[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Name an RPG where being evil is viable, makes sense with the
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 73
Thread images: 9
File: Mv8mmKI.jpg (94 KB, 1500x1584) Image search: [Google]
Mv8mmKI.jpg
94 KB, 1500x1584
Name an RPG where being evil is viable, makes sense with the story, and doesn't lock you out of content.
>>
Undertale
>>
>>319643397
>and doesn't lock you out of content
If the choice of being evil or good has so little consequence that you play through the exact same content as the opposite alignment, then it's probably not a good RPG.
>>
>>319643642
I meant in terms of significantly less gameplay. e.g. Taking the good side of a questline has 10 or so quests, while the evil side has like 4.
>>
>>319643397
>FABLE
>>
File: strongest vidya character.jpg (121 KB, 1024x730) Image search: [Google]
strongest vidya character.jpg
121 KB, 1024x730
>>319643397

PS:Torment.
>>
>>319643397
KOTOR 2.

After getting shat on by the Jedi Council surely you have the right to hunt them down and murder them all? Plus you get Force Storm.
>>
>>319643397
Mask of the betrayer
>>
>>319643397
Fable, Kotor, Skyrim
>>
>>319643397
Alpha Protocol
>>
>>319644138
hahaha yea right, you can barely be evil in that game since killing agressive bandits will give you karma
>>
>>319644474
>killing bad guys makes you good
who figured.
>>
>>319644382

>that ending

https://www.youtube.com/watch?v=EsUwihtGDM0
>>
Stories should encourage the ultimate triumph of good over evil. Though dramatic purposes may require that evil prevail over good for a time, the ultimate victory of good over evil is a desirable goal. Game products should assume that player characters or heroes are good and should never support evil as a preferred lifestyle.
>>
>>319644635
>God gave humans free will
>nuh-uh, good must always win
Do you think you know better than God, anon?
>>
>>319644752
>free will
only so you COULD, but it doesnt mean you SHOULD use it
>>
>>319644635

get this paladin faggot outta here
>>
>>319644752
God doesn't exist faggot grow up
>>
>>319644635
Games should focus on fun before story, but have both be coherent with each other. Evil is more fun than good.
>>
>>319644427
> Skyrim
> Being evil
> Roleplaying at all

Literally how? 95% of the quests have only one, good outcome. This or either you kill the quest giver and lock the content. Daedric Princes missions were done right, yeah. But that's it.
>>
>>319643495
ayyyhes right
>>
Baldur's gate trilogy. All the best companions are evil anyway.
>>
>>319643397
Fable TLC
>>
>>319645387
That Golden Claw quest annoyed me a bit when I tried being a thief. Why would any thief return a clearly ancient, engraved, solid gold claw to some douche (who doesn't even know it's true value) for a handful of gold when they could probably sell it for at least 4x that amount.
>>
File: 1426174289228.jpg (124 KB, 700x741) Image search: [Google]
1426174289228.jpg
124 KB, 700x741
>>319644635
>>
>>319643397
every metal gear game
>>
>>319644635
Na, when evil sees good it thinks it sees evil and it assumes itself good.

So just because "good" triumphs doesn't mean good really won.
>>
>>319644525
>forced to let enemies wail on you or become a paladin
>killing for self defense not being neutral
>>
>>319645242
Well, if you don't believe in him, it's your loss. You won't be getting presents from God this Christmas, and I will.
>>
who /neutral/ master race here

the objective morality ranking goes neutral > evil > good
>>
File: 1448678255233.jpg (738 KB, 1280x1707) Image search: [Google]
1448678255233.jpg
738 KB, 1280x1707
>>319646059

God is more concerned with the rotation of galaxies and event horizons than some protein chains on one rock desu senpai.
>>
>>319645910
This.
>>
>>319643397
Name one RPG with a morality system that has tangible gameplay bonuses for staying neutral that are anywhere near comparable to going full good or full evil.

Hell most games don't offer any bonus at all for staying neutral.
>>
>>319646142
But Anon, being evil is fun
>>
Dark Messiah of Might and Magic
>>
>>319644343
>disobey orders from your masters
>surprised when they throw you out
>>
Does any game use two axis alignment? That would probably solve any issues of gaining good karma for something an evil character might do, by making it lawful or chaotic instead.
>>
New
Fuckin'
Vegas

Probably the best RPG ever made in terms of freedom of choice.
>>
>>319645630
skyrim is not an rpg. more news at 11
>>
>>319646639
That's precisely my point. It was meant to be an RPG, but it isn't.
>>
File: 1437344156257.png (158 KB, 278x278) Image search: [Google]
1437344156257.png
158 KB, 278x278
>>319644635

>worshiping the Demiurge
>>
>>319646517
wut? full legion run has like 3 quests.
>>
>>319645907
Moral relativism is a false ideal.
>>
>>319644635
Fuck off Plato
>>
>>319646740
Not just talking about Legion. You can side with the NCR and be a genocidal asswipe under Colonel Moore or a nice diplomatic type under Ambassador Crocker. There are multiple ways of solving almost every situation.
>>
>>319645910
>believing killing in self defense is neutral
anon it's not, that is considered to be good side. Since you are still killing someone who attacked first, unprovoked.
>>
>>319643495
Fuck you I was going to post that
>>
>>319647357
what if the guy you're killing in self defense is the hero that has saved millions of people?
>>
>>319647576
If he attacks someone for no reason, especially a neutral party, he's not much of a hero.

