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Have you made that video game yet /v/? how to into video game
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Have you made that video game yet /v/?

how to into video game development?
>>
>>258095532
Learn a programming language
Learn art
Combine the two
That is all
>>
I'm working on it. It's slow going.

Basically working from nil. Currently learning scripting in Game Maker to get a proof of concept working. The dev general in /vg/ is full of all kinds of useful info
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>study game dev in college because I'm an ass
>by the time I get the Bachelor's I've come to hate the game development process and most of the industry
>fuck it, end up getting a regular job in retail that I enjoy well enough
>co-workers keep asking me why I'm working retail when I've got a bachelor's and could be making games
Making games isn't fun.
>>
>>258097031

how about working three times as hard as any programmer of the same level of proficiency for a third of the pay.
>>
>>258097031
>>co-workers keep asking me why I'm working retail when I've got a bachelor's and could be making games
Here's your answer:
>>study game dev in college
>>
>>258097031
>>258097215

>not being indie developers
>>
>>258097031
A 16 year old made hundreds of thousands off Unturned and it's a shitty minecraft/dayz clone.

You have no excuse.
>>
>>258097031
>friend gets bachelor's degree in game dev
>works as gas station attendant

Game development seems to be 90% drive
>>
>>258095532
>taking course in game design
>get student version of lots of game modeling programs
>Sometimes just make models for no reasons
>Hours pass and don't even realize it because I'm enjoying myself
>met an amazing woman at college and things are going great
For now anyway college is great
>>
>>258098235
I'm not jewish.
>>
>>258097346

>work indie
>don't get paid AT ALL

This idea that creativity should not be paid or rewarded is fucking retarded. Made worse by the fact that creating and programming video games is WAY harder and takes longer than what the average programmer does on a given project.
>>
>>258098836

this is why kickstarter exists.
>>
I wish I were a more talented programmer, I'm stuck with shit like game maker. If I took the time and the effort, I might be able to work in something a bit more powerful like UDK or something, but I lack the motivation at the moment to learn.
>>
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Modelling and texturing is hard as fuck.
pic related, it's my bitch.

Programming hurts.
Idea guys never get anywhere.

I mean, I could get into script writing.
I suppose.
But everyone wants Hollywood writers now.

In Uni now doing a game design course cause Health and Social was full up when I started college, and they took my second choice that I put half down as a joke.
No I don't do 3d modelling in Uni, although if I did I'd have dropped out purely out of shame.
>>
>>258097031
>>258098326
>Bachelor's in Game Design
>Working entry level jobs

Why would you get a degree in something that could never get you back-up career? Bachelor's in Computer Science master race.
>>
You can do almost anything if you work hard enough.
>>
>>258099902

>implying there aren't a million worthless compsci majors that no one is hiring anymore ever
>>
>working on a mobile game with two other bros
>using my one friends art style
>I've done 95% of the concept artwork so far
>art style is in that retro Power Puff / Samurai Jack cartoon look
>friend art directing is never around
>programer friend is busting his ass on the engine
>needs art to go with it
>we still have fuckin' nothing since I can't really move on without art direction and friend's go ahead
>its been fuckin two months since I had directing
>other friend is gone for days/weeks at a time

This fuckin sucks. This game is never gonna get done.
>>
>>258100203
>2014
>Running out of computer science focused jobs anywhere in the future

This is one of the only career's that has a viable chance to survive in the future. Until robots that can create robots becomes piss easy and cheap
>>
I make P2W mobile games for a day job. I don't love the games but I like the job. I write most of our gameplay code and some tools.

If you want to make games on your own time, they have to be super simple. A newgrounds quality game. Anything else, especially when you are starting out, is too hard.

Pick a discipline and find a person for the other. If you are a programmer and can live with programmer art, you can do that too. It's what I did for the game that got me my first job.

If you want a job, don't go to videogame school. Get a degree in illustration for art, and comp sci for programming. DigiPen might be the exception from what I hear. $100k in debt is not worth it though. State school is fine.
>>
I find engine design more interesting than game design. The latter does drive the former, though.
>>
>>258095532
Does this count?
>>
>>258098235
>Some fuck pandered toward shitty tastes and got lucky
>Why arent you like him?
>>
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>>258100513
>There will come an age where robots can create the games we play in a fraction of the time and are all worthy of at least 8/10s
>There will come an age where we can tell a robot exactly what kind of game we want to play, and it'll make it in a week
>You will die before this golden age
>>
>>258100513
studying programming/pc shit.
What are you? a faget?
>>
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>>258103126
>Waaaaaah, I can't into programming. It's too haaaaaaard.
>>
>>258101143
Fuck you I chuckled.
>>
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>mfw I want to learn programming but I'm a lazy fuck that keeps wasting time

All I ever made is a basic 20-seconds long GameMaker shooter about Nietzsche and niggers.
>>
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One Man Army reporting in

>learn programming
>learn blender
>learn gimp
>learn audacity
>make game
>some people play it
>lose motivation after the game was finished

