[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Dark Souls 2
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 31
File: 5Mqi1be.jpg (69 KB, 400x295) Image search: [Google]
5Mqi1be.jpg
69 KB, 400x295
What exactly is wrong with Dark Souls 2? After making progress in Dark Souls 1, I can't wait to try out 2. After getting more familiar with the first game, what was once walls are now simply hurdles that take a few tries. Feelsgood. But yeah, um...question?
>>
Levels are shorter and more linear. I don't personally think this is a bad thing because it makes it a breeze to replay with a different build, but people expecting DaS1-style mazes were disappointed.
The soundtrack is objectively the weakest in the series.
The story is a bit shit and blatantly unfinished. DLC and SOTFS fix this to some extent.
ADP and Soul Memory are dumb.

That's about it really. People bitch about MUH DOWNGRADE but if you play SOTFS on PC with a few Reshade filters it looks better than the E3 trailer.
>>
>>342728189
Its kind of uninspired but if you just want more dark souls its good, especially scholar of the first sin
>>
>>342728189
The main problems people have are
>Agility
>Soul Memory
>Graphics downgrade

I don't think ADP/ Agility are all that bad, but they're not perfect.

SM is shitty, but it's manageable with a ring (not the best solution, but SM isn't as big of a problem in practise as you might think until you get to higher brackets, at which point you may as well make a new character).

The graphics are the worst in the series, no doubt. The PC port is apparently really well-optimised, though.

The game is also a bit derivative with a lot of shoe-horned fanservice, but I think DaS3 is a much worse offender on that front.
>>
Not a whole lot. If you like 1 you should like 2 just fine. I would even say its the better game despite its flaws
>>
File: Dead Zones.webm (3 MB, 800x450) Image search: [Google]
Dead Zones.webm
3 MB, 800x450
It fundamentally feels like shit to play. The controls are imprecise and less snappy and responsive than in DaS, so coming from that just makes DaS2 feel like you're in molasses the whole time. Walking, rolling, swinging a weapon, blocking, and everything all have awkward windup/action/recovery time balance, it's just awful.

It also looks like shit and isn't nearly as fun to explore, and there are so many bosses and they're all so mediocre that there's no impact to them. They're not terrible or anything, but it's not the same. And the level/world design just suck compared to DaS.

Maybe all of that doesn't matter to you, it's still the same basic concept I guess, and maybe that's enough for you, but it plays like shit. The combat sucks, the exploration sucks, and getting to and defeating a boss isn't rewarding. It just sucks.
>>
>>342729457
It just feels different. It's slower than DaS for sure, but I prefer it to how DaS3 feels. Some of the bosses are the weakest conceptually, but they introduced the multi-phase fights so you have to give them that. And yeah, some of the areas are shit (Shaded Ruins is terrible), but The Bastille, No Man's Wharf, Shulva, etc are great.
>>
There are not many things wrong with Dark Souls 2. ADP simply punishes idiots who don't know what it does, and soul memory can be countered with the agape ring. 2 has the best replayability potential in the entire series, the most weapons and builds, and the most balanced and fun PvP.
In comparison to 3, it's a masterpiece.
>>
Everything about it fucking sucks

it's like playing a chinese knock off
>>
>>342729457
WEBM triggers me so hard.

This is why DaS2 is shit.

This is the sole reason. I'm still baffled at what the fuck they were thinking and why it was never fixed.
>>
They made it frustrating rather than challenging
>>
>>342729341
>There's actually people who hold this opinion
Completely incomprehensible
>>
File: nostalgiafagcaneatshit.png (67 KB, 509x191) Image search: [Google]
nostalgiafagcaneatshit.png
67 KB, 509x191
Nothing. It was fun. Thoroughly enjoyed it.

DLCs' was dope.
>>
>>342729874
>DAS2 introduced multistage fights
You what?

Also I haven't played Bastille and No Man's Wharf in scholar yet but they weren't very fun to me in the base game. Giant's forest was pretty cool actually, as was that area around the executioner's chariot.

>>342730148
>ADP simply punishes idiots
Ah yes, a stat you literally need and is never explained. Very good game design.
>soul memory can be countered with the agape ring
Even better! Lets just fix this broken mechanic that punishes players who pick up their dropped souls too often by turning off soul gathering all together! No more level ups or buying consumable equipment!
>>
File: 20160622200653_1.jpg (210 KB, 1280x720) Image search: [Google]
20160622200653_1.jpg
210 KB, 1280x720
It's the best souls game
>>
>>342729201
>The PC port is apparently really well-optimised, though.
SotFS's port looks really good, not amazing, but definitely far better than the first game.
>>
>>342730393
cont.
its definitely better than the first one
>>
>>342728189
It's unresponsive and slow, most bosses are boring, the level design is shit, the story is uninteresting...

Just skip to DaS3 90% of the DaS2 story was ignored with 3
>>
>>342728189
Play Scholar if you're going to play DAS2 at all and don't let people here convince you its a shit game. It has its problems like soul memory, weapon durability and ADP but it is still a good game. It was the last game I preordered though, my hopes were very high for the DAS sequel since DAS was my favourite game in recent years. I don't think the main game is as good as DAS but the DLC is supposed to be quite good.
>>
>>342729457
>>342730275
What is this? I don't get it.
>>
>>342730548
Outside of O&S, what bosses in DaS changed as the fight went on? BoC doesn't count. Sif technically counts, I suppose.

>>342730576
>>342730734
It's not.
DaS > DaS2 > DaS3
>>
>>342730819
Turn radius isn't as smooth/ responsive.
>>
Someone can link a torrent if SoTFS pls
>>
>>342730776
because das2 takes place way after 3 silly
>>
>>342728189
There's nothing wrong with it. It's basically just a better more hardcore version of Dark Souls 1 and it pays omage to Demon's Souls in how it works. It's basically the closest thing we'll get to Demon's Souls 2 despite what bloodborne fags believe.
>>
>>342730148
how the fuck are you supposed to know that i-frames are tied to agility?
>>
>>342730996
its on sale senpai
buy an original copy
it will be extra fun with the multiplayer feature
>>
>>342730819
You see how the DaS2 character walks in a square while the DaS one can turn in place? That's because Dark Souls doesn't have precise controls, you CAN'T walk into that square from where you're standing. If you want to get there, you have to walk away and come back from a different angle. There aren't a lot of times you need to do that, but you can feel it all the time and it sucks when you're moving around and your character doesn't control right. Wouldn't be as big a deal if the rest of the game wasn't just as imprecise and shitty.
>>
Story wise it's probably the weakest in the series, but by SotFS I found myself really enjoying the feel of the game, it feels faster and more refined than 1, and compared to 3 it's not as fast but not sluggish. Plus power stance was great, never understood why they got rid of it.
>>
File: 1406002608494.jpg (46 KB, 720x480) Image search: [Google]
1406002608494.jpg
46 KB, 720x480
>>342731008
No, there are plenty of references to DaS2 in DaS3. That guy's an idiot, though.

