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Towergirls Quest #4
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Hello ladies and gentlemen, welcome back to Towergirls.
The Legacy of Peasant Knight: http://imgur.com/a/Mmt2c
Last time we left off, our hero, the Peasant Knight, mysteriously went back in time by opening a magical box from the asshole wizard.
But unlike a normal time travel spell, you also brought all your bitches and sick loot!
Our tale opens on you, a lone Knight amid a cluster of 22 Princesses, one of which just crushed your flimsy old shack. A cart able to hold up to 4 bitches/items sits nearby.
The time has come, will you answer the call and ride off in search of more bitches?
>>
I feel like we have enough. Lets just rest and be merry for now and for ever
>>
>>189986
Eh, might as well. Gotta catch'em all!
>>
>>190062
That's the spirit I like to see!
Bidding farewell to your Princesses and advising them to stay well, you load up the cart with bread from the Endless Fields and head out, not much else besides your gear to take with you...
Roll 1d20 for a safe journey.
>>
Rolled 3 (1d20)

>>190095
Rollan for safe journey
>>
>>190102
Well shit son. Best'a three?
>>
>>190107
Nope, I've never done rerolls. Cause that just makes for a boring adventure, doesn't it?
94 wish to roll before we continue?
>>
>>190102
Good start.
>>
>>190121
Nah, I'm up for a challenge.
>>
>>190102
Suit yourselves.
The journey... is not as safe as it once was...
The forest in the black of night seems rife with horrors waiting to lash out...
A turn this way, a look that way, demonic eyes stare out at you...
Everything looks like it wants your head...
Perhaps the Blessing of the Gods is no longer with you...
Until at last, the clearing in sight, a pack of Wolves jump out onto the road, freaking out your mule! It's time to fight, three Wolves and you! Is your body ready?
You may now roll 1d100 and proclaim an attack. You wield a wooden shield in one hand and a long scythe specifically made for reaping crop and body alike in the other.
>>
>>190142
Cleave the wolves.
>>
>>190159
Shit, dice. Rollin'
>>
Rolled 47 (1d100)

>>190163
>>
Rolled 43 (1d100)

>>190142
Attack the wolves with the scythe.
>>
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>>190164
>A swift and deadly cleave, it is.
Diving forth into the fray as your mule tries to calm down a ways back, you sweep your blade and manage to catch all 3 wolves with a single cut, impaling them on your scythe before ramming that into a tree as well, however, you continue through the tree, the wolves, not directly carried by your sheer force, end up getting smushed against the tree into a fine paste of blood, fur, and bone...
Suffice to say, you were victorious...
Calming your crazed mount, a return to normalcy you regain. The way into the Desert clearing is quite familiar from your first journey...
Simpler times, really...
You no longer wield the hoe, but you also are no longer an unlearned rube, thanks to the majestic Dragon Princess 2.
After some time of peace, you find yourself before the Towers once more.
Here, there are Princesses. How many, you are unsure... But there are bitches to be had..
Unhitching your mule so he may graze and setting up camp, you are prepared. The trials of the past have taught you well. Roll 1d100 For a safe night under the sky blanketed in stars.
>>
Rolled 80 (1d100)

>>190180
Rolling
>>
>>190184
Sleepin' sound.
>>
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>>190184
Indeed, the night is peaceful. Not a creature is stirring, not even a Mouse.
In the morning, the sun shines bright and happy upon you, today will be a GOOD day.
Drawing up a map you got from Dragon Princess I so many moons ago, the facility looks something like this...
Thankfully, you still have your Golden Feather, so if you so desire, you may fly to any Tower, for each is capped with a window, or you may go and enter the first tower in front of you and see what is within...
>>
>>190267
Enter the tower in front of us.
>>
>>190267
Enter the first tower.
>>
>>190293
>>190294
And enter you shall! There is no need for your Wings yet.
The first floor is quite normal actually...
A few fine ornamentations line the walls, a stairway to your right leads up and a stairway ahead of you and to the left leads down...
Which shall it be then?
And Roll.
>>
Rolled 59 (1d100)

>>190306
Let's go to the one to the right.
>>
>>190309
Backing.
>>
>>190309
Right and up is indeed right.
The next floor up is... odd. To say it's in disrepair is an understatement, it's an old storage room for eggs, but is currently empty... Not an egg in sight.
>>
>>190347
Keep going up the tower.
>>
>>190358
>Up
The next floor is also abandoned... Nothing worth noting, just a plain floor, a table in the center features a broken down gypsy fortune teller machine... She doesn't seem to be working at all...
>>
>>190366
If there's nothing else on this floor, keep going up.
>>
>>190366
mimic?
>>
>>190372
And up you go...
However, as you pass the Gypsy in her box... a hand reaches out and grabs you...
Looking to the source, it is indeed the Gypsy...
"One last warning, Blessed Knight. You tread on dark grounds... Turn back now and leave this place. For the good of the Gods on high and for yourself. The Accursed Towers will never set you free, besides..."
And with a ragged, gasp, the Gypsy machine, having been in a hunched position, collapses onto the table, falling apart before your eyes...
Do you... heed the warning? or soldier on? The next floor up should hold a Princess...
>>
>>190400
We must soldier on. The princess needs us.
>>
>>190404
Yes, we do this for wenches.
>>
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>>190404
Great point once again.
They need us after all.
Shrugging off the haggard machine's now limp arm, you continue up...
The next floor is indeed where a Princess should be, a half circle of a landing before a doorway to the other half..
But unlike a normal door, this one is marked with a sign unlike any you've seen before...
Do you dare open it?
>>
>>190568
Boot it down!
>>
>>190568
We dare to open it, proclaiming "Princess, I've come for you!"
>>
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>>190576
>>190580
Setting your hand upon the door, breathing a long breath, you proclaim, punching through the door, "Princess, I've come for you!"
Inside... there's a Princess. But it's definitely not right...
It's the Harpy Princess, whom you have already saved in another life...
But... She doesn't seem quite right...
She looks over at you, but doesn't seem to care, just sits on her bed, staring out the open window...
>>
>>190602
Approach her cautiously.
>>
>>190617
Slowly, but surely, you approach this... maiden.
She still seems to not care for your presence, but not mind either way...
It's concerning, really. What IS she?
And sure nough, the answer is plain as day upon closer inspection...
She's not Harpy Princess. She's a doll made in the likeness! Which is why the tower is abandoned, no Princess, no guards needed, no food or anything to keep them alive...
But... why?

