[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Does /v/ use scanlines?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 75
File: filters.png (1 MB, 1440x2155) Image search: [Google]
filters.png
1 MB, 1440x2155
Does /v/ use scanlines?
>>
It's how the games were originally intended to be seen with, so yes.
>>
i use a pvm for sd consoles so yea
>>
More often than not, yes.
>>
>>273119463
>>
>>273119408
>>273119462
>>273119463
>>273119539

>I want my games to look like shit unironically xD
Fuck off.
>>
INB4 a bunch of children and total retards come in to say how scanlines look like shit while sitting 2 feet away from their monitor.

If you aren't a child you should know better. You need to sit back 6-8 feet from the monitor in order to enjoy the benefits of scanlines and other filters.
>>
I have a lotion for that
>>
>>273119815
Or just don't be retarded and don't use them.
>>
>>273119660
>he prefers the top image
>>
>>273119408
Nah. I like the pixely feel. I don't really have any nostalgia for that.

I mean, if I wanted perfect accuracy I would just play it on the console. Not emulate it.
>>
yeah i use simple 2x with 50% scanlines
takes some of the edge off the color, which seems too bright on my monitor
>>
File: ss+(2014-11-24+at+02.12.40).jpg (132 KB, 533x735) Image search: [Google]
ss+(2014-11-24+at+02.12.40).jpg
132 KB, 533x735
>>273119660
>preferring the top
>>
Whoever says bottom pic is better is a fucking retard.
>>
>>273120450
I feel like I am going blind on the bottom screen
>>
>>273119408
No, because I collect vidya and normally I do the following.
>Hook the shit to my old tube tv
or
>Hook my shit to a upscaler that costed way to much god damn money using scart cables and playing it in glorious holy fuck 60 inch tv edition.
>>
>>273119462
>>273119463
>>273119539
Samefagging like fuck, fuck off /vr/ Scanlines look like shit
>>
I use filters
>>
>>273120450
They both look like shit. Only one is soft and one is crisp. Just because you prefer cyanide over arsenic doesn't mean either is especially better.
>>
>>273120678
Arsenic is more useful.
>>
>he can't afford a 15 year old console so he has to fake it with filters

Now that's just sad.
>>
>>273120678
I bet you like aliasing, too.
>>
File: unfiltered vs filtered.gif (363 KB, 898x714) Image search: [Google]
unfiltered vs filtered.gif
363 KB, 898x714
>he doesn't use cry filters
>>
>>273120748
>spending money on toys
>>
>>273119408
Until there's a filter that can perfectly emulate a good CRT I'll stick with the raw image.
Filters are extremely hit or miss and vary widely based on what game you're emulating.
>>
>>273119408
>tfw my games still looked more like top on my old TV

I don't get it. Did I just have a great TV? Because everything was just pixels when I looked at it.
>>
>>273120853
Why does it have to be so blurry? I couldnt stand looking at that, my eyes would start to hurt.
>>
Unfiltered looks like shit. Everything is pixelated garbage and the colors are fucked up.
>>
>>273120831
No. That's why we have a dozen of different AA methods. But blurring the whole picture is not an effective one. If it was AA wouldn't be so resource heavy.
>>
>>273120853
Holy shit. My sides. First one looks much better
>I-i-it gets darker, just like my soul
Also gets blurrier too.
>>
File: Did you see that Shinji.png (205 KB, 600x600) Image search: [Google]
Did you see that Shinji.png
205 KB, 600x600
>>273119408
They don't correctly show what CRT Screens used to look like.

If you want that look, play on an actual CRT Monitor.
>>
>>273120989

First one looks awful. You can the individual pixels.
>>
>>273120873
>not playing the games like they were intended
>>
>>273121036
So can you with the second. Only it hurts your eyes while doing it.
>>
>>273121036
Yes, which is far superior to blur.
>>
>>273121036
You can count the pixels in the second too.
They're just less obvious because the picture looks like its underwater.

The problem with emulating isn't that you're playing an old game on a non-CRT screen. It's that you're playing them on a giant screen in your face or a huge fucking widescreen TV when they were made for smaller TV's you sat a distance away from.
>>
He doesn't simply just use an actual crt display
>>
I like unfiltered. It looks cleaner. Come at me, faggots.
>>
>>273119408
I do not play video games on an LCD because I am not a faggot
>>
The blurry filters hurt my eyes and give me a headache after a few minutes. I don't even know what they try to accomplish.
>>
I just realized I have a fuck huge reasonably modern CRT TV that would make a lot of retro gamers cream themselves.