>>342731084
>It's basically just a better more hardcore version of Dark Souls 1
No. It's got a lot more bullshit, that's for sure.
>>
It's just worse than the other games in every way. I can't really explain it but it's true.
>>
>>342730813
DLC was honestly the best and hardest part of it, the bosses were ruthless when I first tried them when I was on NG+4
>>
>>342731243
>A Souls game being hard is bad
Cry more
>>
>>342731218
SoTFS has the best story in the series by virtue of Aldia being there. It does more with the concept than "fire's fading, go fix that or don't".
>>
>>342730893
manus & gargs
>>
>>342728189
It's a solid sequel. People complain about the minor details, but if you loved the first one, then the second one is generally more of that.
>>
>>342731342
Souls games aren't especially hard, you just fell for the publisher's marketing.
>>
>>342731513
I suppose if you play co-op all the time or have autism they're not that hard. Not everyone has friends or sees the worlds in numbers.
>>
>>342728189
>What exactly is wrong with Dark Souls 2
Nothing. It's better than 1 in every single way. The only people who say otherwise simply couldn't get good at the game and are looking for an easy excuse.
>>
>>342731624

>i-i'm not bad, it's everyone else that's autistic

Pathetic.
>>
>>342731084
>hardcore version of dark souls 1
you seriously think that more enemies is good? the combat system is obviously designed for 1v1 combat
>>
>>342731129
Is the game still alive? Is the MP Worth it? Ill probably buy it if its alive
>>
>>342728189
Nothing wrong, its better than the first one.
>>
>>342728189
"Nothing", it's easily the best game in the whole series.


There's plenty of things wrong with DKS2, just like there were even more things wrong with DKS1 and even more with DKS3.

Don't listen to the memespouting faggots, go in with an open mind and you are bound to love the game if you liked the first one.

That is ofcourse if you are not a circle strafing backstabbing casual trash who expects the second game to have the same shit gameplay as the first.
>>
File: 1398714011856.jpg (12 KB, 200x243) Image search: [Google]
1398714011856.jpg
12 KB, 200x243
>>342731624
>tfw the guy you're arguing with has to resort to name-calling
>>
Theres nothing wrong with the game. Stop letting retards on video game boards dictate your opinions
>>
>>342730576
Easily
>>
>>342731624
kek, nice excuse faggot
>>
>>342730893
Other games have been doing it literally since NES but in DAS there are some bosses that gain new attacks at half health. Artorias changes his moveset I believe. Bellgoyles get a second gargoyle plus firebreath. Honestly you've got a good point, I thought there were more that gained new movesets part way though the fight.
One thing I miss from DAS1 was body part cutting off during battles.
>>
>>342730893
>DaS
rose-tinted glasses
DaS is extremely overrated.
2 is superior, and so is 3 for that matter
ds2>ds3>ds1
>>
Soul Memory was a stupid fucking mistake, other than that, it's a fine game, slightly weak level design and enemy placement though. Covenants were good.
>>
>>342731774
Get good then i've never really had trouble with enough farming.
>>342731718
>>342731860
Prove you're not autistic. Checkmate.
>>
>>342731774
>the combat system is obviously designed for 1v1 combat
Not it isn't, not at all. The game gives you plenty of tools to deal with multiple enemies. If you're too dense to use them then that's your fault. There's absolutely nothing wrong with a game asking you to fight more than one thing at once. Dark souls 1 and 3 did it just as much, if not more. This is one of the weakest and most invalid complaints I've ever heard about a video game.
>>
>>342731920
Artorias gets stronger if you let him: I consider the buff part of the same moveset.
Forgot about the Gargs, though.
>>
DaS2=DaS3

I always felt like DaS1 was a lot like Zelda, DaS2 is like Golden axe.

The levels are linear path. But they is more gear, weapons, and character variety than any of the other games.

Main problems are gank squads, and shockwaves. One hit kill grab attacks are worse in three, being as tons of regular enemies can do those. I revenge 100%d the game for being to easy. Took at least 150 hours for me.
>>
>>342731952
>get good
epic argument friend
I've completed all souls games solo several times
one enemy with good dmg, speed and a varied moveset is objectively better than 6 cannon fodder enemies at once
>>
>>342730548
>a stat you literally need
Except some players might not need it. It rewards people who will not need the extra iframes by allowing them to spend their levels elsewhere.
>is never explained
Like everything else in the series?
>punishes players who pick up their dropped souls too often
Yeah, you have no idea what you're talking about
>>342731126
Google
>>
>>342731936
DaS3 has boring as fuck PvE after the first playthrough, and I don't much care for the PvP for a bunch of reasons.
>>
DS2 was a treat after DS1.

I love them both and DS1 is probably better designed but I had a lot more fun with 2, and I think you will too, OP.
>>
>>342731936
Even with how shit 1 is compared to 2, it's still above 3 at this point. But, after a the DLC, if it keeps the trend of being the best part of the games, and a few patches that they might not be willing to make it can easily be better then 1.

Multiplayer is fucked for good though.
>>
>>342732017
dark souls 2 is an extremely slow game
the combat gets more tedious than hard when there are a lot of enemies on screen
>>
>>342731774
Spotted the circle strafing backstabbing mongoloid.
>>
>>342732135
Managing multiple threats is always more engaging and challenging than fighting a single enemy, because a lone enemy is always dumber than the player so it becomes a cakewalk. Unless the player happens to be especially stupid, which is probably true in your case.
>>
>>342732152
>google
KEK
are you seriously saying it's the players fault for not searching up stuff on their blind playthrough?
I'm falling for obvious bait ain't I?
>>
Is DS2 well optimized for PC?

I want to do SoTFS but don't want to buy it for PS3/4
I have an old Geforce 310M which may just about handle it
>>
>>342732219
2 easily has the best PvP. So much variety and things that are viable. Plus, the game has poise! imagine that, what a neat feature, surely wouldnt be stupid to remove such a vital feature!
>>
>>342732453
Yes, it blows 1 and 3 out of the water when it comes to performance and optimization. It's shocking how bad the other two are in comparison.
>>
>>342732398
>y-you're just bad
not an argument. I'm not having any fun when I fight multiple enemies. I have no issues with them, I just don't like it. I personally think it's bad design
>>
>>342732598
1 is understandable because lol japs but 3 is inexcusable after SotFS
>>
>>342732565
>poise
>vital
Only if you're the world's biggest shitter.
>>
>>342728189
Pass on it in favor of literally any other Souls game op. It's a mediocre game on all levels, and downgrade from DS1.
>>
>>342730986
I played with KB+Mouse so I guess I never noticed.
>>
>>342732321
no, I think that's one of the biggest issues in DaS 1
>>
>>342732704
okay
*stabs you with a rusty spoon through your full havels and then stagger you as your starting your swing*
>>
>>342732565
No Bell Tower in 3 was a crime. Literally the most fun thing keeping people from reaching the top
>>
>>342731243
>No. It's got a lot more bullshit, that's for sure.
DaS1 and 3 are pretty easy compared to 2. DaS1 is too easy to cheese, DaS3's roll makes the game a joke.
>>
>>342732565
Ds2 pvp is trash lmao

