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necropolis
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who plays it?
i love the artstyle , and especially the promised procedual generated dungeons.
but how is it gameplay wise?

should i get this game? i wouldnt mind paying the 28€ now istead of waiting for a better price, got too much steam cards anyway
>>
>buy it
>play it
>get a refund if you dont like it
>>
>>344770493
>only refunds if i played it less than 2 hours

not a valid method , i need either opinions from people who played this , or more time to test it out
>>
>>344770940
tons of videos on youtube, the gameplay is probably going to get repetitive pretty quick due to lack of weapon variety. The combat doesn't look like it's dynamic enough, it may look like dark souls' but it's less challenging (at least during the first 4 levels out of like 8)

the problem is that a lot of people in the videos are retarded and didn't even take a second to learn about the controls, so they just run in the opposite direction instead of dodging and parrying. Still the enemies don't really look like they try to outsmart you, trick you with their timing or anything.

I also love the artstyle, I just think i'll wait until more content comes out before I buy it.
>>
based on a youtube video, the combat looks awful

I'm not sure if the person just doesn't know what he's doing, but the pace of the combat just seems really sluggish and unresponsive. And I really can't fucking stand it when third person action games like this don't have lock-on targeting.
>>
Denuvo ?
I don't see any torrent anywhere
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>>344772715
it does have lock on

alot seemed to have changed from trailers to release
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>>344772825
It's not out yet
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>>344772921
ooh
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>>344772921
steam says it comes/came out today, at least in krautland
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>>344772848
I'm glad to hear this.
>>
>$30
>looks like shit
>combat looks like shit
I hope it bombs hard.
>>
>>344773226
>looks like shit
many people love the artstyle
>combat looks like shit
better than diablo , TES, but not as good as soulsborne. i can live with it
>>
does anyone know when exactly its coming out in the us?
>>
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When i played it last year the combat felt a little stiff desu. Game is only difficult if there is more than 1 enemy on you. But they have an interesting Ecosystem- system where monsters will fight one another if its in their design (predator/prey system).

Running past things doesn't really work as most mobs will chase you (unless they get aggro'd by other mobs) But skeleton/zombies usually stay on you.

Weapon variety was low in the demo but they said they were going to add more. It works on a system of "that guy is using a weapon, i want it," so you kill him and he takes it. World generation was also limited but they said it would include more at release. There were also "platform" segments. By this i mean there are chests of loot you can find. In the demo I had to exploit/bug myself up some ladder models (there wasn't climbing but i could jump rapidly against it and jimmy my way up), then platform across ledges to the treasure (which spawns in random locations).

The labyrinth had a sense of verticallity to it which was nice.

Not sure how the main game will work in terms of story/adventure. The demo had us being timed, after which we are taken to an arena, fight 5 waves and you win if you survive. In order to extend the time before the guardian TPs you to the arena, you gotta keep killing mobs and getting loot. It was fun but definitely only made for demo purposes.

My worry is the combat will feel too jank. They are definitely going for darksouls, but it hasn't translated as well, and evasion is different. There was also a "special move" you could use with weapons, which was an awkwardly long animation that took control away from the player.

Dunno what else to say. The people overlooking the demo play were pretty trash, giving shitty advice and such, leading to people dying and losing (once you died you were kicked off the kiosk and you got back in line).

I'll probably buy it for Coop. I'm at word limit here. May make a second post. Not much else to say tho.
>>
>>344773573
>better than diablo , TES
why are we comparing these games to this again?
>>
>>344773685
thx m8
>>
>>344773685
>There was also a "special move" you could use with weapons, which was an awkwardly long animation that took control away from the player.

This has been bugging me from watching footage of the game. It's like they looked at all those shitty weapon arts in Dark Souls 3 and said "These need to be MORE impractical."
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They have been advertising this game as one that will take a very long time to complete, after many playthroughs. Yet the game has been out 0 minutes in the US and 10% of players have already beaten the game?

its not looking good
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just got my hands on the game

I've got two hours to test it so I will give you guys some of my impressions
>>
>>344774453
Godspeed you memer
>>
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>>344774453

KBM controls

had to decrease mouse sensitivity. there is one seperate for X and Y axis
>>
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head guy is a jokester looks like

also you can invite friends and they can jump in at any point during the game. 4 available slots so 4 player coop
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>>344773685
Theres also a crafting system.
You start the game with the choice of 4(at the time, maybe there will be more or even unlockable ones?) characters. Each a different color, slightly different outfit, different weapons and starting items.