This whole process took me over a year, every day I woke up excited working on it, when the game was done, heavy existentialism and depression kicked in, "why bother even creating another one, I'm not even happy creating them anymore"

Now I'm on alcohol, picture related
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>>258104032
>>
>>258104942
Do you still have the game anon?
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>>258105241
Nah, this was a few years ago anon
>>
>>258104942
show us the game anon
>>
>>258105519
That's a shame anon.
>>
>>258104942
fuck you man. I didn't need to hear that. I'm in the middle of what you did.
>>
>>258105519
at least tell us what was about.
>>
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>>258095532
I can do some amateur modelling and average 2D art but I never managed to learn how to program

even after months of trying I couldn't pick up anything

I just wanted to make quick money with phone games
>>
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>>258105630
I guess this is how getting dumped feels like

>spend a lot of time investing in something you love
>one day the magic just disappears

Better to have loved and lost... my ass

>>258105757
Maybe you'll be a better dev than me, but be prepared because it can hit like a truck. Now I know why people say "The journey is more important than the destination"
>>
>>258095741
How do I art, anon?
>>
>>258106350
Hard work and patience.
But that might not be enough.
>>
>>258095741
Yeah, it doesn't require creativity or originality at all.
Just programming knowledge and art.
>>
>>258100203
The degree is worthless, but what you show off what you know and can make isn't. The major problem that I see with most comp sci degrees are that they're not really programming, but rather more theoretical opposed to actually doing it.

Nobody gives a shit about your degree anymore. You just gotta suck more dicks or have a great portfolio. Why should someone hire you with a degree that has made nothing while some Russian comes along with a bunch of tools of that a game never provided?
>>
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How long would it take for a coder fag and an art fag to create a 3rd person game about killing tons of dudes?

think Warframe but shit graphics
>>
>>258106350
read Fun With a Pencil. you'd be at least good enough to draw funny faces by the end of it
>>
>>258106578
A weekend.
>>
>>258106478
But I don't want to make games with shitty pixel art that looks pretentious, anon. ;_;
>>
>>258106578
How long would it take for a coder fag and an art fag to create a 3rd person game about killing tons of dudes?
No more than a week.

>think Warframe but shit graphics
More than a week.
>>
>>258104942
Well I guess then it is a good thing that I'm already depressed and only work on gamedev when there's no other distraction, can't get disappointed if you have no expectatives.
>>
>>258106578
A week with a game engine, 50 years with C++/OpenGL.
>>
You want to make a successful product? Pander to idiots. Assume every single person who will use/play anything you make is a fucking moron. There, you're enlightened, go for it
>>
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>>258106780
Don't worry anon.
You will.
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>>258101772
If you die before 2030 if not soonee
>>
>>258105935
I had an internship at a company who did shit like that.
It's crazy how well that works. Making crap games very fast.
>>
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Fancy new title screen, made AoE skills into a thing today. Also finished up AI. Running out of time before I'm gonna get the alpha out there.
>>
do I go to college for programming
>>
>>258095741
>Implying game design is not a skill by itself
>>
If I make a haunting simulator + ghost adventures that devolves into silent hill randomness and ends with a haunting in connecticuit discovering corpses in the walls and setting the house on fire, would you guys buy it?
>>
>>258097031
stream that shit
>inb4 the webm
>>
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I guess.
>>
>>258108164
>randomness

what's the price you're selling it at
>>
>>258108164
No more than $5. Considering you used the word "randomness" to explain it, I'm skeptical and probably wouldn't spend a dime on it.
>>
>>258108017
If you like.
>>
>>258108251

>Not "X" to "Doug"
>>
>>258104942
>not learning game design
Why do people keep insisting that programing is game design? Being able to cut cardboard is not board game design. Being able to paint lines in the field is not sport game design.
>>
>>258108443
thank
>>
>>258108587
I guess it's because people here make fun of the game design college courses?
Are those like, shit everywhere, or just in America?
>>
I made a walking cycle sprite once. It was pretty fun but I realized I wouldn't be able to use that on anything.
>>
>>258108806

Post it queer.
>>
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>>258095532
I finished one RPG maker game, but I have another 50 that I started and never bothered with again.

Right now, Im working on xcom like rts with zombies.
>>
>>258108017
Yes and no. Yes, because of connections but most people blow that off and party instead then bitch about no job since they never got the memo to suck dicks during junior/senior year. No, because you can learn everything you want from the internet and look at a lot of open source code to learn more than the syntax itself. Problem with this is that you'll have a hard time to suck dick for connections.

Going to a place where people are learning with you is nice since you can get an answer on the spot rather than googling your issue which can be a problem, but the cost is rather uhh.. yeah. Problem is most college's 'Computer Science' degree is shit since you don't really learn programming.
>>
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I dunno.
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>>258108742
In the UK, we do programming and webdesign and game design and CSF.
Shit's actually hard bro.

