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Team Fortress 2: Meet Your Match
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Discuss.

Pomson drains removed when?
>>
>>344143753
Is engie even played in 6v6?
>>
>>344146407
Never has. Never will.
>>
>>344143753
Sweet, some team fortress fucking 2 discussion.
>Pomson drains removed when?
No thanks. For two reasons:

1- Pomson's Uber drain isn't even that OP any more.
The version that people bitched about on release got nerfed heaps of times. It no longer passes through players (it can be bodyblocked), the uber removal falls off seriously over distance (outside the range of a Sentry it won't remove any Uber at all), and it doesn't work if the Medic already popped Uber.

At point blank, Pomson will remove 40% of a Medic's Uber in 4 shots. At the same range, Shotgun will remove 100% of a Medic's Uber in 2 shots.

2- Pomson is one of the only two counters left in this game to Medic stacking.
Matchmaking will have no class limits, meaning any team can run 2 Medics if they want to. This is a cancerous strategy that's boring to watch and play against. There are only two things you can do against 2 Medics: kill both of them (really difficult because they can overheal each other), or run 2 Medics yourself.

Thus, it's good that Pomson exists to counter the enemy running 2 Medics, because it can remove Uber without having to kill them directly.

I say Pomson's invisible projectile bug should be fixed and its hitbox size should be nerfed, so the projectiles are fairer to dodge for Medics, but otherwise it should stay the same, and keep the Uber drain.
>>
>>344146534
It's still degenerate as hell though.

You know what medic's proper counters are? Sniper and Pyro
>>
>>344146837
>pyro
>countering medic
run backwards and shoot it
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>>344146913

He means airblasting ubers you dumbass.
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>>344146534
>At point blank, Pomson will remove 40% of a Medic's Uber in 4 shots. At the same range, Shotgun will remove 100% of a Medic's Uber in 2 shots.
>>
>>344143753

I was kinda meh about the idea of competitive since I've had enough of Dota to know this probably won't end well, but 12v12 mode is EXACTLY what I needed in TF2: No constantly shifting teams and a whole map from start to finish. THAT'S IT.
No extend map votes. No constantly shifting teams or getting split up from buddies.
>>
>>344146913
Pyro is the single greatest defense to uber ya dingus.
>>
>>344147123

Now those are the kind of loading screen tips I miss from video games. TF2 had charm in truckloads.
>>
>>344146407
Yes, Engie is used in 6v6, but only briefly, for about 2% of every game (to defend last points on 5CP maps).

The stuff that would allow him to be run in an offensive role (Short Circuit and Gunslinger) is usually banned.

In competitive matchmaking, it will be unbanned, so we may see Engineer used more often.

>>344146837
Even in competitive 6s at the moment, the best Snipers in the world have issues countering Medic, because a good Medic knows to jump around like a hyperactive child so that the Sniper can't headshot them, and to hide behind cover so that they can't be picked off. A Sniper successfully picking the enemy Medic is an uncommon occurrence. When a Sniper does get a line of sight on a Medic, he has to go for the 150 damage bodyshot to secure the kill.

Now turn that into 2 Medics, and suddenly both of them are overhealed up to 225 HP, and a bodyshot won't kill them straight off the bat.

As for Pyro, the recent Medic health regen buffs in Tough Break made him pretty much totally immune to afterburn while healing an injured patient, so all his pocket has to do is blow up the Pyro on the approach. You'll rarely see Pyro used in a competitive game because they're easily killed.

Pomson's Uber drain should really stay.
>>
>>344146407
In comp matchmaking beta he is. Not sure if they're going to keep off classing as an option in the actual comp matchmaking.
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>>344146837
>>344147153
>>344147016
Not him.
Airblasting an Uber will stall it, sure, but that doesn't do anything about the overall effectiveness of having two separate healing/overhealing streams available. Pyro is useless the majority of the time when a Medic isn't actively engaging in an Ubercharge.