Still prefer playing games at my computer though. Haven't used a TV in like 3 years.
>>
>>273121258
They're trying to make your monitor look like a CRT display by throwing random scanlines and blur affects on top of the game when that's not how they work.
>>
>>273119408
>emulating with a filter

Not even once. Unless you want to thats like your decision. I use to play with filter settings to make really cool pixel screenshots.
>>
>>273121292
I had a huge CRT that was bigger than my current flatscreen years ago. Gaming on it was amazing.
The poor thing died though.
>>
>>273121385
well did you try having sex with it?
>>
>I'll make my game have the same effect on my eyes as looking through somebodies glasses

Yeah, what a great idea.
Fucking autists actually think these filters look good?
>>
>>273121492
>"look good"

no, look "accurate"
>>
>>273119462
No it's not, you nigger. You saw it like that because of limited technology, not because it was "intended". Are you going to play today's games at 30fps 15 years from now?
>>
>>273119462
they weren't intended to be seen with scanlines you douche. they were forced to display with them because of hardware limitations.
>>
File: smw2_yoshi_01_ours_16x.png (62 KB, 352x512) Image search: [Google]
smw2_yoshi_01_ours_16x.png
62 KB, 352x512
Filters are honestly the best thing that happened to emulators. You can make those old pixelated games look next gen.
>>
>>273120450
actually wait what's the filter being used on the bottom? the top is clearly just a scaled up nearest neighbor sorta deal, but the bottom? I'd like to play a lot of retro games with that kind of appearance, but with a modern LCD and a high display resolution it can be inconvenient without applying a filter and upscaling it
>>
>>273121586
Absolutely beautiful
>>
>>273121548
no you fucking moron

the game developers designed the pixel art and sprites to work with scanlines
>>
>>273120450
The bottom one shows what it's like to be in desperate need of glasses.
>>
>>273121586
fuck this looks so good
>>
>>273121548

Games were designed around it. Chrono Trigger's colors are fucked up if you don't play it on a crt or withou ta filter.
>>
>>273121630

has anyone ever actually asked a developer that
>>
>>273121586

haha
>>
>>273121548
The games were completely intended to be seen with scanlines present, because TVs had scanlines they needed to be compensated for. Comparing them to hardware limitations like FPS is hilariously stupid and is really not a comparison.
>>
File: 1320176008048.gif (2 MB, 200x293) Image search: [Google]
1320176008048.gif
2 MB, 200x293
>making games look like shit on purpose
>>
>>273121586
Looks terrible, like the default trace effect in Illustrator.

Not what the game designers ever intended.
>>
>>273121718
>it's the genuine experience, anon!
>>
File: 1328455140614.jpg (6 KB, 180x191) Image search: [Google]
1328455140614.jpg
6 KB, 180x191
>>273119408
>4:3 on a SNES game

It's disgusting by default
>>
>>273121670
To be honest. I'd rather have some strange colors than feel like I'm playing a game after I just woke up with a massive hangover.
>>
File: only the best.png (273 KB, 1272x956) Image search: [Google]
only the best.png
273 KB, 1272x956
I think this looks way better than vanilla gross shitty lego pixels
>>
>>273121849
No TV looks like this.
>>
>>273120603
>samefagging
>implying someone can post at the same exact minute and second
>>
Scanlines look like shit when simulated.

Either play on a CRT or fuck off with your faux-retro bullshit.
>>
>>273121849

do you really think the artists designed the pixels to become discoloured like that?
All you're doing is make everything look shit on purpose, there's no upside to filters like that
>>
>>273121721
They didn't intend us to rip the game from the cartridge and play it on computers years later either fag.
>>
File: 1396468872948.png (3 MB, 1440x1080) Image search: [Google]
1396468872948.png
3 MB, 1440x1080
>>273121849
Disgusting
>>
>>273121913
Well, it looks like that because the NTSC frame shakes so one frame of it looks odd, but I had TVs that did similar shit in the 90s that I played on. I miss that static feeling of holding your hand in front of it...
>>
>>273121841
No game designer intends for their game to look decades old.
>>
>>273121961
I don't care, it looks similar to how I remember my old TVs functioning and looking, so fuck the dev's vision and fuck your anti-filter lego loving no fun allowed cakeboy faggotry
>>
File: 1345593455996.jpg (7 KB, 251x251) Image search: [Google]
1345593455996.jpg
7 KB, 251x251
>>273121981
>I miss that static feeling of holding your hand in front of it...
>>
>>273121978
Looks too fake and clean for a CRT. Like, it reminds me of Wreck It Ralph arcade screens, so fakey looking.
>>
File: RetroArch-0514-062758.png (591 KB, 1196x896) Image search: [Google]
RetroArch-0514-062758.png
591 KB, 1196x896
>>
>>273122081
And the smell. Mmmmm, what was the smell anyway?
>>
>>273121978
Jesus fuck just buy an old shitty monitor for christ sakes
>>
>>273121981
Video games aren't interlaced.
>>
Scanlinefags=worst kind of nostalgiafags
>>
>>273122034
But it will. Filter or not. Myself I just like playing a game and not feeling like I'm going blind.

I can understand if you hook your computer up to a proper TV since then you will sit a few meters away from it. But on a computer monitor? Fuck that.
>>
>>273122043

Nostalgiafags a shit
>>
>>273122162
>implying you can plug a DVI or HDMI cord into an old shitty CRT

ebin
>>
File: scanlines.jpg (197 KB, 1024x768) Image search: [Google]
scanlines.jpg
197 KB, 1024x768
>>273122193
>he has to make fake scanlines
>>
>>273119408
it looks fucking horrible why
>>
>>273122225
>realism is shit

I bet you prefer the Hobbit movies to LoTR, all that bright and shiny and clean look they have must just get you off, huh?
>>
>>273122236
Monoprice sells HDMI->VGA decoders. I'm using one right now to play PS4 games on a GDM-FW900.

