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I kinda feel like video games have been stunted, you know? What
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I kinda feel like video games have been stunted, you know?

What do YOU think the cause is?
>>
Lazy devs
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>>315576132
What shitty water. Looks like it has infinite energy. If this is your example, OP, then spot on.
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>>315576132
Why work hard on something when people will eat it up anyways?
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Bad tools developed by incompetent developers.
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Tech demos do not represent actual games. The big problem, and usually the cause of bullshots or high-end footage that gets downgraded, is when devs create a closed off portion of the game to show off, and then find out that the shit won't run when they attach it to the rest of the game world.
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Here's a start
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>>315576132
Higher popularity and higher graphical expectations.Too a smaller degree, voice acting.
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>>315576418
>infinite energy

There's an invisible wall pushing it back and forth to simulate a tide
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>>315576132
The rise of indie games with no content, and the rise of early access meaning devs can promise the world and not deliver.

It just goes to show, you don't even have to make a good game any more to be successful. So most people don't even try.
>>
>>315576418
>Implying you know shit about water simulations

>>315576132
AAA game studios spend millions to make games, they need to play it safe because doing a risky move is financially retarded. That's why you only see innovation in indie games. I think it's pretty obvious.
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>>315576132
Buyouts and production/advertising costs.

In the 2D era, developers could afford to turn out dozens of original titles. They threw as much as they could at the wall to see what would stick, and eventually we were left with some that became legendary classics.
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>>315576132

Unless that's rendered in real time, it's meaningless.
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>>315576132
Bethesda.
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>>315576840

what the fucking fuck
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>>315576132
capitalism my friend, innovation and abundance are enemies of capitalism so they cannot exist.
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>>315576132
>What do YOU think the cause is?

Developers going for what will make the most money instead of what will push the industry forward.
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>>315576973
https://www.youtube.com/watch?v=UDqtEFDCSlc
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Low standards from the both the people that make, and play, video games. More concern for things other than gameplay.
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>>315576840
>tumblr reviews a game.webm
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>>315576840
Idiot here. How is he going this?
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>>315577064
LMAOOOOOOO
>>
>>315577064
Seriously this texture is worse than PS2 textures. How could someone at Bethesda go "Yes, I believe this looks fine enough for a game made in 2015"?
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>>315577169

Now put that shit in a full-sized game instead of a little box.

Yes, I'm moving the goalposts.
>>
>>315576132
Just another tech demo like that model of the old guy's head and face. Great by itself but that quality cannot be maintained in a full game so it's worthless.
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>>315577224
>tumblr
can this meme stop?
>>
If we want to take the op water example specifically, computing power still isn't really up there yet. All these tech demoes, while real time and highly optimised, exist in very confined, specific test environments. Per-pixel physics simulation required for stuff like this (3D liquids, 3D cloth, soft surfaces, gas, etc) requires immense computing power. Throw in general asset rendering and streaming, AI calculation, input, game systems, and all that other stuff required for games and even with state of the art modern tech we still hit a ton of walls.

Hypothetically if you had a game engine and assets built for the highest end PC CPU/RAM/GPU combination you could definitely start experimenting with this kind of tech on a small scale. But yeah. Something to understand with tech demos like this is that they exist because rendering this shit in real time with all the other game junk going on and maintaining performance is still a bit illusive to us. It's something engineers and programmers in 3D rendering are aggressively exploring, trying to find hardware/software solutions to more efficiently render real time per-pixel physics calculations on complex assets.
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>>315577130
but those tech isnt free idiot, they need money to develop and its not guarantee it will be best seller.
Just look at undertale, what kind of tech it has??
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>>315577440
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Incomes went up while the cost of games stayed the same and even decreased. Lots of buyfag plebs out there. Also the entire market being directed by said buyfags while everyone else buys shit used and contributes nothing or pirates because all the games are shit or cheap enough to make no difference.
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>>315576132
Sjws, shiteating casuals, ;azy/unknowledgeable devs, consoles :^)
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>>315576132
wanting the CoD market. casuals, essentially
>>
Lack of standards and experience from game devs.
Prototype about techs are coming way too fast for any artist to do anything with.
Not to mention your average gamedev going with the tried and true techniques of old and not really willing to try anything new.
"Alright so for this year's release we need better shadows, better lighting, higher res textures and our polycount budget just increased by 30%". Oh and we'll get a NVIDIA representative coming quite often for the SuperNewRealisticTechâ„¢ implementation so you guys really don't have to care much about that part."
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>>315576238
left the industry in 2012 can confirm.
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>>315576132
Hell yeah
games can be about anything
but they are all the same lame shit, it makes me want to puke
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>>315576132
Well for starters, the fact that video games aren't about one tiny-ass square's worth of processing in a giant empty void with zero actual gameplay systems going on.
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>>315577531
>they need money to develop and its not guarantee it will be best seller.

There's needing money and then there's needing millions upon millions of dollars just to make back half of the advertising budget.
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>>315577429
Most science is developed like 30 years before its usable anon.
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Vidya died when casuals became every major dev's target audience. Every single bad thing in vidya can be traced back to that.
>>
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>>315577267
she is attached to him by a stick around his waist, watch the hoola hoop it never passes between them
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Revolutionary graphics =/= good game
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>>315577267
The way he moves the hula hoop to "show" that there is no supports is always the biggest hint.
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>>315576418
Law of conservation nigga. That is a closed system
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>>315576132
how could realistic water simulation really add to the gameplay of your average game?

