[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Looking back, was gen1 not designed all that well? The difficulty
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 48
File: Pokemon-RED-BLUE.png (339 KB, 500x250) Image search: [Google]
Pokemon-RED-BLUE.png
339 KB, 500x250
Looking back, was gen1 not designed all that well? The difficulty is pathetic up until the Elite Four. You are suddenly required to have a diverse and powerful team instead of the one or two mons you had at the beginning.
>>
>>316477858
>a jrpg is easy!
You don't say.
>>
or just cash in all your pokebucks for the full restores they sell in the same building as the elite 4
>>
>>316477858
It wasn't.

Psychic was OP with its only counter Ghost sharing a type with Poison.

The only way to play effectively was to raise your starter to an insane level by only using it throughout the game.
>>
>>316477858
>>316478030
>>316478115

you are now aware this is a game designed for 7-12 year olds
>>
If they made these games free in the shop it would have been a much nicer gesture than having to pay for roms
>>
>>316478167
Not really, you could just catch a slowpoke or somesuch and use amnesia. Slowbro+amnesia+Coverage is insane.

Or a tauros and spam hyper beam.
>>
Nigga please. Ten year old me was blasting through Elite Four with my totally overleveled Blastoise because I didn't use anything else.
iirc, it had Hydro Pump, Mega Punch, Ice Beam and Surf. Instead of Mega Punch it could have also been Strength.
>>
>>316478309
>slowbro
>not psychic
>>
>>316478473
What are you trying to suggest, you retard?
>>
>>316478167
Bug was super eff ective too, but only had twin needle and pin missile. Both which were Shit.

And not a so how none fixed damage Dragon move.
>>
>>316478167
Ghost did not counter psychic in any way in gen1. It has been super-effective against it only from gen2 onwards.
>>
>>316478473
First amnesia, then psychic. I think psychic is under "coverage", genius. Question is, what are the two other attacks? I would say something with ice and ???
I have absolutely no experience with Slobro.
>>
>>316478473
His argument was that you should level your starter only, when transitioning was extremely easy. Most of OU in gen 1 was very easy to catch.

However, if you picked bulbasaur and abused him properly, he was OP despite being poison.

>>316478641
Water and Ice. Benefit from amnesia in the gen (which also raises special attack) and between the two you can hit virtually anything for neutral or better damage.
>>
So will I be able to get Missingno and shit on the eShop version
>>
>>316478179
As are most jrpgs. But yes, Pokemon especially.

Funny seeing fags saying the original Pokemon games were hard. Guess they were below the 7 year old mark when they got the game, and had literally never played a jrpg before.

I'm and oldfag so in 1998 I'd had more than a decades worth of jrpg experience under my belt.
>>
>>316477858

>elite4
>a challenge to your over leveled starter and first catch (possibly pidgey)

Come on Nigga, did you even play the game?
>>
File: 2016.jpg (47 KB, 639x359) Image search: [Google]
2016.jpg
47 KB, 639x359
>>
>>316479025
>tfw only japs get a phisical release
>>
>>316479025
>Nips get a whole extra game
They could have just used this as an opportunity to give everyone every single version at once, at least an option to switch between RG and RB.
>>
>>316479025
What did Green do differently anyway?
>>
>>316479390
nothing it's basically our blue.
>>
>>316479390
Jap Red and Green were garbage
Jap blue = our red and blue
>>
>>316479198
It doesn't come with a 3DS game cart but a download code and some minor goodies.

>>316479390
>What did Green do differently anyway?
Had sprites so goddamn shitty they had to make Blue with all new sprites to sell in the west.
>>
>>316479390
jap red and green have the original sprites. jap blue fixed bugs and changed the sprites.

red and blue used the sprites and bug fixes from jap blue but with the version exlusive pokemon from red and green
>>
you may have a point op, i remember replaying red a while ago, everything was easy but then suddenly lorelei was brutal
>>
>>316479390
Red and Green are our Red and Blue but with different Pokémon Sprites and a different Unknown Dungeon (it's the one from FRLG)
Blue is a 3rd version like Emerald, with the international sprites and dungeon, plus different encounters and trades
>>
The difficulty in those games is fucking stupid. It looked alright when I was a kid playing them for the first time, but I recently went and played Blue again and I cleared the E4 with a team of level 35/40. Anyone over the age of 13 can understand the bugs of the battles and learn to explot them in a couple hours
>>
>>316479390
We got the updated version.
>>
>>316479660
What goodies? The usual stickers and such?
>>
Is there any romhack where I can play with the graphics from red and green (and the original cerulean cave) but with english text?
>>
File: how far we've come.jpg (2 MB, 4142x2092) Image search: [Google]
how far we've come.jpg
2 MB, 4142x2092
>>316477858
>>
File: direct11155.jpg (38 KB, 598x298) Image search: [Google]
direct11155.jpg
38 KB, 598x298
>>316480056
http://www.serebii.net/news/2015/12-November-2015.shtml
>It's also confirmed that Japan will receive Pokémon Red, Green, Blue and Yellow and will also be released in a special bundle which comes with the download code, magnet of the cartridge, manual and a map for 1,389¥
>>
>>316480056
Think I saw reprints of the OG manuals. Bet they'll also include a Gen 1 styled 3DS Theme too.
>>
>>316477858
Once I tried to beat the game 3 times. Each with each starter. Blastoise was easy, charizard died once against misty, i guess, venusaur was impossible
>>
>>316480282
>Each with each starter
why even bother
>>
File: 9a5.jpg (202 KB, 1920x1080) Image search: [Google]
9a5.jpg
202 KB, 1920x1080
>>316477858
Red and Blue were great for what they accomplished and they should be respected for that.

But those who still hold onto these two games are legit retarded.

And the E3 arent truly difficult either. Starter+Psychic user usually shits on everything.
>>
>>316480171
Huh, I remember the E4 being really high for some reason. Dropped my latest playthrough because I got there at like level 40 and figured I didn't stand a chance.
>>
>>316480171
Diantha's team isn't even bad, it's just that impossible to fight her without being overleveled
>>
>>316480192
>magnet of the cartridge
like a fridge magnet?
fuck
Would've been real fucking neato had they developed some original Game Boy cartridges with Gen I for this release. Perhaps with some additions.
>>
>>316480192
>just a magnet
meh
>>
>>316477858

I beat elite 4 with my charizard only.
>>
File: 094.png (603 B, 56x56) Image search: [Google]
094.png
603 B, 56x56
>pokemon green
>>
>>316480171
>leer
>growl
>ember
>Exeggutor has 3 moves
I feel like a scrub now
>>
>Ice Beam
>Thunderbolt
>Psychic
literally gen 1
>>
>>316477858
If it's got the actual glitches fixed, it'll be good

If it doesn't, it'll be a waste of money
>>
>>316480052
>Blastoise was the only one sprite which was better in green version

Being a Blastoise fan is suffering.
>>
>Ice Beam
>Thunderbolt
>Earthquake
literally every gen
>>
>>316480479
The picture is just meant to show us how fucking shit the Gen1 E4 was.
>>
>>316480603
>no hyper beam
c'mon son
>>
>>316480691
kingler's green sprite is dope as fuck too, blue one looks awful in comparison
>>
>>316478167
There weren't any double typings in Gen1 genius
>>
File: ss+(2015-11-13+at+04.32.07).png (11 KB, 548x197) Image search: [Google]
ss+(2015-11-13+at+04.32.07).png
11 KB, 548x197
>>316480171
I love this because it shows that they simply generated a new Pokemon at that given level for the gen1 elite4.

