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Why are critics shitting on Hardcore Henry? Is it a "i'm
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Why are critics shitting on Hardcore Henry?
Is it a "i'm old and don't understand video games" thing like with Ebert saying games aren't art?
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>>68024747

Yes but please don't bring Ebert into this.
>>
It isn't Disney, and it is just mediocre so they can call it as shit as they want and get away with it.
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>>68025115
DCucks spilling over to other threads I see
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>>68024747
Video games are shit.
>>
Cause it reverts to the phrase "Why would i watch someone play videogames when i can just play them myself"
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how do people still not understand that critics aren't one group with one cause.

HH looked like shit. It's not surprising that it is, in fact, shit.
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>>68025218
If this sentiment is true, why are streamers and let's players so popular?
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>>68025167

You are shit, fuccboi.
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>>68025150

Kill yourself, faggot
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>>68025268
I don't know.
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>>68024747
Because this - http://www.thewrap.com/is-hardcore-henry-sexist-here-are-the-names-of-its-female-characters/
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>>68025313
"who cares" - the article
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>>68024747
>"i'm old and don't understand video games"

There is a bit of that.
Ebert was right btw.
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>>68025313
>/po/ meninists will defend this
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>>68025268
because people feel lonely
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>>68025461
feminist cuck, go bag to r/gaybros
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>>68025461
>/po/
I didn't know papercrafters are misogynists.
>>
It looks like someone took the Crank movies and put them in the main character's POV. You either get it or you don't.

Remember, movie critics shit on Arnold Schwarzengger movies in the 80's too.
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>Is it a "i'm old and don't understand video games" thing like with Ebert saying games aren't art?
This made me fucking furious. Games aren't fucking art you fucking manchild piece of shit put a fucking bullet in your head you utter fucking moron

GET THE FUCK OFF MY BOARD YOU ANTI-ART PLEBEIAN TRASH
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>>68025360
i play lots of vidya, in fact a lot more than i should

and still youtubers playing them or this film has zero appeal for me

more than just "not appealing" to anyone older than 25, its a generational thing where you need to have grown up watching other people play vidya as a form of entertainment to "get it"
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>>68024747
>90 minute videogame cutscene
>nearly double BvS score

wew WB
>>
>>68025115

pathetic dcfag
>>
>DUDE GUNS AND TITS LMAO
you have to be literally brain damaged to enjoy this neanderthal trash
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>>68025650
Honestly this film was much more enjoyable thing to watch than the overly serious and unpolished turd that BvS is.
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>>68024747
There's a reason films aren't made in first person.
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>>68025626
>i play lots of vidya, in fact a lot more than i should
GET OUT
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>>68025613
U wot m8?
https://youtu.be/pq44ydrenho
https://youtu.be/hEAZKl8_spY
>>
>>68025799
>alcoholics get support from everybody
>drug addicts are pampered like victims of the status quo

>vidya addicts only get normies mocking us no one cares if people playing stuff on their phones triggers us

why
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>>68025613
There aren't mamy differences between modern games and films, desu.
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>>68025313
Considering going to see this now. Based solely on this
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>>68025904

Because alcoholics and drug addicts have created some of the most enduring art in human history. Vidya players contribute nothing to the world, other than autism research, school shootings and Mountain Dew sales.
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>>68025835
>in order for something to be art it has to be modern trendy surreal garbage with tons of post processing filters

you are retarded.
anything man made can be easily argued to be art. just labeling something as art is completely meaningless. the real question is if video games are an "important" artistic medium.
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>>68025268
Children are dumb
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>>68025167
what are opinons
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>>68025964
The fact that you believe this is an indictment of both your taste and your intelligence.
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>>68026046
Can you explain why or you're just going to insult people to prove that your "art" is superior?
Many games nowadays are basically interactive films.
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Saw it, movie's dope af, though i did get a little headache from watching.
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>>68025535
This. It's basically 1st Person Crank 2, right down to the recharge bits.
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>>68026005
>the real question is if video games are an "important" artistic medium.

What makes a medium important?

Transcendence/timelessness?
Accessibility/openness?
Abstractness?

If you try to define a criteria set for worthiness on a medium without specifically trying to exclude video games, some will fit in there.

I agree that most video games are between garbage and skinner box-simulators; but there is quality to be found among them.
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>>68026135
>Many games nowadays are basically interactive films
Awful films, with awful writing, awful characterization, and awful visuals that are the equivalent of the worst CGI has to offer.

