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Final Fantasy 7 claims of game being too big and too expensive
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>But FFVII is big!
>They can't fit all of it in one modern game with multiple blu rays!

Bull-fucking-shit. You gobble up Sqeenix's lies like the biggest tool on the planet.

Final Fantasy VII
http://howlongtobeat.com/game.php?id=3521
39h basic, 58h with extras, 92h for 100%.

Now have some gen 7 JRPGs that were bigger all across the board. Keep in mind, not a single one of them had even a half of FFVII's budget.
Lost Odyssey
http://howlongtobeat.com/game.php?id=5393
Xenoblade
http://howlongtobeat.com/game.php?id=11401
Ni no Kuni
http://howlongtobeat.com/game.php?id=6585
The last Remnant
http://howlongtobeat.com/game.php?id=9999
Tales of Graces F
http://howlongtobeat.com/game.php?id=9588
Resonance of Fate
http://howlongtobeat.com/game.php?id=7753
Hell, even FF fucking XIII
http://howlongtobeat.com/game.php?id=3532

Bottom line is, they could very easily remake FFVII with high visual fidelity without cutting any content and they still wouldn't exceed the original's budget. After all, this time around the game almost markets itself.
>>
Who fucking cares about FF7 anymore. Jesus christ
>>
>>319430493
literally millions
>>
No Lightning No buy
>>
The point isn't the length of the game, the point is the insane quantity and variety of environments. I don't think many games ever have had as many large, unique and varied environments as FFVII, so creating them at a high level of fidelity (which they are clearly doing) is obviously going to be a gargantuan undertaking.
>>
How long it takes to beat a game isn't the only measure of size. Much like back in PS1 days of games being split into several discs, most of it was due to cutscenes. If they keep the quality of the cutscenes the same as in the trailer and have lots of them, it'll easily bump up the size. It also can't be directly compared to the original FF7. It's a remake, not a remaster.
>>
>>319430493
a lot of people, actually

it was a hugely successful game in its day, and for many it was their first rpg experience, FF7 had a big impact on the gaming industry, and gaming "culture"
>>
>>319430735
Kind of like Xenoblade X now? You know, that niche game for a niche platform.
>>
>measuring the size of a game by how long it takes to beat
>>
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>>319430735
>I don't think many games ever have had as many large, unique and varied environments as FFVII, so creating them at a high level of fidelity (which they are clearly doing) is obviously going to be a gargantuan undertaking.
>>
>>319430979
You're welcome to come up with a more reliable metric and gather evidence suggesting that FFVII would come out on top.
>>
>>319430571
Who cares about lightning?
She was the reasone why i didn't ever played the game after the first playthrough.
>>
>>319430351
>Lost Odyssey

PC port when?
>>
>>319431052
There is no reliable metric. Not OP's, not anyone's. All we can do is wait.
>>
>>319430735

quantity contributes to the length stupid

>I don't think many games ever have had as many large, unique and varied environments as FFVII, so creating them at a high level of fidelity (which they are clearly doing) is obviously going to be a gargantuan undertaking.

This is brainwashed talk.

XV is already doing this.
>>
You kids really need to grow out of final fuckery at some point. There are so many actually good RPGs out there.
>>
>>319431151
>All we can do is wait.

no fuck that

we need to have square address this bullshit
>>
Do any of those games have a snowboarding mini-game? I highly doubt it.
>>
>>319431339

At this rate neither will the remake.
>>
>>319430351
>game length has anything to do with disc size
Are you retarded?
>>
>>319431452

>comprehension
>>
>>319431452
>disc size
Literally a non-factor. Blurays in bulk are are something like 2 cents a pop, almost meaningless in overall game costs.
>>
>>319430351
>Keep in mind, not a single one of them had even a half of FFVII's budget.

Which is an argument against yourself. FF7 has such a huge budget, it'll be a huge game, it can't fit on one disc like all those other smaller budget games.
>>
>>319431452
>TW3 has 35GB filesize
>BD disks have a capacity of 50GB
>>
>>319431709
Final Fantasy 13 is 60GB on Steam.
>>
>>319431669
see >>319431592

Disk costs are negligable, and multipul disks for one game is common and unsuprising.

Having to pay multipule times for different disks that all wind up being the same game that could have very easily come as one complete package.

Is the problem.
>>
>>319431767
That's because they've done this hilarious thing where you download two whole copies of the game for each language instead of just having 2 audio tracks.
>>
>>319431767

That's because SE can't into compression.

Devs who aren't incompetent would've had it at around 25 to 30 at the very most.
>>
This weeb sure knows his jap button-pressers.
>>
>>319431669
>FF7 has such a huge budget, it'll be a huge game, it can't fit on one disc like all those other smaller budget games.

How many times do you repeat in your head to keep yourself believing it?
>>
>>319431835
That's just assumptions at this point. It's possible that each episode is the length of a stand alone game. It's also possible they're not full price. I know /v/ likes being extremely pessimistic, but we know nothing about the length/pricing for certain yet. Episodic in itself is not bad, it can be good (give us more content, and some of it earlier). We'll just have to wait and see.
>>
they literally picked the hardest game to remake ever

that first Mako reactor which is like less than 1% of the game could be like a 2 or 3 hour thing if you do it without pre-rendered graphics + voice acting
>>
>>319432035
>It's possible that each episode is the length of a stand alone game.

It's possible they're not, and it's very possible they're full price.

Square not milking anything FF7 related would be abnormal.
>>
>>319431191
>XV is already doing this.

