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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 89
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DEEPEST
LORE
>>
Where was this thing? I think I missed it
>>
>>255366849
>WAAAH, SPOONFEED ME!! WAAAAH!
No. Fuck you.
>>
>>255368075
dude, you're a fucking idiot.
>>
>>255366849
Second bonfire, off a cliff. Just look up a video for direct locations
>>
>>255368415
No, YOU are the fucking idiot who can't search for yourself. Go, explore the map, NEVER ask for help because that goes against everything that Dark Souls stands for.
You are literally the cancer killing the franchise by casualizing it as much as possible-.
>>
>>255368415
>souls fans
Am I right or what guys?
>>
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>>255368075
relax anon
>>
>>255368075
>being this bitter

Kill yourself
>>
>>255368612
Boku baito
>>
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>>255368075
>>255368612
>>
thank god dark souls 2 was shit otherwise this would be the entire board
>>
>>255368612
I'm not the guy that asked where it was, Its just that anyone who uses the term "spoonfeeding", especially to counter a simple question is just incredibly autistic.
>>
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>>255368612
>that goes against everything that Dark Souls stands for.

Dark souls now stands for shitty incomplete games. Dark Souls now stands for western dev-tier horse shit packed in two hour long expansions. Dark souls stands for broken PVP. Dark souls stands for the same gameplay we've had since Demon's Souls. Dark Souls stands for lying about how a game is going to look up until launch.
>>
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>>255368945
>Dark Souls stands for lying about how a game is going to look up until launch.
>>
>>255368882
You are ruining your gaming experience by asking others to tell you the game's secrets.
>>255368945
Hahaha, no, unless you are jealous of From's success. From has never disappointed me, From has never disappointed anyone.
In /vg/ we love Dark Souls 2 so your opinion is literally wrong.
>>
>>255369452
>we like a thing so your opinion is wrong
dark souls 2 fans ladies and gentlemen
>>
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epic
>>
>>255369452
>/vg/
this explains a lot
>>
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>>255369452
Blatant troll but it's cool. You can be the useful idiot to personify FROM drones.
>>
>>255369610
Such a bad shop. I can't believe people fell for it.
>>
>>255369641
What are you trying to prove with that webm?
Are you seriously that much of a casual that you can't kill the firemanders?
>>
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>first post is someone asking for a walkthru

That's das2babbies for you.
>>
>>255369614
except /dsg/ is salty about ds2
>>
>>255369870
He's showing how there's ridiculous amounts of tracking in the game to the point of looking comical, you blind fuckwit
>>
>>255369610
Fucking seriously?

I was just about to buy the DLC for my tripple, then this shit happens.
>>
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>>255369870
No. Dark Souls enemies are flawless and perfect. From does nothing wrong.
>>
>>255369870
How retarded do you have to be to miss the point that badly?
>>
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How long did it take you to finish the dlc?
>>
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>Lent a friend my copy of DaS2
>Decided to make a new DeS character to tide me over until I can get it back and do the DLC

Is it just me or did DeS's camera and lock-on suck shit? I'm running into all kinds of problems I never had with DaS1 or 2.
>>
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>>255370118
>"YOU HAVE TO BOOST A STAT TO MAKE YOUR DODGEs COUNT"
>An actual excuse From drones use
>>
>>255366464

>Havelmage babby
>>
>>255370049
Yeah the DLC is a fucking panderfest.

Did you see the leaked shit from the second DLC coming out next month? They have a miracle stated to be an excerpt from "The Epic of Brother Marcus."

