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Freelancer
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There hasn't been a better space sim since, that or I can't find them.

Help out, prove me wrong.
>>
>>273853008
it's true.
>>
>will never be on steam or gog because microshit
>>
Freelancer wasn't that good.
>>
We don't run this base, but we have an arrangement with the people who do.
>>
A lot of people say that Starport Gemini 2 is a lot like Freelancer, and it's on Steam and pretty good allegedly. Has anyone played it?
>>
>>273856194
die
>>
>>273856194
sure it was
>>
ah

the days of /v/lancer
>>
>>273853008
What did you think of X3?
>>
>>273853008
The best part of Freelancer was its simplicity, never went too indepth to autistic levels on stuff but enough to get entertainment from it.
X3 could learn a lot from it, true it's got a fuckton of content that Freelancer can't even dream of, but for fucks sake the learning curve is a nightmare.
Hell even EvE has a much better interface and tutorial.
>>
>>273856504
>X games
>good
Only if you enjoy german simulator games.
>>
>>273856920
>Hell even EvE has a much better interface and tutorial.

you've played eve right ?
>>
>>273857092
A few years ago, did anything change ?
>>
>>273857018
its people like you that made them release that piece of turd that is x:rebirth
>>
>>273857230
just fixing things that aint broke
>>
>>273857307
I'm not even going to ask.
>>
>>273856194
nice drive-by opinion kiddo
>>
>>273857235
>rebirth
>good
This is just shitposting now. But whatever makes you feel better.
>>
>>273857235

They did that themselves. They wanted to reach the "freelancer audience" while keeping their X fans and they failed to do both.

Why they thought one ship was a good idea is beyond me.
>>
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Unmodded Freelancer was good, especially in multiplayer. Despite its simple flight physics, combat against human players was very intense and had a very large gap between skill floor and ceiling. Most good Freelancer mods improved upon this further.

I may be the only one, but I absolutely loved the universe of Freelancer. Although it basically was "national stereotypes in space", it somehow felt very genuine and coherent.
>>
>>273857538
What's with X4 fans and their fetish for holographic UIs lately ?
>>
>>273857492
Way to miss the point anon, I am saying that people complaining about x3 being autistic are the reason rebirth is such a piece of shit
>>
>>273856302

Starpoint Gemini 2 is complete shit, don't bother.
It has this weird as fuck EVE-like control system (2D plane + height for no effect) and auto-targeting systems that, unless it's a high powered laser beam, is just dice rolls.

It takes forever to get anywhere since you don't have SETA and everything interesting is miles apart across nothing. There's no nebula clouds or anything, it's just a bad case of the worst of Wind Waker.

Enemies will spawn out of nowhere and attack you for no reason, like salvagers picking a fight cos they saw the wrecks you just made, even if the enemy blew up without a trace so there's nothing to salvage. Absolutely retarded.

It takes a fuck ton of grind to afford a new, bigger ship that will give you options. And on top of that you need to grind XP for no reason to an arbitrary abstract level in order to get promoted so you're allowed to buy a bigger ship.

It has RPG elements that are all basically "5% chance to negate one hit on your shields from energy weapons" bullshit, absolute waste of time. A lot of consumables and equipment are also like that.

They story is as bad as X3's, voice acting and all.
>>
>>273857624
Hold on, so people who provide criticism are the ones to blame and not the retarded dev that makes the game shittier whilst trying to change his game based on said criticism? OF COURSE!
No. You're just defending egosoft's inability to make a good videogame. An economy simulator is not a videogame.
>>
>>273857538
>that picture
We will never get a Freelancer 2 ;_;
>>
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>>273853008
I loved Freelancer, but it wasn't a space sim. It was more of a shooter in space with some RPG elements thrown in.

X3 is a space sim. It's it's pretty good.
>>
>>273853008
freespace 2
>>
>>273857624
People wanted them to streamline the interface, make things accessible with a few clicks instead of menus of menus of menus, and a fucking tutorial that actually teaches you how to play.
Nobody asked them to dumb down their game, anyone who thinks that is stupid.
>>
>>273857937
>There hasn't been a better space sim since, that or I can't find them.
>There hasn't been a better space sim since, that
>better space sim since
>since


I have X3:TC but I never got into it, the controls felt like utter shit, what are the good features of it? I may reinstall.
>>
>>273858047
>what are the good features of it?

The ability to mod it.
>>
>>273853008
Elite: Dangerous is looking pretty good.

