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>settings you turn off so your shitbox can reach 60fps Sadder
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You are currently reading a thread in /v/ - Video Games

Thread replies: 105
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>settings you turn off so your shitbox can reach 60fps
Sadder fact is how many games don't even give you the option of MSAA.
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>>318336878
>game does not offer 4 different AA modes + down/upsampling settings, at the same time
look at these plebian developers.

The first things I disable are bloom, blur and tessellation. I usually also lower LOD, grass density, SSAO and shadow quality
>>
>>318336878
What's wrong with 30fps for games that aren't shooters?
The point of PC is choice, maybe you want to have the game look nicer, but you can't maintain 60?

I play GTAV at max settings but at 30fps, same with Inquisition.
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>>318338102
had to post wrong post
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>>318338243
>What's wrong with 30fps for games that aren't shooters?
elitists.
>>
I can't tell the difference between any of those images, OP.

Never been able to tell the difference between no AA and 16x AA unless the textures are like 128x128px.
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>>318338243
depends on the game but games with too much action on the screen feel really bad at 30fps since not amount of blur can make up for the extra work your brain has to do to compensate for it.
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>>318338243
60 fps is a meme.
>>
Is FXAA even good?
I always avoid it for some reason, and in FO4 FXAA is the "low" AA option
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>>318336878

Shadows, always.
>>
>Settings I turn off because they're shit.
Chromatic abberation
Bloom in pre-2010 games.
Anything above 2x standard AA
Anything above 4x AF
Tesselation unless it's STALKER
Multisampling in water unless it's a water game.
God rays because they're shit
Fog shadows because why.jpg
Any kind of cell shading cancer
Depth of field unless it's done well (protip, it never is)
Motion blur (WHY)
Mouse accel (>the current year)
Any kind of badly implemented & researched Nvidia paid ruinware trying to cook my card so I buy their next product up the scale.
Shadows that are so sharp everything looks like it was cast infront of a searchlight. This is my number one ultimate graphic cancer. Look at shadows in a standard setting, they are blurry, even on your desk right now.
>>
>>318338438
Oh Good so it's not just me.
>>
>>318338615
Depends how it's applied, but in 99% of the games it will blur textures.
I think the only game that actually makes good use of it is GTA V .
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>>318338615

its not bad and it has almost no performance cost
>>
>>318338708
>Oh Good so it's not just me.
I was kind of exaggerating there, but not that much. I almost never notice the effect of AA, even the highest setting, unless the textures are very small and stretched, or I am zoomed in/sitting 2" away from my screen. From normal sitting distance and normal zoom, I couldn't tell you which one had AA on and which didn't.
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>>318338243
Every game is better at 60 FPS.
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>>318338438
the OP's "comparison" is shitty for two major reasons:
1) too muted colors in the image, creating weak contrast,
2) too high resolution; you'd have to at least zoom into the edges to make the difference apparent.

>>318338615
it is a hit or miss kind of AA.
Instead of rendering parts of the view at higher resolution and sampling it down to the used resolution, FXAA (and MLAA) look up rough, hi-contrast edges in the overall, final rendered image, and apply a blur filter on top of these lines. This literally masks the jaggies, being often quite effective - BUT since it does not differentiate between 3D models and textures, it can blur the textures and other elements too.

FXAA implemented by devs is always better than injected, since devs usually apply HUD and fonts as a separated layer on top of the rendered image, thus avoiding them from being blurred by the AA.

There's actually several types of FXAA nowadays as well. The oldest v1 is the fastest and shittiest. v3 is a bit better, and barely any more taxing. There's also this "HQ" variant, which is usually just FXAA + sharpen filter applied between the blurred sections, reducing the blurriness outside the jaggies. Witcher 2 for example does this, and using AA actually makes textures look sharper.

I find FXAA to be great for old / weak computers that can't run games well with traditional AA or at high resolution. Same thing with running emulators of old retro 3D consoles.

>>318338927
even tetris?
>>
>>318338839
>>318338708
Personally, I only notice AA whenever I'm looking at objects far off in the distance and it looks like the outline is going fucking nuts.
>>
>>318338839
>>318338680
>"the textures"
>not using 16x AF
/v/ is technologically illiterate as fuck
>>
>>318338927
FPSfag
Cheats
Meme hacked guns
Console game
Abortion tier person
(You)
>>
>>318339235
>There are people that don't enjoy GTA with cheats
Disgusting.
>>
>>318339227
This, AF 16X is basically performance hit free nowadays.
>>
CA and DOF. Both of those are shitty options for idiots.
>>
>>318338839
>>318338438
those OP's comparisons are kinda crappy.
But I can understand why some people would be having issues noticing the aliasing. If you play at the screens native resolution, and the pixel-size / density of the screen is small, the aliasing simply is physically so small, it's hard to notice. Even more so in motion. Plus your eyes do adapt to it after a while, at least mine do.

