What does "good gameplay" mean to you, personally?
If I have fun playing the game.
>>316645615
what the fuck is that game in that webm i've been seeing webms of it for fucking years
>>316645615
>tfw you guys posted these webms so much in the last few years that nowadays even normies talk about F.E.A.R "DAE remember how FEAR was good?!"
Whether or not the game has good gamefeel
Responsive controls with no QTEs
>>316645818
Shit! Am I still allowed to like FEAR, /v/?
>>316645815
fear you negro
you should play it
>>316645818
>a good game doesn't deserve recognition or any praise at all from people who have never heard of it
ok
What difficulty should I play on? The hardest?
>>316645615
something that I wouldn't mind replaying
>>316645615
I just bought FEAR and was having so much fun i didnt even know what the story was. Can someone explain it? clones or something?
Tight and responsive controls
Challenge
Emergent gameplay that offers freedom for experimentation by the player
After learning the controls, they are intuitive
The game is responsive
The game rarely or never breaks or bugs out
The game brings something new to the genre, or improves upon the old system
>>316647737
Honestlyyou shouldn't in my opinionif you want to go supermans like in these webms
If you really want a challenge, play on the hardest difficulty without using cheese-flex
>>316647880
It was fettel controlling the clones through his mind or some shit like that and iirc. It's really forgettable honestly. Considering how the sequels turn out, it shouldn't even be paid any attention to at all.
If it challenging and if I actually have to put some thought in it.
If it is just "mindless" fun I find it to be utter garbage.
Really just that I havefunI know FC3 was a shitty game but I played it through multiple times because I had a lot of fun
>>316648150
>it shouldn't even be paid any attention to at all.
Maybe Its intentional XD
I thought fear was supposed to be a horror game
yet every webm ive seen is just shooting normal dudes in dimly lit office areas
>>316645615
Immersive, responsive, TECHNOLOGY, enjoyable, comfy and fun.
>>316648834
https://www.youtube.com/watch?v=Fo7HA7Y89XI
>>316648880
>E3_conference_buzzwords.txt
good gameplay is anything which is legitimately entertaining, and not pure bullshit neogaf hype meme
you fucking mentally retarded apes have to suck on filthy chinese dick to seriously be entertained by this floaty cheap mediocre bullshit and generic PS2 era gameplay
"muh weapons have perfect weight"
yeah? but where is the rest of the game you stupid fucking shit.
and what's with the shitty jap toon blood splashes
you are seriously fucking gay
> HE'S TOO FAST
HE'S TOO FAST
> HE'S TOO FAST
>>316648834
It's a really fun dumb shooter with a few jump scares here and there.Except for the part in the office with the ninja guys that was actually spooky
>>316648696
The story is pretty forgettable and even more so when the gameplay completely overshadows it and shits on virtually ever single fps game that has came out in the past five years.
It even has some nice tidbits of technology and I'm not talking about "AI"
>>316649325
>OH SHIIIT
>BUM BUM BUM BUM BUM BUM BUM BUM BUM BUM BUM BUM
>AHHHHHHHHHHHHHHHHHHH
>>316649496
Are you using some sort of mod?
Everything on max and my game doesn't look like that.
>>316648997
It's true though
They're all really important to making a game a good game
>>316649496
crazy lights.
>>316649651
not my webm
What's also interesting is that the water in fear is actually really fuckin' good too
https://www.youtube.com/watch?v=8CcbG_6Mz3k
fear is truly an anomaly of a 2005 game
A game that has many possible player interactions to solve a task, that require a certain amount of finesse/knowledge so you can improve on how you play it, and that requires a decent variety of decision making.
For example:
Fallout 3 has shit gameplay because, while you can accomplish a task in about 3/4 ways, they are all equally boring and only dependent on stats instead of player ability. You're pretty much locked into "you do what your build decided" so you end up either killing most things in the game with a certain type of gun, or sneaking, or whatever, it become monotonous and boring.
Spelunky is a game I would consider having good gameplay, as with a variety of items (and a bit of luck to get variety going) you can traverse the level and deal with enemies in different ways depending on what items you have and what approach you want to take. There's both finesse and knowledge involved and you can improve on how you play the game purely by your own merits, you have to make decisions that may have real detrimental consequences to the rest of your playthrough.
TL;DR: A game that doesn't feel repetitive and has complexity
>>316645818
>even normies talk about F.E.A.R
They always fucking have. It's not exactly a special snowflake game, it was a AAA title with a lot of marketing and hype.
Good gameplay is something I could come back to and replay for 300 hours and still have fun
>>316647049
>shoots the grenade in midair
>>316650931
Good gameplay is any game that actually lets me PLAY it, and lets me keep having fun.