how that ubiquitous phantom range treating you
>>
>>342732859
the only crime about it is that it is the only reliable way to farm chunks and thats not good now that the game has been out for a long time and is not as populated
>>
>>342732829
It's not vital, that's his point
it sucks it's gone cause there is no reason to pump vit and wear heavy armor
but poise is not vital at all
>>
File: 1465346749277.gif (685 KB, 500x500) Image search: [Google]
1465346749277.gif
685 KB, 500x500
>>342732967
better than 3's dark sword/estoc phantom range fest
>>
>>342732967
What the hell are you talking about? 2 has the least amount of phantom range in the series.
>>
>>342732447
No, I'm saying that if you find rolling so hard that it's making you lose enjoyment in the game, you'd look up online how to make rolling easier so you can justify your purchase.
>>
>>342732967
all DaS games have phantom range
>>
>>342732038
Thanks for the reasonable conversation, this thread is kind of shit.
>>
>>342732683
>3 is inexcusable after SotFS
This, jesus. SOTFS I could run at 1440p and around 60FPS most of the time, but going to DaS3 is fucking stupid. To get decent FPS I'm at 1080p with some effects turned off, it's some bullshit.
>>
>>342733183
I just thought the game had insane lingering hitboxes and dealt with it. it definitely made the game less enjoyable, and I thought that adp wasn't important
>>
>>342728189
>What exactly is wrong with Dark Souls 2?
Not too much. Shitters and casual will whine about it and use buzzwords like "tedious" or "hitboxes" or "unmemorable", but the truth is Dark Souls 2 is an active effort to improve upon and surpass DaS1. It mostly succeeds on the mechanical front. DaS1 is trash compared to DaS2's mechanics and systems like Agility or Wet/Tarred status
>>
>>342732152
I just looked up the soul memory mechanic and you're right. That makes it leagues better, I still don't like it but its not quite as egregious.
>>
>>342733078
They're equally shit in pvp but at least ds3's pve was acceptable on the first few playthroughs

still nothing compares to Ds1s layout where you can take a million different routes
>>
>>342728189
The thing that bothers me the most is the fisher price colors and thematically confused levels. The world feels like a bunch of random zones designed in isolation and then slapped together.
>>
>>342733496
Dark Souls 2 does a lot of things well, just none of them fall under the game design banner.
>>
File: Most Critics Highest Score.png (218 KB, 637x1470) Image search: [Google]
Most Critics Highest Score.png
218 KB, 637x1470
>>342728189
There is nothing wrong with 2, /v/ is just full of contrarians.
>>
>>342733234
nah in Ds1 on solid connection the only weapons with consistent phantom range are halberd 2h r1s and scythe r1s and those aren't nearly as egregious as EVERYTHING in the sequels and since the game is slower it's not such a phantom range r1 fuckfest
>>
>>342733659
>just none of them fall under the game design banner.
Wrong.
>>
>>342733496
You actually like a stat that just gives you more iframes?
>>
>>342733715
you may be right, but it had so many other issues, so I didn't bother with pvp in 1
>>
>>342733754
Better than DaS3 which gives you too many, then a ring that gives you more.
>>
>>342733739
The areas are all bland and forgettable, enemy design focuses more on "how do we kill the player?" instead of "how do we make interesting enemies?", there isn't one boss in the whole game, including the DLCs, that are even half as good as the worst from Dark Souls 3.
>>
>>342733715
DaS2 has more PvP problems than phantom range, and the net-code was trash on top of that anyway.
>>
>>342733754
Not that anon, but I liked agility. Having perfect rolls from day 1 in the first game was stupid, and in 2 it was an entirely optional stat because you could also get through the game without dodging much by blocking everything. Complaining about needing agility to roll is the same as complaining about needing endurance to block. It's a stupid and baseless complaint that people only make because they hate change, even when it's for the better.
>>
>>342733754
Of course I do.

It's a fucking RPG. If you wanna be able to dodge skillfully and reliably, you should be investing in a stat that help you do that.

The way it works in 1/3 is imbalanced as fuck. Rolling is by far the best defensive maneuver merely because it doesn't ask for stat investments to be effective. Shields want STR/END. Rollers want ADP/END.

It's a good move. It's good game design and further emphasized the skill testing element of building a character in a game like this.

>>342733931
>The areas are all bland and forgettable
Wrong. Keep your biased nonsense to yourself.
>, enemy design focuses more on "how do we kill the player?" instead of "how do we make interesting enemies?"
Also wrong and biased nonsense.
>here isn't one boss in the whole game, including the DLCs, that are even half as good as the worst from Dark Souls 3.
Yeah, I'm dealing with a typical DaS2 hater. Rampant ignorance, bias and fanboy-ism.
>>
>>342733931
I agree.
>>
>>342734119
The game sux stop lying to yourself
>>
>>342733931
>there isn't one boss in the whole game, including the DLCs, that are even half as good as the worst from Dark Souls 3.
That's even more true of Dark Souls 1 though.
>>
>>342734119
>no
>no
>no
good arguments
>>
While DS2 did some things wrong, it also did many things right that other games in the series failed to do. It had a good powerstance system, and for sure had the best and most powerful magic in the series.
>>
>>342734119
>skillfully
but adp is a crutch stat for people who can't do that
>>
>>342734347
Both games had good and bad areas, but saying that Wolnir, Crystal Sage, Deacons etc were better than every boss in DaS2 is bullshit.
>>
>>342734119
>nuh uh: the post
>>
>>342734347
I'll bring some arguments to the table when the retards do the same

>Forgettable
>Bland
>Subjective comparisons to other games

He didn't have any arguments and certainly didn't deserve to get anything better than "nah yur dum"

>>342734464
I'm talking from an in-game perspective. Having more i-frames is a direct way of demonstrating increased nimbleness and dexterity.
>>
>>342734347
Maybe he would have responded with more if the original person's argument consisted of anything other than "it's dumb, it's bad, and i hate it".
>>
It's the only game I can be bothered to take to NG+ and beyond. That alone sets it ahead for me. DS3 committed the cardinal sin of locking the best rings behind NG++ without either Bonfire Ascetics or any change between NG and NG+ save for more health more damage. Plus there are fun and janky builds with unique weapons like Bone Fist and Smelter Hammer.

I could rant about things I like about DS2 and things I hate in DS3 for ages, but I'm not quite autistic enough for that.