I mean, yeah, it'd be pretty cool in a sandbox game or a game who's mechanics are water based - but what good would accurately simulated water do in, say, an RPG or an FPS? It's just fancy shit that doesn't really add anything except eye candy, and it'll be pretty cool for like 10 minutes, then you'll get used to it and not care about it anymore
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>>315576132
when video games became a product to be sold rather than an experience that one enjoys.
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>>315577267
It's obviously magic, you dummy
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>>315578015
so games have been ruined since pong then
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>>315576132
>small area
>more chance for it to look good
This doesn't happen in open world games, it has to be linear. Don't use the console bogeyman.
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>>315577962
Do you actually believe that water will slosh back and forth in a container infinitely?
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Commercialism. It becomes about profit rather than the love of the medium.
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>>315578015
did you take this off of phil fish's twitter
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>>315576132
too much focus on MOAR GRAPHICS and yearly sequels rather than advancing AI or even coming up with more original ideas

MGSV showed you don't need insane pixel counts to make a good looking game, just really good lighting. it was made on the AAA equivalent of a shoestring budget even.
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>>315576665
There's literally nothing wrong with this statement.
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>>315578213
MGSV doesn't look good though
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>>315577440
but tumblr is shit and so is its userbase
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>>315576132
Would be too expensive hardware wise for both consoles and PC (for the average consumer) so it wouldn't be profitable.

Maxed out graphics is not a necessity at all when it comes to games.
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>>315578283
ood joke
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>>315578263
We are writers not readers
We are filmmakers not movie-goers
We are musicians not listeners
We are painters not art aficionados
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>>315577978
If an FPS had an underwater stage, you could shoot out the walls/windows to let water flow in. The bigger the hole, the faster the water rises. Once it gets high enough you'll have to wade through it and objects in the level would move around. So you'd be slower, but could move with an object as a cover. Once it gets higher you'd have to swim which would limit offensive options, but bullets would be less damaging to you as well. So it'd be melee combat focused, and also being able to swim to the ceiling to surprise people lower down.
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>>315576132
That looks like jello before it turns into jello.

Is everyone mad because there isin't any jello in videogames?

Have i been getting the picture wrong this whole time.
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>>315577548
He's right, you're only making it worse and them more popular by constantly being "The retard who cried Tumblr,"
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>what happend?
this happend
>>315576132
>>315576776
>>315577814
devs are more foccused on wasting their time with this literally useless shit without making fun games
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>>315577962
Closed system just means no inputs or outputs, Q=ΔH=0 for transfer with outside. Within, there are still transfers of energy. As in that water's energy can be lost to anything inside the system.
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>>315576132
Wasted your money on the latest card did you? Then make the game yourself.
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>>315576665
>>315577794
these to be honest (desu)

remember how test players struggled with portal or half life some shit?
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>>315578176
A container=/=closed system
He's technically right. But its hard to actually make a truly closed system.
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>>315578437
Videogames have done this flooding mechanic many times before. It's nothing new.
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>>315576840

Cunts give an X before the dude even starts.
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>>315576132

Consoles. People buying shit.
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>>315577814
so how far are we from actually seeing that in a game? 2 gens? 3?
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>>315578720
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>>315578742
No he's not, see >>315578608
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>>315578797
Well that's just something I thought of in 5 seconds after seeing that post. I'm sure and actual game designer could come up with a cool concept.
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>>315578535
No they aren't.
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>>315577064
could it be a problem like the YCS/186? i remember it had a decent first person texture but the way it was put on the gun fucked it up
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>>315578852
4 or 5 senpai

+1 for console
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>>315578867
oh jesus christ
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>>315578852
never
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>>315579024
The guy was playing on maximum graphics settings so I doubt it.
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>>315576132
Pre order is causing it
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>>315577267
red is scaffold, hooks at feet
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>>315576132

$10 says that that ONE model is taking literally the entire processing power of a bleeding edge eight core processor to run it in real time with full particle physics. Which is why you probably will never see that tech in an actual game that isn't a wave watching simulator.
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>>315576665
Rami is a fucking idiot
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>>315578797

Never dynamically. Just raising and lowering a static water level with no physics involved. An n64 has the processing power for that. But you're an obvious moron
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>>315578867
its not even that one, the other one theres a ledge that if you jump down you loop the level and retards looped that shit forever and didnt know where to go.
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Technically speaking: Consoles. Specifically, the fact that the current and prior generation of consoles are so fucking weak hardware-wise. They have shit memory and shit GPUs. They were obsolete before they even hit the shelves. They hold back the entire industry because they have such a huge market share. The average video game consumer doesn't want to deal with the hassle of building a gaming computer, so he buys a console.

Creatively speaking: The AAA dev cycle stifles creativity by strongly disincentivizing risk-taking. We rarely get games that try to break new ground, because breaking new ground is expensive and you might not see a return on your investment. Crowdfunding could have changed this, but instead it just convinced people to stick with the AAA model that was already in place, because consumers don't like taking risks either, and honestly, 9/10 Kickstarter games either failed to deliver or just never came together at all.

In terms of quality: The average video game consumer has appallingly low standards and doesn't really have much of an opinion beyond "this game was good." This is a problem because it leads to people accepting subpar games as the standard. Games that are broken on launch, games that just retread old ground, games that fail to live up to their potential. Also, the more passionate people become about games, the more likely the are to be total fucking fanboys. This is a problem because it leads to people rabidly defending subpar games and dismissing their flaws as insignificant or unimportant.