Armor was basic chest + helmet. I think theyre putting more emphasis on weapons?

Crafting is neat. you find ingredients in the world, killing monsters, looting chests. You eat them or combine them willy-nilly and discover the recipes. Same with potions, you drink them and learn what they do, then it auto-names the potion and provides an explanation. I think you can drink OR throw potions to find out what they do. Pretty fun.

Talking to the devs they were talking about keeping persistence through death in the form of character knowledge. So ingredients and recipe combos. However that implies the game will be played like a "hardcore" setting where you make a new character/adventurer after each death. This could work out, if you can then find your old body and reacquire the loot you had (I may be mixing this feature up with Below by Capy Games).

Makes me wonder how the story will work then.

I was really interested in obtaining code for their game given my time spent on the souls series (the game they're clearly taking as inspiration). But their only offer was to sign up for a chance to fly down to their US offices for testing sessions. Its a damn shame because I would have grinded the game immensely and provided a ton of feedback and suggestions, all for free. They aren't a big studio either, but i guess I'm just a rando who they saw repeatedly as I showed up to their kiosk and tested their game 4 days in a row.
>>
It's releasing on gog too, should be fine to pirate and play without too much difficulty
>>
http://www.polygon.com/2016/7/12/12124552/necropolis-review-pc-ps4-playstation-4-xbox-one

5.5
>>
>>344774910
i think it doesnt allow multiplayer if it is pirated
>>
>>344775228
if its a gog release then there wouldnt be any drm to stop you from playing multi
>>
>>344775198
>http://www.polygon.com/2016/7/12/12124552/necropolis-review-pc-ps4-playstation-4-xbox-one

Yikes
>>
>>344775334
it said somewhere that you cant play with steam players , tho
>>
>>344775198
yikes. Glad I held off on buying it.

It's a bummer, since I've been following the development of this game for almost a year. I love the art style, and some of the combat animations look really great, but there was always some doubt in my mind that the gameplay would hold up its end of the bargain.

I'll probably pick it up when the price hits $10.
>>
>>344775380
Slayed it pretty hard, gonna wait for some anons impressions before i decide.

Or a torrent release
>>
>>344775474
You can play with gog players
>>
>shill thread
>two posts actually link to polygon
i think i got aids now
>>
>>344775474
>you cant play with steam players
that's a bad thing?
>>
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>it's a day 1 pirate game thread
>>
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>>344775564
looks like there are little messages randomly scattered all over

also my first taste of combat was kinda meh. it's hard to focus on enemies
>>
>>344775629
>somebody asks for input on a game they haven't played
>another person gives that input
>shill
Sick memes bro
>>
>>344775675
for some , it is
>>
>>344775794
found the shill
>>
>>344775198
>polygon
stopped right there
>>
>>344770414
>Camera lock
How to ruin your "arpg" in one simple step!
>>
>>344775723
There's a bunch of stuff I don't like about it from what I've seen, but because of the gog release it should be a good time if you and 3 friends pirate it
>>
>>344770414
on my wishlist
I'll get it when it gets a decent sale
>>
>>344775723
gonna try playing with a 360 controller

>tfw it's been at least a few years since I've played on a console

using anything other than kbm feels strange
>>
Torrent when
>>
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>>344776525
much better with the controller

moving the camera is so much easier
>>
>>344774838
>>344774694
>>344774453
Doing god's work

>>344774904
Your information isn't up to date, as far I know there aren't 4 characters but just one now.
>>
>>344776565
right now, im not spoon feeding you.
>>
>>344776773
>Jump

Is it as bad as Dark Souls?
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>>344776991
decent height
>>
https://pirateproxy.one/torrent/15281024/Necropolis-CODEX
Yarrrr mateys
>>
>>344777114


>see some nice loot on the ground

>go to pick it up

>SPIKED

well shit
>>
>>344775198
>unironically linking to anti-gaming site where 'reviewers' have zero competence and play like cripples
>>
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>>344777439

dem hips tho
>>
Seems like it suffers from a lack of content which is a death sentence to a game like that.
>>
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FUCKING DARKNESS POTION

SHEIT
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secret passages confirmed
>>
Its fucking awful, stop shilling this shit.