I'm going into my second year now, dream job is to write video game stories, but I also want a toilet made out of solid gold, and that's not happening any more than the former.
Simple programming job or maybe I could improve my damn 3d would be nice.
Or level design. Fun stuff.
>>
https://www.youtube.com/watch?v=sCv5G22Udow
I made this once, but it's kind of shit.
>>
>>258108302
>>258108431
By randomness I mean transitioning from 'real world' levels to nonsensical nightmare world mazes -> "I don't have a map of this place".

lets say $6.99.
>>
>>258108742
>Are those like, shit everywhere, or just in America?
Generally, yeah. You're an idea guy in most of them rather than you know learning something like Unity to prototype shit out, test it, and iterate on it.
>>
>>258108930
I can't, it's a bit lewd
>>
>>258109160

That polycount.

Use a lower polycount, hit 'T' and press Smooth, No matter how many polys you push it will never look smooth with out smooth shading.
>>
>>258109207
I feel like the guy on the right's walk cycle is a bit weird. Need to work on that Kojima.
>>
>>258108742
I would say everywhere. But don't let /v/'s popular opinion carry you. From my experience /v/ has pretty shitty opinions on game design. Read books is my advice. Just Google "best game design books" or something.

>inb4 /v/ is not one person
>>
>>258106586
God damn that book is good. I didn't know shit about art but that made it easy.

I mean I still suck but hey.
>>
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I make game
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>>258109356

I haven't used them for it to look smooth.
I'm just trying shit out.
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>>258109257
There is this one course that mixes game design and programming, so you won't get completely fucked with only game design.
But I don't know if it's worth the risk.
>>
>>258106780
You don't have to release every game you make and it's good practice. Hell start one shit studio to churn those out if you really want to and then rebrand before going big time
>>
>>258108076
>implying you have any idea what the fuck you're talkinga bout
>>
>>258109496
Well that's art alright.
>>
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Still learning programming
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>>258109641
>>
>>258098836
You're fuckin stupid because if you're independent and make a successful game you control it in every way, and all the profits from it would go to you.
>>
>>258099902
Why doesn't anyone get a secondary math degree? It's not like you'd need to take many more classes after you've finished the math required for Comp Sci
>>
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I'm making a video game right now.

It's kind of like a Rune Factory game. But it punches you in the dick.

Still got a long way to go though.
>>
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>>258109732
>>
Why haven't we abused kickstarter, and make a lot of money on a crappy game/concept/idea?
>>
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>>258109496
I made 3D
>>
>Have years of experience in 3d modelling
>Go to Polycount dot com and get reminded that people is way more talented
>Became too selfconcious to apply for jobs
>See porfolios of people way shittier than me that have been hired.
>Still to selfconcious

I even have game ideas but too lazy.
>>
i've made 3 or so games now, each one shittier than the last. I have no motivation, it's a hard and horrible line of work, but I have nothing but the upmost respect to those who endure it for the love of making games

every time i open the interface to program i only get so far before i throw in the towel and think horrible thoughts

its not so much that i hate making it, its that i cant help but to hate myself

i dont even like programming, i just want to make animation and tell stories, which clashes with my philosophy that games must have a gameplay mechanic to be engaging

ill probably make a small prototype for a roguelike or an on-rails 2D shooter like the punisher for nes

inb4 epic blog post dude
>>
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>>258110125

i maked 2D
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>>258108587
The lines painted on the fields are all mandatory and placed their for boundaries and what not, they're static, they're always their they're always the same exact thing. When you make a game you're creating an entirely new thing, you're (maybe) going to create a new engine, a new story, a new everything, you design it literally. Your comparison was literally ass and made absolutely no sense.
>>
>>258109682
Yes I do
>>
>be a fat lazy faggot
>take comp sci in university
>expect to get hired in your dream job
>get outsourced work from India

OR

>read books (both fiction, nonfiction, and technical instruction), study art, study mathematics and science
>practice writing, practice creating with different mediums, practice using math to solve real life problems, practice writing computer programs to solve real life problems
>participate in activities that require social interaction and team-work for success
>develop habits of self-sufficiency
>make a game or do anything else you want
>forget about ever going to university
>>
>>258110140
I know that feel Anon, but I'm just really shit in art.
I have a fun concept for a ghostbusty co-op game, but eh.
>>
>>258110268
How horrifying.

Keep posting.
>>
>>258110339
>mad that no one gave him a scholarship
>>
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>>258110462
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>>258110268
I maked 3d

Also sir that is the most horrifying thing I have ever seen ,please do continue
>>
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>>258110595
>>
Since I can't program I can't really do much.

