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>this is a GameCube game How?
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>this is a GameCube game
How?
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>>315368372
>>
good game

much effort was put into it
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>>315368438
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>>315368372
>>315368438
At least respect the aspect ratio
>>
>this is a 2015 PS4/PC Tales of Game
How?
>>
Wind Waker was such a delicious game, even with all the sailing. It really dropped the ball, however, in feeling like a completed fucking game.
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>>315368667
Never mind "feeling" like it wasn't completed.
It just wasn't completed.
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desu baka family, tp is a lot more impressive, technically.

nintendo are gods when it comes to getting the most out of hardware.
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>>315368709
>>315368667
Wait what? How was it not completed?
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>>315368619

How did graphics go backwards? What went wrong?
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I love the art direction
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>>315368438

>paint bucket: blue
>good graphics

whatever dude, Wind Waker is barebones
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>>315368808
Some dungeons were cut from the game, and people take that as it not being completed.
>>
>this is a Gamecube game run in an emulator at 1080p
FTFY
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>>315368667
>>315368372
One of the most important things that made WW as good as it was is often ignored, it's the music, but not just the soundtrack, even the typical Zelda jingles and just the noises you hear when going through the menu and options. They sound absolutely amazing in Wind Waker, it fits the setting so, so well.

Incredible atmosphere. 9/10 game. Would shill again.
>>
Because you're posting the game emulated, at a much higher resolution and with more aa than it had on the Gamecube.
>>
>>315368372

First off that's a PC emulating a Game Cube.

Seond, a lot of the point of stylization is not to look unique, but rather to cover graphical limitations. Obviously hundreds of 3D particles would be too difficult to render, so they stylized 2d ones to appear 3D.

Cell shading allows for low poly meshes to appear smooth and detailed.

It's basic game design 101, come on /v/.
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>>315368619
Honestly can't say what I think looks better.
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>>315368975
This. WW was hyper efficient due to not using a lot of realistic lighting shit and choosing a cartoony artstyle so realistic models and effects were not required.
>>
>>315368824
And okami looks like shit because looks like a Painting .. right? XDD
>>
>>315368975
>game design 101
its art design you fucking uncultured swine, game design is gameplay
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>>315368879
Changes nothing about the assetse, art design, textures, polycount, lighting, animations, wind physics, clothes getting wet, feet adjusting to the ground and other details.
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>>315368975
Weren't all particle effects back then 2d sprites?
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>>315369096

>not designing great art games like fez and gone home
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>>315369084
mad as hell
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>>315369020
Stylised almost always outdoes realism when it comes to still looking good years down the track
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>>315369020
TP has dynamic weather effects, lightning strikes that illuminate surroundings (not even Witcher 3 has this), dynamic weather, wind effects, grass with collision detection, shaders for water and even reflections at some places. Tales somehow doesn't.

It's weird how Japanese games go backwards.
>>
>>315368849
Would've never guessed, everything seemed to fit well.
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>>315368794
that looks like complete shit, anon.
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>>315369319
Tales of is stylised too, even a lot more so than Twilight Princess.
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>>315369325
I'm always surprised when I play a modern game where the lightning strikes are just painted on the sky, when GC games had that 10 years ago.
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>>315369325
>lightning strikes that illuminate surroundings

I remember going crazy when I realized Shadow of Chernobyl had this
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>>315368809
Why is Deviantart worse than DaVinci?
>>
>>315369407
Because every game has cut elements, not everything that is planned at the beginning makes it to the end product.
>>
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>>315369414
compared to crysis 3 and modded witcher 3 you mean? yes. compared to games of its generation like ffxv or sotc? it stomps them.

do you know that tp is 10 years old or are you too young?
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>>315369558
TP came out in 2006, it already looked dated if you compared it to PC games.
But compared to other GC games, yeah, it looked good.
>>
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>>315369558
*ffxii
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>>315369152
>assetse
Don't need to be good because the game is stylized. Low poly and low resolution textures don't impact the visuals because of this.

>art design
Yes, it's good. Doesn't change the fact that the game isn't better in a technical sense than things that came after it. I don't know if you were implying that but it comes off as that.

>textures
See assets

>polycount
Low. Just like most games of its time. A single character in a newer game most likely has more polygons than WW is using on screen at any one time.

>lighting
Again, just like everything else at its time it was simple and nothing compared to games these days.

>animations
I'm sure they're good because it's a high budget game but it also helps that it's not trying to be realistic.

>wind physics
It was one of the main parts of the game so of course they're going to make sure it works well. Games like TW3 and Watch Dogs have wind physics too and I'm sure they're much more advanced than what WW does. But those games also aren't built around the wind physics so there was surely less effort put into them.