And as if on cue, an explosion rings out from far below...
Opening her mouth slightly against the stitching, the doll says "Sorry..." before slumping over dead. And beneath your feet, the entire Tower begins tumbling down! Quick, declare an action, Roll and hope you survive!
>>
Rolled 83 (1d100)

>>190640
Fly out the nearest window and drift to the ground.
>>
>>190648
Backing
>>
>>190648
"Well, shit.." you mumble to yourself...
Not much to do, but fly out and see what the hell is going on...
And out the window you go. Gently floating down, you watch the first Tower crumble...
But not a soul is in sight... Upon landing, it's clear the explosion was at the base, but as to why, who can say.
With the first Tower rubble, it may also be hard to get into the underground that way...
Your options are now:
>Go to any other Tower via flight
>Go through the hole at the center of them all that leads into the lair of the Dragon Princess
>>
>>190713
>Go the tower directly to the northwest of the first tower via flight.
Let's see if there are actually any living princesses.
>>
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>>190737
Indeed, it's best to see if there is any point to actually being here...
The 2nd Tower, as you approach the top floor window, a grinding noise can be heard from within, like metal on stone...
Inside, there is indeed someone working a grinding wheel.
It's the Knight Princess to be precise!

She is left unaware of you upon her windowsill, her back to you as she continues to grind her blade...
>>
>>190798
Approach her and announce that you have come to free her.

Also, ask if she knows anything about what happened with the first tower's destruction.
>>
>>190802
Stepping forward, calmly, you announce in a calm voice, "Princess, I've come for you!"
Looking up and bending backwards, she says without stopping her work, "Oh grand. Feel free to wait on the bed, I'll only be a minute more. I was just about to go fencing with another fighter down stairs, but this is fine too..."
And bending back, she returns to her work...

Sitting about, she finally finishes sharpening her rapier and says "Alright then, shall we go, sir Knight?"
You may now exit down the Tower, but the path will be treacherous or out the window and carry her, you have the strength to do so ten times over at least.
>>
>>190866
Ask the princess which way she would prefer to leave.
>>
>>190872
"Are ya kidding?"
She seems excited now and in a mad dash, runs out the door and down the stairs!
Chasing after her, it seems the next floor down is some type of arena! A duo of Orcs in heavy plate mail are wielding massive clubs before you and her. "We're taking the FUN way out!"
Welp, Action and Roll.
>>
>>190878
Parry any attacks from the Orcs and charge them with your scythe.
>>
Rolled 89 (1d100)

>>190890
Roll
>>
>>190890
Joining up with your new Princess, she indeed wants the FUN! way out. The Orcs go for you first, sweeping their great hammers right for your torso. Putting up your shield, the sheer forces knocks you like a pinball, but you manage to stay up right before countering. A cutting blade between the first one's helm and chest piece, his head lobs clean off!
And onto the next one! He is guarding now, hard to tell what he's going to do...
>>
Rolled 58 (1d100)

>>190920
Run up and attack him, distracting him so that our princess may have the final blow.
>>
>>190925
He blocks the blow with his mace and sensing a diversion, turns it into a sweep, catching your poor Princess wildly off guard, as she goes flying into the back wall! Her helmet is badly dented, but no blood, so it's possible it absorbed the blow....
And with a second swipe, you chop his head off with ultimate certainty. It goes sailing off down the stairs...
Rushing over to your Princess, you remove the Helmet and indeed... she is totally fine... Passed out from the blow, but not a hair on her is touched, somehow.
You could continue this way down or punch a hole in the wall and head to camp now...
>>
>>190934
Punch a hole in the wall and head back to camp. We should rest with our princess.
>>
>>190946
A hole it shall be.
The wall crumbles with ease and you hop out, a short flutter to the ground...
A trek back to camp and indeed, your camp remains untouched, barely outside the destruction of the first Tower...
Laying the Knight Princess down for a rest, you decide that now is a good time to rest for the day... Given the happenings.
Roll for a safe night.
>>
Rolled 36 (1d100)

>>191044
roll
>>
>>191051
The night passes calmly, but in the morning, something is awry...
Knight Princess is up and... looking out the tent window...
Seems you have guests..
Roll 2d100 now.
>>
Rolled 45, 54 = 99 (2d100)