Don't hate me 'cause I'm beautiful.
>>
>>273119408
No, because I don't pirate
>>
File: chrono.jpg (1 MB, 1231x1080) Image search: [Google]
chrono.jpg
1 MB, 1231x1080
>>
The thing that annoys me about scanlines is they just do not and can not really replicate a crt. At the end of the day you're still playing it on an lcd, so you're just making shit harder on the eyes for no benefit.
>>
I hate hipsters who use scanline filters because they heard CRTs are good for gaming but don't understand why.
>>
>>273122294
>year of our lord two thousand and fourteen
>thinking ANY of Hackson's movies are good
>>
>>273122294
>realism

You would need a CRT monitor with an old console for that m8. I bet you are even using a modern controller.
>>
As another anon mentioned, why not make a set up using an actual CRT? They're cheap as fuck right now, though recent trends of recycling and them no longer being made might cause them to go up some time.
>>
File: 04kirbyunscaled[1].gif (5 KB, 240x160) Image search: [Google]
04kirbyunscaled[1].gif
5 KB, 240x160
>he scales it
>>
>>273119660

being a contrarian retard must be fun
>>
File: HDTV.jpg (1 MB, 1920x1080) Image search: [Google]
HDTV.jpg
1 MB, 1920x1080
>>273122501
>>
>>273122431
I've never understood how they haven't found the dimensions for a standard CRT and imposed it? That and your screen has to curve to make it not look like horseshit and wider.
>>
>>273122501
>squinting the entire time you play

nice
>>
File: essence of trolling.png (12 KB, 640x480) Image search: [Google]
essence of trolling.png
12 KB, 640x480
>>273119408
Yes. They look great.
>>
>>273122464
Because I'm a NEET with no fucking money

>mom, dad, can I have 20 bucks to buy a CRT to play games from my childhood that you blame for me becoming a 24 year old shut in failure?
>>
File: RetroArch-0514-062752.png (492 KB, 1196x896) Image search: [Google]
RetroArch-0514-062752.png
492 KB, 1196x896
>>273122118
>>
>>273122618
Get a job anon
>>
What SNES emulator even allows you to use scanlines?
>>
No, I don't force the game to look ugly simply because it was meant to look ugly.
>>
>>273121978
I'm interested in doing this just to give it a shot. what's bein' used here, if it's not just an edit?
>>
>>273122618
A lot of folks are trying to get rid of their old shitty CRTs. I got a decent one for free.

Then again, you play with scanlines, so I shouldn't really expect good choices or knowledge from you.
>>
>>273122618
If you want to properly simulate a CRT you need a screen that has curvature, since most of these scanlines just look like someone put a screendoor in front of your fucking TV/monitor.
>>
>>273122157
Warm electronics

>>273122618
>>mom, dad, can I have 20 bucks to buy a CRT to play games from my childhood that you blame for me becoming a 24 year old shut in failure?
"No, there's about 20 of them listed for free on craigslist/local CL equivalent right now"
>>
>>273122908
>taking out the trash one morning
>there's a 20" CRT with component inputs in the dumpster
i have dumpster-dived for a CRT
>>
>>273122671
i did, it was awful, so i quit and returned to NEETdom, not going back
>>
>>273122578
Fuck i haven't played asteroids in like a decade... my uncle had the cabinet, the sounds alone were pure nostalgia.
>>
>>273122942
Smelled more like melting copper at times. Or ozone, but not as strong. I hated how my NES burnt itself to death and can't even read the pins from the carts anymore.
>>
File: y-o-b-a.jpg (100 KB, 550x550) Image search: [Google]
y-o-b-a.jpg
100 KB, 550x550
>>273123015
look closer
>>
File: 1348499242632472.jpg (17 KB, 241x249) Image search: [Google]
1348499242632472.jpg
17 KB, 241x249
>>273119408
>ruining the image of your LCD with "CRT" filters
Only retards who can't get an actual CRT would do this.
CRTs are good for reasons, and these shitfilters have none of those advantages.
>>
I bought an upscaler because I couldn't find a crt without display issues like image stretching or colour spots. Is this autism?
>>
>>273119408
The CRT filter shows you why these games were actually designed to be played with CRT-specific visuals.

You can do specific things with line value and implied detail beyond the normal scope of the resolution.
Just look at the city background to see.

There's nothing nostalgia about it.
It's simply the way it's meant to be viewed.
>>
>>273120450
You can tell the bottom one was their intention as with the smooth look bricks and door.
It's the same thing with Genesis back in the day with transparency. The waterfalls in sonic just don't look right pixel perfect.
>>
>>273123046
It's a loss edit right?
>>
File: RetroArch-0729-033541.png (354 KB, 1196x896) Image search: [Google]
RetroArch-0729-033541.png
354 KB, 1196x896
>>273122623
>>
>>273123164
there are scan-lines
>>
>>273123072
>can't get an actual CRT
You're making shit up, that's not a thing that can happen.
>>
>>273123112
Just fuck up your eyes so you need glasses and all your games will forever look like the bottom pic. It really is just easy.
>>
File: lookin' good.jpg (176 KB, 619x597) Image search: [Google]
lookin' good.jpg
176 KB, 619x597
>>273121586
>>
>>273123072
The more advanced filters do help to reproduce the original visuals.
Being on an LCD, however, they are generally too dark and only work well at specific resolutions.
That and the whole pixel within a subpixel thing.