However, if you got a big screen and / or low resolution, aliasing quickly becomes a bigger problem. A good example of mine was how I played PS3 games on an early 720p HD Ready TV for years, and things looked good on it, but once I got a new 1080p LED TV, the jaggies simply jumped right at me.
>>
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>>318338243
>What's wrong with 30fps for games that aren't shooters?
>>
>>318339435
Still worth about 80-100mb of memory on cards.

Can be relevant if you're 1-2gb
>>
>>318339520
and just for the heck of it, here's a simulated example of how the FXAA and MLAA pick pixels from the rendered image. The red sections would get blurred.
>>
>>318339629
I've ran 1GB card for 5 years soon, and AF's performance "hit" is laughably low, if even nonexistent practically. However, just using SOME AF is always better than none.
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>>318339629
Im still using a 1GB 6870 and never noticed a performance hit with 16x AF
>>
Reminder than forcing 16xAF from the Nvidia Control Panel results in better textures than the in-game AF settings.
>>
>>318338927
Well every game is better at 60fps, and every game is better than that at 144fps.
It doesn't mean you have a machine that can run it.

>>318339616
Dude I'm not a consolefag, I'm not saying every game should be at 30fps, I'm saying that, in the scenario where you're playing a non-competitive casual game, there's no harm in jacking up the graphics settings if it means you have to run the game at 30.

Obviously if you have SLI 980tis and a 144Hz monitor this doesn't apply to you.
>>
Depends on the game and resolution.

Any game below 720p, doesn't matter what platform it is on, I do NOT want AA on. I'd rather have a clean, crisp image because chances are I'm either on a small as fuck screen or playing the GameCube (holy fuck, the N64 and GCN AA-techniques made everything look like blurry vomit).

Anything at 900p+, AA helps because there's usually so much detail in the game that anything more than a few feet away become jaggy.
>>
>>318340058
>It doesn't mean you have a machine that can run it.
So you're saying your machine is too weak to run games at 60 FPS?
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>>318340378
My machine is too weak to run some modern, graphically demanding games consistently at 60fps and have them look good, yes.
Unless it's optimized by Avalanche.
>>
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>>318340076
>Any game below 720p, doesn't matter what platform it is on, I do NOT want AA on.
Okay.jpg
Pic related is GTA V at 800x600 with 1/2 frame scaling, which makes it effectively 400x300.
>>
>>318340058
>It doesn't mean you have a machine that can run it.

723 mother fucking burger dollars.

Yet I somehow run everything 2015 has to offer at MAX 900p??? (except ubisoft games)

HMMMMM
>>
FXAA is fine if you don't mind overall blurriness and remaining shimmering. I find it to work very well in the Resident Evil Remake's HD Remaster for example, as it literally blurs the lines between the 3D models and 2D backgrounds more. Especially at 720p, the jumpy quality in the barely filtered BGs won't be too apparent like that.

>>318340076
The way N64 did "AA" has nothing to do with how PC's FSAA and MSAA work. The two latter are literally rendering either the whole image, or just the polygonal edges, at higher resolution, and then scaling it down to screen size, resulting less jaggies AND even a bit more detailed image.

notice the fence in this pic for example; with no AA, the engine simply draws the single pixel it can find at that rough position, making it look like broken and jaggy. With AA enabled, the fence actually becomes properly visible.
>>
>>318340607
Why only 900p?
I may compromise on graphics settings and framerate but I've never had to drop below 1080p.
>>
I usually sacrifice AO, AA, max reflections so I can run things 1440p 60fps.
I can't stand to lose LOD, draw-distance, texture resolution or shadows.
>>
>>318340602

Ya, because GTAV is natively a 800x600 game.

Fuck off.
>>
>>318340602
damn didn't know there was a Gamecube port
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>>318336878
>Sadder fact is how many games don't even give you the option of MSAA
Because the engine doesn't allow it, not because MSAA never crossed their minds.
>>
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>60fps

Fucking disgusting, anything under 120+ belongs in the trash.
>>
>>318340736
I have an old monitor... But I'm fine with it.