>b-but they're more interactive than film!
So fucking what? Apples are more edible than film, that doesn't mean apples are fucking art
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>>68026005
Well, that just you opinion.
https://youtu.be/wobNQOl6KHA
https://youtu.be/7lCYVCl3b8o
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>>68026135
Not him but there are vast differences introduced as soon as a medium uses an interactive narrative, almost always to the narratives detriment. Characterisation, pacing, authorial guidance of what should be seen etc. are greatly diminished or removed.
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>>68026277
>So fucking what? Apples are more edible than film, that doesn't mean apples are fucking art
what kind of retard argument is this
what the fuck?
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>>68025286
Fuck off gay inbred cuck
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>>68026277
>Awful films, with awful writing, awful characterization, and awful visuals that are the equivalent of the worst CGI has to offer.
All subjective. By your logic if you don't like a film you could say it's not art. Art is art, independently of the quality.

>b-but they're more interactive than film!
Nice strawman.
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>>68026336
He's saying interactivity isn't necessarily conducive to creating good art.
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>>68026464
which is a retard argument
how the fuck are apples in any way comparable
what the fuck?
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>>68026410
>All subjective
Only to a point.
>>
Ebert didn't think games were art because he didn't try art games. There's a whole genre of indie games that aspire to be meaningful and a lot of them succeed imho.

And he actually did like a really good art videogame, showing that he does have good taste:

http://kotaku.com/5921865/the-video-game-roger-ebert-loved
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>>68026410
He's right, though. Writing in games is often sub par and riddled with cliches or tropes. Characters are pretty much all archetypes, and better visuals can be found in film.
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>>68026516
Nope, the quality of art is always subjective.
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>>68026495
people like you are the reason these arguments go to shit

you are too dumb to understand an analogy (however imperfect) so you pull the semantics card
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HH looks like a gimmicky piece of shit
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>>68025313
>doesnt even say anything
>just lists the names as if this is some poignant statement
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>>68026495
How are you not getting that analogy?
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>>68026576
>>68026618
>Apples are more edible, but -
that's where it loses me
there's no analogous comparison here
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>>68026522
>art games
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>>68026661
t-they exist ;___;
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>>68026566
This can happen in films as well. It doesn't mean the film is not a film.
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>>68025167
Don't blame computer games, just because your boyfriend ignores you...
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>taking this site serious after what they said about the best capeshit ever made
>>
The only reason I play a video game is to waste time. I don't consider them relevant in any artistic manner because the vast majority if not all are made for the sole purpose of entertainment.
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>>68026655
Interactivity is often mentioned as something video games are better at than film.
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>>68026566

>Chars are bad

Same could be said for 90% of films made

>Visuals are bad

Disagree. RT Render-heavy games that attempt to be realistic will pale in comparison to film. But games with good art direction that don't care for "realism" can look amazing.
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>>68026710
>Taking capeshit seriously
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>>68025535
This nigga.
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>>68026742
which is true?
not to mention the culinary ARTS use edibility
so like, what the fuck?
how does that in any way detract from the 'art'ness of video games?
whether or not it's good art is up to opinion but it's the fuckin definition
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>>68026742
Something that was never mentioned in the thread, mind you.
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>>68026735
This is perfectly fine. Playing video games doesn't inherently make you a pleb, just like playing checkers or baseball doesn't make you a pleb. The problem is when people pretend "vidya" deserves to be mentioned in the same breath as film.
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>>68025613
games are an artist medium friend anon. Some aspire to interact with the player on a higher level while others are perfectly happy to pursue simple fun.

Look at it this way: the existence of White Chicks doesn't invalidate movies as an artistic medium, does it?
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>>68026522
But with the exception of a few games the whole Indie Art game genre is garbage.

Honestly all you would have had to show Ebert was Red Dead Redemption which is a solid Western with a lot of clever symbolism.
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>>68025268
Same with radio; it's a surrogate friend.
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>>68026794
>how does that in any way detract from the 'art'ness of video games
It doesn't, it's wholly irrelevant.