A game like FEAR has great gameplay. It has good controls, the weapons just FEEL great to shoot, and the only thing that I feel really makes the game much worse are the shoehorned "scary" sections, where you are taken away from gunplay for a minute or two every now and then.
A game with good gameplay should let you KEEP playing without interrupting you, and what you play should be enjoyable for long periods of time and replayable.
For example, Deadly Premonition is a great game for the story, but the gameplay is garbage.
Half Life actually has fun gameplay and keeps switching it up, but a lot of the stuff is makes you do is annoying and if you were doing any of it for longer than 5 minutes, you'd get bored quickly. It's because it changes itself so often that you stay entertained, and this is ok, but I feel that FEAR does it better.
Meanwhile, a game like Quake (1 or 3) or tetris does one thing, but it does it so well and makes it so enjoyable that you keep coming back.
I'm not sure if something like Dwarf Fortress has good gameplay, but you do enjoy playing it, do I guess it's more like a good experience rather than good gameplay?
It's all weird.
>>316645986
of course
FEAR is a true classic and has aged pretty dang well
>>316647880
Imagine somebody's at a bar trying to explain the plot to Akira to you but he can't quite remember a lot of the major details.
>>316649325
FUCK!!!
>>316645615
tight controls, interesting enemies and areas, good game mechanics
A fine balance between fun, challenge, and replayability
>>316645615
how much I enjoy playing it
do I look forward to getting home from work so I can sit down and turn it on, or do I just play it because it passes the time
Are tight, responsive controls really that hard to implement? It seems to be severely overlooked in so many games nowadays
>>316647880
army of clones is controlled by one "alpha" psychic guy, they had to rewrite his memory so he would have psychic powers to control the clones as one or something, so they used the memories of the project lead's daughter because she had psychic powers, he got all of her memories, including the dormant ones of how she was constantly experimented on and abused during her childhood, when the memories unlocked themselves or something he went psycho and started killing all the scientists and commanding the clone army to do so too as revenge, because even though it was her they did all that shit to he had her memories so he experienced everything she went through
I could be off on some of the details it's been a fucking decade since I played FEAR, I think part of it is that she was actually still alive deep in the science complex in a sealed lab controlling fettel because him having her memories let her control his mind or something
>>316645615
Simple controls that allow for creativity in how the player uses them to handle different scenarios.
>>316653661
What game?
>>316645615
MGS2
>>316653871
arma 3
These two webms specifically are the only reasons I ever consider on buying a pc rig but I would rather spend my money on other hobbies
>>316648961
>mfw FEAR has better graphics than FO4
Difficulty modes that improve AI, give enemies new moves, etc.
Responsive controls
Challenging with a good difficulty curve
If it has button prompts, only use them for context sensitive actions like in RE4 if you shoot something in the leg usually it will be stunned and you can go up to it and kick it. Also these should be short and not long and drawn out.
>>316654080
>>316653661
I know no one is going to believe this but...
I was in VBSS in the Navy, I went to CQ small arms training with the marines, these webms aren't even close to fucking realistic, no one leans at weird angles like that around corners and under things in real life
I thought arma was renowned for it's ultra realistic gameplay?
>>316654474
>I thought arma was renowned for it's ultra realistic gameplay?
It's renowned for it's unrelated Zombie mod.
>>316654474
You don't know what realistic is, you filthy pog
Silence yourself
>>316654474
>I was in VBSS in the Navy
But not a seal, opinion fucking discarded
>>316654693
they're called wogs in the Navy, just fyi
I have respect for anyone who spilled blood with me for this country, whether it was their own or some shit skin
I'm not trying to say I was some ultra badass, I wasn't in the shit as much as the marines, but I had my fair share of it, man, and I didn't always have a medic 5 yards away
all I'm saying is I thought arma3 was supposed to be ultra realistic but those webms made me laugh when the guy was like laying on the ground on his side shooting people in the feet, that's fucking hollywood shit
>>316654884
you're a fucking idiot, do some research, 95% of the seals don't even fucking do anything, and the only difference between their training and VBSS is buds and getting up at 3am every day to run 10 miles
also, seal is an actual rate, they're supposed to be in the shit, that's what they sign up for, VBSS is voluntary, I was a fucking diesel mechanic man, but I still manned up and did something to help protect this country from the shit out there in the world, so fuck you
>>316655396
>I spent 4 years on U.S.S. Neverdock
>I am now an elite navy oper8r and special videogame military advisor
log off nigga, don't you have paint to scrape?
>>316655156
>in the navy, but not socom or corpsman
>expects me to believe you have been within 10km of combat
AHAHHAHAHAHAHAHA
>>316655547
never made any claims like that, all I said was people don't fucking lay sideways on the ground and shoot people under trucks in the ankles
wtf is your problem?