:(
>>
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>>318340602
Oh, and this is very high settings too.
>>318340767
>Any game below 720p, doesn't matter what platform it is on, I do NOT want AA on.
>>
Are we ever gonna get a new AA method that isn't just a useless spinoff of another? As of now, there are too many games that can't be MSAA'd because of their shaders or something. Besides supersampling, is someone gonna come up with another AA method that works with that without post-process blur? Sorry if I sound like a retard.
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>Divinity Original Sin uses SMAA
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>>318340874
>Any game below 720p, doesn't matter what platform it is on, I do NOT want AA on.

That's right.

And GTAV isn't natively 800x600.

So fuck off.
>>
>>318340974
>Sorry if I sound like a retard.
You don't, if anything I agree with you.

We need an MSAA alternative.

Runs better, looks better, and can be easily adapted to an engine.


Too bad developers use shit engines and expect us to use post-processing techniques.
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>>318340614
oh, and the comparison's easier to see if ya open the GIF in separated tab, and zoom in to the pic.

FXAA / MLAA would not be adding these new details. It would only blur the most visible edges it could find.

The best post-processing AA algorithm available today is the SMAA, which incorporates some MSAA-like elements. I tend to use it with STALKER and Sanctum 2, results being very clear and jaggy-free image, while the performance hit is like 2-3 fps tops.

>>318340974
SMAA is shaping up to be the best contender for just that. It doesn't rape the 2D elements or textures, and can even improve details like traditional MSAA.
>>
>>318340974
We could be getting SGSSAA in every game if developers weren't lazy as fuck, the shaders problem making the game look blurry could be fixed with proper AA flags.

I doubt AMD is even working on something and Nvidia is going with TXAA which is worse than SGSSAA and it has the same problem with shades anyway.
>>
>>318341041
>>Any game below 720p

Different anon, but you sure are a hypocrite.

It doesnt need to be NATIVE.

you specified if it is BELOW 720P.

not if it is NATIVE BELOW 720P
>>
I just replaced my shitbox card with a 390 so I don't have to turn shit off to max most games. Better yet, I can turn some worthless settings down and get 96fps because this korean 1440p IPS panel goes up to 96hz with just a simple overclock.
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>>318341109
SMAA is just that.
1x is feather light and already does magic. Best thing? It's free tech, and can be even injected with SweetFX. Works on everything from the old 2001's Silent Hill 2's PC port, to latest STALKER game.

Many Unity developers have started to use it instead of FXAA for this same reason.
>>
I wondered for the longest time why Hearthstone seemed laggy on my new decked out computer. It wasn't the computer, it's the only pc game I've played that's locked at 30fps
>>
>>318341041
>And GTAV isn't natively 800x600.
You're fucking retarded.
>doesn't matter what platform it is on
GTA V is whatever fucking resolution I want to render it in on my PC.
>>
>>318336878
>Sadder fact is how many games don't even give you the option of MSAA

MSAA doesn't work in deferred rendering which most game engines now use. We'd still allow it if it was possible.
>>
>>318341308
I honestly hate 1x, and used the SMAA injector.

It just feels like it doesnt do its justice. I inject fxaa from the control panel.

It improves it yeah. But not as well as I like it to when the game natively supports it. (like when they add higher options.
>>
>>318340602

I bet some 13 year old HUEHUE monkey from Brazil plays GTAV like this
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>>318341308
I can't tell the difference between the two besides one being brighter.
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>>318340846
You can get a 1080p BenQ for like $120, I have three of those, they're great budget monitors.
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>>318341508
Because there isnt much.

Hes using 1x SMAA
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Uh...I don't see the difference in OP's pic.............
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>you must restart the game before settings can be applied
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>>318341576

>tfw just ordered a 1440p non-Korean 27" monitor off newegg for $199

Was such a good deal I couldn't pass it up. I hope my 970 can still get good frames
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>>318341576
>buying a TN panel in 2015
You should just stick with your current monitor.

>>318341737
What deal?
>>
>>318336878
I turn everything on low and lock at 30 to get the console experience
>>
>>318341576
im too [Spoiler]cheap[/Spoiler]
>>
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>>318341695
if you just open the pic up in the thread, you probably wont'. Downscaling to the window size adds extra AA to it.

>>318341508
open the pic up in a new tab and scale it to full size.