B-Team strikes again!
>>
>>255370186
>implying i bought the dlc

Why would I want to pay for more of a bad game?
>>
>>255369641
i wonder if they designed them with that stupid ass spinning in mind
like they just had a normal fire lizard and then went
"no, we need to make it a hammer head so that it catches the player when it starts spinning like a helicopter"
>>
>>255370118
clearly hit by a knee.
>>
>>255366464
There's trees with faces all over in the foggy woods. What's so special about this one?
>>
>>255370041
>>255370134
The enemy tracking is actually a good thing. Before you could just circle around the enemy to dodge its attacks, now you have to have a good ADP stat and roll to dodge or block it with your shield, no more just walking to the side. It made the game harder and that is what we want from the Souls series anyways.
>>255370118
Touched your arm. It was your fault.
>>
Anyone else reminded of the legend of zelda when they play demon's/dark souls ? The game really reminds me of the 3d zelda games if they weren't so childish.
>>
>>255369641

This looks like the Dodongos from MM
>>
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>>255369870

>Firemanders
>>
>>255370364
its from the DLC and it's an NPC
>>
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>>255370397
Yes. I agree.
>>
>>255370397
>Enemies spinning like a record player is a good thing
>>
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>>255370327
>bought
>pay

lol nigga the dlc got downloaded as an update

you just have to clip through the door, it takes 1 minute of using google
>>
>>255370118
that's what you get for dressing like a slut
>>
>>255370536
big enemies create shockwaves, it makes sense.
how is that from's fault? is good game design a bad thing now?
>>
>>255370578

>Implying I want to play it even for free
>>
>>255369610
>but as if in question

what?
>>
>>255370274
I thought that happened because the guy modded it to 60 FPS, which caused problems with hit detection in-game?
>>
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>>255370397
>The enemy tracking is actually a good thing.

I'm calling b8 in the hopes that there is no one who actually feels this way.

It is a lazy fix to something that isn't a problem, and looks awful in-game.

Pretending to be a drone is still being a drone.
>>
>>255366464
The shape of it makes me thing you'll shrink down to the size of a mouse and climb up the side.
>>
>>255370715
>Well? What is it?

question marks

the gesture is inquisitive
>>
>>255370728
you dont need mods to run dark souls 2 in 60 fps consolepleb
>>
>>255370578
I could play lots of awful things for free, it doesn't mean I want to.
>>
>>255370049

You are literally a fucking idiot.
>>
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so.. how is the dlc guys? worth a try? is hard? how long?
>>
>>255370347
not even close though
>>
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>>255370397

This kind of makes me feel bad for actual defenders of DaS2, because people are gonna start associating this kind of obvious trolling with people who actually like/defend the game.
>>
>>255370536
>implying dragons can't fart
>>
>>255366464

that armor looks so fagged out
>>
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>>255369246
It still hurts ;_;
>>
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>>255370274
It was shockwaves
>>
>>255370536
That is the only fight I actually got pissed on, a boss with nothing but one shots with shoddy hitboxes is fucking retarded

>>255370651
>shockwaves instantly kill you

I know your trolling but come the fuck on
>>
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>>255369610
Nigga that's fake.
>>
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>>255369246

>Get him to smash out every support pillar in the room
>Nothing collapses

okay...
>>
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>>255370118
>>
>>255370274
Whoa, thats some bullshit. I put tha game down after completing it. Lucky I checked this thread before buying the DLC. From can fuck off if they want my money now.
>>
>>255371260
Shit like this would happen in Dark Souls 1. It would had been useful for in combat situations if you could cancel out of it.
>>
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>>255371260
>bloodstains from dying so many times trying to get that ONE time the hitboxes don't act like a piece of shit
>>
>>255371260
I like how the persons bloodstain is there, shows how broken it is, he died even though he didn't get hit.
>>
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>mfw I beat the DLC
W-What should I do next? PvP for the umpteenth time...? Or start over using a new character?
>>
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>>255371260
>Muh hitbox.
>>
>>255371494
Go play a better game.
>>
>>255371494
m-maybe you c-could s-s-s-stop a-avatarfagging and p-p-play a good g-g-game
>>
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>>255371260
>that bloodstain
>>
>>255371494
Use the new DLC shit you got, maybe make a build around it. Give people AIDS with the giant recycled needle that is the Sanctum Mace.
>>
>>255366464
/r/ing a "get out" edit of the tree.
>>
Haruhi is cute.
>>
>>255371795
This guy knows whats up
>>
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Please do not joke about such a sad thing
>>
>>255371260
this isnt making the game look better
>>
>>255370743
sounds like the real problem is the animation then
>>
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>>255371550
I can't hold all these broken hitbox.
>>
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Shockwaves thread?
>>
>>255372116
Is this the artificial difficulty Souls is famous for?
>>
>>255372116

