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http://www.gamnesia.com/news/nintendo-was-this-years-best-performing-video-game-company-in-the-japanese

Does this demonstrate anything noteworthy about Nintendo's strategy in 2015? Or does it speak more to the rest of the video game industry.

Just curious how you shitposters feel about it.
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In order of performance.
Nintendo
Capcom
Konami
Square-Enix
Bandai-Namco
Sega Sammy (trailing very much at the rear)
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>>319851878
It says that just because a method works well in Nipland doesn't mean it will work well in Burgerland or europoor.
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>>319852673
Well we would need comparative data for Western vidya companies too. If you have it I'd love to compare them.
>>
Holy shit, I was looking for info about Western video game companies and I found this article which has a great picture under Fallout 4.

http://www.scmp.com/lifestyle/arts-entertainment/article/1888962/where-will-video-gamers-tomorrow-come
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>>319851878
>This can be largely attributed to a massive boost Nintendo got in March when the company announced its plans to enter the mobile market.
based nintendo
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>>319852914
I think that assumption is pretty retarded considering they've delayed it and the first product for mobile is a social app.

I mean if we were in March of 2015, I'd agree completely. We're in December though and the gainz are still there. Look at the spike in March and then look at the end of the year (after the announcement of the mobile delays).
>>
I think it speaks for the state of the industry in Japan, where consoles are basically dead and handhelds are basically on life support looking to completely be replaced by mobile in the next generation

When you consider Konami and Sega and other companies are going to be calling it quits on console games entirely, I'm not sure if Japan is even relevant anymore when it comes to video games, at least video games proper as we think of them.

North America has also been Nintendo's biggest market for some time now.
>>
>>319851878
that is because nips love their handhelds
>>
>>319853268
>I'm not sure if Japan is even relevant anymore when it comes to video games
Sales-wise sure. But does the consumer base exist to pander to mobile gaming indefinitely?

Remember how hot Atari was when they were flooding the market with garbage software in the early 80's?

That actually set up the stage for Nintendo's entrance to video games and how they basically single-handedly restarted the video game craze when it died.

Like ask yourself this.

Maybe you don't like a lot of Japanese games, but are you really happy that companies like EA, Take-Two (Rockstar's publishing company) and Activision are the leading Western video game companies? That really makes you happy?
>>
AHA, I found numbers for western companies.
>>319852673
http://www.zacks.com/stock/news/200854/video-game-stock-roundup-npd-sales-data-out-ea-battered-again

Looks like only Activision grew more than Nintendo in the West. Everybody else fared worse. Next post will sum up the numbers.
>>
>>319853471
>Maybe you don't like a lot of Japanese games
I think you misunderstand me, I'm actually extremely depressed at the prospect of Japanese video games makers going mobile. I don't know what it means for the future of video games and I sure hope someone manages to step in and save the day again, because I tend to like Japanese games more than Western games and I certainly don't like the big western names at all

I can't help but wonder how much this has to do with the graphical envelope being pushed too hard and too fast. It makes sense that mobile and handheld games are still flourishing because they're cheap to develop, but console and PC games, to maintain an aesthetic level similar to that of their peers, have to be exponentially more expensive to develop and the market isn't there for the payoff, not to mention the incredibly risky investment it is even when you have the money to afford it. Few western developers these days can sink hundreds of millions into a project that has no guarantee of paying off unless it's something staple like GTA
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>>319852673
>>319853881
Updated chart.

Actually Nintendo NARROWLY beats out Activision even, despite Activision's impressive growth relative to other Western companies.
>>
>>319854021
Can that bubble pop? It seems to be heading TOWARDS it but still EA and Activision (and Take-Two also) are pushing it hard as possible at the moment and keeping it up.

Squenix is kind of guilty of that too on the Japanese side.
>>
SOMEBODY SAVE SEGA SAMMY THEY HAVE ATLUS WITH A GUN TO THEIR HEAD AND THEY AREN'T SUMMONING A PERSONA
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>>319854282
too many bad investments and people are going to start going broke, it's just a matter of when. some studios shut down in what seemed like the beginning of a crash, but a lot of the giants are just bigger. we could be seeing it happen, just in super slo-mo.
>>
>>319854487
>just in super slo-mo.
Yeah, that's kind of how I feel but it's less satisfying then a quicker crash. I want that business model to stop asap.
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>Nintendo's profits grow
>their marketshare shrinks

>Sony's profits constantly plummet
>their marketshare skyrockets
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AAA CRASH WHEN
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>>319854648
I don't gotta explain shit, it's Jewish magic.
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>>319854671
>LAIR
Holy shit my sides are in orbit.

