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>kill 14 opponents, get splatted twice >teammate kills
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>kill 14 opponents, get splatted twice
>teammate kills 0 opponents, gets splatted 7 times

>both lose 10 points

Name a game with a worse ranking system than Splatoon
>Protip: you can't
>>
It's not call of duty kiddo, pvp should not be your m.o.
>>
>playing a kids game
>>
getting kills isnt your primary objective in Splatoon you tard
>>
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again

>be me
>playing ranked
>my team: B+ A- A- B+
>enemy team: A A A- B+
>one of my teammates goes fucking afk and somehow isn't autokicked
>the three of us manage to hold off the match until one minute remaining
>lose the match, predictably
>LOSE THIRTEEN POINTS
>against a team with higher rankings
>with a member of our own team AFK

Splatoon consistently matches me up with higher ranked opponents- and it quite clearly manages matchmaking based upon skill- when I'm playing poorly, I get matched with lower ranked people, but when carrying a team I get matched up with higher ranked people.

>why does Splatoon show a ranking system and then simultaneously ignore this system for a second, more accurate, hidden one
>why not just make the first system more detailed
>>
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As of September 2015, 2.42 million copies
>Reminder that this is all on /v/
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>>318029938
No, but if you think that literally wiping out the enemy team four times over with only 2 deaths doesn't help accomplish the objective, you're literally braindead. The score system should reflect this fact.
>>
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>playing ranked
>get to S+
>quit and squad only
>squad ends
>play by myself for a while
>mfw losing all those points for a loss and barely getting any for a win
>>
>>318030227
This precisely.

I've lost against higher ranked opponents and lost the full 10 points. Win against higher ranked opponents?
>lol enjoy your 7 points
>>
>playing splatoon for the kills
ayyyy
>>
>>318030227
it's nearly like the top rank is meant for exceptional people with exceptional results or something...
>>
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>>318030346
>carrying the entire team
>implying kills don't help the objective
>implying everybody should be docked the full amount of points regardless of skill/participation/afk status
>implying implications
>>
Dota 2
>>
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>>318029716

Rocket League.

Oh you have 300 hours logged and you want to play 2v2 ranked? Let me pair you up with a rookie that barely understand how to play.
>>
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>>318030409
it's nearly like this is weak ass bait or something...
>>
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>>318030443

Ranking is fine in Dota, it's the game and community that's the problem.

>solo queue a random draft game
>team build is terrible
>team plays terribly
>get steamrolled in 25 mins
>rinse, repeat
>"game is hard"
>>
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>>318029716

>three months after the August Update
>still being sub S-Rank
>>
>>318030426
nope, sorry kid, you are carried and always will.
>>
>>318030614
>b.b.but halo tells me I'm elite rank!
>>
>>318030227
>>318030409
>>318030614
>>318031123
It basically just means you need to have a winrate that's higher than 70%.
>>
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>>318030972
>three months after the August Update
>being so autismal as to have played enough to be S+ already
pic related, you'll notice it's from real life- unlike you and your squid girl fetish
>>
>>318029716
>Name a game with a worse ranking system than Splatoon
League of Legends
>>
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>>318031440
>a winrate higher than 70%
>50% chance of getting shuffled into an autistic team
>bare minimum you'll need to successfully carry the team once every five games
>>
You shouldnt be rewarded if your team lost. Sure this might mean that you derank be ause of someone else's incompitance, but that's how team work functions.

One guy working by himself but being the best player in the game by far shouldnt beat a coordinated effort by the other team.
>>
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>>318031641
Right. I agree.
But you shouldn't be penalised **to the same extent** as the deadweights who force you to lose. Give the best player only 3/4s of the penalty, for example.

There are better ways to run things than to tar everyone with the same brush.
>>
>>318030409
le save scum face
>>
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>play splatoon
>still no canadian squirt gun

You had 1 job nintendo.
>>
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>>318031493
It's been 3 months. Sounds like you're just bad at video games.
>>
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>>318033852
>canadian squirt gun

this being?
>>
>>318030152
Nope, you're braindead for playing an objective base shooter like it's CoD. Stop being some faggot and play the game.
>>
>>318031737
They said it themselves that "there are many ways to contribute in a team" and changed the way player ranking after a match works to reflect that. Maybe a player that killed no one provided enough cover shooting and disruptor grenades to keep the enemies from vital areas or such. Is it fair to give this guy a smaller reward because he didn't go in a killing spree?
The same goes for when your team loses. I know it's frustrating, but it's the way that respect the most playstyles.
>>
>>318030152