>0adpandproud.webm
>>
>>255369452
>In /vg/ we love Dark Souls 2
People will believe this
>>
>>255368612
>>255368075

>this much autism
>>
>>255372385

Yes. Welcome to the Emperor's Clothes.
>>
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>>255368075
>>255368415
>>
>>255372394
>you need to pump a stat not to be hit when you should not be
>>
>>255372385
yes
that and shit like enemies with insanely high poise or infinite stamina
>>
>>255372385
No

Demon and Dark Soul 1 while not perfect don't have really shitty hitboxes like this. It also doesn't have really awful tracking like >>255369641

DS2 is good but its a mess compared to Demon and Dark in enemy and level design
>>
>>255372116
>those hungry hungry hippos

what the fuck ever. I just cheesed those faggots with Lightning Spears.
>>
>>255372503

If you're shit at getting i-frames, yes.
>>
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>>255372110
Clearly i'm not cherrypicking or baiting, this game is filled to the brim with shockwaves and shitty hitboxes.
>>
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>You need 90+ Agility for dodge to work, learn to play
>>
>>255372385
No, it's a hitbox issue which is exlusive to DS2. Most of the whining about artificial difficulty is by scrubs who need to git gud.
>>
>>255372673
>you need to be invincible not take damage from an attack that did not hit you
>>
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Daily reminder that one of the bosses in the DLC is pretty much a nashandra clone (with the excuse being that they have the same origin, being parts of manus) and she can summon velstadt for no reason at all (because fuck the lore)
>>
>>255372673
>it's a feature
>>
>>255372767
>it never happened to me so it doesn't exist ;^)
>>
>>255372503
yeah like many rpg's
>>
>>255368075
jesus christ relax
>>
>>255372767
he simply i-framed through most of those attacks, he didn't actually dodge the hitbox
>>
>>255372767
>that webm
zack snyder please go
>>
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>>255372394
There it is for >>255370274
>>
>>255372767
Dude so you realise that posting some instances were there aren't bad hitboxes in no way disproves that there are bad hitboxes in the game?
>>
>>255370728
>modded
There is no 60FPS mod for DaS2, because the framerate isn't capped at 30FPS on PC.
The simple fact of the matter is that the game was designed to run specifically at 30FPS, but From, being the incompetent nip fucks they are, didn't think to lock the PC version's FPS. Or, y'know, UNFUCK THEIR HITBOXES.
>>
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>>255372842
also
>boss battle consists of fighting a guy in havel's armor, a guy wearing the alva set and an archer using greatarrows
>they have massive amounts of HP
>>
>>255372830

more like you need to git gud
>>
>>255370186
5 and 1/2 hours
>>
>>255373005
That post was by far the best thing about DS2.
>>
>>255366464
ok so where is this in the dlc?
>>
>Full Havels

If you are going to be a piece of shit at least do the full cosplay.
>>
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>>255372842
>Copies a character based on origin
>Doesn't copy Manus, a far superior boss fight

They aren't even being lazy right
>>
>>255373141

*tips fedora*
>>
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>>255373005
>Don't shit your Drangleic leggings
>>
>>255373341

>unironically wearing a fedora

truly the worst
>>
Dunno why you're experiencing broken hitboxes in the game. I have never encountered one cheap hit because of the hitboxes. I played on the PC version and that version is harder than the console version because the 60 FPS is making the enemies attack faster. Maybe your ADP is low or you were playing on consoles - the 30 FPS and random drops may have trigger this kind of hitbox error.