>>I don't think MANY games
>but this one game that isn't even out though!
>>
>People think FF7 was big and had tons of content

It was actually a pretty small game. Most PS1 games were tiny. Not only was the world physically small, but it really didn't have a lot of variety or content either.

The only impressive thing about FF7s size was all the minigames it had. That actually was impressive and there was a decent amount of them.
>>
>>319430909
>Xenoblade X
>As detailed and dense as the FFVII Remake

Oh I'm laffin
I love XCX currently on Chap 7.
But come on Anon the graphics are shit and the detail is sparse in the city alone.
>>
>>319432183
Crisis Core was good, Advent Children was alright.

But yes, it's possible they'll be short and extremely overpriced. But for the time being we can't know for sure.
>>
test
>>
>>319431052
no but i'll tell you something fuck face

MGSV took me 200 hours to 100% and is 22gb
MGR is 25gb and took me ~30 hours to 100%
>>
>>319432346
Congrats, you're not banned ;)
>>
>>319431448
???are you misunderstanding something??? Have they not addressed this already? Is this not the point of this thread??? Aren't they splitting the game in episodes so they can keep all the original ideas and add more??? Are you this eager to shitpost and piss me the fuck off???
>>
>>319432346
Inb4
>USER WAS BANNED FOR THIS POST
>>
>>319432429
>and add more
They have already talked about "removing content to add content", which cannot possibly be interpreted in any positive way.
>>
>>319430351
Why settle for one sales breaking record, when you can have three?
>>
>>319432213
>>People think FF7 was big and had tons of content
Aside from the fact that it was big and it did have a lot of content, the point is that FF7 used simple pre-rendered graphics and a weird scale. If you turned all of those small parts into an actual explorable 3D world with a realistic scale it would become fucknormous.

>it really didn't have a lot of variety
Yes it did have variety, the benefit of using pre-rendered backgound was exactly this: you could have all the variety you wanted at a low price.
>>
>the time it takes to complete determines whether a game is big or not
>people this stupid exist
>>
>>319432542
"Removing content to add content "
You are retarded , kill your self now.
>>
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>>319430351
>Bottom line is, they could very easily remake FFVII with high visual fidelity without cutting any content and they still wouldn't exceed the original's budget. After all, this time around the game almost markets itself.

So what? I'll still buy it. I'm cancer right? I don't give a fuck. I have a job, and I have other hobbies.

Video games died years ago, and this is something I've been secretly wanting for almost 15 years.
>>
>>319432727
Tell that to Nomura, because those are his words.
>>
>>319430351
>seriously using the playtime as a way to judge the content of a game
Yeah, just fucking kill yourself.
>>
>>319430351
any game made on ps1 gen adjusted for inflation costs a fraction of the development costs of a current gen game

creating super detailed textures and geometry takes multitudes more man hours than designing a purple and yellow blob that is cloud. more hours worked = more money paid to workers = higher costs

just because technology can render these things doesnt mean art assets appear out of thin air


meanwhile the price point of a game has stayed relatively the same adjusted for inflation. this is why companies have adapted jew tactics like dlc, mmocrotransactions, etc. if xbox/sony let developers set their own game prices this shit would have never started, although instead you might see $100 titles

the problem is also that since buyers are accustomed to these tactics now, you cant distinguish those who need the funding from those trying to bring in free profit, so everyone might as well do it

in the case of ff7 i think its a little of both
>>
>>319431841
Just 2 copies of the prerendered cutscenes
Because they're lip-synched in both Japanese and English
Now tell me what other developer does that?
What other dev would obsess over quality and polish to such a maniacal perfectionist degree?
But I'm sure the VII remake is business as always and will be a vomited cashgrab like most AAA games recently
Even fucking Witcher 3 had 10gb of patches
10 fucking gb of patches, of a game that was less than 30gb
On pc
On ps4 it was 17gb of a 35gb game
Bravo CDPR
>>
>>319432727

those are literally the words nomura used
>>
>>319432792
Ummmm you're annoying me ma'am please fuck off with the bullshit you're pulling out of your ass, thank you!
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>>319432352
That's why they are talking about how long it takes to beat and not about how much it weights, retard.
>>
the cost of an extra disc is almost negligble. bluray space is not the issue
>>
>>319431902
They did compress it down to 720p with bink and it looks worse than the h.264 1080p ps3 version
However the ps3 version wasn't dual audio
>>
FUCK THIS STUPID DISCUSSION
http://store.steampowered.com/app/382900
FFVI ON STEAM
JUST LIKE THE LEAK SAID

(unfortunately it's the shitty mobile version, but hey)
>>
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>Microsoft
30 games for the price of one

>Sony
1 game for the price of 30

FORTHEPLAYERS
>>
>>319433119
Anon, it's not the cost of a disc that's the issue.
>>
>>319433305
>mobile version
I fully expected this and I'm still angry.
>>
does the steam version of FF7 still have the shitty music?
>>
>>319430351

I am honestly okay with the game being split in 3 parts as long as every part is a full game with 100 hours worth of game and shit to do.
>>
>>319433427
No.
>>
>>319430351
>it markets itself
HAHAHAHAHAHAHAHA
You can't be serious
Do you know that Rockstar spent more on marketing than development for gta v?
But of course gta is a niche game compared to ff7 right?
Or how activision spent 4x the dev cost marketing mw2? Cod is small time compared to ff7 too right buddy?
>>
Oh cool, another complaining thread. Wonder what impact the results of the thread will be on the gaming market.
>>
Make full game with everything the fans want and more
>6 years to make
Split it up ,while getting more money for more shit in game
>a new chapter of the game every 2 years
What's the problem here? Yes I'm pulling the estiments out of my ass but are we getting the point yet idiots???yea splitting it is more costly for the consumer but I'm not poor I'll pay whatever for a well done game I'm sorry poorfags I actually work
>>
>>319432687

The physical world of FF7 was small. For it's time it was a decent size (but many PS1 RPGs had much bigger worlds) but relatively speaking it's world was tiny. If you remove random battles, you can explore every location in the world in like 15-20 minutes. That is not big and I can think of many PS1 RPGs with significantly bigger worlds.

