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>Pinwheel is supposed to be an early boss >catacombs are
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>Pinwheel is supposed to be an early boss
>catacombs are spooky, and skeletons strong so no one bothers with it until late game
>Rite of Kindling is one of the most important items and people miss out on it for 80% of the game typically.

ITT bad game design.
>>
>>319417418
>be good at the game
>rush down there and slaughter pinwheel the first thing you do
>grab Great Scythe while you're at it for one of the most powerful weapons
????
>>
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>>319417418
>I need to git gud: the post

I just went back after grinding in the Darkroot Basin/Garden and slapped him around like nothing. Learn to upgrade your gear, scrub.
>>
Rite of kindling trivializes hp management so it's a good thing people miss out on it until the bad parts of the game (sans dlc)
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>>319417418
It's almost like the game rewards you for taking the difficult path or something.
>>
>>319417684

Yeah, I thought you only had 10 Estrus sips for the whole game. Suddenly with 20 I just plowed through everything.
>>
>>319417418
Can literally skip the entirety of Catacombs by running through and dropping down to two ledges. Not even difficult.
>>
Pinwheel isn't actually that easy if you get to him early.

If you can't kill him fast enough, there will be like a dozen copies of him constantly shooting almost-oneshot projectiles at you from all angles.
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>>319417925
>he didn't take the black bombs
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>>319417641
>>319417638

It's the Skeletons. Pinwheel himself is super easy. Options:

>Rush through

But this requires either dying a lot to know the level. Not really something you can do for a first play through.That it is possible is irrelevant, as you only know about this by previous play throughs.

>kill them

Requires a decent weapon, either divine or upgraded.
>>
>>319418041
>>319417904
typical guide reader
>>
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>>319417904
Yeah, because you totally know that on your first playthrough, right? Are you a bit slow in the head, friend?
>>
>>319418160
The first bonfire in the area teaches you that skeletons stop reviving once you kill the necromancer they belong to. It's really simple to run past them and take out one necromancer at a time.
>>
>>319418294

Necromancers are hidden. And early game, trying to just assassinate the Necromancers is really hard since you have 20 skeletons on your ass.
>>
>>319418160

>He didnt kick the skellingtons off the ledges to avoid regeneration

GIT FUCKING GUD BITCH
>>
>>319418294
unless you never get to that bonfire because you realise something is wrong at the graveyard
>>
Rite of kindling is pretty useless. No reason to visit the catacombs until after anor londo.

This is a bit of a shame since going through the same route every playthrough gets rather boring.
>>
Baldr sword

demon spear

black bow

awakened flame

spider shield

dark gauntlets and leggins

thorn armor

black iron helmet

you can't do better than this.
>>
>>319418574

You are a waste of semen
>>
You're forgetting the biggest problem. The fact that it leads to a dead fucking end. Even if you do all that you won't actually get anywhere and will just have to run back up. No idea what they were thinking with that shit.
>>
>>319417641
>I need to git gud: the post
and not
I need to git gud: the post:
>>
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>>319417904
>>319418289
Even more funny is the fact that the point was whether this was bad game design or not, diffculty was not even a matter at hand. Then, this dumbass shows up and with his retardation and pollutes the thread going all
>hurr you can do dis, not even difficult

This motherfucker is king of dummies. Regular dumbasses go to this guy's house to ask for advice.
>>
ITT guide readers
>>
>Tfw went through the grave yard first for the Zweihander, went all the way down to the boss gate for Nito, without using the bridges and because I hadn't used any bridge switches, I had to climb all the way back out the long way against enemies that could one shot me

took 2 hours to get down, 7 to get back up
>>
>>319418871
I hope it was your first playthrough
>>
>>319418770
>needing more than 10 estus before NG+
???
>>
That fact getting Rite of Kindling early us possible but a challenge is a good thing.
The real bad game design is no way of getting out quickly when progress is halted at Tomb. Dont even let the player take a route that wont progress the game cause its just a waste of time.
>>
>>319418871
Uh huh. You can't get to Nito before you get the lordvessel.
>>
>>319417418
It was the first boss I defeated on my 1st playthrough.
I was surprised why the 2nd area was so much easier than the first..
>>
>>319418940
yeah. everyone told me it was too hard to go there first, so i wanted to try it out.
>>
He was definitely supposed to be early, but I think part of the reason he was so easy was because of his splitting gimmick. It's easy to get overwhelmed by 4 pinwheels if you don't kill him fast enough, and unlike the False Idol you don't have any structures to hide behind.
>>
>>319418871
you cant get to the boss fog before placing the lordvessel
there's another fog gate before that
>>
>>319417418
That's literally good game design lmao idiot
>>
>>319418985
yeah, that's why i had to walk back after reaching the boss gate.
>>
>>319417418
Wait you didn't just kick the skellies off the ledges? Also dosen't it show you early on in order to kill the skeletons you have to slay the necromancers?
>>
ah, daily dark souls is bad thread, these will keep growing until the release of III
>>
>>319419061
see >>319419061
>>
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>>319417418
You realize that you were supposed to go back as you got stronger to fight your way down. You weren't supposed to just give up.
>>
>>319419134
>Also dosen't it show you early on in order to kill the skeletons you have to slay the necromancers?
Nope, it doesn't demonstrate that to you until you actually do it, and you have to fight a bunch of reviving skeletons before you even see the first necromancer.
>>
>>319417418
>Rite of Kindling is one of the most important items and people miss out on it for 80% of the game typically.
Why exactly is RoK one of the most important items? Between 10 Estus and however much Humanity you're carrying around at any given point? And what the fuck makes you think that Pinwheel is an early game boss when you're not even supposed to be in the Catacombs at that point?
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>>319419178
>>
>>319419223
>backtracking
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>>319419178
>>
Even if you say skeletons and their necromancers are easy, you have to admit that Pinwheel is uncomparably easier than them