>>68026812
Preemptive.
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>>68025218
>MFW no one realizes spectator sports are this
How do I normie?
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>>68026872
that's why I was saying it was a retard argument, poophead
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>>68026858
>Honestly all you would have had to show Ebert was Red Dead Redemption which is a solid Western with a lot of clever symbolism.
Except RDR was just an amalgamation of a bunch of (superior) Westerns.
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>>68026858
>Indie Art scene mostly produces garbage

as with film so it is with games
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>>68026928
This
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>>68025986
While I lol'd, I feel the need to point out that Charlie Brooker was a dedicated vidya player and he created both the critical success "Black Mirror" and the criminally overlooked "Dead Set" series.

That said, in the spirit of balance... Uwe Boll.
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>>68026858
only played a bit but RDR is hardly the best example since it's a pastiche of a lot of Western cinema.

Art games are 95% pretentious but there are a few true artists working in that field that Ebert would've got a kick out of.

Hell, even Bill Viola made a videogame.
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>>68026834
It does though. Film has produced more great cultural touchstones because it's had more time to do so.
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>>68026872
>Preemptive.
A.K.A strawmaning
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>>68026897
Spectator sports trick people into emotional investment by making them believe team fandom will grant them membership into a larger group of inclusion.

Vidya hasn't figured out how to do this well.
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>>68024747
video games to dot translate into good movies

they just don't

put these gimmicks to bed
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>>68025613
A can of shit is art.
A blank canvas is art.
A statue of a guy sucking himself off is art.
Art is subjective
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>>68027067
but Mortal Kombat was great fámpái
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>>68026897
Well the main difference between video games and spectator sports, is no, the average viewer can not play sports at the level as televised sporting events can, without years of practice. Anybody who isn't blind can play video games, especially nowadays.

>>68026858
But Gun is way better than RDR as far as being a miniature western film.
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>>68025723
>not enjoying guns and tits

did you sell your balls to tumblr or something anon?
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>>68027113
Or you could just watch a much better western.
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>>68027053
It's not just about quantity, it's about quality. You average entry level IMDBcore is better than every video game ever made, let alone the actual great films which are so far beyond what video games have accomplished as to not even be comparable in the slightest.
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>>68027162
why watch a western when I could just play RDR?
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>>68024747
they're just contrarian so that people will think they're hot shit that knows cinema
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>>68027149
not when they're shoved in my face.

downblouse/nipslip/voyeur > hardcore
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If you play video games fuck off from my board.
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>>68027053
No video game will ever make a work of art akin to The Seventh Seal, or Rules of the Game, or Bicycle Thieves. Games need an external, often violent conflict to work as a game. Challenging character drama with internal conflicts don't translate, and thats why it will always be a lesser storytelling format.
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>>68027053
Vidya has had plenty of time.

The difference is that when film was a new invention, it was literally the only form of popular entertainment other than reading or theater.

And video games, initially marketed for kids, have had to compete with a lot more media for a place in culture. In that sense development has focused more on making marketable products and good games
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>>68027186
care to restate your post without retarded buzzwords and memes?

I literally stated that video games haven't accomplished as much as film has, and that's primarily because video games is a much younger medium than film.
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I love how the only people defending this piece of shit sound like bro-tier faggots attacking people by basically saying "You not like tits, bro? You not like guns, bro? You not like vidya, bro? You gay bro?"
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>>68027220
>he doesn't enjoy catharsis and excess from time to time

even moderation needs to be taken in moderation anon
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>>68027222
>a board that is 70% capeshit
>standards

there is more cape discussion here than on /co/
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>>68027203
Because its story is mediocre at best
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>>68027335
>you
>not being a fucking faggot piece of shit cock sucker
>>
>>68027222
Trips of truth
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>>68027263
>Vidya has had plenty of time.

Bullshit. Film has been around since the 19th century. Video Games aren't even half as old.
>>
shitty movie made for pewdiepie-fan age audiences
>>
Of course it's shit, you five year olds are acting like this is the first time somebody ever thought to film a movie in the first person before. It was like the second thing they thought of when cinema was invented- the reason nobody does it isn't because it never occurred to anyone, it's because it's a shitty ass way to tell a narrative story.

The protagonist has to be silent the entire time, completely stunting any hope of character development for the most central character in the movie. The camera is limited to the main character's pov only, completely stunting any hope of good cinematography. I'm not saying it's impossible, but it's definitely starting with one arm tied behind your back. You're filming being limited like Tim Burton's Batman (no neck movement) vs The Dark Knight.