As for variety? It had a few playable characters, a small amount of items, each character only had a few weapons and they were the only things to effect appearance, there wasn't a large variety of enemies.

I'm curious, how exactly was the game big or varied?

If you need comparisons.

Star Ocean 2 had two worlds. Both of these were physically larger than the world in FF7, had more locations, those locations were bigger and it took a significantly longer time to explore everywhere.

The Suikoden games have over 100+ characters.

Item variety? Legend of Mana had hundreds of items and a customization system so complex the guides on it are longer than the full 100% completion guide for FF7.

Enemy variety? FF7 has 280-290 enemies including bosses. Wild Arms 2 had 350 enemies.

So tell me. How was FF7 big or varied?
>>
>>319433702
Right, let's be quiet little goys and just let the benevolent companies do what they think is good.
>>
Meanwhile, the witcher 3 cost me less than 20 dollars, already have 75 hours of playtime and I havent even beaten the main story campaign.
>>
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>comparing a ps1 game to ps3/360 games

FF7R isn't a 1:1 copy of the original. We're not walking across 2D images anymore. No modern game has as many locations as FF7 while being the size of FFXV or The Witcher 3(besides the recent Xeno games but graphics took a huge hit because of that). Look at this map. The only reason it was small is because it was miniaturized and you were the size of buildings. Now imagine the walk to Kalm being the roughly the size of the FFXV Duscae demo.
>>
>>319433702
Discussion doesn't always have to have an impact on things, anon.
>>
>>319430571
It'll replace the dress get-up in the Cloud crossdress scene
>>
>>319433795
>>319433871

Yeah because complaining on a Japanese image board will make a massive ripple of change. If this thread was never made would there be a difference?
>>
>>319433952
Cloud already looks like Lightning, so maybe.
>>
>>319431191
FFXV will be the MGSV of Final Fantasy. I doubt there will be more than 4 maps that are all large, flat, and empty as fuck.
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>>319434034
No there wouldn't. So?
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>>319434073

cool conjecture cuz
>>
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>>319432346
what year is it
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>>319430351

>FFVII is a PS1 game
>Everything else is Wii/360-gen

Quality bait, OP.
>>
>>319433784
How many discs was star ocean? Not that it matters to the point I'm about to make.
>>
>>319434351
You think it's too skewed against FFVII? After all, these newer, more advanced games turned out to have more content for less dev cost.
>>
>>319434383

It was two discs. But you could visit both worlds and every location even on the second disc.
>>
>not learning after 3 shit ff13 games that the series is dead

when 7 and 15 come out youre going to be so sad and disappointed
>>
>>319434532

I think I'll be mildly entertained, which is all I expect.
>>
>>319433784
>So tell me. How was FF7 big or varied?
1) it had a lot of locations, each of them visibly different and unique
2) many of those locations had a skewed scale (big environments shown from afar, the World map in which you were enormous, others that only showed a small slice of the whole area and so on)

If you took all of those environments and re-made them to have a consistent scale - and obviously you'd have to add a lot to make it make sense - in a 3D environment, the world would become various orders of magnitude bigger.

Also I don't know if they ever taught you that just because there are biggER games it doesn't mean that FF7 isn't big, or varied, especially when you use a different game for each of the things you are trying to gauge.
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>yfw there are four ways to buy all the games

>buy all of them at $60

>buy the first at $60, get $10 discounts off the next installments PSN DOWNLOAD ONLY

>buy ff7 ps4 bundle, get $15 discounts off the next installments PSN DOWNLOAD ONLY

>wait three years and buy the three disk set for $200 because there's an art book and a fucking keychain or something in it as well
>>
>>319434532
Type-0 is good, FF14 is good.
>>
why dont companies just stop paying marketing costs and let lets players and twitch streamers do it for them?

thats how all the meme games got big
>>
>>319433852
>Now imagine the walk to Kalm being the roughly the size of the FFXV Duscae demo.
Nobody is asking them to scale it up, just create the world map and miniaturise it all like FF7 did originally, but then focus more attention to the actual towns when you enter them, which would be a huge undertaking alone.
>>
>>319430351
Well, my dick is really big too but I don't cut it into parts just because of that.
>>
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>>319430735
>>319431049
>>319431191
>>319432203
>>319434073
>>319434253
There is like ZERO simulation going on in their games. It's just empty levels where you run down linear corridors and occasionally a generic spawn of trashmobs come, until you stumble on to a cutscene.
How does that warrant splitting the game into multiple parts? What is it that FFVII in particular is doing that is so special that it needs to be episodic? It's just Final Fantasy XIII but with a FFVII skin.
>>
>>319434782
I don't know where you came from but go back there
>>
>>319434782
That only works for tiny budget indie games.
>>
Does it make me entitled that I don't want to have to pay upwards of 200 dollars for a single game split into segments? Or that I don't want to have to wait till 2020 for the entirety of that game to be released in piecemeal???
>>
>>319430351
They're basically remaking the game completely pretty much.
>>
>>319434729
Don't forget to Pre-order FF15 with EXCLUSIVE access to the FF7-R Demo and alternative costumes for Barrett and Cloud!
>>
>>319434927
That's still less effort than making a new standalone game from the scratch, because you're already well into the drawing board stage.
>>
>>319434715

Alright, I wont humor you anymore.

