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Super Mario maker weekend, post codes, help out others, and talk shit
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Super Mario maker weekend, post codes, help out others, and talk shit
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I posted this level yesterday, it's not mine but it's pretty good, this girl creates awesome levels, they feel like good ol Nintendo levels, be sure to check her profile and play her levels.
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Here's a series I'm making called Super Mario Madness. I have three levels so far and I hope some people play and give criticisms.
The Grassland Garden 1-1
(8C99-0000-0100-206A)
Yoshi Only Lives Once 1-2
(39E1-0000-0100-7665)
AirShip Attack 1-3
(379D-0000-0101-6607)
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Deus Ex Magikoopa: Check & Point
4E69-0000-00D8-78B4

This course has four pseudo-checkpoint doors in the first half and two real checkpoints in the second half. It's a long journey, but there are no cheap deaths and plenty of item generators. It plays more like a Metroid game than Mario.

As always, anyone who beats this course will get all of their stuff played.

I'm in the final phase of bug testing on the sequel. It should be ready to go this weekend.
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>>318170585
It was ok, didn't stand out very much for me.
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A212 -0000-00FC-946A
heres my level im about to publish another after i can test it
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Posting a free roam level with branching paths.

>The Bomb Master's Domain
5D69-0000-00D7-B631

It's not a maze though, you won't get lost or not know what to do or where to go.
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>Great Bars of Fire! (SMW)
5EC2-0000-0064-56DB

A cave where the main gimmick is firebars. Also a very short flying section around the halfway point.

>Spinjump Shenanigans (SMW)
84A0-0000-005D-DC63

Fairly tough castle where the main gimmick is spinjumps. Keep your balance.

>Bob-omb Blasters (SMW)
90F7-0000-008C-135E

Puzzle level where the main gimmick is Bob-ombs in Bullet Bill blasters.
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>>318172140
That was pretty good. Short and simple. The start was a little bit annoying though.

Posting something also short and simple:
Mega Man's Simple Castle
7B8C-0000-00D7-CC45
>>
>Play the newest event stage
>It gives the frog suit as a reward
WHY THE FUCK IS THIS NOT AVAILABLE IN THE SMB3 PALLETE ?!
IT MAKES WATER LEVELS BEARABLE!!! FUUUCKK!!!!!
>>
bump, also
>talk shit
Never seen this done in these threads
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Ship Robbery 3407-0000-00D6-E3E6
Short autoscroll level.
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>>318170389
Will you guys still be playing when I, inevitably, get this for christmas?
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>>318175758
I think the core of good designers and regular players will stick with it for quite a while.
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>>318175758
I found a really neat mechanic recently. If you place a winged podoboo in a ? block, it will either veer to the left or right depending on rather mario hit it on its left or right side
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>>318175758
>>318176223
Didn't mean to reply, but I'll still be playing for sure. It's a pretty niche community here, but for the most part I really like the levels people post so that's why I keep coming back
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>>318175758
>>318176412
This. Not many people involved in /v/, but I have noticed a steady growth since the post launch drop in posts.
Levels posted here are much better than the average 100 mario challenge trash and have made the game worthwhile; not to mention how much I enjoy making levels.
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My first level
BB3D-0000-00E3-A7FC
Not hard, unless you go for the 100 coins hidden in the level

My most popular level
75D4-0000-00E5-F2F8
556 people have played it only 3 have past

2 levels no one has beaten yet
43C5-0000-00EE-7C1D
D87F-0000-00FF-CCA0

And lastly a rebuilt (to the best of my ability) of Touch Fuzzy, Get Dizzy
9B84-0000-00FF-9117
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>>318170702
Ok, I'll review your levels while posting my own.
>The Grassland Garden 1-1
>(8C99-0000-0100-206A)
It was ok, pretty simple like a real Mario level, but was a bit lacking visually. Maybe I just dislike NSMBU.