There's a gentle bloom effect going on (the lit lamp actually looks lit up), gamma uplift sharpens textures, and the god-awful stock noise-effect is replaced with SweetFX's fully adjustable TV noise.

here's SH2 in native form, noise disabled...
>>
>>318341792

It's an Acer TN panel. So you probably wouldn't want it. But I've never had an IPS monitor so I'm still blissfully ignorant.
>>
>>318341878
...next, native form + stock filmgrain effect ON...
>>
>>318341946
>It's an Acer TN panel. So you probably wouldn't want it.
Oh. That explains the price tag then.
>>
>>318341992
Why filmgrain?
>>
>tfw your bad vision is the only AA you need
>>
>>318341737
The QNIX 2710 can he had for 200$ during deals and it's an IPS 1440p panel that can be overclocked to 96-120hz.
>>
>>318341737
That's a good price for a 1440p.
I'm sticking with 3x1080p for the foreseeable future.

>>318341792
Yeah hence it not being $300.
Unless for some reason you need to view your monitor at an 80° angle I don't think it's a valid criticism of a budget monitor.
>>
>>318341878
>and the god-awful stock noise-effect is replaced with SweetFX's fully adjustable TV noise.
>here's SH2 in native form, noise disabled...
I prefer the native form without any noise, mostly because I have a condition that makes me see TV static 24/7 in all light conditions already. I don't need extra static.
>>
>>318341992
...and finally my SweetFX configuration, with SMAA, bloom, gamma uplift, and the adjusted film grain.

>>318342087
it was added by the devs to make things look more gritty and "movie like". I think Team Silent was the first to do this actually. It really fits the series style and mood well, but does not really scale up in SH2's case to modern resolutions. It looks OK on PS2, and much better in SH3.
>>
>>318342108
this monitor is worth every fucking penny too

god damn I can't go back to 1080p, 1440p at 96hz is fucking amazing

so fucking fluid
>>
>>318336878
AA is always the first to go, then I just crank up the anisotropic filtering and it looks better anyways
>>
>>318338927
>he says as he posts a webm running at an average framerate less than 60fps
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>not using smaa
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>>318341576
>MFW just bought one
>Moving up from a legit shit tier 4:3 monitor
>>
I'd rather have no AA and 144fps.
Strategy games are the only real exception.
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>>318342213
just for the sake of comparison and show it in motion, here's SH3 running in 100% vanilla form with the stock noise still on. It's a lot more subtle, and actually its strength varies depending on the scene.

I believe on the original PS2 platform, this noise also doubled as both false "AA" and "detail-texturing" effect.
>>
>>318336878
Woah!!!!

MSAA

FLIP THE 'M' AND 'S'

SMAA!!!
>>
>>318342820
That looks pretty
>>
>>318342820
I imagine this is probably what my vision would look like to normal people.
>>
>>318343008
the original SH games are very pretty, considering their age.

SH3 is gonna be 13 years old next year
>>
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>>318341737
>Mfw my 1440p 144hz Gsync monitor just came in
>Mfw that fucking smoothness on everything

I refuse to go back, 60hz feels like laggy shit now.
>>
>>318344650
Which one? How much?
>>
>>318344650
That must have cost an arm and a leg.
I'm still waiting for Freesync to....exist.
>>
>>318344783
ROG Swift, 900$ monitor that was selling on Newegg Flash for $550.

http://flash.newegg.com/Product/N82E16824236405

Its sold out sorry family
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>>318344650

tfw got so used to the image quality of my ips monitor, I can't go back to the washed out colors of a lcd

goddammit when will 144hz ips or oled monitor arrive
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>>318345053
For that price you could have bought two non-gsync monitors.
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>>318345252
>>goddammit when will 144hz ips or oled monitor arrive
When you can drop $4,000 on one.
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>>318345256
But then I wouldn't have G-sync, fucking dummy.
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>>318345545
>thinking GSYNC is worth and extra 200 freedom dollars
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>>318345686
>He thinks it isn't

Come over to my house and see these pixels yourself, poorfag.
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>>318345686
Unless you can keep the game's fps at your monitor's refresh rate in all situations it is worth it. Any dips look like shit without gsync and vsync might also cause input lag depending on game.
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>>318339635
Ah so that's why fxaa looks like shit
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>>318341507
Gulty
>>
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>>318339635
Why does FXAA have less of an impact than MLAA if it softens more pixels?
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>>318348452
Hardware implementation is less taxing than software.
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>>318348726
Alright, thanks. Take this pic as compensation.
Thread replies: 105
Thread images: 28

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