Dragon Quest 7 was absolutely fucking huge. It took hundreds of hours to complete with no extra content done, 100% completion is a 500+ hour task.
It's world was huge, it had more variety in all ways to FF7. More items, enemies, bigger world with more varied locations and so on.

It was in every sense of the word bigger than FF7.

The best part? It also got remade. As a 3DS game.
>>
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>>319433306
>>
>>319432742

this

i'm still hype because the trailer looked good as fuck
>>
>>319430571
They'll put her in anyway, plenty of time to do it now. Episode 3 or 4, maybe.
>>
>>319433852
I want to believe you, but the inclusion of the new fully rendered fat soldier character just makes me think they want to make it like FFVII+ Advent children expanded universe edition.
>>
It isn't size as in how long it takes to finish or complete the content. It is the size of the areas. FFVII was effectively a slide show of 2D images, other than the world map. They have to make those 2D slides into full 3D areas.

The amount of work to create a whole screen for an area on the PS1 wouldn't be much different to work required just to make a texture for a wall in one of the areas in the remake.
>>
>Cloud dress-up behind the scenes
>Lightning comes out
>>
>>319432742
>I have other hobbies.
What you doing here then anon?
>>
>>319434450
No, the transition to 3D would make some of the environments just colossal. If they do Midgar 1:1 it would easily be the biggest city in any game ever

And if they did that it would also need the largest budget of any game ever. FF7 is still the third highest today

It remains to be seen their plan for the supposed segmentation of the game, or the scale they're going for, so no one has ANY arguments of value yet
>>
>>319435440

Rooting around FF7R and Yakuza threads.
>>
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>>319434519
Ok. Again, it makes no differnce.

This is one area of FF7. One single area. In it are a bunch of different maps, house interiors, npcs, items etc. Imagine having to recreate every single thing in this one area. All new 3D meshes for every single object, prop, character, etc. Then each of the meshed also needs textures and light mapping. Then all the dialogue from the NPCs/characters has to be recorded with voice. Then there's all the music and SFX to do as well. Then there's also the animations and movies sequences. (still just talking about midgar here). Then there's also the particle effects and optimizations and collision testing. This isn't even including what assets also need to be available for the battle sequences. All of this stuff adds up quickly and it doesn't just pop into existence. It takes even large teams of professionals a very long time to make and they aren't doing it for free either.
>>
>>319435347

That's DLC. Only $2.99.

Also when it happens Don Corneo is replaced by Motomu "Raightning mai waifu rike a rose" Toriyama.
>>
>>319435641
You know damn well that inner circle would be no bigger than the main city from Oblivion if all of it was actually squeezed into the game.
>>
>>319435029
True but what if they have like one dude just doing everything den what faggot.
>>
>>319434809
I want that as much as other people do but that's definitely not what SE is planning if what they're saying about size is true. We have to wait until they reveal the world map. If it's miniature then they have no fucking excuse. If it's scaled huge and they want you to enter towns without loading screens, then I understand.
>>
>>319435641

One area that was relatively small.

It was essentially a few small villages with areas between them and a few small dungeons.

It might look big, but most Bethesda cities have more content than all of Midgar did.
>>
>>319435638
>Rooting around FF7R and Yakuza threads
Shit, that's exactly what I've been doing at work all day. I like you anon.

Got 2 hours to go and then I'm going to purchase Yakuza 5 when I get home, I heard it's a pretty big download too so I doubt I'll play it tonight. Got a 200mb net, but the PSN servers are shit.
>>
I don't know a goddamn thing about it but I lost faith I the FF series with 12 and have moved on to better and higher quality series
>>
>>319435861
Why are you confusing SE with Bethesda?
SE outgrew typical small scale JRPG towns while Bethesda hasn't
>>
>>319434842
>It's just empty levels where you run down linear corridors and occasionally a generic spawn of trashmobs come, until you stumble on to a cutscene.
So you've literally only played XIII?
>>
>>319435641
Midgar is basically the biggest undertaking if they actually wanted to re-create it all in 3D, especially if they said they want to add more to Midgar than where you could go in the original.

Apart from Midgar, every other town is pretty small, maybe except a few locations like Junon and Gold Saucer.
>>
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>>319435951

I'm waiting for mine to download as we speak.

Can't fucking wait. Yakuza is the only franchise I care about. Not even kidding. This and FF7R. Literally nothing else.
>>
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the game has UE4 + it's linear with small levels yet it looks worse than FFXV
how?
>>
>>319436315

Because Lunimous looks better than UE4.
>>
>>319436230
Well there's nothing much else to look forward to after disasters such as MGSV. Dragon's Dogma on PC will probably keep me occupied for a completion or two next month though, be fun replaying it.
>>
>>319436315
Because it's been in development for a year and it's not the final version of the game?
>>
>>319436192

Outside of Midgar and Junon every settlement in FF7 was Bethesda tier small. Most were a few buildings at most.

Even then, Midgar and Junon weren't actually big because you couldn't explore 95% of them anyway.
>>
>>319436537
And that's changing
Hence the "too big"
>>
>>319436537
>Even then, Midgar and Junon weren't actually big because you couldn't explore 95% of them anyway.
That's what people are trying to say, if they kept the locations exactly the same they could easily fit everything in one game.

