How are some game previews completely different from the actual game that gets released? Are all the NPC movement, "cinematic effects", and other stuff that won't ever happen in game naturally just scripted into the game engine?
https://www.youtube.com/watch?v=pjbx6-KQoRg
https://www.youtube.com/watch?v=RmKZchM0AiE
BRAVO TODD
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Radiant AI is fucking stupid. It sounds great on paper, but in practice it just means the NPC you're looking for has fucked off to another town for no reason and got in a fight with a bear along the way and is now dead and now you can never finish the questline.
>>319605268
How system intensive would an actual working "radiant AI" program be?
>>319605693
I rather the characters have better designs and writer over computer wanderlust.
>>319605268
And yet radiant AI in oblivion, with all its clunkiness, was fantastic fun, with NPCs stealing from each other and getting in trouble with the guards and whatnot. The overhearing system was also great and the chained conversations are at least a few orders of magnitude better than the garbage in e.g. gothic 2.
I remember the first Assassin's Creed was going to have one-hit-kill and when they demo'd it at E3 or something they just immediately got surrounded and died.
For the most part a lot of these decisions are abandoned for being too ambitious. Then there's like, OOT.
>>319608820
I don't know why they take it out completely. There should be an option to turn on broken shit like that just to fuck around in. Every game should have a hardcore mode that just turns off saving once you die.
STALKER has the promised "radiant AI" and it worked too good so they had to make it dumber
>>319609840
That was oblivion, not stalker. In oblivion, the AI would buy up any rare items in shops before the player could even get there, for instance.
>>319610808
Can Oblivion win itself? I don't think so