[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
What went wrong?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 122
Thread images: 16
File: Quake4box.jpg (45 KB, 350x500) Image search: [Google]
Quake4box.jpg
45 KB, 350x500
What went wrong?
>>
Outsourced to Raven who made a generic FPS rather than a Quake game.
>>
Nothing, it was a good game. I enjoyed it much more than Quake 2.
>>
>>318315307

Which is weird, since Raven was BFFs with id back in the early Quake days and helped with the Quake mission packs.

Also, because they did nothing with the stuff established in the intro sequence. You get partially Stroggified, but then it just becomes another basic shooter, with nothing about possibly infiltrating the Strogg or such.
>>
They did a lot of things right

I really enjoyed the character and asset designs, for example, that one level where they used a gigantic heart as a stroyent pump. The makron was badass.

The stroggification sequence was scary as shit.

Their failure was on a gameplay level. The game was just a step above being qualified as a rail shooter, because you actually needed to press W to walk down the hallway.
>>
>>318315648
How?
>>
>>318315692

the strogg itself is pretty lame looking back. The whole ayyliens thing is really played out and boring now. HL2's plot would be laughed at if it was made in 2015

>>318315754

>The stroggification sequence was scary as shit.

it's gore for the sake of gore, how is that scary? It's funny if anything because it's so over the top.
>>
File: 1386752022845.gif (192 KB, 255x184) Image search: [Google]
1386752022845.gif
192 KB, 255x184
>>318315307
>Well we ruined Doom, maybe Raven can not fuck up Quake?
>>
>>318315692
There were a couple extremely minor details that take place after stroggification, like that you can now understand strogg language, read their writing, control their computers, and heal at stroyent stations. But yeah, from a gameplay perspective it was just a cod clone
>>
>>318315941
I don't know, I wanted to like Quake 2, I really did. But something about the looks of it, the way the enemies acted and the weapon handling really bugged me. Having played (and loved) Quake just before starting it also had an influence.
>>
>>318315307
You could say the same about Wolfenstein 2009, ironically.

Although, unlike The New Order, that one was sort of a Wolfenstein game.
>>
>>318316145
your post contributes nothing to the discussion, all you did was point how how aloof and incapable of immersion you are
>>
>>318316313

Wolfenstien 2009 had it's perks though. It was a hallway shooter but it was decent enough. The guns felt good, wish it was actually open world instead of going with the half-baked form of it.
>>
Reminder that the main group of Raven's devs left after the Activision acquisition in 1997. They went and formed Human Head Studios.
>>
>>318316535

>muh immersion

It's a game where you shoot aliens as a supersoldier. Not much to be "immersed" about when the goal is to just shoot things. At least Alien: Isolation gave you reasons to care about the world (to hide from the alien). HL2's "immersion" is pretty half baked compared to most darkrp maps that came later. Going farther back, the draw to both Quake (and Doom to a certain extent) was killing everything in sight. Immersion was running around stomping and shooting the shit out of aliens not trying to figure out their language or culture or anything.

Also Quake 4's intro sequence is really corny and silly. Go back and watch it again, especially if you turn the graphics down (like you're running it on an older PC). It doesn't stick.
>>
>>318317069
can you stop saying cringey words like half baked jesus christ
>>
>>318315085
It had its moments but was unlike quake 1 and 2. You can see how prey and later doom was inspired by quake 4.
>>
File: 1447616079633.gif (1 MB, 320x240) Image search: [Google]
1447616079633.gif
1 MB, 320x240
Game was good. What the hell is wrong with you?
>>
>>318317069
You're overthinking things like an autistic sperglord.

If you had half an ounce of imagination you could envision how you would feel watching your own legs get cut off. That's literally all I was referring to.
>>
>>318317260

>Prey and Doom

You do realize that Doom 3 and Prey both dropped before Quake 4, right?
>>
>>318317227

"half baked" is a fairly common term:

http://www.merriam-webster.com/dictionary/half-baked

either you're just spouting off words you don't really know what they mean, or you've misunderstood the meaning of "cringe"
>>
>>318317565
Doom 3 did, Prey came out a year after Quake 4 after.
>>
>>318316581
I'd quite like to play it, but it's not even purchasable on Steam anymore for some reason.
>>
>>318317483

It's body horror. That's it, just gore. It's a 3d model getting it's limbs ripped off. I did the same in Fallout 3, FNV, and Fo4 in VATS. Guess what? It's not shocking anymore. People bleed when they get cut up, The intro sequence reminds me more of a kid making some sort of SFM gore video than anything else.