Might want to wait until it's finished, though.
>>
>>273857496
>They wanted to reach the "[a videogames franchise] audience" while keeping their [own] fans
These people never learn, do they?
>>
>>273858109

>no singleplayer

Into the trash, etc.
>>
>>273853008
>space sim
>sim
>simulation
no. face it you faggots, it was call of duty in space.
>>
>>273853008
>going to the ??? systems and meeting the monkey head people inside of the eye of god black hole space storm of infinite doom

that shit really freaked me out as a kid
>>
>>273857496
It could have worked if they did it Darkstar One style. Have the single ship be highly modular and upgradeable, allowing people to customise theirs however they wanted. Build it up into a carrier or streamline it into a fighter.
>>
>Key staff from Digital Anvil then teamed up together with staff from Warthog Games (Now known as Gizmondo) to form Embryonic Studios, which was later acquired by TT Games in 2007 to become TT Fusion.

>People who made freelancer are making lego games now
>>
>>273858205
I'm sorry that's such a dealbreaker for you, but that narrows the field significantly these days.
>>
>>273853008

Nigga you what. Freelancer was a boring piece of shit.
>>
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Ohio
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>>273857734
>It takes a fuck ton of grind to afford a new, bigger ship that will give you options.
I think I played an early access version a couple of months ago. I remember grinding, doing missions and capturing ships, all to get enough cash to buy that one sexy looking carrier I had my eyes on.
Then I finally bought it.

I flew around for a little bit and did one mission. Then I quit. There was no more reason to play.

If it was X, then I would have a great ship to start on building a commercial empire.
>>
>>273858372
>>273858205
As long as it's not some stupid, mandatory PvP bullshit, it could be good, right?
>>
>>273858281
Blame MS for being dumb, they had a fresh IP cathering to a whole new market and they threw it away.
I wonder if at least they feel dumb everytime they see all the money threw at Star Citizien, fucking idiots.
>>
>>273858372
>but that narrows the field significantly these days.

Which is why there are so much trash these days.
>>
>>273858447
>all the money thrown at Star Citizen
There is so much demand for space sims. An extraordinary demand and yet so few are made. It just doens't make sense.
>>
>>273853008
What is Frontier Elite 2
What is Evochron Mercenary

I wish people were still playing Evochron actually, the online is amazing.
>>
>>273858396
Pretty sure this came out before Freelancer.
>>
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>play shittons of freelancer discovery
>biggest thriving mod because of actual advertising
>that was years ago
>mod slowly dying
>forum community is inbred
>endless nerfs and buffs on shit thats doesnt need it
>admin and devteam are all lazy cunts
>each mod version gets worse
>current storyline is absolute shit with nazi space france
>tfw can't go back to three years ago when it was fun as fuck
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>>273858528
>yet so few are made

Because they can't be effectively played on consoled. As far as I know, I don't think there's ever been a space sim on a console. So no matter how many mustards on the internet want them, they still won't sell as well as a "we want the Call of Duty audience" game.
>>
Speaking of space combat sim.

All these past and coming games, have space-ww2-dogfight combat.
Are there some games with uh, space-physics combat?
>>
>>273858447
>wonder if at least they feel dumb everytime they see all the money threw at Star Citizien

Personally, I hate everyone throwing money at SC. They are supporting an extremely poor business model on a game that wont be complete until 3-5 years from now.
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in unrelated freelancer talk

is homeworld 3 still happening ?
>>
Space Rangers 2 is much better.
>>
>>273858396

/thread

remember to DIVE

https://www.youtube.com/watch?v=UrchciHCI8A
>>
OP here, just looking for a space game with things to do as well as flight, X3 appeared to have a lot but the flight was an utter chore and after an hour I simply quit because there was no fun in it.

Starpoint Gemini 2 was a complete and utter pile of shit, I early accessed it and got scammed, the developer pretty much rushed finish and shit it out/quit.
>>
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>>273858669

StarLancer was basically WW2 in space, and its campaign was fucking awesome.
>>
>>273858396
Freelancer is somehow less linear than FS2 in its campaign, so no
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>>273858650

That Project Sylpheed game looks decent
>>
>>273857492
This anon confirmed scat fetishist.
>>
>>273858281
Lego games are great. Lego Marvel was my GOTY
>>
>>273858681
If it is, it'll be Gearbox who makes it.
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>>273858672
>a game that wont be complete and will be released half-assed and buggy as fuck, while the devs announce Star Citizen 2
>>
>>273858740 (you)
>>273858396 (you)
>>273857937 (you)

>>273858808
Agreed, still waiting on the star wars series to go on sale.
>>
>>273857805
That's pretty much exactly what Star Citizen is.
>>
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>>273858681

Yes and No

Yes in that its a game set in Homeworld universe.

