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Why are Sci-fi bounty hunting games so doomed to fail?
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Thread replies: 11
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File: Star Wars 1313.jpg (1 MB, 2079x1155) Image search: [Google]
Star Wars 1313.jpg
1 MB, 2079x1155
Why are Sci-fi bounty hunting games so doomed to fail?
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File: Prey 2.jpg (71 KB, 591x777) Image search: [Google]
Prey 2.jpg
71 KB, 591x777
Another example
Does it seem too risky to sell or something? Surely it's unique enough to gain attention
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>>319926816
>>319926917
Publishers doesn't want anything risky
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>>319927134
This. Nobody takes risks anymore, that's why the industry is so shit.
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>>319927134
Shame. A Star Wars game that isn't "You are super special jedi" would be a breath of fresh air
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>>319926816
Good sci-fi requires solid world building. Not just lorewise, but what you actually see and interact with.

That requires a lot of work and won't always perform well on consoles.
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>>319926816
Breh I was so pumped for 1313, played the shit out of bounty hunter on ps2 but then disney came along and "lol cutting funding 4 u, let's just sell battlefront licence to EA and make money that way"
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>>319927584
Being "just another jedi/force adept" in a game with a 10/10 character creation would be great. The issue is that character in games like you described become too important and powerful in too short a time. Not enough adventures and proving yourself.
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>>319926816
This was the best Blade Runner simulator I've yet played.
https://www.youtube.com/watch?v=Tb_4yP0fsWk
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>>319927728
>>319927863
Just going around in a almost cyberpunk underground Coruscant hunting aliens would be so good.
>>319927692
I personally loved levels on the Citadel in Mass Effect for that reason, sci-fi is too often used for beautiful vistas on foreign planets and not the seedy underbelly of super cities
>>319927979
https://www.youtube.com/watch?v=vo1k0tgOSHI
>>
Same reason you rarely see thievish types, or mages as the hero in fantasy.
Thread replies: 11
Thread images: 2

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