>clothes getting wet
Plenty of games do this. This is just a detail that's often left out, not something that is hard to do or hardware intensive. Though I'm sure the more realistic you want it the more hardware intensive it'd be.

>feet adjusting to the ground
It's called inverse kinematics and plenty of games use this as well. It's more common than the clothes getting wet thing.
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>>315368372
> GameCube
> widescreen
>>
>>315368619
What the shit that looks early 360 era at most
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>>315368372
well the gamecube was so ahead of its time
But the wii was so behind its time
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>>315369096
>implying art design isn't integral to gameplay

You are a clod, you know nothing.
>>
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>>315369639
Well, why would you compare a GameCube (2000) game with 2006 PC games. But even then at least on Dolphin I'd say TP looks a lot better than most PC games of 2006 I can think of.
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>>315369701
>Eternal Darkness
>Geist
>>
>>315369770

>But even then at least on Dolphin I'd say TP looks a lot better than most PC games of 2006 I can think of.

You are one seriously delusional individual.
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>>315368520
>how much post processing do you want
>just bloom my shit up
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>>315369649
You know, it's pointless quoting all those points and saying it's bad when the absolute majority thinks Wind Waker is amazing and when it still has some more details than even some games that are released today, see >>315368619.

It doesn't matter if WW is technically impressive (of course it is for a GC game), Nintendo did an incredible job.

>dem 3D stars, those star formations in the sky
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>>315368809
They didn't go backwards. That looks better than Wind Waker.
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>>315370061
It's technically superior, but it looks worse.
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>>315369950
You probably think some generic speedtree my shit up Oblivion shit looked good on PC.

Yeah, I take TP on Dolphin over this a million times and if this makes me "delusional" in your eyes, I couldn't give less fucks.
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Been playing Bloodlines recently. It's from 2004 and probably looks better. Haven't played TP in forever though.

>>315369995
Wasn't saying it's bad. I just dislike when people post threads like this and seem to be claiming that this old game is somehow more technically advanced for various reasons.
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>>315370138
Nothing looks worse than Wind Waker, though.
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>>315369558
I thought it looked mediocre even when it was new, anon.
Way too much brown and bloom for me, and previous GameCube games like Wind Waker, Metroid Prime, Resident Evil 4, and even one of the launch games, Luigi's Mansion, looked as good or better imo.
And what of games of the generation on the far more powerful Xbox like Riddick or Ninja Gaiden?
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>>315369995
The stars weren't 3d, they were vector based, which is still 2d.
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>>315370138
It's not even technically superior. Nothing is moving, grass is still, weather is still, lighting is disgusting, you can't climb anything, feet are never perfectly adjusting to the ground, there basically is no gameplay, no wind effects, skybox is just 2D.
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>>315370192
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>>315370061
IF YOU CAN READ THIS POST: SEE AN EYE DOCTOR IMMEDIATELY

CAPS FOR EASY READABILITY
>>
>>315368504
Much effort into the art direction and atmosphere you mean. The game is unfinished in a lot of other areas, which is why Wind Waker is so fucking overrated.
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>>315370141
>even the most monstrous characters of a Zelda freakshow look better than the most beautiful ones in Bethesda games
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>>315370432
In which areas?
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>>315370306
>>315370339
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>>315370503
Why do you even ask? Has no fucking no clue about level design or gameplay, it's just some desperate /v/ troll shitting on good things.
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>>315370061

Haha. Okay dipshit
>>
>>315370503
Third Pearl, Triforce Quest obviously replacing missing dungeons, unexplorable Hyrule, only Zelda with a boss rush so Ganon's Tower is unfinished too, serious lack of new items.

>>315370585
Fuck off fanboy.
>>
>>315370141
>Bethesda as graphical standard for PC games
surely you jest and aren't actually handicapped

picking just one offhand example, F.E.A.R came out more than a year before TP.
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>>315368372
Are those clouds 3D? Neat.

Wind Waker is crazy. All those unique areas. I loved Hyrule Castle the most and I wish we could explore more of it.
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>>315370672
>only Zelda with a boss rush
I mean, everything else is false too, but this one is the fastest to debunk.
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>>315370708
>All those unique areas

You mean like 5 areas (plus an empty ocean with tons of little islands) and that's pretty much it.