No, in that it isnt Homeworld 3

http://www.gearboxsoftware.com/games/homeworld-shipbreakers

fuckin' gearbox...
>>
>>273858868
Not really.
>>
>>273858934
Yeah, it is. Except with way, way more features.
>>
I hate the combat of Freelancer(or any such games actually) because I suck at it. I hate the - "frequently turning around to look at the enemy" part, why are we in ww2? and the,
- "aiming the mouse at the projected crosshair thing of enemy" part, why do we have the tech to make jump gate but not the tech to auto aim?

Anyway, the things I enjoy in Freelancer is to look at the news bulletin in the space stations for the back story, and to look at the various nebula or huge sun in all the different system.
>>
>>273858927
Remastered when
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>>273858047
>controls felt like utter shit
using a gamepad?
cause this works best with what these games were made for, joysticks
also freelancer is far being a good qualifier for 'last good' space game, just because everything has been shit for the last decade+ doesn't make an average game "good"
also
seconding mods
>>
>>273858109
The barebones likes of E:D and evochron are nothing compared to games like Freelancer or Freespace. The difference being that the latter two games have a storyline that shape the game.
Elite is too sandboxy. Like minecraft. I guess some people like those. To me the universe just feels too empty and without character.
>>
>>273858862
so

mad
>>
>>273858927
>on the ground and in the air
Seriously?
>>
>>273859008

Whenever gearbox needs more money for borderworld shit
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>>273858998
>the tech to auto aim?
Would you also like your ship to fly itself like all the other AI controlled ones?
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>>273858998
>why do we have the tech to make jump gate but not the tech to auto aim?
>hurr durr I'm shit at playing video games
Why not just have AI pilot the ship whilst you furiously masturbate in the cargo hold with a bag over your head
>>
>>273858669
Homeplanet had inertia based flight model and i believe Evochron also does.
http://www.youtube.com/watch?v=cBP0wJtRpq0

>>273858693
Space rangers are fucking amazing.
>>
>>273858972
Like always online and real money cash shop
>>
>>273859267
SC won't be always online, and the cash stuff doesn't effect the actual game, particularly if you are not interested in other players, as I assume you are not.
>>
>>273859236
Oh god the preview screen looked like a Derek Smart game
>>
>>273859135

Its a prequel set on Kharak

Which could actually be cool...

>kiith politics
>individual factions based on kiiths
>kiith soban mercs
>kiith gaalsien fanatics blowin' shit up
>kiith manaan gypsies in super fast sand sailers
>super advanced kiith sjet sciene
>kiith nabaal gun legions
>kiith somtaaw miner dorf holy warriors

But, it will probably have nothing that made the original Homeworld games great.

Fuckin' gearbox probably wont even re-print the HW1 manual for the Remaster because of how much they hate things that are good
>>
>>273859349
>being able to buy UEC for cash doesn't affect the game
>>
>there will never be a game that combines the control scheme and gameplay of Homeworld 2 with the sandbox universe and empire-building of the X series and the subsystem targeting and power management of something like FTL
Might take a bit of imagining, but once you've got the image, you'll weep.
>>
I really wish freelancer had the control scheme of its predecessor, starlancer. A modern fusion of those two games would be glorious

by modern I dont mean all the negative connotations like casualization and jewery

Starlancer is fucking GOAT and so is freelancer
>>
>>273859019
>also freelancer is far being a good qualifier for 'last good' space game, just because everything has been shit for the last decade+ doesn't make an average game "good"
It was more than average. Freelancer is well remembered because aside of being casual as hell it had high production values for a space sim.
Its world and campaign have a lot of personality and charm which saves an otherwise simple game from oblivion. There are very few space games that have such well developed characters, factions and world. Space games tend to ignore the life of stations and pilots being people.
Or at least that's the case with freeroam ones. With linear games like Freespace it's a lot easier to make an involving world and campaign.
>>
>>273859517
>a 4X games with RTS mechanics where you have to manage each ship's resources during RTS battles
How would this even work
>>
>>273859507
It is functionally just the same as people who have been playing longer than you. And anyway that only matters in the PU, which isn't going to be the whole game. It'll have private servers just like Freelancer, and a singleplayer campaign.
>>
>>273859697
Combat pause, bro. Also, preset control schemes. And it'd be X-style so you'll start with one ship and build up your empire. You probably won't ever have that many ships in combat at once that it'll be an issue.
>>
>>273857734
Worst part about is the easiest way to get ships is board them. By doing that missions become pointless, not that they weren't some generic crap without any impact on the game whatsoever.