Basically DS2=DS1>DS3
>>
File: 1463081774202.jpg (10 KB, 480x360) Image search: [Google]
1463081774202.jpg
10 KB, 480x360
Mathewmatosis says ds2 is bad
Therefore, it must be bad
>>
>>342732447
None of DaS's stats are ever explained in-depth. Everything has to be tested by players to figure out what the fuck they do.
>>
File: 1463712423377.gif (865 KB, 294x233) Image search: [Google]
1463712423377.gif
865 KB, 294x233
>>342728189
This gif sums it up perfectly

You can spend six hours explaining everything wrong with the game, but just look at this
And then imagine an entire game of it
>>
>>342734871
I formed the about the same opinion of DaS 2 before his video came out, and now I'm getting called a fanboy for it
>>
>>342732630
Its realistic and fun design and hard design. Not my fault you like casual enemies on a platter served 1 at a time like a fucking pussy.
>>
>>342734941
And this
>>
>>342734916
and that's why they shouldn't have tied it to i-frames
you can see that your AR increases with str/dex, and that equip-load with VIT and health with vigor
but nowhere is it written "i-frames"
>>
File: dark souls ii tracking.webm (3 MB, 1280x720) Image search: [Google]
dark souls ii tracking.webm
3 MB, 1280x720
>>342735064
This one too
>>
>>342734941
The player clearly gets their foot hit in that, but you cut the bottom off so nobody could call you on your shitty bait.
>>
>>342735004
that's just your opinion, I find DaS 1 too easy btw
sadly you had to resort to name-calling because I didn't agree with you
>>
>>342728621
>soundtrack is OBJECTIVELY the worst, worst than Demon's Souls
>Story is shit

Woah
>>
>>342735182
No anon, that's called a lingering hitbox.
>>
>>342734119
>If you wanna be able to dodge skillfully and reliably, you should be investing in a stat that help you do that.

I'm sorry, but I really believe that if you want to dodge skillfully, you should just become good at dodging, not pump a stat that makes your character "skillful." I agree that DS3's dodges are too forgiving. But you can easily beat DS1 relying on greatshields and poise, dodging is hardly required.
>>
>>342735168
>complaining about enemies having half decent tracking
Circlestrafers are retarded.
>>
>>342729457
Use a mouse you fucko.
>>
>>342735280
>I...I can't argue if someone calls me a poopy face
>>
>>342735283
That's true though. Name a single song in DaS2 that compares to half the boss themes in DaS1.
>>
>>342735182
but that happens during his i-frames
>>342735293
this
>>
>>342735293
That attack was nerfed to hell anyway, it's not even worth mentioning anymore. Also that boss is in the beginning of the game when most people usually have 85-90 agi.
>>
>>342735293
No, that isn't what's happening there. In the full video there's a clean hit, and the game simply realigns the player to make the animation work. It looks janky, but it's actually working perfectly.
>>
>>342734114
>It's a stupid and baseless complaint that people only make because they hate change, even when it's for the better.

It's really not. I prefer player skill to dictate gameplay more than leveling up your character. The "level up" paradigm is a plague on RPGs.
>>
>>342735375
Sinh, Alonne, Aldia, Burnt Ivory King, Skeleton Kings, Executioner Chariot, Pursuer, etc.
>>
>>342735369
we both explained our opinions. I didn't agree with you, and you didn't agree with me
no need to get so upset
>>
File: 1463269097572.webm (3 MB, 1280x720) Image search: [Google]
1463269097572.webm
3 MB, 1280x720
>>342734941
And don't even get me started on Dark Souls 1. You could have a complex and informed opinion, or you could just look at this webm and imagine the entire game is that. Unbelievable. How do we let these nips get away with it?
>>
>>342735330
>I really believe that if you want to dodge skillfully, you should just become good at dodging
So fuck off and stay away from RPGs. Dead serious. I guess if you want to do more damage you should just get good at doing damage right? Fuck stats like STR or INT, let's just harness the power of gud gitting!
>. But you can easily beat DS1 relying on greatshields and poise, dodging is hardly required.
That's completely irrelevant.


Disagreeing with ADP is the same as disagreeing with every other stat and RPG element in the game.
>>
>>342735390
>but that happens during his i-frames
Unless you know exactly what his ADP is then you don't know when his i-frames are.
>>
>>342728189
Nothing really, people just meme too hard.
>>
>>342735390
>but that happens during his i-frames

Or does it? We'll never know because of adaptability :^)
>>
>>342735459
Try and roll through any attack you can find. See how often your foot gets hit, and you take no damage.
>>
>>342735375
I'll give you three.

https://www.youtube.com/watch?v=Em5gtDJcFqM

https://www.youtube.com/watch?v=ztPGThfD_GY

https://www.youtube.com/watch?v=m3CTxI_zbeU
>>
>>342735614
true
>>
>>342735545
>So fuck off and stay away from RPGs.

If you love pumping stats you can play MMOs, there are a thousand of them. Sorry that I'd like one RPG to have player input.
>>
>>342735545
>play Baldur's Gate
>WHY MUST I PUT POINTS IN DEXTERITY TO HAVE MORE ARMOR CLASS THIS IS BULLSHIT
>>
>>342735541
That's called a shockwave on his enormous skyscraper-sized tentacle arm slamming into the ground five feet away from the player

You can even see it kicking up a cloud of dust where the actual hitbox on the damage is
And had he been hit by the attack directly he would have taken more damage
Also, make note that the guy makes no attempt whatsoever to dodge and just pulls up a shield expecting it to block that shit
Whereas in the gif I posted, the dude clearly dodges the entirety of the attack and a sword stab does not and shouldn't have a shockwave

It just pulls him back in and stabs him in the chest because the hitbox is far wider than it should be
>>
>>342735498
>>342735658
I'll add this https://www.youtube.com/watch?v=Lf5Ymjn3z4w

Pretty underrated since you can barely hear it because the battle is pretty noisy.
>>
>>342735064
>>342735168
>complaining about minor problems in the online portion of a predominantly singleplayer game
Now that's grasping for straws.
>>
>>342735498
>>342735658

I'll give you Alonne and maybe Ivory King, but the rest are generic.
>>
>>342735770
it already does and adp didn't change that. You're dumb and I'd appreciate it if you could acknowledge this fact and stay the fuck away from intelligent discourse when you can.
>>
>>342735976
I'll take 'generic' music over liquid shit like Capra/Centipede or Quelaag.
>>
>>342735541

>huge molten hand smashing the ground right next to you and dealing reduced damage because you didn't get hit directly
>comparable to getting caught by a stab attack during your iframes while dodging, the blade visibly not even touching your character

Stop.
>>
File: 1452915564779.webm (1 MB, 1280x720) Image search: [Google]
1452915564779.webm
1 MB, 1280x720
>>342735928
Yeah man, teleport grabs. Only the B-team would do something like that. Fucking amateurs, hopeless without Based Miyazaki-senpai.
>>
>>342735973
The problem in the first webm is the fact that the game launched with the binoculars, a very simple and basic item, turning you into fucking sonic the hedgehog
That is the problem there

The second webm is using that problem to show how an enemy will spin around 360 degrees to slam attacks into you no matter how little sense it makes
"Fuck you, put points into adaptability or else we're just gonna cheese you" is the game design being demonstrated
>>
>>342735913

>comparing an action RPG to a top-down cRPG

wew
>>
>No world interconnectivity
>Story just apes everything DS1 did BUT IN THE FUTURE
>Too many bosses are just big knights
>OST isn't nearly as memorable
>Lots of small annoying things about the gameplay that just pile up

All in all it's a good game but not a good Souls game
>>
>>342736186
>comparing an RPG with an RPG
What absolute twaddle.
>>
>>342734941
This gif explains shitters and how they want to bitch:

>Rolls almost half a second early.
>Rolls to the left towards the weapon that's attacking him.
>Weapon goes through his leg and he gets grabbed.

