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SEGA IS ABOUT FOR A COMEBACK
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Thread replies: 23
Thread images: 4
File: segasammy.png (73 KB, 958x334) Image search: [Google]
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http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2015/all_ar2015_e.pdf

A lot of this is mobile, pachinko, casinos, resorts and theme parks which is Sega's main operating income.

"Sega is done" you say...BUT they have the right strategies for console/PC

Excerpts:
As well as its in-house development team, the SEGA Group benefits
from the capabilities of its powerful development companies. These
include ATLUS. CO., LTD., which develops the Persona series in Japan;
The Creative Assembly Ltd., which develops Total War in the United
Kingdom; Sports Interactive Limited, which develops the Football
Manager series in the United Kingdom; and Relic Entertainment Inc.,
which develops Company of Heroes in Canada. The download-type
digital distribution of PC games, such as Steam, is steadily growing in
size in the United States and Europe. Against this backdrop, our titles
are performing well, and we aim to continue growth. In Japan, the
online network RPG PHANTASY STAR ONLINE 2, marketed three
years ago, continues to perform steadily as we advance cross-platform
rollouts. In addition to a PC version, a PlayStation® Vita version, and a
smartphone version, which account for 3.5 million registered IDs, we
recently announced the release of PS4™ version.
>>
>comeback
Did you miss almost the entirety of their PS360/Wii/DS/PSP output? They've been back for a long, long time.
>>
cont.

We also see opportunities in packaged game software. Although
conditions in Japan remain tough, overseas PS4™ has become the
fastest-spreading PlayStation® home video game console in history.
Even in Japan, sales of the new home video game console promise to
grow as the SEGA Group and the other companies add titles to their
lineups in earnest. From a global perspective, business opportunities are
emerging. In Asia, for example, there is increasing reluctance to purchase
copied products in areas that use traditional Chinese characters.
However, we do not intend to try matching major overseas publishers
who initially invest tens of billions of yen in a single title. While keeping costs
at an appropriate level, we will combine rollouts of packaged game software
and digitally distributed or downloaded content to establish a business
model that generates earnings reliably. Furthermore, the recently released
traditional Chinese character version of Ryu ga Gotoku 0: Chikai no Basho
is selling well. Adopting this approach for other titles, we will heighten investment efficiency by planning
games not only with Japan
in mind but also with a view to
their translation into multiple
languages and roll out in a wide
range of countries.
On the other hand, our focus
is not only on games. We will
concentrate efforts on fostering
games’ intellectual properties.
To give one example, in North
America Cartoon Network began airing the animation series Sonic Boom in
fall 2014. Based on the very favorable response the series has received,
we have begun marketing merchandise with a range of different companies.
We want to create further successes outside the game area to broaden the scope of business opportunities.
>>
>>316480530
Who?
>>
at this rate they will be big again for nintendo's post NX system!
>>
cont.

Until the 1990s, by remaining an innovator the former SEGA
CORPORATION adhered to its founding principle: “CREATION IS OUR LIFE.”
However, I feel that during the long slump in the 2000s we perhaps lost some
pride in the illustrious history that our predecessors built. When launching
the SEGA Group, I urged all employees to rediscover this pride and
create the next chapter of the company’s history in their generation.
Previously, we had quite a strong tendency to interpret “CREATION
IS OUR LIFE” as meaning the creation of new products and services.
This might explain why we failed to appeal to the world despite being
in the vanguard of the latest developments. We should change our
mindset from focusing on creating new products and services to
focusing on creating moving experiences for fans. Therefore, with
“CREATION IS OUR LIFE” as our most important value, we redefined
our role and mission as continuing to create moving experiences. At
the same time, we set out Game Changer as a target profile.
To better communicate the new SEGA Group’s mission and target profile,
we produced a mission video and distributed it widely in-house. As a
result, I have a real sense that employees are steadily regaining pride.
Although the SEGA brand that we established around the world has
weakened, we still have name recognition. By pursuing quality rigorously
and continuing to exceed expectations, I want to regain trust and restore
the SEGA brand’s luster. The new SEGA Group’s future is promising. We have begun
moving forward with our sights set on creating new paradigms
for games, industries, and society as a Game Changer.
>>
>>316480719

yeah but since 2013 its been lacking.
>>
>>316480530
Old Sega is dead though. Remember when you could just buy any random Konami, Capcom, Square or Sega game without having to fear that the game could turn out bad? What has happened since?
>>
>>316481334
You mean around the the time they started bringing over Miku games and bought Fatlus?
>>
>>316482089

yeah, sega published some of mediocore stuff during the 16/32 bit era.

Remember Bug
>>
>>316482309
>sega published

I should have said first-party Sega games.
>>
tl;dr
>>
>>316482236

Yeah, but Miku is minor shit that you import anyway, and Atlus is seperate.

Sega had a good varied line up from 2005-2012, but ever since they said "we will only focus on 4 franchises in the West" its been weak from Sega.
>>
>>316482379

You didn't if it was a first party game or something external. It all said Sega on the box
>>
>>316482668
I did though. I used to read all of them magazines my man.
>>
>>316482567
>"we will only focus on 4 franchises in the West" its been weak from Sega
That doesn't mean you should exclude their great games which never left Japan. Puyo Puyo Tetris and the various Yakuza games have still been love. Plus they were cool enough to sign off on Bayo 2 and Shenmue III, and team up for 2 Project X Zone games now.
>>
>>316480530
>These include ATLUS. CO., LTD., which develops the Persona series in Japan
>>
>>316480530
>segasammy

could it be?
>>
So Dreamcast 2?
>>
>>316482839

Still weak sauce compared to 2005-2012.

Even with the weak Sonic games, Sega has had an interresting line up on new consoles and handhelds:

http://segaretro.org/Video_Games_produced_by_Sega
>>
>>316483137
>Still weak sauce compared to 2005-2012.
Well there's also the whole Sega 3DS Classics lineup and other games I've not mentioned. Are you really comparing 2-3 years to twice as much time?

Also they still win the day for making a Dreamcast 3DS theme. With the motherfucking disc drive grinding sound included!
>>
File: dreamcast-20480-17872.jpg (11 KB, 342x315) Image search: [Google]
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>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>DREAMCAST 2
SONY BTFO
>>
>>316483401
Well if you put it like that and what the other anon said along with another anon said. 2005 - 2012 another said 2013 was good and 14 and 15. So when you think about it Sega never really went anywhere. Problem solved anon.
Thread replies: 23
Thread images: 4

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