>>316654884
>"You guys were solid, we dont train in anything any different than you guys do, we just do it more, we just never stop doing the training, thats why were so good at it"
A quote from a member of Seal Team 1 on my ship last deployment during oen of their training runs against our VBSS team. Shut the fuck up with your ignorance.
>>316655742
People don't stand out in the middle of the fucking road either. What's your point?
>>316655798
pretty sure the average pog doesn't learn demo or do halo jumps. He was just making you feel better about yourself. Which is why seals are pretty fucking based.
>>316655742
just retards jumping to conclusions because they feel like they know a thing by watching fuckin movies.
>>316655594
>somali pirates don't exist
>VBSS doesn't exist
>the seals are magical gods that can be everywhere at once and snipe guys from infinite range in any condition
>the seals are the only part of the military that shoots the bad guys
>I know all this because my video games and hollywood taught me
and socom isn't navy, btw, fuckwit
why the fuck am I even arguing with you
>>316655982
>pretty sure the average pog doesn't learn demo or do halo jumps
neither does the average seal
and it's fucking wogs in the navy, show your ignorance more
>>316656026
>socom isnt navy
AAAAHAHAHAHAHAHAHAAAAAAAAAAAAAAAA
>>316649136
offended by this low quality bait, at least put some effort in
>>316645615
working systems
>>316656259
socom isn't ONLY navy, it's a joint branch operation, I didn't think I would need to specify that but I see now you're just a fucking shitposter
go fuck yourself
>>316645615
>good physics
>>316656505
glad to be of service :)
remember that when you try to be more than your pog self on the internet, the real men will be here to call you out
>>316654474
>>316654884
>>316654884
>>316655594
>>316656026
>>316656259
>tfw prior service 11B
>tfw I just took my PST
>tfw on my way to BUD/S
>tfw this faggot whos calling others a POG but obviously has never served
Why are you arguing on behalf on seals faggot? are you gonna become one?
Good gameplay is enjoyable and keeps me coming back for more and is not repetitive, or if it is repetitive it will have something that keeps it enjoyable and somewhat fresh. In terms of a good game, the best ones keep me wanting to play for hours on end and are fun the whole way through and have replayability either through virtue of how fun or challenging the game is, or extras added. There are very few games I would say have 10/10 gameplay. The only one I can think of in recent years that had little to no parts that frustrated me and kept me playing like that is RE4. FEAR is another really fucking good one, but I wouldn't give the entire game a 10/10, just the gameplay.
>>316656726
yet you've said nothing about your so called expertise in the military
you're not even fucking navy if you're even in the military, because you keep saying fucking pog, no one says that in the navy
whatever kid, you're probably some fucking booter that just started tech school and thinks he's hot shit while he walks around the mall in his fucking bdus with one fucking chevron on his shoulder
>>316656924
Obviously they're yanking your chain.
>>316657058
POG ass bitch.
>>316656924
those aren't all the same person, that other guy is just shitposting, I guess
you should watch it too, boot, you're not out of buds yet, seal doesn't mean shit until you have that warfare pin, and even then until you actually do something you try talking shit to some E6 with deployments under his belt you'll get your ass laid out
either way, I respect anyone who serves, gl out there bro, hope you don't go to the sandbox
>>316656924
>on my way to BUD/S
enjoy washing out m8
>>316657218
keep talking, booter, you're probably army
gonna go get shot in the sandbox so a marine or seal doesn't have to take the bullet
nah, you're probably some shit eating air force cunt, won't do a hard days work in your life, boot camp was like a fucking 2 month summer camp retreat for you, probably didn't even get the lowest level pistol mm ribbon because you've never touched a gun in your life and giggled with all your other faggot air force ass pals when you fired it and the recoil knocked it out of your hand
>>316657357
LOL no shit. I know what humility is, so calm down warfigher. Obviously I can't predict the future but I like to think that every fiber in my being won't ring the bell when I go.
>>316656924
>omw to BUD/s
just like every single other fucking booter in the entire fucking Navy. Have fun being in Deck division as an undes Seaman when you wash the fuck out lol.
>>316657593
>Probably Army
Oh shit, how'd you guess. Ebin b8 tho m8. 'Least I hope it's bait, and you're not really this angry/retarded.
>>316656924
>>316657058
>>316657593
why are you pogs so salty? and why are you guys so delusional?
>mfw when i was 11c never deployed, ets 2 months ago
see i just told the truth, you can start by admitting youve never seen combat
Depends on the game and genre. I probably would have different standards for an RPG and an FPS for example. Environmental interactivity is a big one for me I think though. It's not that fun to play any game in a world that doesn't react to you. If I throw a grenade in an FPS I want to see the environment react in some way to it. FEAR does this really well I think. I haven't played Bioshock Infinite (and someone has done some webms comparing it and FEAR) but from what I've seen it fails at this as all a grenade in that game does is light up the environment (and might not even do that). But mostly like I said above it depends on the genre.