Like Exeggutor has Hypnosis Barrage and Stomp only because thats all it ever learns.
No TMs, no moves from previous evolutions.

Same with Arcanine and everything else.
They put zero effort into that.
>>
>>316480792
>using hyper beam
Hyper Beam was never good.
Hyper Beam was only ever used by NPCs as players had the common sense to realise a one-turn-then-recover, non-super-effective attack could easily be outclassed and outmatched by simple, overpowering moves with higher hits rates which also dealt status effects.
>>
>>316480373
>venusaur
Doing challenges on gen1
>>
>>316480968
Shitty bait or just retarded? Literally the first pokemon in the pokedex is dual type.
>>
>>316480820
You say? Personally I prefer the two-clawed blue sprite.
>>
>>316481002
Except that in Gen 1 you didn't have to recover if the Pokémon fainted.
>>
>>316480968
You're a retard.
>>
>>316477858
>You are suddenly required to have a diverse and powerful team
You mean you're required to have a psychic type on your team?
>>
>>316481002
>Hyper Beam was never good.
well yeah

but you got to go back man
and think of the dumbass moveset you made as a kid
and hyper beam will always be there
>>
>>316481002

the hyper beam animation looked amazing in gen 1 though, it was watered down in gen 2 and in gen 3 it was just retarded
>>
>>316481095
If you're using a Pokemon that resists Hyper Beam, it's easily avoided. When using Hyper Beam in Gen I, it's classed as a physical attack and back then, the attack stat had nothing on the Special. Defense for most higher-levelled Pokemon ranged from medium to high with the few glass cannons.
>>
>>316481163
Nope. Always stuck to Ice Beam since it's the best move - plus, it didn't suffer to lose much of it's original luster as much as the others. It fucking FROZE shit.
>>
>>316481061
Still has two claws in the green one, it's just holding one in the foreground and one in the back

makes it seem more dynamic that way, symmetry tends to be dull
>>
>>316477858
Gen 1 was really badly designed, what it has going for it is
>novelty factor
>game size/content compared to all other GB games until then

Still a great game considering the time it released in. The above factors overshadow the rushed development/buggy engine.
>>
File: 099.png (6 KB, 160x142) Image search: [Google]
099.png
6 KB, 160x142
>>316481510
>it's just holding one in the foreground and one in the back

Welp, I think that is just a smaller claw, like in the original Sugimori's art.
>>
>>316481304
Gen 1 Hyper Beam exists solely so you can take out your opponent's Alakazam.
>>
>>316481735
yeah one's bigger for sure, i was just under the impression you were missing the small claw entirely since it wasn't thrust up front due to referring to the blue sprite as being "two clawed"
>>
>>316481950
My bad, I meant "two-big-clawed". Anyways, that smug fat Blastoise doesn't remotely compare to the badass bastard in green.
>>
gen1 is absolute dogshit, I'm looking forward to these games coming out so more people see the light
>>
>>316482126
yeah, don't know what they were going for there

also they seem to have completely fucked up koffing's design
>>
A shame GF got lazy and almost all the sequels were rehashes.

I really love the concept of pokemon. Imagine what could be done today, if it was in hands of an actually competent dev.

But then again, it could have also gone worse. Oh well.
>>
>>316481163
>think of the dumbass moveset you made as a kid
Charizard @ Flamethrower, Slash, Fire Spin, Ember

I was 17 at the time.
>>
>>316477858
no, gen 1 was shit, the best game was the gen2 remakes
>>
File: YELLOW.gif (77 KB, 446x1104) Image search: [Google]
YELLOW.gif
77 KB, 446x1104
Best sprites in any Pokemon game. Never again did they look so good.
>>
>>316480479
>it's just that impossible to fight her without being overleveled
Uh, no? If you don't use the exp. share or whatever you aren't overleveled. My team was 10 levels behind the E4. Not even her. The E4.
>>
Gen 1 is bad
>>
>Bill accidentally turning himself into a Pokemon inventing the box system
>Development of perfect cloning technology
>Mewtwo
>Voltorbs may or may not related to Pokeballs from Silph
>Silph developing technology to see fucking ghosts

Kanto becomes funny when you imagine it as being run by mad scientists
>>
>>316482395
charizard's indignant pose is pretty fucking wonderful
>>
>>316482380
Here's my Brostoise:
>Bite
>Hydro Pump
>Bubblebeam (which I tought it was mandatory on 'Toise)
>Skull-motherfucking-bash
>>
>>316482395
Some of those still weren't quite up to snuff. Crystal Version was pretty great.
>>
>>316480479

>Using EXP Share
>Not running from all wild pokemon
>Not leveling up 15 pokemon evenly

I was 25 levels below her when I got there.
>>
>>316482395
I like how dynamic the sprites are. Like actual monsters ready to fuck your shit up.
>>
>>316482339
I like the addition weather battling, double battling, and passive abilities as well as the addition of hold items. The problem is that these are the only major changes Pokemon has seen in a while. I get the idea behind natures but they pretty much just dictate stat changes and Mega Evolution is kind of annoying. Also I wish the campaign did something different than badge hunting since the main campaign has pretty much become a checklist of get badge, beat up mafia, get badge, beat up mafia...
>>
I haven't played a pokemon game since gen1 and their remakes. Is it worth playing HeartGold/SoulSilver?
>>
>>316480998

There are some TMs in there but year it's still hilarious.

Also Lance has Barrier on his Dragonite which it never learns and isn't even a TM
>>
>>316482523
>Bill accidentally turning himself into a Pokemon
wat
>>
>>316482387

get out you fucking 12 year old
>>
>>316481002
>>316481304

You clearly weren't even born when Gen 1 came out, let alone played it competitively.

Hyper Beam was on nearly every competitive team.
>>
>>316482762
dragon quest sprites were good about that too, and i feel like a lot of older rpgs tried to imitate that

now that we have animated models they don't pose them interestingly at all, they just fucking stand there

at least give them some sweet combat poses, some of the animations are cool as shit but then it's back to fucking standing around

i want different idle poses depending on the nature of the pokemon
>>
>>316482698
Crystal is certainly up there, but there were quite a few Pokemon that noticably dropped a bit.
See and compare the likes of Pikachu or Mankey.
>>
>>316482951
In his lab north of Cerulean Bill accidentally combined himself with a Pokemon and needed you to help him out. Which was when he gave you the SS Anne ticket.