I wonder if someone started making limited-production high-quality CRTs aimed at gamers if they would sell well...

Time to get on Kickstarter.
>>
File: euphoric-fedora-neckbeard.gif (3 MB, 250x257) Image search: [Google]
euphoric-fedora-neckbeard.gif
3 MB, 250x257
>>273119539
>>273119463
>>273119462
>>273119656
>>273119815
>>273120061
>>273120279
Is this what autism looks like?
>>
>>273123276
is that Lucky from KOF 98?
>>
These filters look like photos of CRTs, not the way CRTs looked in person.
>>
>>273123093
And you just have to give yourself eye cancer to achieve it.
>>
>>273123040
Lots of copper in your common circuit board.

>spoiler
Neither of my 2 NESs work either. I've scrubbed and bent the pins back into place repeatedly, but to no avail.
>>
>>273123261
Blur is not the same thing as the effect dot pitch has on colors and patterns you Generation Z fuck.
>>
>>273121548

The thing is devs back then had that hardware limitation, and designed around it. I mean even they worked on crts most of the time as anything else was too expensive or rare.

So the design they went for was with scanlines in mind. Now if you compare it to today, devs are fuckers because they are not limited by tech, there is no hard limit for them. And they always overshoot and you get shitty fps and bugs because of it.

The only studio still sticking to hardware limitations is blizzard, as they make their shit run on literally everything and design their games around that.
>>
File: wglarge.jpg (226 KB, 1564x690) Image search: [Google]
wglarge.jpg
226 KB, 1564x690
>>273123284
limited prodution high-quality CRTs aimed at gamers already exist, they're used in arcade cabinets.
>>
>>273123247
It does happen to people who's mom won't let them have one.
>>273123284
The whole no-delay, excellent color depth, excellent contrast and brightness of CRTs are what you miss when using LCDs. LCDs have other positive sides, you just end up ruining most of them with these filters. It's not like they'd end up looking like an actual CRT matrix anyways.
>I wonder if someone started making limited-production high-quality CRTs aimed at gamers if they would sell well...
Why go through that when high quality CRTs already exists for low price? They got pretty good at making them before we switched over to LCDs.
Even a cheap CRT TV with RGB cable will look really great compared to these filters.
>>
File: noblur.png (439 KB, 1040x994) Image search: [Google]
noblur.png
439 KB, 1040x994
>>273121548
No, they specifically designed the artwork to work with a CRT display. The most common example of this is pseudo-transparency where they would create a bunch of vertical lines 1 pixel apart, which would then be blurred together by the CRT display. An example of this is Kirby's Dreamland 3. You can see here there a bunch of pink lines everywhere from where there was supposed to be transparency.
>>
File: RetroArch-0425-010948.png (820 KB, 1196x896) Image search: [Google]
RetroArch-0425-010948.png
820 KB, 1196x896
>>273123189
>>
I'm really debating getting a CRT monitor, only issue is that there wouldn't be space for my pen tablet, do there exist thin CRT's?
>>
File: blur.png (559 KB, 1040x994) Image search: [Google]
blur.png
559 KB, 1040x994
>>273123565
Blurred together it looks like they're in the clouds. Genesis Sonic games also did this, to have transparent tubes and waterfalls.
>>
>not playing megaman X4, the best megaman game

You disgust me.
>>
File: very yoba.jpg (432 KB, 736x736) Image search: [Google]
very yoba.jpg
432 KB, 736x736
>>273123547
>mom won't let them have one.
>>
>>273123631
Why not just put one on another surface? You'd probably want to be further away from a CRT than LCD anyways.
>>
>>273123631
If you really want to invest for muh blacks. then find a plasma for as cheap as you can.

Otherwise go iPS as their blacks go much deeper than that shitty TN in the picture.
>>
File: 100_2005.jpg (1 MB, 3280x2460) Image search: [Google]
100_2005.jpg
1 MB, 3280x2460
>>273123631
Not when it comes to PC Monitors.

>>273123792
I don't know about best now.

>>273123962
It really doesn't help how old of a photo that is.
>>
File: RetroArch-0425-015206.png (1003 KB, 1196x896) Image search: [Google]
RetroArch-0425-015206.png
1003 KB, 1196x896
>>273123580
>>
>>273124079
How much can Retroarch do again?
>>
>>273124079
I've always wondered. Why do you have to go to such detail? Cause most of the CRTs I've used if you get up as close as you can with modern TVs you can tell that the "pixels" are not nearly as small as the filter makes them. Maybe that's why I feel the filters look like ass.
>>
>>273122118
>>273123580
>>273123189
Looks good. How did you do that?
>>
no, my tv didnt look like that

apparently a buncha kids grew up in the 80s somehow
>>
>>273124219
>the concept of generations before me is foreign to me
>>
>>273123631
>do there exist thin CRT's?
No. There are CRTs that are thinner than normal, but they're still pretty huge.