Been playing around a bit with TES and HL/Source modding, but you can't really make any really fun projects without coding or being great at modeling, and I'm only really passable at making semi-low quality assets.
>>
>>258100203
>>258106512

>implying comp sci degree is worthless

You have no fucking idea what you are talking about at all. If you have a degree and basic social skills you will get a job immediately. There is a reason why huge faggy companies like microsoft are spending an assload of cash lobbying for comp sci education at lower levels of school, and it's not just to jew their workers on their salaries...they actually need more workers
>>
>>258097031
>start a kikestarter with a humbe indie game
>play relaxing banjo music like any other brainwashing tech-corporation out there in the trailer
>appear nice and hit on nostalgia and everyone going along and shit
>ask for seemingly low amount of money
>???
>profit
>>
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>>258110952
>>
>>258110291
wut? I think you misunderstood me. If you design a new sport from scratch with areas and shit in a field, puting lines is a skill necesary to sketch and playtest the game, but is not design itself. The rules of the game, how it should play, and making sure its engaging and fun. THAT is design. And it's exactly the same as what you said, a new everything.
>>
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>teach myself modeling, texturing and animation
>look into Unity
>might as well be looking into the infinite chasm of all the shit I don't know or understand

I'll figure it out some day. Or I'll get frustrated and just stick to animating things.
>>
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>>258111225
>>
>>258111361
D-did you make that? Because it looks pretty good, and it's hella spooky.
>>
>>258111361
start with the basics: http://unity3d.com/learn/tutorials/modules/beginner/editor

Once you have that down, watch the live training they do. They explain things pretty well and best of all it's stuff you can actually use.

Once you've gotten your feet wet, start trying to make a small game. If you get stuck look up tutorials, there are loads out there.
>>
>Suddenly inspired by something to learn art
>Feel motivated as fuck, do all the research I can, read the /ic/ sticky, got the appropriate books, ready to study and draw
>Burn out and lose the will to do it at all in not even a week later
Why? I'm not even mad, just hella disappointing in myself,
>>
>>258111361
Post the wireframe.
Unity is easy, and has a lot of tutorials on their site.
But wait for unity 5, new lighting and shaders will make that shit look nice.
>>
>>258095532
Here's mine:
https://www.youtube.com/watch?v=bAzz2UHz3Es#t=11

happy I can finally show it without being called a shill
>>
>>258111361
Anon. How do I into uw maps?

I'm working with 3DS max but it's such a fucking pain. I spend like half the project time unwrapping the fucking model. Is there something I'm missing? Like, 9/10 the sphere, square, cylinder options aren't working so I end up using a mix between the automated unwrapper and continually clicking "average normal"(or whatever it was called) on individual surfaces and piecing them together by hand. Can't even imagine what you are supposed to do with complex meshes.
>>
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>>258111225
>>
>>258111826
It doesn't look shit, pretty noice.
Can't wait to pirate it!
>>
Working on sRPG with a 1890 theme to it (No steampunk faggotry I swear to God). Trying to design some assets and do some design before I get to work on the engine. It's also full of anthro characters
>>
>>258111826
>kickstarted
>continuing the internet bacon craze
I mean, the game looks decent and all but eh.
>>
>>258111826
Beautiful.
>>
>>258111826
good style bro, 9/10 will pirate
>>
>>258111921
I use UVLayout for unwrapping.
It made that shit way more easy, even a little fun.
>>
Starting "Creative computing" course this autumn.
Gonna be 1 year of web design and html stuff followed by 1 year of actual modelling/programming.
Working a part time job to pay my way,not owing anything to anyone.
Im an ideas guy i suppose, but my ideas arent limited to story/character i come up with basic physics and scripting ,and examine my ideas for plagiarism or lameness.
Im not giving up on my dream career anytime soon /v/
If i get something out there its gonna be dedicated to you guys.
>>
>>258111826
You need to shave off those douche beards.
>>
>>258112351
I'll look into it. Thanks anon.
>>
>>258112184
>>258112325
Wow, way to be massive fags.
>>
>>258111826
A platformer with not very original mechanics and several levels. Not that there is something wrong with that. But I have to ask you, how do you cope with making something that is not that original and having to design each level for it? Every time I think of designing a game I ditch it for not being original or requiring lot's of content design like in this case. But then again, sometimes a good game with old mechanics can succeed
>>
I-I want to but I'm bad at team work. I'm always the one that fucks up things and end up being useless. maybe I'll just stay to being a NEET forever
>>
>>258097031
>Making games isn't fun.
I made some shitty GameMaker games when I was a kid and I had a blast.
You're full of shit, anon.
>>
>>258098380
all jews = scumbags
all scumbags =/= jews
>>
>>258112842
I've been going solo on my project and it's going pretty well. I'm hiring somebody else to do the art so it's not completely solo, but it's just me doing the brunt of the work.
>>
>>258109847
Because math is boring, anon.
>>
>Tried to be a concept artist/illustrator/sculptor
>Failed, can't really support myself
>Gave up, changing careers to...I don't know yet, something that pays money.

