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hey guys!

i was searching about 360 degree cameras lately and i decided to buy one of them very soon. I would like to ask you what could i shoot with a 360 degree camera? I have some projects to make a short-movie and music clips and i wonder what is the usage of a 360degree? I searched some videos, here are the links;

https://www.youtube.com/watch?v=H6SsB3JYqQg
https://www.youtube.com/watch?v=uvkwAlaDais
https://www.youtube.com/watch?v=8lsB-P8nGSM

and some cameras;

http://video.360heros.com/
http://dailytekk.com/2015/09/08/the-7-best-360-cameras-and-rigs-for-shooting-insanely-awesome-vr-video/
https://360fly.com/
http://www.360.tv/en/

So what is the limit of these cameras in your mind?

Let me start with "nightlife.istanbul". This will be my project after i got that camera. ".ist,.istanbul" is a new for internet just like ".net,.com.org" etc. and what i want to do is capturing all bars & night clubs both in day and night to show people especially tourists, where they might want to go. Basicly that's it.

Yeah, what you think?
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IMHO one of the biggest issues with 360˚ video is finding subjects/scenarios that actually benefit from being filmed in 360˚ & actually promote the viewer to look around them. The 360˚ aspect should offer some sort of advantage to the viewer over a traditional fixed frame that is moved by the director.

A lot of 360˚ video I've seen so far falls foul of this, like the second YouTube link you posted. Nearly all of the action takes place directly in front of the viewer's initial position, with almost no need to move the point of view at all - in fact, the view directly behind the viewer is just a featureless garage door for the entire scene!

Shooting 360˚ video also isn't cheap - for the same price as a 360˚ setup that provides relatively mediocre image quality with very little creative control, you could buy a very good traditional video setup. So you really have to use the 360˚ aspect as something other than a gimmick.
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I got your point, if a shot moves without your decision and all you can do is just to look around, it's kinda boring. What i think over this argument is, let people look around however, main subject moves around the camera slowly that audience can capture and follow the quest. Not quickly nor very slowly but catchable easily and made people think they have some role in the movie.
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the elimination of "creative control" is one of the main concepts of 360 recording / VR playback. photography/cinematography has always centered on choosing the perfect composition to impose the creator's intent on the viewer. we are now removing most of the author's ability to control what the viewer sees and giving them the same freedom to observe as someone physically present in the scene.
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yeah simply lights and director's chair is removed from the scenes ((:
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If you dont know what you would use it for you dont need it imo
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Put it up yer bum.
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If you're doing this for VR videos. 2D 360 is NOT the way to go. Please please just make 180 or 220 3D videos. That's what is interesting with the rift. Anything more then 180 is pointless. And 2D is useless too. It has to be 3D

Get 2 full frame DSLR with 180 fisheye lens. That's it
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>>2774077
>And 2D is useless too. It has to be 3D

Stereopsis is imperceptible beyond a couple of meters.
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