Wind Waker is barebones Zelda title
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>>315368619
There is something wrong when the new Star ocean game looks better than that.
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>>315370782
>everything else is false too
Excuse me? Areas of Hyrule not accessible in the game were found on the disc. Aonuma and another Zelda staff member said in an interview there were a couple of scrapped dungeons. Like Wind Waker all you want, but denying the fact that it was unfinished is closing your eyes to the truth.
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>>315370821
>empty ocean
>with tons of little islands
At least put more effort in your shitposting.
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>>315370904
I'm not denying there were scrapped dungeons, that's something that happens with almost every game. Or do you really think every idea thrown around during development makes it to the final game?
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>>315370916

it would feel less empty if there wasn't so much unnecessary space between all those islands
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>>315370986
The game was obviously following the formula of aLttP and OoT again. Three items then a bigger quest into harder temples. Do you think it was deliberate to disappoint the player with no dungeon for the third pearl? Do you think a fetch quest in the middle of the game was on purpose?
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>>315368372
The gamecube was more powerful than the ps2 y'know
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>>315370458
>no jiggle effect
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>>315368808
>Wait what? How was it not completed?

You finish two dungeons at one stage and then suddenly there aren't anymore. It really felt like it was missing a chunk of meat.
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>>315370986
There is a difference between what happens with most games and what happened with Wind Waker.
WW sits uncomfortably in Phantom Pain-like territory.
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>>315371085
>obvious Fire and Ice dungeons are just single rooms but with a time limit
>only dungeons after getting the Master Sword are the boring escort ones

It didn't help that Wind Waker was even easier than OoT or MM.
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>>315371085
I guess they were expecting the player to find some of the triforce parts by themselves before finding the map, by exploring.
It's almost impossible to actually miss them if you're exploring the islands.
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>>315368907
>Incredible atmosphere. 9/10 game. Would shill again.

When you go home and Link's grandmother is sick my heartbroke.
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>>315371167
Other consoles on 6th gen except Dreamcast is more powerful than PS2, everyone know this

The main perk of PS2 is DVD player
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>>315370458
more fuel for the milf fetish fire.
I'd go to her bar if ya know what I'm saying
(sex)
>>
>>315370672
>Third Pearl
>not following a strict order like some Mairo game = bad and unfinished
Man, was I glad when I didn't have to do another dungeon at this point and instead the game actually does some more story and just lets me explore more of its world. The pacing would have been horrible if there would have been another dungeon at this point.

>Triforce Quest obviously
Never heard this complaint before.

>unexplorable Hyrule
That you think something in a game is so amazing that you want more of it is not really the game's mistake. They probably never even planned to make Hyrule bigger anyway.

>only Zelda with a boss rush so Ganon's Tower is unfinished too
Many games to this before the boss fight, many JRPGs, also Okami which is probably the last game someone would say is too short or lacks content. Maybe you're right but maybe the developers just thought it's a good idea and the bosses are worth fighting twice.

> serious lack of new items.
True but the Deku Leaf is easily one of the funniest Zelda items which makes the game feel even more like an adventure instead of a puzzle fest. And they actually found the time to implement some loot and monster drops for sidequests, an alternative to fucking rupees which other Zeldas lack.
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>>315371306
That's a good possibility and I'd accept it were it not for the fact that you have to pay Tingle a hefty amount of Rupees every time you want a map deciphered. It's a very unnecessary part of the quest and only serves to pad it out for time.
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>>315369407
>Would've never guessed, everything seemed to fit well.

It could have used at least one more dungeon in the second half of the game.
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>>315371360
What makes the PS2 worth a shit is its expansive quality library, not the ability to do the same thing another device already does.
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>>315371410
It's not necessary for most though, you can find 5 of the shards without maps.
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>>315371308
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>>315371526
The main reason the PS2 sold like crazy at first was because of the DVD player, which is why it was so successful in south american third world countries. That and the easy piracy.
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>>315371526
In the end, it was. But in the beginning was because DVD player = more people buying it = automatically more games. That and good lineup for the first year or so, so it worked.
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>>315371408
Dungeons are a core part of Zelda. No one is forcing you to do them at once though. You could have explored at your leisure before entering.
>Never heard this complaint before.
The Triforce Quest is the biggest indicator, I'm surprised.
>They probably never even planned to make Hyrule bigger anyway
Except there are indications on the disc that there were more areas of Hyrule to explore like caves.
>Many games to this before the boss fight
I know, I have no problem with this in a series like Mega Man but the problem is Zelda doesn't really do this at all. It sticks out and makes me think they just copy pasted the bosses again because they were short on time.
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It's alright to praise WW's graphics but don't pretend TP looks on par. No amount of fuckery can make that game look good.
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>>315371545

Oh don't.
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>>315371408
>True but the Deku Leaf is easily one of the funniest Zelda items which makes the game feel even more like an adventure instead of a puzzle fest.
AND IT'S FUCKING BACK IN ZELD AU

YES, YES, YES
>>
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WW is pretty much the only game that I like the cell shading in.
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>>315371545
>dat music
[spoile]>dat brown pirate girl[/spoiler]

10/10 adventure game desu baka family
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>>315371671
true. can't fix those polys in TP. Wind Waker never had that problem so texture mods work perfectly.
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>>315371671
Even back then I realized TP looked bad, though some parts like the mines and zora's domain looked pretty good.

