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I hope L4D3 uses some of the unused special infected from the
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I hope L4D3 uses some of the unused special infected from the past games
picture related, the meat wall
>>
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And here's the male witch "claws"
I hope L4D3 has a more spooky atmosphere
>>
>>257650416
dont u mean UR MOM op lmao ownt
>>
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the "hell hogs"
>>
>>257650515
>male witch
>sits in a corner crying like a little bitch

Will he be wearing a fedora too?
>>
this one looks shitty though
>verman
>>
charger's early design
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another beta charger
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beta jockey
>>
they'll never use this shit, it would scare off the "geeky" Portal audience
>>
>>257650515
>I hope L4D3 has a more spooky atmosphere
Why on earth would you want this? Multiplayer and horror simply don't work together.
>>
these designs are horrifying
which is good
why were they rejected?
I canimagine the meat wall being difficult to conform to doorways and things i guess
>>
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I hope this idea comes back.

>screaming attracting a horde
>laughing maniacally at you
>>
>>257650896
>>257651018
>>257651154
Holy shit, these are pretty scary, but they had to pick the shitty design in the end
>>
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>>257651415
valve wanted less scary designs
>>
>>257651487
It's essentially a boomer
>>
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>>257651598
>poopy
>>
>>257651614
Boomers are a projectile that has to hit.

These guys are like mobile car alarms.
>>
>>257651614
Iirc some notes I read about these guys said that they would run around and flee from the players while still screaming, so you had to track them down and try to kill them early.
>>
>>257650515
The head is stupid.
>>
>>257650416
the unused ones all seem a lot creepier than the designs used, but maybe its to do with it being more detailed concept art or making up unfilled details in my head
>>
>>257652007
So like the clown infected from Dark Carnival?
>>
>>257652736
Yes.

But integrated into the entire game. I can see how it would get annoying.
>>
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>forced to play as the survivors instead of infected
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>>257651383
not him but having a spooky atmosphere feels more fitting for a zombie game even if the game wouldn't be classified as horror, i personally would like mostly spooky or atleast dark and or urban maps with a few interesting maps like those seen in L4D2
>>
>>257650515
i could see this working if he's sitting there giggling away like he's huffing joker gas.
>>
>>257650782
>explodes into rats

Holy shit that's boss
>>
>>257652874
I could see it being a map exclusive infected, probably for an insane asylum.
those are always fucking terrify me
>>
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>>257651598
>poopy
>>
>>257651383
especially since 95% of everyone who plays L4D are fucking white trash idiots now

>"HURRGA BURRG I SHOT DAT ZOWMBEE JUS LIEK HE WUZ TRAYVONS, HUHUHUHU, FUCK DAT NERGER ZOWMBEE HUHUHU"

>"WHY DA FURK NOBODY STAYIN TERGETHER? CHEK DER FUERKIN ROOMS YER FUCKEN GOOOBERZ"
>>
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>>257651598
>poopy
>>
>>257651154
spookiest one in the thred
>>
I hope the community is at least partially better. Whenever I play and we go through a chapter or two all of sudden I'm voted to get kicked for no fucking reason. I rush or stick with the team depending what they do, I cover them and try to shove anything off them.

All because I have 64 hours is my guess. Is there some fucking requirement where you need 5000+ hours to play now?

FUCK YOU SLADE YOU FUCKING NIGGER
>>
>>257653394
pretty sure I've played with that guy. sounds like he's in his 50s and lives at the trailer park?
>>
>>257650416
these are pretty cool and all, but even L4D2 has a weird balance, the original was balanced the best but with more infected than means its harder to balance out
>>
>>257650416
Gabe is so luck, being able to put himself in videogames like that.
>>
While I like the art style of those early models, they were going to be redesigned anyways, they weren't really consistent with the zombie models drawn at that time in development.

If they got canned, it was because it was inconsistent with the gameplay. The one running around screaming? I think it's cool but realistically, it would make the team stop progressing to hunt him down or face him, which would take a lot of time, and in versus that would ruin the flow of the game.

I thought the ratman was turned into the spitter later on, and the giant colossal zombie with zombies for hands couldn't fit through much of the geometry of the level if he was that scale.

I like the art, but being realistic it was going to change.
>>
So am I the only one who thinks the creepiest part is that its "hands" are literally just bodies from the neck down?
>>
>>257653673
Yeah most regulars will kick you if you don't have at least 1k hours, but usually it's if you don't have a mic. it's worse when you do vs mode
>>
>>257654060
He's carrying 2 dead bodies you dense fuck
>>
>>257654060
>year 2014 of our lord and savior
>being retarded
>>
>>257654060
he's holding dead people, they aren't his hands
>>
>>257653816
They could remove some old ones or make certain types only appear in certain maps, kinda like if the clown zombies were actual special infected.
>>
>>257651154
>hey bro can I get a lift
>>
>>257654175
>>257654185
>>257654208
Fuck. It's really hard to actually make out the fists so I thought those were its hands for the longest time.
>>
>>257653951
The guys name is Meatwall so I think it would make sense that he couldn't fit through stuff. He can just walk up to a door and he's so big that he blocks it like a wall, he doesn't need to go through it
>>
>>257653673
>playing with pubs and not friends
>>
>>257653951
>and the giant colossal zombie with zombies for hands couldn't fit through much of the geometry of the level if he was that scale

thats the point of that infected. to create chokepoints.
>>
>>257653394
Ill take things that literally have never happened for 500
>>
Anyone remember that Scary Stories to Tell in the Dark book?