I agree with OP that that area was poorly scaled difficulty-wise
>>
>>319419373

Rite of Kindling gives you double the amount of HP. You can take so many hits and win. It's double easy.
>>
>>319419461
>mfw apparently revisiting hub areas via shortcuts to explore unexplored paths is backtracking
>>
Common knowledge that they buffed the skeletons and forgot to buff Pinwheel to compensate.
>>
when the game was released, the skeletons gave 0 souls
so it was pretty obvious you shouldnt go down there in the beginning
>>
>>319419223
Except once you get to Undead Burg it's a smooth ride to Blighttown. You will already know exactly what your goal is. The game does nothing to guide you back into the catacombs, and doesn't give you any reason to want to go back there yourself.
>>
>>319418534
That's not gonna happen anymore, the graveyard ones stay dead now.
>>
>>319419503
That's about the only argument OP has, that the boss isn't as powerful as the enemies you have to get past to get to him. But as said you're not even supposed to be at the Catacombs.
>>
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>>319417418
>Large divine ember is at the end of the tomb of giants, guarded by 5 giant skeletons where you'll never need it again if you make it there anyway.
>>
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Guys Dark Souls 1 was a really fun game

Dark Souls 2 wasn't really

I hope Dark Souls 3 will be more of DS1
>>
>>319417418
got me on all of them.
>>
>>319419721
NG+
>>
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>>319419740
>I hope Dark Souls 3 will be more of DS1
>>
tets
>>
>>319419674
That would mean Pinwheel is far too easy of a boss for that area then

when you are supposed to get RoK is debatable but all I'm saying is that pinwheel's powerlevel compared to the area he is in is rather poorly scaled, which is bad game design
>>
>>319419845
Is that 4-hit combo a single move?
>>
>>319419845
Very Demon's Souls. Right down to that ridiculous leaping roll.
>>
>>319419740
You had to say something didn't you?

You jinxed it >>319419845
>>
>>319419607
>The game does nothing to guide you back into the catacombs, and doesn't give you any reason to want to go back there yourself.
Well...except for the elevator that leads you straight there after you get through the Undead Burg with enough experience and equipment to fight some skellytowns.
>>
>hurr Dark Souls isn't hard!
Offline IT IS hard, humanity is rare as FUCK unlike in Online

Online Dark Souls is just a cakewalk + friend summons + invaders giving you OP shit
>>
>>319420034
Eh? Humanity isn't important in Dark Souls.
>>
>>319419845
that boss looked so shitty
it's like they just took all the shittiest boss fights from the series and combined them into one big shitty boss fight
>>
>>319420087
I mean you can heal with it
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>>319419928
>Is that 4-hit combo a single move?

R2 attack with Murakumo.
>>
>>319417418
>Rite of Kindling is one of the most important items
No it isn't.
You need to have brain damage to need 20 estus at any point in the game.
>>
>>319420087
>increased drop chances
>restores all HP
>not important
>>
>>319419674
His argument that the area's poorly designed is true, because it is. It's one of the areas placed in the beginning, leading you to believe that you might want to go there right away. Yet if you do go there, not only is it horribly overpowered but also leads to a dead end. An area that's horribly overpowered wouldn't be a problem if you could still make progress in it, and an area that leads to a dead end wouldn't be that much of an issue if it wasn't so fucking difficult to get out of. Meanwhile if you leave it for later like most players did, the game does pretty much nothing to incentivize you to go there, which ends with you being too powerful when you finally do decide to tackle it. Together with New Londo and Ash Lake, this is probably the most poorly thought out part of the game. Which is a shame because the rest of the world design is pretty decent and allows for some enjoyable sequence breaking.
>>
>>319420034
Taurus demon is the hardest part of DS1 as it brutally forces you to learn the controls

after that it's all pretty doable except for a few spikes
>>
>hurr Capra Demon is hard!!
>being a magic shitter

