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Anonymous
2015-11-13 16:21:13 Post No. 316484810
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Anonymous
2015-11-13 16:21:13
Post No. 316484810
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Can we discuss how AW is a better game than Blops3?
Sure, you might not enjoy that AW requires more skill, but its potential is on par with golf, whereas Blops 3's is more like putt putt. This is, admittedly, an underwhelming description of how the games play, but it probably makes sense, contextually, with map size, specialists vs support streaks, and overall control over the character.
I'm having problems with how limited Blops mobility is, it helping very little to improve poor positioning caused by the 3 lane map design -- why even have 3 lanes if that just makes accessible most of the action from the other side of the map? If players aren't standing still around corners and over walls, they're just heading for the next forward position to hold that, which is followed up by either being overwhelmed, because of the 2-sided maps, or getting spawned behind. That includes the position a character is clearing being immediately gap-closed again by respawns, maybe while the original firefight is still happening.