Think about it. I dodged broken fast attacks in the PC version and never got cheaply hit.
>>
>>255372110
Are people saying this is bad? I thought it was awesome.
>>
>>255370013
>huh? Where's that?
>walk through
Pick one
>>
>>255370118
Your AGI wasn't high enough and your hurtbox stays behind until you finish the entire roll. It's stupid, but just a little explanation.
>>
>>255372842
Is it me or is the "Sihn" fight more like a Kalameet 2.0 rather than an original fight?
>>
>>255373538
>I didn't experience this problem so it doesn't exist

Fyi 60fps causes problems for PC players, you have more iframes and durability at 30 due to someone overlooking it when porting the game.
>>
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>Havel
>>
>>255372110
>lock on to the center of mass
>still fucking miss a guy standing in front of me

you had one job, b-team
>>
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>>255370118
>>
>>255373798
Another one for >>255370274
>>
>>255372842
>one of the bosses in the DLC is pretty much a nashandra clone

Except she has a unique model and all her abilities are new. She's only a "clone" in that she's has the same overall shape and origin.
>>
>>255372110
This is a good scenario where the hitbox is good though, or are you saying the aim of the guy throwing the spear is bad because it aims for your head?
>>
>>255373813
Yeah. They're both dragons who fly and have fire breath attacks.
>>
>>255373309

I'd say it's more a mix of apathy and ineptitude
>>
>>255374115
Another one for >>255370274

>People defending a game where a stat is necessary to make your dodges count

And that's really just scratching the surface with this turd that From sold as though it were gold.
>>
>>255374151
>She's only a "clone" in that she's has the same overall shape and origin.
which means From literally decided to reuse enemies
though that makes sense, most enemies in DaS2 are reused from DaS
>>
>>255374212
He's being an illogical faggot and thinks posting some web bums where the hitboxes don't fuck up invalidates the instances where they do fuck up.
>>
>>255374151
And what of the 100% gold Velstadt? Can you handwave that bullshit?
>>
>>255374293

All you gotta do is raise your ADP to at least 18 anon. It's very easy to get souls.
>>
>>255374327
>literally

Except not. Because her model and abilities are unique you fucking moron.
>>
>>255372842
That's tiny-goldplated Velstadt though.
>>
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>>255374115
>Without the stat your dodges mean absolutely nothing
>With the stat your dodges grant you invincibility even when you roll into attacks

What the fuck happened to this game?
>>
>>255374451
>unique model
>ltierally reskinned nashandra
>>
>>255374115
See, this shit would be okay if it worked in half reverse. Where you can dodge an attack safely side to side if it's a straight down thrust. And high agility would let you dodge attacks like a magical bullshit wizard. Instead we got shit
>>
>>255374432
Nah that shit didn't make sense and was dumb.
>>
>>255374507
When casuals discovered DaS, it became popular solely because of its difficulty.
When working on DaS2, From realized people only cared about the difficulty and the lore and atmosphere were just unnecessary filler. They focused on making the game as hard as possible
>>
>>255374579
Then you can't handwave the recoloured Nashandra, either.
>>
>>255374521
>ltierally reskinned nashandra

It's not. Look closer, the models are unique.
>>
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>>255374327
>Make a unique enemy, both model and attack wise
>Restrict them solely to a single boss room on NG+ and beyond
>PS - They drop a unique armor set and weapons

Even when they could have done something right, they fuck it up.
>>
So what was the actual point of the agility stat

Haven't played it yet but the rolls in Demon and Dark had like 3 type of rolls and it was pretty easy to see the invincibility frames and what not

Why did they even bother making a new stat for this if the original design was fine already
>>
>>255374507
The souls series has always had invincibility frames on rolls. When it's implemented properly it leads to a very fair skill based system where if your timign and knowledge of the enemy's attacks is good enough you can take down tough enemies and bosses wearing no armour at all.
However when you have fucked up hit boxes like in DS2 then things get bad.
>>
>>255371260
Literally trying countless times for hitboxes not to be shit and prove to the world that From is a good company
>>
>>255374664
>They focused on making the game as hard as possible