It's a shame, since CRT is superior to modern displays in many ways whether it's LCD, Plasma, whatever (unlimited color depth, virtually zero input lag, etc), but because they're big and heavy and almost impossible to repair, they're hardly being sold anymore.
>>
>>273123547
CRTs are going to get more and more scarce as time goes on.

Look at how hard it is to find a 2070sb or a FW900.

I'm talking about new, HD capable (or 480 if people want them) CRTs using the newest manufacturing processes with modern inputs like HDMI and Displayport in addition to older ones.
>>
File: storm.jpg (53 KB, 653x572) Image search: [Google]
storm.jpg
53 KB, 653x572
>>273124023
>implying

https://www.youtube.com/watch?v=A8ovd7G1Fyc
>>
File: 1405611307681.jpg (36 KB, 645x773) Image search: [Google]
1405611307681.jpg
36 KB, 645x773
>software filters mean visual inconsistency across multiple emulators, if available at all
>hardware filters like the Framemeister mean PC to TV output is limited to 480p tops and scanlines all the time, eliminating its use for modern games and film media
There's just no way to get it right.
>>
>>273124270
Well that and they use vacuum tubes anon. Vacuum fucking tubes. That shit is costly at times, it's why recycling them is super popular.
>>
>>273124325
There is one. You can go fuck yourself.
>>
>>273124260
you mean people from the 90s didnt go back in time to grow up with scanlines?

so i should just be disgusted that this thread is full of people older than me?

makes sense
>>
>>273123545
Same guy here.
I'm aware of this, I have two Japanese Atomiswave SD cabinets.

I would not have an easy time obtaining a replacement display, I can assure you.
All modern arcade cabinets are LCD.
>>
File: 1416010989495.png (54 KB, 186x169) Image search: [Google]
1416010989495.png
54 KB, 186x169
>>273124309
Though great, X4's soundtrack was the weakest of the PS1 trilogy.
In my opinion.
>>
>>273124542
I've never played through the game as megaman before

Zero is just better
>>
>>273123631
Despite what people are saying, yes, a thin "CRT" does exist.

There are two technologies, SEDTV and FEDTV.
They were picking up steam a few years back and were suddenly dropped because general consumers don't have a good enough eye for quality.
>>
File: LttP screenshot blargg.png (224 KB, 897x670) Image search: [Google]
LttP screenshot blargg.png
224 KB, 897x670
I just use Blargg's composite filter on top of a 3x upscaled emulation. If you're playing at 1x size, there's no reason to use any filter to emulate the appearance of a crt.
>>
>>273119408
Yes, for muh nostalgia
>>
>>273124694
Why not just buy a flashcart for your DS?
Playing portable games on a regular monitor is fucking awful.
>>
File: RetroArch-0428-025512.png (578 KB, 1196x896) Image search: [Google]
RetroArch-0428-025512.png
578 KB, 1196x896
>>273124215

CRT-hyllian for general use
I haven't really kept up with the development
I don't normally use the default but just different lightly tweaked variants
its a very simple shader to customize
>>
>>273121694
no

and the truth is they were not designed to work with scanlines
>>
>>273124694
Still worse than default but better than the other scan bullshit posted in this thread.
>>
>>273124023
holy shit kya I always see you in a thread whenever megaman is mentioned
>>
>>273124686
Aren't those still like 10+ inches deep?

I mean that's better than "classic" CRTs but still not what you'd call "flat".
>>
>>273124781
A Link to the Past is a SNES game, anon.
>>
File: 100_2712.jpg (1 MB, 3280x2460) Image search: [Google]
100_2712.jpg
1 MB, 3280x2460
>>273124595
No arguments there, for the PS1 games at least.
Dashing around like an idiot and slashing everything to bits is just so good.

>>273124686
SED and FED technology never made it to the consumer market.
A real shame.

>>273124813
And this one has CRTs in it too; one hell of a combo.

>>273124836
No, SED and FED "panels" were in the same general form factor as LCDs.
>>
>>273124865
It's on the GBA too m8.
>>
>>273119408
I use a Sony Trinitron with RGB.
>>
File: RetroArch-0428-024659.png (460 KB, 1196x896) Image search: [Google]
RetroArch-0428-024659.png
460 KB, 1196x896
>>273124782
>>
No fuck that shit. The original Gameboy filter is amazing though, very novel.
>>
File: 10 minute picture.jpg (3 MB, 4000x3000) Image search: [Google]
10 minute picture.jpg
3 MB, 4000x3000
>>273119408

Nigger I plan on it on a SNES flash cart through a professional RGB studio monitor.

Only poorfags would use a worse setup.

I know that's sonic, that's the only Picture I had of my TV
>>
>>273125572
Looks like shit m8.
>>
File: tv.jpg (3 MB, 4000x3000) Image search: [Google]
tv.jpg
3 MB, 4000x3000
>>273125649

Looks better in person.

CRTs have funky refresh rated so taking a picture of one in focus is next to impossible for me.
>>
>>273119408
All these CRT filters are more CRT-like than my actual CRT.
>>
>>273124836
If you want a really flat display with comparable quality to CRT, you're going to need to wait until OLED is perfected and used in formats larger than a phone display.

Still won't be able to do multi-sync though...

As strange as it might sound, some of the highest quality gaming displays are going to be found in VR headsets.