These reminds me of the drawings in that book
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>all rooms are full of BRs
>they play worse than the bots
>>
>>257654542
It's impossible for me to keep friends playing l4d2, since everyone I friend ends up annoying the shit out of me after a while. the one other guy i knew in real life who played is now in the army

the l4d community is shit, didnt used to be
>>
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>>257654542
My friends are the types of fucking idiots that buy a million games during sales, brag about it, and then never actually play them.

One of them uses a controller and is slower than a retard. I can't play l4d with them, at all. Playing with them is a guaranteed loss and I'm tired of losing every game already.
>>
>>257654801

a sack of old sacks
>>
>>257654495
Again, I think that would ruin the flow of versus, it's supposed to allow you to keep moving if your team isn't garbage.

>>257654614
While I know that's true, you have to think about the limits of the infected. Sure, their goal is to stop you, but ones like the Meatwall who CAN stop you so easily and readily, is just not fun for a versus game where the goal for the survivors is to keep moving no matter what.
>>
>>257655001
sup max
>>
>>257654680
You would be wrong.

Yours,
A Guy With Over 2k Hours Play Time

>inb4 'get a life'
>>
>>257650782
it's like a boomer, but with a larger emphasis on being a martyr. 10/10 would replace spitter with
>>
l4d3 should take place sometime after 2 and show the infected very decayed and monstruous. they shouldnt even have clothes on anymore. basically killing floor
>>
>>257655086
Not your friend, sorry. I only have 3 friends, and only 1 of them goes to /v/
>>
>>257651847

>bought l4d2 on release did all the campaign levels once or twice each...haven't played the game since.

I cant be the only one right?
>>
>>257654060
shit, thats what i saw too, i actually kinda liked that design aspect too
>>
>>257655328
>basically killing floor

oh god don't start this
>>
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The new one probably won't have many new specials, they have one for each major function as it is. One that pins (hunter), pushes (charger), pulls (smoker), spreads the survivors (spitter), pushes them back together (boomer), and a damage dealer (witch and tank) and one that is not very good at anything and doesn't function well and is a bit to comical imo (jockey).
Furthermore, each special needs to be able to be believed in bulk. What I mean is you look at a boomer, you say to yourself "yeah, we're in america, I believe these fat fucks can exist in bulk". But you look at pic related and are supposed to believe that every single pic related you encountered experienced the same, ultra specific circumstances to exist in the state they do. Which is silly. It also helps if whatever form the specials take, are taken with a "biological" connotation, not artificial; See pic related. Thoughts?
>>
>>257650416
>wanting meat shields
no thank you

>>257650782
>>257650652
mite b kewl
>>
These don't even look like zombies, what the fuck
>>
>>257655792
They're not zombies. They're infected.
>>
>>257655650
Jockey can be good during certain circumstances. He mainly shines in realism mode and at high heights.
>>
>>257655194
Get a life
>>
>>257655792
I don't believe they were zombies to begin with, just severe mutations from a virus
>>
>>257650692
>implying it isn't laughing all the time
>implying it doesn't abuse the female witch
>>
>>257655650
Hunter still makes no sense
Barely anyone wears hoodies
>>
>>257656050
>Barely anyone wears hoodies

have you ever been outside
>>
>>257656050
I think just about enough people do for it to be considered "special"
>>
>>257656050
edgy emo teens do
>>
>>257656050
Not were I live man. The hood may be down, but they wear them
>>
>>257650515
>Female witch
>Half naked sexy lady
>Male witch
>Full on mutant fucker
>>
i want pseudo reboot. other anon said have 3 take place long after 2 and i think thats smart cuz it allows opportunity to not need to develop new special infected roles while still being able to be creating new designs for them instead of same boring boomers, smokers, hunters, etc. again.
>>
I want a Tank that can run like the Charger and stand upright. So a titan or something, and is uncommon. Tanks are too easy to kill and escape from.
>>
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>>257655650
Haggard would be great if the javelins slowed your character until you removed the shrapnel. Removing shrapnel would give you back half of the damage the jav did but would require an animation as long as the first aid kit. That would make it work great in conjunction with crescendos and tanks despite probably being really frustrating
>>
Left 4 Dead 1 had a better atmosphere than 2.

And that was the biggest reason I preferred it.