>Hiya! I'm a Pokémon... ...No I'm not! Call me Bill! I'm a true blue Pokémaniac! Hey! What's with that skeptical look? I'm not joshing you, I screwed up an experiment and got combined with a Pokémon! So, how about it? Help me out there!"
>>
>>316483007
Hyper Beam was purely for taking out Special-Glass Cannons and nothing else.
Ice Beam could be placed on numerous Pokemon and dealt special damage. Psychic was best used with Psychic-type Pokemon but the coverage of Ice Beam, it's accuracy, damage and it's potential effect just makes it a must-have.
>>
File: muk.gif (2 MB, 320x239) Image search: [Google]
muk.gif
2 MB, 320x239
>>316482523
I like how Kanto has the MOST poison pokemon out of all the regions.
>>
File: OfQ17tP.gif (82 KB, 1220x514) Image search: [Google]
OfQ17tP.gif
82 KB, 1220x514
>>316480691
Had the best sprite in Yellow, though - along with Machamp and Nidoking
>>
>>316483605
It perfectly suits Gen 1's toxic fanbase.
>>
>>316483318

Hyper Beam was for every situation where you could kill your opponent with it or knew you would get KO'd in the same turn, and it was the strongest attack in the game that didn't suicide. It was extremely useful and every physical Pokemon used it, mainly Tauros, who was on almost every team.
>>
>>316482523

Don't forget reviving unholy abominations from fossils
>>
File: 009.gif (8 KB, 60x60) Image search: [Google]
009.gif
8 KB, 60x60
>>316483639
I still prefer the green version one. The Yellow one has a completely fucked up face and too long arms.
My all time favored is pic related (gold and crystal sprite) because it resembles better the pokemon blue version cover.
>>
>>316483605

75% of all trainers seemed to have a koffing or a grimer
>>
>>316483992
>75% of all trainers seemed to have a koffing or a grimer
The same could be said for all of the evil teams in each game.

Also I wish they would drop the "Team X" shit already. How about having a couple lone "elite" villians instead of a bunch of mindless grunts? They could replace "evil team" story battles with non-evil well thought out NPCs.
>>
>>316483992

Don't forget Zubat.

Also it was because Team Rocket used those.
>>
>>316483605
There's the theory that a nuclear war killed your dad and Blue's parents and radiation caused the abundance of Poison types.

And then there's the theory that MissingNo is a Monolith guiding human and Pokemon evolution and only Red can see it. The glitch is literally 2001: A Space Odyssey.
>>
>>316480052
wow...was there really a need to do this?
>>
>>316484335
I bet the next thing you will tell me is that there is mew under that truck at SS Anne
>>
>>316484401
Green version was bugged as fuck and if you notice something about Blue version, they are all menacing or angry at something. You know, America love menacing and anger!
>>
>>316484668
>Green version was bugged as fuck
to be fair there hasn't been a mainline pokemon game yet which hasn't had some kind of crippling bug at launch
>>
>>316482846
I would say so as the gen 2 remakes are personally my favorite games in the series.
>>
>>316482523
I think a Dex entry does say Voltorbs are artificial. Also Porygon, and Ditto. And probably other non-animally ones.
>>
>>316482846
Aren't HeartGold/SoulSilver not being sold in the State anymore?
>>
>>316485074
Wasn't Castform also created in a lab?
>>
>>316477858
that's why they added the legendary birds for players that only leveled there starter
>>
>>316484994
i'm not sure i would want to play gold without nwc. is it true the b/w duology are the best when discounting remakes?
>>
File: embarrassed3.jpg (65 KB, 413x413) Image search: [Google]
embarrassed3.jpg
65 KB, 413x413
>>316485495
>charizard
>accidentally one-shot ice bird
>>
Counting the days until normies appear on /v/ and /vp/ playing these for the first time and bitching about Snorlax/Birds/Mewtwo not respawning if you kill them.
>>
>>316485089
Its a 5 year old DS game,so no,you can't find it new.
>>
>>316485759
Wait, they respawn in firered/leafgreen? Shit
>>
>>316485786
Its got to be way older than that. I'm pretty sure the original BW are that old.
>>
>>316484204

and everyone on cycling road, i remember them being connected to team rocket in the anime, don't know/remember if it is implied in the games
>>
>>316485973
They were just thugs so they had typical thug Pokémon.
>>
>>316485653
Ice bird is shit tier anyways.
Only Zapdos is useful.
>>
>>316485864
No, they don't and I want to say respawns weren't a thing until Platinum.

Also "roaming" Pokemon in Fr/Lg are bugged in both stats and the fact that if they flee via Roar, they will not reappear.
>>
>>316480052
some of teh changes were questionable, others were greatly needed.
>>
>>316478618

You can say "I'm retarded" in fewer words if you want to tell people, anon
>>
>>316485892

there was a pretty big gap between diamond and pearl and heart gold and soul silver, they were released when gen 4 was basically over
>>
File: 1447357141327.png (141 KB, 259x239) Image search: [Google]
1447357141327.png
141 KB, 259x239
I'm actually kind of excited to revisit the old meta. Where HYPERBEAM ON EVERYTHING was actually viable, and mewtwo was a guaranteed win (unless your chansey got a lucky freeze). Can't wait for for that Tauros spam too. or maybe all this new attention will switch things up!

Any confirmation on the online portion of the game? Will we be able to trade and battle?
>>
Gen 1 is honestly a game I can say aged like milk.

I got bored doing a nuzlocke of it a few months ago because the level curve is dumb and grinding takes forever.
>>
>>316486712
>online portion
Local wi-fi trading/battling only. These releases aren't meant to supplant the current main series. They're little more than Virtual Console releases.
>>
>>316486712
It'll be via local wireless only, to enable online exchange they must come up with a GTS-like platform. Same for the online battling.
>>
File: rgb-spites.png (318 KB, 896x1148) Image search: [Google]
rgb-spites.png
318 KB, 896x1148
>>316480052
Blue's sprite changes are really hit-and-miss. While it fixes some of Red/Green's derpiest examples like the starters, Wigglytuff, Mew, Blue also screwed some sprites up like Blastoise, Paras, Koffing, and Kingler, while making a lot of the other sprites have somewhat worse poses.

(I highlighted the sprites I think are better in each version)
>>
>>316484182
>They could replace "evil team" story battles with non-evil well thought out NPCs.

They tried that with N. Turns out, gamefreak can't write for shit. I would rather they keep the "plot" light. Pokemon was never about story.
>>
>>316477858
THIRTY THREE POISON TYPES
>>
Arbok was my greatest gen1 nigga toxic wrap combo with earthquake to deal with gengar and rock types and hyperbeam to finish up.
>>
>>316486909
>referring green version Scyther sprite

NOPE
>>
>>316478618

the move lick existed in gen 1, which was ghost type, admittedly i used to think the same as you because i thought it was a normal type move back then
>>
>>316487086
Anything with toxic, t-wave/stun spore, and wrap was OP.