Remember that steaming pile of ass? I remember hearing about it back in the swing of gen 7 and it launched completely broken. They did update it with a patch I think. Holy shit what a colossal failure though.

Factor 5 made Star Wars: Rogue Squadron so they were capable of making a good game. Sony published it though and I'm guessing somewhere something got real silly.
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>>319853268
>When you consider [...] Sega [is] going to be calling it quits on console games entirely
>they have precisely FOUR upcoming PS4 exclusives (Yakuza Kiwami, 6, Valkyria Remastered, Valkyria ARPG) lined up
>Sega is giving up on the console market
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>>319854852
I'm pretty sure ESRB fucked it up.
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>>319854943
Uh, no. ESRB did not fuck up the controls and make it a shitty game, I'm sure it was rushed to release. They fixed it later but it was irrelevant at that point.
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>>319854908
I'm a little concerned about Sega.

Will all of those games do really well? They kind of need them to.

I'm more worried about Atlus but I think somebody else would scoop them up if another parent company started to struggle.

First Index, now Sega Sammy is having issues. Maybe Atlus is cursed?
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>>319851878
SCEJA is not listed on Nikkei?
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>>319854915
SCE is (for once) being held back by the rest of Sony.
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>Capcom is a super close second

J-JUST WAIT UNTIL STREET FIGHTER 5 AND RESIDENT EVIL 2/0 HD COME OUT
THEN YOU FUCKS'LL BE SORRY
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>>319855116
see
>>319852359
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>>319855192
That's Sony, not SCEJA.
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>>319855151
Monster Hunter is driving that increase. The game that sold a shit ton of copies on Nintendo 3DS/N3DS.
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>>319855231
That's all you get, SCEJA is only a subset of the larger corporation, data isn't available for it.
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>>319855058
Sega's stupidity stretches well before they ever set eyes on Atlus. they're a bunch of greedy vindictive gooks. corporate culture is cutthroat and the worst of humanity whether it's the Jews here or the Jews over there.
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>>319855341
Sega Sammy is different than Sega though, just keep that in mind.
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>>319855002
ESRB was one of several contributers in the streak of bad luck during development..
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>>319855556
Well I'd believe you if you had have got one extra 5.
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>>319855331
For stocks maybe because they're not listed. But they always top the first in Japan for revenue in the gaming sector.
>>
>>319855956
Source for 2015?
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>>319851878
It's pretty much a textbook example of why /v/ has no fucking clue how /biz/ works.
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>>319856163
I'm pretty confident that no individual person has a clue about the entirety of global economics. I don't think that's even possible. Some people have a better grasp of it, but it's not a clear picture.
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>>319855989
Fiscal year 2014 is not finished yet. This one is for fiscal year 2014 (heisei 25-26)
http://gyokai-search.com/4-game-uriage.htm
>>
>>319855341
This. Oh gods sega would of made a mint on yakuza but fucked it up.

Not to mention the salt over PSO2 still. It had a perfect f2p setup that would of done great in the west.
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>>319856295
Meant fiscal year 2015 is not finished yet.
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>>319856295
This one is from fiscal year 2013.
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>>319855341
>release Valkyria Chronicles on PS3
>it sold enough to warrant sequels, but not enough to keep them on the PS3
>6 years later they port it to PC
>it must have sold really well considering in the following year, they've announced a Remaster of it for the PS4, as well as a whole new game in the series
>not even a multi, but outright exclusive

Oh but I'm sure the PC port will come sometime in 2101, after Sega has gone through their library of irrelevant Sonic games to port each year.
>>
>>319856632
>outright exclusive
Paid for by Sony. Any other scenario isn't realistic.
>>
>>319851878
Nintendo has strong brands