Over the years this has been tried and scrapped dozens of times, usually a handful of times every generation, because that's exactly how long it takes everybody to forget what a bad idea this is for shooting a movie.
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>>68027229

Thats because you believe a video game needs to mimick film-storytelling to tell a story.

Stories have been told for literally thousand of years before photography came into being. Often with a single object, or image.

Your own lack of imagination as to what can be done with an interactive medium doesn't reflect the medium's limitations
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>>68027229
>No film will ever make a work of art akin to The Divine Comedy, or 1984, or Lolita.

That's you right now
>>
Walked out after 30 minutes
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>>68027543
Fuck off faggot
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>>68027399
Around the 30s it was already solidified as an art form.

Video games have been around since the era of the pdp-7
>>
Just got back from it.

Its a soft 5/10. Had some good moments here and there but what this film severely lacked was a better sense of humor and a major deiving force in the plot. Its just mindless mayhem so its literally no different than playing a generic modern first person shooter. Even the opening moments of the movie resemble the fucking tutorial level where the game teaches you the controls.

Shouldve been more funny. Less edgy. I liked this film better when it was called Crank.
>>
>>68027303
not every movie has to be a high minded work of artistic vision anon

sometimes you just want a well crafted glorious piece of filth to revel in
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>>68027571
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>>68027087
https://en.wikipedia.org/wiki/Pierre_Brassau
That art isn't art either.
Saying something is art does not make it art.
Saying you're a woman doesn't make you a woman.
Saying black lives matter doesn't make black lives matter.
>>
>>68027602
Fuck off faggot.
>>
>>68024747
i like playing video games but i hate this gay ass movie
>>
>>68027586
>almost 50 years into it's existence it had already solidified as an art form

Sounds like video games are on pace then
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>>68026794
people say interactivity means video games are art, that guy says interactivity doesnt make things art because apples arent art even though you interact with them.

the entire post relies on the claim that interactivity makes things art. nobody said that in this thread so its a strawman
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>>68027623
Unless you are are willing to put forward an objective definition of art, saying "That isnt art!" about things you don't like is the definition of shitposting.
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>>68027643
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>>68027590
I feel like that's a bit harsh. I kind of agree with you, but only for the scenes which didn't have Copley in them. Everything with him was great. His scenes all seemed to strike a balance between funny and edgy.
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>>68027229
What about Silent Hill?
Why is the definition of high art and storytelling "must contain 'challenging' internal character drama"?
Why do you think internal drama cannot be communicated through sometimes violent external means?
>>
>>68027692
Art is the skill of craftsmanship being put to use for an expression of the craftsman's emotions and passion.

Slathering your dick in blue paint and slapping it against a canvas isn't a skill or craft.
>>
>>68027710
Fuck off faggot..
>>
>>68027676
Just as a reference, care to list 3 games that you think exemplify the pinnacle of art in vidya?
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>>68027768
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>>68027113
>Well the main difference between video games and spectator sports, is no, the average viewer can not play sports at the level as televised sporting events can, without years of practice. Anybody who isn't blind can play video games, especially nowadays.
but what about the professional video gamers, not everyone an play at that level

anyone can pick up a ball and toss it around too
>>
>>68027789
Fuck off faggot.
>>
>>68027789
Fuck off faggot

I can just imagine you getting off to the idea of getting (you)s and finding nothing but getting called a faggot

Faggot
>>
>>68025461
>talking shit about papercraft enthusiasts

Only now do I see how cancerous and deluded you people are
>>
>>68027745
I believe Ebert was shaping his argument more around high art, or art films. That is, films that aspire to transcend mere storytelling or craftsmanship and actually say something meaningful or poetic

e.g.
>Art film is the result of filmmaking which is typically a serious, independent film aimed at a niche market rather than a mass market audience.[8] Film critics and film studies scholars typically define an "art film" using a "...canon of films and those formal qualities that mark them as different from mainstream Hollywood films",[9] which includes, among other elements: a social realism style; an emphasis on the authorial expressivity of the director; and a focus on the thoughts and dreams of characters, rather than presenting a clear, goal-driven story. According to the film scholar David Bordwell, "art cinema itself is a film genre, with its own distinct conventions."
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>>68024747
It stars a white male, you can't even see him but there you go.
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>all these casual faggots who think vidya can't be art
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>>68027831
>>68027836
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>>68027865
what's artful about that? it's just some interactive nightmare.
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>>68027877
Fuck off faggot.
>>
>>68027745
Yes it is.
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>>68027937
Nuh-uh
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>first person parkour
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>>68027905
It's art because of how it uses interactivity and legitimate gameplay to change a story, meaning the different endings. Plus all the symbolism and little details are too good to not bring up.
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>>68027745
>Slathering your dick in blue paint and slapping it against a canvas isn't a skill or craft.

