[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
how much better will graphics technically get?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 96
File: 4L_oxhJxGzY.jpg (389 KB, 1536x1536) Image search: [Google]
4L_oxhJxGzY.jpg
389 KB, 1536x1536
example in 10 years will GTA5's graphics look as terrible as GTA3's graphics look to us now? or have we hit a current peak we wont top for a while
>>
>>318345930
>GTAV's graphics as terrible as GTAIII's

this is bait
>>
>>318346240
Reading comprehension isn't your strong suit is it
>>
>>318346240
you are severely lacking reading comprehension
>>
>>318346240
In retrospective from the future
>>
>>318345930

VR will be an actual thing and you won't believe you used to use to have less than 160 degree FOV.

Also, screens will be so bright they actually constrict your pupils when you go outdoors, so no more bloom or lens flare.
>>
No, because we will be using the same consoles in 10 years.
>>
File: 1418440816707.jpg (17 KB, 236x232) Image search: [Google]
1418440816707.jpg
17 KB, 236x232
>>318346240
>>
I can't tell which one is which
>>
in 10 years we'll only be on the playstation 5. So, it'll look like the Order but at 60fps
>>
We're actually at the slow point. We're hitting the limits of how much crap we can jam into the same chips without relying on new materials. In a handful of years, we're probably going to hit a huge technological jump that almost invalidates everything now with how good it is.
>>
>>318346438
>vr will be an actual thing

PLEASE GOD LET THIS BE TRUE
>>
>>318345930
It would be better if you used higher quality images for both games.
>>
>>318346527

This.

We're close to the limit of the infrastructure we currently have for vidya, and until we can create more conductive materials that can process data at a faster rate without either taking up too much room or costing too much, we're not going to see a graphical jump like we did between the 6th and 7th generations.
>>
File: gtx660.webm (3 MB, 1280x720) Image search: [Google]
gtx660.webm
3 MB, 1280x720
>>318346745
>We're close to the limit of the infrastructure we currently have for vidya
shut he fuck up you dumb cunt, mods and crysis still shit on brand new games.
>>
>>318347015

>30fps

I don't think I've ever actually seen an iCEnhancer webm running at a true 60fps.

As for Crysis, plenty of games have surpassed it.
>>
>>318346451
GTA V is in the same console as IV and looks far better. The same happens with SA and III
>>
>>318347015
>crysis
and here you are
>>
File: 1423174385970.webm (3 MB, 950x408) Image search: [Google]
1423174385970.webm
3 MB, 950x408
>>318347161
There isn't a single game that has come close to Crysis.

Don't confuse your shit taste artstyle with actual graphics.
>>
>>318346240
>>318345930
No matter what, GTA's gameplay will always be the same shallow gameplay as GTA III.
>>
>>318347015
Crysis still holds up surprisingly well, but it's been surpassed. Most modern AAA shit look better. Not to mention Crysis 2 and 3 exist.
>>
>>318346151
>>
>>318347386

Is that really GTA4? I wonder what they could pull off with 5.
>>
>>318347386
>There isn't a single game that has come close to Crysis.
I swear there's this single guy who goes to EVERY graphics thread to bring Cryisis up god damn
>>
>>318347386
Too bad crysis has awful textures on everything but a few objects.
>>
>>318345930

I think animations will experience a huge leap.

Textures not so much.
>>
File: Editor 2014-12-18 05-26-20-18.jpg (268 KB, 1920x1068) Image search: [Google]
Editor 2014-12-18 05-26-20-18.jpg
268 KB, 1920x1068
>>318347645
Now if only that were true. Hardly any of the textures are bad.
>>
>improving graphics will only be possible to create by giant companies with AAA titles
>small companies will be stuck at the average graphics level we are for the last 5-10 years
>the gap will just get bigger and bigger
>meanwhile all little projects can be are the pixelart indi devs
>>
>>318347894
whoa...
>>
>>318347894

Ignore him anon. He still can't run Crysis on his parent's HP desktop so he is just jelly of what true master race have been experiencing since 2007.
>>
>>318345930
look out the window
when pc graphics look like that we will have reached the peak

prepare to wait a while, it will require realtime ray-tracing
>>
>>318347894
GTA V looks better 2bh
>>
https://www.youtube.com/watch?v=xikqGhkbLbU

https://www.youtube.com/watch?v=Bi81g8iXHEA

>Games are STILL not on the same level as Crysis 1
>We're just gonna get visually visually extravagant games with gameplay inferior to games from the 90s.
>>
>>318347015
Those power lines, though.
>>
>>318348275
crysis having good graphics is a meme
>>
>>318348275
Crysis is still a glorified tech demo
>>
>>318347894
>That jelly water
lmao is this running on a PS2?
>>
>>318348117

Forget about ray tracing. Even IF we had ray traced shadows and reflections, there's still two glaring issues:

> 1. The world is made of atoms, not polygons. Poly count is still a massive issue.

> 2. Animation. Even if you were doing a completely canned linear experience with no interaction or AI, basically a Sony game, you'd still have the glitchy clipping and horrible animations we have now.