These things are why the 1 classlimit on Medic exists in 6s (and Highlander has it too, though not for that reason).
>>344147401
>Not sure if they're going to keep off classing as an option in the actual comp matchmaking
They are, there will be no class limits or weapon limits.

http://www.teamfortress.com/meetyourmatch/faq/


>6v6
>no class or weapon restrictions
>no random criticals
>no team changes
>fixed shotgun spreads
>for symmetrical Control Point maps, best-of-3 or best-of-5 (higher ranks only)
>for Attack/Defense maps, stopwatch mode (fastest attacking team wins)
>>
>>344147638
You don't airblast to stall. You airblast to separate the two and burn out the medic's uber because he has to apply it again.

Pyro's gotta get that damage buff he desperately needs
>>
>>344148197
>You airblast to separate the two and burn out the medic's uber because he has to apply it again
like I said, to stall
>Pyro's gotta get that damage buff he desperately needs
I'd actually prefer to see afterburn buffed than direct Flamethrower damage. the class's niche is DoT, yet the actual damage over time portion itself is really weak and easily countered
>>
>To gain access to Competitive Mode, you must have a Premium TF2 Account
Free to Play free? Damn, this all sounds pretty
>and a qualifying telephone number on Steam
You sons of bitches.
>If you are unable to associate a telephone number with your Steam account, you can purchase a lifetime Competitive Access Pass from the Mann Co. Store. When the Meet Your Match Update goes live, you will be able to buy the Pass at an introductory discount rate of $9.99
You absolute sons of bitches.
>>
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>>344147638
>no class or weapon restrictions
How long can we expect this to last?
>>
>>344147303
he's played with gunslinger on koth maps m8
>>
>>344148329
I am a bit cheesed off that you can't get it for free just by owning the game, but remember that it only costs like 10 cents to become a premium player. They gotta keep out cheaters somehow, so that's what the decision between the paywall and the 10 bucks is for.

you can still play casual 12v12 matchmaking mode for free, as well. It's basically an improved pub
>>
>>344148329
You just have to spend like 30 cents to get a premium account tho.
>>
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Reminder that Day 2 is the Heavy vs. Pyro WAR update
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>>344148407
Played the beta, surprisingly there was little to none unlock abuse and class stacking.
>>
>>344148578
it's gonna be an overwatch style voting system
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>>344148578
Also, b4nny said on stream that it won't be based around a frag counter. He said it will work well with matchmaking.

Also, new weapons confirmed to be coming

https://www twitch tv/b4nny/v/76677467?t=3h52m42s
>>
>>344148407
they're planning on balancing weapons on mm statistics, so in an ideal future there wouldn't be a need for them.
>>
when is the fucking update happening ffs
>>
>>344148738
Around 5 PM EST I'm guessing.
>>
>>344148539
>but remember that it only costs like 10 cents to become a premium player
the minimum amount you need to charge your account with is 5 gabenbucks
>but you can sell cards!
to sell cards you need to own a game on steam and have steamguard + authenticator enabled

this is pretty big wall for cheaters
>>
>>344148797
>01:00 my time
fuck being european
>>
was the new update released yet? wheres the changelog?
>>
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>>344148674
>new weapons
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>>344148458
i thought that was HL?
>>344148407
Well, the intention is that they leave the restrictions off, gather by watching players which weapons/class strats are overpowered and why, and then nerf accordingly.

Valve have made big balance fuckups in the past (such as the r8 revolver), but on the whole, their track record isn't too bad. I'd say about 20 or so out of the 170 weapons in this game are in any way overpowered.

t.valvedrone who does it literally for free
>>
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>>344148889
Day 1 is out
http://www.teamfortress.com/post.php?id=22674
The balance changes and new weapons will come with Day 2
>>
>>344148950
>That's when it hit us: Take matchmaking and apply it to video games.