The guy is shit, but everyone likes to pretend that this is the game's fault and that this is some huge deal.

>>342735293
You're a moron, because that's not what a lingering hitbox is.
>>
>>342735338

>half decent
>the enemy spinning and sliding around, completely following your movement

Certainly not as retarded as you are.
>>
>>342735928
>>342736092
>unironically defending shockwaves

Now I've seen everything.
>>
>>342736282

>comparing a game with a game
You are fucking stupid.
>>
>>342735064
>>342735168
>I'm gonna post old webm's of things that've been fixed and bitch about them like it matters.
You need to try harder.
>>
>>342736458
>comparing
What the fuck
>>
>>342736459
>fixed
It still happens in the game.
>>
>>342736424
I don't like em either, but these were at least supposed to be shockwaves. you can see the impact and it does reduced dmg
>>
>>342736424

>building collapses right next to me
>get blasted away and die
>haha wtf shockwaves don't exist fucking B team bullshit
>>
>>342736142
We all know Winter Lanterns are bullshit. And grabs are bad in all of the games. The thing is that teleport grabs are one thing since enemies rarely have grab attacks, and a grab is a really strange type of hitbox to design. It's not an excuse, but Dark Souls II uses this type of shit all the goddamn time despite doing it worse than ever.
Plus, a grab can do nothing but grab. There's no extra animation they can add in.

A sword thrust is a sword thrust. It's a straight fucking line. There is no ambiguity in it, but it entirely makes sense that a stab that misses and hits the foot would just do some damage.

>>342736289
Ah yes. Fuck iframes on the part of the roll wherein the player's feet are in the fucking air. That's not the part they should be on, because otherwise adaptability wouldn't do anything.
And when a sword goes through someone's foot it should teleport that sword into their chest, don't make any special effort to program a second reaction the player can have wherein they just take damage from the stab instead of being put in the animation.
>>
>>342736289
Good try buddy, but um It's not hard to dodge the curse stab from the pursuer, even with shit ADP. Plus legs aren't part of the players hitbox while rolling.
>>
>>342736731
Dark Souls 2 is worse than the other games in the series because of how much bullshit like the bad hitboxes or "enemy swarms" is in it. Let's not forget the bland at best boss fights, or the co-op sections in a single-player game.
>>
File: image.jpg (59 KB, 498x498) Image search: [Google]
image.jpg
59 KB, 498x498
The big issue is that is doesn't feel like dark souls , many of the levels are uninteresting
Also somebody the bosses are OP as fuck , even for dark souls.
It's not that great but it's still miles above DS3
> no need to explore, few armor sets in the levels and the starting long sword is the best weapon in the game
> most aeras are linaer A to B paths with a boss at the end
>>
>>342728189
I'll say it one more time along with everyone else.

The level design. That's THE worst thing about the game. You can debate everything else I suppose, but the level design is unforgivable because you can feel the conflicting design decisions. I will never forgive the first two bonfires in Huntsman's Copse, containing nothing but a house of hollows inbetween, and you open a shortcut to skip it. You can WARP TO ANY BONFIRE WHY THE FLYING FUCK DID YOU NEED THE SHORTCUT OR BONFIRE FOR!? Also they put enemies right next to bonfires on at least two occasions, and one instance of enemies that are IN THE SAME ROOM AS A WEAPON VENDOR NPC. Every stage after Drangleic castle can be boiled down to a straight path with only small dead end diversions. Aldia's Keep is a mother fucking straight corridor for fuck's sake, it's supposed to be this huge mansion.

Whoever designed the levels were shitting dick nipples retarded and should be fired forever. The DLC areas are good tho.
>>
>>342737285
>exploding petrification hollows in the same room as a major vendor NPC

absolutely unforgivable.

I bet those chucklefucks thought they were being clever, "hue hue this is how he got petrified in the first place" and didn't take another second to think about how stupid of a game design choice it was.
>>
Story makes no fucking sense with the first one. Geographical locations make no fucking sense. Mechanics like Soul Memory and Agility make no fucking sense. Shitty ass fucking level design. The whole world is disconnected and makes no fucking sense, like the bosses and characters barely have any interactions or relations with one another. Even fucking Dark Souls 3 feels more connected despite its linearity, and bosses and areas that are literally pulled from 4 different eras but somehow still mesh well together.
And Firekeeper
>>>>>> Emerald Whore.
>>
File: kay.jpg (59 KB, 294x233) Image search: [Google]
kay.jpg
59 KB, 294x233
>>342735390
He rolls a good half-second too soon. Unless his agility is at 116, he doesn't have any i-frames at that point, and the only way to get that much agility would be to straight up max ADP and ATN at 99 each.

>>342736731
>And when a sword goes through someone's foot it should teleport that sword into their chest
Then I guess you're just gonna bitch about every Soulsborne game, because they all pull this shit with their grabs.

>>342736780
>but um
It was for the guy in the pic, apparently, because he dodged into the fucking sword like a retard and got clipped.

>Plus legs aren't part of the players hitbox while rolling.
They clearly are you dense fuck.
>>
>>342736628
kek
>>
>>342737732
So tell me how many times you dodge a spell, and when your arms, legs, head, and body have pass through it, yet you take no damage.
>>
>>342728189

- 360 spinning enemies
- It's a hassle to fight more than one enemy type because of the big health pools and it's rather tedious than challenging.
- weapon balance is still fucked (like in all souls) making some weapons useless or a struggle (not intended ones)
- Even after the patches is durability way too low
- adp
- weird balanced enemies (spear wielding hollows (tracking), spear wielding heide knight (tracking, damage), big mace wielding knights in Heide Tower (again, tracking))
- Shields are imbalanced for pve (regular mobs).
- Some rings are nobrainers, some rings are under performing and some are useless
- Sweetspots, some weapon movesets and the belance between these (just give the mace more dmg against armored enemies, but make it overall inferior to all small weapons moveset wise) (feels like handicapping when playing with a different weapon, involving often more luck than skill in using specific moves)
>>
>>342737935
I posted photographic proof, all you have for a source is your ass.
>>
>>342738102
Yet here you are, cry about me not knowing what a hitbox is, when you clearly don't understand it. You can dodge into a mimics grab attack and be completely fine, and I'm speaking from experience
>>
>>342738436
Not if you dodge a half-second early and get hit like that retard did.
>>
My complaints were ADP, sluggish controls, and fucking ugly environments. Still a good game though by most standards.
>>
>>342734941
If this happens so often, why have you been using the same 3 gif's for like 3 years?
>>
>Dark Souls 2 has sluggish controls meme

Why do faggots feel the need to lie? Did they even play this game?