Respawns are pretty fast and while killing them does leave a bit of an ink splat where they die, just killing them is nowhere near as much help as actually inking the fucking territory.
It's not call of duty, it's not designed so simply killing the other team can be considered enough to avance the objective. YOu actually have to contribute to that objective directly yourself and if you can't get that throuigh your thick skull and adapt your playstyle to math then you're a fucking lost cause.
>>
>>318030426

Killing doesn't help that much in Splatoon because it's about the objective, mainly area control. If you're killing the other team that's a minor setback but if you're failing to contribute to increasing area control then you're not helping nearly as much as you might think.
>>
>>318036650
>there are many ways to contribute in a team
and yet the most obvious and universally applicable measure of contribution to the battle is ignored. I'm not saying give less reward to someone who hasn't scored kills, I'm saying factor in the kill count to the points scored- at least when your team loses and you've got a 4-1 KD. Implying that that isn't useful to a win is just idiotic.

10/10 game design
>>
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>>318036923
>>318036848
>>318036650
ITT: people assuming that gaining kills and progressing the objective are somehow mutually exclusive

take a guess where you'll find most of the enemy players, kiddies.
>>
>>318029716
>ranked
shit man i just get wasted as fuck and go casual mode till i pass out.
>>
>>318036931

Because in splaton's case it isn't the best contribution you can give. The mechanics of the ink mean that killing an enemy isn't going to hold them back for very long unless you break their ink line to the area you're fighting over and force them to re-paint it, hence why inking over the opposing team's colour nets more points than inking blank territory.
If you fail to contribut to that then you aren't contributing as significantly as you think.
>>
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>>318036931
>I'm not saying reward them less, I'm saying reward me more!!
>>
In wins I usually sit around 1300 in turf wars with around 10 kills and 4 deaths.
>>
>>318037012

Get it through your retarded cawadoody mindset that dying in splatoon is not nearly as much of a setback as you think it might be. They can either teleport to a nearby teammate or just swin super fast through the ink back to combat. If you don't ink over their territory to cut off their route back to an objective then you haven't caused that much of a setback. PLus, if they are still able to win despite how many kills you're getting then you aren't fucking covering the objective well enough.

Instead of adapting to mechanics that aren't centred around killing each other as the primary objective you instead cry "waa, why is this game about painting the ground not rewarding me more for killing rather than painting the ground".

You are the one failing to adapt to a mechanic and losing as a result.
>>
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>>318037129
>poster specifically mentions that they should be **punished less** than non-contributors
>HURR YOU WANT MORE POINTS THAN THEM

Pic related, it's for you, anon
>>
I hate how defensively people play in rainmaker (i would say japs, but I mean I guess it goes without saying) you HAVE to just take it and suicide run a lot of the time. I have won my team so many games from limping alone to the other team's side, (all they have to do after that is just ward them off if they aren't shit). Feels good getting 1 more inch then the enemy for the lead when they are clearly doing better as a team. It's just a stupid distance game, if you can barely dodge them you can get so far
>>
>>318037391
It's not about getting more points, ya dingus. When you get less punished, you got a greater reward. It's just semantics, come on.
>>
>>318037391

>a bloo bloo I get punished for my team losing in a team game even though I think I was carrying the team even though my carrying didn't actually win us the match

He needs to git gud. Splatoon isn't about killing and it's a team game so it incentivises making your team win over caring for your individual performance.
>>
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>>318037363
>>318036923
>>318036848
>>318036650
>>318035919
>>318037115
>people STILL making the idiotic assumption that getting high kills somehow makes you magically incapable of covering the objective or inking turf
>somehow think that carrying a team in every firefight is a bad thing
>somehow think that dying in a combat shooter is irrelevant
>somehow think that a player who is good at firefights is therefore automatically bad at objectives

fuckin /v/, man
>>
>>318037653
>whine about being bad
>get called out

You got wrecked son, give it up. Objective of the game is to cover turf, not get kills. All your time wasted camping cost your team.
>>
>>318037653

If your team is still losing then your team is still losing.
It's not necessarily a bad thing to ensure your team is winning every firefight.
Splatoon isn't a combat shooter, it's a "paint the map" shooter, and with the mechanics in place dying is a much more minor setback.