All I'm "referring to" is that it's not really shocking anymore. If you disagree with that then fine.
>>
File: MovieBob in a Nutshell.jpg (96 KB, 652x762) Image search: [Google]
MovieBob in a Nutshell.jpg
96 KB, 652x762
>>318317598
I'm not the guy you're arguing with, but the reason you're cringey is because you're a pompous windbag. You're talking like an amateur game critic with an undergrad art degree.
>>
>>318316659
The games they made after that weren't bad either.
I liked the Star Trek games, I liked Soldier of Fortune, I liked the Star Wars JK games a lot, hell, I even enjoyed Singularity despite how short and CoDish it was and how much of its potential was wasted. They make solid shooters.

>>318317871
Since when has that stopped anybody from playing a game?
>>
>>318317598
ok how about you tell me whats so "half baked" about half life 2 at least
>>
>>318318135
>>318318135
>ok how about you tell me whats so "half baked" about half life 2 at least
it came out before he was born
>>
>>318317565
Well now you know why they made it a doom clone. Easy money and can use the same graphics engine.
>>
>>318315085
Never played the online but the singleplayer was meh, not as disappointing as Quake 2 singleplayer
>>
>>318315085
Everything after the Stroggification. The game was more interesting playing as a human against a superior force. Besides, narratively, everyone just being cool with the PC being a Strogg (but not a bad Strogg) was lame.
>>
>>318318393
Quake was always a Doom clone.
>>
>>318318434
>the Strogg
>a superior force
Yeah, that's why humans pushed back their initial invasion in Enemy Territory and chased their retreating asses back to their homeworld in Quake 2.
>>
>>318318494
Said the guy who never played a Quake game online.
>>
>>318317986

>being this butthurt over literally nothing

classic /v/

>>318318135

can't read anything about the combine, the only real "immersion" you get of the world is about 50 feet worth of hallways/streets from the train to dr. kleiner's lab. Dr. Breen's office itself only has about five props (a desk, a globe, a clock, his chair and a terminal).

the "immersion" aspects were done better in the alpha maps (which let you explore city 17 a bit more)
>>
>>318318787
Quake was always just Doom in a true 3D engine.
>>
>>318315085
The ONLY good thing about Quake 4 was the Stroggification scene.

Everything else about the game was horrible.
>>
>>318318434
>Besides, narratively, everyone just being cool with the PC being a Strogg (but not a bad Strogg) was lame.

The crew talked shit about him in front of his face, they were hardly cool with it.
>>
>>318315085
The engine was technically impressive but the graphics still looked like shit. The gameplay was pretty bland, the weird forced tank section was awful, the guns were lame compared to previous quake games.
>>
>>318315085
It's my favorite Quake game by far.
>>
>>318317828
Yeah but it had been in development hell for years before that so I think any similarity is due to them both being inspired by earlier id and 3d realms games.
>>
>>318318913
Sort of, but multiplayer has always been the strongest point of Quake, as opposed to Doom's singleplayer.
>>
>hey, they finally put Quake 4 on steam
>...at the original retail price, years after it had been relegated to the bargain bin
>>
Fuck I loved that main theme.

https://www.youtube.com/watch?v=78cCEPL_MLY

Godlike industrial shit right there. Also dat stroggification.
>>
>>318318272

Ever play Missing Information? Or even the original leaked WC mappack? HL2 has maybe half the content of the originally planned game. MI in particular is more fun to play, and the handful of broken maps there are far more immersive than anything actually in HL2.

Especially the City 17 levels, all of them are far more fleshed out than the maps in the retail game.
>>
Nothing went wrong, the community just never moved on from the Q3 multiplayer and didn't want a return to Q2 story shenanigans.
>>
>>318319112
this is bait
>>
>>318315085
You know, I really, really, really like this game and I really hate the fact that you're impliyng something went wrong.
>>
What went wrong? It's a good game. Still got my box an' errythang. Fun shit.
>>
>>318319728
It is one of the few videogame purchases I regret. Huge letdown in a lot of ways.
>>
>>318319636
Nah, I'm serious.
Quake 1 - never liked it, felt like a step down in every direction but graphics (and arguably map design) after godlike Doom1/2.
Quake 2 - liked it, but it's objectively a pretty shitty game. Too easy, enemies are slow and dumb. Ground Zero is fun though.
Quake 3 - muh esport MP-only shit with plastic weapons.
Quake 4 - still has flaws, but overall the best.