Literally the best movement in the series.
>>
Nothing at all. Don't listen to these naysayers.
>>
>>342739004
see
>>342729457
>>
>>342739004
>Literally the best movement in the series.
Certainly the most balanced. It made you think of where to move and how to get there, because you couldn't instantly snap to a direction and fish for a backstab, or roll around eight times and get an attack off.
>>
I simply cant play Dark Souls II because the controls feel god awful. It's like comparing Melee to Brawl. However, in III they feel amazing again. I say just skip to III.
>>
I played dark souls 2 first, then SotFS, then dark souls 3, then finally i just finished dark souls 1 yesterday

honestly, SotFS > 3 > 2 > 1

they're all great games though.
>>
>>342737935
Because of the IFRAMES you retard. Have you been paying attention to anything that's been said? You have invincibility at the beginning of your roll, in your gif the iframes were already deactivated because the player rolled too early. If you roll right before an attack, it will pass through your entire body because you're invincible.
>>
>>342739168
the controls of 1 and 3 are just solid and feel good, 2 just feels like mud
>>
>>342739101
>see this gif of fucking nothing to see why your hundreds of hours of ganeplay on each game in the series is just a lie

Eat shit
>>
>>342739247
I recently got SotFS and I was expecting to like DaS2 a little better because of it, but frankly it just keeps highlighting everything that's wrong with the fucking game.

>Kill the Pursuer on first encounter
>Game sends 3 hollow knights to gank you immediately after it dies
It just doesn't give a shit, the game only wants to kill you in any way it can, there is nothing fun about it
>>
>>342739565
>shitter complaining about being ganked by trash mobs
>>
>>342739326
Exactly, that's what I go to Dark Souls for. Solid controls and level design. II has neither.
>>
>>342739247
To be fair, everyone usually likes the first one they play the most.

>>342739565
>It just doesn't give a shit, the game only wants to kill you in any way it can, there is nothing fun about it
Of all things to complain about, that's what you pick? Three slow enemies that just shamble up to you a few seconds after the fight ends?
>>
>>342739565
>Things that literally do not happen
>>
>>342739326
>>342739168
Is this a controller thing? I use keyboard and mouse and they all feel exactly the same to me
>>
>>342739895
i picked that out because it's a prime example of the stupid shit Dark Souls 2 does constantly, it just throws waves of enemies at you in the hope of trying to get you killed and be heralded as "such hard game this is what the fans want", there is no interesting enemy encounter in the whole game, it's just waves of trash and pointless shit like that
>>
>>342728189
There's nothing wrong it outside of it being too difficult for neo /v/. It's the strongest entry in the series but neo /v/ are such inept dumbasses that they still, to this day, blame the game for them not being able to just YOLO their way through it.
>>
>>342740089
>3 regular mooks you've killed dozens of so far
>WAVES!!!!!!

Also like i said, THIS LITERALLY DOES NOT HAPPEN YOU FAGGOT! What "hollow knights" run into the room after the battle ends? You either ran past mobs going in or you are talking about the two soldiers attacking the giant three that don't agro if you go to them.
>>
>>342739973
Yeah, it's to do with the stick controls on the controller, I didn't notice it either until I plugged one in, so I just stuck to Keyboard an Mouse.

>>342740089
It throws "waves" of enemies at you to get you to pay the fuck attention. All you had to do was run off that platform area. Even if you died, who gives a shit? Death is cheap in Souls games anyway and the bonfire is less than 10 second away.
>>
>>342739323
But it still part of your hitbox, so if that guy gets his legs clipped while dodging, then all other instances where you legs get clipped should result in damage taken.
>>
>>342739931
>>342740342
he's talking about the part where the giant bird drops a Pursuer on you
but he's still a shitter
>>
>>342739565
It's funny. I never played dark souls 1 until a few days ago, but in my browsing /v/ for several years (including when dark souls 1 was released), i kept in mind the things that people say dark souls 1 does better than the other games, and if i recall these are the things, and my own personal opinion about them:

>connected world

It's cool but many areas are still just open through one route. the ones that don't are just "hop in an elevator (which is basically a load screen)" or "walk up/down this tower with a rotating staircase". Also the second part of the game isn't as "connected"

>no ganksquads

This upsets me how DS2 gets shit on but other games don't. DS3 has ganksquads, DS1 has ganksquads. In the undead burg for gods sake you have 2-3 hollows in melee distance for nearly every encounter. You constantly have multiple enemies thrown at you, just like every other DS game.

>Lore
Well DS1 definitely could stand alone. It's like star wars A new hope. Could have started and ended the story if it wanted to.

>exploration

first few levels were good at this. but its not any better than other DS game on a blind run where you explore every nook and cranny. Also, i firmly believe that even the early, "best" levels of the game are still "walk straight along this route to get from start to boss" just like every DS2 and DS3 level. burg, parish, sens, lower burg, darkroot garden, basin, blightown, catacombs, anor londo, all are linear levels with minimal branching off even if you want to.

>bosses

maybe you like the design of them and maybe im spoiled by playing DS2 and 3 first, but the AI for bosses sucks. just stay at their feet and they cant hit you, this goes for almost every boss in the game. i wasn't even trying to dodge nito's attacks, just attack him down fast, and he whiffed every attack except his AOE burst. the bosses dont even feel like bosses. also, 3 asylum demons? gimmick bed of chaos and ceaseless discharge? horrible.

cont. next post
>>
>>342740673
Oh that part, the optional, easily solvable, literally next to the bonfire one.

is OP even still around? This is the kind of retards that you see shitting on this game.
>>
>>342740524
Am I being trolled? Do you know how to read?
>>
File: 1454582120918.png (54 KB, 497x700) Image search: [Google]
1454582120918.png
54 KB, 497x700
>>342730148
das2..... balanced and fun pvp.....
enchanting a spear or needle sword...
only way to play....
only builds in pvp are needle swords, spears and longsword hexers
balanced pvp.... yeah...
armor makes no differences in das2...
balanced pvp....
yeah
>>
>>342740902
>combat

feels the worst in the series my opinion. enemies are jokes except for maybe the titanite demons. r1 spam for the entire game. also, unless you upgrade your weapons, you do barely any damage to bosses. iron golem and quelagg took me a long time not because they were hard but because i had an unupgraded zweihander that did like 30-40 damage per swing (admittedly my fault). ultimately, DS2 and DS3 combat is significantly better in every way.