Went full Knight with fatroll and basic claymore, used 9 estus flasks but it was worth it

Killed him first try on my first playthrough
>>
>>319417418

>game is bad because it doesn't hold your hand and put you on a set of rails

Don't design a game OP.
>>
>>319419845
>30 enemies in one area

That sure looks like it's going to be fun.
>>
>>319420014
Except you have two or even three areas to go to at that point. One of which is your main fucking goal in the game. Why would you go back to the area with the invincible skeletons when you still don't even know how you can kill them?
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>>319420326
They're mooks that die in 2 hits. It's like that room in the Undead Parish before the Gargoyles
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>>319420201
That's not that important. Hardly some game-breaking winner winner chicken dinner.

Considering the extended heal times when most people who'd "need" the item would scarcely be able to use it without dying anyway.

>>319420286
You sure? I mean he's pretty easy when you kill those dogs, just a regular Capra demon with pumped stats, but even now I still abuse the stairs to take out the dogs without them all riding my asshole.
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>>319420209
>and Ash Lake,

Ash Lake and the Tree REALLY look like half completed areas that they decided to throw in. They're hidden, and ultimately pointless. The Stone Dragon has zero dialogue, and it looks like he was either going to be an NPC or a boss fight.
>>
>>319420326
Look how unaggressive those suckers are.
>>
>>319420223
I actually wouldn't know i played the game and NG+ and every time he glitched out and fell off the bridge.

So i would say the gargoyles where I had to get good personally.
>>
>>319420303
You're the one who should avoid designing a game if you think putting dead ends everywhere with the excuse of "I'm not holding ur hand!" is acceptable.
>>
>>319418160
I just went equipped a couple copies of force when I found out the skeletons wouldn't die. Knocking them off ledges was easy, and the fall was large enough that they die anyway. I then found out the necromancers are what revives them.

My next playthrough I just killed the necromancers. It wasn't hard.

>>319417418
I thought the catacombs had a great design. It wasn't a level you just cleared once and were done with. Instead you had to delve down into the dark to reclaim the lost treasures of the Church, then journey back to the surface. It was difficult, but you could grab powerful items as early as you wanted. Later on, you could return as a mighty warrior and kill Nito, the first of the dead.
>>
>>319419740

Dark Souls 2 had better overall design, just really weak level design which killed it for me.

>no cool back doors to other areas
>only one way to access all areas from the hub
>teleportation at bonfires from the get go
>levels linear as fuck
>no sense of scale like DkS1
>terrible bosses

I like DkS2 but damn, its a bore to play.
>>
So now you can only be invaded if you have summoned someone in III? they just killed PVP
>>
>>319420530
Well yeah, how does that make it any better, though? As a new player, how are you supposed to know that Ash Lake is pointless and that you will have to climb all the way back up if you use a bonfire down there? Especially considering the rest of the game has given you shortcuts when you needed them before. Fuck Ash Lake.
>>
>>319420469
it's easy to get killed in the capra fight before you kill can kill the dogs
fighting the three of them at once is the hard part, capra himself is very easy
>>
>>319420162
>>319419928
Probably a weapon arts move, no?
>>
>>319418740
Half the reason I don't do catacombs early is because I don't want to have to climb back out.
>>
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>>319420687
It just kind of feels like the entirety of DaS2 is the second half of DaS
>>
>>319420721
and nothing of value was lost
>>
>>319419721
I went there pretty early on in my last game. Used iron flesh and some heavy armor so I couldn't get recoiled, and then my greataxe tore them apart. Any character with a single attunement slot can do that.
>>
>>319420286
I am in my first playthrough, bough thegame for 5 bucks in steam.

I beat the Capra Demon in 7 tries, but that seventh try was the second time I had managed to kill the dogs.
If you kill the dogs it isnt a very hard fight.
I beat the Butterfly in 2 tries and the Gaping Dragon in 1.
But then I got mad because I lost 30000 souls after beating the dragon, because I couldnt find my way out to undead burgs, fell through a whole, and got cursed by the cartoony lizards.
Now I think I may be underleveled.
I am playing as a hunter and my weapon is the claymore.
>>
>>319420721
>killed
More like fixed. Fighting gankers was the only fun part of Souls PVP. No more honorable duel faggotry.
>>
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>>319419665
I think he meant that spooky intensifies, and therefore people avoid the graveyard.
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>>319420034
That is utterly untrue, the only reason you would run out of humanity offline is because you're using it on a regular basis or trying to unlock the Lost Izaleth shortcut.
>>
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You want bad game design?

I'll give you bad game design.
>>
>>319420851
PvP was pretty fun in Das1 and 2. Trash in DeS with those massive rolling i-frames.