>no textures on anything
>game looks and plays like it was made in 3DBasic
>designers couldn't even play their own game when they played it on stream, proving they had no way of knowing even if their game was playable
>>
played 45 minutes, almost got to the third floor in a 25 minute run, thinking of refunding.
>>
it has shit combat don't even bother
no weight behind your blows
slow as fuck iffy animation
>>
>>344778063
How many floors are there.
>>
>>344778202
supposedly 8.
>>
Guys, I like this game. Seriously, it does draw me, I don't really mind the sloppy graphics and all that much

But there's no fucking way I'm paying 30 burgeroos for this shit in this state with DLC coming
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>>344778291
How was the difficulty ramp between each floor? Does it seem like it could get harder?, perhaps every X floors you're taken to a new tier of difficulty?
>>
anyone got a mega link?
>>
>>344778723
second floor didnt seem much harder, same enemies, just more of them. on my second run i was introduced to new enemies on the first floor however, but they didn't seem noticeably more difficult than the guys i encountered prior.
It seems like as you progress through the floors, the number of enemies, and the number of traps increase.
>>
>>344770414
>28€

not a fucking chance
>>
>>344778930
Skidrow just delivered, familia
>>
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reminds me of that one jew image
>>
>>344779816
>go to their site
>nothing
Okay.
>>
Is it worth 3 hours stacking shelfs
>>
>>344779816
>>344780039

https://www.skidrowreloaded.com/necropolis-codex/

?
>>
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>>344780101
>shelfs
>>
>>344780039
>failing this hard at basic shit
>>
>>344780141
I make my money stacking shelves for a reason anon.
>>
>>344780129
>>344780285
Huh. Wasn't up on the front page and there was older stuff so I figured it wasn't there.
>>
Everywhere I look info about this game I read this "we will add more content if the game sells well"

You're selling a half assed game for about twice as much as other indie devs sell their shit in a better state than fucking Necropolis, of course it's not gonna sell well
>>
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>>344779820
>what do you need 30 for
things you shameless kikes
>>
>>344780129
Seed, you fuckers
>>
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Most areas feel empty; I like minimalism as an idea but this still seems barebones
Every single description and game text is a joke
So far it's too easy
If the difficulty doesn't ramp up I'm returning it
>>
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>30 minutes of a run, going very well
>Explorin'
>Made it level 2
>Fighting a group
>Get pushed into a corner
>Can't move
>Camera is fucked
>Get raped

welp.
>>
>>344781139
return it, they have dlc and updates planned, don't pay them now for the work they should've done already, especially at 30 dollars.
>>
>>344779820
Holy kek
>>
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Post yfw skidrow installer groove
>>
>>344772715
>>344770414

just played for about 30 minutes.

the core combat does indeed feel incredibly shit. almost too snappy (i.e. you press something and your character instantly hops to the side) but with extremely weird cooldowns between actions that feel stupid. for example, not being able to jump for about half a second after you've landed. not being able to dodge for about half a second after youve dodged, etc.

overall after the first 30 min i'm extremely uninterested. probably gonna keep playing for an hour or more or so and if nothing fundamental happens just going to refund.

btw I started the game pressed a couple of buttons and immediately thought wtf this is 0 effort animation, even for an indie game.
>>
>>344782228
spot on
>>
>>344781698
That's what I was thinking on doing
I backed this early because the style looked good and the concept sounded cool, but I'm simply not enjoying it that much
>>
>>344782228
>>344770414
also game is full of retarded humor from the get go. little bits like "scroll of identification: [explains how the item works and then:]. You will also remember your 3rd grade teacher].

there's a weird commentator guy who also constantly makes quips like that.

really bad impression from the first 30 min. game has a definite feel of being made by novices.
>>
Just got off a half hour or so with the gog torrent. Its really really not that good. I would say co-op would probably make it playable but you could say that about most games.