>>191076
Who could it be?
>>
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>>191113
Indeed, your camp has been beset by 2 Knights...
The Arcane and the Druid Knights have shown themselves!
This could go one of two ways...You can try and talk it out or smash face..
Knight Princess is already reaching for her blade...
>>
>>191298
Ask the princess to sheath her blade and try to talk to the knights. Tell them that there are princesses in these towers that would absolutely love to be rescued by knights such as them.
>>
>>191309
"Princess... Now is not the time for that..." you say before giving her her sheath and standing up from your tent...
The Knights, rather new to this whole business, look you down and are somewhat... surprised, they did not expect anyone to be here...
The rippling power of your muscles also aids in striking fear into their hearts...
"Welcome to the party, Knights," you say, leaning on your Scythe, blade-down.
"As you can see, this tower was recently destroyed. I am currently investigating while also saving bitches. Would you care to join me in my endeavors, for now at least?"
The duo look at you, then back to each other, before unanimously saying "Sure."
And just like that, you got 2 (temporary companions!) Thank goodness for level-headed Knights.
You help them set up camp, then have a breakfast for the 4 of you of day old bread... Not the tastiest, but supplemented with Nature Boy's greens and whatever paste Arcane Knight brought make for some tangy sandwiches...
Well then, your options are as follows:
>Clear the Rubble of Tower 1
>Ferry your allies up another tower and work your way down
>Ferry them down directly into the Lair via the shortcut at the center of the Towers
They each can take up to 4 Bitches home as well. Knight Princess is also adamant about saving Princesses with you...
>>
>>191369
>Ferry them down directly into the Lair via the shortcut at the center of the Towers
>>
>>191377
Deciding it best to go straight into the heart, you ask Arcane to begin forming a mystic ladder while you carry Druid and Knight Princess down yourself.
He agrees and begins a long, complicated spell...
As you reach the ground, however, his ladder comes down...
Right on top of a Dragon princess, chilling in her pool of molten gold...
She mumbles something, but seems unfazed.
>>
>>191429
Approach her slowly.
>>
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>>191434
As you desire...
"We should just kill her..." Druid says as Knight Prin. whacks him upside the head with her foil, "Don't be rude! She's a Princess too..."
And as you come close, Arcane is sliding down the ladder...
And lands with a resounding "whump" as he hits the fat gut of the Dragon princess...
They both seem unfazed...
Seems she's out cold, the fat tub of lard.
>>
>>191649
Explore the lair and see if we can find any other princesses.
>>
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>>191664
Indeed, you draw up a map you remember from your previous trip here... a little something like this.
You could wander aimlessly for a while, or you could go somewhere... specific.
>>
>>191753
Head to the westernmost door.
>>
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>>191772
A short trip, really. Along the mountains of gold and treasure piled high to the ceiling, until at last, you find that the door itself is completely filled in with rubble!
But fate is a strange creature.
Just to your North, in the corner, a Princess is hammering away at a forge...
How it got there is a mystery, but she's just poundin' away...
Approaching, it seems it is in-fact, the first Dwarf Princess!
She's as oblivious to your presence...
So Knight does the job of getting her attention and lays her Rapier upon the worktable, saying "Can you make this better for me, Sweetheart?"
She looks up, somewhat surprised she has guests and says "Ach, shore." tossing her current... blade on the pile behind her...
And away she goes, forging what equates to a new rapier using the old one as a mold...
The question is, are you interested in saving this chick? Cause she looks like she's content to just sit there and smith...
>>
>>191835
Let's ask her if she wants to be saved. Also, check with your knight allies to see if they want to save her.
>>
>>191852
You ask your companions, sans Knight Princess who is discussing combat techniques and weaponry with Dwarf 1.
Hell yeah, I love me some shortstacks! They're just the right height to leave books on when I'm doing my work!
Not my cup of tea, but she seems good at her craft.
And then you ask the Princess herself in a lull in their conversation, "Tell me Princess, do YOU require rescuing?"
She looks up at you and says "Nah, not really. I'm fine here. But if ye want teh, I can pack up my crap at a moment's notice."
That answers that question.
>>
>>191904
>Typed the /blue in brackets command
>It didn't stop
Fuck.
>>
>>191904
>>191914
Let the knight who said he was interested make the decision about whether or not he wants to rescue her and move on.
>>
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>>191932
I get to decide? Fuckyes.-Arcane Knight
I say... pack up your stuff, I'm taking you home to my wizard tower!
"Suit yourself..." she says. "I'll be done in like, two hours. Come back then and escort me home~"
So it shall be, Arcane will pick up his new shorty on the way out, but where to until then?
>>
>>191964
Head north to that opening (unless that was the door we just went in, then check out that black opening on the western side of the map).
>>
>>192002
North it is! You leave Knight Princess there to help pack and keep her company.
The passage to the North is indeed clear.
A long trek up the tunnel's length, you find yourself at the base of another Tower, presumably the 4th.
This bottom floor is exceptionally plain...
A path to your left and right lead out to other Towers, a stairway ahead leads up...
>>
>>192123
Let's head up.
>>
>>192129
The next floor up... is home to an ancient statue encased in webs...
It rests there, staring directly at the party...
That said, I'm gonna turn in for the night, you've been a great audience.
See you tomorrow.
All 4 of you, I hope.
Updates at: >>>/tg/47460671
>>
>>192159
See you later.
>>
>>191649
is dp supposed to be really fat or something? She doesn't seem that way on the portrait.
>>
>>193329
She's been there for a few months gorging on treasure. So she packed on a bit.
>>
>>193348
never noticed that last bit below the card, neat
>>
>>193515
No problem, simple mistake.
I also tend to take the "DP1 is a total fatass" route. After all, the character tiles are just chibis.
>>
>>193545
isn't that how she is typically portrayed?at least, amongst some fan art
>>
>>193571
Yeah, my point. She's the family Glutton, while 2 is the book worm, 3 is the embodiment of Wrath given human emotions, 4 is Pride, and 5 (will be) a wannabe Dragon Queen.
>>
>>192159
Picking up where we left off...
A great stone statue rests, smiling gently at our trio of adventurers, it seems to not be moving, but there are always oddities around here...