>"But what about...?" you say, and we cut you off mid-sentence, gently place our fingers on your lips and whisper: Matchmaking has never existed in video games before.

I missed these kinds of blog posts
>>
>>344148539
>>344148570
If you bought the game you do have a premium account and do, in fact, get it for free. I don't have a problem with that.

What I don't have is their little data mining app or currently even a phone that can run it. They already thumb through everything installed on everybody's computer, isn't that enough?
>>
>>344149059
It's because VAC bans apply to every account that a single phone number is linked to. It's to deter cheaters.
>>
>>344149059
>If you bought the game you do have a premium account and do, in fact, get it for free
not unless you pay 10 bucks OR verify by phone. that's how it works
>>
>>344149059
Just use the unofficial windows app m8
https://github.com/Jessecar96/SteamDesktopAuthenticator/releases
>>
>>344149059
being f2p, tf2 has so many fucking hackers
this won't get rid of all of them, but it'll help
>>
>>344149197
that one's fucking risky, this guy put a video up on /v/ of him taking one of the publically listed numbers that people use from that app, making an account with the same number, and cheating with it. Everyone sharing that number got banned too
>>
>>344149323
Nothing can get rid of hackers.
>>
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What did they mean by this?
>>
>>344149381
I don't get it.
>>
>>344149381
If there's a fucking Carlton taunt this will be the best update ever
>>
How many hours till day 2 is revealed? I'm guessing the update will come out shortly after day 2 is announced like usual.
>>
>>344149357
it's not a public number app, it's just a somewhat of an android simulator that lets you set up a mobile authenticator on your account if you don't have a smartphone so you can trade instantly instead of waiting for 14 days
if you want to set up an actual number you need a real phone that can receive SMS messages
>>
>>344149059
You only need a phone number, the rest you can do with Winauth
>>
>>344149381
>losing team's Sniper holding onto his leg

kek
>>
>>344149026
i feel like the people who write for tf2 (blg posts, comics and all) must be having a blast
>>
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>>344149573

>Soldier is using a crutch

It's poetry
>>
>>344149768
shut the fuck up animeposter you dont know what crutch even means you dumb fuck and i would literally bet money you're a fucking pyro main

>>>>>>/a/ right now
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>yfw they un-nerf the Sticky Jumper
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>>344149381
>>
>>344149926
t. Soldier main
>>
>>344149926
Let us play spot the soldierfag!
>>
who needs a buff more: Heavy or Pyro?
Because I'm really on the fence here. I play all classes equally
>>
>>344147303
>Mfw I main pyro and engie
>Mfw hundreds of hours in the game avoiding getting good with the scout or soldier
>Now it's too late
>>
>>344150101
Heavy needs a buff
Pyro needs a rework
>>
>>344150101
At least Heavy has a use in 6v6 (defending final point)

Pyro is just there to airblast uber for 8 seconds.
>>
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>>344149961
>mfw they don't nerf darwin's danger shield
>mfw they don't nerf beggar's bazooka
>mfw they don't give phlog the ability to extinguish teammates
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>>344143753
>>
>>344150101
they both need at the very least a 100% damage increase
additionally, pyro needs a 300% range increase, more speed so he can actually play the flanker role
and heavy needs to have his damage rampup removed and the spinup nerf from 5 years ago reverted

then, maybe, just maybe, they would be viable in comp
>>
>yfw they buff the dead ringer
>>
>>344150014
>>344150064
soldier main is a respectable profession unlike you fucking autists

fuck off outta this thread now thanks
>>
I hope Valve isn't going to try and change the 2Scout 2Soldier Demo Medic meta arbitrarily.
>>
Why the fuck are there no class restrictions in comp?
>>
>>344150347
don't let the ceiling hit you on your way out
>>
>>344150463
Same reason why Blizzard won't add hero limits to Overwatch: they won't admit their game is flawed
>>
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>mfw they don't remove that fucking stupid afterburn immunity from the dead fucking ringer ffs spies you have a fucking spycicle if you want to counter pyros
>>
>>344149381
What an unusual dance
>>
>>344150101
Heavy is a great class, the only reason it's used not so much in competitive 6v6 is because they ban GRU and Sandvich