I swept gyms with a Weepinbell alone.
>>
>>316487157
In gen 1 lick has no effect on psychic types.
>>
>>316486935
>They tried that with N. Turns out, gamefreak can't write for shit. I would rather they keep the "plot" light. Pokemon was never about story.
But they kept the team part. And I'm not saying the have to focus on the story, just to do something different with the villians. A very small group who you'll rarely fight during the story part of the game, who are played up as big deals because they trounce named NPCs you've gotten to know, and run off just before you arrive. Something, anything different from wave after wave a grunts would be nice.
>>
>>316487157
It was normal it didn't get changed to ghost until gen 2 the only ghost attack was night shade which did set damage so it didn't get any super effective boost.
>>
File: 1385105837045.jpg (152 KB, 510x650) Image search: [Google]
1385105837045.jpg
152 KB, 510x650
No shit they're dated, every game makes improvements as sequels build on it.

Why would people play SMB when SM3/SMW exists, why would people play LoZ when LttP exists? These games add so much more efficient things to make the gameplay better.

People play these games as a feeling really. GF has NEVER been good at coding but there's a charm to the original R/B/G/Y that I don't think will ever go away, and I say this as someone who enjoys newer iterations in the series as well (Black and White was a great step in the right direction, X and Y kind of feels like a step back honestly though). I still play through my original blue copy every other year or so because I like the candid charm it has. It's also a bit more challenging than other games in the series, it's still pokemon so it isn't really too hard, but it and 3/4 are probably consistently the ones that actually require you to level a bit for the E4.
>>
>>316487387
What about Dream Eater?
>>
>>316487432
Dream Eater was and still is psychic dude.
>>
File: 1447351059061.jpg (7 KB, 250x176) Image search: [Google]
1447351059061.jpg
7 KB, 250x176
>>316486872
>>316486908
>no online

Lame. But should've expected as such. GF is the most frustrating dev. They have an IP with infinite amount of possibility, but either through incompetence or just plain laziness, they manage to hit the mark every game.

I swear. If I wasn't already a Pokemon fan ...
>>
File: ScytherJungle10.jpg (89 KB, 350x495) Image search: [Google]
ScytherJungle10.jpg
89 KB, 350x495
>>316487128
What's wrong with Sugimori's Scyther picture?

Its pose in Blue doesn't even make sense.
>>
>>316487387
I think Night Shade actually still deals 0 damage to Pokémon immune to it, which Psychic was.
>>
>>316480171
i wish there were more gyms/E4 that weren't completely monotyped
>>
File: Spr_1b_076.png (644 B, 56x56) Image search: [Google]
Spr_1b_076.png
644 B, 56x56
Why is Gen1 Golem so moé?
>>
File: 1389627952464.jpg (788 KB, 1000x1000) Image search: [Google]
1389627952464.jpg
788 KB, 1000x1000
>>316486909
I like the old sprites in the regard that they feel almost like doodles or illustrations, they have a shitty notebook charm to them where they feel like a kid wanting to make his own sort of manga monsters.

That being said though, I think there are actually some pretty well realized sprites in this generation. Blue's Scyther is dynamic as fuck, that's a cool sprite to pop out at you when you're walking through the Safari zone. Grimer's Blue sprite is funny as fuck, Hitmonlee's looks dynamic too. Dragonite is oddly intimidating which is actually really cool since Lance's kind of acts like a boss monster. Oh, speaking of that- Mewtwo in Blue is great, he looks so genetically deformed and fierce. I feel like I'm the only one that likes old Sugimori Mewtwo though, everyone else seems to prefer the anime proportions that were adapted from the movie and later on fitted into the games themselves.
>>
>>316477858
Will Rec and Blue still have the duplication glitch and MissingNo?
>>
>>316487589
Are you dumb? No Virtual Console game has online, or multiplayer for that matter.
>>
You do know that this game was made by like 14 people with very limited technology to work with, right?
>>
>>316488036
This isn't a typical virtual console release. They added wireless. Why couldn't they go the extra step.
>>
>>316487650
The ingame sprites are far from the quality of Sugimori's art. Yet, can't you see that the scyther in the blue sprite is coming at you to cut your throath?
>>
>>316487745
After checking this was the case yes but a programming bug caused the immunity it wasn't intentional and they had to roll with it throughout the gen for cross compatibility of the games.
>>
>>316487274

i think it was intended to, but doesn't because of a programming mistake

>>316487387

nowhere says it was normal, you might be thinking of bite
>>
>>316479390
Green is a shitter version of blue
>>
>>316488235
>Why couldn't they go the extra step.
It doesn't take much to tell the game to act as if a link cable was placed there.
How do you do online? How does the game handle it? Who do i challenge? There's no random opponent search in RBY. There's no friend list either.
>>
File: Advance_Wars_Coverart.jpg (135 KB, 256x255) Image search: [Google]
Advance_Wars_Coverart.jpg
135 KB, 256x255
>>316488036
>or multiplayer for that matter
These Pokémon games are, at least, the first Virtual Console games with link multiplayer.

Console games still retain their multi-controller multiplayer on Wii and Wii U, while some games like pic related can have handheld multiplayer with one system.

That said, it's kinda pathetic that it took this long for 3DS VC to gain the ability to emulate link cable with wireless. PC emulators have been able to simulate link cable for ages. I'm sure Nintendo will never port back this capability into the VC releases of games like Pokémon TCG or Zelda OoA/OoS.
>>
>>316488517
It'd need a bit of jerry rigging but I don't see why the game can't treat someone in your friend list like they're also using a link cable, it's not as instant as a direct wifi connection, as you'd need to be able to put in a hud to choose your friend in the first place, but I don't think it's implausible.

At the very least I like that it's wifi capable, me and my little bro can battle like it's 98 again. So it's no skin off my back that I can't battle with my online buds, though I'd like to.
>>
>>316488517
>Who do i challenge? There's no random opponent search in RBY. There's no friend list either.
No friend codes either. But GF should totally have to do something no other VC games do because it's such a "small" extra step!
>>
File: IMG-20150108-WA0039.jpg (61 KB, 653x495) Image search: [Google]
IMG-20150108-WA0039.jpg
61 KB, 653x495
>>316487923
>>
>>316488848
>It'd need a bit of jerry rigging but I don't see why the game can't treat someone in your friend list
Your 3DS friends list?

So you're basically asking to make them native 3DS games?

Ok. That is completely reasonable.
>>
>>316488848
>you'd need to be able to put in a hud to choose your friend in the first place
Local wireless requires that too. That's why the Union Room was introduced with FRLG for use with the wireless adapter.