Our party currently consists of Peasant Knight, Druid Knight, and Arcane Knight, joined together for the glory of bitches.
>>
>>195001
Investigate the statue.
>>
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>>195034
And investigate you do...
It's covered in cobwebs, but not a spider in sight...
The statue itself is quite plain, a myriad of ancient bones litter the floor. The first thing that strikes you is the statue itself seems to be watching you specifically...
Its movements are so slight, you wouldn't be able to tell otherwise, but this thing may be alive...
That said, the statue doesn't seem to be able to move anything else besides its eyes. Perhaps... you should ask it a question while your teammates look all around it for hidden switches and such?
>>
>>195113
Ask if there are any princesses around.
>>
>>195120
"Statue, tell me the secrets of Princesses. Where might they be located..."
And on cue, the statue eyes you down before pointing a single, boney hand upward..
Seems there's a Princess in this tower...
The other 2 Knights are rather oblivious to your deed, but a call and you head up the stairs with them.
The next floor is home to a group of Skeletons playing cards...
They pay you no mind... Up or perhaps... join them?
>>
>>195240
Let's keep going up. The princess is in need of our aid.
>>
>>195240
Play some cards with the spooky skeletons, maybe the know something
>>
>>195248
Indeed, you bid the skeletons adieu.
The next floor up is a Ground Floor, you could probably punch a hole in the wall for a quick escape here if need be.
But at any rate, the room is bland and empty, so once more you head up...
This floor is special, for sure...
The walls are buried in spider webs and covered in millions of spiders...
Just EVERYWHERE....
>>
>>195414
how big are these spiders?
can we make a torch?
walk slowly through the room. see if theres anything valuable
>>
>>195430
I second this.
>>
>>195430
Normal sized, you could fit a dozen or so in your palm, you wager.
You lack the materials for a torch, but Arcane pops a mage light on the end of his sword and you can see clearly, there's a fucking ton of spiders, but they all seem content in their webs...
There's a small statue in an alcove that seems to lack spider webs... It itself is in the shape of a spider crouching on a stout pillar...
>>
>>195529
approach the altar and examine it.
>>
>>195529
Approach the statue.
>>
>>195535
>>195536
The statue seems to whisper to you...
"Take it..." a soft call on the wind...
Do you... take it? The spiders shy away as your hands get close...
>>
>>195589
NO RISK NO REWARDS TAKE IT
>>
>>195589
Take it.
>>
>>195599
>>195602
The absolute madmen.
Without another though, you take the Statue...
In a swift moment, all the spiders lunge at you...
They're... devouring you..
No.. they're..
Doing something, you're not quite sure...
The world goes black with Spiders, until at last you awaken..
Spiders fall away as you brush them aside...
You, well, an inspection shows your upper body is mostly unchanged, you seem to bear some venomous fangs now...
But your lower body, hoo boy...
It's basically a giant spider! You're pretty sure your dick is down there somewhere too, but yeah...
This could get awkward with your Princesses...
You have transformed into: The Drider Peasant Knight.
>>
>>195617
AH SHIT NIGGA. WE SPIDERMAN NOW
can we climb on walls? i want to drop from the ceiling onto our foes.

are there any exits?
what are our option?
>>
>>195617
Look for our comrades.
>>
>>195640
You can climb walls like a spider, but you're kinda big and easy to spot...
Your exits are: up or down.
>>195641
They're... cowering in the corner, watching you examine yourself...
>>
>>195663
Let's head down. We should find a way to reverse our self.
>>
>>195663
head down. Also im down with trying to reverse ourself, but can we find a way to switch back and forth? I want to lewd princess knight on the ceiling.
>>
>>195722
>>195741
It's possible... But perhaps you'd like to save this Tower's Princess first? There should only be one more before the room of the Princess...
>>
>>195753
Yeah lets do that. SAVE THE PRINCESS

i wish there were more people, this is a really good quest
>>
>>195758
There were before I took a week and a half pause. It's probably cause Memorial Weekend. Check the Imgur album at the top if you want a taste.
>>
>>195776
nah mate I've been here since the beginning. keep up the good work
>>
Don't worry, I'm here too! I was playing some games though, so that's why I didn't post.
>>
>>195789
I'm hosting AND playing games. Get on my level, Scrub.
Alright, good to know there's some lurkers at least.
Back to the party.
>>195758
>SAVE THE PRINCESS!
Rallying your allies, you assure them you're still, well, you.
They're not too happy with your assurances, but you seem fine enough, walking on 3 sets of spider legs...
You are forced to go up the wall to the next floor, since the stairway is too narrow, but you manage. This next floor is home to a pack of Guards...
They seem to have laid their weapons by the next stair and are playing a board game of some description...
Do you... try to sneak up on them? Sneak past? Announce and fight? ...Join their game?
>>
>>195803
Sneak past them.
>>
>>195803
sneaky spider.
>>
>>195803
B-but it was an online game...
sneak past them
>>
what game you playing? Im playing dark souls invading chumps.
>>
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>>195825
>>195846
Overwatch.
>>195809
>>195810
Sneaky Sneaky...
Without another word, you grab your allies, showing them the Guards, then begin scuttling up the wall and across the ceiling, turns out they are playing Mouse Trap. And with a 180 turn over onto the next floor, you're in front of the door of a fair maiden...
Do you dare open the door marked with this insignia?
>>
>>195846
I was totally not playing Overwatch
>>
>>195859
WORST WAIFU
open it anyways
>>
>>195859
Only a coward wouldn't open it!
>>
>>195859
Open the door, proclaiming "Princess, I've come for you!"
>>
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>>195866
>>195869
>>195871
Setting your hand upon the door, along with your 2 companions, you all call out as you jointly push open the door, "Princess, I've come for you!"
And your allies jump back in fright as the Drider Princess lunges forth with a hiss, falling off your behind. You are mostly unfazed, used to getting stuff like dogs thrown in your face. A simple jump scare from a Princess' door is NOTHING.
Seeing you not react, she takes a moment and assess you, before saying "Oh. You must be the Drider Knight. I'm surprised it took you so long to find me..."
>>
>>195882
Tell her that you are actually the Peasant Knight and that you have been turned into a Drider.
>>
>>195891
This. And if there's any way to change us back...
>>
>>195891
>>195893
these
>>
>>195891
>>195893
"Maiden, I am not a Drider Knight, I am in-fact, the Peasant Knight, a statue downstairs cause a bunch of spiders to... attack and do this to me... Do you... happen to know any way to reverse it?"
"Well, yeah. It's really simple actually! Just pull yourself out of the spider butt!"
You and the other Knights look at her exceptionally confused.... Until at last, she sighs and just grabs you by the torso and heaves you up...
The spider portion seems to just fall away, the fangs on your face too... And you're back to normal Peasant Knight...
"There! Anyone can use it and it's a painless transition. I can't do that, but Humanoids can, with one of those. It's yours to keep, of course."
Well then...
>>
>>195916
Right...back to business then. We've come to rescue you!
>>
>>195916
Offer to rescue her. She did just assist us, so it would be the knightly thing to do.
>>
>>195922
>>195927
Agreed. "Princess, will you accept my rescue of you?"
The other Knights seem happy you're taking her.
"Happily, Peasant Knight! But we're fucking on the ceiling later. :3"
Well then, seems she knows what she wants....
Time to head back to camp while Arcane and Druid go get the other 2 Maidens? And if so, window or go punch a hole in the ground floor wall?
>>
>>195944
To the window~!
>>
>>195944
Let's go out the window. Best to avoid damaging any more of the tower. Our other knights should get their princesses now.
>>
>>195954
>>195956
Fair enough, they have a ladder resting on a fatass to use.
Donning your "spider suit," you join Drider in a walk down the side of the tower. She'd be somewhat difficult to carry while flying, so this is easier, you chat about this, that and the other, mostly the weather here and in her homeland.
Same with the trip back to camp. Seems she misses home a good bit.
At camp, seeing as how everyone else will be busy for a while, she offers you her Dowries. You may take 1 of them for free, but the rest will take up a cart slot.
>>
>>196056
Take the octagonal amulet.
>>
>>196056
>>196069
Also, can we take one of Knight Princess' dowries?
>>
>>196085
She's hellbent on saving Princesses with you for some reason, so later you will be able to, but not now.
>>
>>196097
Sounds good.
>>
>>196069
>>196085
Without another thought, you claim her Octagonal Amulet! You can now use it to grow up to any 8 extra body parts! This includes 8 more dicks.
About an hour later, a party of 4, consisting of 2 Knight and 2 Princesses returns from the depths below...
They look worn out, Knight Princess collapsing into your arms. You ask and she replies "The Dragon princess work up as we were climbing onto her... It got messy..."
Guess it's time to Roll for a safe night.
>>
Rolled 43 (1d100)