The end result of all this is Bethesda being hailed as a great developer despite their many, many flaws, EA getting away with consumer exploitation that puts cable companies to shame, Ubisoft staying afloat despite putting out nothing that rises above middling for years, etc.

Let's not even get into the self-reinforcing circle jerk that is the indie scene and its relationship with video game news outlets.
>>
PC's graphics aren't held back by consoles.

They're held back because the hardware needed to run better graphics is expensive.

No sense wasting time and effort making settings .01% of your consumers are going to fully utilize.

Graphics increase as processing power becomes cheaper.
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>>315576132
PC gamers
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>>315576132
Too much money.
Big dev teams, little management, and tons of wasteful spending. And Devs became slaves to shareholders, who as everyone knows, are big time "video game experts"
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>>315579331
but she "floats" around him, how?
>>
PC gaming holds us back. Pirates forced developers to include micro transactions, DRM, and DLC.
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>>315579595
>Consoles
>they hold back the entire industry
Anon pls
>>
>Corporate greed

>Publishers make money hand over dick with anti-consumerist practices like preorder bonuses, annual cash cow games, DLC and micro transactions, spend more money on marketing than R&D

>Shareholders keep all the profits and don't reinvest it back into the developers

>Developers get jaded/lazy

>Shit games
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>>315579635
>mixed pixel resolutions

Why? This is why pixels get a bad fucking rep. If you're going for simple 1 bit visuals at least keep them consistent. Seeing this shit kills me.
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>>315576840
>that fucking hula-hoop
cheeky
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>>315578426
>We are writers not readers
>We are filmmakers not movie-goers
>We are musicians not listeners
>We are painters not art aficionados

Nothing wrong with those either. Just because you create something doesn't necessarily mean you need to engage with things other people create within the same field. Somebody may like to write much more than they care to read what other people write. Somebody may much prefer to make their own films than to watch films made by others. A musician doesn't need to listen to music. A painter doesn't need to engage with the art community.

Consider Beethoven. That motherfucker put out some great shit after he went deaf. Doesn't matter.
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>>315579578
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>>315576132
I don't.

If graphics had never advanced past the early PS3 days I wouldn't mind one bit. Hell, Gamecube is acceptable. Any more is vanity.

your webm looks nice but it doesn't look like a fucking shred of gameplay, and that's what I'm interested in. Let Pixar and Lucasfilm deal with CG bullshit.
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>>315579916
>Nothing wrong with those either
Find one example of a competent writer who was also not a reader and I'll chop my dick off.
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>>315579736
I'm not even talking graphics, though, I'm talking processing power and memory. Consoles are the reason Skyrim's cities were in separate cells. Not because Joe Videogamer can't afford a GTX 980, but because the Xbox 360 had fucking 512MB of RAM shared between the system and the GPU.
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People going into game development as a career, not because they love games

I'm making a game and its going to be 10x better than anything similar on the market. Though, only PC gamers from the 90s will enjoy it.
>>
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Is this even a question? It's consoles holding everything back retard.
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>>315579916
Beethoven had a deeper connection to music, he felt it. Good luck writing music if you've never listened to any. Moreover, good luck creating a good game if you've never played on.
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>>315576238
nailed it
>>
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>>315576132
>There will never be an H-game that utilizes realistic liquid physics for semen
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>>315579595
Your first and second paragraphs are at odds with one another.
>>
>>315579595

>Technically speaking: Consoles

Dude. That tiny video in the OP would probably take top tier hardware to run it, let alone an entire beachfront in an actual videogame. Which is why even if consoles disappeared, games would still suffer because games have to be made with mid-low tier hardware in mind. Otherwise no one will be able to even play the game and the game won't make back the astronomical cost of producing something complicated.
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>>315576132
Publishers/developers who want to make money not games. Unfortunately there seems to much more of them now than ever
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>>315580075
>>315578867
So do they purposefully get the worst people they can get to appeal to the worst possible gamers or are people just that shit at video games?
>>
>>315576132
>Stupid consumers that will eat the same shit over and over
>Lazy devs

Especially the first, that leads to all the shitty practices,rehashes etc in the game industry and the amount of shit they can get away with.
>>
Publishers got too greedy.

I'd trace it back to Call of Duty and Halo before it, but ultimate it was other Publishers' attempts to replicate the success of CoD that sent the industry down a death spiral.
>>
>>315579470
But if in the end the gameplay effects would be the same, why bother?
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>>315578535
/thread

what looks good will sell even if gameplay is shit
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>>315576132
Unless you are making a game about boats or surfing, that shit is totally fucking pointless and irrelevant
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>>315576238
This is the truth.
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>>315579829
>seeing
Haven't played it, opinion disregarded
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>>315580421
Valve explicitly says they get people who've never played games before to playtest their games.
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>>315580129
>I'm making a game and its going to be 10x better than anything similar on the market.
ayyy
>Though, only PC gamers from the 90s will enjoy it.
so it's another retro pixel shit
>>
>>315576132

Is this actually considered good graphics? Not impressed
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>>315580512
thanks for this
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>>315580512
MOOOOOOOOOOOOODS
>>
>>315580190

>a GPU that costs as much or more than an entire console is 3x more powerful than a console

Better fucking be for the prices they ask for.
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>>315580512
Whoa mama.
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>>315580512
MODSSSSSS
MODS MODS MODSSS
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>>315580673
No, it's considered good physics.
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>>315579916
>Nothing wrong with those either.
You cannot become a good writer without reading good books.
Also Beethoven was heavily influenced by Mozart and Haydn.
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>>315580535
yet /v/ cant stop sucking valve's cock
>>
>>315577962
>>315576418
Look at the far right corner. Notice it contracts and expands.
>>
>>315580792
>implying that's not what playtesters are literally for
>>
pleb consumers who don't know what good games are

lazy devs

publishers who won't fund untested ideas
>>
>>315580519
I don't have to play a game to know it has shitty inconsistent visuals. As someone who does a lot of pixel art it drives me up the wall