>running into the tank in the sewers
>escaping down random tunnels
>ending up lost as fuck, last one alive
>tank is still rampaging

This is one of the few games to give me an adrenaline rush.
>>
>>257655328
I've got a better idea, how about a mutated tier system where tier 1 is the infected we have now aside from a few, tier 2 is infected like the charger, boomer and a few posted here and tier 3 would all be boss infected like the Tank, Witch and Meatwall. All these infected would spawn randomly but the higher tiers would be less common and the tier 3s would only spawn once or twice every level.
>>
>>257655461
Is this Jesse?
>>
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>>257655885
He's too quick and is awkward to counter, it's completely possible, but having to right click before he even jumps and "shield yourself" after your swing animation is over leaves a very bad taste in my mouth. His primary attack is available way to quick post successful shove it's silly. As specials what he can do is random seeing as how a survivor maintains 25% control of the survivor hinders most plans that try to go into action with awful shit tier damage at that. In addition to them being to small, their first person camera implies they're the same height as everyone else which is a minor nit pick but still, it feeds into the idea that the jockey is a sloppily designed infected, that has no main damage dealing role (tank, witch, hunter), and has no moving power (smoker, charger) because of it's vague role being to difficult to define on the fly because of random variables further hindering the efforts of the poorly balanced infected team. (He also is too silly and shifts the tone to far out but whatever, that can be fixed with a redesign.)
>>
>>257656748
Yeah it feels slightly more dark and cramped while 2 has more open middle of the day segments

Though running through that swamp with the big plants was pretty damn good
>>
>>257656990
I think the Jockey is a good setup, because he can move people where he wants, if you cooperate the Jockey is always the one to set off the chain of events to pin 3+ people.
>>
>>257656748
Better atmosphere sure, but left 4 dead 2 had more personality in their levels, felt more populated and were straight up more unique, and better designed.
>>
>>257655650
They're divided into 3 groups:
Ones that scatters the group and pins one down to deal major damage: Charger and Hunter
One that pulls individuals from the group: Smoker and Jockey
One that punishes being grouped up and changes positioning: Spitter and Boomer. They're also the only ones with female models

If they make new specials in 3, then they'll follow the same pattern probably
>>
>>257656029

>Abusing female witch
>Suddenly valve is getting talked shit about left and right
>Muh Feminist rights
>Feminist fighting over the fact a Female bloody witch is being abused by a male bloody witch


Fuck....No.....

To many cunts out there would back up the feminists.
>>
>>257656748
are you really gonna pull out that fo3 garbage

fond memories of experiencing type of gameplay for first time =/= better 'atmosphere'
>>
>>257650416
>>257650652
>>257650896
>>257651018
>>257651154
>>257655650
>>257650515
That's some RE bullshit going on here
>>
>yfw people unironically think the left 4 dead 1 cast is better than the 2nd
>>
>>257657419
No, I'm saying I preferred the atmosphere of a horror-themed game to that of it's sequels.

I'm sorry if you don't agree, but 2's levels just weren't as well designed imo.
>>
>>257657419
if you asked me right now which game to play, I would in all honesty choose the first game.
L4D2 just doesn't feel the same. It lacks that gritty, oppressive no hope is left that L4D2 had.
It might have been superior gameplay wise, but I'd rather play the slightly worse game (which is still really great) if it means having a better experience.
>>
>>257656990
A successful Jockey can set the survivors back further than any other infected
>>
So, this is ANOTHER YEAR with Valve talking about absolutely nothing.
This gamescam was terrible, there's nothing to wait for anymore.
Unless Konami announces a MGS HD for PC tomorrow, but Sony already invested too much money on them so eh.

We'll get a L4D3 announcement at E3 2015, if much.
>>
>>257657569
I'd agree that Nick, Coach, and Ellis are good, but Rochelle is the most boring fucker ever
>>
>>257657860
They do their thing tomorrow
>>
>>257657860
Actually the reason they didn't announce anything is to not fuck up with Evolve, as pretty much the Evolve devs were the original L4D devs, and some of them are still at Valve.
So they asked Gabe to not announce anything so that Evolve can have a nice release.
>>
>valve
>counting to 3 EVER

pick 1
>>
>>257652905
>not modding the game to allow you to play versus mode solo
>>
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>>257657569

>thinking rochelle is better than zooey

fucking degenerates
>>
>>257657376
It is a bit ridiculous. I mean, witches are terrifying once they get going. I don't see the male equivalent abusing it without losing an arm or a face. Just make them the same.

Honestly I'd prefer something creepily cute. Like if the male witch gets startled you can run over and guide him to the female witch. Then when they run into each other they both sit back down or slowly walk off with each other, no longer crying. A one time easter egg on a map maybe? To give me some feels to go along with the horror.
>>
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>>257657860

>not realizing that Valve's gamescom shit is tomorrow and not tonight
>>
>>257657989
>>257658054

What thing?
Valve has no conference at Gamescam. They only have a shitty booth selling DOTA 2 plushies and shit.
>>
>>257657860
Valve doesn't talk about things like that. They do their dev days and talk at GDC, but when it comes to talking with their customers it mostly happens through Steam or the game itself.
>>
>>257657852
Alone? No way in hell. While shits going down? Yeah, I can imagine, how proficient it is at "setting a team back" is not the watermark of approval of a well designed special.
>>
>>257658003

http://hydra-media.cursecdn.com/dota2.gamepedia.com/c/cb/Tech_rare_05.mp3
>>
>>257657751
>>257657419
Also the character deaths in 1 felt way better than those in 2.

