENTIRE SETTING is devoted to answering - why does one game need to resolve the entire problem of the setting itself?

Instead, they chose a character narrative that deals with memory, reality and the nature of a being.

Now, if you think they chose poorly in turning away from the purpose of the meta-narrative for something character driven, I think that is a fair argument.
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>>320047489
>unbroken circle of zerthimon
this is actually big part of the whole story of your companion.It both shows that the practical incarnation was very selfcentered by putting someone in eternal slavery as well as showing there is an answer if you want to find one.

nature of a man touches the very point you try to put forward. The only problem here is what you consider nature. Your core being or how you act?

In the end the game isnt about answering these questions but it is about you just following TNO's path and then deciding for yourself. At the one hand you see that his incarnations are different at the core every time but at the other hand they are capable of change.
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>>320047489
>it can only be deep if it explores themes that I like!

You have no idea what depth is, and I'd love to see you name a game you actually think is "deep".
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>>320047035
True, I tried to squeeze everything into one sentence.
I simply mean that I've seen the themes and narratives present in PS:T in JRPGs, but not in other CRPGs.
PS:T is still 100% CRPG of course, I'm not talking about gameplay or even writing or dialogue
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>>320048087
>questions that the ENTIRE SETTING is devoted to answering
so sigil is all about how procedural memory relates to personality and morality?

>they chose a character narrative that deals with memory, reality and the nature of a being.
and like I said they completely ignored any deeper look into memory or how it relates to your nature.

>>320048087
the zerthimon thing may just have been a way to get dakkon to follow you, but the fact that it required intelligence checks and the way it was written indicates that the reader was supposed to think it was more than just a scam.
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>>320049374
>was supposed to think it was more than just a scam.
the whole point was figuring out it was a scam. The fact you find useful lessons in a fake tells something
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>>320049374
He literally just becomes different people when he loses his memory. It's just a meta commentary on having the option to play rpgs as totally morally different characters. What the fuck else were you expecting?
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>>320050483
so then why wasn't memory or experience an answer to the nature of a man question when it's the obvious conclusion? why did the nameless one still have to go to super hell at the end if he was literally a different person than the one who committed the crimes?
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>>320051018
Pretty sure he was going to hell for his original self's actions alone as well as having immortality at all. You're just playing as "the one that finally resolves everything". Whether you feel bad that your old self did bad things is up to you.
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>>320051018
>why did the nameless one still have to go to super hell at the end if he was literally a different person than the one who committed the crimes?
because one of his past incarnations did something so terrible he had to go to superhell for it. His body carried the burden of sin, not his mind
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>>320030080
That's my attack
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>>320049374

>so sigil is all about how procedural memory relates to personality and morality?

I apologize. I didn't really explain what I was saying.

No. Sigil, and the Outer Planes in general, are an extended metaphor for Plato's Forms. It's where ideas about neutrality, good and evil are made into reality. Those conflicts are played out in physicality, and the conflict these things is the question that Planescape asks.
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Can I have more games where undeads aren't necessarily bad guys like in Planescape? I really liked my stop in the catacombs when playing the game.
>Implying anyone chose the rats
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