But they want to go further and expand upon each location so that you can explore more of the cities. They've basically created this problem themselves by setting the bar too high.
>>
>>319436710

Yeah sure it is. I'll believe it when I see it.
>>
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OF COURSE this is marketing.
if you think any different, you are either too young or too naive or simply too dim to understand this.

pro tip: all they care about is money.
ALL they fucking care about.
>>
>>319436192

And even then the primary point of this all is that they only people that are rushing them regarding building it all is themselves. They CHOSE to announce it, just like how they're choosing to announce now that it's too big and tricky to develop in a timely manner, as though everyone who has waited x amount of years suddenly NEEDS it next month.
>>
>>319436820
Good product = More money
>>
>>319435937
You still have to make every single asset, anon. Every seemingly insignificant piece of nothing has to be made. That's where the size comes from.
>>
>>319436892
not if you're a top level exec of a multi billion dollar company.
why sell a 60-80 hour game for 60$ when you can sell each quarter of that game for 40$?
>>
I am actually okay with FFVII remake being episodic. What about you guys?

http://strawpoll.me/6211763
>>
>>319436056
The fuck are you talking about? You posted >>319435641 like it was supposed to be impressive, with all your lavish praise of the content in this "ONE SINGLE AREA!"

To people who are not completely delusional fanboys, that image and that description are not impressive. It's fucking standard RPG fare. The scale is not the unbelievable miracle that you seem to think it is. Other games have had single towns or cities that are that large, in addition to a large world outside of them. And they fit on one disk.

Yes, I get that this FF7 remake is going to have intense graphics, yes, I get that it's going to have a lot of voiceover work, yes, I get that it's going to take up a lot of space with extremely high quality cutscenes. Those are all things that could contribute to a disk space overflow. But stop acting like the FF7 playing space was the biggest most unbelievable RPG world ever made. It is not and never was, unless it was like the only RPG that you ever played.
>>
>>319436792

Exactly, this is pretty much them playing Double Fine with Broken Age.
>Well lets go above and beyond the scope of what was expected of us when we proposed doing this
>Oh no, the scope is beyond what we can do!

Maybe worse, because they set themselves up from beginning to end with it.
>>
>>319436537

which is why this is gonna be a very different proposition.

at the end of the day creating a whole town in original ffvii is about drawing 6-7 pretty pictures, that will always be viewed from the same angle. creating it in the remake, even if you reconstruct it conceptually with the same proportions (which will be impossible in many cases) will involve hundreds upon hundreds of objects all made of thousands of polygons and draped with high-res textures and treated with high quality lighting. and that's a self-contained area. to link these places with a whole world that actually has a believable scale is just a huge amount more work.
>>
>>319435113
Dude, it's not that hard to understand. LOOK AT THE FUCKING FF7R TRAILER AND IMAGINE ALL OF FF7 DONE LIKE THAT.

Yes DQ7 might have been a longer, bigger game and it had a 3DS remake, but the remake has cartoony 240p graphics that use simple assets recycled over and over. Is that a problem? No, because the original game had also very simple environments, tilesets and so on and so forth.

FF7 uses infinitely more advanced graphics AND it's going for a much more realistic style, AND there are tons of environments that look DRASTICALLY DIFFERENT.
Think of Cosmo Canyon, and Costa del Sol, and the Shinra building, and Wutai, and the Temple of the Ancients just to name a few. Imagine turning THOSE into realistically-proportioned environments that look like the trailer did, and then think of the entirety of the rest of the game, and tell me it's the same thing as remaking DQ7 for the 3DS.
>>
>>319437256
>FF7 uses infinitely more advanced
I meant FF7R.
>>
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>>319435937
>>319435861
>>319436192
http://kotaku.com/it-took-two-years-to-make-final-fantasy-viis-midgar-in-1646101163

TWO. YEARS. and that's just using blocks that you don't even have to texture.
>>
>>319437432
>IN MINECRAFT
if this isn't a strawman I don't know what is

mind you I'm on your side that I think midgar probably took a fucklong time
>>
>>319437221
>there are still people who think the argument is about file sizes and disk space
>>
>>319430351
It makes sense when you look at the promised quality of the game shown to us. To make that and be as big as FF7 in one game? It would probably take around 8 years when you look at development times of today. And people do not want to play basic jrpg games with unfun grind and shit anymore, they want quality from start to finish. And with people I mean mainstream.
>>
>>319436114
all ffs I've played are like that, I've played vi,vii, X
>>
Ubisoft shits out two Assassin's Creeds per year and say what you want about those games, but they have huge, detailed cities. So stop blowing asset creation out of proportion as if it was some mythical money-sink.
>>
Even their claim of it costs too much doesn't make sense.

If they weren't prepared to make it, then why do it at all?
>>
>>319437839
AC hasn't had huge cities since 2
>>
>>319438018
Because Sony bullied them into doing it.
>>
>>319438018
Because there's a demand. They've also always said it would cost too much and now it looks like it still would if they don't make it a segmented release to be able to acquire additional funds mid-development.
>>
>>319437221
First of all I wasn't both those
Second of all yes it is
If done in scale Midgar could be about 20 times bigger than the size of all the maps in witcher 3 combined
And that's just Midgar
For reference that's one city that's more than 3 times the size of just cause 2/3 and those maps have tons of sea areas
>>
gotta make room for all those cutscenes
>>
>>319434842

>What is it that FFVII in particular is doing that is so special that it needs to be episodic? It's just Final Fantasy XIII but with a FFVII skin.