It's never going to happen. There will never be a game that when you throw a grenade on the beach, all the gasses from the explosion cause little pieces of dried up seaweed to catch fire, sand particles to fly up in the air and dig a 3m wide hole in the ground, water to turn to foam and splash about. It's never going to occur with the type of technology we are capable of producing.
>>
I really hope they expand the gameplay, I want to be able to grab people and use them to not get shot and be able to hold onto vehicle somewhat, Like in the GTA IV missions. They need to work on stealth also.
>>
>>318348275
the graphics are nice but its pretty shit as an actual game
>>
>>318348449
Crysis looks realer than real life
>>
I care more about realistic physics in games more than the graphic itself to be honest.

I hope games in the future will improve on that.
>>
Call me when we have 180fov VR with full-on neural input controls.
>>
>>318347894
Anon do I really have to reinstall this game to post non modded screens of the game? Also nice 2poly bird. And that water texture is flat lacking any caustic properties.
>>
>>318348416
>grabing a gook, jump into the air, throw him into a car so hard that it explodes

>6 years later, Bioshock: Infinite is considered a pinnacle of gameplay

Nice Opinion there Faggot
>>
>>318348416
>>318348605
The first half when you were fighting Norks in the jungle was fucking awesome.
>>
>>318348807
Who the fuck is talking about Bioshock you retarded australopithecus
>>
Well maybe when the console has Pascal GPU in them before we gonna see anymore improvement on it
>>
Will there ever be a more significant jump in graphics than PS2 to PS3 gen?
>>
>>318348873
fuck you nigger, fighting aliens was awesome aswell
>>
>>318348925
Yea, the jump from SNES to N64.
>>
>>318348449
well yeah, raytracing only addresses the current lighting issues
actual physics simulations and non-edge based objects are similarly far off

although dense enough polys are pretty good, i'd imagine that similar to bump/diffuse/specular mapping, tessellation and antialiasing there will be new algorithms that interpolate poly edges

rather than creating new tech we will keep flogging polys until they look perfect unless something ground breaking happens like one of the big engines start using point clouds or something silly
>>
>>318348925
PS1 to PS2 was more significant tbqh
>>
>>318348925
Only if next consoles return to unique hardware and not becoming low-midrange pcs like they are now.
>>
>>318348925
8-bit to 16 and 16 to 32/64 were WAY bigger jumps.
>>
IN THE NAVY
>>
File: isis.jpg (1 MB, 1920x1080) Image search: [Google]
isis.jpg
1 MB, 1920x1080
> open world meme
> soon to be one of the first games to support directx 12
>>
>>318345930
Well in about 4 or 5 generations of consoles they might be able to get Crysis level graphics.
>>
>>318348884
you mad bro?

play crysis before you spout your shit opinions into the world
>>
>>318349173
I GOTTA GO TO WORK
>>
>>318348416
>>318348605
Nice meme
>>
>>318349236
Just Cause 2 did it better
GTA V did it better
basically any AAA open world game after Crysis did it better
>>
>>318349186

WHAT GAME IS IT
>>
>>318349357
Look at this faggot who plays all his games with a controller.
>>
>>318349331
but it is a tech demo, just like unreal tournament is a tech demo for unreal engine

..unreal is winning
>>
>>318349436
Probably ARMA III.
>>
>>318349436
le arma tr33
>>
File: wind.webm (668 KB, 1280x720) Image search: [Google]
wind.webm
668 KB, 1280x720
>>318348738
Partly why crysis is still by far #1

>>318348774
That doesn't have any graphic mods and it's not maxed out.
>>
>>318349236
Only a handful of people can play crysis fun on the hardest difficulty and even then it's only on certain levels. Other then that they play it like a tactical shooter.
>muh nanosuit ninja
I've seen his beyond extra hard videos and they're mostly slow paced videos of him sniping niggas and taking his time.
>>
>>318349560

Awww. That explains why the terrain 150 meters out looks like utter shit 8 bit textures.
>>
>>318349594
>That doesn't have any graphic mods and it's not maxed out.
And the bitrat is shit and you can't see anything?
>>
>>318347547
We'll never know because Boris (the guy who makes ENB) is a fucking little bitch.
>literally cried and threw a fit because someone on his forum said they liked ReShade better or some shit, and because he wasn't getting as much attention and downloads within the first week of releasing the fucking thing, so he took down the download for ENB, and cancelled all development
>>
>>318349216
oh boy. crysis fags.
the game doesnt even look that great. stop holding onto that game so much.
>>
>>318347015
Battlefront is better looking than Crysis now, man
>>
File: 1379016015535.jpg (448 KB, 3840x2160) Image search: [Google]
1379016015535.jpg
448 KB, 3840x2160
>>318349594
>that explosion thats like 3 animations repeated 10 times
>>
I need to reinstall Crysis and take a bunch of screenshots for these posts. Crysis fags are starting to annoy the fuck out of me
>>
>>318349720
>static as fuck game with shitty gameplay
>>
File: operator.jpg (1 MB, 1920x1080) Image search: [Google]
operator.jpg
1 MB, 1920x1080
>>318349436
ArmA 3, the greatest game ever.
>>318349649
> There's a game without that issue
> You have maps that reach that far in most games

This is on a 20x20 KM map. Obviously there are going to be some restrictions.

Everyone is hoping that DirectX12 will help with these issues.
>>
>>318347210
except with Gen 7 devs weren't able to bring out the consoles full potential at first since they didn't fully understand how they worked

with Gen 8, consoles are literally extremely low spec budget PCs
the graphics we see in current games are the full extent of their graphical power
>>
>>318349843
is that modded?
>>
We've hit a wall graphics wise.