But the game isn't that hard, there are a plethora of ways to become over powered. If the dodge discrepancy is an effort to make the game harder than From really has no idea what the fuck they're doing anymore.
>>
>>255374756
Isn't it also a skippable boss?
>>
>>255374757
For more build variety. It's a small change, but it's an improvement.
>>
>>255374962
It is.
>>
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>>255374756
>You will never play a DS2 where Suspicious Shadows populate the Gutter instead of generic zombies

So much wasted potential.
>>
>>255374903
>black gulch si full of poison statues that will shoot poison at you whenever you move and the poison staggers you
>rooms full of enemies with lots of HP
>lots of shit that you can't evade if you don't know they are there and there is no way to know they are there (eg: the ogre in aldia's keep)
>>
Is the DLC any good?
>>
>>255375357
Anon please stop, my dick can't handle that prospect.
>>
>>255373748
How about you go back to gamefaqs and ask there.
>>
>>255374507
>What the fuck happened to this game?

Rolls in DeS and DaS had a ton of invincibility and it was always most advantageous to roll into attacks
>>
>>255375357
>there will never be a good dark souls 2
>>
>>255375375
Is that what From considered "difficulty" now? That's just bullshit that makes you die and on your second time around you know better. Was there anything in the first Dark Souls which is comparable bullshit wise to the Ogre in Aldia's keep?
>>
>>255375526
Its decent but the three bosses are complete ass.
>>
>>255375526
It's extremely good. Better than AotA, even.
>>
>>255375627
Only thing I can think of would be returning to the tutorial area and falling down into the boss fight with reduced health. First time going back you most likely wouldn't know that would happen.
>>
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Aldia's Keep has got to be the most disappointing area in the entire game
>lore hints at it being a misterious giant mansion/laboratory full of abominations created by the king's brother
>it's just a big room and a hallway
>only one new original enemy (dragon acolytes)
>even thouhg the lore hints at the dragon mutants being created by aldia, you meet them first in sinner's rise, so they are just reused enemies in aldia
>the ogres are first met in things betwixt and shrine of amana
>fucking basilisks

what the fuck from. Also what's the deal with those explosive zombies? what is their origin? you see them in the lost bastille, the grave of saints, the gutter and dragon aerie and I just don't see their relationship
>>
>>255375694

What character level is recommended for it? I don't really feel like making a new character or playing it on my high level characters

>>255375710

I never finished dark souls 1
>>
>>255375375

Break the statues, stop trying to speed run

>rooms full of enemies full of HP

How often did this happen? I can't recall.

The ogre is really the only thing I didn't see coming.
>>
>>255375627
A few times in Undead Burg they hid enemies right to the side of a door where you would take a hit or two the first time you walked through it without checking then learn there might be enemies hiding around corners.
>>
>>255375828
Those are called undead citizens, and that's all i remember. Sorry. Check one of the wiki's for information about them if you're that curious.
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>>255375883
I'd say 80 or 90 is more than enough. Honestly you can go there as soon as you beat the Rotten.
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>>255375940
>Break the statues, stop trying to speed run
that's tedious. it wouldn't be a problem if the statues didn't respawn every time you die or fast-travel
>>
>>255375943
I don't really think taking a hit from the zombies compares to instant death ogre bursting through the wall.

>>255375817
Okay, yeah. That I can agree with.
>>
>>255375375
The ogre just scares and damages you a little. There's no way he does enough damage to one shot the player, and you can easily estus before he gets back up. It wasn't a problem.
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>>255374724
Completely different models.
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>>255375828
I think this is my main gripe with DS2, everything feels so disconnected and "videogamey", I'm constantly aware I'm playing through a certain area in a game, whereas in DS1 it's so easy to get completely immersed in the world, everything feels like it makes sense and exists and you're just happening to stumble across it.
>>
>>255375828
>Also what's the deal with those explosive zombies?
They literally exist solely to piss the player off. That's their only purpose. All you need for evidence of this is the fact that there are several standing a scant couple of meters away from a very important NPC in the Bastille.
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>>255376118
>The ogre just scares and damages you a little.