it doesn't have to be. hopefully splitting it up means it won't be. xiii had no towns, you couldn't backtrack there was basically no optional content apart from one area. one would hope midgar itself would have the level of scale and exploration that gran pulse had.

we will see, but it's obvious what the expectations are. not ffxiii.
>>
>>319430735
YOU ARE REMEMBERING THE GAME WRONG THERE ARE NOT EVEN THAT MANY TOWNS ON THE MAP WHILE DUNGEONS ARE HALLWAYS OR SQUARE ROOMS.
>>
>>319438267
http://finalfantasy.wikia.com/wiki/Gaia_%28Final_Fantasy_VII%29#Location_List
>>
>>319438267
Calm down, it sounds as though he is talking about how the locations from the game will be translated into real environments in the remake. There were a lot of locations that may not have been so great in the original but perhaps be huge in the remake.
>>
>>319437627
Yeah Minecraft is simplistic and has no detail
Remember notredame in ass creed unity?
It took ubisoft 8 months
8 fucking months for one church
>>
>>319438018

they are prepared to make it, but there isn't a precedent for the process of recreating the conceptually huge scale of the 2d final fantasies with the production value of the modern ones. it's a lot easier to create a whole new area when it's just a few pretty pictures, a dinky low-poly representation on the world map and a nice piece of music.
>>
>>319437649
>There are still people who think it isn't
>>
>>319438267
You think every area should just be an empty space or something?
>>
>>319438450
building something in minecraft is NOT like actually making models and textures and particles and shit for a game
>took them 8 months to create something that already exists in real life
>>
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>>319438509
>It's not about budget and time constraints
>the issue is about disk space
>for a company who has release games as 4 disks due to the same fucking reason you're spewing with no credible source
Fuck off retard.
>>
>>319438057
See >>319438450
Ubisoft used 10 dev teams to shit out that buggy piece of shit
>>
You can't just look t game time and get a sense of how big an ffvii remake would be. You have to factor in its a million years old with pre rendered graphics and no voice acting. That tacks on hours and hours of time and much more cost
>>
>>319435291
Are you talking about fucking Wedge, you retard?
>>
>>319438267

>WHILE DUNGEONS ARE HALLWAYS OR SQUARE ROOMS.

because it was a fucking pre-rendered ps1 game you nigger. doing the temple of the ancients in actual 3d or letting you explore midgar with all enemies and characters in it TO SCALE is completely fucking different. you can't just take the pre-rendered backgrounds and turn them into 3d environments with all the same proportions and pathing, it would be like walking through some fucked up model village and you wouldn't be able to look up for fuck;s sake.
>>
>>319438560
The fields are flat grasslands, flat deserts, and flat snow areas. Everything was an empty space except for random forests and towns. Yes the world map doesn't need pointless shit on it because none of the story takes place there.
>>
>>319438592
Guilty gear Xrd models (just the character models themselvs) took about 3 months each to make. Your argument is ignorant. Open up blender (or whatever you have) and remake midgar. All of it.
>>
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>>319438792
>18 years is a million years to new /v/
>>
>>319438792
>>319438859
>18 years is a million years to new /v/
>>
>>319430351
>resonance of fate
>47 and a half hours
Think I'll keep that game in the wraps for just a little longer.
>>
>>319438429
Exactly this. It's like, that street in the trailer was one screen in ffvii. In the remake it looks like an actual area
>>
>>319438394
That's about the same number of locations as The Last Remnant.
>>
>>319438835

i can't believe you actually think the world map in a modern remake of ffvii would consist of flat textures and waist-high polygonal trees. you obviously have no imagination or even a basic conception of what the production scale of a modern game is like.
>>
Why do so many people say that the remake would have sold like hot cakes when FFVII itself hasn't even broken 20 million sales? Are neckbeards trying to say that the remake will outsell the original?
>>
>>319438685
post the full comic
>>
>>319439159

do you realise how many 20 million is
>>
>>319439159
Are you new here? FFVII is, like it or not, a pretty significant entry in vidya history.
>>
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>>319439237
>>
>>319439286
20 million while a lot is not close to highest sold game of all time no more. The average CoD game sells that much. If I recall correctly FFVII is way under 20 million FYI. So I don't know how well you neckbeards are expecting it to do but I doubt it's going to sell 20-30 million. GTA V for example has sold over 50 million. I think Borderlands games sell somewhere around 10-15 million.
>>319439292
I think revisionist history by you guys wants to think otherwise. How well did the compilation stuff sell? I think that would be a good indicator of the potential interest in this remake.
>>
>>319439286
I do. Less than Skyrim despite having a 14 year head start.
>>
>>319430351
I'd believe it. If they just remade the game as is the world would be lifeless as shit. They're breaking up the game and promising to actually flesh the world out. I'll support them in that claim so long as they promise to deliver.
>>
>>319439839
>The average CoD game sells that much
Ruined your argument right there, do you really think as many people, normies, casuals, or otherwise played just as much vidya more than ten years later?
>comparing 2015 game sales to 1997
I don't think it's revisionist history, I think it's the most memorable of one of the oldest continuing vidya series to date.
>>
>>319439839
>I think revisionist history by you guys wants to think otherwise. How well did the compilation stuff sell? I think that would be a good indicator of the potential interest in this remake.
90% of the people "interested" in a ff7 remake are people that probably never played a ff before 10 and still pretend 7 is the best because they keep hearing people say it is
>>
>>319440116
They meant it proverbially

"to push one's buttons"
>>
>>319431052
it takes about 6-7 minutes to beat fallout 1.
2 minutes if you are using glitchs and bugs.