Buyers remorse as badly as when i bought watchdogs
>>
>>273859825
Have you tried starsector?
>>
The inertia system of HW with a freelancer story/universe and the economics of X3.

>>273859615
You can't beat the atmosphere, there's something about all those NPCs flying around, communicating over radios, listening to them describe their destionation, source and cargo.

For a game released in 2003 they did things a lot better than that of more recent games that claim to be "not possible with current technology"
>>
>>273859615
yeah, no
that all average for the time period
i got sick of space sims, since they just pumped them out like nothing, cause they were so easy to make
>>
>>273859889
>can't beat the atmosphere
yeah, this is why stalker is the best selling game ever
>>
kusari space was so fucking comfy
>>
https://www.youtube.com/watch?v=6WbvIEL5Iyk

How could I forget homeworld music.
>>
>>273859884
Just google'd it. Looks interesting, I'll give it a go. Thanks.
>>
I love how well space sims age.
http://www.youtube.com/watch?v=9FKjszHQI9w
Independence war 2 still looks great after all those years
>>
how is Evochron Mercenary in comparison to freelancer?
forgive me for being a casual, but this genre is my fetish and finding games has been hard
>>
I'm seriously loving Elite: Dangerous right now...
>>
>>273860669
>always online
>>
I don't even have a picture for how angry I was with X:R. There were warnings (1 ship etc), but Ego had never released anything bad. There was no reason to think it was going to be as gigantic of a disappointment as it is. It crushed me so hard. This must be how a father feels when his son comes out as gay.

I'm not going to be over it for a long time. I love space games but I'm not interested in shill citizen and anything else thats mostly dedicated toward online play. I wouldn't mind playing with some bros, but I want mods and single player.
>>
>>273860580
It's completely different?
EM is like elite. It's a sandbox. You take your own missions and make your own story. Freelancer has a story and a actually good cinematic feel to it. And it has an open world where you can do whatever you want in between the story missions.
>>
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>>273860669
Me too

For entirely different reasons
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>>273860790
and the game post credits is good too, and has new content
>>
>>273860865
Procedurally generated content is such shit, but sadly it seems to be the future of space games.
>>
>>273861148
It's not shit when used correctly, but it's never used correctly.
>>
>>273861148
The problem is with procedurally generating things, that you can set so many restrictions and parameters/clauses, that you could generate a perfect kind of generation each time.

Instead they waste this technology on xD so random everything type shit.
>>
>>273861258
So it's shit then?
>>
Anyone waiting for Limit theory?
>>
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Who /neverplayedfreelancerbutonthestarcitizenbandwagon/ here?
>>
>>273861258
The only proper way to use it is not to depend on it. You generate the skeleton of the world and then you build ecosystem on top of that skeleton and create shitton of unique details to make it feel like a real world.

Alternatively you can make a whole world randomly generated as long as you have enough unique missions, faction conflicts and stories that would pop up under right conditions and create a memorable experience. It would shift the experience from exploration to social/faction based sort of gameplay.
>>
>>273861756
It's closer to Wing Commander than it is Freelancer right now
>>
>>273861261
I always thought the original point of going for procedural generation was to speed up the process of making a game and save installation space?

Use the generator to make a world. And then tweak it until it's just right. Then release.
>>
>>273861939
That is Squadron 42 you are thinking of. Star Citizen itself will be closer to Freelancer, plus loads of first person stuff.
>>
>you can't buy it on GOG or Steam

Good, not like Microsoft needs any more of my fucking money.