Pyro on the other hand is a shit class all-around, even with reserve shitter and powerjack unbanned

>less tanky than soldier and heavy
>less damage than heavy, scout, engineer, demo, spy and sniper
>less speed than medic and scout
>worst effective range in the whole game

>afterburn does shit damage and has a list of counters a mile long https://wiki.teamfortress.com/wiki/Fire#Surviving_fire

>any class can spycheck, in fact sometimes heavy or scout are better for the job

>airblasting projectiles is easily offset by airbursting stickies or swapping to shotgun, and doesn't help you at all against scout

the only thing pyro is useful for is 8 seconds out of every game stalling enemy Ubercharges when defending the last point. Then people swap away from it because it's a shit class.
>>
>>344150218

Beggars Bazooka is only okay, and that's in mann vs machine
>>
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I just wanna play, why aren't they telling us when they'll actually launch the fucking update.
>>
>>344150625
It's GOAT for CTF
>>
>>344149026
I giggled like a 12 year old bitch when i read that
>>
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WHO /TEAMPYRO/ HERE
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>>344150489
wow hilarious xD
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>>344149381
>>
Competitive matchmaking at last! And it's only eight years late!
>>
>>344150750
I don't think CTF will make any appearances in competitive TF2 at all, anon, it's just too stalematey

it worked in Team Fortress Classic because with concussion grenade jumping Medics and Scouts could make themselves move at lightspeed to dash past sentries and steal the flag. But in TF2, there are no conc grenades, and no class can move fast enough to outpace a Sentry, meaning even the more balanced CTF maps like Doublecross/Landfall are no good as competitive modes

as such, seeing as it takes more effort to push into the enemy team's base than to defend your own, CTF matches drag on for fucking ever
>>
>>344150750
>CTF in 6v6
ctf_turbine was in the rotation at the beggining of the beta.
Shit was so bad that they pulled the map in the next update.
>>
>>344151182
No to mention Robot Destruction (rd_asteroid) is basically a better version of ctf.
A comp with asteroid could work in highlander maybe?
>>
>>344151470
Maybe in Highlander, since the map is really huge and you need to assign at least 3 people to defending the cache. 6v6 is simply too small for it to work.
>>
>>344150218
>give phlog the ability to extinguish teammates
So we have a straight upgrade to stock? No thanks.
>>
>>344148945
The R8 revolver was the most fun I ever had playing CSGO, it felt like an instagib mode.

That being said I have no fucking idea why they thought it was a good idea.
>>
>>344151470
Asteroid map is shit though.
>>
>>344152018
Make it unable to push back enemies.
Make it destroy projectiles, rather than reflect
Make it extinguish teammates
But make the airblast cost like... 40 or 50 ammo
>>
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>>344151470
While RD_ is a better mode than CTF, the only map it's been used in so far is almost worse than 2fort from a competitive perspective.

2fort has a mid with some water you can fall into.

Asteroid has a mid with pits you can fall into, which makes going to mid very risky. Then it's got a "second" with water, then a "third" with lasers. It's just way too heavy on the environmental hazards, too demanding on the FPS (in the RED side) from all the objects spawned by killed robots, and the ceilings and corridoors are still pretty narrow (though it's not as bad as 2fort, it's pretty bad), while it suffers from the same lack of alternate routes.