Objectively though, Q1 is probably the best one.
>>
File: 1421493545057.jpg (127 KB, 700x720) Image search: [Google]
1421493545057.jpg
127 KB, 700x720
I don't really know how much of a blunder Q4 was but playing it now is obviously a more enjoyable experience than anything new on the market.

Compared to shit like Battlefront or Destiny, Q4 is a shining jewel. The stroggification sequence is more interesting than 90 hours of both those games, plus in Q4 you can actually die on the higher difficulty level.
>>
>>318319539
Alright, they cut a shipload of stuff, but what they ended up with was still great. How the hell can you possibly say that it lacks atmosphere? When was the first time you played it, two years ago?
>>
>>318316145
>HL2's plot would be laughed at if it was made in 2015
nah, we had much worse plot in fps games since hl2.
hl2 is straightforward but the visual designs, atmosphere, environmental storytelling, mysteries... more than make up for it.
Havent found any games that did aliens as aliens and creepy yet familiar as hl2.
>>
>>318319332
Thats what you get for buying shit from steam, and not buying physical copies.
>>
the Quake 4 campaign false dawn is also very good.
>>
>>318316250
>COD clone
>Came out before COD4
>Completely different to how COD 2 and the precursors played

How old are you kid?
>>
>>318315085
NO BOTS
at release
>>
>>318317871
Bethesda disowned it and yet TNO confirmed it was canon. Wrap your head around that one.

I know Bethesda didn't make TNO and only published it but come on
>>
If you take away multiplayer and historical importance Q4 is the best game by far actually.
>>
>>318320036
COD4 plays pretty much exactly the same as the previous games the only change is the setting and maybe some minor updates.
>>
File: 1438568084637.gif (2 MB, 250x187) Image search: [Google]
1438568084637.gif
2 MB, 250x187
>>318320121
>we live in a world where Bethesda dictates Wolfenstein canon
>>
>>318320036
It was pretty clearly shorthand for 'generic corridor shooter where skill doesn't really matter.'
>>
>>318320297
Evidently not, since TNO flat out states Wolf09 happened.
>>
>>318318636
Man, Quake wars was fucking awesome. Why did it bomb so hard? The console version was terrible right?
>>
>>318320447
>Quake wars was fucking awesome

Because Enemy Territory was better.
>>
>>318320121
That's just them pussying out and hand waving away any inconsistencies with the excuse of "But we said it wasn't canon!" while conveniently making it so they don't have to explain anything or set any back story up. How did it take us this long to realize Bethesda is shit?
>>
>>318320121
Bethesda has shown time and time again that they dont give a shit about lore in any of their games.
>>
>>318319912

I never said it was a bad game. The actual gameplay is great. But the immersion is seriously lacking.

>>318319930

>mysteries

Like what? All we got is Aperture Science's boat stuck up in the arctic and Dr. Mossman disappearing. The two loose ends left for Ep3 that we'll never get an answer to.
>>
File: thesoundofhotlead.gif (4 MB, 636x196) Image search: [Google]
thesoundofhotlead.gif
4 MB, 636x196
>yfw Quake 2 was the best
>dat atmosphere, dat gore
>those enemies
>the depleted uranium slug
>TRESS-PASSA!
>>
>>318320447
Came out at the same time as TF2
>>
>>318320528
That doesn't automatically mean that Quake Wars was bad because the original enemy territory was stellar and probably the best FPS at the time.
>>
>>318319539
how can i play missing information now? the comments say its broken now
>>
File: Stroggification1.webm (2 MB, 1280x1024) Image search: [Google]
Stroggification1.webm
2 MB, 1280x1024
Best part of the game honestly
>>
>>318320447

came out the same time as TF2 meanwhile ET was free

also Arma came out that year I think
>>
>>318316250
>from a gameplay perspective it was just a cod clone
No regen HP, lots non-hitscan weapons for you and your enemies, can carry all the weapons, varied enemies that don't die in 1-3 shots from any gun, huge bosses, no accuracy loss for running and jumping... but the maps are linear and you have allies sometimes so it's totally a cod clone!!!
>>
File: 1442803780451.png (1 MB, 1015x764) Image search: [Google]
1442803780451.png
1 MB, 1015x764
>steam version of Quake 2 has no music
>>
>>318320697
>enemy territory was stellar and probably the best FPS at the time