It transformed any area into a one-on-one arena. Very novel concept.
>>
>>319417418
Rite of Kindling isn't important. If you can't get through an area with 10 flasks, you need to get better at that area.
>>
>>319420418
I still hate that room to this day. It's not bad if you stand back but if you charge right in there and aren't careful it's hell.
>>
>>319420974
There is no such thing as underleveled in Dark Souls. If you've got problems it's probably that you haven't upgraded your weapon.
>>
Skeletons are only strong when you first get there. By the time you've beaten the gargoyles and upgraded your weapon a bit, they're more than manageable.
>>
>>319420687
>terrible bosses
Dark Souls 1 and Demons Souls have pretty fucking bad bosses as well.
Like, go ahead, name more than 5 actually good bosses from each of the games, I dare you. The only good bosses from DaS were O&S and the DLC bosses, and DeS only had fake allant, flamelurker and the maneaters.
Souls games never had astounding PvE, that's not what the games are famous for.
>>
>>319421231
There certainly fucking is on NG+
>>
>>319420836

I know DaS had a tiny world but it was so well done it felt huge and expansive, like getting into Anor Londo for the first time blew me away. Maybe in DkS2 if I could see Drangleic Castle and other key areas from Majula it might have had more scale and felt a bit better to play.
>>
>>319421225
That describes like half the rooms in every Dark Souls game. Caution negates most of the difficulty.
>>
>>319421101
How is that bad?
>>
>>319420974
Your starting class is kind of irrelevant at that point, no matter what you started as you should've been able to spec your character to whatever you wanted by now
>>
>>319420687
They went for the DeS approach in level design in DaS2. I like both.

also
>terrible bosses

I beg to differ. Especially the DLC bosses that are some of the best of the entire franchise.
>>
>>319421231
I mean underleveled because I imagine the game wanted me to use the souls of the gaping dragon to level up at the bonfire before going to the next area, but now I lost them, so I will have to play the next area with the same stats I had in the depths.
>>
>>319421118
>one-on-one arena
Get a load of this queer. No, the novelty came from the fact that it wasn't a one-on-one arena but a whole level with relatively complex geometry and enemies which one of the players could take advantage of. Playing the PVP in that way is actually interesting and exciting because it encourages creativity. Now the community fucked it all up by actually making it more like one-on-one arenas even though the games are clearly not designed for that. It's trash.
>>
seathe's fuckin tail cut as a sorceror is nigh impossible
>>
I hope caestus/bare fist is viable in DaS 3. That shit was fun as hell in 2.
>>
I make a Divine bandit's knife on every playthrough just so I can go in early and not deal with necromancers.
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>>319421101
>the bell has the same textures as the Sanctum Shield
DEEPEST LORE? WERE BELLKEEPERS BEHIND ALL OF THIS ALL ALONG?
>>
I just ended the game without knowing what kindle was for, 5 fucking flasks the entire game.
>>
>>319421309
The reason it felt bigger than it was was because you could look back and see where you've been. One of the biggest examples of this being Sen's Fortress. Sen's Fortress isn't that far away but for most players it took days or maybe weeks to get there. And once you get to the top of it you can see the first Bell. And it makes you look back on how far you traveled to actually get there.
>>
>>319420034
An invader gave me an item in dark souls 2 yesterday. It was a hacked +14 scythe and broke my save :^)
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>>319420354
Because the game is about not giving up. You're just making excuses for why you're such a pussy. You're supposed to be feeling the challenge of the game and ready to give it a shot again. You're mistake is in waiting for the game to "tell" you when you're ready to do something.

>mrw the first time the skeletons pulled themselves back together.
>>
>>319421384
Enemies kind of fucked the whole thing up. Any PvP player who didn't want to play nice could just sit with some of them and gangfuck the player.

Maybe you like that. I'd say that's exactly why you see most people discussing the best way to avoid PvP instead.
>>
>>319421460
Bone fist is probably the best fist weapon in the series.
>>
>>319421515
You're Mr hardcore.
>>
DaS1 is probably in my top 10 but its still deeply flawed.

>Capra demon has ridiculous dog enemies which come with it just to make the fight more annoying than difficult. Once you get rid of them he's easy, but I remember dying 20+ times in my first playthrough because I would get stuck on them or I would do not damage to them on the stairs.
>Ceaseless Discharge is a joke of a boss fight.
>Can't spawn at the Darkmoon Tomb bonfire when Anor Londo goes dark despite being able to spawn at every other bonfire. Made Dark Sun Gwyndolin fight more frustrating because I had to pull the levers on the roating stairs each time I died.
>Tomb of the Giants is has no quick way to return to Firelink Shrine even though Blighttown does.
>The invisible walkways leading the Seeth are just a lazy way of making it less straightforward to get to him.
>DLC is extremely convoluted to access.
>>
>>319421450
>make tail cutting challenging
>actual boss is easiest boss in the game

what was the fuck was from thinking when designing seath?
>>
>>319421642
>Made Dark Sun Gwyndolin fight more frustrating because I had to pull the levers on the roating stairs each time I died.
Oh, to circumvent that shit you want to avoid killing whatserface, and then just warp to the Darkmoon tomb instead.