No matter how shit their games are, if it has Pokemon or Mariokart written on it, it will sell millions
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>>319856669
So other video game companies don't have strong brands?
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>>319854648

Sony does more than just game consoles and they're doing shit in all of it
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>>319856726
Its called talking out your ass
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>>319856659
>Sega

They are literally just porting shitty games that no one wanted in the first place, one game at a time, one year at a time. Even if Sony didn't buy it, it still would've been PS4 exclusive because Japan.
>>
Mark my words, Nintendo will be in the midst of financial collapse within the next 3 years.
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>>319856659
Guess what other game was paid for by Sony.
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>>319856749
>until PS3 rest of Sony kept SCE alive
>after PS3 it's inversing

I don't even understand how PS4 is so lucrative, I'm out of touch with #hashtagYoutube gamers though.
>>
>>319856857
*Also appearing on PC
Though. Guess they couldn't pay Capcom enough to ignore PC sales but Sega took the cash.
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>>319856914
That was precisely my point. The only difference between Sega and Capcom is that Capcom actually has a presence outside Japan, Sega doesn't. Thus, Sega's games are first and foremost Japan only, and Japan does not have a PC market for Japanese games.

>but muh total war games

Sega didn't make them.
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>>319856859
Microsoft shot themselves in the goddamn foot with initially saying no used games on the Xbone. They backpedaled almost immediately but it was too late. The PS4 is the new dudebro box, I don't even know what people would get an Xbone for at this point.
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>>319857074
>Sega didn't make them.
They don't "make" Valkyria either.
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>>319856789

I remember when people said that three years ago.
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>>319857110
Correct me if I'm wrong but wasn't there always used games for Xbox One? Including on launch?
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>>319856659
>>319856857
>it's okay when Nintendo does it!
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>>319857119
>They don't "make" Valkyria either.

Huh?
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>>319857245
I'm explaining why Valkyria didn't appear elsewhere. What's with the white knighting of a corp?

Yes, Monster Hunter 4 isn't on PS4 because Nintendo has paid for it.
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>>319857110
It was a combination of no used games, 24 hour connection required, and the Kinect is unable to removed from your system ever.

None of that applies now but damn son. Sony didn't even have to say anything.
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>>319857315
No that doesn't make sense. SFV makes sense considering it was cockblocked from Xbox and Capcom is involved.
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>>319857395
>No that doesn't make sense
Sega made the call.
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>>319857184
At E3 they claimed that you'd have to do some bullshit to even just share games with your friends, I don't remember the specifics but it was a massive load of shit. Sony immediately blew them the fuck out at their E3 presentation by specifically saying the PS4 would play used games, and they even ran ads like this
https://www.youtube.com/watch?v=2_sK6v_zsqU
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>>319857426
And all the Valkyria games were on PS before and were mostly exclusive except for the one PC port of VC1. Guess what else got a port and didn't get a sequel? Yakuza for Wii U.
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>>319857471
This is responsible for nearly 100% higher sales for PS4 over Xbox One?

Crazy.
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>>319857591
200% higher sales.
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>>319851878

Nintendo simply has a broader appeal than the rest.
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>>319857591
Pretty much. I don't think I'd ever seen an E3 fuckup harder than the Xbone reveal. Sony and Nintendo literally could have not shown up that year and done better than Microsoft did.
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>>319857694
Does it? I thought most people would buy a PS4.

Wii U didn't sell a lot of hardware units.
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>>319856780
>They are literally just porting shitty games that no one wanted in the first place

EXCEPT PSO2. The game the fanbase wanted badly in west. Fully setup for f2p witha cahsop they would of raked in money since west was in a f2p craze and still is.

Do they? nope. idiots.
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>>319857570
The difference is that Yakuza fucking TANKED on the Wii U, while Sega was announcing a new game and a remaster a year after the PC version, which Sega claimed sold exceptionally well. Let me put it this way.

>Muramasa is made for the Wii
>it didn't sell well
>they port it to the Vita
>it sold a lot better
>the following year, the developers announce a remaster of Muramasa as well as a new game EXCLUSIVELY for the Wii U
>>
>>319857752

Oh, I didn't realize this discussion was centered around the consoles alone. My mistake.
>>
>>319857591
Not by itself. There was also the fact that they literally marketed the Xbox One as coming with a spycam that you could never turn off and was always connected to the internet, it was so important to the system that you couldn't buy it without the cam or even boot it without the cam plugged in, and you got the privilege of paying an extra hundred bucks for it over the price of the system itself.