You know what's stellar? This opinion of yours, my nigga.

it's dead and it will never ever come back
>>
File: 208067-quake-4.png (1 MB, 1024x768) Image search: [Google]
208067-quake-4.png
1 MB, 1024x768
>>318315085
The strogg shit spooked me at first
Enemy territory was ok.
>>
File: Stroggification2.webm (3 MB, 1280x1024) Image search: [Google]
Stroggification2.webm
3 MB, 1280x1024
>>318320827
>>
>>318320827
>>318320950

Fuck that shit.
>>
File: Stroggification3.webm (3 MB, 800x500) Image search: [Google]
Stroggification3.webm
3 MB, 800x500
>>318320950
>>
>>318320614
>not even mentioning the music

https://www.youtube.com/watch?v=hDftonDspqQ
https://www.youtube.com/watch?v=IpndTkxFkVY
https://www.youtube.com/watch?v=XfUzGy1KWSo
>>
>>318320758

I got no answers for you sadly other than validating local files. Gabe keeps breaking the SDK. But MI is apparently on Greenlight now.

https://steamcommunity.com/sharedfiles/filedetails/?id=520179169
>>
>>318320827
>>318320950
>>318321064

The fact that you could see what was coming by what was happening to the guy in front made it all the more terrifying. Pretty clever design really.
>>
>>318320604
Have you actually read my post? I think I clearly called you out on your claim that the immersion and atmosphere of the game are lacking. Of course they are if you play it now, but I remember playing it the first time in like 2006 and I was blown away by it, I don't think I'll ever forget HL2 as long as I live.
It's a great game that rode mostly on its novelty, which is almost completely lost nowadays.
>>
>>318321392

I had played the WC mappack first so I wasn't really amazed by HL2's plot. The graphics blew me away though
>>
File: lol wut.jpg (40 KB, 637x358) Image search: [Google]
lol wut.jpg
40 KB, 637x358
>>318321192
Overwatchs are cute!CUTE!
>>
>>318321392
I remember playing HL2 around the same time and I was pretty underwhelmed overall. I liked it more when I replayed it, though.

I dunno, I had certain expectations after Far Cry, like big, open maps, AI that actively hunts you down and works in groups. Instead I got HL1 with less weapons and enemies and better graphics.
>>
>>318320604
not plot mysteries per se but the overall presentation of the situation that make you wonder what the hell happened and what the hell is happening.
only dark souls came close. but ds is so devoid of life the impact isnt nearly as great.
>>
>>318322049

You figure out what's happening by the time you meet vance, ayyliens invaded and dr. breen gets to be president now. It's actually very reminiscent of old 40s/50s sci-fi films. Regardless, 10 minutes in you're given a crowbar and a gun and have to shoot everyone between yourself and the end of the hallway.
>>
>>318319028
>the weird forced tank section was awful

Agreed, that part was boring as hell. There was barely any sound during that part besides the humming from the tank and maybe gunshots.
>>
>>318321893
HL1 was a better FPS, but I think HL2 was a better game overall.
>>
>>318320828

There was also CoD4, and Battlefield 2/2142 were still popular during that time.
>>
>>318323147
Are you one of those people who say that HL2 is not an FPS but an action-adventure because sometimes you don't shoot things but listen to people talking about things?

Or do you just mean art design/music/setting/etc. as opposed to pure gameplay comparison?
>>
>>318323307
Look at this faggot who doesn't comprehend the idea of judging things compared to when they were released and not comparing them to games of today.
>>
>>318323836
If you were capable of reading you'd see I played HL2 around release and compared it to HL1, the game released way before it.
>>
File: pffffft.jpg (201 KB, 567x443) Image search: [Google]
pffffft.jpg
201 KB, 567x443
>>318323307
>an action-adventure
Oh geeze, almost as bad as those who praise it for the "story".
I mean art design, music, setting, atmosphere, the way it was presented in general. Maybe I don't see Half-Life that way because I played it much later, but I feel like the series has always been a lot more about being cinematic than shooting things with all those huge scripted sequences, and I think HL2 (especially ep2) did it much better.
(I still think HL and Opposing Force are the better fps.)
>>
>>318324118
>Oh geeze, almost as bad as those who praise it for the "story".
I know, right?