The step up from xbox360/ps3 to xb1/ps4 was pretty much negligible.

PC graphics haven't gotten much better either in the same time frame.

>inb4 comparing an old low budget game with a modern triple A game
>>
File: Nuke.webm (2 MB, 1280x720) Image search: [Google]
Nuke.webm
2 MB, 1280x720
>>318349706
It's funny seeing him sperg because Reshade is destroying his fanbase.
>>
>>318349886
Why would you post a screenshot where half the guy's arm is clipping through his body?
>>
>>318349436

The new Hitman game coming out soon.

Its open world and takes place in Africa. Agent 47 has to assassinate the ISUS, the not-islamic fundamental religious group while traversing vast landscapes in his suit.
>>
>>318349965
Literally the only game pushing graphics right now is star citizen or tech demos. Everything else is developed with console hardware in mind.
>>
File: GTA5_2015_11_29_23_42_10_740.jpg (2 MB, 2560x1440) Image search: [Google]
GTA5_2015_11_29_23_42_10_740.jpg
2 MB, 2560x1440
>>318348254
Meh.
Very high settings.
>>
>>318349965
compare the witcher 1,2,3 on pc max graphics
they are steadily getting better
there are a massive list of better algorithms we can use in graphics that only new pcs can run, if anything consoles and poorfags are bottlenecking graphics
>>
File: rain2.jpg (798 KB, 3484x1044) Image search: [Google]
rain2.jpg
798 KB, 3484x1044
>>318350250
>>
>>318350250
The first two Witcher games didn't have nearly the budget of the third one.
>>
>>318349974
It's fucking stupid, they're barely the same thing. With some more development, ENB for V probably could have had some nice new effects, lighting - probably get the quality of lighting/shaders that the cutscenes have, and who knows what else.

The fuck does Reshade/SweetFX do? Basically color correction and sharpness, that's it.

Also he's a fucking retard and can't comprehend WHY somebody would want him to make his vehicle deformation fix (he includes something in his ENB that fixes vehicle deformation for doors and roofs) and ENB separate mods, and refused to make the deformation fix it's own standalone script. Jesus Christ.
>>
File: Crysis2009-06-2322-09-43-12.jpg (445 KB, 1920x1080) Image search: [Google]
Crysis2009-06-2322-09-43-12.jpg
445 KB, 1920x1080
>>318349594
>muh excuses
Nigga I've played the game maxed, the rock and foliage textures where sure as fuck moded.
>>
>>318350249
Looks better indeed, even with a shitty ass screenshot
>>
>>318350295
>implying implications
>>
File: PS1 to PS2 to PS3.png (400 KB, 1239x338) Image search: [Google]
PS1 to PS2 to PS3.png
400 KB, 1239x338
>>318350250
Last one is the PC version, but you get the point.
That guy's also just some random NPC sitting in a pub.
>>
>>318346745
Graphics cards are still showing significant (single-GPU) performance improvements. Arctic Islands and Pascal could well be nearly 2x as fast. Low level APIs also make multi-GPU more plausible if implemented properly, so we're going to see improved graphics for a while still. Vertical scaling will slow down, but with low level APIs and modern engines being much friendlier to CPU multithreading horizontal scaling for increased performance (more cores/shaders/entire GPUs) should become more plausible.

The only question is cost, I wouldn't expect much out of consoles since they're built to be sold cheaply at the bottom of the market.
>>
>>318350348
killzone on ps4 has better rock textures than that.
>>
I don't give two shits about more subsurface butt mapping and shit. I want physics simulations of all kinds. Cloth, fluid, destruction, etc.
>>
File: bsWibVG.png (4 MB, 1920x1080) Image search: [Google]
bsWibVG.png
4 MB, 1920x1080
>>
File: Muh tech demo.webm (3 MB, 1280x720) Image search: [Google]
Muh tech demo.webm
3 MB, 1280x720
>>318350339
>The fuck does Reshade/SweetFX do? Basically color correction and sharpness, that's it.
Reshade can do almost everything ENB can do.

>>318350348
>lying on the internet
>>
>>318350335
Compare Ass Creed 1 with Unity, then
>>
File: arma3taunusWIP1.jpg (554 KB, 1920x1087) Image search: [Google]
arma3taunusWIP1.jpg
554 KB, 1920x1087
>>318350113
That's the beauty of ArmA.
User made content.
ArmA 3 is basically a platform for user made content.
Most of it still in development.
>>
>>318350458
yeah i think genus over here >>318349965
was saying the improvements are slowing down

yeah ages ago then 3d first became a thing improvements were really fast and obvious
now improvements tend to be more subtle
>>
>>318350552
any footage of this filter running at a reasonable framerate?

I'm tempted to argue it will look like total garbage in motion, if it even works at a playable framerate.
>>
File: 1445310618675.jpg (23 KB, 500x383) Image search: [Google]
1445310618675.jpg
23 KB, 500x383
>>318346240
At least read what op was trying to say before you post f@m
>>
File: 1396918182381.jpg (2 MB, 1920x1080) Image search: [Google]
1396918182381.jpg
2 MB, 1920x1080
>>318350526
Let's not start this.
>>
>>318350612
basically all modern games
they hide the shit textures and models by adding post-processing out the ass
>>
>>318350612
>>lying on the internet
But that's literally Maxed out crysis, your webms don't prove nothing since you can't see shit on them
>>
File: arma3taunusWIP2.jpg (659 KB, 1920x1087) Image search: [Google]
arma3taunusWIP2.jpg
659 KB, 1920x1087
Praise the lord.
>>
RDR on PS3 looks amazing to me. Can't wait to try GTA V on PC.
>>
tbqh, I really don't give a shit.