Somebody should write a textbook on How Not To Market using the Xbone as its subject, they really made some huge fucking mistakes.
>>
>>319857134
>Not a single good game in the past 5 years.
>Dead console
>Dead handhelds
>DLC
>Entering the mobile market
>Another DOA console

Nintendo is DEAD. The next 3 years WILL be the beginning of the end for them.
>>
>>319851878

Only looks at the largest publishers, so the assertion is flawed.
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>>319857791
What part of "shitty games that no one wanted in the first place" don't you get?
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>>319854282

>Squenix is kind of guilty of that too on the Japanese side.

It fucks them up bad though. All that development hell, and spending.
>>
>>319857752
>10million is a low numbers.

I will never undersatnd why you idiots keep saying they sold nothing. The WiiU isn't selling hardware like ps4 is but 10million is nothing to seeze at. There's companies around thr world that would be estatic getting 10million sales of a single item.

Besides you're not thinking abuot software sales or the amiibo craze. Console hardware isn't the bottom line.
>>
>>319857796
Sounds like Monster Hunter to me. Anyway I'm sure the new Valkyria game will get ported to PC when it comes to the west.
>>
Reminder that Nintendo very much does business in Japan before US, much like Konami. This console may have flopped in the US but it seemed successful in japan.
Likely explains the nx controller and why it's so fucking similar to the gamepad. It appeals to those who already understands mobile controls, like japanese people who greatly prefer mobile over console gaming.
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>Japan is more mobile/handheld centric
>Nintendo (3ds) was more popular than Sony (Vita)
Its a victory...I guess
>>
>>319854204

Do you have any data for PC-centric companies like Paradox Interactive and such?

Throwing Intel and AMD into the mix would be interesting as well considering AMD practically took over all console GPUs.
>>
>>319858019
>>319858041
They're doing well in stocks. Revenue wise Sony is still number 1. Read the thread.
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>>319858016
I doubt it will be. I will bet that the PS4 remaster would be more than just a straight port, probably featuring newer visuals and some exclusive content that the PC version won't get.

Jesus Christ, I'd understand if Sony threw money at them to do that, but Sega has to be THE most spiteful PC publisher in the world. They make Ubisoft look like uh... hm. Valve, I guess?
>>
>>319858012
It's low because in terms of hardware sales the video game industry is booming as a whole (more people play video games than did before)

and yet only 10 million Wii U's were bought.

Do you know how many more TIMES Wii sold over the Wii U? at least 10 times as much.

That's a big problem. Sure other companies that do worse would like 10 million sales. Other companies that sell 3 times that consider it weak.
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>>319858124
>Do you have any data for PC-centric companies like Paradox Interactive and such?
So small it wouldn't matter as much I'd assume. It was comparing larger companies. Paradox might have had decent growth but its beginning size wasn't very large.
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>>319852904
What the fug?
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>>319858231
Now you're just throwing assumptions. Do you remember that publishers have to pay console makers to publish games? It's not the other way around except for rare cases and when it involves Capcom because they're the shittiest company around. I mean, logically, why would Sony pay for Valkyria exclusivity instead of Monster Hunter, Kingdom Hearts, Final Fantasy, Dynasty Warriors, etc.?
>>
>>319858313
>Paradox might have had decent growth but its beginning size wasn't very large.

Yeah that's what I wanted to know. Not so much for comparing it with the big three but more to see if there's any growth for PC-centric companies.
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>>319858494
I'd rather be a cynic than pretend the world isn't a shady place. And they have to pay Valve too, to publish games, and even if Valve's cut would be smaller, PC games sales, with a few exceptions, are FAR smaller than console sales. Thus, the larger profit margin isn't worth the fewer units sold, which would make sense if the game had to be exclusive. Apparently multiplatform games do not exist in Japan.
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>>319858848
They are multiplat games in Japan, but mostly PS4/PS3/Vita multiplats in that sense.
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>>319858494

Publishing fees are insignificant. For the past 15 years, exclusivity has been useless. With the exception of the wii, the most popular platforms have had the fewest exclusives. If you don't have the games people want, exclusives don't matter. Gamers outgrew childish fanboyism, so they care more about what they can play as opposed to what others cannot.