It is really fucking fun though, and I'm working on a new Robot Destruction map with the layout of Process at the moment actually to appeal to competitive players. I call it RD_Vegas, here is roughly what it is meant to look like when completed:
>>
>>344152201
The Phlog doesn't need a buff anon.
>>
>>344148929
NUUUUU WEAPON
>>
>>344152201
Just use the manmelter, it's lacklustre compared to the other flares but the crits are too good and you still get the 20 HP from extinguishing
>>
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>haven't seriously played tf2 in a couple of years
>come back to it recently
>can see allies through walls and their health as any class
>everyone has these dayglo weapons
>killstreaks being announced on-screen at all times
>can pick up weapons off the ground

what fucking game is this?
>>
>>344152536
>>can see allies through walls and their health as any class
To discourage spies from camping in stupid spots and know how weak a teammate is so you can either give them a sandvich or help them to a health kit.
>>killstreaks being announced on-screen at all times
Were you playing on a community server or something? That might be your problem.
>>can pick up weapons off the ground
Good thing.
>>
So how the fuck do I play comp? It's not on the main menu, and there was no update.
>>
>TF2

Lel

Dead and busted, everyone moved on to Overwatch.

Too little too late, Valve.
>>
>>344152774
Day 2 isn't even out yet, is this your first major update?
>>
>>344152441
alright. do what i said, plus: now only phlog damage charges mmph!. Now Pyros don't spam flares across the map to build it.
>>344152451
Not everybody who has the Phlog has the Manmelter. Extinguishing teammates is important. With this change, the Pyro has the option to extinguish with the Phlog, but he is encouraged to use the Manmelter if he has it, as Manmelter extinguishes are free and grant you a crit.
>>
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>>344152806
DELETE THIS RIGHT FUCKING NOW. I DIDN'T SPEND 500 DOLLARS ON HATS TO BE TALKED DOWN UPON BY SOME BLIZZARDRONE.
>>
>>344152774
so how new are you?
>>
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>>344143753
>sniper spinning like a retard
>getting headshots point blank on scouts
>insist he isn't hacking
>>
>>344152536
the wallhack is just for 10 seconds after spawning so new players know where to go and old players can get a grip on the situation, how many allies are alive and their position etc.
>>
>>344150679
Should come out in 3-4 hours. They always release updates near 6-7PM CEST.
>>
>>344152806
(you)
>http://store.steampowered.com/stats/
third most played game on Steam before Overhyped's release, and still the third most played after
>>
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>pyro will win over heavy
>pyro will get buffed
>this means that now shitters can justify themselves maining pyro
>they will just use the update as proof that pyro is a good class
>>
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>>344153926
>pyro will actually be good
>shitters will keep crying even harder about how unfair he is
>>
>>344151378
CTF should be 12v12, that's why
>>
>>344154114
>>pyro will actually be good
>>shitters will keep crying even harder about how unfair he is
*equips degreaser, reserve shooter, and powerjack*
hmm
*runs fast towards objective*
*see enemy*
time to yiff!
*light him on fire*
you've fallen right into my trap :3
*puff*
*quickswitch to reserve shooter*
nothin personnel kid...
*minicrit*
*repeats until death*

That's too bad, though, a person with half a brain could counter you easily
>>
>>344153926
>pyro buffs will be pants on head retarded just like the backburner originally was
>theyll be reverted within a week because of shitters mowing down everyone with w+m1 because valve forgot to make pyro harder to use
>>
>>344154386
>>theyll be reverted within a week because of shitters mowing down everyone with w+m1 because valve forgot to make pyro harder to use
>gets reverted and becomes a demoman sticky nerf all over again until it gets changed back
>>
>>344154369
>>344154386
>He's still mad that I get him with the back burner at CTF spawn
>>
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>>344154491
>I get him with the back burner
That's not something to be proud of anon

and I use the backburner myself
>>
>>344153683
>Nobody was playing before the competitive announcement
>Nobody playing after