Unless devs actually take the time to make well thought out gameplay, I don't care how many polygons you can fit into a guy's nose.
>>
File: ll.png (3 MB, 1920x1080) Image search: [Google]
ll.png
3 MB, 1920x1080
Metro Last Light looks absolutely amazing.

There's something about the slavs. They know the secret to making games.
>>
>>318350552
That looks way oversharpened and there's something fucked with the image, it looks as if the exposure is wrong or something.
>>
File: iXTADSu.png (3 MB, 1920x1080) Image search: [Google]
iXTADSu.png
3 MB, 1920x1080
>>318350552
nah not that i've seen, dudes keeping it close to the chest until it is playable im guessing...or hes just taking the piss
>>
File: Crysis ice.webm (3 MB, 640x360) Image search: [Google]
Crysis ice.webm
3 MB, 640x360
>>318350727
The author said it has a 20-40 fps hit for some reason even though it's just reshade, he's probably full of shit. He also hasn't released it and it's sharpened as FUCK so in motion it would be a jagged mess of aliasing.

>>318350835
We are talking about screenshots. The image I posted was with zero graphical modifications. I only use a third person mod sometimes and implosion grenade/missile mods.
>>
>>318350847
no shadows
>>
no because diminishing returns
>>
>>318350612
>Reshade can do almost everything ENB can do.
Really? If that's the case than fuck Boris. I hope the development for ReShade goes well. Hopefully the guy behind it isn't as incompetent and retarded as Boris.
>>
File: 1428724533396.jpg (128 KB, 512x512) Image search: [Google]
1428724533396.jpg
128 KB, 512x512
>>318350552
>>
File: H5yQv7t.png (3 MB, 1920x1080) Image search: [Google]
H5yQv7t.png
3 MB, 1920x1080
>>318350960
>>318350727
quoted wrong

>>318350984
yeah what this anon said, i just like it because some of them look like they could be a screengrab from a film
>>
>>318345930
Don't know.

Devil May Cry 4 still looks great to me. Lots of 360 and PS3 games do. Hell, as long as I upscale them a lot of PS2/Gamecube games still look great to me. (I mean run them at native resolution on my monitor by upscale)
>>
File: nerd.png (100 KB, 233x251) Image search: [Google]
nerd.png
100 KB, 233x251
>>318351157
https://www.youtube.com/watch?v=vO2GqZRDzsY

look at this guy, lmao
>>
File: hjrdd7t.png (2 MB, 1920x1080) Image search: [Google]
hjrdd7t.png
2 MB, 1920x1080
>>318351235
>>
File: Consoles.jpg (378 KB, 1276x756) Image search: [Google]
Consoles.jpg
378 KB, 1276x756
>>
File: 1420664871396.jpg (2 MB, 2560x1080) Image search: [Google]
1420664871396.jpg
2 MB, 2560x1080
>>318351157
ENB is game specific though so Reshade will never be as good as ENB as far as Skyrim is concerned. It's a generic injector, you can get DOF/SSAO in games like Naruto for instance but you'll never be able to tweak specific things like windows or water with it.

Well maybe someday.

>>318351235
It looks cool but even in screenshots it's too sharp. I think the only good thing about what it does is how it makes the stormtroopers look real, everything else is a mess.
>>
>>318350913
They seem to make their own engines pretty often (Metro, Witcher 2&3, Serious Sam, etc.) and actually care about getting something decent looking that also runs well.

It's baffling how I can run games like Witcher 3, GTA V or Metro at higher frame rates than shit like fucking SC2, which claims to require an Athlon X2 and a GeForce 7600.
>>
Nah, games definitely have a decent ways to go in the visuals department.
>>
>>318351392
>>
>>318351392
nice cherrypicking
>>
>>318351532
I WANT A SPACE SIM GAME
>>
every generation some idiot says "we've hit the peak" and some other idiot says "I don't think games NEED to get any better - the graphics we have are good enough"

The answer is always no, we haven't hit a peak, and graphics are going to continue getting much better. As they should, because the shit we have now is not nearly good enough to fool you into believing that the game world could be reality.
>>
File: typical nz crims.png (242 KB, 484x489) Image search: [Google]
typical nz crims.png
242 KB, 484x489
>>318351509
and people say this game looks good
>>
>>318351343
>this fucking guy
I hate that he acknowledges that there are people out there who make presets for ENB, yet one of the reasons he stopped developing it for GTA V was because it didn't get as many downloads as he wanted.

Well of fucking course not you dipshit. A select few are going to download it and make presets, and upload those packed with the ENB files. God damn.