I actually gave up trying to kill him first time I tried because of that. Of course, on the second, someone helpfully clued me in about using pillars as cover and I slaughtered the fuckboi without needing to warp.
>>
>>319421564
>Because the game is about not giving up.
Wow, what a shitty fucking excuse. Why would you try the area when you've clearly got more important things to do in the game? Things the game itself emphasizes? Also every well designed game tells the player what to do, Souls games do it as well. It's what level design is all about, communicating with the player. You're just too much of a fucking mong to understand that "telling" doesn't literally mean the game putting up a text prompt. Do you honestly think that level design is just slapping a bunch of areas together thoughtlessly, crossing your fingers and hoping that the player will do as you want them to?
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>watching newbies with shit builds streaming Dark Souls
>they rest at tomb of giants bonfire
>>
>>319421258

>souls games are famous for the pvp

That's just plain untrue. I doubt even 10% of the playerbase pvp's all that much.
>>
>>319421642
>DLC is extremely convoluted to access.

THIS

I don't mind the other things you listed but when you need to consult a fucking wiki to learn how to access to the DLC area there is a severe problem with the game design.
>>
>>319421890
Go to bed Garfield.
>>
>>319421890
What's wrong with resting at this bonfire ?
>>
>>319421590

Not really, no.

I had to re-run everything a lot of times before I could actually make any progress.

I also didn't knew there was a target lock button.
>>
Ds is a game about learning how to do shit. Its not hard maybe if you think that "hard" means learning mechanics, how to fight etc.

On start player can go to new londo, catacombs or undead burg. Two of this gives player clear message "if you cant deal with monsters here you are not prepared". But casuals need big sign with "20 LEVEL ABOVE ONLY HARD MONSTERS WARNING".

I remember my first play. Graveyard skelles raped me hard. I didnt know how to deal with new londo ghosts so i amde my way to undead burg wher i learn how to block shit and to SLOW FUCKING DOWN. Also learned that you need full patience and calm the fuck down, because game will fuck you if you for example rush to retrieve your body.

After learning how to fight undead later capra demon tauch me that i need to use shield only to parry attack, not to shield myself 100% of the time. Blighttown shows that there is many items that can help you, just read desciption and test. After this i tested that temporary curse works against ghost in new londo and that purple shits heals poison from that dart fuckers .

after 300h od DS1 i can run whole game on 1lvl character without dying. On my start i would use all of my estus in endead burg only. Now 10 is more than enough to complete anything in the game.

Fuck, i still remember that scary skelletons in graveyard just after parrystabbing gwyn in the chest on NG+

So, new player cant kill skellis? Its two options there
1. Choose another path
2. GET. FUCKING. GUT.
>>
>>319421379
There's about a million things to do with souls, the game isn't counting on you doing anything in particular with them. It's not like the enemies in the next area are balanced around you doing 10 extra damage and having 16 extra health.
>>
>>319422182
Not really a curious fella, are you?
>>
>>319421934
the description on the pendant makes it pretty obvious you should go talk to dusk
if you want bad design, see the windmill in DaS2
>>
>>319422182
to dumb to read the signs in the begining
>>
>>319422061
getting back up is harder than going down. resting down there will prove frustrating or impossible for a noob with a terrible build.
>>
>>319422061
If you haven't acquired the Lordvessel by then you'll have a grand time going back up again. This is assuming that you're not all that good at the game, though.
>>
>>319422273
I'd say it's mostly the trigger area being that random ass-fucking area next to the waterfall which you'll probably discount as being useless if you visit it before you nab the pendant in the Duke's Archives.
>>
>>319422276
i've seen so many people do this
>hurr i'm too hardcore for tutorials
>wooooow how was i supposed to know you can lock on to enemies
>>
Rite of kindling isn't important
>>
>>319420354
Minor point, I rather agree with you in general, but you can actually get a miracle from the monk that will reveal a hint at the start of the catacombs, telling you you need a divine weapon, and you can do that as soon as you start the game.
>>
>get the dragon bridge
>surprise you're dead xD

>entering Anor Londo palace
>surprise arrows don't push you back anymore, they push you forward xD

>travelling through blight town
>not all of the terrain is actually terrain xD

This game is outright shit in places. Not to mention, it's downhill after Undead Burg, and after Ornstein and Smough, it's full blown yawncore.
>>
>>319422061
It's hard/time consuming to get back if you don't have the bonfire teleport
>>
>>319422263

I decided to do as much as I could without using the internet for help, in result I had the most desperate and rich experiencie I could've had.
>>
>>319420326
It's a boss.
>>
>>319422372
>Going to the tomb of giants before getting the lord vessel
for what purpose?
>>
>>319420530
>>319420738
Thank you. Last time I brought up how shitty Ash Lake is I got pooped on by lorefags.
>>
>>319422276
You mean the ground messages that are for gamepad controls?

yeah, didn't really care about those, I don't really regret it now.
>>
>>319422347
>>319422372
>>319422403
How the fuck is it even possible? Aren't the sliding parts at the start a one way trip?
>>
>>319422413
Not consulting the internet, sure, but not consulting the control bindings or bothering with a menu option that's present every time you plant your ass at a bonfire.