VC already has a few menus, it's not that hard to add more of them.
>>
>>316488551
And now that you mention it, is it possible to add netplay to VC games? I know Ninty won't do it, just asking if it's plausible.
>>
File: 1385103461322.jpg (28 KB, 400x272) Image search: [Google]
1385103461322.jpg
28 KB, 400x272
>>316489142
I'm not asking them anything, I know it'd be a lot of work too. Just because someone wants a feature doesn't mean they think they're entitled to it, christ get off /v/ sometimes.

It would be very difficult, it'd be adding a new function to how the rom handles "connections" which is why I think it's a bit unreasonable for them to just do it, I'm not mad that they didn't. I don't think it's as complex as you're saying though. Granted I still agree that it'd be rigorously complex.

No need to be a cunt about it.
>>
>>316489219
To some extent, yes. It's very possible for any emulator to just let you select a specific online friend to connect to, then for the emulator to simulate GB's low-speed serial link cable over TCP/IP. GB links should have high enough latency that the Internet can keep up with no slowdown.
>>
>>316489219
Anything is possible with technology.
Local wireless and online are probably fundamentally similar as well. Adding a GTS though, definitely more effort than I can imagine them doing.
>>
File: 1385101669653.jpg (818 KB, 700x1000) Image search: [Google]
1385101669653.jpg
818 KB, 700x1000
>>316489152
I'm pretty sure it'll emulate the link cable connection 1 to 1 how it worked in the past, only with wifi in it's stead. You and the person go to the pokemon center and select trading or battling and it reads the wifi connection like it would the cable connection, if you've both talked to the lady behind the counter I see no need to add a new hud there.

I want online wifi too but I won't say that local wifi is too much of a stretch. Online would definitely be a bit harder to integrate.
>>
File: 1385483231388.jpg (37 KB, 336x329) Image search: [Google]
1385483231388.jpg
37 KB, 336x329
>>316480171
The fuck are some of those pokemons

That Klefki dude is literally a keyring.

For fucks sake
>>
File: 1385102331819.jpg (191 KB, 494x700) Image search: [Google]
1385102331819.jpg
191 KB, 494x700
>>316489759
I don't think RBY NEEDS a GTS though, that's an entirely new functionality that was introduced in later games. It only needs to emulate the old games, and to do that all that WOULD be needed is the ability to battle and trade with a single person, not randomly put your pokemon up for trade.
>>
>>316489930
gr8 b8 m8
>>
>>316486543
but he is right, isn't he ?
>>
File: exeggcute.png (103 KB, 350x276) Image search: [Google]
exeggcute.png
103 KB, 350x276
>>316489930
The fuck are some of those pokemons
That Exeggcute dude is literally eggs with eyes.
For fucks sake
>>
>>316489930
>whofag is a retard
But of course.
>>
>>316488191

>14 people

how is that impressive? a single guy can make a fucking game
>>
>>316490071
Thanks.

But seriously, aren't pokemon supposed to be ancient monsters from before mankind or some shit?

>>316490289
Well, eggs are natural. Keyrings with fucking keys on it aren't.

>>316490348
Ah, so this is why pokemon has a containment board.
>>
>>316482762
That's what I liked about it. Most of them now are just standing there. Hitmontop doesn't even spin on his head anymore.
>>
>>316490401
Yeah but the pokemon creator was literally autistic. I'll give props to a retard starting a multibillion dollar world wide franchise.
>>
>Psychic in gen 1
>weak to bug, ghost
>bug is pretty worthless
>the only ghost pokemon are weak to psychic

Oh.

>Only need to boost up Speed Stat to make every move hit with full accuracy, Fissure included
>Mewtwo + Amnesia = Everybody dies.
>>
>>316489930
Voltorb is literally a pokeball... Let that sink in. A pokemon is literally a human object. Jesus Christ game freak is creatively bankrupt.

And electrode is literally avoltorb upside down... Let that sink in for a minute. A pokemon is literally a upside down human object.

Jesus
H
Christ
Game
Freak
>>
File: magnemite.png (35 KB, 250x250) Image search: [Google]
magnemite.png
35 KB, 250x250
>>316490486
>Keyrings with fucking keys on it aren't.
Neither are screws and magnets.
>>
>>316490486
>But seriously, aren't pokemon supposed to be ancient monsters from before mankind or some shit?
No. In pokemon "lore" (I know I know) they lived alongside humans. Sure they're monsters but humans are just as ancient.
>>
>>316490661
>Yeah but the pokemon creator was literally autistic. I'll give props to a retard starting a multibillion dollar world wide franchise.
Notch?
>>
>>316490667
Better yet. There is no ghost damaging moves, and ghost actually isn't se against psychic in gen1, whoops.

And the only damaging bug move in gen 1 had like 20bp.
>>
>>316490713
Please delete this.

Gen1 is perfect, and no I don't have nostalgia goggles. Thank you in advance.
>>
>>316490667
Yep. Can't wait. and people think megas are broken. Wait till they see me spam hyperbeam like nobodies business.
>>
>>316490972
Lol.
>>
>>316490667
Best Bug type was Jolteon with Pin Missle.
>>
>>316490679
Yeah I guess you do have a point. Voltorb I always thought pokeballs were designed after it. And when a Voltorb inverts his magnetic poles (turns upside down) evolves. Now that I think about it the most glaring one is Magnemite though, like >>316490713 points out.

>>316490741
Oh. For some reason I always thought pokemons preceded humanity.

I don't know, at the time the designs didn't bother me but looking at the new ones (last pokemon game I played was ruby/sapphire) some of them seem really outof place. It's probably just that I'm used to the old ones.
>>
>>316490865
Incorrect, there is tweenedle who deals a whopping 25x2 damage.
Too bad it's a Weedle-line exclusive, thus shit considering poison is weak to psychic.
>>
>>316490865
The only way to beat psychic, is to become psychic yourself.

really though. It's no different than dragon spam in later gens
>>
>>316481245

>Gen 6 hyper beam brought back the sound effect it made in Gen 1

That made me smile. The animation was just awesome in Gen 1 for being so simple.

Hyper Beam was a staple move in Gen 1 purely because of the amount of power it packed and that if it kills, the recharge time is negated. Ice Beam may out class it, but Hyper Beam was not to be trifled with.

Of course, this only applies for Gen 1's silly mechanics. Move blows ass otherwise unless it's a certified battle finisher, and why even chance it?
>>
File: tumblr_mp9nrtKAd91sy8o6ao1_500.jpg (98 KB, 500x350) Image search: [Google]
tumblr_mp9nrtKAd91sy8o6ao1_500.jpg
98 KB, 500x350
>>316489930
There is literally nothing wrong with pokemon being objects. Before people even say "the older gens have lame designs too" I want to reiterate that there was actually nothing wrong with them to begin with.