I gave up and you should too!
>>
>>258098349
>>Sometimes just make models for no reasons
i want to do this so bad but dont really know where to start
>>
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>I'm more of an idea kind of guy.
>>
>Tfw can't learn to make chiptune music
>>
If i want to into making games, do i go for software engineeting or computer science? Which is better for back-up programming jobs?
>>
Is there someone here right now that needs a 3d artist AND willing to pay?
>>
>>258112862
To be fair. Making silly games as a kid can't really compare with spending three hours modeling toilets or fixing some random problem in your code. It might be fun for a while but only the hardy people ever get anywhere.
>>
I've worked 8 years in a MMORPG that I made mostly alone, plus some help with some bros. I wrote everything, not even used libs for image loading, nothing, I'm kinda autist I guess.

Thanks to this project I've got lots of jobs over the last years, not only in games, but also other cool stuff. I also met faggot interviewers that were not even impressed by such thing and told me I was not qualified for working on their company, fuck them.

It is mostly done, and will be out in Steam soon. However I won't post it here because I'm against advertising
>>
>>258097031
>Not going for a CompSci major and just making vidya in your off time
>>
>>258113041
Same, oh well, I'll just take the easy career and join the army, assuming I won't get killed or go insane.
>>
Nah, I only write stories and music.

Can't into programming.
>>
>>258112862

Making a game isn't fun. Some parts might be, but some parts of it are just fucking boring and if possible you'd get a trained monkey to do that shit.

The best example is RPGs. Making a RPG is fucking easy. There is nothing complex about it, they're fundamentally very simple games to make.
But making one is fucking tedious. That RPG with 10,000 unique items? Some poor bastard had to sit there, and add those 10,000 items. Nothing but entering numbers and maybe some text for days on end. All those enemies? Same thing. Some poor bastard had to apply a ton of numbers to them.

This shit is fucking tedious. But it's got to be done.
>>
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>>258113129
>3d artist
yes

>willing to pay
Does the promise of free steambucks from ASSFAGGOTS cosmetics work?
>>
>>258113102
Good. The world doesn't need any more chiptune music.
>>
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>>258112403
>"Im an ideas guy i suppose, but my ideas arent limited to story/character i come up with basic physics and scripting ,and examine my ideas for plagiarism or lameness."
>>
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>>258109160
Hey Nine

>>258110268


>>258111826
Graphics look fantastic
>>
>>258107102
>50 years with C++/OpenGL

is this true? please say no.
>>
>>258113194
Yeah, actually making some quality games instead of shitty 2D ripoffs of Mario must be really boring.

If I can have fun making shitty 2D platformers, I can have fun actually making a game worth something.
>>
>>258113239
Seeing as it's 8 years old. Is it a regular old hotbar based questing MMO or is it actually something interesting?
>>
>>258113321
I would sell steam workshop assets myself. For real money
>>
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I'm currently an artist within a group of friends creating a small game. 2 years back I couldn't draw for shit but you just have to practice and eventually you'll get better at it, same goes for alot of things.
>>
>>258095532
>how to into video game development?
Protip: don't.

It's so competitive that if you don't work 24/7 you are worthless in this industry.
>>
>>258113239
This is the kind of stuff I like to hear. The game I'm making started as an MMO, although I've shifted away from that recently, with the hopes that what I learn from working on it will become a good basis to actually get a job with. That said, I'd like to know more about your game.
>>
>>258113297
I like that part of game design.

Then again, I had a summer job putting information into a database and I fucking loved it so I might just be a bit strange.
>>
>>258112289
>kickstarted
we made so little that I don't even think I'll be paid, but at least we can pay off the licenses we need and I think having such a small print of physical copies is cool too, so it worked out.
>bacon craze
ironically I think that might have worked against us, that or it was our shitty KS video, but I can't be sure.

>>258112325
As long as you play it I'll be happy.
>>
>>258109220
it'd sell better for five bucks
>>
>Want to make a game with a wind waker low-poly-but-still-pretty artstyle
>Know nothing about 3d modeling
>Know how to code bretty well
Where do I into maek 3d models
I want to start practicing, anyway
>>
>>258113498
I-is that your current level?
>>
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>One day, I'm going to make my dream game all by myself.
>I'm comparing myself to that guy who created the banished game who did a whole game all on his own.
>Even though he worked in the industry for more than a fucking decade, with unbelievable amount of experience and work experience.
>I'm gonna learn in a couple of months and make my game lol

/v/ is so deluded its adorable.
>>
>>258113339
>I'm a pathetic faggot that insults people on the internet to feel better about myself
>>
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>implying I give a shit about vidya
I just want to make good art

>>258113689
>>>/3/
>>
>>258113832
nobody here is saying a couple months, dickweed. back to /mlp/ where you belong.
>>
>>258113689
Just start fucking around in blender (by that I mean experiment with everything) and after a while look up some tutorials.

That's how I got into it, anyway.
>>
>>258113391

Penis
>>
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>>258111921

My first few uv unwraps ended up being garbage. What ever you do don't use the smart UV unwrap. It'll butcher everything. There are some tutorials that help tell you where to place the seams, and once you get that down you can start playing with your own ways of doing it.