I loathed my first playthrough. Levelled in DEX because I thought it made you faster, poked my way through with a halberd and eventually starting tugging around Elite Knight's because I didn't thinking rolling actually did anything, let alone was one of the most useful mechanics in the game.

That was not enjoyable at all.
>>
>>319422607
there's another way back up
>>
>>319421309
You absolutely can see Drangleic from Majula. It's just part of the skybox,
>>
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>>319422607
>>
>>319421924
Where did I say that they're famous for the PvP?
To be precise, they're famous for two things:
>1) being harder than your average western arpg
Heard that this was initially accidental, FROM had to finish DeS quick so they gave the enemies a lot more damage and/or health than they originally had, to make the game seem and feel longer and more packed than it actually is.
>2) unique multiplayer system that is practically fully integrated into the singleplayer
This, of course, by extension includes PvP, but PvP itself is not notorious. What matters is that you can affect and hinder other players' singleplayer progress, which is sort of unique and was previously only seen as sudden ganking in MMOs, but never actually realised in a singleplayer game.
There, this is what the games are famous for.
Also, I dunno why people think you can only invade co-opers in DaS3. As much as I hate Vaati, I have to agree that they probably made this specially for the network test.
>>
>>319422273
I don't see how the windmill is bad design.
>>
>>319422779
>Heard that this was initially accidental, FROM had to finish DeS quick so they gave the enemies a lot more damage and/or health than they originally had, to make the game seem and feel longer and more packed than it actually is.
Eh. Sounds like a line of bullshit. They were selling King's Field on the same merits and Demon's Souls is practically a spiritual successor to that series.
>>
>>319422610

I did full STR/Endurance/Vitality build, I thought I couldn't go wrong with that, I wasn't wrong luckly.

The feeling of not knowing if I'm doing the right build, not knowing where to go and what to do is what made the game awesome to me, it felt like those old snes games when I didn't have the internet.
>>
>>319422854
>Eh. Sounds like a line of bullshit.
Yeah, I think the same, just wanted to share the rumor.
>>
>>319422781
you have to burn the windmill to remove the poison from the boss room
it's made from metal so there's no reason you would think it can be burned
the area isnt dark at all so there's no reason you would have the torch equipped, the prompt will only appear if you have a torch equipped
the torch is the only way to burn it, fire spells and items dont work
>>
>>319422432
Try reading the replychain.
>>
>>319422781
>leads in into a volcano
>>
>>319420286
Different bosses have different levels of difficulty depending on your character,build and playstyle you special potato. It all depends on how aggressive the boss is, whether blocking or dodging is more suited to him, whether ranged or melee is more advantageous, whether slow fights or quick fights, etc. Of course some bosses are going to be easier/harder for you compared to other people.
>>
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>Start Dark Souls
>ITS REALLY GOOD IF YOU DONT LOOK ANYTHING UP JUST GO IN BLIND
>straight to graveyard because its ridectly in front of you
>assraped by skeletons
>the game is really hard everyone says so I guess i'll just keep trying
>what the fuck am I doing wrong
>four hours of this
>finally look it up
>not supposed to be there
I fucking hate this game.
>>
>>319423010
>the prompt will only appear if you have a torch equipped

Pretty sur it appeared while I didn't. Played on the SotFS edition so can't say for the base game

>>319423181
>windmill at the bottom of a volcano
>take an elevator
>surprised that it leads to the top of the volcano

???
>>
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>>319421883
At this point in the game,(when you reach the cathedral) you've just beat the fuck out of a giant Taurus demon, countless undead, fucking outrun a goddamn dragon, and fought a necromancer/sumoner.

How the fuck does this not "tell" you that you're stronger?
>>
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>Nothing will ever replicate the sensation of playing Demon's and Dark Souls for the first time, completely blind and without any guides.
>tfw Ash Lake
>tfw your first invasion
>tfw beating Ornstein and Smough, and finally getting to the beautiful serenity of Gwynewere's chamber
>tfw limping Sif

It's all coming back to me now.
>>
>not rushing the Catacombs first thing while playing as a Cleric or Knight

This is the only way to play those classes correctly. Purge the undead and summon Leroy to help defeat the necromancer.
>>
>>319423446
My first invasion was Mildred and I thought it was a human player the whole fight
>>
>>319423309
Blind souls is most fun during the post-release hype months when noone really knows what the fuck they are doing.
This spring/summer is going to be so good.
>>
>>319423446
How'd you find ash lake and not give up after the first invisible wall.