Epona's model and movement was top notch as always though.
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>>315371595
>>315371658
That certainly helped, but it seemed mostly like it was just riding the success of its predecessor to me, especially with its backwards compatibility.
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>>315371671
The art style ruins Wind Waker though.
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>>315371791
In general the animation is great but everything else was pretty much bad on the eyes.
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>>315371805
>Epona's model and movement was top notch as always though.

Mounted combat was better than ever, on the plains against the boar riders. That was a cool element.
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>>315371742
>says worst boss
>posts something that looks fun while being simple
>getting hit
Why not going closer to him when it's so boring?
>>
>>315371745
You didn't like red steel 2? Or madworld?
>>
>>315371805
>Epona's model and movement was top notch as always though.
Can't compare to Agro though.
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>>315371745
>>315371885
Guilty Gear Xrd is the only game with good cel shading in it.
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>>315371745
>he hasn't played the Wild Arms games
Typical Zelda pleb
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>>315371849
kek
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>>315369558
>>315369770

Dude, TP always looked like shit, even when it was new.

Shadow of the Colossus looks so much better it's not even funny. Even with the horrible framerate.

TP is an uninspired mess of brown and bloom with no consistent art direction. Random cel shading here, random cartoon-looking character there, all in the middle of a "muh realism" style game, and with stiff, bland animations to top it off.
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>>315368372
Pre-Wii Nintendo jammed voodoo magic into their games. Their supply of virgin sacrifices ran out about 2006 though. Every now and then they get someone leading to things like Splatoon and Super Mario Galaxy.
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>>315371671
Nah, TP looks great for its generation. Not sure why someone would have such fucked up standards calling TP ugly.
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>>315371885

No. I don't like the mix of a cartoon style with violence that is more realistic and more over-the-top ridiculous at the same time. Or that Adult Swim look. For me that cell shaded look is for fun cartoons like Samurai Jack.

Plus, cell shading is better for simpler, minimalist styles. Again, like a Tartakovsky cartoon.
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>>315371924
Agro's actual animation was good, but it seemed like it was a little bit too slow, not to mention the fact that her hooves didn't seem to actually touch the ground, it was floating.
And I don't mean the movement speed was slow, the animation speed didn't match the speed at which it moved.
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>>315371527

You have to have the chart deciphered for the shards to be salvagable.
>>
>>315371938
>Guilty Gear Xrd is the only game with good cel shading in it.

I've never played Guilty Gear. Looking at screenshots now it looks very nice. Clean and smooth.
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>>315371981
>Random cel shading here
Where did TP have cel shading?
>>
GameCube was actually the strongest console of the gen.

GC>Xbox>DC>PS2 in terms of power desu

More games would have shined, but Nintendo would not share their programming tricks and third parties are lazy as fuck when it comes to programming on Nintendo. Best examplea are id working on a Rage engine for iOS instead of Wii, and Capcom/Konami making last gen ports for Revelations/MGS V buy no Wii U.

Best programmers are Rockstar, as they ported their GTA IV engine to Wii proving that Epic Games/id were lying sacks of shit.
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>>315372076
Literally every texture is muddy and all of the models are below average in polycount.

It's a trashy looking game.
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>>315372118
You can get the ones in dungeons without charts though
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>>315371660
Maybe it was due to GameCube limitations I mean the game was pretty huge considering the technology it was running on
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>>315369558
I wanna fuck that fish.
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>>315372178
The xbos was a lot more powerful than the GC. But the PS2 was trash, yes.
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>>315372168
It helps that the game keeps the visuals to a 2D plane. Cel shaded graphics are meant to make you think you're playing a cartoon, but when they're 3D you know it's not a cartoon: you're in a 3D environment. Games like Viewtiful Joe or Wind Waker never felt like cartoons, just ugly low polygon games with blurry, messy graphics.
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>>315372113
>cel shading should be used THIS way because I said so
That's dumb. You're dumb.
>>
1x1 textures, I shit you not. And it doesn't look bad at all. This artstyle doesnt change. Force higher res + AA in dolphin and it still looks fine.

>>315368520
Just oblivion my shit up, need more hdr
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>>315372178
actual graphics in the games
xbox>ps2>gc>dc

mgs3 and kingdom hearts shit on anything nintendo had.
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>>315372174

Water, Twilight Realm stuff, some other effects too.
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>>315372273
So you're just shitposting then.
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>>315371981
>Shadow of the Colossus looks so much better it's not even funny. Even with the horrible framerate.
Wow, you must be retarded. Just playing it on PCSX and TP on Dolphin.