Console publishers care more about continued support than single titles. For instance, bayo2, ff5, xbx and smtxfe didn't bring any additional games to the wiiu and won't justify further collaboration with anyone. Fans of the respective series begrudgingly bought wiius and I promise you these games would have sold more on ps4. Ps4/vita multiplats ensure that audiences have the most choices possible. Even the smallest developers can reach a wider audience with sony.

However, some projects really are harder to justify. If the console publisher wants to take a risk, they might pay in exchange for exclusivity. Exclusivity is not their intent though. Would you spend money to help someone else sell their hardware?

Despite this, a new brand of fanboy has emerged, namely pc fanboys. They boycott all other hardware and use a single system. They refuse to play any game unless it is available on their preferred platform. This cancer has forced developers to make more multiplatform games and ports. Exclusivity limits this possibility, so niche games are more likely to become exclusive.
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>>319859045
And those are all Sony platforms. Sony owns the console landscape in Japan, and despite being outsold by the 3DS, the Vita is still relevant enough. I'm not sure if it's because of follow the leader, or if Sony is allowed by Japanese law to prevent publishers from putting out games for non-Sony consoles. IIRC, Japanese gamers cannot buy Japanese games on Steam, which seems like a funny thing to do.
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>>319859161

That's not remotely true. Some pc ports are available in japan. Most aren't because there's no point in going through the licensing process when only a few people will buy them. You probably read that reddit shill post accusing sony of forcing publishers to region lock.
>>
>>319859161
Nah a lot of devs do PS3/PS4 due to how slow Japan always is adopting new console gens (PS2 still had exclusives coming out until like 2009) and Vita is a dedicated weeb machine at this point so they know exactly what kind of audience they have on there.
>>
Nintendo has rested on its laurels for years now, doing the bare minimum to keep their core market interested. It just so happens that their core buyers are idiots who played nintendo games as a kid and refuse to look past them in their adult life and will keep shilling out for bullshit rehashes that they'll play for 4-8 hours overall before dropping it. That and parents buying games for their kids under 12.
Nintendo are performing well because the majority of game sales still swing towards those who don't really give a shit about games and will buy anything with Mario and friends on the cover because it's a safe bet.
That is not an opinion. It is a fact
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>>319859381
Yeah man Sticker Star sure flew off the shelves
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>>319859161
Smaller publishers publishing small budget games on 3DS will just get eaten up, competition is too high. For example Sega and Capcom both tried to enter the kids market with Hero Bank and Geist Crusher but both tanked pretty hard against Youkai Watch, who only got famous after the anime came out.
>>
>>319857940
>stop liking what I don't like.jpg
>>
>>319858247
Yes and? Not everything sells the same. You know how much mariokart sold over bloodborne? Or 3DS sold over vita? or ps2 over gamecube?

You have no fucking clue how business works.
>>
>>319858848
>are FAR smaller than console sales

http://hexus.net/gaming/news/industry/83972-pc-games-sales-eclipse-value-console-games-sales-2016/

you have no fucking clue.
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>>319859104
>Gamers outgrew childish fanboyism
>>
>>319859104

cont

There are also fewer exclusivity deals because they outlive their purpose. Why not port an old ps3 game like vc to pc if there are insane fanboys who won't buy a ps3 no matter what? Those people waited 6 years. It would be equally insane to think the 7th year is the one where they give in and buy a ps3. It doesn't hurt sony or the ps3 nor does it limit a ps4 remaster so the core fans aren't passed over by hardware loyalists. Sony has no reason to limit anyone if we assume that having the most games counts more than having exclusivity. They don't want to chase away developers for arbitrary reasons.

I'm surprised people still don't understand this basic concept. For years, the most popular games have been multiplatform. Yearly sports and shooters, minecraft, gta, asscreed, etc. This is doubly important since the ps4 and xbone have similar hardware. Multiplatform development is probably easier than ever before.