If you're supposedly winning all the firefights, carrying your team AND covering the objectives properly as well then why are you still losing matches?

You're chatting a massive amount of shit m8.
>>
I really wanna get to level 50 and at some point buy the amiibo 3 pack. This game is really good and did extremely well (especially for the wii u). Considering the fact japan likes it, this IP is now a big nintendo franchise and will probably be around for a long time. It feels like getting in on the ground floor of metroid or something (probably not a good conparison, not as big, but bigger than starfox so think of a nintendo game between the 2)
>>
>>318037812

The miracle of actually marketing the game properly. I was a bit worried when the "YOUR A KID NOW" ad come out but it still got a decent amount of coverage and hype.
>>
>>318037653

They're not mutually exclusive, but OP is trying to say that getting kills alone should put him above other players.
Which it shouldn't. At least not in Splatoon. The game was designed around covering territory and that can be done more efficiently even if you don't get top kills.
>>
>>318029849
>>318029938
There is only 4 opponents if he kills 14 in a 3 minute game plus respawn time he is doing a lot of work. People who don't kill or can't kill in ranked modes is the cancer killing splatoon.

Especially in splatzones. But I don't get too angry because there is no scoreboard so you can't see if there is a savage on your team or they can see you are fucking shit up so they can focus on the objectives.
>>
ITT: shitters being shit and trying to justify their shittery
>>
>>318037363
>Get it through your retarded cawadoody mindset that dying in splatoon is not nearly as much of a setback as you think it might be.

Dying is the worst thing that can happen in splatoon unless you have a blaster/roller type weapon.

>get sent back to spawn
>splatting leaves my ink everywhere
>8.5 second respawn time (no perks)
>that time I can cover more area
>kill more of your the enemy team 8 seconds of 4v3
>splatted opponent starts at spawn
>my team pushed up

The only thing you can do to alleviate this is have a teammate or beacon active in a safe spot to jump to but fighting in a ink deficit is worse. Thats when the snowballing happens and the team pushes up further.

2 bad players can ruin a game so fast.


>If you fail to contribut to that then you aren't contributing as significantly as you think.

Even if you don't ink which everyone does. Killing lots of players spreads lots of ink. Ink enemies have to shoot instead of you.
>>
>>318030152

If you didn't win the game obviously you didn't accomplish the objective.

The enemy team got less splats and still won, didn't they?
>>
>>318040495
>If you didn't win the game obviously you didn't accomplish the objective.

His TEAM did not complete the objective. This game is designed for the objectives to be done with around 3-4 players. If at least 2 is dicking around against a team that is less skilled but all working together then the team thats working together will ALWAYS win.

Splatting is important but teamwork is even more so. But to win everyone has to be able to splat somewhat decently.
>>
>>318037115
>turf war
kek
>>
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>singlehandedly keeping the game together
>get splatted ONCE
>proceed to lose our advantage for the rest of the match
>>
Any moba
>instead of playing a 5v5 you're always going to have the potential to be playing a 9v1 match
>>
>>318040979
Oh god. I hate that.
The problem with it I find is that as soon as the other team realises you're the best splatter in the match they all start to gang up on you and stop you specifically from getting a foothold.
>>
>>318040931
I think this is where the misinterpretation comes from. The ones who are arguing kills don't mean anything are playing turfwar.

>>318040979
I hate this so much.

>RM hieghts
>S50
>Decided to fuck around with the bamboozler
>first 2 minutes
>Nobody moves the RM
>decide fuck it ill move it
>run near the RM and shoot off the buildings to get some ink trails
>grab it and swim on them
>immediately get splatted after jumping off
>still get like down to like 60 something points
>throw ink walls and keeping people off the RM
>roller ambushed me and splatted me
>enemy got the RM
>see on my splat cam as the the enemy team goes from 100-0 in one fell swoop
>respawn as the woomy dunks
>>
>>318037115
Turf war is unranked and thus completely inapplicable to what you're talking about.
>>
Museum fucking sucks
>>
>>318040742
>But to win everyone has to be able to splat somewhat decently.
you ever read ender's game?
the objective is what matters, always. completing the objective means you win, not completing the objective means you lose, and trying to ask for welfare points because you scored a bunch of headshots is whiny baby mode.
>>
>>318030152
You're not an asset to your team just by killing the opponents, though. You have to kill them strategically to help yourself and team members out with grabbing floor space.