>>258111821

He's a bit messy, but his vert count is about 10,000. More than low enough for Unity. When I first started out I had models going into the hundreds of thousands because I didn't know what I was doing in the slightest.
>>
>>258113419
And how long did you spend on those shitty 2d platformers?

Would you be able to do that for years? Working on the same small uninteresting shit for months on end?

The thing abotu game design is. When you first start making something, and you notice all the progress you are making. You get extremely motivated, but when you hit that eventual snag, and you are forced to spend a week fixing it and your progress haven't really improved, many people just quit or star one of their other interested ideas the always wanted to do.
>>
are there any good resources for coding a game engine or do you just wing it with graphics libraries and animation calls, trying to capture a particular criteria?
>>
I'm what most would call an "idea guy" but i like to think of myself as producer. I'm hiring a few students I know to help me develop a really simple game just for fun using cash I won from a lotto ticket (it wasn't much just shy of $800) but their my friends and they have the skills so it'll be fun.
>>
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>>258113691
Its the most recent thing ive drawn, i tend to dabble in different styles
>>
>>258114172
Well there's a difference between an idea guy and an idea guy with money.
>>
>>258114048
>when you hit that eventual snag, and you are forced to spend a week fixing it and your progress haven't really improved, many people just quit or star one of their other interested ideas the always wanted to do.

iktf. but honestly, i think that going away from the desk for a bit and then going back helps a lot.
>>
>>258097031
Ditto, same with you.

>>258112862
Making games is fun, until you make 50. And it's fun if you're indie and have no need for cash. but in the professional industry bosses expect people to work insane hours. And if someone wants to live off of indie they need a combination of insane motivation + extreme luck.
>>
>>258114048

This is a big thing a lot of people don't realize. Also the crippling depression that comes after releasing something if you even manage to make it to that point. It's a really weird feeling.
>>
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>>258114203
>>258113498
You need Loomis
>>
>>258114203

No offense man. But you should probably go read a few books on art, maybe look at a few videos on how to use photoshop while you're at it.
>>
>>258113463
No, it isnt nothing like that. It is 3d though.

I can't reveal much, or people here would know what game I'm talking about, and my game would probably cause the rage of many in /v/ (others would love it maybe).

>>258113565
So you also tried making one?
This is actually my second MMORPG, I started another almost 10 years ago, but I did not have the skills for it yet so I quit for a while. I'm kinda old for /v/ maybe.

Making games is very fun, at least for me, but takes all of my time, I barely have friends.
I would never work on a big studio though, as I dont care for making games for other guys.
>>
>>258114048
I worked on one for 1 week, but then stopped due to my lack of skills or even knowledge. I was 10 years old at the time.
>>
>>258114172
>I'm what most would call an "idea guy" but i like to think of myself as producer
Sooo..you're worthless?
>>
>>258114368

>Finish a game
>Some people play it
>Realize it's not even that good
>Lose all desire to even look at it anymore
>>
>>258114369
You mean the artist Andrew Loomis?
>>
>>258114446
The same will probably happen now.

Happens to me a lot still.
>>
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>>258114323
>but in the professional industry bosses expect people to work insane hours.
And this can't be said for every fucking professional industry?
Also
>implying that I'm going to make a living out of making video games
No. That's suicidal. It'd rather be a hobby on the side.
>>
>>258114523
Remember that game design is about iteration and feedback. If it suck modify it or make another game altogether
>>
>>258114523
That feel. I know it.
>>
>>258095532
start programming, thats it
no one needs idea guys
no one needs concept art
no one needs designers without experience

programmers are the only trully essential people in the development of a videogame
>>
I love modelling,drawing,writing,coding, and composing but i can't for the life of me figure out how to amalagmate them into a game. are there any resources out there that extensively go not into making a PARTICULAR style of game, but just what you need to and needn't do for such a project to be feasible?
>>
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I'm taking CS50 through Edx

Before you know it i'll be writing my own engines
>>
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>>258114573
Yes.
http://alexhays.com/loomis/
Read his work
>>
I imagine I'm capable of writing music for vidya but I'm not sure what software to use.

Any tips from anyone who has experience with this?
>>
>>258114685
>Making video games as a hobby.

So when is your game going to be released? 20 years from now with shitty graphics from 2014?
>>
>>258114685
>And this can't be said for every fucking professional industry?
Not 60+ hour work weeks expecting you to work an all-nighter every week for a 50-60k salary
>>
>>258114424
Yeah, I tried making an MMO, although not for nearly as long as you have. I started 9 months ago with unity, got a lot of the networking and game code done, but eventually cracked when it came to server costs and fully supporting the infrastructure needed for an MMO. So I switched it to be a regular multiplayer game. I'm the same, I love making games but it's just about all I ever do anymore. I definitely want to see more of your game, do you have a website or blog?
>>
>>258114856
There's actually a popular indie game that recently came out that was exactly that.
>>
>>258114786
What you mean?
If you know how to make all of that, what's the problem?