The Oculus Rift consumer version display will be 2k-4k resolution OLED, 90Hz+ with low-persistence, and virtually latency free.
These are things we should have had in gaming displays for a long time now, but they weren't a necessity until HMDs were revived.
>>
>>273125572
Nice. I wish I had a Trinitron. Those are not that easy to come by, especially not where I live.
>>
>>273125876
>telling him to wait a decade+ for consumer-tier OLED monitors

m8 why?
>>
>>273122417

what emu/filter are you using here
>>
>>273125926

Got mine from my dentist when he was going to throw it away & switch to HD.

If you know anyone in the medical industry you might want to ask. You might get one for free. No idea where you would get an RGB monitor in the U.S. otherwise unless you know someone who works in broadcast/movies.
>>
>>273125961
If it takes us 10 years to get large-format OLEDs, we might as well start World War 3 now and end our civilization.
>>
>>273126128
It will be about that time for consumer(Read: Not fucking expensive)-tier OLED stuff.

IPS is great though, Glossy/semi if you're in a dark room. Or can turn the lights down/draw the shades.
>>
>>273126102
>No idea where you would get an RGB monitor in the U.S. otherwise unless you know someone who works in broadcast/movies.
As a yrofag, most semi-modern CRTs support RGB. SCART is a wonderful thing, after all. 60Hz modes also work most of the time, though the thing I have displays 60Hz in black & white if I try it with composite, but color is back if I use RGB cable instead. Weird but it works.
>>
File: Untitled-2.jpg (599 KB, 960x533) Image search: [Google]
Untitled-2.jpg
599 KB, 960x533
>2014
>Not using RetroArch filters
>>
>>273126275
Wow, it's like I'm playing on a TN with the brightness and gamma cranked up.
>>
File: 101_4803.jpg (2 MB, 3280x2460) Image search: [Google]
101_4803.jpg
2 MB, 3280x2460
>>273125810
Turn off the light and turn off the flash.

>>273126102
>No idea where you would get an RGB monitor in the U.S. otherwise unless you know someone who works in broadcast/movies.
Ebay or get lucky on Craigslist.
>>
>>273126275
I tried RetroArch about a week ago and the scanline filter wasn't even a scanline filter, it was some odd crt filter.
>>
File: Untitled-4.jpg (508 KB, 960x720) Image search: [Google]
Untitled-4.jpg
508 KB, 960x720
>>273126326
Funny because brightness and gamma are untouched. It's like you've never played Majora's Mask?
>>
>>273126253

>yrofag

Well you guys are lucky. RGB was standard over there. Here in the u.s. we almost never got any so they were mostly relegated to the medical industry.
>>
File: Untitled-1.jpg (508 KB, 897x672) Image search: [Google]
Untitled-1.jpg
508 KB, 897x672
>>273126424
There are like a million diferent scaline/crt filters in RA. CRT Royal is the best so far, in my opinion.
>>
>>273126383

You STILL post here. God damn man. Figured you would have opened an arcade or something by now. You're clearly one of only a handful of anons who care about old vidya left.

Good to see you're around. You should start up a youtube channel or something.
>>
>>273119408
I dont play games old enough for scanlines to make sense.
>>
>>273126463
RGB was standard, but at the same time 50hz conversions were terrible.
>>
>>273126432
No your picture is just shitty.
>>
>>273126246
LCDs were in the same place in 1999.
It shouldn't take that long as the process is streamlined and more manufacturers start up.

OLEDs should actually require less strict manufacture conditions than LCD. Companies just want to milk shitty LCD for as long as they can.

IPS is still not that great in terms of contrast ratio, response time, and brightness.
I've used only IPS displays since ~2005. I'm definitely ready for something new.
Leave it to Apple to make it seem like it's recent tech.
>>
>>273126463
Support for it was always there, though in practice composite was used a lot.

I never understood composite or s-video in the first place. CRTs operate using RGB signal anyways, so why transmit the signal in any other form at all?
I know that it was supposed to be "good enough for consumers", but did someone seriously sit down and think "attaching multiple color coded cables when connecting a TV is too hard, how could I reduce the amount of cables needed for image + stereo sound from five to three connections?"
Meanwhile SCART is just one cable without any compromises. I seriously don't understand.
>>
>>273121604
The bottom is just more detailed. The guy is trolling you.
>>
File: Untitled-5.jpg (281 KB, 960x629) Image search: [Google]
Untitled-5.jpg
281 KB, 960x629
>>273126764
Considering your shit taste, that's a compliment. Thanks, take some more.
>>
>>273126818

At least in the u.s., I think it was a cost saving thing.
>>
>>273126779
What?
The only thing they need improvement on is Response and refresh. Their contrast and brightness are fucking great, especially if you get into the PA or any other professional-grade ones.
>>
>>273126890
It couldn't be because of cost reasons. There's no way two more RCA cables are more expensive than composite converters inside both the TV and the device the video comes from.
>>
>>273120450
The bottom one looks better in this instance. Everything is smoother.
>>
>>273126614
>Figured you would have opened an arcade or something by now
Too poor for something like that, and an arcade in today's climate just wouldn't work.
I'm over on /vr/ most of the time, usually hiding in the CRT thread.