SotC literally has just this open world, no dungeons with unique assets, nothing, just this open world. And it's one grey, generic pile of shit. Apparently you hate green and brown but grey is all cool with you. It doesn't have collision detection, no wind effects, basically none of the details WW and TP have, its flowers are literally (yes) a texture surface floating in the air.

>>315372192
>Literally every texture is muddy
This is what big games of this generation have in common. Are you 14?

And why do you post a webm that shows how great the game looks with shadows that are not even standard today in Japanese games while shitting on it?
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>>315372330
How the fuck is the water and twilight realm cel shaded? There is still smooth shadowing.
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>>315372330
What are you talking about?
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>>315368817
You know, I hated the art style when they announced the game at first, but once I played it, I absolutely loved it.
>>
ITT:

>people who don't know the difference between art style or just having impressive tech
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>>315372192
>that shadow swinging with the lamp
What went wrong?
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>>315368817
And the remaster looks objectively worse than the native ROM in Dolphin with forced AA, higher res and higher draw distance.
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>>315372201

Oh, didn't realize you were talking about HD. In the original game all the shards were pulled up from the sea with the grappling hook after finding the appropriate map in a minidungeon and having it deciphered by Tingle, in HD I believe 5-6 of the chests that originally contained maps just contained the shard itself, but I haven't played it.

>>315371660
>Dungeons are a core part of Zelda. No one is forcing you to do them at once though. You could have explored at your leisure before entering.

There isn't much point exploring until you have at least gotten the Master Sword, otherwise you'll keep running into puzzles that you can't solve because you have no bow or bombs. If there were another dungeon for the blue pearl that would have meant extending the time before you get the Master Sword.

I agree that the boss rush kind of sucked though, especially since they were exactly the same as they were originally.
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>>315372468
WW had both.
TP had only one, and had the other one slightly less so than WW.
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>>315372353
>no dungeons with unique assets
>>
>>315372468
WW had both in some parts. I still don't know how they managed to have so much grass visible at the same time, since it's not instancing, they all respond to movement independently.
>>
>>315372645
Because the grass was one polygon at most. Cel shading hides how few polygons the game had.
>>
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>>315371714
mfw TP HD could potentially look like this

I can't believe there are people on /v/ that are seriously bitching about adding color to that game
>>
>>315372510
>objectively
I prefer the original, but that can't be objective.
>>
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>>315372353
Aside from that though, you're so wrong about everything you're talking about. Are you retarded? SOTC doesn't ever even drop to 15fps.

>>315372492
Nothing, it's essentially a bullshot, you don't often or ever see the effect again.
>>
>>315372712
The bloom fucks with the minimalist/low detail artstyle. It doesn't look like an animated cartoon anymore, just a poor attempt at hybrid realistic/cartoony artstyle. It's pretty jarring.
>>
>>315372606
>some grey clusterfuck that could be an N64 game or maybe a toilet roll
>"atmosphere"
>>
>>315372574
>>315372645
I agree completely. It's just tiring to see idiots claim that a game is better just because the rendering methods or tech behind is better (which is not the case comparing TP to WW). Art style will always be the number one factor to how well a game is going to age years from when the graphics fidelity of its generation becomes irrelevant.
>>
>>315372781
It never looked like a cartoon.
>>
>>315372397
>>315372417

It uses the celshading algorithm from Wind Waker. Not the environments in the Twilight Realm, but the effects. The portals for example.
>>
>>315372825
Right, never looked like a cartoon at all.
>>
>>315372681
No, each blade of grass was 8 polygons, which is why they can bend, and there's 6 or 8 blades in each bush, i can't remember exactly.
But my main point was the draw calls necessary for all those hundreds of individual texture instances, even if the actual asset is just the same texture.
>>
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>>315372806
>I've literally never played one of the best games ever made but I'll shitpost thoroughly about it
>>
>>315372825
Regardless what exactly it looked like, it clearly set out to have a specific style, it succeeded and looked excellent, and the HD remake ruined it.
>>
>>315372735
>Nothing, it's essentially a bullshot
>it's in the game
>>
>>315372920
No, it looks like 3D models moving around a 3D space.

A cartoon would look like this.
>>
>>315372353
>>315372806

Someone failed his art class I see.

If you don't understand why it's okay for SOTC to have brown and bloom but not TP, then just stop posting. And no, it's not a variation of "it's not okay when Nintendo does it".
>>
>>315372693

I hated that look, same goes for Brawl, just compare Brawl to smash 4 and even Melee, those brown colors look like shit now desu (to be honest)
>>
>>315372937
>objectively one of the best games ever made because it made me feel things
>>
>>315372937
I did play it, and while it was a good game, you can't deny it looked like shit.
>>
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Ahh yes, this is much better, thank you Nintendo
>>
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>>315372735
Sick lighting effects.