I hope you know how to code a game loop, with drawing/updating/input. Then it is just a matter of loading assets into ram, easy as pie
>>
>>258114812
will do, cheers for the help
>>
>>258114856
Who said I'd ever release it?
>>
>>258114852
Anything can do.
I use Guitar Pro for writing music note by note, then export to reaper to apply some vst.

Just use whatever you like
>>
>>258114390
no offence taken and i will do, im self taught pretty much and im too busy with university to relly get into the books and things i need to be reading
>>
>>258114852
I currently use Reaper with Kontakt 5 and a VSTi synthesizer. it's pretty good. with kontakt i use sample libraries from spitfire and 8dio audio, for cimbaloms, strings,brass, pianos (plucked/normal), harps, and so forth. high quality stuff, but the most important thing is your own personal skill with writing music. what instrument are you most comfortable with? keyboard? guitar? woodwind? there are midi controllers that are in these configurations, but if none of these suit your approach you can also write the scores by hand in a scorewriter or in the midi editor the DAW itself.
>>
>>258113129
How much?
>>
>>258115172
I'm using guitar pro as well, so I guess I can roll with that.

I mostly write "proper" music for a band but I'd like to write something for vidya. Friend of mine is working on a game and it's looking good, I think I'll ask him if he wants some music
>>
>>258107260
But then /v/ will make fun of my shit game...
>>
>>258112765
I guess it's a mish mash of everything we like in 2d platformers put into one game, which makes it look generic, but I make sure I like how it plays so its fine to me(I think the balancing of combat and platforming is pretty unique though since most platformers are either one or the other and segments for fighting and platforming are usually segregated). Part of the reason its like this has to do with the character design since the characters and story stuff were thought of before the game play(something I would never do again, but it is what it is). early on I was convinced baconman wouldn't look good in 3d(the character) so 2d platformer was the obvious choice and I like those games anyways so it works out. eventually we needed to switch to 3d for time and it worked out, but I don't think a 3rd person game facing his back would look good either given his design.

Next game I definitely want to do something like that though with a 3rd person camera, but I'll make sure to think of the gameplay first that time.
>>
>>258114852
I use FL Studio, but it's more suited for electronic music than most other genres. Doesn't mean it's impossible, but there's better out there.
>>
Is Unity worth it guys?

Every game made with unity I can recognize by it feeling like shit and low fps for what it has to offer.

Is it just shitty unexperienced devs using shit presets or is the engine shit by default?
>>
>>258114685
>And this can't be said for every fucking professional industry?
No it can't. Programmers especially are seen as robots. And game testers actually have it worse than people actually working on the game itself in most cases it seems.
>>
>>258115209
Played piano, guitar, double/electric bass and sang for a while, so I'm comfortable with almost anything.

I don't sing anymore, it's just weird sounds coming out of my throat now.
>>
>>258113932
>I'm a pathetic idea guy who doesnt realise idea guys are a dime a dozen and resorts to personal attacks because I can't come up with an argument
>>
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>/v/ sees the difficulty in making a game.
>Still has the audacity to shit on someone's creation, call the people who made the game incompetent, and lack any creativity. Claim they have better ideas to make a game.
>They probably don't know that the people who made the game had amazing ideas too but weren't able to produce them due to the difficulty or the idea, being too ambitious and couldn't promise them with the limited resources.
>>
>>258114971
The huge costs for MMO is overblown, you are never going to need something like World of Warcraft.

I run my MMO servers in Amazon EC2, costs me 20$ per month. I have 10 thousand players, with around 100 players online in average. I can probably support up to 500 without needing a new server.

For a indie MMO, I think this is already a huge number of players, and the cost is quite cheap.
>>
>>258115586
>game is shit
>YEAH BUT GAMES ARE HARD TO MAKE
Why wouldn't I criticize shit games when others are capable of making good games?
>>
>want to hire pixel artist
>realize that he won't be willing to work as hard as I do even though I do it for free

guess I'll have to do my own art

>inb4 someone begs me to hire them

no
>>
>>258115586
>You need to be a world class chef to know the food taste like shit
>>
>>258115408
Little of both.
>>
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>>258115586
>hundreds of millions of dollars constitute "limited resources"
No, the only reason the game is shit is because the developers are lazy and don't know what the fuck they're doing.
>>
>don't care so much about artistic side of making a game
>more interrested in having fun programming
>throw together shit with programmer art
>have fun

I've mostly been doing stuff in love but I think I'm going to give functional programming a shot and see what I can do in scheme.
>>
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>tfw no medium has ever spoken enough to you to really get seriously involved in it
>get bored by the difficulty to truly become good at anything

I love all art so much, but I can't ever just stick to one and actually hone it
>>
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>>258115450
start with a scorewriter like >>258115285 mentioned. try to get the hang of scales and modes, using studies and resources all on the web, and when you feel confident, go for transporting it to a DAW with some neat sample libraries. it's important to not go into DAWs right away because you'll be bogged down by trying to mix/master and modifying effects chains instead of handling your score itself. I speak from experience. feels terrible.
>>
>>258115408
Depends. Does this give you that same feeling?

https://www.youtube.com/watch?v=dxHC8imCwYc

Though a decent dev can use even the crudest of stuff to create a great game. Just look at Hotline Miami, it was created in Game Maker.
>>
>>258115720
That's more than enough for what I need, the prices for hosting I was looking at were much higher, I must not have looked hard enough. Oh well, I'm pretty commited to the regular multiplayer approach now sadly.
>>
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>>258095532

I'm still workin' on it.

http://yanderedev.wordpress.com/
>>
>>258115285
Yep, I use GP because I also had a band and wrote music for them there.