>Meanwhile Overwatch makes 10 million sales

LOL
>>
>>344154603
>sales = active players
Bait harder, please.
>>
>>344154603
>64,093 concurrent players is "nobody"
again, (You)
and thanks for bumping the TF2 thread, overcuck :^)
>>
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>>344154603
OW has sold 10 million copies across THREE PLATFORMS. On PC it probably has the same amount of players that TF2.
>>
Heavy's gonna fucking lose. Very few people main heavy and have you see the amount of gibus pyros in pubs?
>>
>>344155536
>OW has sold 10 million copies
that's not true though
>>
>>344156062
If it's a vote, then Pyro will win.
If it's to do with in-game combat in any way, Heavy will win.
If there's a propaganda poster competition, then Valve will make the Heavy's posters worth more.
>>
>>344156690
b4nny has confirmed that it's not tied to frags. It isn't a vote either.
>>
TF confirmed alive again
>>
>>344156964
probably something tied to "rounds won" or "points scored
'
>>
>>344157157
If they're going to pull shit like that I'm probably going to opt out of immediately playing TF2 after the update, and I'm a pyro main.
>>
>>344157309
why? "points scored" would be good for pyro since you get points for extinguishing
on the other hand heavy faggots could sit at spawn with a friend and feed him sandviches while he boston bashers himself
>>
>>344157468
Because it's going to be entire games of heavy and pyros.
>>
>>344157157
i bet its going to be hat/crate related
like a pyro crate and a heavy crate, most crates opened wins
or maybe just new hats created not even necessarily just from crate unboxings
>>
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>tfw loose cannon will never get nerfed
>tfw I will forever run it, targe, and hhh
>>
>>344153926
>tfw playing heavy all this week
He needs it more. Pyro is a shitter class
>>
>>344143753
i miss captcha drawings
>>
>>344157621
you're gimping yourself if you use the LC over stock
>>
>>344157621
Demoknights are fucking worthless
>>
Is comp actually out yet? I see they made the post about it on their site and how it's leaving beta, but I reinstalled and fired it up and can't find anything for it. I even did the stupid phone linking shit for CSGO ages ago. The premium account thing they mentioned is just paying enough money to unlock the dumb hat, right?
>>
>>344158150
Nigga
>>
>>344158150
The update releases in a few hours.
To get premium you have/had to:
A. Bought the Orange Box/retail TF2
B. Bought literally anything from the Mann Co. store.
>>
>>344158307
Ah, thought so. Did they give an exact time?
>>
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>>344157805
yes, but I have too much fun with it to go back to stock
>>
>>344158410
No exact time.
The 1st day was showcased about 22 hours ago.
>>
>>344158410
Usually they release updates around 6-7PM CEST, which is 1-2 hours from now on.
>>
>>344157805
The LC can be better than stock if used correctly. That's why it is banned from pretty much all comp leagues.
>>
>>344158846
I don't think so, it should have a lower DPS assuming perfect accuracy than stock even if you double donk every shot
>>
>>344158924
The knockback is what matters tho. You can disrupt an entire team with one well aimed shot.
>>
>>344158846
It's banned because it's better than a sentry or pyro at stalling ubers. For everything else stock is better.
>>
>>344148307
more afterburn would only get more annoying and would do nothing for the pyro
pyro should be an offensive ambush/surprise attack class but right now the soldier can do a much better work at that on top of being more versatile
>>
>>344148307
Only medics and health packs should kill afterburn
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post yfw
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>>344160353
>>
>>344160353
like pottery
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>>344154114
valve balancing properly?
that's science fiction
>>
>>344160617
There are like only 20 weapons in the game that need balancing out of 200+.
>>
>>344159365
I really doubt valve will balance pyro in a way that actually makes him a strong combat class. The original backburner update ingrained the w+m1 maymay so hard into the braindead community's mindset that they'll never stand for him being able to do anything effectively except blow air, ever again.
>>
>>344161157
i know, but it's really sad that pyro is getting nerfed in his offensive aspects and buffed in his support aspects. it should be the opposite
>>
>>344161347
I'm probably going to get flogged for this, but the phlog's effect should have been put on the original flamer and the airblast should have been on an another weapon, if only to remind people what his primary role should have been.
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