Only on PS2â„¢
>>
baka
>>
>>315373019
That just looks like a cartoon character lazily pasted on a background in MS paint.
>>
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>>315373093
Have Nintendo and Todd been collaborating on some projects?
>>
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>>315372735
Yeah, I just made everything up and your N64 temple with the LOD issues in the background when turning around totally prove me wrong.

People like you should never be allowed to post on /v/.

I'm just booting the game up and make a picture of the 2D flower textures floating in the air. Wait a minute. And the framerate actually goes down to 15 from time to time on PS2 which is absolutely disgusting.

>>315373040
>literally saying "it's OK when games on my Playstation" do it
>telling others they are not allowed to argue the same way
I wouldn't do this anyway but you're absolutely retarded and should immediately kill yourself. Are you really just coming up with that "SotC is le art" meme? And this justifies that it looks like shit?
>>
>>315373040
Enlighten us, why is it ok in one but not the other?
>>
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>>315373157
Which is what cartoons look like.
>>
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>>315373121
>there are people who first played RE4 on the PS2
>>
>>315373093

It looks like a magical mystery land full of fun and adventure.
>>
>>315373250
Sunglasses not included.
>>
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>>315372997
>essentially

>>315373092
Why are you changing your goal posts?
>no dungeons with unique assets
> It doesn't have collision detection, no wind effects,

>>315373179
And this isn't even the game. The droning is real.
>>
>>315373229

It doesn't have to have the same framing and character movement just because it also has cartoon-like colouration.
>>
>>315372201
There are no shards in dungeons.
>>
>>315373179
I can't even comprehend what must be going on in someone's head to believe SotC looks better than this, or good to begin with, except for the colossi.
>>
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>>315368372
WW is basically a N64 game with cel-shading. That's how.
>>
>>315373246
Worse, there are people who played the PC version first.
>no dynamic lighting
>no mouse control
>>
>>315373370
The cars in F-Zero X have more polygons than this guy.
>>
>>315373321
>Why are you changing your goal posts?
I'm not the same guy who said that.
Have you not figured out how an anonymous board works yet?
>>
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>>315373370
>not playing the PC version

Shake my head to be honest family
>>
>>315373328
So it doesn't look like a cartoon because they half-assed it.

"Bright colors" is not the only thing that makes something "cartoon like".
>>
>>315373370
>implying the 64 could render a full WW island at the same time
>>
>>315373462
Anti-aliasing + upscaling doesn't increase the number of polygons
>>
>>315373528
It already did, the islands in Wind Waker are smaller than the levels in Mario 64.
>>
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Compared to TP, SOTC has better particles, textures, boss/horse animations, a better open world, better water, and better bloom. TP has more variety and better character models.

Both are outdated but graphically they're completely on par.

>>315373435
So why would you tell me I said it looked good? It appears you don't understand the concept you're pretending to parrot, like a moron.
>>
>>315373567
Literally nothing wrong with low-poly if it's done right.
>>
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>>315373528
Oh yeah I bet this one must be a toughie for the N64
>>
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Japan was at the top of their game during that era. They had money and they had support.
>>
>>315373570
The difference being that mario 64 wasn't rendering the entire level at the same time, while WW was. Not to mention the polygon count was significantly higher in WW islands.
>>
>>315373665
No it wasn't, that's why the game was cel shaded, to hide the low polygon count.
>>
>>315373656
And still JRPGs are nothing but trite linear chores with worse writing that Fallout 3, somehow.
>>
>>315373606
Because you said it looked good, which is a lie, I don't need to be the other poster to realize that.
>>
>>315373706
Yeah and you haven't played FF12. Stick to your FO3.2. Looks excellent man!
>>
>>315373179
>>315373359

Of course you can't comprehend it, most people are too simple in the head to understand art.

All you see are polygon counts and framerate. It must be a sad existence.
>>
>>315373724
I haven't said that once.
>>
>>315373782
Fallout 3 was fucking stupid but so is your typical FF.

>but you need to play ff35, it's actually good this time

It's getting comical.
>>
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>>315373695
Alright, it wasn't.
>>
>>315373606
I hope you realize you're arguing with a girl...
>>
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I just want a repeat of Gen 6 in HD.
>>
>>315368520
I hope when Loadiine or Cemu/Decaf reach maturity it becomes possible to disable the bloom.
>>
>>315373830
Doesn't the boat also sit still and the world move around it when sailing?
>>
>>315373808
>i'm going to pretend to be retarded, that will make me right
>>
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>>315373606
SotC has literally nothing of this "better" than TP, except for horse animations. However, this just showed how incompetent those guys were, the PS2 couldn't handle those animations at all. Apparently they didn't give a shit about players having to endure the joys that is playing a game at 20 FPS.