so by your measuring system, it should fit into a single floppy disc.
>>
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FF7 is shit tier, the people who proclaim it the best RPG or even the best FF are fuckwits who only ever played FF7 for "muh sefarof". These are the same turds who who prefer the KH renders of SE originals.
>>
>>319440323
>It's about storage space!
This is completely irrelevant in this day and age.
>>
>>319438236
I hope so anon, but the very idea of episodic content makes me think things like backtracking and any sense of open world will be diminished. Hopefully they add on to the existing chapters and slowly create a bigger world until they let you loose into the open world when there's maybe 2 chapters left or something
>>
>>319440360
>projection
>>
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>looks like worse than FF13

kill yourself square
>>
>>319432249
You're fucking retarded
>>
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>>319440360
>SE originals
>>
>>319440081
>>319440212
I bring it up because assuming they do the remake "justice" (meaning they include most if not all of the original game only modern) it is going to cost them a lot of money to develop this. Unless it sells CoD or GTA numbers it's going to make them lose money. I get that strange feeling to that it's mostly younger people that want a remake. Just look at these poll results.

http://strawpoll.me/6211763/r
>>
>>319440592
cherrypicked
>>
You wouldn't need this much whining if they were making a good product the past ten years but they didn't. No one really thinks this will be good.
>>
>>319440592
they both look great.

but the ff13 pics are cgi so...
>>
>>319438394

A bunch of those aren't even real locations, and some of them aren't in the FF7 game.
>>
>>319440787
Also I believe this is why they are making it episodic. They know that this game won't make back it's money if it were all in one package. Doing it this way they can milk the 7 million or so neckbeards that were ever actually interested in this remake. At least 700k of which have got to be younger people that never played the original.
>>
>>319440592
It's just different art style. FF7 has the better graphical quality but XIII's art direction>dieselpunk
>>
>>319440592
its almost like they were able to make good looking graphics because of the hallways and turn based combat
>>
>the game is too big to make

Well, I guess to people who don't understand simple game development, this sounds like an impossible task. But we're not all idiots here, Square.
>>
>>319430351
FFVII wasn't even big, it just had 3 discs worth of FMV cutscenes. Hell FFIX was 4 discs long.
>>
>>319440360
>my favourite game isn't getting this kind of attention, it's not fair ;_;
>>
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You're all fucking retarded if you think changing from an isometric pre-rendered background to real-time 3D modeled areas with camera control isn't a huge undertaking
>>
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>skyrim and GTAV exists
>sleeping dog exists
>square says the game would be too big to make

Come on, guess, you can smell the bullshit.
>>
>>319441570
I don't blame them. If I had access to one of the most popular games of all time I'd milk the hell out of it too. They know we're going to buy it.
>>
>>319430351
The only way for me to accept this bullshit is if each part is as long as a full fledged Final Fantasy game and chock full of the new content they said it would have, otherwise Square can go fuck itself.
>>
>lenght = size
top kek m8
>>
>>319441714
No shit, so is making a game from scratch. I would imagine The Witcher games are harder to make.
>>
>>319440931
>the ff13 pics are cgi so.
They're ingame cutscenes, not the fancy ones. You can take a screenshot and it'll look the same. The first couple of areas in XIII are some of the prettiest in the game. It's the art style.
>>
>>319441731
>Sleeping Dogs
What the fuck that game didn't have a huge map or was technically ambitious for consoles at all
>>
>>319440592
>he wants them to use crystal engine eventhough he is aware what kind of game they did with it because the engine was unoptimized as fuck.
>>
>>319441583
Because it was 2D images and a miniature world map where you're taller than buildings. It's not anymore.
>>
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>>319441731
>Skyrim
>Sleeping Dogs
>>
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I cant wait to see this remade.
>>
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>>319442168
here you go
>>
>>319442168
>overworld
yeah we're gonna skip that
>>
>>319430351

They can't develop a full completed game on time and they're promising that each episode will be like a full game???

WTF?
>>
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>>319441824
Xenoblade Chronicles X is way bigger than FFVII. You could probably fit all of FFVII into Primordia. XCX was release on a single disc without episodes, too.
>>
>>319430351
Is Monolithsoft on board at all for this game?
>>
>>319430351
Can't tell if bait

time taken to beat game != how huge the game is

>what are sidequests
>what's a worldmap
>what's varied content ie different places different monsters different npcs
>>
>>319442247

Please no. FF15 has a massive open world. FF7 most have it too
>>
>>319442253
yes and how about we dont use 2D backgrounds for FF7 and instead model everyting in 3D with its own textures, materials, shaders and all that other shit?
>>
>>319442332
They're owned by Nintendo now.
>>
>>319442234
It's so real
>>
>>319441841
In the remake they would essentially be making half of the game from scratch. They would need to model every 4th wall of every pre-rendered room and the backs of all the buildings. It's not as simple as transferring an already existing game to a 3D engine.
>>
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I am so glad I bought a PS4. It is the new PS2. So many games and so much variety.
>>
>>319441278
Yeah the art design alone made XIII orgasmic
>>
>>319442419
Okay. Why would that require an episodic release? And are you implying uses 2D backgrounds? The only background is the sky. Everything else is 3D and can actually be reached.
>>
>>319442565
Too bad the only worthwhile things in XIII were the graphics and the music. Fuck that game got so nauseating by the end.
>>
>>319442357
this desu senpai
today's gamer thinks running around slowly in huge empty areas, fighting reskinned enemies, doing boring-ass fetchquests and mob hunts passes for worthwile content
>>
>>319442696
Are you implying XCX uses 2D*

My bad.
>>
>>319442253
>comparing a gen1/gen2 textured map

FF13 had a better looking map with higher quality/size textures than XCX and it came out 6 years ago. The higher the quality the longer it takes to make.
>>
>>319442841
Amen, brother.
*goes breed chocobos for 20 hours*
>>
>>319442696
im talking about the original game my little retard.
Pre-rendered 2D backgrounds. Now imagine those fully modeled with everything i said.