>>196224
>>
Rolled 20 (1d100)

>>196224
>>
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>>196234
The night, while not exactly peaceful, is safe...
The next morning, you awake and somehow, nothing went wrong, awry, or poorly.
The three Knights get up, prepare a meal, and feast with the 3 Princesses in tow.
Then you 3 and Knight Princess prepare to head off.
You may return to the Lair, or visit any given Tower that hasn't been raided/destroyed.
Dwarf Princess has already started setting up her forge...
>>
>>196291
Visit the tower in between Knight Princess' tower and Drider Princess' tower.

Also, I'm going to be gone for a few hours, so I won't be posting for a while.
>>
>>196300
well i think we should go for the one all the way in the back.
(if its a tie i will go for this >>196300)
>>
>>196300
>An hour, 7
My, how time flies.
You carry off your allies, leaving Knight Princess to guard the other Bitches, she's annoyed but willing, and arrive at the window of the third tower...
The inside of this room, however, is decorated like a graveyard...
You and your allies are a tad... weirded out.
Bones litter the room which has a floor of soil, it's exceptionally unexpected, to be certain..
>>
uh oh. i sense trickery, keep a close eye on each other, lest these bones rise up and surround you.
walk slowly to the exit.
>>
>>196636
backing this one
>>
>>196636
I'll back this one, but let's make sure we find the princess in this tower.
>>
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>>196636
Sorry for the delay.
Letting Arcane and Druid down, you begin looking about the room. The exit is right there, but there should be a Princess on this side...
An idea forming you call out, "Princess, I've come for you!"
And as if on cue, the bones on the floor begin stirring... They don a dress and rise up to form: Skeleton princess!
"Oh, I was having the most lovely nap... I had my flesh and blood body again and I was lecturing some poor fool about mathematics... And then, he whisked me away to a place where I could be forevermore with him...
And now... I'm here... Thank you good Knights, for coming to my aid on such short notice.... But... I can only pledge my heart to 1 of you...
I cut my finger trying to open a cheese stick earlier and it won't stop bleeding, send for help.
>>
is dragon princess dead?
>>
>>196873
Consult with our allies, any of them want Skeleton Princess?
I'm calling 911 right now
>>
>>196884
Nope.
>>196885
Thanks m9.
Leaning upon his axe, Druid says "I have come here to rescue you, fair Maiden, aided by the help of my allies, Peasant and Arcane Knight."
And just like that, it's settled... Druid is scaling the side of the tower, carrying Skeleton Princess, which just leaves you and Arcane...
You could fly to another Tower or perhaps descend this one?
>>
>>196873
Ask the maiden which knight among us she would prefer to be rescued by.
>>
>>196897
Fly to a different tower.
>>
>>196897
Time to fly!
>>
>>196897
fly to the nearest tower, have arcane copy your flight ability in his book
>>
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>>196907
>>196917
Yes, but which tower?
>>
>>196920
To the one directly northeast of Drider Princess' tower.
>>
>>196920
NO SKIP THE NEXT TOWER. GO TO THE ONE IN THE BACK.
i dont know why but it calls to me
>>
>>196932
I'll back this, I'm feelin' it too
>>
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>>196932
2 TOWERS OVER IT IS!
You take off, Arcane riding you like a surfboard, "Sorry, mate, I can't copy your flight, cause it's a trinket, not a spell. Thanks tho!"
And as you near the window... he jumps off and dives head-first ahead of you, proclaiming, "Princess, I've come for you!"
Landing softly upon the window frame, you peer in and see that inside, Arcane Knight has already ascertained his next shortstack in the form of a Kobold Princess.
Oh well.
Next tower? Arcane will escort his new acquisition himself.
>>
>>197008
Well that happened. We'll head to the northeastern one mentioned >>196927
>>
>>197008
aww, she was one of my favs.
Oh well, proceed to the tower on the right of this one.
>>
>>197020
never mind i go with this.
>>
>>197020
With nobody to Ninja the Princess out from under you..
You head toward the tower to the SouthEast.
Inside, someone is taking a hot bath and humming to themselves...
You announce yourself with a "Princess, I've come for you!" and you get a reply from the adjoined bathroom, "Feel free to join me then, oh good Knight~"
>>
>>197037
I don't see why we don't go and see who this is
>>
>>197037
Peek in to see which princess you have come across.
>>
>>197037
barge inside doing a roll
>>
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>>197046
>>197049
Cause you landed on the bed, and the door to the bathroom is around a bend in the wall, since it takes up the tower corner.

