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I have brought peace, freedom, justice, and security to my new
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You are currently reading a thread in /tv/ - Television & Film

Thread replies: 17
Thread images: 4
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I have brought peace, freedom, justice, and security to my new film empire!
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YOUR new empire?!
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Metzen, my allegiance is to RT! To the critics!
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Can I join in on this meme?
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>>70080513
If you're not with me, then you're my enemy!
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>>70080513

No, fuck off.
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From my point of view the Alliance are evil!
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FROM MY POINT OF VIEW THE CRITICS ARE EVIL
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>>70080548
aw man! :(
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>>70080537
Works for me.
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>>70080307
Gonna see this 3 times in cinema and buy bluray for Arthas. You guys can slob my knob.
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>>70080307

Does anyone remember/have the twitter shitpost war between the director of this piece of crap and the dude directing Star Wars 8??
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This can't bomb or we'll never wee warcraft 3 on the big screen


FUUUUUUUUUUUUUUUUUUUUUU

also it was pretty decent, like 7/10 good (eurofag here) the lore changes didn't even make me mad
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>>70081767
I don't know the details, but how much of a mistake was it to not support this the way Valve (and before them even Heroes of Newerth) did.

WC3 Dota was immensely popular, did they think a sequel wouldn't catch on?
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>>70080307

It's over Metzen the critics have the highground
You underestimate my Loretelling!
Don't even try it
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>>70080307

>I don't want to hear anymore about Alonso Duralde. The Critics turned against me, don't you turn against me

>Normal people don't know this much lore.
Metzen your breaking my heart! Your going down a road the general audience cannot follow
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>>70082665

Blizzard are massively arrogant and have the same narrow minded view that a lot of other studios have now; that there's only one truly correct way to design games.

Dota wasn't really designed, it grew organically on it's own over time and that happened without any input from any professional game designers or studios. The existence and success of WC3 dota is like an anathema to studios like Blizzard. The success of Dota and also series like Souls, flies in the face of a lot of conventional game design wisdom espoused by many triple A studios because it just deliberately ignores a lot of it and goes against their "correct" ways of doing things.
Thread replies: 17
Thread images: 4

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