If your team loses in that regard you both lose equally hard.
>>
>>318030068
welcome to team matchmaking with an Elo system. It truly is the best way to find your real skill. If you win more often you will climb and everything else being equal your enemies are just as likely to be matched with an afk as you. One match just doesn't matter all that much in the scheme of things and I'm sure your happy when you gain 10 points from a free win and don't complain about that shit.
>>
>>318042781
>you ever read ender's game?

This is splatoon.

I already explained why being able to splat is important and why not splatting is detrimental. Objectives are key but splatting is a HUGE point of this game.

Those who hold back the team by not doing their part hurts the team. Also you cannot complete the objective while dead. You have more of a chance if your team is competent and some objectives leave you defenseless and that means you need other players in your team to shoot well to win.

>>318042961
I agree but if you are killing 14 players your team is not doing anything but dying. It takes a decent amount of work to get 14 kills and you shouldn't get more than 10 with a good team rule of thumb.

"Strategic" killing is killing enemies that can kill you. If you chase bad players you can easily get 20 kills. Anyway you want to look at it if one teammate is killing a lot it will ALWAYS be a benefit never a detriment.
>>
>>318043170

You're placing way too much importance on killing the other team, and you've completely glossed over the point when this guy brought up Ender's Game. It's you either win, or don't win; nothing else matters. It doesn't matter if you completely wipe the other team repeatedly, if you lose the match then you lose. Period.
>>
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>>318029716
>Name a game with a worse ranking system than Splatoon

Dota 2
>>
>>318043170
>Anyway you want to look at it if one teammate is killing a lot it will ALWAYS be a benefit never a detriment.

Likewise, the others on the team that are busy painting the floor are not a detriment, even if they get shot a bit more often.

Do they have more downtime? Maybe. Are they less skilled at the game overall, and maybe not even good at painting? Maybe.

Pulling a team up feels good though, much more so than being pulled down by your team feels bad, I'd say.

It's a game for everyone afterall.
>>
>>318043398
>trenchfag detected
>>
>>318041776

No, I'm talking about the movement mechanics here, and that that there's a reason you get more points for disrupting the other teams territory rather than just paiting blank territory. This applies to splat zones and tower rush as well.

More ground your colour=>Your team has better mobility=>youe tearm can hold the objective better.

In fact, under the current splat zones if, as OP is claiming, he really is destroying the other team and killing the all repeatedly but still losing then he's definitely fucking up by not looking after the objective.
>>
>>318035759
just got outed as a newfag
>>
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>>318043449
>a game designed around teamwork but team doesn't want to communicate or work as a team
>one player can only do so much and many matches are simply out of your hands
>regardless of performance you will always gain and lose the same amount until you reach very high mmr where the gain will only be +5mmr
>meanwhile the way the game matches players is not even balanced and has been proven repeatedly, there have even been matches where the minimum mmr difference between teams is 400 while the average is 600 and one player is 1000mmr over the other at the 4k-5.5k range

But nah I forgot, both Dota 2 and Valve are perfect. You're right Valve fanboy.
>>
>>318031493
>come to a video game message board
>"lol you play video games fukken nerd go kiss girls"
>thinks this is appropriate behavior

I bet you work out too you fucking casual
>>
>>318043340
>It's you either win, or don't win; nothing else matters. It doesn't matter if you completely wipe the other team repeatedly, if you lose the match then you lose. Period.

While true I never argued that. I want to make the importance of splatting known that is the point I'm trying to make.

>>318043432
>Likewise, the others on the team that are busy painting the floor are not a detriment, even if they get shot a bit more often.

If you are inking and get killed you leave enemy ink. If you splat more than you die you are inking in addition to leaving huge blobs of ink on the opponents death.

Downtime is time away from the objective. Downtime is time spent getting back to the objective. Downtime is the opponents opportunity to lockdown key chokepoints and winning the game.

>Pulling a team up feels good though, much more so than being pulled down by your team feels bad, I'd say.

I agree but I like having a good team better. Nothing feels better than playing in a squad and knowing my ass is covered so we can do more ballsy but more effective strategies.
>>
>>318039768
He sure is doing a lot of work, a loto o stupid useless work. That's not the point, even if he does that really well, he's just wasting time and effort.
>>
>>318044056
While true if your team keeps dying he has no choice. In splatoon you get splatted FAST if you see an opponent you have 3 choices you can make you can

>decide he is a threat and splat him
>decide to not engage because it would not be advantageous or you have another teammate that is better suited to do so
>decide to run because he has a positional advantage

Position is like 60% of the gunfight in splatoon so if he was killing that much I wouldn't say it was useless. I would need to know the rank.