You must be literally mentally disabled. Especially the water is fucking terrible in SotC. Everything is. It's your average PS2 game. Here, have some SotC flowers which are literally a texture surface floating in the air like in N64 games, while TP has grass with collision detection.

>>315373794
Fuck, do I hope you're b8ting.
>>
>>315368520
>>315368817
christ that bloom
>>
>>315368619
Holy fuck is that max settings
>>
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>>315373794
>All you see are polygon counts and framerate
Westernfags who have never played a well-made console game in their lives. Polygon count means jack shit compared to art style.
>>
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>>315373665
Ok
>>
>>315369020
> GameCube TP
> widescreen

I'm on to you.
>>
>>315373481
Wow you are an obtuse cocksucker.
>>
>>315373908
Something like that. When you're at open sea the islands are not loaded, it's just sea, which moves under you, and the far away islands are just a texture, as you get closer the island is loaded.
>>
>>315368619
Because everything is going into characters' belts while landscapes still look like PS2 games. This has been a consistent JRPG problem unless its Final Fantasy.
>>
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>>315373695
>>315373830
WW doesn't render a lot of objects that are outside of the field of view.

>>315373947
You haven't offered a single agrument, you're just lying through your teeth.
Particles are objectively better , SOTC runs at 30fps solid most of the time, and SOTC has collision detection with some of the largest bosses ever created that you can climb all over and tug the fur on. Comparing all that to grass in TP is a weak joke.
>>
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>>315373947
>you can see how the fucking wind pushes the clouds and the grass in the same direction

>must ride 30 minuets to find some shitty flowers in SotC which are a texture surface
>people imply it looks better than Zelda games

What happened to /v/?
>>
>>315373982
Yes, it is rendering the basic ground geometry and the trees, which are textures. Now show me the enemies and objects in that screenshot.
>>
>>315373830
How come it looks so damn badly optimized?
Does the game render models differently?

I mean. Just look at that belt buckle.
>>
>>315374118
>moving goalposts
>>
>>315374110
Yes, it only renders the objects that are in your field of view, that's why the widescreen hacks look like they do. What it is rendering at all times is the map and the static objects.
>>
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>>315373954
lol
his face looks like a fucking carboard mask
>>
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>>315374057
>This has been a consistent JRPG problem unless its Final Fantasy.
Uhm... no? FF is the best example of this. Nomura literally only cares about character models and hair has higher priority than the entire open world of FFXV, apparently. If a JRPG is a good example of the straight opposite with character models looking like N64 but the world being fucking beautiful for the the respective hardware power.
>>
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>>315373982

>he doesn't know how rendering works
>>
>>315373830
>Wind Waker renders everything all at the same time!
>>315374110
>Wind Waker only renders things when you look at them!

Holy shit, this game is literally being made as you play it.
>>
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>>315374000
>texture and shader mods

>>315374114
SOTC has 'wind' too. Look at the clothes and particles blowing in it.
>>
>>315374143
Because the player character it usually better detailed than everyone else, since it's what you're looking at most of the time.
>>
>>315374114
>it even pushes the fucking banners
>>
>>315373706
Oh boy here we go again.
>>
>>315374258
Do you know the difference between static and dynamic models?
>>
>>315373982
>what is lod
>what is render distance
Please stop embarrassing yourself.
>>
>>315373606
SotC looks like crap compared to TP, its flat textures and 20fps everywhere
>>
>>315370146
>seem to be claiming that this old game is somehow more technically advanced for various reasons.
I don't think anyone's claiming that. But WW clearly had a lot more effort pour into it than more recent games if you look at all the details and little touches. It also leveraged the technology available at the time much better than today's games make use of today's technology.
>>
>>315374291
The main difference being that shadow of the colossus only has to render two or at most 3 characters at the same time.
>>
>>315374110
>SOTC runs at 30fps solid most of the time
I'm not even familiar with the games intricacies, but DF did a frame rate check recently with the ps3 version, and the ps2 version runs at subpar resolution and hangs around the 20fps mark for simple idling in the open world, it actually drops lower in some collosi battles. The ps3 version barely maintains a solid 30fps and its 720p
>>
>>315368372
gamecube was a powerful machine for the time. it could push a lot of polygons or particles on the screen at once. wind waker also had the really nifty physics thing going for it
>>
>>315374447
I'm going to agree on that last point. WW walked a fine line where the system was using almost it's full power at all times, but more action almost never slowed it down. Except for some of the most intensive effects like bombs, and even then not always.
>>
>>315372076
I hated how it looked when it came out.
I don't care about all the technical finesses and genius special effects when the game is devoid of colour, the NPCs are abominations, everything is drab and brown, and the landscape is empty as hell. The art style was just terrible.
>>
>>315374567
That poster is just shitposting for the sake of it now, anyone who has ever played it on PS2 knows it stays at around 15fps during fights.
And again, that's with just 2 characters on screen and really shitty environments.
>>
>>315374114
I miss when Nintendo used to try to push things forward.