Huge pass on this 30 dollars of average
>>
>>344783431
Where did you find a GOG version of it?
>>
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>>344775198
>http://www.polygon.com/2016/7/12/12124552/necropolis-review-pc-ps4-playstation-4-xbox-one
This review is a fucking joke, it literally shits on the game for taking roguelike aspects(such as potions being left blank until you actually drink it which has always been a staple roguelike feature) or even the combat which through videos I percieved it to be flawed but easily managable and the faggot makes it seem like you're playing armored core and how difficult it was to get used to it (which meant he sucked) Plus roguelikes always make enemies a pain in the ass see FTL where you would literally get spawned into areas where you could have a tough ship coming at you almost ten times stronger than you are and you won't even expect it( which I would say is similar to enemies "spawning from behind is a bad thing") but I haven't played it yet and I do look forward to it for the co-op since it seems more and more of these games that use co-op people fail to realize play better WITH co-op and I'm not talking just multiplayer I'm talking true blue couch co-op.
Anyways hope things get better for the game it looked neat and unlike this faggot reviewer I've been playing roguelikes for years so it really shouldn't be as bad as they say, definitely not a 5.5.
>>
>>344783997
kickass torrents
>>
>>344784662
give it a try and let us know then
>>
>shield bashing single enemies
>lightning shortsword specials for groups
People seriously having trouble with this game's combat?
>>
>>344785798
too busy playing pokemon go to understand the concept of soulslike combat or controller buttons
>>
>>344782461
>>344782228
eh, played for another 30 min and the game doesn't get any better. it's not even hard (I reached floor 4). uninstalled and requested refund.
>>
>>344775507
>I'll probably pick it up when the price hits $10.
Seems about right. 28€ for what seems to be not even half of what they promised a year ago and even after it was pushed back seems way too much. I would've considered it at 15€ but I think as it is I'll get it in sale once it drops down to 10 and hope they've had enough time to update and add content.
>>
>>344776565
Codex rip already out though I'm waiting for a GOG torrent.
>>
>>344786223
Shit I'm almost glad it wasn't 15. Then It would be like enter the gungeon and I'd be stuck in the hype of an impulse buy of mediocrity.
>>
>>344786223
Seems like they're not going to add content unless the game sells well and seeing as it clearly won't, I fully expect this game to (rightfully) bomb.
>>
>>344786362
>>>344785025
>>
>>344786501
hopefully it will. the concept of actiony dungeon crawler with soft progression is pretty gud, just need competent developers to actually implement it.
>>
Alright, so heres my analysis.

I played the game for 110 minutes, which consisted of 2 runs. My first run I died fairly deep into the first level. 2nd run I got to level 4.

Combat is GOD awful. Just everything about it. Your dodge takes stamina yet can barely be noticed, you are better off just running in the opposite direction for a second. It's only useful for animation cancelling but in this game a mechanic like that isn't needed because the combat system is so bare bones.

The randomly assigned tasks the game throws at you are too bland or vague. Drink 5 potions, cast 5 spells, break 45 pots. It's all really stupid stuff that just makes you feel like you're playing a joke of a game. Speaking of jokes, the humor in this honestly feels it was designed for a 5 year old. "The source of Abraxis' power is cheese" is one of the numerous quotes written on the walls. They are all like that.

For completing these mind-numbing tasks you get tokens which you can spend on other robe colors for your character, game modifiers (of which you can only use 1 per playthrough) or stupidly spend them on a golden chest at the start of each new level. The golden chests are a joke, you can find items of the same quality just scattered around the level, don't waste a token on the golden chests.

cont...
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>>344781916
the codex one they use in their current installer is pretty great too. Anyone know what song that is?
>>
>>344786841
continued...

I got lucky and got a pyramid weapon (golden weapons, seems to do good damage for their tier) on the first level and proceeded to use that to steamroll the game until level 4 when enemies had crazy health pools and did retarded damage. At the end of each level you can pay thousands of gems to level up your health and stamina, which I did 3 times and it didn't seem to matter, one hit from a level 4 enemy did about 1/5 of my health. Considering the first room had about 8 of them grouped up, there wasn't much I could do, but I don't really care because the whole game is RNG anyway. When you die the game tallies your gem count and gives you tokens based on your gems and progress. I got 17 tokens, enough to buy the best modifier, vampirism, so you always regenerate health based on your damage. One run, only halfway through the game to level 4 will give you enough tokens to buy the best upgrade in the game. I accomplished this in about an hour of playing.

do NOT buy this fucking game. Pirate it, maybe buy it when it goes on stupid sale, but it is in NO WAY worth 30 bucks. I can only imagine how easy playing with a friend would make this game.
>>
>>344786941
and yes, I requested a refund at 110 minutes. Fuck these devs.
>>
>>344770414
holy shit I have never looked forward to a game concept only to refund something that hard so fast ever before.
>>
>>344781139
the game gets harder around level 5, but you get tons of healing and shit and if you take it slow you'll still win with minimal effort, this along with their weird DLC practices has completely turned me off of this game.
>>
No drop in drop out coop really kills it for me. I love opening up my game and watching my party fill up and roam around with my random bros fucking shit up.