>HUGE implications on saving people
Saving someone doesn't make you a good guy if you have ulterior motives.
>>
Fallout I / II
>>
what are the nations alignment in the real world? america is lawful good, what about china?
>>
>>319643495

Familio, he's right.
>>
>>319647786

im sure someone will bite
>>
>>319646938
Its the only correct perspective
>>
File: 1449395172144.png (2 MB, 2248x1800) Image search: [Google]
1449395172144.png
2 MB, 2248x1800
>>319647786
>>
>>319648360
wheres china though
>>
>>319646142
I always just pick whatever I want. Being able to do a good/evil run probably means the game is shit anyway and tells you in big letters which option is which (like fucking mass effect).
>>
>>319646398
SMT games. Neutral has some really good demons
>>
File: 46744747476.jpg (165 KB, 1280x960) Image search: [Google]
46744747476.jpg
165 KB, 1280x960
>>319643397

>Dat evil ending
>>
>>319646398
Planescape Torment, because it rewards you with a good story instead of some bullshit stats bonuses.
>>
>>319646142
>giving a shit about any of those things
Nigga I want to help, I do what seems good and advantageous to me at that time. But what I consider good others might consider evil. While my intentions seems pure to others they might seem as bad as Hitler's.
Morality is relative. You need to see the bigger picture to understand what's going on and even then you see that trough the lenses you grew up with.
It's useless giving a fuck at the end of what's good, evil or neutral, just do what you feel the best thing is because games can't even portray anything too complex in an unbiased way. I just want to roleplay and have fun. I'll be evil, I'll be good, I'll be neutral, whatever I just want to have fun.
>>
My issue with most games like >>319648991 is that even if you are given a decent option to be evil, you get a sense that you are supposed to be good. For instance, how often are you a villain fighting heroic characters? It's usually "You are obviously evil among mostly good teammates fighting an evil villain!" It's hard to really feel like the bad guy when you aren't the bad guy.

KotOR2 did it much better though.
>>
>>319644635
>inFamous 2 evil ending was supposed to be canon
>They changed it when they realised most people got the good ending instead
Feels good know people normally choose the good route in vidya.
>>
>>319651120
I wonder if there are any games that present very obvious and mandatory morality choices like Infamous-- coloring your choices and pushing you stick with one or the other or risk missing out on special rewards-- only to have the evil choices be more sensible and outright more logical than the good choices. Not in the edgy way like "Kill half of New York to stop World War 3" but just write one option to be outright morally correct and logical but brand it as the "Evil" choice in UI, achievements, tutorial text, all game abstractions. Would be interesting. I bet most players would still go for the good route.
>>
>>319644335
This game makes you feel like such a shitter when you do evil things
>>
Not really Evil/Good, but SMT does it pretty good in general. Play 4 like a bit of a renegade who tells his superiors/god to fuck off and eventually have lucifer be your waifu
>>
>>319651347
I could see that working for a greater good type storyline. If you make "evil" choices throughout the game you get the good ending because you save the most lives, whereas if you make the "good" choices and try and save every individual you can you get the bad ending because everyone gets fucked over.

Actually now that I think about it Fable 3 tried to do that. The problem there though was you could pay gold to save lives so you could still make the good choices and save everyone at the end.
>>
What should the reward for being evil be? Power?

>good route = friends, allies, well loved
>evil route = power, alone, hated

Would that be acceptable to you?
>>
Not really a RPG, but Force Unleashed had some post game levels that making the evil decision at the end of the game worth it.

>throwing Obi Ran into the engine of the Millinum Falcon
>making Luke so butthurt he turned to the Dark Side
>>
Fable 3
I hate that game, but being evil made sense and was actually easier than being good because of the story.
>>
>>319653687
>"oh wonderful king, please save the lake"

Nah fuck that shit drain it for materials
>>
File: header.jpg (32 KB, 460x215) Image search: [Google]
header.jpg
32 KB, 460x215
>>319643397
>>
>>319644343
>You have failed me. Completely, and Utterly.
Thread replies: 73
Thread images: 9

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.