I don't care about the "episodic" part because if you think they are gonna sell each part as a full price game, you are retarded.
>>
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>Next gen HD remake Trap Cloud
>>
Blu-Rays are multi-tiered, you can put an egregious amount of data on them. It's why they are overtaking DVDs, after all. So I don't buy for a second they can't put it all on one disc, unless these episodes are literally going to be like 40 hours of unique content in unique areas with the standard fare SE gaudy polycount and shader operations, making the entire thing combined like 100 gigs.

But I still think the answer is as simple as this game is an incredibly taxing project, both in manpower, and funds. If you cut it into chunks, you can get immediate revenue for the first part, which can then be used to further development on the other parts, so it somewhat pays for itself as you go. Which I'm personally okay with, as long as they are busting their asses in compensation for this nickel and diming. It's only fair to deliver a game even better than the original version if you're going to make me pay fucking 300% more, or whatever it will end up being.
>>
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>>319442357
>>319442841
>>319442917
>>319443004
But why does this make episodic releases okay? If the devs need more time, give them more time.

And you're a fucking idiot if you think that they won't charge $59.99 per episode. This is Square Enix we're talking about.
>>
>>319442696
It would require an episodic release if you wanted it within the next five years.
>>
>>319430351
i don't think you understand how drastic a change is from pre rendered backgrounds to full 3d is going to make the cost of this turd
>>
>>319443249
exactly.
Remember LiS
published by who? HMMMMMM
remeber EPISODE DUSCAE
published by WHOOOOOOOO?
HMMMMMMMM
>>
>>319442253
>Xenoblade Chronicles X is way bigger than FFVII.
The art style saves it a bit but do you see how it looks? Gross.
>You could probably fit all of FFVII into Primordia
You need to get the image of the ps1 version out of your head. This isn't going to look the same or be the same size. No 2D backgrounds, no miniaturized map.
>>
>game is too long
why would you want to play a short game?
fuckin CASUALS
>>
>>319431452
This and its FF so it probably has a TON of pre-rendered cutscenese and since videos in games generally have bad compression (in terms of file-size) they are usually HUGE files. If they did the same as XIII where they have multiple files for each language for lip-syncing then that would increase the file size a lot as well.

50gb Is more then enough for a game with purely in-game cutscenes or butchered 720p pre-rendered with compression artifacts etc.
>>
>>319432792
>>319433091
>>319432542

Nomura said " If we tried to stuff the whole game into one release, some part of the game would have to appear as digests. We'd have to remove some contents from the game, and it would be difficult to add more to the game."

Which is exactly what >>319432429 said.

They are splitting the game into multiple parts so they can add content without removing old stuff.

I still don't see why they can't just split it across several disks like the original, spend longer developing it and release it all at once.
>>
I'll say it; I have no problem with the content being broken down into episodes. But are they actually going to keep all of it. In the trailer cloud was doing alot of fighting in midgar, does that mean an entire episode will be everything in midgar until we get to the world map? How many episode will it be? Will the world map even be good or some shitty list you get to select cities? Theres alot of problems that lead from episodes, its not that the idea of splitting it up is bad.
>>
>>319443249
>If the devs need more time, give them more time.
The devs don't want time, you dunce. The fans aren't forcing them to push this shit out. It was their choice so they could recoup the costs while they make it.
>>
>>319443249
Because it's not just time they need, every time the remake was brought in the past decade they'd always say it was too expensive to make possible. Why do you think they can make it now? Because a segmented release allows them to obtain the funds they need to finish the entire thing. Releasing it as a single game would result in them using the entire budget, releasing an unfinished game and they'd be in a huge mess in terms of the returns they get from sales in the end even if the sold millions of copies. It'd be MGSV all over again and I'd rather avoid such a grim outcome for one of my favourite franchises if it means paying a little extra.
>>
>>319442802
Bosses were awesome
Villain was fantastic
Combat was fun
Story was great
Lore was insanely deep
Character had pretty great development
Voice acting was pretty great
>>
>>319443282
>>319443542
>>319443715
>>319443779
Whatever. Enjoy playing a game you already played years ago for just three easy payments of $59.99. BUT WAIT, THERE'S MORE! Pre-order now and receive the Complete Edition with all three episodes when it comes to the PS5 for just an extra $100!
>>
>>319444092
>resorting to shitposting
You have lost my respect.
>>
>>319443681
>But are they actually going to keep all of it
From the articles that are out so far, they said it's cut into parts because they want to keep everything. It'd be FFXIII-VII edition if it was all in one disc.

They did say some things are getting cut which I assume are shit like the gay tub scene and the slap fight. They also say they're adding more as well. Midgar is confirmed to have more to explore.
>>
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>>319444092
Now you're being silly.
>>
>>319444092
>a game you already played years ago
I am not buying a turn based rpg with 2D isometric prerendered backgrounds and a world map that takes 1 minute to travel across by airship.
>>
>>319444203
Eh, see that's a problem. While they are little skits that might not mean much to the story it added flavor.
>>
>>319444481
I know what you mean. I hope I'm wrong though. They did confirm crossdressing.
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