Also, does anyone know what's "different" about GTA V's graphics? At least compared to IV I mean. I'm not talking about the color or anything, since that could be fixed with mods on GTA IV. It seems like they went for some kind of art style with V instead of just improving on the graphics and colors that IV had - but I can't tell what looks so off about V. Any ideas?
>>
>>318347015
ahahahahaha
>>
>>318347524
AMD CPUs get danked on by the game
>>
>>318351761
>people
It's literally that one single guy. Watch him sperg out now.
>>
moore's law is good for another couple years supposedly, so we'll probably achieve photorealism. There's already some 3dcg that comes close. Everyone's always harping on the fact that moores law is coming to a end, but it's important to realize that while that's true, there's already advancements that have been made that haven't trickled down yet. The ps4's chip is still using 28nm transistors and we've already got 14n chips and will soon have 10nm chips, and intel/ibm have a roadmap etched out to where they believe they'll be able to achieve 3nm.
>>
File: 1413768862255.gif (3 MB, 280x358) Image search: [Google]
1413768862255.gif
3 MB, 280x358
>>318346240
>>
File: 1448652536256.gif (4 MB, 1280x720) Image search: [Google]
1448652536256.gif
4 MB, 1280x720
>>318346240
what is reading?
>>
File: arma3taunusWIP3.jpg (386 KB, 1920x1087) Image search: [Google]
arma3taunusWIP3.jpg
386 KB, 1920x1087
>>318351532
Let's be honest here. The Frostbite 3 engine runs amazing.

I can't really name any other game with as good performance to graphics ratio, and graphical scaling as Battlefield 4 does.


It's one of the few games which looks amazing when maxed out and can be played on the lowest settings and achieve > 144 FPS.
>>
>>318347928
No. UE4 development is really simple.
>>
File: 1412644371596.jpg (1 MB, 2023x2303) Image search: [Google]
1412644371596.jpg
1 MB, 2023x2303
>>318351761
>>318351869
>>
I'd be just fine if graphics stayed right where they are for a couple years, even. We need to do some serious catching up on physics and animation rigging in games. I'm sick of seeing photo realistic characters behaving like wooden puppets.
>>
>>318346240
can I join this quote train?
>>
File: 1446066534746.gif (481 KB, 499x315) Image search: [Google]
1446066534746.gif
481 KB, 499x315
>>318346240
>>
>>318347015
>>318347386
It still looks strangely unreal for some reason.
>>
>>318352094
Mad Max was better in every way, wasn't it? Even MGS might be comparable though that game probably looks worse than BF4 and beyond.
>>
>>318345930
As bad as Battlefront is, it's graphically the prettiest game I've ever seen. Frostbite is the shit.
>>
>>318350458
>>318348925
You can't just compare one game per generation, because graphics improve significantly within the generation.

Early PS3/360 games looked like upscaled PS2 games
>>
>>318347386
>actual graphics
jej
e
j
>>
File: Fallout4 2015-11-29 21-02-54-58.png (3 MB, 1920x1080) Image search: [Google]
Fallout4 2015-11-29 21-02-54-58.png
3 MB, 1920x1080
As long as consoles exist we will always have dated graphics.
>>
>>318345930
I feel like graphics are going to get so realistic they become boring.

Like flipping through a copy of national geographic. Pretty pictures, but kinda meh.
>>
>>318348449
Sky's the limit anon, think outside the box, almost everything we can imagine might be posible someday.
>>
>>318352410
Tell us about all those PC exclusives that surpassed Crysis graphics then.
>>
>>318352192
pretty similar, both have good and bad points, i'd probably say witcher is better
>>
>>318348449
movie cgi is passably photorealistic without even getting close to that kind of fidelity
>>
>>318347804
and that's just fine

well executed and snazzy character animations >>> near-photorealism
>>
>>318352363
Silent Hill 3 is easily one of the best-looking PS2 games m8.
>>
>>318352280
the brightness and contrast are boosted a bit too much
>>
File: 9991596173_1be059e0dc_o.jpg (146 KB, 1920x810) Image search: [Google]
9991596173_1be059e0dc_o.jpg
146 KB, 1920x810
>>318352431
>>318352552
Try downsampling sometime, it's incredible on the eyes.
>>
>>318346240
>average/v/poster.jpg
>>
File: gtaforspeed.jpg (518 KB, 1920x1080) Image search: [Google]
gtaforspeed.jpg
518 KB, 1920x1080
>>318351813
It does feel different, yes.

I don't see how it's worse 'tho.

To my untrained eye it looks better, and I think they changed the art style as well as added more graphical improvements.


The only issue I have with GTA V, is the shadows are crap.
>>
>>318352694
i run native 4k on a lot of games and it's not that big of a deal to be honest family
>>
File: _Laughter_stops_.jpg (56 KB, 313x254) Image search: [Google]
_Laughter_stops_.jpg
56 KB, 313x254
>>318346240

yfw this was bait itself
>>
>>318352431
when graphics are perfect we can work on what really matters

rape simulators
>>
>>318352812
JUST ACCORDING TO KEIKAKU
>>
>>318352615
The thing is though that movie CGI is baked and pre-rendered, and it takes HOURS. I don't think we are anywhere near having the type of hardware available to the average consumer that can render graphics like that on the fly. On top of that, who knows how long it will be before that type of tech is cheap enough for console manufacturers to put it in their consoles, and devs will be able to have such graphics for their games (considering console hardware is almost always taken into account, and does limit things).
>>
>>318352410
Battlefront on ps4 looks (and runs) bettrr than all 3 crysis combined
>>
File: carl.jpg (15 KB, 235x320) Image search: [Google]
carl.jpg
15 KB, 235x320
>>318345930
GTA never was known for good graphics, pls, look this shit, wtf is this shit.
>>
File: silent hill 3.webm (3 MB, 1066x480) Image search: [Google]
silent hill 3.webm
3 MB, 1066x480
>>318352676

Aw hell yes senpai. It's amazing that this game was made over ten years ago, yet still has dramatically better animations and lip syncing than Fallout 4.
>>
>>318347386
PBR is a real thing now, poor boy. MGSV and Witcher 3 has much better graphics than Crysis 1.
>>
>>318352694
I've been doing it with Dark Souls because it's so easy and it works well.
>>
>>318352903
Several engines and nvidia middleware has real-time effects that are far more advanced than the effects you see in movies and movie productions don't use 980ti's. You're really underestimating what a gaming PC and a graphically empowered game is.
>>
>>318352781
Oh no, it does look better - don't get me wrong.