I hope Zelda U makes me excited for vidya again in ways that Zelda games used to
>>
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>>315374110
>You haven't offered a single agrument, you're just lying through your teeth.
But you're the only one lying? You said everything about this post is wrong >>315372353, then I even went out of my way and made a screenshot of the stuff I'm talking about, in this case the shitty 2D flowers which you successfully ignore. I also argued that the entire world is a grey pile of shit which you further prove with every picture and webm you post, that it doesn't have dungeons with unique assets the way Zelda does, that it has no dynamic weather or day and night cycle. And so much more.

While you are the one lying. How does it have better particle effects? Where, exactly? Post a proof. SotC does not have collision detection for its foliage, not at all. And no, it didn't run at solid 30 FPS at all on PS2.

https://www.youtube.com/watch?v=V_GLmE7ZBPE

The game runs at 20 FPS most the fucking time and it fucking DROPES DOWN TO 14 FPS all the time from 2:20 onward. This would never be tolerable on GameCube like this. Never.

YOU are a fucking delisional, lying piece of shit and should kill yourself immediately. Your game looks like shit and is a joke compared to TP.

>>315374291
SotC doesn't render any wind physics, it's just random waggle animations while in TP grass, clouds, clothes, hair are all based on the same parameter. It's not a big deal but a bigger deal than everything in SotC except its selfshadowing.
>>
>>315368372
Effort, love, passion, ambition and an unwillingness to compromise creatively.
>>
>>315374706
But it's art, that means it doesn't have to be good.
>>
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>>315374453
>damage control
Why is this thread so salty? I just came here to clear up some lies and correct misconceptions, I'm not trying to be a fanboy.

>>315374567
>>315374698
I play it all the time, it's at 30fps most of the time and 20~ during boss fights. When you stab a boss it drops below for a couple of seconds but that's it.
>>
>>315374706
That looks pretty nice until you expand the thumbnail tbf

Saying that I hope TPHD has a fresh artstyle, the TP art style itself was a but of a mistake
>>
>>315374797
>I play it all the time, it's at 30fps most of the time and 20~ during boss fights. When you stab a boss it drops below for a couple of seconds but that's it.
There's a video online proving otherwise. Unless you're playing a modded ps2, you arent hitting 30fps. Just quit trolling, you're giving SotC fans a bad name.
>>
>>315369767

If your game isn't fun with everything replaced by a gray cube then you failed to make a good game
>>
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>>315374706
I don't care about or address flowers, why are you bringing them up? I cleared up your bullshit.
>sotc hd2
>posts emulated image
I've posted several webms of particles, TP has nothing like that.

I love how upset you're getting lol.

>>315374901
It confirms what I've said.
>>
>>315374815
Wind Waker was the mistake, that's why TP exists at all.
>>
>>315368372
Gamecube a beast tho.
>>
>>315374797
Stating facts is not being salty.
>>
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>>315374765
>literally 14 FPS as seen here https://www.youtube.com/watch?v=V_GLmE7ZBPE
>no gameplay except hold button and wait for colossus to stop shaking
>can't die; colossi never attack with four exceptions, auto health regeneration
>if low health, have to wait five minuets until it's full again because no potions, literally wait to win
>awkward horse controls, all the shit you must do with button combos and other stuff is easily doable in Zelda with simple tilt controls
>ugliest graphics on PS2
>emptiest open world done to this day
>retarded cinematic camera that never lets you see the whole screen

Is this the ultimate cinematic meme game?
>>
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>>315374307
I get that but just look at that belt buckle. Like why would they fill the cap so much?

Compare it to this for example. If they did it like the left they could have saved like 100+ polys.

That's at least a few extra models they could have thrown into the levels.
>>
>>315374797
Is that the desert colossus? I don't remember OoT looking this good.
>>
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>>315375032
Irrelevant facts are drenched in salt.
>>
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>>315374705
>>
>>315375080
The one on the left is impossible on GC because it only accepts 3 and 4 sided polygons.
>>
>>315375202
Ah. I see. Well then I understand why. Thanks.
>>
>>315375190
How is saying that there's only two characters on screen irrelevant?
The reason the colossi look good is because that's pretty much the only thing being rendered.
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