You don't animate characters like that when the art is that simple, you don't. Modular animation in pixel art should be reserved for detailed pieces as a necessity for the action involved. Treasure's games and Metal Slug make good use of these techniques. fuck

I played the demo and decided it wasn't for me
>>
>>315580421
People are lazy and not too intelligent. Keep in mind Valve (or any AAA game dev for that matter) have to cover a broad spectrum of players and their intelligence to be successful. Portal is just simplistic enough that casuals understand it while having some level of possible difficulty past that.
>>
>>315580340
but semen is more thick anon.
get your self checked if its yours is too watery senpai.
>>
Only thing cool about those water physics is knowing that one day you're going to see a game bug out with it
>>
>>315576132
It's become more and more difficult to make something original, all the low hanging fruit is gone.
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>>315580205
>good luck creating a good game if you've never played one

But, that's not what the original image was implying. Did Beethoven cease to be a musician after going deaf? No. Would a game developer cease to be one if they became more interested in making games than playing them? No.

>>315580113
>Find one example of a competent writer who was also not a reader and I'll chop my dick off.

Although I would agree that there probably isn't one (save for maybe somebody who writes for films), I would still argue it's possible.
>>
>>315580389
Again, you're missing my point entirely. I'm not talking about bleeding-edge fluid physics shit, I'm talking basic shit like limitations in memory and bandwidth and processing speed. The scope and scale of games is limited by the fact that if you want to make the big bucks you need to build for the lowest common denominator: the most popular console.

>>315580384
How so? If the standard was higher-quality hardware, they'd be able to do more with less.
>>
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>>315580340
Super deepthroat wasn't too bad to be honest family.
>>
Video games are a novel medium. Their interactivity makes them fun to play regardless of the quality of the video game itself. However, the novelty of the medium expires eventually for those who have been playing long enough, where the simple act of interacting with a game is no longer fun. Then, to those players, good design becomes the number one factor on whether or not a game is enjoyed.

The main problem is that a small subset video game hobbyists (who are different from the people who played video games as children's toys) have been playing for way, way longer than the majority, who came in with the mid 2000s boom. So for the forerunners, the novelty of interactivity has been worn out, and they have more subtle tastes. The majority, however, still enjoy novelty, and they buy and play video games not because they're good games, but because they're games. They don't need anything more to get their money's worth. And as they're the majority, their low standards have set the bar low for publishers.

There will always be people new to video games, so there will always be casual shitfests. But as the 2000s boom generation grows older and they stop being entertained by low-quality games, we will see a viable market for "highbrow" games develop.
>>
>>315577814
That isn't real time. You can't to caustics like that in real time.
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Greedy publishers

They try to push for bigger day one sales over a better quality game. Most games have massive sales in their first or second week but after that it dies down. If they can capture those sales in the first week, then the game is basically paid for. Look how hard Fallout is pushing in marketing. No doubt there are marketers here trying to push the game let alone the rest of the world. It's amazing evident here in Australia.

Look at the sales here, even though DA:O had better sales overall, DA:II probably made more because everyone bought it in the first week at full price, including all the pre-orders. Eventually sales almost become negligible once it starts getting past 6 weeks b/c prices could start going down and deals and discounts are being offered.

>tl;dr essentially publishers are trying for a greater day one sales instead, more money buying on release instead of several weeks later.
>>
>>315581245
lel
>>
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Maximum profit is favored over maximum quality. Also, shareholders.
>>
>>315581253
fuck off kiddo my dad works for nasa
>>
Specs and the ridiculous arms race involving them. People constantly argue over hardware specs (Xbox vs PlayStation vs PC), so devs think that's what is important to us and that is what they focus on. And since that becomes the backbone of what they sell the games and platforms on, that leads to more people fighting over them and how they make one platform better than others. This spirals out of control and anyone actually trying to innovate in actual gameplay (like Nintendo) get scoffed at for not participating in the spec race. And since higher specs mean more expensive games, this race is not sustainable and everything is going to c4ash down eventually.
>>
>>315576132
Supply and demand, the very basic of economy.
>>
>>315580404
>>315580473
>>315580129

Wow ya'll are stupid. Games have just about ALWAYS been about making money. The amount varies from gaming generation to gaming generation but that has always been the driving force. Someone invests in your game, you make it, they get their money back, you make money to feed yourself and your new BMW*. This is how it's been since the fucking Atari. Any dev that says "we made this game purely out of a love for gaming" is blowing smoke up your ass.

*if your game is successful
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>>315581189
I think you're forgetting that buying the absolute newest graphics hardware and cpu always cost a shitload of money
the average consumer isn't going to shell out for the most powerful videocard and processor whenever they want to buy a new game
>>
>>315581348
I heard they are having yet another mars announcement. Gotta get that funding any way possible.
>>
>>315576132

yes they have been stunted

in fact all technology in the world has always been stunted since the beginning of time by a myriad of factors some which constantly change and some which do not
>>
>>315581154
>I would still argue it's possible.
Hey man a lot of shit is possible, what you would never see is a conference of writers making the statement that they aren't readers. It boggles my mind how anyone making art or entertainment could try to distance themselves from their medium like that and think it makes any kind of sense.
>>
>>315581251
Honestly I never thought about this. We're a bunch of cynical fucks who have seen it all before because we started with the SNES and Genesis/Mega Drive, or the Playstation and N64. We're jaded and the novelty wore off a long time ago, but for the average consumer Fallout 3 blows their fucking mind because it's so big (since they never played Daggerfall). Bioshock Infinite has such great characters (because they never played Legacy of Kain).
>>
>>315577814
Seeing this reminds me of playing the Pacific beach levels in Tomb Raider 3 for the first time as a kid, being blown away by technology and all that. It was exciting enough to see drawn on water ripple effects back then.