Anyway, I prefer these aspects in 1 too. Except for art design, I guess, HL2 was really good in this regard. But I much preferred the setting of 1 - endless laboratories, industrial areas, warehouses, that feeling of Black Mesa being absolutely enormous and mysterious.

Episode 2 was really good gameplay-wise though. Almost as good as original.
>>
>>318316145
How the fuck was it gore for the sake of gore??

It not only had major story implications, it was quite sudden and confronting by showing such brutality in first person like no other game really had.

It was a very good scene and I believe it did exactly what it was designed to.
>>
>>318324324
The first time I played Half-Life is still very vivid in my mind because I got stuck somewhere and it took me so damn long just to get on the surface and see the goddamn sun, so yeah, Black Mesa was really memorable.
I think I enjoyed HL2's changes of scenery more though, I've always liked movies where tons of stuff happens all at once (kind of like Interstellar) so I might be biased towards that. Black Mesa was huge but felt oppressive (rightly so) and a bit less varied.
>>
It was a sequel to Quake 2, the worst Quake.

Where's my Quake sequel?
>>
File: 1342135624789.jpg (993 KB, 3072x2304) Image search: [Google]
1342135624789.jpg
993 KB, 3072x2304
>>318315085
>Quake 4 was 10 years ago
>>
>>318315085
Nothing. The Black Hole gun is love.
>>
>>318316581
Best part of wolf09 were the Nazi secret weapons. Ion cannon and leichtenfaust were so fucking good.
>>
>>318315307
How did Raven fail?

They made godly games?

Heretic
Hexen
Soldier of Fortune
Elite Force
Star Wars Jedi Knight II: Jedi Outcast
Soldier of Fortune II: Double Helix
Star Wars Jedi Knight: Jedi Academy
>>
File: 1346711928885.gif (1010 KB, 233x226) Image search: [Google]
1346711928885.gif
1010 KB, 233x226
>>318326526
>Look out! He's got a Particle Cann-
>SKREEEEEE
>>
>>318326667
You haven't killed Nazis until you've melted them into skeletons.
>>
>>318326908
Singularity had a similar power. It got old quickly unfortunately.
>>
>>318318830
>the only real "immersion" you get of the world is about 50 feet worth of hallways/streets from the train to dr. kleiner's lab.
What the fuck is this? Are you saying immersion can only come from parts of the game where you aren't in combat, or "non-standard" gameplay segments, like there are defined "immersion" and "non-immersion" segments of the game?
>>
>>318315085
Nothing. Quake 4 singleplayer was awesome.
>>
>>318315085
quake 2
>>
>>318326635
>Hexen

I really wish someone would make another fantasy FPS like Hexen, only without the stupid puzzles. In the same vein, I wish there were more action games where the PC is a spellcaster. It seems like you only get modern-era games with PCs who shoot stuff or fantasy games with PCs who use a sword.
>>
>>318330082
Clive Barker's Undying had lots of magic, it was really cool. In Wheel of time you also play as a spellcaster who only relies on magic, I haven't played that one yet though.
>>
>>318330082
But the Metroid style level progression was the best part of Hexen.
>>
>>318330082
so what you want is basically another fps like heretic?
>>
>>318330642
This. If you want another Heretic, that's fine, but Hexen is its own thing and I don't want that changed.
>>
>>318330642
Pretty much, yeah. Replace guns with magic and fight demons and other fantasy monsters.
>>
>>318330642
Heretic was amazing.
>>
>>318331285
The big problem with Heretic is that most of the weapons were literally just reskins of Doom weapons that acted exactly the same. Hopefully a hypothetical new Heretic would be more creative.
>>
>>318331675
>Heretic with the Hexen style weapons
unf
>>
>>318330279

The Wheel of Time FPS was pretty damn good, had some neat defense sections where you had to place tier'angreal (however it's spelled) around an area to stop monsters from advancing, and it was more fun than I thought a book-to-vidya adaption would have been.
Thread replies: 122
Thread images: 16

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.