Pirating it right now. What mods should I get?
>>
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I pre-ordered E:D a small while back, I didn't back the kickstarter because Star Citizen took my money before the E:D project surfaced, I see two groups of people who play from what I've seen on YouTube and on their forums. They are:

>elite veterans with ultra strength nostalgia goggles on, enjoying every second
>realists who see a very slowly improving game with potential, but realize it lacks in many areas

The game looks cold and empty, and very noob unfriendly. There's no persistence. Starting out, you can't pirate or bounty hunt in a Sidewinder, exploring without proper equipment generates a loss, so you're limited to trade and errands on the bulletin board. That's if trade worked and the game had more tools which helped you out in this area, at the moment it's fucked as NPC's sell goods to the point of losing money, so the imported good's demand drops to the point where it's cheaper to pick it up at the place you sold it. You lose money 90% of the time because there's no detail in anything. Mining is slow as shit, is barely profitable and another thing noobs can't do. Bounty hunting looks like the way forward to survive in game, followed by Piracy using limpets to steal cargo.

Looking back, I'm glad I handed my money to CIG.
>>
>>273862589
Crossfire 2.0
or Discovery 4.87
>>
>>273862589
Play it through vanilla, first.
>>
>>273862737
Jesus fuck that big one is just pure sex.
>>
>>273853008
I think that Freesapace was much better in every aspect.
>>
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>>273862737
>not posting version with based Carrack in.
>>
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>>273862863
It's a salvage ship with a GIANT FUCKING CLAW underneath it.
>>
>>273857805
There WAS, but Microshit cancelled it :/

https://www.youtube.com/watch?v=4Ik9liH8OUw
>>
>>273860865
This is what they get for believing that procedural generated content hype
>over 5 BILLION STARS
>1:1 SCALE
>IT'S GOING TO BE AMAZING AND FULL OF LIFE
>>
Any must have single player mods?
>>
>>273862863
It was designed by a concept artist who also worked on Matrix
>>
>>273863218
>>273862771
>>
>star shills and elitetards

Every

fucking

space

thread
>>
>>273863406
>X autists

Every

fucking

space

thread
>>
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>>273863406
>>
>>273863406
kharak is burning

lol
>>
>>273863406
>the two biggest budget and biggest name contemporary space sims in production
>every space thread

Well yeah.
>>
Is X the only one that gives me control of a ship bigger than a fighter tier ones?

I just want to command me at least a destroyer size ship and shoot everything to death.
>>
So I am in a similar position as OP, I played Freelancer a long time ago, I liked how there was so much to do and explore, is there any similar games, How is X3 and which one(s) should I get?
>>
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Anyone have any big or rare ships?
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What I hate most about Freelancer is that it seems like it takes ages for you to travel from point A to point B, and you will be traveling ALOT.
There's nothing for you to do but sit back and wait until you reach the damn waypoint. At least GTA made it interesting with the lively world and the possibility of being chased by cops if you drove recklessly, whereas Freelancer has nothing but endless space.
unless I'm some kind of scrub that missed out on a quick-travel system or a minigame in Freelancer I have never heard about before
>>
>>273864026
if you decide to play tc or ap, i ported the valhalla (now ragnarok) from xtended into the normal game. xtended was an awesome mod for reunion, but blows balls on tc/ap. the ships however are pretty rad.

filedropper dot com slash ragnarkv13-12a
>>
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>>273864059
>Caterpillar
Have fun not seeing it until this time next year
>>
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>>273853008
>>
>>273864398
How fucking long is that thing? Fuck.
>>
>>273864619
~6km

it doesn't fit through a gate unless you mod them so you have to jump it from place to place. i usually leave it in whatever sector i call home or use it to move around tons of crap/ships. also fun to just hop in and head for the nearest xenon sector and see how many capitals i can take out before i have to jump out.
>>
>>273864817
What the cunting fuck. I wasn't expecting it anywhere near that big. That's pretty cool, mane.
>>
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Guys, what do you think about these games:
>Star Wolves
>Space Rangers 2 HD
>Evochron: Mercenary
>Starsector
>Darkstar One

pic unrelated
>>
>>273864034
I also have the same question. Would like an actual living breathing universe, not just empty space. Someone help us.
>>
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>>273864928
Space Rangers is the GOAT
>>
>>273864523
>this applies to any big ship other than the Constellation

ok
>>
>>273865103
You want one of the X3 games, I think Terran Conflict is the most recent and best? It is basically an economics simulator, but that side of it is pretty great. The world can feel somewhat daunting and sterile, but the simulation depth is incredible.
>>
>>273865203
You wish
>>
freelancer is babbys first space sim
>>
>>273865237
AP is the newest and while its fun (my fav spacr game atm), its not a real living universe. You're the only one really trading and earning/spending money. Resources have 0 effect on other species/factions. I was really sad when I realized.
>>
>>273864523
>this time next year
That's a bit hopeful, isn't it?
>>
>>273853008
>you will never explore the numerial sections again
>that chill music
>that story
Your right.
Last good space game was Strike suit zero...
>>
>>273864240
quite often you get ambushed by pirates which means fun shooting and reward in the form of their cargo, but it is true that it doesn't happen all the time
>>
>>273853008