>Left 4 dead
>Tank punches black and white player
>Player ragdolls a distance equal to the weight thrown at them
>L4D2
>Tank punches black and white player
>player falls down on the spot and lies down on their back
>>
>>257658054
>>257657989
Only EA and Konami will have shit to talk tomorrow.
>>
>>257658175
my fucking volume


seriously i almost just died
fuck you man

i guess thats what i get for randomly clicking links
>>
>>257656887
Nope. The one friend on /v/ is sleeping right now. None of you will guess it.
>>
>>257658194

They had to do that because they added the defib. I really wish they didn't, though.
>>
>>257658194
>Jump off a fatal height
>ragdoll bounces when you hit the ground

Dead Air was fun.
>>
>>257658121
Portal 2 and Dota 2 were first shown at a conference.
>>
>>257658225
>GABE SHOWS UP AT KONAMI CONFERENCE
>GUILLERMO DEL TORO, JUNJI ITO AND KOJIMA ALL WORKING ON HL3
>"I SHAT MY PANTS" - IGN
>>
>>257656267
>witch
>sexy
Maybe you've seen too much fanart, she's fucking ugly as hell.
>>
>>257658040
Zoey is waifu of the year, and the first cast feel "cooler". But the 2nd cast feel more human, they actually grow, feel like a family and change. See nick from dead center on. And the way the campaigns are set up make it feel like the 2nd cast went through some shit of the span of days, traveled across the land, conquering all that opposed them, not just a one day rush through Pennsylvania, (except the sac)
>>
>>257650416
i like it
>>
>>257658458
>Junji Ito

pls no
>>
>>257650416
This is cool and all, but it leads to a lot of bad things in terms of design.

With those people on his hands we can assume it's like 25 feet tall. It would have to spawn only in certain areas, making maps predictable and less interesting. Also the idea of an enemy in the game that is designed specifically to eat bullets isn't smart. It's basically a gate that tells the player "Insert X amount of bullets to proceed"

I'd really like to see something scary like that, but don't know how to make it work
>>
>>257658437
Nope, they were both first announced in Game Informer.
>>
>>257656990
if you ask me, they should just put more fast-moving specials like the hunter in the game. most of the fun i get out of the game is headshotting pouncing hunters, and lots of players feel the same way, so i'd like more of that in the game
>>
>>257658458
>Kojima
Bitte nein.
>>
>>257658324
That's no excuse, I've seen players at full health punted over invisible walls and into insta-kill barriers like water and over cliffs. How is someone supposed to defib them when their body isn't accessible?
>>
>>257655650
Jockey is actually pretty useful for isolating single survivors or pulling them into map dangers

still they are a support class and work best when backed up by something else
>>
>>257658656
What if it was basically a thwomp and has a primary attack of falling down and insta-killing anyone but has a long-ass cooldown to use it again?
>>
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>>257651598
>poopy
>>
>>257658936
insta-kills are gay as hell in l4d, in fact the concept of an infected that large is just dumb as fuck if you ask me. spend 100 or so hours on versus and you should easily see why it doesn't fit the game at all
>>
>>257658048
sounds adorable, not sure if id be okay with killing witches after seeing that though
>>
>>257658656
Put some effort into environment.
If we had some interactive weapons on the maps, they could use this to make it work.
I'm saying this based in only 20 hours of L4D2, I'm no pro, so if what I'm saying is dumb, please correct me.
>>
>>257658936
That's a little unfair since it only takes one other Special Infected to pin someone down and kill someone
>>
>>257656990


I tend to agree.

I remember that before the jocky came out I had an idea for a zombie stripper infected.

Very agile, dodge moves, but her main ability is to jump on the backs of survivors. Possible hang on ceilings. High melee damage or at least fast. Good jump height but nothing like the hunter.

While alive she can move survivors aim and movement with the player having some control.

You try to make them shoot teammates or wander off somewhere.

The trick was if she was "killed" she would instantly go into rigamortis. She could no longer influence the survivor but they would be slowed as would their aiming/turning.

To get her off other survivors could shoot her off (dangerous because they still take friendly fire), wait until she lets go, or do an animation.
>>
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>>257655194
>>257655194
amen brother. i can't even touch that game anymore. versus is so unbalanced and fucked up beyond all repair.

the devs don't do shit and don't fucking care either. their excuse to address all problems was releasing the editor and basically told us to fix their problems for them
>>
>>257658714
ANNOUNCED
I said first shown.
>>
>>257658458
>Junji Ito
Yes
si
oui
ja
sim
sea
jes
hai
?
Já
Igen
??
Kyllä
Yes
HELL YES
>>
>>257658458
>junji ito
so we'll get a shitty ending
>>
>>257659174
how do you play for that long? I have 1000 hours in TF2 and I think that's excessive but most of the time was spent in servers with shit like warioware and prophunt or idling. How can you play the same "go from point a to point b without dying" thing for 2000 hours man
>>
Fuck. FUCK.

Now I want to try and play L4D2 again on my shitty PC. I remember being able to predict when the AI in the would throw shit at me before it could think.
>>
>>257659089
plus it would be so slow survivors would just run past it or run circles around it shooting

its like a Tank but far slower and less useful
>>
>>257658518
First cast felt like a "classic" pairing, and they're definitely way cooler. They feel like movie characters- which, they fully intended L4D to feel like a movie. So it works.