>>316657762
>11c
>never deployed
>ets'd 2 months ago
A member of the e4 mafia I presume.
>>316657762
so because you were never deployed that means no one else ever was?
DDG 78, two deployments in the gulf, VBSS team 2, boarded anything that floated looking for shit skins to kill while the missile fags glassed mudslimes all day
fucking desk jockey bitch, don't fucking talk to me about combat
filename.
>>316648116
Agreed.
>>316658401
You'll probably enjoy the new CoD if having a body and shadow is what you like most in an FPS.
>>316658185
funny how ddg78 has news about it sinking two somali ships eight years ago and yet there is no news of them being involved in anything combat related ever since as far as boarding vessels go
but ill accept you posting your paperwork for your car im sure you have
>>316646270
>there's an actual shockwave instead of it instantly filling up an area
Holy shit
>>316658734
not everything we did gets put in the news, we also didn't sink everything we boarded that had shitskins on it, those ships were before my time, and they weren't boarded, they were sunk from miles away with missiles, that's not even combat it's a dude in an air conditioned room pushing a button
I'm not going downstairs to get a picture of paperwork proving I have a car, that's pointless and proves nothing
>>316650931
It's actually a waste of time usually, because they explode on contact if they hit an enemy, so most of the time you'd be better served throwing the grenade directly at a target and moving along to other things knowing it'll connect and detonate in an excellent position.
>>316659154
the sworn statements (which i assume is necessary to get a car) would prove everything, actually, which is why i doubt you'll post it
you can put your nametape next to it too though that would be appreciated ;)
>>316654474
Most of the game is walking around a large area where nothing happens. You have to make a map or something small with a lot of enemies to make it actually have action, and even then you just get murdered because the AI has an aimbot.
>>316658684
Does it actually have that? I might play it then.Say what you want about Call of Duty, they are fun.
>>316659859
Yep
>>316654474
It looks weird because its trying to simulate what its like to lie on your side and shoot or to glance around a corner and shoot but its really difficult to sync up all the fine details and subtlety that comes with the motion so it looks over exaggerated and awkward
>>316645615
2005 truly is the peak of gaming, it all went downhill onwards
footsies
>>316645615
What game is this?
>>316660782
is reddit here?
>>316648116
Also, it there's a lot of depth to the gameplay.
Good level design doesn't hurt either.
>>316660932
Excuse me?
>>316645615
A set of tightly-woven game mechanics that are relatively unique.
A setting in which the above mechanics make sense & can flourish visually & gameplay-wise.
Enemies that grow more & more challenging unless you level up irl by getting better at the game as opposed to getting higher stats in-game.
>>316645615
Something entirely subjective and nearly unquantifiable
>>316645615
>That time when he'd caught the shotgun for extra ammo during bullet time.
Kek. What game?
>>316645615
Its alot of things
Controls is near the top though
In a FPS, the movement system needs to feel good. It does in FEAR. The last game I felt that had good FPS movement was Syndicate in whatever year that was. People hated it for not being Syndicate, but it was a nice shooter because Starbreeze made it.
>>316647880
Alma is trying to get her kids back, that being Fettel and the protagonist/Pointman. Fettel and the protag are psychic soldiers created from Alma, the first of their kind. That is basically the story of the first game, at the end Alma is free.
In FEAR 2The protag is again another soldier who was on a list of candidates to become psychic soldiers. You are experimented on and get the ability to slomo not long into the game. In the end, Alma rapes your character to make a new child after you are trapped in someshit with her
FEAR 3 was so shit no one played it, no clue what the story was.
>>316659569
I heard of gun ricochet harming its own shooter, but this ridiculous.
The game mechanics being implemented in a mechanical way with the game rather than being on the dev's leash so that emergent gameplay is possible is really fun. Too many devs want to control the entire experience and this is often boring.
>>316663946
I've really been meaning to pick up syndicate, is the gunplay really that good?I like that skrillex track in it
>>316665085
I think so. The movement feels really good and compliments the gunplay. The co-op isn't terrible either, the levels just aren't too varied.
Just play RE4 and you'll have an example of a near perfect videogame
>>316664867
>Too many devs want to control the entire experience and this is often boring.
Why do they do this? It's irritating being pulled out of the game again and again everytime you kill something
Fun gameplay.
Even if the gameplay isn't unique, as long as it's investing then it's good.
>>316665292
It's pretty hard to fuck up a third person shooter.
>ashley
Oh..
>escorting her everywhere
Ohh... oh dear..
>>316666145
If you're good shes hardly a problem