>youtube
Would be neat, if I had a halfway decent video camera that record video like that. I've only managed to get one video of the PVM that wasn't completely fucked and even that was rather bad quality.
I do have a little tumblr that I post stuff to.
Said video: http://scan-lined.tumblr.com/post/102760020436/
I have a webm of it, but it's really shitty.


>>273126875
There does seem to be an awfully large amount of bloom going on there.
>>
>>273127249
>an arcade in today's climate just wouldn't work.

Was just at galloping ghost arcade & they're going strong with like 500 machines. I met he guy who played Jax in mortal kombat there which was a fun surprise.

Maybe Chicago is just better for arcades than wherever you are?
>>
>>273126875

That screenshot is really dark.
>>
>>273126976
I am referring to high-end professional IPS panels.
The black levels are still terrible compared to CRT, plasma, and OLED.
This means that the contrast is also not even close to what the others can achieve.

If you're comparing an IPS display to a TN, sure it would look great, but it's still very bad compared to true blacks.
>>
>>273125926
I have a fuck huge one sitting in my garage. I'd sell it to you if I knew ya. They are quality CRT TVs.
>>
>>273127469
Well CRT and plasma are not viable anymore. So we wait until Samsung and friends get their shit together.
>>
Most people who write a scanline/crt shader have never actually seen a crt, let a lone a well calibrated one.
That much is obvious.
>>
File: Untitled-3.jpg (680 KB, 960x720) Image search: [Google]
Untitled-3.jpg
680 KB, 960x720
>>273127249
>bloom
The fairy had that fake bloom effect ingame. If you look at the text though, it's a subtle halation imitating a CRT glass. Could be more subtle or more exagerated depending or what are you trying to emulate. In my case the I use the minimal visible in my monitor, maybe it's not propertly callibrated and you see it more exagerated than me?
>>
>>273127027
Not at that end. Broadcast TV was black and white and took for talking's sake 1 "channel" of bandwidth. When it came time to add colour they could choose to use 3 channels for RGB AND a 4th for B&W compatibility or they could come up with an encoding system that would allow the colour to exist separate from the existing luma channel for B&W. In the end they used a single channel for colour to save bandwidth.

When consoles had to attach to TVs they had to match this crappy encoding. Sure they could have given you 3 RGB cables but then you'd have to get TV manufacturers to agree on a standard, co-operate with every other device manufacturer, and provide a YUV encoder ANYWAY to allow your customers to use their 70s TVs.

Later S-Video and Component retained YUV because existing video sources where already encoded in it so it was better to not change colour space.
>>
File: DVI-VGA-Adapter[1].jpg (1 MB, 2240x1700) Image search: [Google]
DVI-VGA-Adapter[1].jpg
1 MB, 2240x1700
>>273122236
>being this fucking retarded
How young do you have to be to not have dozens of these lying around?
>>
>>273126537
But those are all scanline+extra filters, not pure scanline filters which are nothing more than a black line every second row.
>>
>>273122236
>mfw I work in IT and am in work right now where I literally just did this before reading this retarded post
>>
File: 101_4789.jpg (1 MB, 3280x2460) Image search: [Google]
101_4789.jpg
1 MB, 3280x2460
>>273127380
I'm saying something more along the lines of small operation. If you have enough money to start up something like that, you can just push through any problems while building a base. Starting up a sort of retro gaming parlor would be really cool though.

But seriously, I can't even afford a SCART cable for my Genesis right now. Any type of business isn't even on the same planet right now.

>>273127613
Yeah, it's text that I was commenting on.
>>
>>273125926

I am using a 400 pound one, its magnificent, however its starting to go bad, it took me 2 hours to turn it on a few days ago.
>>
>>273119408
No, my TV didn't have that effect
>>
File: filters.png (3 KB, 162x173) Image search: [Google]
filters.png
3 KB, 162x173
>>273121586
>>
>>273127913
A "Barcade" would be your best option. Then again, you have a whole other set of problems with that.
>>
File: 1408740741667.png (8 KB, 308x296) Image search: [Google]
1408740741667.png
8 KB, 308x296
>>273127913
It's like looking at a work of art. Nice photos man.
>>
File: sbdZmV[1].png (873 KB, 784x600) Image search: [Google]
sbdZmV[1].png
873 KB, 784x600
>>273125926

You should invest in one, I've had mine for nearly 10 years now and it works like a champ.
>>
File: RetroArch-1124-132313.png (416 KB, 897x672) Image search: [Google]
RetroArch-1124-132313.png
416 KB, 897x672
>>273127765
Proper scanlines aren't just a layer of black lines over the image. Although RA has exactly that too. Pic related For what purpose?

>>273127913
Dunno mate, I like it. In movement feels totally like a glass. Obviously you wouldn't see that strong halation in a quality CRT like yours.
>>
>>273125926
I used to subcontract TV/home theater setups for various stores. Fuck Trinitrons and everyone who had them. Those fuckers are over 300 pounds and you're hovering over my shoulder to make sure nothing gets scratched.
>>
>>273128204
>For what purpose?
I have an actual CRT but forcing anything lower than 480p doesn't work correctly.
>>
>>273128525
Maybe that's because most CRTs only work with interlaced signal?
>>
>>273128657
This monitor only supports progressive signals.
>>
File: 100_8768.jpg (2 MB, 3280x2460) Image search: [Google]
100_8768.jpg
2 MB, 3280x2460
>>273128079
True enough. There's actually something sort of similar to that nearby me, but I haven't been there in a few years.
Wonder how difficult it would be to maybe get a job working there.