Taking a peek, ever so gently, you find it is the Human Princess, relaxing with an extra soapy bubble bath.
>>
>>197069
Kneel before the maiden and proclaim that you have come to rescue her.
>>
>>197097
I'll back this.
>>
>>197097
this
>>
>>197097
Falling to your knees before the beauty of the Human Princess, you say to her, "Princess, I have come... to rescue you..."
She looks over and says "Great. Mind washing my back since you're here, though?"
>>
>>197208
Tell her that it would be an honor to do so and proceed to wash her back.
>>
>>197208
do it, you need a bath as well
>>
>>197221
>>197222
"Gladly," you say, stripping down to just your helmet. Slipping into the bath, you have a long and relaxing session with her, she's plush and comfy to just run your hands along... And when she's content, you both get out, get dried off, dressed, and on your merry way. Back at camp, Arcane and Druid have both returned, bitches in tow.
Knight Princess is... exceptionally unhappy to see her sister here, but she holds her tongue...
Human doesn't seem to care and gives her sister a hug, "Good to see you, sis. It's been what? 8 months?" "Yeah..."
And as if on cue, they both turn to you, a gleam in their eyes. They are holding out their Dowries to you... You only have room for 1 more in your Cart...
>>
>>197320
I'd take the Knight Princess' Grandfather's Sword. It guarantees victory against evil, so it may be useful in our future endeavors.
>>
Rolled 2 (1d2)

im torn between grand fathers sword and p'orc bone
i let the dice decide 1 for sword 2 for bone
>>
>>197337
change to sword i guess
>>
>>197335
>>197437
Seeing no harm in one choice or the other, you lay claim to the sword of your first Maiden, the Knight Princess.
Human Princess doesn't seem to care, oddly. She's just happy to be with you. Chance are, there will be much bickering...
But nonetheless, you completed your journey once again. As the sun sets, you begin your final rest...
Roll for a safe Night.
Something is Off...
>>
Rolled 2 (1d100)

>>197525
>>
Rolled 89 (1d100)

>>197525
ROLLING FOR GREAT JUSTICE
>>
>>197540
Thank god for you Anon
>>
>>197540
The fates are Kind indeed...
When next you awake, it is not the morning...
Instead, the sun is a few hours away, gently peeking on the far horizon...
Someone is lurking in your camp...
Knight Princess noticed it too...
Everyone else is still asleep... Do you pretend, or try to find whoever is out there..?
>>
Rolled 56 (1d100)

>>197566
Time to investigate with Knight Princess
>>
>>197566
>>197589
i concur, lets investigate!
>>
Rolled 40 (1d100)

>>197640
FORGOT THE DICE
>>
Rolled 30 (1d100)

>>197589
I agree and roll as well.
>>
WE FUCKING SUCK
>>
Roll to investigate
>>
>>197730
>>
>>197739
"dice+1d100" in the options without the ""
>>
>>197730
Trying again
>sorry for my newfaggyness
>>
>>197779
>Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).

try again mate
>>
Rolled 38 (1d100)

>>197730
>>
>>197795
Thanks for telling me mate
Sorry I rolled so low
>>
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>>197589
Sorry for the delay, familial matter.
In the quiet of the night, you spot her, a demon in the brush...
Eyes as black as night, a fur soft as can be, stained in the memory...
And tears for a name you'll never learn...

It is... the Dog Princess.
She's looking right at you, but all things considered, she shouldn't be this far South and West...
Do you... engage?
>>
>>197836
Avoid engaging her for now and ask Knight Princess what her opinion on the matter is.
>>
>>197836
Call out to her questioning why she's here.
>>
>>197836
question her.

hey are we able to tame her, you know force her to not be as yandare and not kill off your princesses?
>>
>>197862
I second this
>>
>>197876
Yes, but it will take perhaps the rest of your natural life...
>>197868
"Fair maiden of the beasts, why do you lurk in the brush? Come to the fire pit, there is no need for such dogged fear."
You stand up and go to the campfire, lighting it, illuminating her face...
It would seem she has been busy, judging by the blood. Some is old, but some... is fresh. You dare not look away just yet.
Coming forth, hunched on all fours, this foul creature eyes you warily, she seems not even in full control of herself...
"You know why I'm here," she purrs...
>>
>>197903
Did she travel back too then?
>>
>>197903
Stay alert and watch out for any sudden movements from the princess.
>>
>>197933
"Really, I do? What makes you say that, miss?"
"There was no Mouse Knight waiting for me..."
And with a jump, she pounces upon you, Roll and declare your action now, before she overwhelms you!
>>
Rolled 96 (1d100)

>>197974
Toss her aside with all of our strength!
>>
Rolled 71 (1d100)

>>197974
Push her off!

>>197981
Nice
>>
>>197981
"Oh, so you're just going to pretend like I know who this MOUSE KNIGHT is? Fine then, into the fire with you."
And you do just that, plant a boot to her face and slap her with an iron palm into your campfire as it roars to life with all that fur...
She... Well, she's screaming now and thrashing, a lot.
Pretty sure she's in some bad pain...
But for the moment, you just watch her roast.
Your princesses come and join you, unsure of what is going on.
>>
>>198019
Tell them that a demon had come to do unspeakable deeds to them and that you were forced to fight her off.
>>
>>198019
And within minutes, the screaming stops...
So has she...
>>198033
You tell them just so, a demon born of the flesh and blood of a Princess...
And with a start, she rises from the flames...
I cannot be put down like some dog. You. WILL. BE. [u]MINE.[/u]
And with that, she lunges at you again...
This may take a while...
>>
Rolled 63 (1d100)

>>198044
Fling her back down and go at her with your scythe.
>>
Rolled 58 (1d100)