Also how'd you not kill Sif too fast for his limping bullshit, it's weirdly difficult to trigger.
>>
>>319423389
>windmill at the bottom of a volcano
>>
>>319423309
Did the same mistake with those skeleton spooks. After my second death I just went another direction and was lucky enough to end up in the Undead Burg.

You're a special case.
>>
>>319423309
>playing DaS first time
>didn't look anything up
>accidentally ended up at Sif with SL 16, mid roll and Scimitar with no enchantments
>like straight up at Sif even past the Butterfly(which I fought later on after Sif)
>"wow this game really is hard"
>did the same thing as you for the whole day
>learned how to perfectly dodge with midroll
>managed to get gud and beat him eventually
>breezed through the rest of the game and beat most bosses in one try

what r u casul ?
>>
>>319417418
You absolutely do not need the rite of kindling right away.

Proof of this is literally your post. People did everything else without it and managed just fine.
>>
>>319423601
Most likely messages left on the ground.
>>
>>319423412
You fucking fruit, it's not about feeling stronger or weaker, it's about having a god damn reason to tackle the area at that point in the game. Why would you go there instead of towards your main objective in the game? Or why would you go there instead of the 2 other areas that the one you just finished leads into? Not to mention that if you don't have the divine ember, you still can't fucking kill the skeletons nearby, discouraging you from even trying.
>>
>>319423389
>>319423671
Where's that fucking volcano, buddy?
>>
>>319417418
>Rite of Kindling is one of the most important items and people miss out on it for 80% of the game typically.

If people can do 80% of the game without the Rite then it is not important. Just makes the game easier by allowing for more mistakes.

Gitgud retard
>>
>>319423601

I found the bonfire in the garden. I expected more vanishing walls and it was just too abrupt dead-end. Wasn't there just some garbage in the chest, too?
>>
>>319423309
>directly in front of you
Yeah, if you turn around 180 degrees and wander through a couple holes in the wall.

Man, I fucking hate Dark Souls and its shitty memebase, but you're a dumbass.
>>
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>>319423746
Because there's very likely something really, really cool behind all of those skeletons. What video game player walks by a bunch of advanced enemies in a beginner zone and thinks "Probably nothing cool over there..."
>>
>>319417418
Myself and many other have done sl1 playthroughs. The only thing that is important is getting good.
>>
>>319423671
>>319423389
I'm not defending this shit I am still mad at it but didn't they say it was a mistake the elevator was suppose to go down or some shit.
>>
>>319424060
My thoughts were "must be something really neat beyond those skeletons, but I'm far to weak to take them on yet."

Then I took them on later in the game when I was well equiped.
>>
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>>319423786
>>319423671
>>
>>319424060
>Because there's very likely something really, really cool behind all of those skeletons.
Yeah, a dead end. Fucking idiot. Also, most players it seems considering that almost nobody fights Pinwheel at the "proper" time. Hell, I believe even Miyazaki himself commented on the poor communication when it comes to Pinwheel. Or do you have some more excuses to make?
>>
>>319423671
Im playing through DaS2 for my first time right now and its just a ride of quality.
>>
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>>319423389
>>319423671
>>319423786
>>319424303
Not again, fuck. Look, stop with the excuses and shitty floating volcano arguments, really.
Dark Souls 2 was re-done almost entirely month before the release and the game's format was changed from an open world game to a more linear level design that we unfortunately have now. Of course we're going to have butchered areas interconnected in a shitty way when the game was basically assembled from scraps and remains of the actual vidya. Dark Souls 2's existance is a horrible tragedy and I sincerely hope DaS3 won't end up being the same way.
Now post something you like from either of the games, just not the flying volcano bullshit all over again, I've seen it a billion times and it never leads to anything.
>>
>>319424303
The mountain is not behind the windmill, though.
>>
>>319424303
Make the corridor larger and maybe I'll try to act like it's not bullshit.
>>
>>319424303
It's always surprising how small some levels are in these games once you see cutaways. The fact that they twist and wind a lot, and you're mostly moving pretty slowly and cautiously, means they feel massive.
>>
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Which area in all the games had the best design? My favorite was 1-3 DeS
>>
>>319424303
And thats the issue. The fact that they used that game design technique.

Seems rather lazy compared to the first game.
>>
>>319424509
>Dark Souls 2 was re-done almost entirely month before the release
Provide source.
>>
>>319417418
>player needs to find all content on his first playthrough
You are the reason there are so few games with a good exploration.
>>
>>319419178
how do i 4chins
>>
>>319422440
>Ash Lake is I got pooped on by lorefags.