I was so psyched for the future, I was assured I was going to have Lara running, gunning and puzzling through photo-realistic environments in VR by the time I was an adult.

Funny how things never work out.
>>
>>315581154
>Did Beethoven cease to be a musician after going deaf?
He sure as shit needed to listen to music in order to become a musician. How many congenitally deaf musicians are there?
>I would still argue it's possible.
Possible =/= Reasonable expectation
>>
>>315581154
Beethoven isn't really an equal analogy; the guy was a fucking savant at music, far beyond any person in the video game industry ever has been. It's not a matter of being a musician or game dev, it's of being good at it. A game developer who just stops playing games will be a shitty one because they won't know what's in vogue now. Fallout 1, if released today with a different name, would flop on it's face simply because it's not a popular/successful genre. Ostracizing yourself from the very market you sell to generally leads to a disconnect, and in today's market that can be pretty bad (at least until the consumers forget - see Payday 2 and their most recent fiasco that the cocksucking players have already forgotten about)
>>
>>315580113
>Find one example of a competent writer who was also not a reader and I'll chop my dick off.

Although almost definitely not what you had in mind, technically this would qualify:
>For about 10 years from the mid-1940s to the mid-1950s, Aleksandr Solzhenitsyn was held in various Russian prisons and work camps. During this time he would have had virtually no access to books. During these same years he wrote large parts of his own body of literary work, including One Day in the Life of Ivan Denisovich. Friends smuggled his writing out on scraps of paper, envelopes, etc. Clearly he read (and wrote his first book) as a university student and again after his time in prison, but the core of his best-known books, the work for which he received the Nobel Prize in 1970, was written in the absence of other writers' work.
>>
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>>315579331
Don't be a dumb ass, its dick magic
>>
>>315581494
I've said nothing about the latest and greatest being the standard, just having a higher bar for consoles than fucking deprecated on arrival, which is what the Xbone and PS4 were. Nintendo at least isn't pretending to be the latest and greatest shit and sticking with the niche they've entrenched themselves into, but Microsoft and Sony are somehow not only impressing consumers with their outdated tech, but convincing them that they don't need anything better than 30 FPS.
>>
>>315577064
Either the texture really is awful or the guy who UV mapped it is utter shit
>>
>>315576132
>watch all those amazing tech demos for like 10 years now
>each yer they get more and more impressive, everything from water to snow smoke procedural destruction or tree generation
>nothing of that ever makes into any game

fuck thsi industry
>>
>>315579767
Can confirm.

I own 216 shares of Activision-Blizzard (bought before the merge with Blizzard) and I swear behind closed doors it's always talking about profits and revenue. Almost no one in there is under 40 years old. It's all money to them.

I always try to ask about making better games with more money. I get a lot of sour looks but I always try to invest into a company I feel has good priorities on things and try to steer them away from things like micro-transactions. DLC? I can understand. But nickel and diming a customer? That's just bad business no matter how you slice it.
>>
>>315577378
>DUDE IT'S THE CURRENT YEAR LMAO
>>
>>315581154
Beethoven became deaf in the last decade of his life, after he'd spent 40+ years completely immersed in the world of music. You're fucking retarded.
>>
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>>315582029
Hmm
>>
>>315581834
I ain't chopping it off on a technicality
>>
Hardware has hit a dead end and devs aren't good at optimizing shit anymore.

Multi threaded is HARD and not worth it for a game.
>>
>>315582029
>the guy who UV mapped it is utter shit

This is the one you're looking for. Bethesda's art direction is actually pretty good. It's just that technically, they're retarded.
>>
>>315580075
That dishonoured part got me, I think I teleported up the stairs and was stopped so assumed I couldn't go up, apparently I didn't teleport far enough and shit I wasn't going to kill the guy, killing one guard means a flood of guards comes running.
>>
>>315576132
because nobody wants to pay what it would cost to make this the standard. Gamers, least of all.
>>
>>315582124
>You're fucking retarded.

Hey man, all I'm saying is that he was a musician and he wasn't a listener. If you're saying that's incorrect, well, I would disagree with you.

>>315582162
>I ain't chopping it off on a technicality

Fair enough.
>>
>>315580190
Bad argument because most people don't have top tier pcs they have hps or dells from best buy that are comparable to a current gen console
>>
>>315580421
Imagine the kind of retard that thinks it's a good idea to make game testing your job.
That's the kind of retard they're working with.
>>
>>315579595
On consoles and technical shit, I'd probably fault them on the basis that 7th gen has stuck around for a shitload of time.