Still hoping for Star Citizen to give me a bigger and better Freelancer, but I'm afraid it won't even begin to live up to the expectations
>>
>>273865165
That reminds me, since I was younger I wanted to make a 2D space exploration / Planet platform hybrid game with RPG elements in Game Maker

A pity my team just made some shitty platformers and then stopped
>>
Any know any exploit in Elite Dangerous Gamma 1.04?
>>
>>273865413
Why have I never heard of this.

What does AP add, is it worth it for someone who just has Terran Conflict? I played the shit out of a pirated copy of Reunion years and years ago. Loved that game.
>>
>>273865626
If you delete the .exe you get a free Never Having To Play Elite Again bonus
>>
>>273865643
AP is free if you have TC. I pirated it anyways since I imported a boxed copy of TC before it was available in the US and AP is only available through Steam.

But AP adds missions, ships, new sectors, an easily exploitable stock market. Theres probably a better list somewhere. Just pirate it.
>>
>>273853008
Elite Dangerous will hopefully fix that. Also EVE already is way better than Freelancer and has been for years.
>>
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>>273865901
>Junker Frigate.
Mein nigger.

Premium scrap runs to Omicron Alpha?
>>
>>273865901
Is that the Reclaimer's ancestor?
>>
>>273865990
>>273865901
>>273866146
>Junker congress
>discovery 4.87 RP server
I like you already.
>>
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>>273866146
>>273866205

Just setting up for a days work of mining scrap
>>
>>273866382
The only thing which lets down Discovery is the game Freelancer itself. It just gets a bit boring after a while.
>>
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>>273866576
I've been working for a few RP factions, but recently i've quit and i'm about to into X3.

also AP doesn't appear to be free anon who mentioned it, is it worth the extra money if I've never properly played X3:TC itself but own it?
>>
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Time for work
>>
>>273866782
Different anon here, also interested. What are the ships like that it adds?
>>
>>273853008
I agree.
Such an underrated game too.
>>
>>273866805
Supplying Tinkers Haven or just selling to outcasts for dat income?
>>
>>273866782
Ah, you're right. Taken from Ego's site:

>If you buy the X: Superbox, or already own it, X3: Albion Prelude will be available as a free download via Steam.

So its for the superbox not just if you own TC.
>>
>>273856920
I want Star Citizen to take the Freelancer route, but they wont.
Sometimes simple is better, less is more.
>>
>Barely any mention of EVE
And that's how I know you're all casual shitters. The successor to Freelancer has been out for over a decade now, you just don't play it.
>>
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Find me a game that does fleet combat and customization better.
>>
>>273867140
game?
>>
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>>273867193
Starsector
>>
>>273866576
also cut out SP campaign, and pretty vanilla AI.
>>
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>>273866940

Outcasts ofcourse

Cap8's ain't cheap

Full load, time to head to Alpha
>>
>>273867193
It's not very good though anon.
>>
>>273866996
Because it's a space sim akin to Wing Commander. It's a good route because we don't get many space sims with that detail in the flight model. I do miss Freelancer but I'm not sad that Freelancer 2 was cancelled, by then Digital Anvil was a husk with none of the original talent there and the game would have been butchered by Micro$haft. Much like what EA did to Bioware, and what Bioware now does.
>>
Is Evochron Mercenary any good?
>>
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>>273867415
You take that back right this moment. This is the only thing besides the X games that can satisfy my space autism. I mean look at all those numbers. ;_;
>>
>>273858650
Isn't that exactly the point of No Sky or whatever the fuck was that game coming for the PS4 called?
>>
>>273866840
"Albion Prelude has new mechanics, the stock exchange feature and the charts concerning your property, and the "war" mechanics are the main parts that have been added. A couple of dozen new ships have been added, and a few new sectors are also in the game, these are mainly for the story though."
>>
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Possible Xeno pirate lurking about...
>>
>>273867731
That's pretty dope. What is the "war" mechanic? I remember the first time an Alien fleet appeared on Argon Prime, many, many brix were shat. I had no idea that shit could even happen.
>>
>>273867532
Depends on what you're looking for
>>
>>273868204
I'm looking for a good game
>>
>>273867043
>MMO
>worth anything
To the trash with you.
>>
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>>273867556
>I mean look at all those numbers

i know this feeling
>>
>>273868267
>good
That's dependent on your personal taste.
>>
>>273868116
Not a friend, clue.