I think the only reason people imply that exclusivity matters is because that's all nintendo and valve have. Nintendo's games will always be exclusive, but they can't get anyone else to support them without paying first. Valve gets some ports but never all of them, so the main draws are exclusive games, especially the strategy genre.

>>319860047

Revenue will never be profit no matter how hard you meme it. Even then, profit for Valve does not mean profit for developers. Look at how many devs fell for the mobile meme.
>>
>>319860047
See >>319854915

The PC publishers who win are Tencent. Not even Valve is there.
>>
>>319860229
>
Revenue will never be profit no matter how hard you meme it. Even then, profit for Valve does not mean profit for developers. Look at how many devs fell for the mobile meme

The truth ain't a meme. You can deny and make excuses all you want but PC game sales are beating down console game sales.

And unless you got real info to show steam sales across the board... well you have no argument then.
>>
>>319860434
Valve is not a shared company, it will never show up in lists like these.
Man you people are retards.
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>>31985302
>being a degenerate weeaboo
>>
>>319860468

The truth doesn't matter. I may have a larger toilet paper collection than you, but that means nothing unless toilet paper is significant. Revenue is not significant, profit is. You're also falsely extrapolating revenue to game sales. Unless someone specifies the games in question, you could have many potential scenarios. Those revenues could be thousands of dollars coming from a single game or a million people buying a game for a few dollars. You can't make statements about game sales based on revenue. You can only comment on total revenue and even then you are limited in your reach.

You are using a flawed argument by asking the impossible. Valve is a privately owned company and they do not disclose information publicly.
>>
>>319859104
>Gamers outgrew childish fanboyism
Sweet Christ my sides.
>>
>>319854915
Revenue/=Profit
>>
>>319860090
>>319860765

If you actually read you wouldn't imply. The childish fanboyism was the 90s shit where people preferred platforms based on whatever games the publisher bought out. Consumers did outgrow this type of fanboyism. There are new types of fanboys though. They will boycott everything unless it's on a platform they like. I'm sure you've seen them yourself or at least the results of their existence, like petitions and port begging.
>>
>>319860779
Fuck off drone.
>>
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>>319860951
>Gamers outgrew childish fanboyism
>>
>>319860951
>Consumers did outgrow this type of fanboyism
>There are new types of fanboys though
These are the same "type". You're splitting hairs.

Yes people grew up, and equally retarded people replaced them, except in greater quantities.
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>>319860695
>he thinks revenue is unrelated to profit

okay buddy

hey did you know that in a market where fixed costs are extremely high and margins are extremely high, like, I don't know, video games, a few more percent of revenue can make the difference between a great year and closing up shop?

isn't that something :)
>>
When is Reggie getting fired. He is just a walking meme
>>
>>319860434

But Valve is a privately owned company not a publicly traded one. Do you even know what the fuck you're talking about?
>>
>>319860779
No revenue, no profit.
>>
>>319861040

They're not the same type though. The first type became loyalists based on the games their hardware had. The second type became loyalists based on the hardware itself.

The second part is exactly what I said though. I agree with you.

>>319861050

Of course, but you do not have any data on the aspects of cost. I said revenue is not significant, as in a developer won't be happy if they sold a million dollars worth of games but spent ten million to do so. I did not say it was unrelated to profit.
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>>319861190
>>
>>319856295
>Fiscal year for 2015 hasn't finished.

Yes it has, at least in Japan, America and most of the EU.
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>>319856406
>>319861794
Sorry didn't read the other post.
>>
>>319859104
>Gamers outgrew childish fanboyism

you're fucking delusional

> This cancer has forced developers to make more multiplatform games and ports.
>blaming PC gamers for shitty console multiplats

you're fucking delusional
>>
>>319860695

this is the most garbage mess of garbled pseudo-intellectualism i have ever seen

you literally don't know jack shit about what you're talking about
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>>319860951
>consumers outgrew fanboyism
>there are still fanboyish consumers
>mfw you can't even stay consistent within the confines of a single post
>>
>Nintendo has worst game lineup in ages
>Profits grow

Honestly, if you haven't jumped ship, now is the time. Nintendo has nothing more to offer besides amiibo and shitty games
>>
>>319865428
k
Thread replies: 133
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