>>315582252
This is what I had in mind. I also must say that the people who contribute to SMIM are amazing at making irrelevant shit look good.
>>
>>315582419
>Hey man, all I'm saying is that he was a musician and he wasn't a listener

And you're fucking wrong, because he listened to music very often for the first 45 or so years of his life. He wrote his best stuff in spite of being deaf, and you can be damn sure he read sheet music that other people were putting out while he did it.
>>
>>315582473
Thing is, even midrange PCs leave the current-gen consoles in the fucking dust. With a 750ti and an i5 you're already running a better machine than Microsoft or Sony provide.
>>
Stale AAA games
Kikestarter
Consumers buying bad products
F2P models
MMOs
>>
I think one of the biggest problems is that in a world of intellectual properties we can't steal something that works.

Let's say a game has an incredible plot. But the game itself is dogshit - mechanics just absolute garbage. We're not allowed to steal that plot and frame it in a superior game - bringing ourselves to a better product. It's like movies, they buy the rights to something incredible (World War Z) make a shit adaptation, and the good idea suddenly is poisoned as a movie product as the owners of the movie rights sit on it. We will not see a "good" television or movie adaptation of World War Z in our lifetime because of the way intellectual rights are held. Shit, it takes like 50 years or something to enter the public domain right?

Inventory management, party organization, matchmaking - companies are not allowed to steal from each other to produce the superior product. And there's no financial incentive to go back, and fix something for the better unless there is good fucking reason to do it - that's why we get remakes of games but we don't get any effort into taking something that was "okay" and polishing it to be great.

In gaming I want to present an idea and that's fast-fowarding through the credits. There is no arguing that is a fucking great feature to breeze through that and get to NG+ ASAP. Yet the vast majority of games refuse to implement that feature. Realistically nobody gives a fuck about the credits anyways.

There is no reason why we can't take every crate designed for video games and put the textures into the public domain. Fuck hiring some artist to waste their fucking time designing a crate from scratch every game - that money and effort can be used on sidequests or some shit like that.
>>
>>315576840
Why do they immediately give him a X when he does the "Wooo i'm hypnotizing you" thing?
I want to hypnotize a grill
>>
>>315582542
Meant to quote >>315582146
>>
>>315582723
I doubt most people even have a pc that good
>>
>>315582419
Beethoven knew music so well he didn't need to hear to know what a line of notes on a sheet would sound like. And he still needed to listen to other music in order to get to that point in the first place.
>>
>>315582542
>On consoles and technical shit, I'd probably fault them on the basis that 7th gen has stuck around for a shitload of time.

This is a big, big part of it. 5th gen and prior consoles were a bit underpowered in comparison to gaming PCs of the era but they could hold their own. By the time the PS2 rolled around there wasn't even any comparison, and the fact that 6th and 7th gen consoles had such a long life did not help things at all.
>>
>>315582419
>hear, live, eat, swim in music for first 40 years of life
>being deaf invalidates this
you are a faget for defending this senpai
>>
>>315582868
that's what settings are for
>>
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>>315582771
>Shit, it takes like 50 years or something to enter the public domain right?

Creator's death +70 years. It's fucking ridiculous.
>>
>>315583015
You didn't even read the entire discussion
>>
>>315582617
>he listened to music very often for the first 45 or so years of his life

What would be the difference between that, and somebody who played games very often for the first 45 or so years of their life, only to suddenly (for whatever reason) cease playing games, yet continue/start to develop them? Would it depend on the quality of their output? Why?
>>
>>315582771
Yeah why can't everything just be free? Feel the bern amirite bros?
>>
>>315582781
they thought it was sexist
>>
>>315581061
Mine isn't watery but it's clear. Am I sterile or some shit?
>>
>>315580512
cheeky
>>
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>>315577267
>get some modern super strong semi transparent composite material
>make a long curved pole out of it
make it go up and down and hide the mechanism in a overly complex stand on which you will walk on and hide it with one leg
>profit?
its not rocket science
>>
>>315582931
>5th gen and prior consoles were a bit underpowered in comparison to gaming PCs of the era
AHAHAHAHAHAHAH
HAAAAAAAAAAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAH

Holy absolute fuck. Stop showing your goddamn underage so much.

When the PS1 was released 3D acceleration cards for gaming PCs didn't even exist yet.

When the N64 released, the best gaming 3D accelerator was the S3 Virge, a total piece of shit that was nicknamed The 3D Decelerator.

And it gets even more embarrassing for PCs the further back in time you go.

The first generation where a gaming PC could be more powerful than a console was 6th generation.
>>
>>315582961
>being deaf invalidates this

That's not the point. The point is that no longer playing games does not invalidate the years that a developer DID play games. If Beethoven can get by on his knowledge of music without needing to listen to it, why can't a developer get by on their knowledge of games without needing to play them?
>>
>>315583440
>clear
Anon stop fapping for a week
Your balls are serious danger
>>
>>315583340
It's the difference between playing games for 45 years and stopping, and NEVER HAVING PLAYED GAMES. In one case, 45 years of experience. In the other, none.

You fucking moron.
>>
>>315582743
Kickstarter has produced some of the only non-stale games in years
>>
>>315581189
Unfortunately, they wouldn't. They would always push the envelope to use the most resources so that their game is the best looking one out there. Standards will always climb until it is no longer able to sell enough games to offset development costs. If games being to expensive for devs to try anything original is a problem, higher spec standards will only make it worse.
>>
>>315581494
you're retarded, grats.
>>
>>315583590
Are you serious? I don't want to stop for a whole week man
>>
>>315583937
At least a few days
Clear means that THERE IS NOTHING IN IT it's literally just fluid
>>
>>315583756
>It's the difference between playing games for 45 years and stopping, and NEVER HAVING PLAYED GAMES.
>NEVER HAVING PLAYED GAMES