>>198044
And here I felt kinda bad, I just wanted to toss her off and try to calm her down, but if she's gonna go bat shit. Then we fight to the last breath!
>>
>>198053
>>198063
She rolled a 120.
Another foot, but this time, you catch her in the neck, but as you go for the punch, she doesn't go flying off. She seems to be wrapped onto your leg...
And she's just... sitting there... Quietly resting her head on your foot pointing straight up into the air...
This does not seem right. At all..
>>
Rolled 25 (1d100)

>>198094
Calmly try to remove her.
>>
Rolled 59 (1d100)

>>198116
this
>>
Rolled 25 (1d100)

>>198116
Yest this. Remove dog.
>>
Rolled 41 (1d100)

>>198116
This
>>
have the dice gods forsaken us?
i must make the ultimate sacrifice.

i must destroy one of my models for the dice gods
>>
>>198120
She rolled a 37.
You set a hand upon the Dog Princess...
And then gently put your leg down, before sliding it out from her grasp..
She seems... frozen almost.
Hard to say why, but she's just sitting there as if still grasping your leg.
You and everyone else is unsure how to react to a flame grilled Dog Princess in such a state...
>>
Rolled 84 (1d100)

>>198216
patch her up, and then wrap her up as tightly as you can in a blanket, or something to prevent your escape. Then discuss what to do with her.
>>
Rolled 57 (1d100)

>>198216
>>198243
Seconding this.
>>
Rolled 42 (1d100)

>>198243
I'll back it as well
>>
>>198243
You would, but... well, a slight... issue came up.
Having looked away for a mere moment, she vanished into nothing...
All that's left in her place is a note, it reads: "I got a taste. Next time, I'll take a little more. Also, sorry about the mess, they got in my way."
And it's at this moment you look up at the tents of your allies...
To describe it as a scene of horror is pretty apt. The tents, torn to shreds are drenched in blood, the armors of the Knights and outfits of their Princesses strewn all over the place, like a mad 7-armed Giant rampaged through...
It's enough to make you vomit in the early gray dawn...
You and your Princesses are unharmed, but those poor sods got wrapped up in your business...
>>
>>198279
Fall to the ground and cry out why
>>
>>198279
ok, now it is time for revenge. Wait how did skeleton princess die isnt shes already dead?
>>
>>198322
Going into the wreckage, it would seem her skull was crushed with a sledge.
No head, no magic to bind her together, ded unded Princess.
Dwarf was dismemberment, Arcane Knight is a weird one, he was boiled alive in her armor...
Kobold just has a giant hole where her face should be...
And Druid's body seems to have been quite literally eviscerated....
You spend most of the morning cleaning up and burying the poor bastards...
A small funeral is held, not much is said.
In the quiet of midday, you load up the Wagon and take your 3 Bitches home... Roll and hope for no other catastrophes.
>>
Rolled 47 (1d100)

>>198353
can we bring them back somehow some way down the line?
ROLL YOU BRILLIANT BASTARDS. ROLL!!
>>
Rolled 13 (1d100)

>>198353
Rolling for a safe journey
>>
>>198353
Damn, did the previous quest murder companions or princesses? Thought having other knights was kinda cool...
>>
>>198419
No we only encountered 2 knights before and we beat them up. After that we never really had a bad night.
>>
Rolled 35 (1d100)

Also rolling for a safe journey. May the gods hear our prayers.
>>
>>198419
Yeah, it's just all in the timing and rolls, really.
Had you NOT rolled well with the nightly, EVERYONE would be dead and it'd just be you and her...
I don't pull punches, but your luck has run dry since you entered the 2nd Run.
You can check the Imgur for examples of what happened, the worst thing was a few near-death experiences, a death experience, and being too slow to save a Princess from the Altar of the Gods.
>>
>>198377
Well, I mean, nothing is IMPOSSIBLE. You just gotta roll well enough and in the right situation. Cause no critical success if going to bring back the dead if you're just harvesting crops.
You can feel your Vacuos burning, As to why, who can say. Perhaps you did something right? Or wrong?
You'll probably meet Shade in your dreams tonight...
The trip is peaceful however. Not a creature is stirring, not even a Princess.
You stop by the first town you find, Thunderstone, and register your Princesses and yourself, relaying information on the deceased, before returning home...
It is clear your Princesses have been busy...
In less than a month, they managed to build up a manor big enough to fit all your bitches.
News traveled ahead of you and told of your arrival, so they also set up decorations and everything!
A grand party was held, much joy was to be had of three more Maidens for the throne, but of course, you had to inform the gathered of the grave news as well, of the dummy, the demon, and the death...
The night ends on a quiet note, but you sleep well.
Shade is indeed there...
"We gotta talk."
>>
>>198475