I already wrote a complete OST for a indie game with it + reaper + kontakt, so it is usable for games.
>>
>>258115937
Thanks for linking me to my own post.

Also I don't actually need to get the hang of scales and that shit, while I'm not trying to pass off as arrogant, I enjoyed 8,5 years of musical education.
>>
>>258115408
>Is Unity worth it guys?
It's worth the download. Make a free game with it before buying it.

>Is it just shitty unexperienced devs using shit presets or is the engine shit by default
Unity itself is not shit in the hands of someone dedicated and experienced, but 99% of the games are shit because it's people with little experience.

It's the best game engine available to the public IMO. People shit on it because it's popular, but it's popular for a reason.
>>
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I am learning C++ and game related libraries along with drawing lessons from loomis and Betty Edwards so I can eventually make a game on my own.

I just want to devote more time to practicing thoses hobbies since I'm gradually becoming fond of them.

Yet I keep playing shitty mmos all day
>>
>>258115586
So?
Just because it's hard doesn't mean it shouldn't be criticized.
>>
>>258116006
Hard to tell without actually playing, some of these games look good until you "feel" them for yourself.
>>
>>258111826
What tools you use to made it, anon?
>>
>>258114462
I got a game in production and you have...?
>>
>>258115408
Shitty devs, everyone uses it because it is free. The engine is quite good.
>>
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>>258116017
Oh sweet. A new update. Thanks for reminding me.

Godspeed, YandereDev-kun.
>>
>>258116219
It's UDK, it even says so in the video.
>>
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>tfw talented artist friend who worked in the industry for a bit
At the least it'll be nice hearing his feedback for certain character animations
>>
>>258116049
yeah i noticed i mislinked but it was 2l8. anywho just go for scorewriting in gp and then perform/pase the midi in a DAW, where you can edit, overdub, and even quantize your midi score.
>>
>>258115586
That doesn't make any sense, producing anything that matters with quality is a hard task, if I came up to you with an unrecognizable block of stone and demanded that you praised my sculpture because making them is hard it would be just ridiculous.
>>
>>258116013
But even for multiplayer you need a server, or are you using some kind of peer to peer approach?
>>
>>258116049
on a side note, what kind of reading resources would you say are good for aspiring musicians?
>>
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What's your game idea? Mine's just a 2D character action game. No real gimmick, I just want good combat, fun minigames, and a story about video games
>>
>>258116327
No, an idea guy is 100% worthless. Anybody that ever tells me that they're just going to be the idea guy I laugh at when they're not around.

I highly doubt anyone has been actually working with you for more than a month as you prounce around calling yourself the idea guy
You're literally worthless if you're not helping with production and would only get a small note in the credits. Ideas are a dime a dozen in any industry.
>>
>>258116596
I was going to use some other kind of cheap hosting, just for the master server. One person runs the game server on their computer for each session.
>>
>>258116327
>I got a game in production
LEL, everyone has a "game in production"
>>
>>258116327
>Calls himself the idea guy.
>Claims he's producing the game.

I swear this place gets funnier every time.
>>
>>258116597
I don't really know, to be honest - I never learned from any specific books, just got knowledge burned into my head like that using examples or by having to write myself.

What I'd say is that you at least try to get comfortable with a variety of genres, I think that should benefit you greatly when writing for games.

This sounds stupid as fuck but I don't really know how to learn much about music via autodidactic means, sorry.
>>
>>258116327
Hey! I'm an ideas guy too. Am I producing my own game?????

Fuck yeah!
>>
>>258116941
nah it's ok. i mainly noodle on my guitar and learn chords/scales that way anyway, so i'd be a hypocrite to hate on you for not giving me a book. i do agree with expanding genre knowledge too anyway.
>>
>>258116327
>my friends and I are in a band
>>
>>258116689
A producer is pretty important though. Otherwise your game has a huge chance of ending up like Minecraft or Overgrown.
>>
>>258111046
You're right, with basic social skills you will get a job immediately due to connections. Not because you walked into Microsoft with your paper in your hand. Microsoft scouts across the country and you think they're just hiring a nobody? C'mon now.
>>
>>258116327
>I got a game in production
>Thinking you have a leg to stand on
Finish the game and make it good, then maybe you can talk. But that's impossible since you're the most worthless member of the team, if by a small fucking chance the game is good, it sure as fuck won't be because of you. My advice would be to learn something actually useful.
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