The fact of the matter is, it's pokeMON, monsters. It's not PokeAnimals. If you look at old Japanese mythos and religion you'll find out they think everything has a spirit, which is why in Japanese levels of video games you'll get monsters based off of lanterns or umbrellas, those are actual real monsters created like two hundred years ago. This is literally ingrained in the culture.

Not to mention it's also a jrpg, there is nothing wrong with having a grimer because lots of jrpgs have slime monsters, there's nothing wrong with Voltorb(and to a lesser extent Foongus/Amoongusbecause they're plants and not objects, no one has a problem with plant monsters) because they serve a role as mimics, something that tons of other JRPGs have. Hell even from a real world standpoint, having a pokemon look like ice cream isn't bad. In the world of pokemon itself Ice cream is based on that pokemon, so it adds a neat amount of depth to the world.

Designs don't have to be cool dragons or majestic giant dogs to be good designs, they merely have to fulfill their objective as designs. Does that trash monster look like a disgusting trash bag? It does, that means it's filling it's intent. Not every animal on earth evolved to look "cool" so why should we expect the same for Pokemon.
>>
>>316482395

>Mewtwo pelvic thrust
>good

It'd look less goofy with an aura around him, like he was DBZ powering up.
>>
>>316489501
>wah why don't they have online
>explain why
>it's not like I wanted it. You should stop being a cunt about it
>>
>>316491109
>the most glaring one is Magnemite
not grimer/muk? they're literally sewage.

>>316491181
>The animation was just awesome in Gen 1 for being so simple.
a lot of move animations and se's are pretty damn great. can't wait to revisit og ice beam and thunder wave!
>>
>>316491037
It's too bad that if it does 3 or less hits, Thunderbolt is stronger.
But yeah, Pin Missile Jolteon is literally the only viable Bug attack in genwun because Beedrill a shit.
>>
>>316491109
>For some reason I always thought pokemons preceded humanity.
They do. By a longshot.

Not all Pokemon are old.
>>
>>316491504
To me Grimer and Muk were just slimy monsters. Like Flans or Slimes in other games, just poison themed.
>>
>>316489879
>it reads the wifi connection like it would the cable connection
The emulator needs to be able to create the link to begin with. It's not like you can just aimlessly throw data at the Internet in hopes that it'll somehow reach the specific other person you want it to.

Local wireless and online are basically implemented the same way:
* Open the connections settings to broadcast your presence
* Your system scans for other people who are broadcasting their presence (either from local wireless range or from the server)
* You can select a link partner from your menu
* They normally have to confirm the link request
* It just works, until the connection is manually terminated or some networking error happens like power loss or leaving wifi range
The only real differences are that online support requires servers and may require considerations for the unknowns in connection quality.

Also, all of this can be implemented in one of two places in terms of emulation:
* A hook that specifically runs when a particular event happens, like the game tries to access some point in memory, then opens a VC menu to prompt the user to manage the connection
* Just part of the VC menu that the user can open/terminate a link at any time
>>
>>316491518
Oh, and it has the advantage of fucking Exeggutor over which T-bolt doesn't. Nearly forgot that.
>>
i tried to play pokemon yellow recently, i just stopped once i got to mt. moon
>>
>>316481163
>that fucking sound
You better believe I crammed it in every single build
>>
>>316482395
Damn, forgot how good these are...

Yellow was fun. Shame I lost my Red and Silver. Meh.

I think I had the most fun with G/S.
>>
File: 1385105221347.jpg (93 KB, 400x566) Image search: [Google]
1385105221347.jpg
93 KB, 400x566
>>316491490
>wah why don't they have online
>>316488848
>At the very least I like that it's wifi capable, me and my little bro can battle like it's 98 again. So it's no skin off my back that I can't battle with my online buds, though I'd like to.
> it's no skin off my back that I can't battle with my online buds, though I'd like to.
>>316491490
>wah why don't they have online.

Keep stinking it up cunt, I never tried to say I didn't want it, only that I know that it's kind of a tall order. I even agree that's it's unreasonable and that I'm happy with what we've got.

I'm surprised you didn't reply with a smug anime girl with how you're twisting me around into some kind of tsundere.
>>
Gen 1 is actually the best designed mainline pokemon games still to this day. Best world design, best mon designs, best game mechanics. No EV/IV grinding bullshit.

This being said, all of the pokemon games including gen 1 are really easy and boring. I won't be playing it on the Wii U (or 3DS? Whatever they released it on) because if I want to play gen 1, I mute it and emulate it at 300% speed and put my own music on. There's just nothing fun about playing really slow, boring games like pokemon, and that's the only way I can make it tolerable every once in a while. Still, a lot of the spinoff pokemon games are fun such as pokemon snap, hey you pikachu, and the pokemon trading card games on the gameboy.
>>
File: bait5.gif (226 KB, 300x153) Image search: [Google]
bait5.gif
226 KB, 300x153
>>316492217
>Best world design, best mon designs, best game mechanics. No EV/IV grinding bullshit.
>>
>>316492217
gen 1 has EVs though

even if you count duplicating vitamins with the missingno glitch, that still only gets you halfway there
>>
File: 1385102794460.jpg (211 KB, 371x519) Image search: [Google]
1385102794460.jpg
211 KB, 371x519
>>316492217
You literally don't need to do anything EV/IV related in any game, it's just a background component that gives your monster more uniqueness and compatibility, your Charmander won't be exactly like your friend's Charmander from a mechanic standpoint, so on and so forth. Design is subjective since none of the games have "bad" designs, I know where you're coming from I love the Gen 1 aesthetic, but there's no need to discount the newer stuff. And the world thing is flat out incorrect because Kanto's a relative straight-shot with caves up the ass, I still love it though. I'd honestly give the world bit to 5 since it tries to recreate the feeling of 1 so much and benefits more due to the technology allowing for more varied environments and the cutting down on TM-dependent environments, the magnetic cave is a brilliant work around slapping strength on something you don't want to.
>>
>literally blasted my way through the entire fucking game with blastoise who knew 3 water type moves and fissure even the elite 4 when i was a kid
>only had HM slaves otherwise

bit wrong there OP
>>
File: Spr_1g_040[1].png (4 KB, 56x56) Image search: [Google]
Spr_1g_040[1].png
4 KB, 56x56
>>316480052
>>
>>316486909
>marowak
>not ass-beam snorlax

shameful
>>
>>316493058
>gen 1 has EVs though
>>316493121
>You literally don't need to do anything EV/IV related in any game
You new pokemon fans always fabricate evidence and miss the point when it comes to this. You won't tell the whole story, and you hope that I won't call you out on it.

Gen 1 had EV/IVs but it was just feeding them vitamins. I'm sorry to burst your bubble but some people prefer spending 30 seconds taking care of their pokemon's EVs and IVs rather than literally hundreds of hours required for breeding / hatching / EV training. Some people don't want to do all that just to play a slightly more advanced version of rock-paper-scissors.