we failed giving them a safe journey didn't we?
ask for forgiveness. Ask him if theres any way to ward of this demon. It was over in a blink of an eye.
>>
>>198475
"Up until now, you've been pretty good, but well, THAT. I admit it wasn't totally your fault, but at the same time it is. You are haunted by a nightmare of legend older than I am. This time, I will warn you, but do NOT let that creature kill those in your care again. And all five of those people were in your care the moment you accepted them into your party, for you are the more experienced warrior. You have the power to conquer even a devil such as that. Do not let it happen again. Understood?"
>>
>>198533
yes. Ask if there is any weaknesses we can exploit from it.
>>
>>198554
"Weaknesses? She has but one. But nobody has figured it out after so many years... There's a riddle, actually given by her to the world, for even she yearns for death above all else. 'The king on high turns his eye. The Prince turns and scoffs. The Princess offers their hand. But in the end, it all means nothing, for they are all but pawns. And the Pawn shall be the undoing of all, for he will do that which none has ever dared. Blood and fire shall follow him forever, but if he can rebuff them time and again, he shall find that the world is his. The Key is in the Dirt. The Lock is in the Heart. Open the door and let it all be for naught.' It makes absolutely no sense and philosophers across the ages have puzzled it for far too long. But honestly, I think it's a lie. Use it how you may, but she definitely has a weakness... if you can find it."
And with that, Shade drifts back into the darkness, leaving you in an empty state in this deep blackness... You will wake up on the morrow. But that with be my tomorrow as well. Good night, Anons. Until the next dawn.
>>
>>198647
see ya later, good thread.
>>
File: Peasant Knight's Quest.png (4 MB, 2839x2909) Image search: [Google]
Peasant Knight's Quest.png
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My, how time flies when you're managing a sprouting Kingdom...
Several months have passed since the first Tower Incident.
>Your kingdom has already begun to attract people wishing to be near their Princesses
>A small town has formed about your Manor
>Due to the monetary backing of your kingdom, you have managed to provide pretty decent living for them as well
>Your crops are bountiful and your people happy
>Catthew managed to rebuild his combat mechs and has repeated sparring matches with you, your fighter Princesses, his wife, and really whoever. It's a local favorite to watch
>Rumors are spreading fast of a demon meddling in affairs she doesn't belong in
>You hone your skills day in and day out. She will strike again and you will be ready
>Dragon Princess 2, since returning to the past, has spent night and day in the library studying and postulating time mechanics with every magical book related she can find... But to no avail, she just can't seem to figure out what's bothering her and she won't share. However, news of the Dog Princess brought an even more grave look upon her face, but she continues to be silent... she has not slept in months
>One day, a letter arrives, addressed specifically to you..
>Only one, oddly.
It reads: "Help, Demon. Come Quick."
That's it. Attached is a compass, which you suspect, from the crayon writing, will lead to something nobody wants to see... Grape is there in the main hall when you get it and is also distressed...
It seems the call to arms is now. Do you accept?
>>
>>199900
Yes, we accept. Let's go.
>>
>>199921
You cannot turn down this request. Dragon Princess is concerned since her letter did not show up, another inconsistency in the timeline...
But nonetheless, you ride, only 4 cart slots still, it is a non-issue.
Roll for a speedy travel.
>>
Rolled 26 (1d100)

>>199941
>>
Rolled 90 (1d100)

>>199941
>>
>>199970
The journey to the Far West is quite...
Tiresome.
Signs on the road tell you repeatedly: Turn back, flee, abandon hope, only a fool would continue, etc.
There's something lurking numerous times on your travel, but it seems content to leave you be...
And at last, you pass through the town of Peasants, you pay them no heed, for they do not know the danger this time.
And then, before you stands the Grape Castle. It is in even worse disrepair than your first time here.... There are no cardboard cutouts guarding it, massive holes pepper the walls...
Inside, signs of a fight are everywhere...
The grand doors have been torn clean off their hinges...
The main hall is a wreck, chunks of the roof and walls litter the floor, the throne has a giant tree smashed branches-first into it...
It's hard to say what went down here..
You can travel left, right, or forward into the back room...
>>
>>199975
I say the backroom
>>
>>199975
Let's go right.
>>
back room.
here we go boys
>>
>>199982
>>200121
>Back room
You're going to start where it all began...
And well, you find something.
Two Princesses, bags over their heads, bodies tied up, are sitting in the middle. And against the back wall, Dog Princess is sleeping...
Seems she's been busy and stalking your adventure...
>>
>>200219
Quietly rescue the princesses without waking up Dog Princess and get them to safety.
>>
>>200219
try and save the princesses. quietly keep them close. Pull out the grandfathers sword if we are not able to kill her by normal means. it will at least keep this evil at bay if she wakes. it guarantees victory against evil
>>
>>200241
>>200256
Slowly, gently, you sneak up and tug at the bag's strings on each of their heads...
It starts to come undone...
And as you finally get it off, you realize: they're just dummies, like Harpy. In unison, they say "Sorry..." before exploding and blowing you back against the wall...
This is enough to wake the Dog.
She calmly stands up without another word and approaches you... Surprisingly, there's not a speck of dirt or blood on her. You manage to scramble to your feet and grab the Grandfather's Sword before she gets to you. You are now wielding: 1 Scythe, 1 Shield, and the GFSword, thanks to the power of the Octagonal Amulet.
>>
Rolled 46 (1d100)

time for a fight!
FEND HER OFF. KICK HER OUT OF THIS CASTLE.
we just have to rebuff her time and time again
>>
Rolled 93 (1d100)

>>200307
Parry any attacks with the scythe and attack her with the sword.
>>
Rolled 60 (1d100)

>>200307
Kick her ass!
>>
>>200334
"Maiden, I have come to save Princesses, yet again. And instead, I find you tearing apart castles willy nilly. Why do you continue this mad attack? Begone!" you say, whacking her time and again as she claws at you.
"Do you honestly not remember? Are you this big of a fool? Or are you playing dumb? I know what you did. And you belong to me. SUBMIT."
And with one final swipe, you press her back with the shield before chopping her head clean off.
"Maiden, you dance a dark path, but I will break all who oppose me."
You think I oppose you. How.. silly. Why would I ever do that? She says, picking her head back up and reattaching it.
"I'm not evil, you just haven't figured it out yet."
>>
Rolled 93 (1d100)

>>200439
Ask her what we did. Also, attack her with our sword should she try to make a move.
>>
>>200439
Save us both the trouble and just explain it.
>>
Rolled 42 (1d100)

it doesnt matter how many times you throw yourself at me i will never submit!
BEGONE!
alright guys we got to talk about this.

>'The king on high turns his eye. The Prince turns and scoffs. The Princess offers their hand. But in the end, it all means nothing, for they are all but pawns. And the Pawn shall be the undoing of all, for he will do that which none has ever dared. Blood and fire shall follow him forever, but if he can rebuff them time and again, he shall find that the world is his. The Key is in the Dirt. The Lock is in the Heart. Open the door and let it all be for naught.'
>>
I dont know who the king and prince are. so maybe we should visit them, we are the pawn obviously . Blood and fire will follow is dog princess murders and explosive dolls. We have to beat her multiple times. As for the dirt, maybe dig in our fields we find something? Idk about the lock.
what do you guys think?
Thread replies: 255
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