I was comparing listening to music and stopping, and playing games and stopping. You're comparing playing games and stopping, and never playing games. We aren't talking about the same thing. Just because somebody doesn't label themselves as a "gamer" doesn't mean they've never played a video game.
>>
>>315583937
I don't know why I love this so much. Faced with an abnormality and possible health risk. "I don't know... I really do like rubbing myself."
>>
>>315583570
It wasn't a choice, no artist worth a damn would choose to do such a thing. Also it was fucking Beethoven, you're talking one of the most talented and influential composers to have ever lived, it's not a comparable situation quite frankly, he could get by 'cos he was fucking Beethoven.
>>
>>315583518
3D acceleration cards didn't become a big thing until Quake 3, yeah, but you're being myopic if you don't think that the PS1 wasn't made from cheap hardware. A top of the line PC at the time had twice the processing power.
>>
>>315583083
Okay, that's kinda fucked up.

But that just calls for reform. An academic paper gets away with flagrant "plagiarism" simply by putting something in quotations. Someone put it better than you, so you might as well use their expression and differ to their authority so long as you make the effort to differ to their authority.

I know this sounds naive but I want to believe we can have intellectual property enter the public domain yet have the creator's estate retain some portion of the earnings of that work for a duration after the public domain.

So, let's say you designed the greatest fucking inventory management in the history of video video games. You (i.e. the company you work for) owns that. It enters the public domain immediately but you retain royalty rights for let's say 40 years.

You write a fantastic book. The movie rights enter the public domain for adaptation but you retain royalties for the product for the stupid death+70 years. The money always gets in the way, but this way the money is retained by the creator (or property owner) but the art is allowed to flourish and that ultimately is what is important.
>>
>>315580421
Yes actually.

If you get someone who has never played a videogame, to be able to play and beat their video game, it means anyone can making it more accessible to a larger market.

The problem comes in when you make it so ANYONE can play youre game,that there usually isnt much depth in gameplay skyrim for example.
>>
>>315576132
Consoles
>>
>>315584029
Okay, I'll stop and see if it becomes white again.
If not then I guess you fooled me, Anonymous.

>>315584193
I don't know if he's actually concerned and trying to help me or just trying to fuck with me
>>
>>315578608
>Closed system just means no inputs or outputs
If there's no outputs then the energy can't be lost you dumb cunt. Besides that, if this body of water were part of an ocean, that energy could be sustained for a long time through sharing with the grander scheme, which is what it's simulating.
>>
>>315584376
Google it dude
Clear is not good
>>
>>315582473
PC for 500 bucks will play any game decently. Just get a cheap cpu and like 960 or 270x.
>>
>>315582771

You do realize this is entirely wrong right? They are not patenting mechanics in video games, they just reserve the right to NOT give you the code. If you can replicate the code, you can implement it.

Also dude who cares if you can't skip credits, you can just walk away
>>
>>315584263
>no artist worth a damn would choose to do such a thing

Perhaps you're right. I still think there's something to be said for the fact that you can create good art without necessarily being presently engaged with other works of art in that field.
>>
>>315584376
>"I don't know... I think this anon is trying to tell me to not throttle my ginger midget to death."
>"I wish I was home whacking off right now."
>>
>>315584494
Learn to read. The energy isn't lost to the surroundings, that's what no output means. It is lost to other components of the system.
>>
>>315584494
>>315578608
>>315577962
>>315576418
You guys are all retarded. You can see the northeastern border of the rectangle continuously push in and pull out from the lighthouse, creating waves. Hence it's not a closed system.
>>
>>315581660
>I was assured I was going to have Lara running, gunning and puzzling through photo-realistic environments in VR by the time I was an adult.
Well, you weren't absolutely wrong.
>>
>>315584930
You are a little confused on what a closed system is, but nice catch. There's still no inputs or outputs, but now there's expansion/compression work done on the air and probably a change in vapor pressure. Think of it like a piston, a wall pushing a closed system.
>>
>>315584293
>but you're being myopic if you don't think that the PS1 wasn't made from cheap hardware. A top of the line PC at the time had twice the processing power.
Nope.

On December 3, 1994, the top PC CPU was the Pentium 100mhz, which would have to process all of the 3D graphics all by itself. This machine could handle Quake 1 - 320x240 - 30fps. Quake 2 would lag too much.

Meanwhile, the PS1 has its 33mhz MIPS 3000A RISC CPU (which is more efficient per clock than a CISC CPU like the Pentium), a co-processor called GTE which SPECIALIZED at transforming polygons, and a dedicated texturing/rasterizing unit. This machine could handle Quake 2 - 512x240 - 30fps (albeit equivalent to software mode).
>>
>>315583570
It's not that a game developer that doesn't regularly play games can't make a good game. It's just that the overwhelming majority of those that do tend to suck eggs.

I am fully convinced that someone who does not drink beer could brew a good Lager. But if you came up to me and ask if I would like a swig of an IPA brewed by a guy who hasn't tasted a drop of beer in 30 years, I would probably pass.
>>
>>315584545
Just did. I'm not in my 30s though there is a possibility that I'm not finished puberty yet, 18 isn't too late to not be finished though, right?

>>315584859
Don't pretend you don't jack off. It's just easier when you're home alone all the time. Too easy apparently
>>
>>315585226
Well I stand corrected then. You're actually reinforcing my point, though. Namely, that in older generations of consoles, they were a hell of a lot better in comparison to PCs of the time than what the current generation is, and sixth gen was the tipping point.
>>
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Change in display technology also resulted in change in methodology.
>>
>big budget games made by huge studios
game is much more of a product. devs focus too much on marketing and building hype for the game in order to make more money. Budgets are fucking huge and a large chunk of the money goes to said marketing (many, many lies are told here). A lot of work goes to waste when devs are forced to hold themselves back since they must focus on consoles (more profitable). The bigger the franchise, the more accessible it needs to be to continue its expansion.