L4D2, though, they feel like characters you're supposed to get attached to. And you can- except Rochelle. Also, that doesn't work very well when it still has that "movie" feeling added to it.
>>
>>257659485
I forgot to mention they also have Winding Refn on board to fulfill all of Kojima's dreams so the ending will be Gordon walking into the sunset while "Real human bean" plays
>>
>>257658747

Because death pits are part of the game. You're not supposed to defib them if they get knocked in to one. However if the player is suddenly launched outside of the map bounds in a map that was designed to not have death pits in it then that would make the defib a complete waste of an item.

I fucking hate the defib and dont think it should have been added at all though.
>>
>>257659486
A friend of mine has 4000 hours in L4D2. He found some cool russians (shocker, I know) and apparently they did nothing but play versus mode every day for years
>>
>>257659174
>yfw people think infected having no tools to do anything in l4d is just you needing to "git gud"
>>
>>257658458
>HL3

>The 3 in the logo is made of spirals
>>
>>257659608
I don't even get Rochelle's 'charecter' exactly

all the original cast had their own personality and horror trope to incarnate

L4D2 did the same sort of but Rochelle just seems like a random person
>>
>>257658458
>GUILLERMO DEL TORO, JUNJI ITO

I read Jumanji. I miss him
>>
>kicked for no reason
>kicked because retard says you're hacking
>kicked because you are standing behind and killing everything instead of rushing forward like the other retards with no awareness
>some guy crashes server because he gets upset
>retards who spam chat binds of every single time somebody suspected they were cheating because they are insecure and want to feel 1337 hardk0re
>broken hitboxes so headshotting a hunter 5 times in a row sometimes won't even work
>kicked

l4d2 versus in a nutshell
>>
>>257659658
>Playing versus
>Everyone knows it's unbalanced as hell but we love the game so we put up with it
>We kill a survivor, some maps is harder than others, this one was swamp fever so it was kinda good
>defibed instantly
>yfw

Why the fuck are defibs allowed in versus? Fuck.
>>
>>257659909
Yeah, Rochelle's backstory about being a reporter is hardly at all apparent in her lines. She does some 'reporter' type monologues sometimes, but aside from that she's a generic sassy black woman
>>
>>257659089
>>257659141
It'd be funny as hell though.


>Survivor who ran ahead is walking around a corner
>grabbed by smoker
>frantically calls for his teammates to help him
>they're on their way
>suddenly a giant shadow emerges from an alley across the street
>pinned survivor yells for his teammates to hurry
>Giant lumbering wall of flesh slowly crossing the street, shaking the ground with every step
>survivor screams for help
>other survivors arrive, but their too late
>like a crumbling tower, this enormous mass leans forward and slams the ground, stunning the other survivors with it's tremors and turning the pinned survivor into a human pancake
>>
>>257660094
But it's ok he only had a heart attack. Defib him
>>
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>>257658040
its because of teh yaois with nick and ellis, anon
>>
>>257659909
>but Rochelle just seems like a random person
So let me explain L4D2 to in a way only somebody raised in Georgia can.

I live in Georgia, and I can say with 100% certainty that the characters were spot on, but the beginning areas looked nothing like Savannah, Georgia.
>>
if you are a special infected and right click an allied Jockey while they are riding a Survivor, there is a random chance that you can accidentally one hit kill the Jockey, thus freeing the Survivor.

While the devs tried to fix the problem (after years of the community complaining about it on the forum) was accidentally create a glitch that occasionally made tank punches deal double damage when hitting Survivors that have a Jockey on them.

http://forums.steampowered.com/forums/showthread.php?t=2603207

https://twitter.com/l4ddev/status/181136553182101504
>>
>>257660343
>patforcesliamtorapematt.jpg
>>
>>257658564
Spiral zombies!

Turns player into a spiral!!

Spirals can only move in a circular-shaped pattern, spiralling outward if they want to move forward.
>>
>>257660073
>>257660409
im not saying that they aren't spot on, just Rochelle doesn't really seem like anything
she's not even sassy, not any more so than Zoey
>>
>>257660527
I can't stop laughing.
>>
>play versus online
>the optimal strategy for survivors is to run non-stop so that no zombies spawn
>get maybe 1-2 lives as infected before the map ends

great
>>
>>257658564
Fish zombies on mechanical legs!

Fish zombies on mechanical legs give you a bad case of gas if hit. Players with gas will periodically alert nearby zombies to their presence, as if they fired a gun.
>>
>>257660667
All black women here are lackluster. The loud sassy ones are closer to Atlanta.
>>
>>257660783
>gyo: tokio fish attack.
>>
>>257659486
because i actually gave a shit about the game and where it was headed.

i gave up. even all the good players are long gone by now.
>>
>>257660783
And the zombies have giant tongues!
>>
>>257660794
she should have had like a torn women's suit as her outfit to look like a reporter who had to GTFO right when things were going to shit
she could have been some mix of trying to be logical, but then sassy and angry when shit starts going down
>>
>>257660765
That means you need all 4 players to not be idiots.
>>
>>257659486
most of the people who play for thousands of hours just try to improve their aim and awareness until they can aim good like this https://www.youtube.com/watch?v=uXjp-3J1WN4
>>
>>257661078
Like this guy: https://www.youtube.com/watch?v=7uBfjh9013k
>>
>>257654954
casuals ruined l4d2 with their play for fun philosophy.

l4d was always about versus. there is no challenge going against bots.

too bad the maps are shit and l4d doesn't keep their promises about putting in additional content.
>>
For meatwall to be an interesting enemy they would need to make maps that aren't linear, otherwise he would just be an annoying bullet sponge.
>>
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>>257659954
I just rewatched that movie a few hours ago.
It's good shit.
>>
>>257661482
They already experimented with maps that change layouts between playthroughs, maybe multiple paths could be opened up but a meatwall could then spawn in the game to block one of them.