The one in Aldia's keep literally bursts through the door right before the boss and grabs you. For the first time player, that's horse shit. Also I don't think there's an amount of health that can be reasonably attained that allows you to live through the ogre grab.
>>
>>255376081

>blaming the game because you can't be bother to swing at the statues facing your direction
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>>255376118
>The ogre just scares and damages you a little.
lel
most of the time it uses the biting attack that will kill you unless you have full HP and are wearing havel's set
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>>255376385

Stop being greedy with the attacks and back away before he drops down, or just sidestep.
>>
That tree looks like a baby form of the ash lake trees
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>>255375828
I would say the exploding zombies made sense in the lost bastille since they are covered in chains and shit and the bastille was a prison. They make sense there but really just seem to be put in the other zones because they are annoying and can easily ruin your day in the other zones.
>>
>>255376329
I'm pretty sure it isn't a grab, it just uses the same animation as he busts through the wall. I remember pretty clearly being hit by it the first time, but not dying or getting grabbed.
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>>255376385
>>255376329
>you can't mash L1+R1 to reduce the damage taken during grabs anymore
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>>255375357
Well shit the other foreground mask is way cooler than the long thin beak that drops.
>>
>>255376516
he attacks you before you can see him
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>>255376329
I didn't get grabbed

the first time I went around it so I knew where it was though, so I expected it
>>
>>255372842
Isn't he that guy in Demon Souls who wass protecting that girl?
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>>255368612
that's actually 10/10 bait bro

hey question for everyone, why do we call it "bait" now? Everyone knows that "bait" is just the newfangled word for "trolling". Are we afraid to say "trolling" because the mainstream has taken it? Is that it? tl;dr bait = trolling
>>
>>255376735

>Oh look an ogre was behind the door I would of gone through but thankfully I found a key to go around him, there surely can't be one behind this next door!

Fuck off and stop being an idiot.
>>
Fun fact: 3/4 of the games From make are garbage

Fun fact: There is not a single series that From has not ran into the ground.

From is a garbage company and nobody should support their shit.
>>
>>255376163
completely different models (meshes)

exact same wire frame
exact same attack animations (of the ones reused)
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>>255370862
>>
>>255376918
Garl Vinland. Dark Souls 1 had Paladin Leeroy. 2 has Velstadt.
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>>255377134
>muh opinion is a fact
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>>255375828
>giant corpses stacked above acid pit
>navlaan
>a lot of rare monsters some look like created versions of others
> implied the dragon guys are experimenting with giant souls
>many powerful spells originating from there

Aldias keep was boring gameplay-wise but it is pretty mysterious.
>>
>>255376972
Trolling literally means joking to most people now, it's lost the meaning people here would want to use it for.
>>
>>255377330
Everyone talking shit about das2, and im just sitting here loving every single second of the game and shitposting on bloodborne threads
>>
What's your magic build, /v/?
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>>255377809
>>
>>255377897
Pyro with a fire shotel.
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>>255377023
why would anybody think there would be 2 ogres?
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>>255377897
None. Faith got rekd hard.
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>>255373309
i lost my fucking shit!
>>
>>255377809
Honestly DkS2 is pretty alright, it's not as good as Demon's or Dark, but it's pretty alright on it's own.
>>
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>>255368075
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>>255378335
But it's not.
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>>255378131

Haven't played in months. What happened?
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>>255376321
Its essentially this. They are only at points in the game where they would be the most annoying rather than where they should be story wise.Their specific abilities were also designed to exploit the level design and have no story backing.

Bottom of the pit you have exploding fire ones which most players will drop down to and get ganked because they also put water there so the player could not quickly evade.

The gutter has a several of them but only on the other side of bridges so that they can rush the player in the dark and blast him off the side.

Lost Bastile has them in a water filled area once again where the player can't dodge them effectively and a lot of players will not have shields which can take the stamina damage and they attack in swarms there. Also a few near Straid for no reason other than fuck the player.

Dragon Aerie has them on the other end of bridges and around blind turns in close quarters and these are the corrosive kind that fuck equipment up.