You haven't seen my dick.
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>>68027983
I have great skill with my penis, buddy.
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>>68027745
>Slathering your dick in blue paint and slapping it against a canvas isn't a skill or craft.

I like how your definition leaves out some abstract art yet not video games.

The word skill shouldnt be part of it. Because skill itself is abstract when you are trying to express yourself in different ways
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>>68027998
my dick looks like if Picasso painted a dick.
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>>68025313
>Flying brothel girl
Waifu material
>>
>>68027987
Isn't the whole "interactive story" meme just two or more predetermined stories written by someone else?
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>>68027914
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>>68027745
now you need to define skill, craft/craftsmanship, expression, emotion and passion, and state a clear metric for determining how much emotion/passion is required for the bare minimum expression requirement.

You could argue slathering your dick in paint and slapping your dick on a canvas are two distinct skills, albeit technically unimpressive ones.
>>
>>68028024
Abstract art is not art.
>>
>>68027784
not really because anything I put forward is going to be heavily subjective and based on my personal taste, which I'm loathe to hold up as absolute.

That said, here are 3 games which I feel make a solid attempt at rising above the simple mechanics of the game:

Silent Hill 2
Spec Ops: The Line
The Stanley Parable

I almost added Undertale to the list, but that game causes some serious autistic rage these days, and I'd like to avoid that right now. The main thing with all of these games is that the game communicates with you, the player, on a higher level rather than simply inputting commands into the game. Shadow of the Colossus also has a wonderful meta story to tell, but I haven't personally played it so I can't include it either.
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>>68027987
The Dark Knight is filled with symbolism. Doesn't make it art.
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>>68028042
SH2 isn't the same as some B-horror shit like Until Dawn where you press x to get a different ending. The endings change depending on how you literally play the game, like if you stay on low health too much, get hit by enemies too often, actively go looking for clues, etc.
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>>68028044
Fuck off faggot.
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>>68028123
>Undertale
Terrible indie shit.
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>>68028160
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>Going to watch it to see what happens because of collaboration with Payday 2

Anyone else in the same boat?
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>>68024747
>>>/v/
>>
>>68028144
I still don't understand how a game adapting to your playstyle makes it art. Chrono Trigger did this to some degree and it's not exactly art either.
>>
>>68028058
>things are art until i say they arent

aaand we are done.

>>68028123
I asked because im a 29yo gamer myself, and the fact that we don't have even a single game as common ground on what constitutes "art" in this media is WHY games aren't cemented as an art form yet.
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>>68027493
>Thats because you believe a video game needs to mimick film-storytelling to tell a story.
Putting words in my mouth and misunderstanding me

>Stories have been told for literally thousand of years before photography came into being
I'm not saying anything about photography. Film shares a huge history with literature, theater and even poetry. I'm not really sure what you're getting at with these points, my criticism is with a games capacity for introspective stories

>Your own lack of imagination as to what can be done with an interactive medium doesn't reflect the medium's limitations
Show me a storytelling game that is actually interactive and not just choosing from pre-made options leading to pre-made conclusions.

>>68027523
Great film works of art had been made for years when Lolita and 1984 were made

>>68027848
>That is, films that aspire to transcend mere storytelling or craftsmanship and actually say something meaningful or poetic
This is what I meant.

To me a great film is personal, expressive, conveys complex emotions, has social or cultural weight. I think video games are a fantastic medium for horror action stories because of how they immerse the viewer/player. If I want to actually know the characters though, their thoughts and feelings and not just their actions, then games are infinitely lesser to film or literature.
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>>68028144
ok? the endings are still predetermined endings written by someone else, triggered by fulfilling the arbitrary requirements of the code.
>>
>>68028042
no, because the game changes pretty wildly based on extremely subtle inputs that the player is never alerted to, but in retrospect makes perfect sense.