It's not a secret that Dark Souls, like all the soul games was rushed.

>Painted World was the first created area, but the original idea for it was scraped and it's awkwardly put into the game (feels like a DLC area)
>Pricilla was one of the first characters created, and seems to originally have meant to be a Maiden in Black role
>Ash Lake and Tree area serve little purpose outside of Dragon Covenant and one quest, and are clearly unfinished areas they threw in
>Areas after Anor Londo and Duke's Archives feel really small and underwhelming
>>
>>319420985
But getting invaded is fun and I don't want to summon help like a shitter just to be opened up to invasion.
>>
>>319423996
If you didn't know this was a common mistake you wouldn't be so rude about it
>>
>>319425373
Lost Izalith is also completely garbage.
Everything about it from start to finish.
>>
>>319423601
>How'd you find ash lake and not give up after the first invisible wall.

I check all ways. And I remembered the trick in Super Metroid where they will put TWO secrets in the same room behind two false walls. So I was sure this was another false wall. Turns out I was right.

>>319423963

First chest gives you a plank shield.
>>
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>>319424981
>>319424303
>>
>>319425106
>Tanimura: this game actually went through quite a troubled development process. Due to a number of factors we were actually forced to re-think the entire game midway into development. We really had to go back to the drawing board and think once more about what a Dark Souls game should be. It was at that point that I took on my current role, overseeing the entirety of the game including the art direction. To ensure we created the game both we and the fans wanted it was completely necessary, but it did of course create a problem. We had to decide what to do with the designs and maps that had been created up to that point. Ideally we’d start again from scratch but of course we were under time constraints so instead we had to figure out how to repurpose the designs in our newly reimagined game. This meant everything from deciding new roles for characters to finding ways to slot locations into the world map. This unusual development cycle faced us with an entirely different set of problems and looking back on the project as a whole it was at times, arduous.
Tanimura took over the game's development after Shibuya quitted and tried to save as much as possible, basically
>>
>>319426025
>Lost Izalith is also completely garbage.

I never got the problem with it.

I'm a bow guy though, so my dark bow of Pharis was hitting those mofos hard from a distance before they knew what hit them.
>>
>>319424405
>a dead end

Hahahah, you're a fucking idiot faggot, quit making excuses, just say you're shit.
>>
>>319426446
The area was unfair garbage before the patch, no it's mostly tedious.
>>
>>319418449
This. They're fucking stupid and will roll off the ledges.
>>
I played the game completely blind, and went to the Catacombs after beating the Moonlight Butterfly. I made the mistake of going further down and in to TOTG, reached the first bonfire and realised I was in the wrong part of town.

Nothing like your first playthrough. Feel bad for everybody that used a guide and fucked theirself out of playing a great game.
>>
>>319417904
The point is that most people don't bother with the catacombs until after you do anor londo because the path beyond pinwheel will be blocked otherwise, and without teleports you have to trek all the way up back to the surface. Have fun with that.
>>
>>319423309
I had typed this all out and then decided not to blog. 100% me though. Sorry for the embarrassment anon, I felt so retarded.
>>
>>319426606
hurr durr im so good at le difficult japanese game xD faggot faggot lol!
>>
>>319426312
>month before release
>midway into development
>2 month development time
explains why it's so bad
>>
>>319417418
Whats wrong with the online now? Is it finally dead?
>>
>rite of kindling is one of the most important it-

No it isn't. It's not important in the slightest and you know that.
>>
>>319428528
nice meme
>>
>>319418740
There are like 5 homeward bones at firelink man up
>>
>>319428783

>double the HP is not important
>>
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>>319429741
you're terrible at the game
>>
>>319429741
>getting hit enough to need more than 0 flasks
ishygddt
>>
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>>319430584
>getting hit at all, ever
>>
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>>319431505
>not getting hit at least a little
>>
If Pinwheel has the rite of kindling why do you find Rhea getting spitroasted by her two hollowed friends in the Tomb of the Giants?
>>
>>319423309
Not once did you speak to the crestfallen after finding out there was two bells?

He literally tells you to go through the waterway to the undead burg.
>>
>>319418160
I just did it first time since I had the claymore and it knocked them down, though I guess with a weapon that doesn't do that it would be a pain
>>
>>319423309
>play dark souls blind
>reach Firelink
>talk to the first NPC I see because shit that seems like a harmless plan
>don't fuck up and go to the graveyard

ez pz
>>
>>319418289
>run up to a ledge
>see an another ledge bellow it and a message "try jumping"
It's not that hard anon. The only thing stopping you from going down there are the respawning skeletons, but you can get a divine weapon quite early in the game.
>>
>>319421101
Fuck that part
>>
Look at all the fucking Reddit in this thread. I can't wait to fuck with you with soapsigns.
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