I'm busy installing X3:TC, which I will play until I believe I like the game enough to buy X3:AP, I got this in a humble bundle so i'm only burning bandwidth and my own time to find out if I like it.

I spent hours on Discovery 4.85/6 making charts and things in excel to plot the best paths and things for trading and smuggling.

and then I was told about fl buddy.

but that's another story, I'm just hoping I can get through long enough to start enjoying this game.
>>
>>273867043
EVE sucks though.
>>
>>273868462
X has a steep learning curve (to most people), so don't be put off if you have no idea what you're doing at first. Honestly thats what I liked about it - I loaded it up and had no fucking idea what I was doing and it felt like I was starting a new adventure. Feltgoodman.
>>
>>273868462
>I spent hours on Discovery 4.85/6 making charts and things in excel to plot the best paths and things for trading and smuggling.

I think you are going to fucking love x3 then, by the sounds of it. You can build an entire trading/manufactoring empire in that game, with the economy reacting accordingly. It is the best (singleplayer) space autism simulator there has ever been.
>>
So what's wrong with X:Rebirth?
>>
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>>273868651
my space weed empire concurs
>>
>>273869120
Everything. It doesn't resemble an X game at all because they tried (again) to port it to consoles and failed.

https://www.youtube.com/watch?v=LxUx96-6-dw
>>
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Another safe delivery.

And another 43,680,000$ credits in the Bank

Now off to Okinawa for Helium3
>>
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>>273869120
Everything. They made everything worse. I actually can't think of any objective improvements that the game has over the previous entries.
>>
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>>273869121
the dankest
>>
>>273869262
Man, I can't wait til we get to see some shipyards in Star Citizen. Or in ED for that matter, if it'll ever have them. Shipyards are my fetish.
>>
>>273869120
If it is not named as a X series game, and just called with a new name, then is it still a bad game?

I never played X series, shitty PC couldn't run the game. Just curious.
>>
>>273869479
It would still be bad.
>>
>>273869479
Even if it wasn't labeled an X game, it would be very mediocre at best. Its pretty much a turd all around but they definitely made it worse by hyping fans up. They did a lot of damage to their reputation.
>>
>>273869479
It was unplayable and famously amazingly buggy on launch. It's still not in a fully acceptable state. Everything that could have gone wrong, went wrong.
>>
>>273867140
It's fun, but is it currently worth sinking ~15 dollaridoos into? Doesn't look like it gets that many updates.
>>
>>273864595
That game was great for stellar engineering etc, but it was literally a buggy piece of terrible software.
>>
>>273869803
There's a very active mod scene and the game is still being developed, albeit at a somewhat leisurely pace. I've easily spent 100+ hours just fucking around in the base game and who knows how many more with mods installed.
>>
https://www.youtube.com/watch?v=mi1M747Iw48

best music
>>
>>273869803
From what I saw, it's one of those games where you have to rely on the modding community for lasting appeal because the devs are slow.
>>
>>273870058
You know that's maybe the one thing Rebirth got right. The soundtrack is still amazing.
>>
>>273869229
His so mad, subscribed. quality review with little bias.
>>
>>273858205
Solo mode lets you play without ever encountering other players.

The trades, combats, etc. of the other players does affect the overarching history of the galaxy, though.
>>
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Fuckin a - no Helium3 on Shuri Base

Lazy nips in the GMG need to start mining

Time to go get drunk instead
>>
>>273870184
Its honestly how a lot of us felt. Egosoft are really bros. They have good support, they're very active in their forums and their staff are very involved in modding and such. Rebirth was so unlike them, no one expected it. They really caught us off guard with how bad it is.
>>
>>273853008
The things that made Freelancer good are considered flaws by the autists that throw money at space games

>no economy
>no realistic physics
>no spreadsheets
>no micromanaging an empire
>no bland procedurally generated maps that go on forever
>no need to buy extra peripherals
>just flying around in your own little ship blasting pirates and seeing the universe
>>
>>273870629
Would you say stillbirth is egosofts spore?
>>
>his playing E:D
>throttle and stick(s)
>voice commands
Truly living in the current generation, this is amazing.