For example:
>player walks around at low healthy constantly
>player spends far too much time staring at knives in their inventory
>this clearly exhibits a deep self loathing within the character, so they kill themselves rather than deal with their grief
>>
>>68028144
Thats still predetermined.
>>
>>68025986
miyamoto invented video games and he played video games
>>
>>68028248
what would you put on your top 3? I have plenty of games that I would say tell a fantastic story, but I tried to restrict myself to ones that engaged the player beyond the boundaries of the game.
>>
>>68027745

>Art is the skill of craftsmanship being put to use for an expression of the craftsman's emotions and passion.

So videogames qualify.
>>
>>68027984
>WAAH WAAH MUH HEAD :((((
If are too stupid to know where you are in any space you should just kill yourself.
>>
>>68025626
Even when I was a kid I hated watching other people play games, unless we were going back and forth trying to beat it together.
>>
>>68028250
>Show me a storytelling game that is actually interactive and not just choosing from pre-made options leading to pre-made conclusions.

I think that are asking for game that doesn't have a simple tree-branch story/char progression.

And you are in luck! Its called Dwarf Fortress.

Also Rimworld and many Clockwork Empires once it releases.
>>
>>68028171
I appreciate the effort and the heart that went into it anon

The almost insane attention to detail put into something that was made by what was essentially one man earns my respect if nothing else.
>>
Plastic surgery is an art form.
>>
>>68026277
>>68026326

>I personally think they're bad, so they're not art.

What a great argument.
>>
>>68028359
that's art as a craft. by that definition anything can be an art as long as someone devotes themselves to it. Making a giant ball out of rubber bands is an art.

see: >>68027848 for what Ebert (and most people here) are arguing. High art attempts to express something greater than the sum of its parts.
>>
>>68028185
Fuck off faggot.
>>
>>68024747
>Literally changing the Critics Consensus
Niggers
>>
>>68028257
>>68028292
So does that make it not art? By that same logic films are just simple pre-written stories. It's about what you get out of it that makes it art, and many people got a lot out of SH2, possibly more than anything a film could achieve.

Art is objectively subjective, so it's up to the person to get something out of it for anything to be art
>>
>>68025986
steven spielberg is a gamer
>>
>>68028345

In no particular order:

Dwarf Fortress
Dark Souls 2
Planescape Torment
>>
>>68026834

>literally getting mad that people compare one artistic medium to another

This thread is fucking hilarious. The autism is so think you could cut it with a knife.

Don't you have a tech-coat and a fedora to go launder?
>>
>>68028464
>Writing the consensus without enough critics
Faggots.
>>
>>68028421
Good plastic surgery is an art form

Once you start actually noticing it, it isnt.
>>
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>>68028462
>>
>>68028501
>Dark Souls 2
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>68027186

>Opinions

Ok. Do you have any ACTUAL reasoning here or just MORE opinions?
>>
>>68028250
>Show me a storytelling game that is actually interactive and not just choosing from pre-made options leading to pre-made conclusions.

Undertale

The best and worst endings require you to repeatedly break the rules that the game world sets down and demands that the player determine how the story ends, not the game.
>>
>>68027469
underrated post
>>
>>68028488
>So does that make it not art?
No, its just not truly interactive in my mind

>>68028557
This sounds neat.
>>
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>Videogames aren't art and will never be art! New things that I'm not familiar with can't be artistic! Stop challenging me and my ideals!

Can you faggots just die out already?

You sound EXACTLY like the idiots that were screaming about how film was an affront to the artistic quality of books and live theater 100 years ago.
>>
Until interactive media can form it's own language it'll remain a pale imitation of linear teleological narrative forms. It will happen, but not soon and not until writing is done from the ground up around interaction rather than despite it.
>>
This is the first time i see the "not art" guys on the bad side of the argument.
>>
>>68028548
Fuck off faggot.
>>
>>68028501
>One-man made auteur work dedicated to exploring the world and how it interacts with the player
>Narrative driven game that tells its story without exposition and has a greater statement to make about the meaningless nature of choice in video games
>fantastically written story that uses the player mechanic of respawning as a major plot point

Yeah I can see that. Fair enough.
>>
>>68028629

I wonder if at any point cavemen argued that cave paintings couldn't be more artistic than tattoos or spear decorations
>>
>>68028625
If it's not truly interactive, then literally nothing you don't make yourself is truly interactive.