But with how fast one can maneuver through these maps and how fast you die killing a lot is just a result of being the only one capable of staying alive if I had to say.
>>
>>318043926

Except it's clearly not that important if you're able to rack up large splat numbers and still lose. The evidence is against you here.
>>
>>318043545
You literally do not get points for inking turf outside of turf war. There is no concept of individual points in any ranked match, which is part of the issue.
>>
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>>318035759
The best
>>
>>318044486
>Except it's clearly not that important

Its not as important as teamwork. But still very important.

4 average competent players will always win against 1 great player and 3 bad players. This is how the game was designed.

Its how people were arguing about the ranked system. One anon said earlier and I agree that a good player will win more than lose and will always rank up.

Why though?Its because the random team composition. The rank system is not as intricate as the MOBA games (grades vs individual points) so the matchmaking is much rougher in splatoon causing matchmaking that is not enjoyable.

But a good player like I said will lose some times if his team is shit. While if the other team is shit or not as good and his team is shit but him then he will win. Basically the odds are against you the worse the players on your team are and splatting is a big factor. The better the player the more he can do while at a team deficit. Some weapons help with that too. Like the roller weapons (can fight in ink deficit and cover objectives really well) or chargers (good aim can lockdown objectives making you a key target and making it easier for teammates to manuver). Shit a good eliter can even reduce the amount of firefights his team gets by his presence and laser alone.
>>
>>318044708
As a non-owner of Splatoon I would like to set forth the question of why anyone would play anything other than turfwar.

Is that not what the game was designed for?

Would you play Bomberman without the bombs?
>>
>>318043170
>I already explained why being able to splat is important and why not splatting is detrimental
then why did you lose?
>>
>>318045439
>As a non-owner of Splatoon I would like to set forth the question of why anyone would play anything other than turfwar.

The ranked modes are fun and super fast paced. You'd have to play it for yourself. Its really fun.

>>318045505
see >>318045196
>>
>>318045196
>The rank system is not as intricate as the MOBA games
every moba rank system works exactly like this
your team wins and loses points together
if you get on a shit team and you lose even if you played really well you still lose points
OP is crying about something that exists in every single team game with a ranked mode.
>>
>>318045439
Ranked modes are essentially king of the hill (inking changes ownership) tower control (you need to ink lanes up so that the guy on the tower moving forward doesn't die) and rainmaker (ctf where you should have your non-flagbearers make ink lanes because holding the flag slows you down and marks you even when swimming)

All have territory control elements, just not painting every little corner of the map.
>>
>>318029716
GIT GUD!
If you can't single-handedly carry your entire team on your back, you deserve to be stuck at B Rank.
Also
>Implying K:D ratio means anything in this game
>>
>>318045708
Alright then, so none of them are about splatting huge numbers of opponents either.
>>
>only one defending splat zones
and then I gave up ranked. I think I was C+ when I quit because I kept getting paired with retards.

Then I quit Splatoon altogether in May or so because I realized playing a child's game serious was dumb.
>>
>>318046092
Yeah and no. The value of a kill in splatoon is underrated as often as it is overrated.

In, say, rainmaker, if one or two of your teammates dies and you can't cover two paths to your base at once, then the flag is probably going to get really damn close to the cap and put you in a losing situation.

Similar for tower control, if some of their team dies and the rest of the team can lay pressure, the tower moves much more easily.
>>
>>318046174

>quit in may

>game came out on May 28

Alright.
>>
>>318045639
http://splatoonwiki.org/wiki/Rank

is nowhere as intricate

http://leagueoflegends.wikia.com/wiki/Elo_rating_system
http://dota2.gamepedia.com/Matchmaking_Rating


Especially in splatoon since you can fight or get paired with opponents a WHOLE grade rank lower or higher than you.

>>318046174
Splatzones is the best mode since if you can kill better you can carry. SZ i feel is the only mode that can be won with 2 v 4.

>and then I gave up ranked. I think I was C+ when I quit because I kept getting paired with retards.
>C+

I'm sorry but C+ is so easy that you can easily blow through it in a evening.
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>>318029716
>taking splatoon serious
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>>318046308
well, maybe it was June.