>movement

again, i sincerely think it feels the worst. not being able to roll right out of a sprint is annoying. Stamina recovers fairly slowly. the weird roll mechanics means that instead of rolling where i point my analog stick, if i am locked on to an enemy, it rolls me to where the analog stick is relative to where my character is facing (Example: If i am locked on and facing east, and i want to roll west (directly behind me), in any other DS game i would hold the stick to the left and roll. But in DS1, I would roll left to my character, which is north and not where i want to go.) I've seen that webm of the deadzones but DS1 feels very weird.


that being said, its still a good game. but i feel its the weakest in the series in basically every aspect in my opinion. also i didnt mention it in my last post but valley of the drakes, great hollow, and ash lake were very disappointing/pointless. especially valley of the drakes. although painted world was a fun level.

my top 5 levels (in no particular order)

>blightown
>painted world
>anor londo
>dukes archives
>darkroot garden/depths (too hard to pick one)

bottom 5
>demon ruins
>new londo
>undead burg
>crystal cave
>tomb of the giants

like i said before, its still a good game and im sure if i played it first i would think it would be the best. but undoubtedly for me, it is the worst in the series.
>>
I stopped playing ds2 a while back because the spider boss pissed me off and I went back to try and finish it but I upgraded my shit terribly. Didn't put a single point into HP so I get destroyed by everything. No points in ADP either. Also I killed the witch ladies so I can't respec.

Should I farm for like an hour to revive them and respec or should I try to beat dark souls 1 instead? It's been pissing me off since I'm way to weak to fight the enemies it's throwing at me in large numbers.
>>
>>342742253
What the fuck did you put your points in if not ADP and HP? How do you do so little damage?

And why are you such an autist you kill the first people you see in the game? Also, when fighting the spider boss, just have your weapon in one hand and a torch in the other, the spiders won't attack you because of the torch. it's literally just "stand in front of big spider mouth, dodge attack, then attack face": the boss
>>
>>342741721
I know how to read. But he wasn't out of Iframes when he got hit. Just like how your legs, arms, head, and body can clip through shit, and not take damage. To see when your Iframes end dodge backwards from a spear thrust. No matter how perfectly you dodge you will still get hit at the end of the roll, but you won't take damage going through it.
>>
>>342742518
I was like 16 back when I played it and have no idea why I upgraded like I did. I'm doing decent damage I just have no survivability. Also I killed the witches because I was desperate for effigies. And also back then I had no idea that torches affected spiders
>>
>>342742786
>you share a board with people that are THIS bad at a mainstream video game
>>
Can anyone tell me if they actually fixed retarded tracking and hitboxes? I can upgrade to scholar of the first sin and play dlc for first time or replay dark souls 3
>>
>>342730548
>Punishes players who pick up their dropped souls.
Actually anon its the exact opposite.
>>
>>342742985
Well I beat nameless king on my second try if that brings up my rep
>>
>>342742737
>But he wasn't out of Iframes when he got hit
Yes he was.

I-frames do not last longer than half a second without considerable stat investment, like this guy said: >>342737732
>>
File: 16 - 1.gif (51 KB, 500x153) Image search: [Google]
16 - 1.gif
51 KB, 500x153
>>342732017
Unless you dumped into strength weapons you will have issues fighting multiple npcs. Also this picture explains why pvp in all souls games is a joke.
>>
>>342743750
And yet you can dodge that attack rolling right or left with sub 10 ADP, even if you dodge early. You both brought to attention that the attack hit his foot, he didn't even touch the ground before he got hit. If you made the argument that he dodged late then I would have even bothered to bring up lingering hitboxes.
>>
>>342728621
Not in single fucking way it looks better than e3 demo
>>
>>342739247
>any souls game being better than 1
That's just plain wrong Anon.
>>
>>342744790
I explained my thoughts in these posts

>>342740902
>>342742183
>>
>>342742174
All that, and yet 1 was even worse.
>>
>>342728189
>IS DAS2 ANY GOOD GUYS?? XD
>500 replies with the exact same posts, arguments and pictures every time
>for 2 years
Just fucking try the game yourself, these threads accomplish absolutely nothing
50% hate it and the rest love it
>>
>>342744514
>And yet you can dodge that attack rolling right or left with sub 10 ADP, even if you dodge early.
Not if you dodge into the weapon's reach, and you dodge early.

>that he dodged late
Nigga he dodged early.

Do you know how the dodge works in these games at all/ The i-frames start the second the roll animation starts, then end a set number of frames into that animation. The guy dodge nearly a half-second early, as evident in the fucking gif earlier in the thread, so his i-frames were gone, and he got hit.

This can't be explained anymore clearly, and there's a ton of evidence in those posts that it's what happened.

How can you be so retarded and try to act like you know what you're talking about when what happened is not only explained, but displayed in an image for you?

Jesus fuck.

The worst part about all of this shit is that you don't need to fucking dodge ANYTHING the Pursuer does. You can circle strafe and/or just walk away from every one of his attacks.
>>
>DeS=MG/MG2. Old and dated a good amount of people haven't even played it

>DaS=MGS1 makes people nostalgia and compare future installments to it

>DaS2=MGS2 mixed opinions you hate it or love it

>Based Bloodborne=MGS3 fucking awesome tries the souls formula but with its own twist to it

>DaS3=MGS4 a good game but still dissappointing just because previous games were better. Also a lackluster conclusion to end the series with many plotholes and stupid shit

Prove me wrong

I just hope the next From game isn't MGSV. Maybe it'll be MGR tier
>>
>>342746083
>MGSfag

anon please shut the fuck up

We are disscusing games over here.
>>
DaS1 == Raiders of the Lost Ark

DaS3 == Temple of Doom

BB == Last Crusade

DaS2 == Kingdom of the Crystal Skull
>>
File: DaS2 Throne.png (3 MB, 1920x1080) Image search: [Google]
DaS2 Throne.png
3 MB, 1920x1080
>Recently played Dark Souls 2 for the first time because I bought Scholar of the First Sin, didn't really do the DLC though because I had lost interest near the end, though I'm wondering if I enjoyed it at all
>Only other games I've played in the series are Dark Souls 3 and Bloodborne

>It feels incredibly slow and clunky, and not in the reasonable way
>The difficulty doesn't feel fair, it feels more like a bunch of shit thrown at you as the developers laugh at your expense
>Most enemies have giant hitframes and hitboxes so they're pretty much gauranteed to hit you, especially if you don't level up Adaptability
>Agility as a stat is fucking cancerous and a horrible idea, who the fuck thought making a mandatory stat was a good idea (Yes it is fucking mandatory, you drink Estus slow as fucking shit and your roll is useless)
>The world makes no sense, I know it's been said to death, but it really fucking is
>Large weapons like the Zweihander were difficult to use because it would usually get banged up against a wall in tight places, or it would spin me around for no reason and hit behind me, getting me killed in the process, so I just said fuck it and used the Claymore all throughout the game
>The only memorable NPC is Lucatiel, and even then she really doesn't do anything (The irony of having a story about forgetting only to have the game itself and its characters/levels be forgettable)
>>
>>342746681
>didn't do the dlc
senpai you just missed out on the best content in the game by orders of magnitude
>>
>>342730275
Consoles.
Same with most shooters (RDR/GTA suffers quite a bit), sleeping dogs where shooting and driving will be your most hated features, MGS HD collection and MGS 4 where you will rip your hairs out with anger.
This shit is unbearable and I have no idea why they dont give at least a fucking deadzone, input acceleration slider or something.
>>
>>342745074
And your thoughts are stupid
>>
>>342745740
>The i-frames start the second the roll animation starts
No it doesn't, because if it did you could never get hit, and you can get hit to stop your roll animation.