What is "truly" interactive to you then?
>>
>>68028371
Its not about being confused you dumb nigger its about getting fucking motion sickness
>>
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>>68028676
>>
>>68028747
Fuck off faggot.
>>
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>>68028778
>>
>>68028629
>You sound EXACTLY like the idiots that were screaming about how film was an affront to the artistic quality of books and live theater 100 years ago.
Who the fuck said anything like that? It was considered one of the greatest human achievements. Theatre critics thought it was lower than live performances initially because it lacked sound, but who the fuck said anything that even resembled calling it "an affront" to literature. Stop making things up.
>>
>>68028557
Break what rules? The only thing that is "broken" in undertale is the typical JRPG expectation of killing all the enemies you come across to gain experience. It makes it very clear very early that doing that is not the way to play this game. Instead it has the worst ending after killing "everything" and best at killing "nothing" The player choice is a single decision at the beginning of the game. The in between "endings" are low effort and obviously not the creator's intended paths. There is no branching or true world affectation in between
>>
>>68025218
Why watch sports if you could just play the sport yourself?
Why watch cooking shows if you could just cook the food yourself?
Why watch plays when you could just read the script (or the summary) yourself?
Why do anything, anon?
>>
>>68028848
Fuck me faggot.
>>
>>68028848
Fuck off faggot.
>>
I have seen less than ten good movies and I think they're all definitely not art.
>>
>>68028625
It's 10 bucks on Steam if you wanna check it out for yourself. Don't expect a transcendent or ultra polished game experience (it was quite literally put together by a handful of people with little to no experience and a whole lot of passion), but I like the fact that it has the balls to fully embrace its status as a video game instead of trying to be an interactive movie.
>>
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>>68028881
>>68028905
I'm going to go eat dinner but if the thread is still up when I get back I'll reply with ''you mad in space 11.png''
>>
>>68028722
>What is "truly" interactive to you then?
I don't know, everyone just says "interactive" in these threads when they're really making choices someone else allowed them to make.
>>
>>68024747

Literally "white cis male" main character according to some of those blogger retard critics RT likes to take care...

You are retard if you still caring about that website, move fucking on dipshits
>>
>>68028942
Fuck off faggot.


I'll probably miss you pls hurry
>>
>>68028872
there are multiple encounters where you have to spare or avoid killing enemies that the game insists can't be spared. In addition, the idea that a game can simply "run out" of random encounters breaks one of the most fundamental rules of RPGs. I realize that these lose their effectiveness if you know about them before hand, but the fact remains that a player going in blind would have to actively defy what the game tells you to do to achieve the ending you want.
>>
>>68028953
But that's still interaction by definition. Hell, turning on the game is SOME basic level of interaction.
>>
first person games are shit
why would i want that perspective in a movie?
>>
>>68024747
i just seen it, really was a fun movie desu.
>>
>>68028953
What you mean is that it is not spontaneous, right? Because being allowed to choose is indeed interactive, even if the choices are limited and the outcomes are predefined.
>>
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>>68024747
>>
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>>68029038
>first person games are shit
play more video games
>>
>>68025167
fucking faggot ill kick your fucking ass punk ass bitch
>>
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>>68029038
>first person games are shit
>>
>>68029073
The second one is my favorite. I love the rape scene i wish it was me
>>
>>68028953

A game where you have many (not unlimited, but MANY) possible things to do at once is very inaccessible to most people (which means poor sales). People like familiarity and routine; when you play a vidya you expect things from certain genre, not an open ended world constantly.

Some games do give you an extremely broad range of actions, but those are more the exception than the norm.
>>
>>68029095
>liking shooters or walking simulators
literally cancer either way
>>
>>68029116
You know Becket gets literally blown the fuck out in F.3.A.R. right?
>>
>>68025150
DUDE KEK LMAO
>>
>>68029171
literally nothing wrong with walking simulators. everybody's gone to the rapture is beautiful. and I really hope that VR gets on board so there will be fully immersive videogames where you can just walk around infinite forests and relax.
>>
>>68028488
The original claim of this reply chain was that silent hill 2 is art. When questioned why, someone claimed that it is art because it uses "interactivity and legitimate gameplay to change a story". Someone else challenged that claim by saying its not an interactive story but rather multiple predetermined stories written by someone else.