I was definitely done before the first Splatfest.

>>318046313
The problem was I ranked down from B+ to C+ that night because retards kept Bob Rossing the furthest corners of the map.

Because they're children.
Because that's the target demographic.

Are you children, /v-...wait of course you all are. Nevermind.
>>
>>318046489
>Are you children, /v-...wait of course you all are. Nevermind.

Hey no need to get your feelings hurt bro ranked is awful sometimes but its on you on how serious you want to take it. If you stopped you stopped no biggie.
>>
Too bad they ruined the game with that shitty map rotation bullshit.
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>>318046313
>http://leagueoflegends.wikia.com/wiki/Elo_rating_system
>http://dota2.gamepedia.com/Matchmaking_Rating
Did you even read those? Do you play either of those games in ranked?
Neither of those games gives score based on in-match performance. League definitely allows people to be matched with people from other divisions or even leagues all the time, which is the exact same shit you're complaining about.

They have the exact same problems because there is no way to evaluate in-game performance, the only thing League kindof tries to do is scale your match win/loss values to the estimated difficulty of the match based on any differences between your team's average and the other's. Getting 80 kills still doesn't make a shit's worth of difference if you lose (and actually implies that you would lose MORE elo because apparently the other team was garbage compared to you and you still lost)
>>
>>318046781
>Neither of those games gives score based on in-match performance. League definitely allows people to be matched with people from other divisions or even leagues all the time, which is the exact same shit you're complaining about.

I was never complaining about that. I was arguing about splatoon not being as intricate. I'm not even the same guy.
>>
I really don't understand why people seem to pretend like kills don't matter in Splatoon compared to other games. In general, the other team is going to be in your way of completing the objective. Clearing them out means you will take the take the tower/zone and move towards a win. Not killing them means at best no one will advance. Kills are still the most important part of the game because that is what allows you to complete the objectives. Even in turf wars you don't want to be randomly running around painting. You should get an advantage, take defensive positions, and hold the other team back. Even Judd agrees that is the best way to win turf war.
>>
>>318047175
And I can tell you that even though League has way more intricacy in its matchmaking, splatoon games still feel better matched simply by the nature of the game. league games still have huge blowouts from either side a lot of the time, those blowouts feel way worse for the losing player because you spend way bigger chunks of time KO'd and you're way less useful in even supporting the better players on your team due to gold and xp deficits, and dealing with your team mates is still fucking awful.
>>
>>318029716
>maybe I should buy a wii u since its almost finished and should be cheap
>wait on black friday deals
>same price as the ps4
what the actual fuck no wonder the shit is struggling to sell.
>>
>>318046620
That's what you choose to point out as "ruining" the game?
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>>318047836
I can't say I agree. But it is worse snowballing for like 20 minutes than a 30 second blowout RM match right after you get splatted.

Its so volatile and 3 of them tyeps of losses in a row fucks you up hard.
>>
post lewd squids
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>>318046174
I quit a month after because fucking japanese lagmancers kill you after dead
Did they ever fix this?
>>
>>318030152

You are stupid. If you killed 100 enemies but didn't fulfill the objective, you lost. Why should you receive extra points for effort?

Video related.

https://www.youtube.com/watch?v=ymPpIzaanhY
>>
>>318029881
>playing a squids game
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>>318029716
>OP is on my team getting tons of kills
>he charges into the enemy base
>enemy pushes the tower
>they all super jump over his head
>4 on 3 they push the tower into our base
>spam come on
>he finally realizes what is happening and comes back to the base just in time to see them win

Good game OP. Way to make us lose.
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>>318029716
This is why Splatoon changed the ranking after the games, stupid people thought that only kills matter.
I've had people with lots of kills on my team not ink the zone with the entire enemy team dead and others refuse to pick up the rainmaker. Once I died at the point where we technically tied the other team in rainmaker. My teammate picked it up and went backwards to not be splatted instead of winning with one step.
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>>318030152
If you were "Literally wiping out the enemy team", your team would have won regardless. Your story has so many contradictions, its almost like you've never even played Splatoon.
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good morning thread
>>
>get fucking stomped in a match
>"what the fuck happened?"
>scoreboard: Opts or 0/0

I'm getting real sick of DCs. It's pretty much an instant loss. Maybe if this was more than 4 on 4 it wouldn't be such a huge deal.
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