https://www.youtube.com/watch?v=lmcHLv7bAjQ
>>
>>273869262

What mods are you using?
>>
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>>273853008
loved freelancer
>>
>>273853008
I found X3 much more fulfilling to play than this thing.
>>
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>>273872282

>freelance
>shodan

not my nightmares
not again...
>>
>>273872149
Discovery 4.87 and the swagpack.

and wow, E:D looks fucking amazing how has this not been hyped on v?
>>
>>273872149

Hunors HD Starspheres
HD Planet Textures

And a custom HUD from another mod
>>
>>273872410
ED is really, really pretty, but there is almost nothing in the universe and very little to do other than trade. Frontier are also really, really bad at PR.
>>
>>273872410
There was autistic E:D shitposter who killed all discussion of it. Now /v/ only likes it to mock it, despite it not being that bad.
>>
>>273872661
Pretty much this. It always puzzled me how they could never keep a general up on /vg/ though. What is up with that?
>>
>>273872410
>and wow, E:D looks fucking amazing how has this not been hyped on v?
It used to get endlessly shilled on /v/ anon, but because they used to also shit on every other space game they weren't taken seriously.
>>
I didn't know space gams were so popular on /v/, it seems so niche, especially with the lack of good games since <2003.

Do we have a steam group or something?
>>
>>273865887
A generic flight Sim vs a spreadsheet .

OK kid
>>
>>273873080
There probably aren't a lot of people playing it here because of price, probably. It's also plays best with expensive peripherals. 4chan is mostly poor college kids and /v/ runs even younger than that.
>>
Freelancer was not a sim
>>
>>273872661
It wasn't just a shitposter, it was downright spam. No better than most of the SC threads. They aren't even just people looking to talk about the games, they're obvious ads. Someone had a few good pics from the archive of them.
>>
>>273873564
Gran Turismo calls itself a driving simulator despite being only slightly more realistic than Need For Speed. Stop sperging out over a name
>>
>>273873674
Freelancer is equivalent to Need For Speed.

It's a good game but not a sim
>>
>>273873674
Nigga, Grand Turismo 6 is pretty damn realistic in its physics modelling. You should play that shit.
>>
>>273873672
I know about the picture. I saw plenty of the threads. And yes, it was just a shitposter. A shitposter trying to generate a feud between E:D and SC.
>>
>>273872661
>>273873672
Don't forget the E:D vs SC shitpost threads where the poster was biased towards E:D. Those are still being made to this day.
People are just looking forward to both games but the shill just has to have both games compete with eachother and start a shitstorm.
>>
>>273874062
I mean in the end I really don't care. I just want some new space shit. I wouldn't mind if we had threads just for the online games like ED, SC and different threads for all the single player/offline stuff, it would cut down on shitposting, but I know it'd never happen.
>>
If you faggots like space combat get Diaspora (it's a Freespace total conversion). Best space combat experience I ever had.
>>
>>273874015
And every other space sim out there

He wasn't happy that space games were coming back, there could only be one.
>>
>>273870032
That's what the multitude of mods fix. I think.
>>
>>273874464
man, freespace in general holds up so good. 2 more so than 1. i just replayed through both with the scp and had a blast. might as well been 98/99 again.
>>
>>273864928
I played Star Wolves 1, it's good.
>>
15 minutes left on X3:TC download, wish me luck with wasting days of my life at a time.
>>
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>>273874015
>>273874359
>>273874470
Remember a few years ago (before Star Citizen and the likes) when we had a Spaceship General every now and again with discussion on space sims and how we hoped for the return of the genre?
>>
Does anyone remember all of the generic lines of responses the MC had in Freelancer when he was talking to people on their respective planet? I'd like to hear more of those again for good times sake. Like "Aren't you the only survivor of Freeport 7?"
>>
>>273876487
Yup, I remember. Kikes ruined everything again.
>>
>>273858669
There's this Russian game called the Tomorrow War. Everything about it outside of space is shit, but the spacesim part is GOAT. Seamless transitions between planets and open space, ship variety, ability to toggle physics between arcade, arcade with inertia and actual space physics. Surely worth a try.
>>
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>>273876487
I remember the hype that came from waiting for X: Rebirth too. I think that's what sparked a greater interest in anons contributing to space threads.

Remember release day? It was literally so terrible that nobody wanted to talk about space vidya anymore. What a swift kick the nuts that was.
>>
>>273876487
How is new Elite?
>>
>>273859802
Please stop defending this game.
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