There is not a single story reason why they are where they are and why the are ONLY at the most annoying places that type of enemy could be. Its like the designed the levels and enemy placement was decided not by theme or atmosphere but what would best exploit the each environmental situation in a way that would most likely cause the player to die.

It's one of the greatest failings of DaS2 it's designed centered around killing the player rather than challenging him. So you end up with a game which can kill the player a lot but is not challenging in the fucking slightest.
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>there are people in this thread that unironically hate on dark souls 2
>>
>>255378587
Demon souls is a clunky piece of shit, same with dark souls 1

Dark souls 2 has better gameplay and is smoother than the other 2, deal with it faggot.
>>
I LOVE DARK SOULS 2!
>>
>>255378798
>dark souls 1
>clunky

It's the exact fucking opposite of clunky.
>>
>>255378685
DS2 was an immense disappointment and you're an absolute From drone if you think otherwise. Up until release, they presented a game that looked much better than it actually is and their excuse is "lel we fucked up sorry guys"

Now they're pulling western dev shit with season pass DLC. Fuck DS2.
>>
>>255378628
You're actually complaining that enemies are placed for the sake of gameplay rather than lore. Where do you people come from? And no, saying 'it's not hard it's just cheap!' doesn't make you less of an idiot crybaby.
>>
>>255372842

I heard that's supposed to be velstadt, not a clone or a knight related to him, but literally velstadt.
>>
>>255378798
>Dark souls 2 has better gameplay
See, I'd agree with that statement fully if Magic (all schools, not just sorceries) was properly balanced so that it wasn't the single best offensive option in any kind of combat. Not to mention the horrendous tracking of enemies and the fact that the PC version is fucking broken.
>>
>>255369246
The only thing wrong with that is the lighting. And there's PC mods for it
>>
>>255378849
SO DO I, i want to suck your dick
>>
>>255378927
Different guy here
but i loved the shit out of dark souls 1+2 and demon's souls

DeS and DaS were pretty clunky in comparison to DaS2.
On their own it seemed fine, but playing one DaS2 and going back was a huge difference.
>>
>>255379060
You aren't forced to use magic, and if you're using magic on your first playthrough you fucked up anyway. And the tracking was a gigantic improvement. Now you actually have to fight your enemies, instead of just circling and backstabbing every single opponent for the entire game.
>>
>>255368075
Holy fuck goy did someone shove a menorah up your ass today?
>>
>>255379223
How is DS1 clunky? The combat is so smooth, it has a great flow to it, it's just great.
>>
>>255379042
Don't even fucking try to excuse that bullshit by citing gameplay and lore segregation. Don't you fucking dare. The fact of the matter is that those exploding hollows only serve one function: to piss the player off or kill them as cheaply as possible.
>>
>>255379370
Oy vey!

http://www.jpost.com/Jewish-World/Jewish-News/We-are-looking-at-the-beginnings-of-a-Holocaust-369165
>>
>>255379017
its still the best game released this year

>DLC
hurr durr i hate DLC xD
>>
>>255379042
>implying enemy placement can't make sense from a lore and gameplay perspective
>implying failing in one of these areas isn't a legitimate cause for criticism
>>
>>255379294
>you aren't forced to use magic
And yet when I mention the tracking being bullshit, you run the exact opposite argument, as if backstabbing everything in DaS1 was a method that was forced upon the player. I'm sorry, but that's not how it works. Get your shit sorted, man.
>>
>>255379457
Oy vey indeed goyim good thing we have adapted to ovens
>>
>>255378685
I'm convinced that it's just a mixture of people trying to fit in, and casuals who died to the game a bunch and are just looking for something to take it out on. The amount of people saying ignorant shit like 'it's not hard it's just tedious' is staggering. These fools used to get laughed off of /v/ for saying that kind of crap about Dark Souls 1, but now they seem to be in the majority.
>>
>>255379542
>its still the best game released this year

Good gaijin. Keep buying up our two hour long DLCs filled with regurgitated enemies. We swear we'll address soul memory.. Eventually, heh heh.
>>
>>255378587
Yes and? Were you expecting someone to care?
9/10, you got me to reply.
>>
>>255379397
There's nothing cheap about those explosing zombies. If you get hit by them it's your own fault, and no amount of blaming the game will change that.
>>
>>255378685
>there are people that think liking something means never acknowledging any flaws in it
>>
>>255379542
Why are you such a willful shit eater? Enjoy your invader x 3 boss fight.
>>
>>255379375
Yeah its great. It feels solid and everything.
I wouldnt say there are any flaws at all.