>>273128204
I suppose so. I really can't remember seeing anything like that on my consumer sets either, but I haven't been so nitpickingly close to them as I have the PVM either.

>>273128525
Blacking out every other line will result in a loss of brightness an make everything too dark.

>>273128097
Thanks; I've got more on tumblr and flickr, and post them quite often on /vr/'s CRT threads if you'd be interested in seeing more.
www.flickr.com/photos/katkya/sets/ (really needs updating)
scan-lined.tumblr.com/

>>273128657
That really only stands for televisions. Monitors intended for PC use are almost always going to be progressive scan.
>>
>>273128984
>actually has a tumblr

kek
>>
>>273129085
Just for video games and porn.
>>
>>273129085
Tumblrs great for archiving stuff like what he does though.
The e-drama and attention whores is something you can completely avoid if you want.
>>
File: filtersyoshi.jpg (184 KB, 640x640) Image search: [Google]
filtersyoshi.jpg
184 KB, 640x640
>>273121586
holy shit
>>
File: fffff.gif (1 MB, 659x660) Image search: [Google]
fffff.gif
1 MB, 659x660
>>273128107
>whole bunch of cheap trinitrons on craigslist
>don't have any of my old consoles anymore and PC to TV requires expensive converters
>>
>>273129165
>tumblr
>maximum image resolution is 1280x1280
It's like I'm really in 2010.
>>
>>273128984
>>273128204
>>273127913
>>273127613
>>273126875
>making the screen look like that instead of projecting on an actual crt screen

what's the fucking point? it just looks shitty and you don't even get the depth like you had with crts
>>
>>273119408
No. Scanlines just darken the image. Looks like shit.
>>
>>273129405
that tripfag you're quoting is actually taking pictures of his CRT screen though.
>>
>>273129460
Oh, shit. I take that back then.
>>
File: 100_3520.jpg (2 MB, 3280x2460) Image search: [Google]
100_3520.jpg
2 MB, 3280x2460
>>273129354
Most of the photos I post look best when scaled to right around there, and I have flickr for higher resolution versions. I'm just slow on sorting and uploading to there.

Tumblr's scaling does get on my nerves sometimes, when it decides to throw in moire patterns all over the place.
>>
>>273129405
This is the reason I think scanline and CRT filters are pointless.
It's not going to end up looking like actual CRT anyways, just an image of CRT on LCD at best.
>>
File: 1391807722376.png (1 MB, 1647x989) Image search: [Google]
1391807722376.png
1 MB, 1647x989
>Obligatory

Playing pixel art games at nearest neighbour/raw original pixels is missing the point.

They chose the pixels for the artwork based on how they dithered and changed on an old TV.

Do it fucking right you morons.
>>
>>273129738
>thinking a photo of CRT displayed on LCD is "What retro games actually looked like"
Post invalidated. Display the left one on LCD, take a photo of it and it would be close but still incorrect.
Camera sees things differently than human eye does. For example, scanlines aren't even visible in most PAL TVs at all, even though you can make them appear when you take a photo of the TV.
>>
>>273129738
that's funny because that picture is still fucking stupid

if you reverse image search that you get a pretty good article about it

http://kayin.moe/?p=2598
>>
The problem with emulation scanlines is they're not scanning anything. Scanlines work because they're dynamically creating the image. But a scanline filter is merely an overlay across the image to give the illusion that the image is being created in multiple passes when really it's not nothing of the sort.

There is no way to replicate a CRT's experience on an emulator, accept it.
>>
>>273129738
so play indie games on a CRT? it's still the same image you dumbfuck
>>
>>273129946
>b-b-but pixel art is a STYLE

opinion discarded.
>>
>>273130204
>b-b-but stuttering makes it an argument

try again
>>
File: Untitled.png (176 KB, 1168x855) Image search: [Google]
Untitled.png
176 KB, 1168x855
How do I get Hotel Dusk to emulate on desmume without sucking
>>
>>273130343
tried the dev build? it should emulate fine
>>
so tl;dr what's a good filter/technique if I want to (not faithfully, but roughly) approximate the look of old games on old crts, but with a modern emulator and modern lcd? like scanlines clearly do very little for the image now, but there are filtering techniques that are not linear scaling or the abomination seen in those shitty yoshi pics
>>
>>273130421
none

sorry, if you're going to play it on an lcd, play it on an lcd, it'll still look good without filters
>>
>>273130538
that's what I usually stick with, just turn up the scaling and deal with "omg u can see teh pixls" which looks just fine, maybe some AA/AF if it's a new enough game (n64, ps2, etc)

just all this talk of filters and scanlines and shit, even the faux-CRT-glass-curve shit I see people do, makes me wonder if it's even worth it to find a middle ground
>>
>>273130382
Thanks Anon
Thread replies: 255
Thread images: 75

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.