Your post has nothing to do with the current argument and only brings up completely unmentioned arguments and ideas. Nobody said "all art must be interactive", but you (or whoever the original poster of this chain was) claimed interactivity made silent hill art. You bring up two more ideas, "art is what you get out of it" and "art is subjective".

I guess I can safely assume that you no longer think silent hill is art because its interactive, otherwise you would have made a post defending your opinion instead of moving the goalposts
>>
>>68024747
>Why are critics shitting on Hardcore Henry?
They weren't bribed
>>
>>68028872
The combat is very unique for what JRPGs are, I saw it as a mix of Earthbound, bullet hells, and WarioWare. Getting everything aside from the true ending was pretty interesting how your game would crash and you'd get alternate screens and dialogue once reopening it
>>
>>68029222

anon, we all know the only reason VR will ever be a thing is due to waifu and loli abuse sims

no one will make a nice 3d chillaxing beach or forrest sim if they can rake in $$$$ with the former
>>
>>68025268

I honestly don't know, I love video games but I cannot imagine watching someone else play through and spoil a game for me.
>>
>>68029231
TOO LONG DIDN'T READ LOL
i did read, tho. You're completely right.
>>
>>68024747
This feels like satire.
>>
>>68029171
>im a retard with a hateboner ugh that thing i hate is so shit!!!!!!!

first person games arent limited to shooters or walking sims retard.
>>
>>68029312
Skyrim is a shooter, tho.
>>
>>68026834

dude honestly Uncharted or the Last of Us is better than half the stuff Hollywood shits out these days.
>>
>>68029231
Then let me rephrase my original claim. Silent Hill 2 is art TO ME and many others because of what it achieves through true interactivity/gameplay. Many people got something out of it because of this interactivity, making it art to US.
>>
>>68029019
>a player going in blind would have to actively defy what the game tells you to do to achieve the ending you want.
A blind player wouldnt know any endings, or know there even are multiple endings.

Nothing you have said shows how Undertale is not still a game with pre-made options leading to pre-made conclusions. The code of the game still says "do thing to get ending 1, do other thing to get ending 2, do another thing to get ending 3", etc.
>>
>>68025268
>implying popular = good
Sane people don't watch let's plays
>>
HH looks like a YouTube video that those wannabe filmmakers make and just put After Effects all over it to look nice
>>
>>68029231
I'll defend it's status as an interactive story- the primary game has like one or two predetermined endings that you can expect to see, but if you defy the game's expectations and act directly counter to what it tries to make you do, it responds and changes course accordingly
>>
>>68029539
Fuck Off Faggot!

i love you
>>
>>68028190
Me
Jimmy trailer was neat
>>
>>68027848
>mass market audience
>mainstream Hollywood films
>art films are literally defined as having to be not popular
Holy shit these people need to kill themselves.
>>
>>68029173
got dat sweet ghost puss before that tho, amiright?
>>
>>68029571
it literally was a youtube video. look up Bad Motherfucker which they originally did. it looks like it was made for edgy 14 yeare olds. the thumbnail image is just boobs.
>>
>>68029506
people don't digest a game as code though. they experience it as the rules that the game communicates to them. It makes no indication that you can break the rules of the game, and in some cases insists that trying to break those rules is futile by way of repetition. This is to say nothing of the fact that you can actually lock yourself out of of the good ending permanently by your own actions.
>>
>>68027303

go back to tumblr faggot
>>
>>68029506
The initial point is that something with predetermined outcomes can't be interactive, but thag is wrong. The menu from a dvd that lets you pick scenes is interactive.
Your argument was failed from the beginning because you are trying to change the definition of the word, or you don't know what the word means.
>>
>>68029506
>A blind player wouldn't know
If you get the neutral or bad ending shortly after one character gives you hints on to how to get the better ending
>>
>>68029635
that's what vanguard art is all about though. Art never stays still, which is why we don't have classical or renaissance painters any more. It's why Rite of Spring was met with such violent rejection when it first debuted. Same with expressionism, cubism, surrealism, abstract, modern, post-modern...
>>
>>68029710
a blind player can't play the game.
>>
Hotline Miami is art
>>
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women are stupid
>>
>>68029767
Rape is ok.
>>
>no story
>no good character development what so ever
>its literally violence and ass the joint
>does absolutely nothing to advance the film industry
>motion sickness
I find it funny that the people who praise it are the same ones that bash Transformers
Thread replies: 255
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