Im just saying compared to DaS2, it seems slower, less mobile. Characters sprint/run/walk slower in DaS. I can see how the other anon would think "clunky".
That said, attack speeds in DaS1+2 are both about the same, unless you count daggers.
>>
>>255379923
But everyone on /v/ is just calling it shit with no reason other than its shit
>>
>>255379782
You're a very generous rater
>>
>>255379898
>git gud
>>
>>255379898
>there's nothing cheap about those exploding zombies
Oh? So, sticking them in areas with knee-high water where the player's avenues of defense, no matter what kind, isn't cheap? Throwing them in blind spots and inky darkness on the opposite ends of bridges, in a zone designed to cater to a completely different lighting system isn't cheap? Throwing swarms of them at you isn't cheap?

Here comes the git gud, I'm waiting for it.
>>
>>255380061
Are you one of those faggots that skip to the bottom of a thread and ask 'derr why everyone hatin on this game all da sudden' or are you one of those faggots that ignores all criticism and still ask the same fucking question?

OR are you a shitposter like I know you are.
>>
>>255374293

Or, conversely, you could pump points into making blocking more effective.

It's up to you. Dodging is not the be all, end all.
>>
>>255379042
Its for the sake of gameplay and its piss poor gameplay. I've played DeS and DaS since launch and I know it's stupid design.

Now look I know you want to feel like a big boy and call everyone who criticizes your hardcore game for mature gamers like yourself crybabies but you should pick a better game. It's poor design and all the name calling in the world cant change that.
>>
>>255379984
Clunky doesn't mean slow though. There's a saying, slow is smooth, smooth is fast. That applies perfectly to DS1 in my opinion.

>>255380061
Welcome to /v/. Seriously though I've spelled out several flaws in the game like the fact that it feels so disconnected and the NPCs are bad compared to the first game.
>>
>>255380193
Apparently I'm so stupid that I cut out a part of a sentence.
>>
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>>255379705
>>255379928
>shitposting that hard
>shitting on the DLC

inb4 pretending
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>>255380230
>Dodging is not the be all, end all.


You're right...MAGIC IS
>>
>>255380229
Stop projecting you fucking faggot, how about you get off that fucking dildo in your ass and fuck off, fucking piece of shit
>>
>>255379646
False equivalence. Enemies having a glaring weakness in melee combat isn't the same as them being unable to deal with a player who stands back and kills everything with poison arrows or magic. And besides that, the tracking was an improvement for other reasons beside preventing backstabs. It also made dodging a lot tighter and makes adaptability extra useful.
>>
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>>255380379
>how dare you talk shit about my favorite diarrhea drip from my favorite nippon poop machine
Sorry I hurt your feelings
>responding with an image is a response
>>
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>>255380473
Oh no, I'm feel bad now. I'll change my ways.
>implying you're not exactly like that faggot that anti-bandwagons to spite /v/ because you're a reddit piece of shit
>>
>>255380475
Right, and the way to fix this glaring weakness was to...give every enemy the ability to literally turn 360 degrees during a swing, long after they'd logically be able to?

>makes adaptability extra useful
As has been highlighted multiple times, having a fucking stat that controls how effective your dodge rolls are is absolutely excusable bullshit. You simply don't do that in an ARPG, no matter how slow it is.
>>
>>255380193
No, that isn't cheap at all. They're even rigged to only attack you one at a time in that underwater section, and they die in one hit. You don't even need to rely on defensive options, but if you did you still have your i-frames, which aren't limited by the water and are more than enough for you to get by unscathed. Stop blaming video games for your mistakes.
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