And saying "you don't need to do that" is like saying "you don't need to experience all the content of a game and you don't need to get all the best equipment and stuff for your characters". Who would want to waste time raising a pokemon that can't meet its full potential? You can blow that off like it's no big deal but if you are ok with that kind of design then that means you think it's ok to make people grind for hundreds of hours.
>>
Nice balance.
>>
>>316493776
>you don't need to get all the best equipment and stuff for your characters". Who would want to waste time raising a pokemon that can't meet its full potential?
Not either of them, but a lot of people I imagine
>>
>>316477858
>You are suddenly required to have a diverse and powerful team instead of the one or two mons you had at the beginning.

But how were you supposed to know to go into the castle?
>>
>>316493916
Was Exeggutor really that good? I'm surprised to see any psychic type above Alakazam.
>>
>>316478309
>tauros and spam hyper beam.
>Catching Tauros
>In Safari Zone
>In gen1

Good luck
>>
>>316494263
Glitch it along seafoam bruh.
>>
>>316493996
But not everybody wants to do that. Why not just have all the pokemon have the same stats? This "nature" shit isn't necessary, and because of all these "natures" and hidden stats, when you get a shiny pokemon it isn't even a special thing anymore. Rather, it's just a penalty for catching a shiny pokemon. Catching a shiny pokemon should be something special, not an RNG based punishment.
>>
>>316493776

This shit right here is why I just use an action replay or that web browser-based editor for the Gen 6 Pokemon.

It's just so much less of a hassle for the same end goal. I don't even skew the stats to make them more powerful than anything you can make in the game with much more time investment, yet the "purists" always are quick to break out the cheating card.

Kind of funny, really.
>>
>>316494147
Exeggutor was one of the main sleep attack users in Gen 1 with Sleep Powder.
It had pretty good stats except for Speed and a decent movepool so it was really good.
The other common sleepers were ones like Jynx or Gengar
>>
File: 1385103905985.jpg (281 KB, 726x879) Image search: [Google]
1385103905985.jpg
281 KB, 726x879
>>316493776
I wasn't aware I was talking to Stalinhitler, experiencing the whole game in full and maxing out your stats are two entirely different things.

The growth rate your pokemon go through are literally perfectly fine for the main campaign, overpowered in some cases. There is literally no need to have your pokemon be "maximum potential" unless you want to go play competitively with the rest of the assticklers who like number wars. You literally do not need to max out your pokemon to enjoy the base game. That's like going into any other RPG and grinding to the highest possible level in the first area, why would you even.
>>
>>316494423
I agree 100%. I'm not into pokemon's multiplayer enough to bother with this but as long as you're not giving yourself stats that are not normally attainable I don't see the problem.

Anti-pokegen posting is some of the worst shitposting possible in my opinion. It's so annoying that people actually think you should have to grind for hundreds of hours before being allowed to play the game. As if bypassing the grinding is "cheating".
>>
>>316494742
Why even have it in the game then? Just to annoy perfectionists?
>>
Let's list everything, freeze status couldn't be escaped from, so if you were doing a link battle and were frozen you were pretty much dead, meaning that the meta was just spam blizzard and/or psychic moves, speaking of which

Psychic was both broken AND bugged, since the ghost type weakness wasn't programmed properly and had the EXACT OPPOSITE EFFECT as it was intended.

Special stat was fucking stupid, having both attack AND defense of special type moves being linked to it.

Dragon only had dragon rage, which was a fixed attack so I have no idea how anyone even knew dragon was super effective against dragon.

Pokeballs could MISS.

I know I'm forgetting quite a bit, help me out here.
>>
>>316495009

I will admit that EV training has gotten ridiculously simplified in Gen 6 with those mini-games, and I like that. But the breeding for perfect (or near perfect) IVs, nature, even special ability seems like a real crap shoot and too much work.

Unless someone can explain that shit being simplified, I really see no advantage to it over just hacking things up besides "emotional attachment to something you created."

Honest quote from a friend of mine. I just laugh him as my Zapdos runs through his bred team.
>>
>>316495445
>Special stat was fucking stupid, having both attack AND defense of special type moves being linked to it.
Stupid fun!

Psychic + Amnesia = Win Button
>>
File: bika bika.jpg (92 KB, 1000x1000) Image search: [Google]
bika bika.jpg
92 KB, 1000x1000
>>316490065
>bi bi bi
>>
>>316495476
Probably because of tournament legality stuff. Once it's possible to completely seemlessly breed and EV train pokemon legitimately, then tournament will have less reason to accept hacked mons. Mind you, that doesn't fix move pools changing between gens being an issue.
>>
>>316495445

Poison/Toxic (Super Poison)/Burn status effects + Wrap/Fire Spin/Bind = DPS death and it effectively halted the battle since neither opponent could do anything.
>>
>>316495694
Thank you! I forgot about moves that could keep you from literally doing ANYTHING. Those were broken as shit too.
>>
>>316495445
>Pokeballs could miss
You're kidding right? Man I thought staves in Fire Emblem having the chance to miss their patient was bad. This manages to be on par on things that should never miss.
>>
>>316495683
Not him but if this is the case, I don't see why they don't just simplify it to the point that it only takes a few minutes. Or just make it so you select what EVs you want on level-up, much like selecting a level-up bonus in other RPGs.
>>
File: 1385106479271.png (334 KB, 520x713) Image search: [Google]
1385106479271.png
334 KB, 520x713
>>316495157
100%ing the game is beating every trainer and catching every pokemon, those are the intentions of the game and it literally congratulates you for that.

Like I said earlier, EV/IVs are there to make the game feel bigger and more individualized. Your Charmander isn't supposed to be like your friend's Charmander. The potential for different strengths and weaknesses and different attributes are there to make the pokemon feel like more fluid living creatures rather than lines of code. That's the complexity of it, pokemon aren't static in nature, they're dynamic. No pokemon is intended to be a hard counter for the other, the game is structured in a way that you could beat anybody with anything given the proper planning and some gumption.

This idea of "perfection" is only mass produced by a competitive scene that strips the games down to the mechanics and the numbers. Now, that isn't necessarily a bad thing since they're a lot of layers of complexity and strategy to that, but battling outside of the campaign is in no way required for the main game, hence why EV/IVs only matter when people make them matter.
>>
>>316495476
>Unless someone can explain that shit being simplified
All "baby" pokemon caught in the wild have 3 perfect IVs by default, and you can of course happen upon ones with more.

Ditto for pokemon caught in Friend Safari's.

Also there are plenty of 6 perfect IV Ditto's to go around.

Destiny Knot now guaranteed passes down 5 IVs from one parent.

IV Checker guy now conveniently placed in the pokemon center right by the daycare.

Flame Body + Egg Hatching Power + Improved hatching routes = breeding takes much less time than ever.

Like, come on man. It doesn't get much more efficient until GF literally serves you 5/6 perfect IV pokemon on a platter.
>>
>>316495445
>Pokeballs could MISS.
This actually makes sense. Some pokemon are incredibly fast and it's not logical that they'd just stand there and allow you to capture them.