Infernal Dimensions
ID E9A9-0000-00D7-C126
Explore hell in an either frozen or burning environment. Both dimensions reveal each other's secrets so it's a good idea to travel between them.
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>>318170702
>Yoshi Only Lives Once 1-2
>(39E1-0000-0100-7665)
Also short and simple, I liked this one better. A bit lacking in challenge, but I think that's what you were going for in the second level of a series.

Spooky ghost house with a lot of branching paths.
NOT A MAZE.
Forgotten Chateau
ID 0B47-0000-00D7-C974
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>>318170702
>AirShip Attack 1-3
>(379D-0000-0101-6607)
Your levels kept getting better! This one was my favorite. Had a steady level of challenge and was quick to the point. Props for keeping it restrained, I know that's hard to do sometimes.

This is a story level based on my favorite pokemon since I was 9. Mewtwo's being trained/tested by a bunch of Goomba hating moles.
Will you follow instructions, or break them?
Mewtwo And The Scientist's Lab
ID BAF3-0000-00F7-41BE
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>>318172851
>>Great Bars of Fire! (SMW)
>5EC2-0000-0064-56DB
The last section with the bombs was the best.
Not sure if it was your intention or not, but you can skip the first part easily by riding one of those donut platforms to the bottom and jumping before you hit the saws. I think you should add a pipe with feathers spawning because once I lost my first cape, and accidentally entered the door after spawning the second one from the ? block, I was stuck. Getting hit twice will get you stuck in this section.

This level is about stowing away in a military ship, stealing some powerups and escaping into the jungle.
Thief's Escape to the Jungle
ID 969E-0000-00D7-B956
>>
Bampu
I'll post my levels and play some as soon as I get out of work
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First Level I Uploaded.

Give me some critiques.

>Cavernous Mushrooms

EA23-0000-0101-AFCA
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>>318175909
>>318176223
>>318176412
>>318176640
Sounds good, guys.
Hope I can make something at least decent.
I'm not supposed to know I got it, but I'm pretty sure my gf got it for me and splatoon
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>>318170731
I don't have the patience to clear! Sorry :(

>>318172928
complete! it was okay.

Here are a few of mine:

It's only water.
700F-000-092-B5B4
First level I ever made. It seems impossible, but its kind of easy!
Medium-Hard tier

It's only fire.
7F46-000-0095-447A
Second level I ever made. I don't know what I was thinking, but I was laughing hysterically the whole time.
Challenging-hard tier

Tanoshii super fun time:
AA20-0000-00AD-0B93
I wanted to capture some old nostalgic parts of Super Mario 3 with this stage.
Easy-fun tier.

Rumble! P-Switch Battle?
C564-0000-0101-B825
I went into this intending to capture some more SM3 nostalgia, came out with something kind of silly and fun.
Medium-fun tier.

Kick-Spin Caverns
40F2-0000-00B1-47BC
I had a blast making this stage. Pure platforming throughout.
Challenging-hard tier (for some)

Obstacle course 1-1
B3B8-0000-00F7-C9C8
Mixup of challenging enemy placement, and platforming.
Challenging-hard tier
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>>318175723
Nice boat! I never thought about putting wings on the moles for some reason. Caught me off guard! Cleared.

>>318181938
Course not found?
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>>318182728
Shit.

EA2E-0000-0101-AFCA

Fixed.
>>
Just got done with this level.

>Super Cave Carver!
317A-0000-0101-D092

It's a remake of this level, which I mostly just made to experiment with:

>Cave Carver
4C09-0000-0095-18D5

Let me know what you think.
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>>318182307
>It's only water.
Too much enemy spam. Got to the pole but couldnt touch it because of that last enemy spam.
>It's only fire.
Got immediately turned off from this level from the very beginning. Jump precision demanding levels aren't my thing.
>Tanoshii super fun time:
It was ok, just a bit bland. Too easy to skip things by just running past them
>Rumble! P-Switch Battle?
The P-Switch fight with Jr was fun, but I then realized it would have been better to just skip it. Didn't feel rewarded for exploring that part of the level.
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