But something looks "off" and I can't tell what. It's the art style or something, but I don't know exactly what is different.

They could have improved on IV's graphics and colors, or go in whatever direction brought them to V's aesthetics. Obviously they chose the latter, but what is it?
>>
>>318353000
Well yeah Sh3 was made by a team that loves the games they worked on. Bethesda just shits games out for fun and money.
>>
>>318353109
>Several engines and nvidia middleware has real-time effects that are far more advanced than the effects you see in movies
what the fuck?
>>
File: Face comparison.png (3 MB, 802x1714) Image search: [Google]
Face comparison.png
3 MB, 802x1714
>>318353078
Witcher 3 sure, but MSGV?
HA
Not in this lifetime anon.
>>
File: 8 years.jpg (915 KB, 3808x1052) Image search: [Google]
8 years.jpg
915 KB, 3808x1052
>>318353078
You don't even know what PBR is.
>>
>>318347894
You telling me they fixed those lettuces that came from a N64 game?
>>
>>318349186
>completely worthless because framerate relies on the server
>>
>>318353269
>You don't even know what PBR is.
the implementation of rendering principles based on light's energy-conserving properties
>>
>>318353269
It's fine because neither game use it.
>>
File: gun.png (1 MB, 1920x1080) Image search: [Google]
gun.png
1 MB, 1920x1080
Oh neat a graphics thread.
>>
>>318348449
This boy doesn't know about fluid simulations.
>>
>>318352987
that changed with GTAV, shit looks fucking amazing on pc
>>
>>318353380
>implying
>>
File: Brokersafehouse-GTA4-kitchen.jpg (162 KB, 1280x870) Image search: [Google]
Brokersafehouse-GTA4-kitchen.jpg
162 KB, 1280x870
>>318345930
The real improvement thats going to come in the future is environment and character detail, not exactly polygons and 4k textures. Not many people realize this, but just adding debris, litter, grafiti, and other little touches can really make a big improvement on the viewer's impression of the scene. Take for example, the first safehouse from GTAIV...
>>
>>318345930
Games in 10 years will be so shit and devoid of creativity & fun that the only thing they'll have going for them are graphics.
>>
>>318353404
God, I hate how shit the textures always are in games like this.
>>
File: page3-03.jpg (738 KB, 1280x720) Image search: [Google]
page3-03.jpg
738 KB, 1280x720
>>318353740
... and then compare it with Max Payne's apartment in Max Payne 3 (sorry, this is the best picture i can find on short notice.)
See how much more dense and real Max's apartment feels compared to the safehouse from GTA? The added detail to the room with all of the little extras in the environment really helps make an impact. Granted, MP3 is a linear level while GTAIV is an open world, but the future of gaming is to make open worlds as detailed as a linear level like in MP3.

If I can't look inside everyone's closet in Shenmu 3, I will kill myself.
>>
>>318353552
You're right mgsv does but not crysis 1. Crysis 3 did.
>>
>>318347386
You mean like Crysis 3
>>
File: arma3taunusWIP4.jpg (700 KB, 1920x1087) Image search: [Google]
arma3taunusWIP4.jpg
700 KB, 1920x1087
>>318353350
Playing on public servers will always suck.

Private server with headless client, we are getting solid 45 FPS on the server with ~350 AI and 15 players.
>>
File: flare.webm (2 MB, 1280x720) Image search: [Google]
flare.webm
2 MB, 1280x720
>>318353740
The particles(that are volumetric) in Crysis are good for increasing overall fidelity.

Added detail ties in with why people like screen effects even though they just add noise to the image too.

>>318354003
I don't agree that a high attention to detail is good for graphics though, that just inflates costs that should go toward making the game good. Witcher 3 is a good example of a game with tons of amazing attention to detail but with subpar gameplay.
>>
>>318350552
That's clearly a photograph with a shitty filter -or two- over it.
>>
>>318350552
>The stormtrooper uniform only has ONE knee guard, specifically for steadying against the ground
>use the unprotected one instead

This is why the empire always loses.
>>
>>318353740
>>318354003
I completely agree but I think advances in lighting and making sure things react exactly how they would in the real world will make more of a difference. Once we get realtime raytracing in games things are going to start looking a lot better.
>>
>>318350295
The Witcher 3 looks better the lighting is just different. I have noticed in some areas its like the characters aren't lit at all like the rest of the enviornment is and its really jarring. That picture doesn't really show it but the textures on the clothes is especially bad a lot of the time in 2. Try an honest comparison of forest areas and 3 is better by a mile
>>
>>318354205
>I don't agree that high attention to detail is good for graphics because it's bad for gameplay.
This is literally the dumbest post I've read today.
>>
File: laughingjgrills.jpg (56 KB, 800x538) Image search: [Google]
laughingjgrills.jpg
56 KB, 800x538
>>318346240
>>
File: arma3taunusWIP5.jpg (684 KB, 1920x1087) Image search: [Google]
arma3taunusWIP5.jpg
684 KB, 1920x1087
jiggy
>>
>>318347015
Is it even possible for GTAIV to run at 60fps? I swear, that shit was so terribly optimized for PC that from what little I've read here and there it still somehow manages to lag on absolute top end hardware.