However, it's silly that this applies to pokemon that are really big targets and just lay there like Snorlax. I guess you could argue that the anime explained this one though; the way the pokeball just bounced off of Snorlax's fat rolls.
>>
>>316496112
>Your Charmander isn't supposed to be like your friend's Charmander.
But that means one of them is going to have an unfair RNG based advantage. That's stupid.
>The potential for different strengths and weaknesses and different attributes are there to make the pokemon feel like more fluid living creatures rather than lines of code.
But realistically, nobody goes "Oh wow, this Snivy sucks so much! What a little cutie, I'm gonna keep him forever!" No, they release it into the wild as they sit in a dark room running around a tower hatching eggs for hundreds of hours.
>This idea of "perfection" is only mass produced by a competitive scene that strips the games down to the mechanics and the numbers. Now, that isn't necessarily a bad thing since they're a lot of layers of complexity and strategy to that, but battling outside of the campaign is in no way required for the main game, hence why EV/IVs only matter when people make them matter.
You could say this about any game mechanic. All it really does is alienate people who strive for perfection and turn them off from the series.
>>
>>316496120

So the only real crap shoot then is the nature and special ability syncing up.

Doesn't sound as annoying as it was in Gen 3 and 4. 4 took me down the hacking route for 4, 5, and 6.

Maybe I'll play it legit and raise a Gliscor.
>>
>>316496112
But IVs have a max and aren't limited. That means that everyone is always going to get a pokemon with full stats if possible. They're not very interesting because of that, they just require you to go full autismus with breeding
>>
>>316496185
oh and that's just it, the ones that dodged pokeballs were almost always the huge fucking birds.

In order to make sure you didn't miss you HAD to put them to sleep and/or paralyze them. Mind you, if you knew that it actually increased the odds of capture, then you'd have done that already, but if you were a kid and didn't ever get told that by the game? Because you weren't? Then you'd just have to wonder what the fuck is going on and why you can't even hit a giant bird with a ball.
>>
Ice beam was the most broken move in that game. Ice got raped by everything, but it destroyed so much shit, plus it was a standard skill most water monsters could learn.
>>
>>316496902

I remember using Articuno to freeze both Zapdos and Moltres. Made catching them a joke.

And of course, I saved the Master Ball for Mewtwo. The pokeball you caught things with didn't matter back then since they all came out to the same ball animation. Nowadays, people avoid the Master Ball because it looks weak or something.

I just like syncing up Pokemon to a certain Pokeball, like Darkrai and a Dusk Ball so that it looks like it's coming out a dark portal the Dusk Ball uses as its animation. A little Autismus, sure, but it's a nice touch.
>>
>>316490667
Also, most bug were dual poison
>>
>>316496691
>So the only real crap shoot then is the nature and special ability syncing up.
Nature isn't a crapshoot. A parent holding an Everstone (so the one not holding the Destiny Knot) will without fail pass down its nature. Only Ability is a "crapshoot" and even then, I believe the Everstone (or is it the mother?) gives it a 50/50 shot.
>>
>>316490713
I have never actually seen magnemite as magnet or screws.
However, basing your design on something in the real world is shit.
>>
File: tumblr_mzmvw4Rr9c1qdcq00o1_500.gif (461 KB, 500x384) Image search: [Google]
tumblr_mzmvw4Rr9c1qdcq00o1_500.gif
461 KB, 500x384
>>316496614
Your interpretation is that Gen I is the best because you DON'T need to lay a bunch of eggs to get the perfect pokemon, right?

The thing is, you can't get the perfect pokemon in Gen 1 anyway. You battle with what you get and form an attachment to it. No child playing Black and White is going to autistically breed a hundred Snivies to get the perfect EV/IV Snivy so they can beat the elite 4, they either just continue to use it and grow an attachment or box it and find other pokemon to grow an attachment to. The same mindset you have to Gen 1 applies to all other games and that's why these damn games literally have barely changed at all in it's 20 years of existence.

Ubermensch stats LITERALLY only apply to battling with your friends/acquaintances competitively, it is in no way required to perfect 100% the game, it is SUPPLEMENTARY at best. The biggest case you could make for it is that the things like Battle Tower's ramped up difficulty maybe warranting you to breed a really good pokemon to beat it. The main campaign of beating the League and catching all the pokemon does not require your pokemon to stastically be the best as dictated by a German-based Pokemon forum.
>>
>>316496614
not that anon

>But that means one of them is going to have an unfair RNG based advantage. That's stupid.
Not that stupid considering how RNG dependent "competitive" pokemon already is.

Don't get me wrong, I agree that it's stupid how inaccessible a "perfect" mon is, but at this point I've just kind of accepted who the target audience for the game is and that pokemon will never be what I want out of it. It's easier to live that way
>>
>>316493776
>Gen 1 had EV/IVs but it was just feeding them vitamins
Wrong.
>>
>>316497875
>that's why these damn games literally have barely changed at all in it's 20 years of existence.
You are severely undermining the differences between IVs in gen 1 and in gen 3 onward. Before, it was just "feed your pokemon pills". Now it's grinding for hundreds of hours and learning all these little rules. Gotta have pokerus, you have to equip some belt / hat or something, you have to know what natures give what stats, you have to know what pokemon give off what EVs, etc. Then you have to wait for eggs to be laid, then you have to wait again for the eggs to hatch, and you have to do this for hundreds of hours until you get a pokemon with better IVs so you can do the whole process again; raising it up til it's an adult so it can breed with another adult pokemon until you finally get the pokemon with 5/6 IVs. It's just really stupid and boring. I'd rather just feed my pokemon 10 pills and call it a day. I mean call me fucking crazy but the latter sounds better to me and probably to most other people as well.
>>
>>316497875

>Battle Tower/Subway/Maison

Man, I've seen some bullshit go down in those facilities. The game gets some SNK Boss AI tendencies in later levels and shit that shouldn't be hitting is getting regular hits or its getting really lucky activations of items.
>>
>>316498265
I'm so glad I debunked this in the very next post so I didn't have to bother explaining it. You guys defending this shit are so autistic. Grinding is bad game design, end of discussion.
>>
>>316498423
Feeding your pokemon 10 pills isn't going to make it reach it's full potential the definition of the game, retard.
>>
>>316495476
>>316495789
Oh wow and there only being two bug type moves, and the pokemon that learned them naturally we beedrill (useless) and jolteon.(no STAB but not weak to psychic types so probably the best bet)

Hell in yellow version they must have known how good it was since they gave that to the rival who would wreck the shit out of any psychic types you use against him.
>>
>>316498554
What very next post?
Its wrong.
First of all Gen1 doesnt have IVs.
Secondly Vitamins will never max out your EVs. Not even in Gen1.

You literally have no clue what you are talking about.
Thread replies: 255
Thread images: 48

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.