>indie games
making a successful game is easier than ever thanks to stuff like kickstarter and early access, but these also make it easier to lose focus and not deliver an actual finished product. Most of them just follow current trends/styles in order to have a better chance at success. We then end up with several similar games, many of which are never completed

unless you were speaking about graphics exclusively. I'd say we're improving at a normal rate
>>
>>315585476
>After an ejaculation, the body requires 5 hours to produce the rich sperm volume and nutrients. So if a man ejaculates more than 5 times a day, his semen will be thinner and clearer.

do you have a serious problem or are you just low test
>>
>>315585459
>It's not that a game developer that doesn't regularly play games can't make a good game. It's just that the overwhelming majority of those that do tend to suck eggs.
>I am fully convinced that someone who does not drink beer could brew a good Lager. But if you came up to me and ask if I would like a swig of an IPA brewed by a guy who hasn't tasted a drop of beer in 30 years, I would probably pass.

Fair enough.
>>
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>>315580512
>>
>>315576132
1. Lazy developers.
2. Money became more important than quality.
3. People not standing up to shit practices, like Day-1 patches and Day-1 DLC.
4. Incompetent individuals running things.
5. Short development times with 1000 shitty people doing jobs instead of 50 amazing people.
6. Western developers constantly dumbing down their games so people with an IQ of 70 could sort of grasp it.
>>
>>315585593
I'm not doing it every 5 hours. At least once a day most days though
>>
>>315580190
>0-10-100-1000-10000

Whats up with this scale
>>
streamlining. once you add completely random variables like physics interactions, it becomes difficult to design work arounds. for example, in stalker, the a.i is allowed to walk around and explore of its own accord, as well as enemies. what happens? vital npcs get caught in the whirligigs and other anomalies.

so, a water example would be a vital npc in a boat getting flipped over and drowning, or a wave accidently pushing them onto land, or whatever. if npcs could trip over anything like that, then youd end up with swat teams all tripping over the first person they shoot.

basically, you cant just put in advanced water. you need to program the a.i to work around it, drive boats safely through it, and programs routines for the a.i to do when something goes wrong. for the world to improve, the a.i needs to improve with it, and a.i sure as shit hasnt.
>>
>>315580512
What in the heck!?

First time I've ever been happy to click on a FF15 gif :)
>>
>>315585948
Diminishing returns
>>
>>315583195
sperg
>>
>>315580512
anything larger then a handful is a waste of breast and excessive fat
>>
>>315585575
Get out. Get out and don't come back.
>>
>>315576526
This is 4chan please refrain from giving a reasonable answer
>>
>>315584302
This is interesting man
I like what you said about the crates and the inventory management thing

It's kinda reminding me of the way Mario 3's overworld was and now lots of other games borrow that same style
>>
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>>315586107
>Complaining about titties
>>
>>315584302
It sounds good but then we ask who chooses how much it's worth?
If a video game uses another persons setting, how much are they owed? 1%? 0.1%? 10%? 50%?
The creator would have to decide (it's their work after all) and we all know they'd be asking for the largest amount possible which means the problem would still persist.
There's really no real way to do something like that, it'd be nice if devs had the option to do something like that though, if the dev got critical acclaim for their story so decided "Make a better game than me, give me 10% and you can use the story" but it'd be an extremely rare occurrence.
>>
>>315576132
Too much focus on graphics and not enough on innovation.
>>
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>focus groups
>>
>>315585572
Yes. I guess 5th gen in some ways was unusual, since the only reason that the consoles were better than contemporary PCs is that the early 3D acceleration cards were hot garbage.

Once the Voodoo came out, even the N64 was old hat in comparison to what it could do.

Actually the PS2 on some metrics could probably beat an early 2000 PC (Geforce 256 based), but in practice due to the extremely tiny VRAM and broken AA fell behind.
>>
>>315586553
what game was this?
>>
>>315586553
Which game?
>>
>>315576665
Is there a list for people who attended that thing? I need to know what games to avoid
>>
>>315584913
What other components to the system? There's just air and a solid object. The energy would have nowhere to go and just get cycled back to the water.
>>
>>315576132
>implying your PC can render this in a highly detailed game in real time
>>
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This is a game for the Nintendo 64. The console was released in 1996.

Why do the characters have more expressive facial animations than a Bethesda game released in 2015?
>>
Take your pick.

There's no aspect of video games/industry/culture/consumers/platforms/distribution/business/tech that's not embarrassing.

We had it really good before 2007. With 199x-2005 being the golden age, at least it's better than nothing since there's plenty of quality titles worth playing.

Just don't be stupid and pay actual money for vidya anymore.
>>
>>315586807
Waves hitting each other and the walls should reduce the energy it has.
>>
>>315582363
You mind control a rat and run upstairs, or mind control the guard and walk him upstairs somewhere private, then pop out and kill him. Take his body up into the 2nd Floor secret attic area, and disolve him with rats.

Mind Controlling dudes, taking them somewhere then stab + rats, became my favorite method of action. Hope they keep that intact in Dishonored 2.
>>
>>315586026
kill ur self fucking nigger lover. disgusting sub-humans, you a nigger too I bet.
>>
>>315578535
Except these are tests for film CGI.
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