Are there any mods to correct this at least?
>>
File: rest in pieces.jpg (720 KB, 2840x624) Image search: [Google]
rest in pieces.jpg
720 KB, 2840x624
>>318354491
That's because the lighting is worse. You can do a 24 cycle and TW2 will look better in almost all environments, lighting wise. The art in 3 is way better for the most part as are most character models though.

Consoles ruined what the game could have been by making them downgrade it.

>tfw no EE
>>
>>318354540
It's only dumb because you're dyslexic and tore it apart. Ryse has some amazing attention to detail but it's a garbage game because they spent literally all the money on visuals.

Department budgets do exist.

>>318354665
>from what little I've read here
/v/ in a nutshell. Try playing the game.
>>
File: The Order_ 1886_20151024043426.png (2 MB, 1920x1080) Image search: [Google]
The Order_ 1886_20151024043426.png
2 MB, 1920x1080
>>
>>318354205
I can understand where you're coming from, but I disagree. I personally haven't played Witcher 3 yet, but I have played the Witcher 2, and I feel that what most people claim is poor gameplay is more a choice of preference in the face of thought out game design choices. It's meant to be molded after a style. For an easy example, think of tank controls in Resident Evil. There are people who don't like that style of control, and say it's bad. However, thats just the person's opinion, as the game is designed around having said controls.

Detailed environments shouldn't result in inflated budgets anymore than trying to push photo-realistic graphics and insane polygon counts. It comes down to the talent, passion, and dedication a team has to producing a good product, as the added detail can easily compensate for keeping the graphic standard we have today.

>>318354471
You're definitely right about the lighting and physics. I actually completely forgot about how important physics is. Hell, we can probably throw in animation, as poorly animated characters or objects can completely ruin a game's look. We need more devs experimenting more with procedural animation.
>>
5's graphics are already terrible. Having played MGSV for a while then gone back to GTAV you can see a huge difference especially with the environment
>>
>>318354845
>Literally says high attention to detail is bad for graphics
>Says that some how bad gameplay means bad graphics.
>>
>>318347015
Why do people always insist on putting real life cars and brands into GTA? If you want super high detail stuff that much, why not rework the existing designs?
>>
>>318355013
Mate you have no idea what you're saying, why are you trying so hard?
>>
>>318353000
what an uncomfortable motherfucker
>>
>>318353206
Its incredible how MGSV is not better than Crysis but Crysis 3 alone has better faces than that let alone several other games. Why are you so dead fucking set on worshiping Crysis?
>>
>>318351813
Chromatic aberration.

https://www.youtube.com/watch?v=rwzOoe6wVE4
http://www.dsogaming.com/news/grand-theft-auto-v-mod-completely-removes-chromatic-aberration/
>>
File: gtafive.jpg (187 KB, 1920x1080) Image search: [Google]
gtafive.jpg
187 KB, 1920x1080
>>318354665
Sounds like you are poor, or bought amd. In which case you are a poor idiot.
>>
Just watch. In the next 10 years(if not 5), gaming is going to go full VR.

Think about it. What's a better way to make a game more realistic than putting yourself into it? Looking around as if you were the character?

You already have shit like Oculus Rift with all of these big companies testing their own versions. You've even got fucking mobile games putting out 360 ads for their games on Youtube- pretty much early-stage VR.
>>
>>318354845
>ryse has shit gameplay because of graphics
>ignoring the fact that the previous crytek games barring farcry and crysis 1 had shit gameplay.
Maybe you should shift your blame to crytek for ryses short comings and not graphics or attention to detail.
>>
>>318345930
I think the top looks better to be honest. The bottom has too much clutter and random crap which distracts the player from the actual gameplay.
>>
>>318347015
Why is every fucking video of a GTA4 mod done in overcast weather? Do the clouds never part in their vision of Liberty City?
>>
>>318354845
Funny you say that as if I haven't played it.
I'll readily admit my GPU is shit and can't run 1080p, but when it still drops frames at 720p you know there's a problem. Shadows seems to play a fuckhuge part in this game. Turn them off, runs fine; turn them on even on low, frames plummet to sub 30.
You can't possibly tell me there's nothing wrong with that.
>>
>>318355401
https://www.youtube.com/watch?v=E_u2mXR_Qc8
>>
>>318355420
VR would only be good for FPS and maybe racing simulators. Every other genre would just be really fucking awkward.
>>
>>318349105
>PS1 to PS2 was more significant tbqh

Nah, that only added non-jerky polygons and a bit more detail both on the models and the textures.

SNES to PS1, now that was a huge jump.
>>
>>318354723
The Witcher 2 had ridiculous bloom everywhere, 3 looks more natural albeit unnaturally sunny sometimes. and the draw distance is clearly making it look worse.
>>
>>318354665
>>318354665
i5-4690
GTX 770

Patch 7
I can run it at max settings with 60FPS. I forget what ENB I use, but I have a script that increases the ped density. A few dips to 55, but 60FPS. A bit better without ENB of course.