However, it kinda makes the meat wall seem pointless in that role when the AI director already accomplishes the same thing without it
>>
The glitches were always a really fun part of the game.

>Lift a player up, stop, lift them up
>They do this to you
>You all ascend over the warehouse and peace the fuck out

>Glitch rocks near the shore house where nothing but smokers can get to you

>The lone door at the airport near the end
>>
>>257653394
>constantly get kicked by old, southern men in their 50's-60's for "not sticking with the team" after I run straight to the safe room and spend about 4-5 minutes waiting on them.

I don't get it, the objective is to move from point A to point B, if they can't keep up why not just play easy mode?
>>
>>257661829
>getting a friend and glitching the cola past the door and then hurling it over the fence so the map becomes unfinishable
>>
>LOL LET'S KEEP TALKING ABOUT GIMMICKS TO PUT INTO L4D3 INSTEAD OF THE FACT THE DEVS WERE LAZY PIECES OF SHIT WHO NEVER CARED ABOUT THE COMMUNITY AND BROKE MORE THINGS THEY COULD FIX

I can't wait to buy L4D3 and then immediately regret buying it a few months later because I got tired of it.
>>
>>257662138
You're a shitty teammate and they're better off with a bot than having you.

If you can get to the safe house alone, play on a harder difficulty or play alone.
>>
>>257662138
you're a fucking terrible terrible person and i hope you get killed
>>
What about a defensive/ healer Special? Either a special that can heal the other infected, or maybe one with abnormal growths or some shit and an incredibly high defence but abysmal offense whose main goal is to soak up damage so the other special infected can maneuver around better?

Doesn't really matter though, All valve games end up with the absolute shittiest playerbases in vidya and L4D is the worst of the worst. It really makes no fucking sense to me, L4D takes next to no skill yet the playerbase is split between
1. retards that suck asshole
2. elitist fuckheads that instantly kick you the second you join.
While games that require skill (or at least dedication) like monster hunter have amazing playerbases.
>>
>>257660502
>SPUF
Ah, sometimes I miss that place
>>
>>257662331
If he can get to the safe house alone, they can get there with him
>>
i wish instead of the sidestepping/strafing zombies they just threw countless straight running hordes at you the entire time
>>
>>257662585
He's still being an inconsiderate teammate. If the rest are moving slower than him, he shouldn't be rushing ahead.

It's not about the other players being worse than him, it's about him being a bad team player.
>>
>>257662331
>Play a harder difficulty
>I play on expert

Top kek, kid. Half the time the only reason why they complete the map and are able to progress to the next one is because while they were busy being incompetent and looking for weapons around the map I waited at the end of the map, and because of that we won. I can't see you mouth breathers getting past a full campaign on even Advanced without a player of my skill.
>>
>>257656267
>>Half naked sexy lady
you what
>>
>>257650652

Its kinda funny how most pigs in video games are evil
>>
>>257663000
>If the rest are moving slower than him, he shouldn't be rushing ahead.

Well gee, I'd love to stick around and get jumped on by special infecteds, but I think I'd rather win the game by going to the objective instead. You fucking casuals, I swear lol
>>
>>257663118
Would you like to name a few games?
>>
>>257662896
and that the bodies would pile up and they would climb over the dead to get to you, and that only head shots or multiple body shots stopped a zombie, and you could shoot their limbs to make them ineffective, like chasing you with a limp arm because you shot it or crawling because you blew their legs out, etc
>>
>>257651018

EVERY DAY IS BACK AND SHOULDERS DAY
>>
>>257663013
>plays on anything but versus
shit player, 0/10 probably one of those retards who calls hax every time he gets wallbanged half a second after he spawns
>>
>>257662543
Guy that posted that l4d jockey theory up above. That best sounding idea i've heard to date honestly, the life span of the infected is short so the healer is kinda out, but the defensive one sounds interesting. Keep spitballing anon.
>>
>>257656050

Hunters were joggers

Hence, the jogging sweatshirt and exercise tape
>>
>>257663205
and instead of standing infront of you and scratching your face they actually tackled you and tried to bite you to death
>>
>>257663118

I would prefer if you be quiet.
>>
>>257663191

Wizpig for starters
Tomba
>>
>>257663236
>he thinks versus mode is hard

It scales off of a lower difficulty than Expert mode, and half the time the AI specials will fuck you over more than dumb players. Get into speedrunning expert campaign and then get back to me big boy.
>>
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>>257663540
Thank you for the list of evil pigs in videogames
>>
>>257663353
also the "special" infected could just be regular zombies controlled by the player under the guise of more "intelligent" or instinctual zombies, in which you would be indistinguishable from the other a.i zombies, except for your movement etc and you could tackle survivors in the flanks etc while they deal with the hordes
>>
>>257656050
a lot of people here do
do you live somewhere warm?
>>
>>257663161
He's complaining about getting kicked by people who are playing together, when he is blatantly being a lone wolf.