>Not if you dodge into the weapon's reach
He didn't roll into the weapons reach, and the best way to dodge the stab is to roll into it. This can be done even if you roll early.

>You can circle strafe and/or just walk away from every one of his attacks.
You don't even need to do that. Parry him and use the ballista.
>>
>>342746681
>didn't really do the DLC
Best part of the game.

>(Yes it is fucking mandatory, you drink Estus slow as fucking shit and your roll is useless)
Nah.

Just beat the game as a Bandit with 3 ADP.

Acquire skill.
>>
Mother Kos is C U T E
>>
File: BB DLC Ending.png (668 KB, 1278x718) Image search: [Google]
BB DLC Ending.png
668 KB, 1278x718
>>342746860
Not like I continued to NG+, I can always go back and do it, I just lack the motivation. To me, it felt as much of a slog as Lords of the Fallen did, only difference is that I never actually beat that game.
>>
>>342746916
>No it doesn't, because if it did you could never get hit, and you can get hit to stop your roll animation.
Yes they do. At most you can argue that there's a 1 frame delay.

The i-frames starting at the beginning of your roll is commonly known, so I don't know who you're even trying to fool here.

>He didn't roll into the weapons reach
Continue arguing with an image right in your face, maybe it'll change.

>and the best way to dodge the stab is to roll into it.
No it isn't, it's to strafe to the fucking right, why would you even roll that attack at all?

>Parry him and use the ballista.
The other 5-6 areas you fight him in don't have those son.
>>
ADP was a good idea. Legitimately.
>>
>>342747201
>Ah, sweet child of Kos, returned to the ocean
>A bottomless curse, a bottomless sea. Accepting of all that there is, and can be.
what did he mean by this?
>>
>>342728189
Coming from Dark Souls 1 I thought DS2 was crap, stopped playing at the Bastille. If it gets better I can't be bothered finding out.
>>
>>342746916
http://darksouls2.wiki.fextralife.com/Agility
>iFrames during rolling (begins on the first frame of the roll animation)
>base ADP grants you 0.1667 seconds of invincibility
Can you please shut up now?
>>
>>342747326
>Have to waste your levels just to make your roll good and your drinking estus animation good
>>
>>342730548
Wait wait wait, you increase your SM for picking up your soulstain?

Christ, I knew Bteam was retarded but that's fucking ridiculous.
>>
>>342731084
>we can't make interesting enemies, for some reason they all feel the same because we used the same 3-4 swing attack combo for all of them! What do we do?

>I know, we'll just make every encounter with 2+ enemies! That will fix it!
>>
>>342747641
ADP has no downsides. It's literally extra customization. Players who use shields or have good reaction time and knowledge about the game can spend points elsewhere.
>>
>>342747641
It forced people who relied more on rolls to have to level a stat, comparable to heavy armor/shield users having to level endurance.
>>
>>342747712
No it doesn't. He's just stupid.
>>
>>342747641
Every time I see someone bitch about ADP, I can't help but think that they're just shit at the game.

>>342747712
He's a fucking idiot, that doesn't happen.
>>
>>342736459
Even if it had been fixed (which it hasn't) you can't excuse a terrible design flaw because it was "fixed" over a year after release. It shouldn't have shipped at all, let alone lasted that long in the base game.
>>
nothing
it actually had weapon and build variety unlike ds3
>>
objective rankings, factoring in dlc:

DaS1 = BB > DaS3 > DeS > SotFS >>> DaS2
>>
>>342728189
DS2 is more complex,better balanced(therefore not as fun as DS1, but more challenging and less forgiving), mechanics are better thought out, and its more pvp focused. DS2 has a lot more depth than the other souls, much more variety of weapons and items to use, huge amount viable build variety and much more ways counter different builds. Its basically a more balanced version of DS1 with 5x the amount of viable weapons/spells/builds and a lot less broken stuff like DS1 back-stabs, half of DS1 weapons have useless R2 attacks that take 2-3 seconds to perform. DS2 basically improved a lot of the unviable stuff from DS1 and balanced the game a whole lot better. Casuals think DS2 sucks because they only see the surface, but beneath the surface DS2 is far far superior to both DS1 and DS3(uses DS1 mechanics with faster speed). A DS3 with DS2 mechanics/rules and weapon variety, no soul memory, reduce roll distance/iframes/recovery would have been the perfect closing to the souls franchise. Instead we got a half-assed DS1 clone with very little build variety.
>>
>>342748179
>which it hasn't
Yes it has.

>you can't excuse a terrible design flaw because it was "fixed" over a year after release
It's fixed, who gives a shit. It's not as if it was a massive problem to begin with, since he attacks so fucking slow.

I've never even been hit by the Demon of Song.

>It shouldn't have shipped at all, let alone lasted that long in the base game.
This is Fromsoft.
>>
>>342747547
>>342747286
>first frame of the roll animation
>Can still get hit before the roll.
That's what I'm talking about, so IFrames don't start until you roll, which is.
>At most you can argue that there's a 1 frame delay.
More than enough time to get hit before rolling.

>No it isn't, it's to strafe to the fucking right, why would you even roll that attack at all?
Because of the stab being at the tip of the swords hitbox, if you roll through it, it won't hurt. Which is why spear thrusts still hit you if you roll backwards.

>The other 5-6 areas you fight him in don't have those son.
It may not work everywhere, but you can still parry him.
>>
>>342748797
Ok, now you've lost me
>>
>>342748797
At this point I don't even know what the fuck you're trying to argue.

You're just screaming in the face of hard facts, like your uninformed opinion on the game's mechanics somehow matters.

>Because of the stab being at the tip of the swords hitbox, if you roll through it, it won't hurt
There is 0 fucking reason to roll that attack. If you roll the blue curse stab, you're bad, because you're wasting time and stamina rolling when you could get in free hits.

Just shut up already. You're fucking wrong, deal.
Thread replies: 255
Thread images: 31

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.