View and detail distance aren't maxed though. They're broken and can make the game render shit you can barely see, shit that only takes up a few pixels it's so far away.

Anyways, it's doable. You just need need the hardware to power through the shitty optimization.
>>
>>318355582
>and maybe racing simulators.
>maybe
Jesus Christ you're ignorant.
>>
>>318353206
Why is naked robot man wearing eyeshadow? If he cares about appearance so much he puts on makeup, then why are his pores big enough to put your fingers in?
>>
>>318355481
because not even their modded reflections and shitty colour correction can save the game's visuals in direct lighting
>>
>>318355428
Ryse was a tech demo. Every generation has it. It might even have more game play than squares piece of shit tech demo for the ps2 bouncer
>>
>>318355481
>>318355735
https://www.youtube.com/user/Danvsw/videos
>>
>>318355506
If shadows are causing problems it usually means your cpus shit to. Just post your specs anon.
>>
>>318355809
Does this man hate the sky so much he mods it out of all his games?
>>
I hope that physics are something that starts getting attention, you can easily create a realistic room, but if you cant interact with anything in the room it may aswell just be a photo.
>>
Big advances in post processing effects and AI most likely.
>>
File: zero g implosion grenade.webm (2 MB, 1280x720) Image search: [Google]
zero g implosion grenade.webm
2 MB, 1280x720
>no future game will ever focus on physics ever again
>>
>>318355201
>doesn't think procedural animation is the way of the future
Imagine if game characters were still floating when standing on stairs. The benefit of procedural animation is amazing.
>>
>>318355683
>View and detail distance aren't maxed though
Gross.
>>
>>318355506
I shit you not the game has an issue where if the settings aren't high enough, mostly everything is put on the CPU. They need to be high enough so the game will dump shit onto the GPU like it should. Either find that sweet spot, or get hardware to run it at max.
>>
>>318355774
Are you the same anon i replied to? Because he was arguing ryse was shit because of its focus on graphics And that because ryse was shit all games with good graphics and attention to detail would have shit gameplay
>>
>>318356140
I was talking about the rest of your post.
>>
>>318355506
I know it's bottlenecked as shit so don't judge.

i7-2XXX I don't remember
Sapphire HD6670

Runs most things good enough at 720p. Beyond that it's shit. I'm saving up to upgrade asap.
With GTAIV it somehow drops frames even in netbook resolutions. Wish I was kidding.
>>
>>318356156
Anything over 40/45 is barely noticeable, and you're wasting resources on shit YOU LITERALLY CANNOT SEE.

On top of that, it's broken in Patch 1.0.7.0 and works oddly compared to Patch 1.0.4.0
>>
>>318356213
The part about how I was agreeing that lighting and physics are important to a game's visuals?
>>
>>318355582
>implying an RPG wouldn't be even better when the full immersion of you walking around is added.
>implying horror games don't already benefit from Oculus
>implying sports games aren't better when you can be the player

The ONLY genre I can think of that wouldn't benefit from a VR perspective is strategy.
>>
>>318356527
>Anything over 40/45 is barely noticeable
Gross.
Get out scrab.
>>
>>318356726
Alright thanks for the informative argument with weight chump. You sure showed me.
>>
>>318356879
Seriously though, I hope you're talking about the extended distance scaling in the advanced options menu, because otherwise, you fucked up.
>>
>>318356101
that made my pee pee feel funny
>>
>>318355401
Yeah no way. I don't think the chromatic aberration is what makes GTA V look a bit off with its art direction. The shit is barely noticeable, and the screens I've seen that showcase it are people zooming in on the edge of the screen to showcase a few red and blue pixels on the edge of the object. It doesn't do anything to the center of the image.
>>
I'm fine with the current state of graphics. If every game can reach Battlefront levels of quality I'd be perfectly fine with that. What I'd really like to see is improvements in animations and AI. Janky character movements and stupid AI are what really annoy me.
>>
>>318347386
>NYC
>Clean streets and cars
>sky is a little blue and not full gray
KEK
>>
>>318355562
>>318355401
Also, these videos aren't proof that removing it changes the visuals completely. They've modified a lot of other things in the timecycle files to make it look like that.
>>
>>318347015
silky smooth 20 fps.
>>
>>318353269
Jokes on you to think that post processing gimmicks are the same as PBR.
>>
>>318356982
I'm talking about GTA IV's "View Distance" and "Detail Distance" options. Not the distance scaling option in GTA V.

GTA V's actually affects a lot, and is very noticeable. In IV there are two settings which deal with small objects being rendered, like trash cans, mailboxes, etc. and LODs - but like I said it's broken, barely does anything, and at the high settings makes the game render shit you literally can't see because it's too far away for the game to fully render.
>>
Why all this high tech games are nothing but bland, realism generic shooters?

Why don't put all efort into creating a original setting instead of just trying to imitate reality?
>>
File: 8143774454_2deaed1171_o.jpg (4 MB, 2560x1440) Image search: [Google]
8143774454_2deaed1171_o.jpg
4 MB, 2560x1440
>>318357915
>Why don't put all efort into creating a original setting instead of just trying to imitate reality?

Most games do this.
>>
>>318346240
>this is bait

he literally said he was baiting and all these fags fell for it
Thread replies: 255
Thread images: 96

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.