It doesn't matter if the rest of the team is a bunch of shitters, there's a pretty valid reason for them to kick him if he's leaving the rest of them in the dust.
>>
>>257663664
melee attacks of survivors should also only be limited to 1 enemy per swing, it's too unrealistic otherwise
>>
>>257663551
expert is a joke compared to versus, 0% skill, and rushers are absolute retards with no intelligence. have fun being super pro against your specials which don't coordinate at all and hunters which pounce in a straight line after running straight up to you
>>
>>257660409
>the beginning areas looked nothing like Savannah

Gotta agree. If anything, Dead Center felt more like downtown Atlanta
>>
Valve promised so much for L4D1, more maps, even a flamethrower.

Then a year later we got the sequel and the game barely got any support, it also amazes me how bad the campaigns they offered where, they even picked the worst fan created one to boot.
>>
>>257663876
If I stuck behind with them and died like they did looking for irrelevant objects in side rooms they wouldn't complete the level. How is that leaving them in the dust? I am the reason why they were able to continue to the next level. Will it piss you off more to tell you that most of the time I use up most of the medkits while I'm waiting for them?
>>
>>257664058
It's way easier to juke a human player than it is to juke AI. You haven't played enough of both game modes obviously if you think versus is harder than Expert.
>>
>>257664253
they need to git gud then. They're shitty players and you're a shitty team mate. they're just randoms, find someone else to play with and don't complain when you get booted if you're being a lone wolf.

You're honestly better off just playing alone if you're gonna rush ahead of the team anyways.
>>
>>257664215
i liked the holdout mutation they made though and some other fun games to play with friends like the floor is lava

oh wait this is 4chan, most of you guys won't know how it feels to play with friends
>>
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>>257664215
>>
>>257662543
I think that a special infected like that wouldnt make sense when you compare it to the other specials. The only special infected that doesnt die from a few shotgun blasts is the tank. Whats the point of having a special that heals other specials when most of the time they die in the first 4 seconds of an engagement? I think most of the time a healer infected would just be useless unless it had more versatility.

I think one of the reasons why we havent seen another left for dead game is there is really no more room for new special infected. They already have all the types of infected that make logical sense for this type of team based game. All the roles are already filled, really.

Valve cant really bring anything new to the table for left for dead. Its not because they dont know what to do with it, its most likely because they cant come up with enough content that is new and interesting to warrant a new game. Its a good thing and a bad thing.

I think our problem is when we experience a really good video game we tend to play it over and over until it isnt nearly as entertaining as when we first started playing it. Thats why we get excited for a sequel. It means we get to feel that feeling we originally got from when we first started playing the game. Its sad, but I dont think l4d has any more room for new and interesting stuff. Its all been done at this point.

I think that at this point a new half life game is more likely than a new game in the left for dead franchise.
>>
>>257664487
If it was a coordinated effort I wouldn't have to rush ahead of them, we'd rush together. I don't see how rushing isn't a valid strategy in a game that's about getting from one point to the next.
>>
>>257650782
I'm pretty sure that I've played a game with an enemy like that. Anyone know what game it is that I'm talking about?
>>
>>257662543

Pretty much all my time spent in L4D 1 and 2 were with cousins and friends. But yeah, randoms were one of those two things whenever I did play with them. It's too bad, because the games were great and deserved a better player base.
>>
>>257656990
My only beef with the jockey is that it's nearly impossible to punch him mid-air, he grabs you at what seems almost out of your shove range. Even after 800 hours of play time, he's the only special infected I still have trouble with at times. At certain ranges you simply can't deal enough damage before he pounces you or get close enough to shove him. He's really easy to get off people but one on one can be frustrating sometimes. It's not really a problem I have every time one spawns but at specific ranges/parts of levels he becomes a nightmare 1 on 1.

Also another problem I have is you can literally shoot right through survivor's heads to kill the jockey and do no damage to them, I was under the impression when he was revealed that the whole point was that you had to hit him and not damage the survivor.
>>
>>257664453
>It's way easier to juke a human player than it is to juke AI

what. if i wasn't lazy as shit i'd just make a video running in circles against an AI hunter for 10 minutes but it's not worth the time

i've played with plenty of campaign retards on versus and they all call me a hacker, bots in versus are boring as fuck to shoot at because of the lack of intelligence
>>
>>257664771
Halo? Dead Space?
>>
>there are NEVER any scavenger servers up
Why? That's the only game mode I care to play.
>>
>>257664862
Yeah, I'm glad that feeling is a bit validated, I expected more git guds.
>>
>>257664053
>mfw when i bring up all these revolutionary ideas and get completely ignored in favour of discussing new maps/infected types/weapons

it ain't easy being gangster
>>
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>everyone only ever plays that shitty fucking mall level over and over and they always get stuck on the damn fucking car
>>
>>257665374
I would say "git gud" if it weren't like you said, you have to preemptively shove in order to knock him away in mid air but there's no tell as to when he will jump so you just have to make your best guess.
>>
>>257650692
I could see it as a side mechanism to existing female witches, once you threaten/trigger a witch she could call him as a backup to fuck you up.