Plus no one I know really likes dark souls and rogue-likes even less so. So i'm fucked either way.
>>
>>344787553
haven't heard about the weird DLC practices, could you fill me in?
>>
It's basically just really shitty dark souls and the trade off for everything being worse is that you can co-op easier
>>
>>344787982
When they went to PAX and GDC they had additional classes already in the game, a dual wielding barbarian guy and some type of half done fast moving character, they're not in the game anymore and haven't appeared in any of the demos. People asked about it on the forums and they replied they will appear as DLC later. People asked if the DLC would be free and if the game would feature content after level or if the game would just end and they ignored the questions and just said they were shipping a 100 percent complete game and anything that comes later is just extra. Having one class at start is pretty fucking lame and I assume that once I beat level 9 the game is just over, which is also fairly lame. Games generally adopt this rogue-like permadeath system to pad their game times and in this game's case it appears that once you reach level 9 it's just over.
>>
>>344787706
>No drop in drop out coop really kills it for me.


Wait what ? I read from several sources that it's precisely how it does work, no lobbies but drop in drop out.

>>344786841
>Your dodge takes stamina yet can barely be noticed, you are better off just running in the opposite direction for a second.

Oh that explains why most people in videos/let's plays and whatnot did that instead of dodging. It made me mad at the time but when you describe it that way it just makes sense...
>>
Can anyone tell me how much Weapon/moveset-variety there is?
I really need to know before I even think about getting it.
>>
>>344788575
I just went to the steam forms and asked if it was like diablo 3 where I can just set my game to public and have people come and go as they please. The response I got was no, friends list and invite only.
>>
>>344786841
>>344786941
>>344787126
Spot on, anon. Sad thing is this game has potential, and it spent a LONG time on hold while it prepared to release on consoles, with ZERO development all that time. If it's still being worked on and feedback is heeded, if it gets a system and content worth the price tag, it may be saved. But one can only hope so much

However, there's no fixing the meme humor
>>
>>344788752
You can tell yourself by lurking the fuck more, go to the steam forums, one of the stickies answers some questions, and youtube videos will do the rest.
>>
>>344788752
Shortswords, longswords, axes, hammers, greatswords, shields and crossbows seem to be the weapon types, each with unique light attacks, jump attacks, power attacks.

Each family of weapons share the same kind of attacks, and it seems like certain weapons can be enchanted with some sort of elemental magic that changes the power attack charging mechanic.
>>
>>344788826
If this is wrong I would love to know, because this is exactly what I want as well and is a HUGE deal breaker for me.
>>
>>344788826
They're talking shit. It has two options, invite only and open game. It might only be open to friends, but the option is there.
>>
>>344789160
open game means your friends can just join, there's no drop in play for randos, captain.
>>
>>344789262
OK thank you this is just what i wanted to hear. I wasn't gonna drop 30 on it anyway. But the option I described would have been a big push. Now its a diffident no.
>>
Bought game, spent 2.1 hours on first run. Cant refund FellsBadMan

i died on the 5th level, only there i met enemies who hit hard, who comboed me to death with no chance to run. Overall game is really boring. It even LOOKS boring.
>>
Gog version is live

check kat
>>
It's very clunky. The animations are poor, the combat is sluggish.
>>
>>344789832
the trick is to restart steam in offline mode, then play for however long you want since it doesnt track your game time. most games i try out just buying on steam, beating them offline and then refunding if i dont think ill play it again
>>
>"""""artstyle""""""
Shitty low poly art is a cancer on the same level as pixelshit. It is lazy and looks like shit.
>>
>>344774904

You only get one character.
>>
>>344774453
>>344774694
>>344774838
this game has a very adventure time/tumblr feel about its artstyle and presentation
>>
>>344790880
thats exactly what it is, complete with the meme humor and sjw gurl powr message
>>
>>344791049
>gurl powr message

Fucking what?

I've been playing for like, two hours now, what are you talking about?

The humor is pretty much shit though, its usually the brazen head being an asshole.
>>
>>344791049
>>344790880
the devs are sjws
>cant side with the pro-humans because theyre 'racists'
FUCK ELVES IM NOT FORGETTING THIS
>>
Fuck i was looking forward to this game because
>>344777538
What can i play now instead to objectify women?
>>
>>344791848

Play Furi instead. It's better.
>>
>>344770414
>especially the promised procedual generated dungeons

why do people literally NEVER learn
Thread replies: 136
Thread images: 24

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