In other cases you could have male witches walking around laughing or masturbating
>>
It would be cool if they made pistols viable again. Theres literally no point in not making three weapon slots now, so pistols can have limited ammo or even upgrades
>>
>>257665546
>revolutionary idea
>completely changes the balance of the game and makes little sense at all

just increase the cooldown on shove and remove melee weapons if you think it's too powerful.
>>
>>257664543

What does playing with friends have to do with being disappointed in the game.

I played with friends constantly, I just hated how the game was managed and barely supported.
>>
>>257665954
that was in regards to my other ideas, not the current state of the game you dumbfuck
>>
>>257665853
Too many random variables, didn't even think of the guessing game part.
>>
>>257665954
melee sucks anyways
>>
>>257664862
you have to hit him right before the jumping animation goes off. trying to hit him mid jump will never work
>>
>>257666312
What's wrong with it?
>>
>>257650515
I can't see how that thing was ever a human being.
>>
>>257666312
it's not bad though, you can take out 5 infected per swing easy
>>
>>257664053
The whole point of Left 4 Dead is that it's supposed to be a "B list" zombie movie. It's not supposed to be realistic, that's why you can chop off 5 zombie's heads with one swing and use a defib to bring back your friend who got his intestines ripped out. It's also why every campaign has a movie poster
>>
>>257666476
having sidearms in most situations is more useful
Auto Shotgun and Magnum is the best combo
>>
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>>257665846
>everyone shoots gas cans as you throw them to the bottom from the spots everyone else is too retarded to find or reach.
>tfw bots play better than 60% of players in pubs
>>
>>257651154
That's actually kinda cute
>>
>>257651018
It's a fucking human T-Rex
>>
>>257666624
there's no reason not to make it realistic though, if they improved the gameplay with the ideas i've presented i'm sure it'd sell a lot more copies
>>
>>257664645

I kind of have a feeling that the new L4D isn't going to be just L4D3, a simple sequel, but L4D: Something Something. Will be all focused on game modes that have more replay value compared to the campaigns. Will also probably have cosmetics, and thus the game will get the support that TF2, Dota 2 and CS GO get.
>>
>>257661121
That fucker plays OSU. Nobody gets that good through normal gameplay.
>>
A new special infected that injects poison to slow down the survivor's running speed. The debuff will slowly fade away like boomer's bile.

The infected would leap onto a survivor, quickly inject them and then jump off, knocking the survivor to the floor and dealing little damage.

Y/N?
>>
>>257667030
the workshop makes cosmetics redundant, why settle on a reaper skin for your ak when you can skin it to be something you like more?
>>
>>257667140
the hit and run style doesnt bring much to a team in versus mode
>>
my only hope l4d3 is having an atmosphere more like the first game rather than the second.

that and removing chargers fucking fuck chargers
>>
>>257655276
Even better if you get to control the rat swarm for a little while after death.
>>
>>257666662
>>257666312
and here we see a retard

melee is overpowered, almost everyone who has played the game a lot agrees. if you're surrounded by a horde, spin your mouse around and left click and voila, you're cleared.
>>
>>257667437
I hope they put legs back in. Don't know why they removed them in L4D2.
>>
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>>257667140
No, the jockey essentially does the same thing with hit and run tactics. I would much rather like to see another special infected that shoots jagged projectiles at the cost of sacrificing their own limited health. Their jagged projectiles can deal minor damage and slow on impact, but they will be completely direct and non-persistent like spitter goo.

Another idea could be a support role of special infected that could roar/spit on friendly zombie mobs to give them extra damage/damage resistance to work in conjunction with boomers/random mobs.
>>
L4D2 atmosphere fucking sucked.

WHY THE FUCK WOULD ANYONE BE HYPED ABOUT A L4D GAME NOW? Fuck them for this gigantic wasted potential.
Valve and their games are trash.
>>
>>257668124
>L4D2 atmosphere sucked
this is what some people really believe
>>
>>257668124
>WHY THE FUCK WOULD ANYONE BE HYPED ABOUT A L4D GAME NOW?

because some people liked L4D2 and aren't a quivering sore pile of ass jelly
>>
>>257666847
>Melee swings only take out one zombie
Now melee is useless

>Players control regular zombies
Well they'll get shredded easily be good players who are aware of their surroundings, and be lucky to get a hit in unless there's a horde

>Zombies try to tackle you and bite you to death
Okay how does this work from a gameplay perspective? You get rushed by 15 zombies and get tackled to the ground Dead Island style except the zombies bite you on the ground and you're basically helpless unless your teammates shoot them off?

>Bodies piling up
Well that's a great way to crash/lag the server or lead to you being able to climb piles of bodies out of bounds

>Head shots or multiple body shots stopped a zombie
That's how it already is

>Shoot limbs to make them ineffective
You can blow off their arms and legs. The reason they die when you shoot off their legs is because you could easily just walk away while it can't get to you and that's one less zombie the server can spawn.

>Countless hordes the entire time
Play survival or L4D1, the hordes in that game are a bit thicker and there are less roamers.

You want an entirely different game than what L4D is about
>>
>>257668208
It was really shit compared to the first game
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