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/prod/ - Music Production General
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/prod/

lazy pasta edition
also horrible brand design edition see pic releated, harmor is insanely good though.

>Production Resources:
>Pastebin - Links, books, videos, articles, tutorials and stuff
http://pastebin.com/pYGCLu6q

>/prod/ wiki - still looking for contributors
http://mu-sic-production.wikia.com
There's a severe lack of DAW descriptions in the wiki. If you're good with your tool of choice, consider writing a paragraph about it.

/prod/ IRC is up!
To join, you can go to http://www.rizon.net/chat
Choose a nick, put #/prod/ as channel. Enter!
Or you can get a lightweight desktop client here https://hexchat.github.io/downloads.html

Remember to use clyp.it to post your tracks/WIP: posting a clyp.it is just providing sound for a question, posting a Soundcloud link is making self-advertisement and the thread doesn't need that.

Remember to check other peoples' clyp.it links to keep the thread healthy.
>>
https://clyp.it/exf1y05l

what free software can I use to master this better? I want some of the muddied lows less muddy. also if you have a chant pack help a nig out with the link pham
>>
>>65222890

I dont know if this is the correct thread to ask this question

But do any of you know if there is some magical way of removing the trumpet from this song? By removing I mean making as indistinguishable as possible

https://www.youtube.com/watch?v=ZII-SOmQlks
>>
>>65223253
Download an expensive program for free by torrenting it numbnuts.
>>
>>65223375
I didn't say how to get the software, I said WHAT software, specifically
>>
>>65223253
It sounds muddy I think, because you have not controlled the reverb you are drowning the tune in. Reverb when applied to any sound that has low / lower mid freqs will produce a shit load of muddy crap down in the low freqs. This is why using your reverb on sends is good, you can do EQ to just the reverb to filter out the muddy shit. In your tune its building up a LOT.

As far as what EQ or whatnot on the master, I trust Fabfilter Pro-Q 2 on the stereo mix bus.
>>
>>65223258
>But do any of you know if there is some magical way of removing the trumpet from this song? By removing I mean making as indistinguishable as possible
No.
>>
>>65223258
By re-orchestrating the entire thing, with an orchestral template mixed to reflect the way the original was recorded. That would do the trick.
>>
>>65223503
thank you! I'll work on it tonight and put the new mix in the next thread maybe
>>
>>65223628
Just to clarify, I meant, instead of applying the reverb directly to the instrument's channel- use an aux send to apply the reverb, and on that reverb's separate channel, placing EQ after the verb & lowcutting it or lowshelving it to drop out some of the low muddy shit.

If you consistently use the same reverb, or similar reverb preset across the entire project, you may even want to make several duplicates of these reverb sends- and tailor your corrective EQ on each to fit the sound in question.

A general rule of thumb (okay, maybe this is more opinion), is that the closer you get to the subbass, the more sine or triangle like you want the shit down there to be. Getting things really neat and pure down there will help make your bass powerful on subwoofers or bass capable systems. The Mud usually sits above that, however, somewhere in the 300hz area. I consistently find myself lowering 300hz or 350hz because of build up of that muddy shit that saps energy from your mix.

A cool trick you can use to establish depth is using different predelay settings (ideally, on just the early reflections), on these cloned reverbs. The instruments you want to push "further away" from the listener have their early reflections set shorter (20,30ish miliseconds), the instruments you want to push closer to the listener get a longer early reflection predelay 30,40ish miliseconds). This technique is usually used in (virtual) orchestral mixing, but can be cool in other types of tunes.

None of that may be necessary but try it out, its cool.
>>
>>65223258
not without it sounding like it's inside a tin can
>>
>>65223843
hey thank you based mastergod! I saved all the info for my master sesh later on. My main problem is being too new to know what needs to be done on the track to "finish" it. I'm still learning everything. I really wanted to make the sub and kicks stand out more on that track so hopefully I can do that now without all the mud in the 300hz area. Thanks again bruv
>>
What's the best way to sequence a long non repetetive drum piece? Something like a drum solo. I'm using FL Studio. I was thinking of using a lot of varied patterns or just creating a pattern of both a single kick and snare and rearranging it on the playlist.
>>
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>>65224067
one long pattern.

Its easiest when you have your whole drumkit in one VST, like using stormdrum in kontakt 4 (like I'm doing)

this is what pic sounds like its just a first draft, I'm going to go back and re record all the vocals, guitars etc, and probably clean up the drums parts, add strings, electric organ etc:

https://clyp.it/abwktule
>>
>>65224142
def nice what are the automations in track 9 to 12 for?
>>
>>65224142
That's a good call, Anon. I think I torrented Kontakt 5 a while back but it was finnicky and I don't have much experience with it. Any reccomendations for plugins that do the same thing?

https://clyp.it/p4mzhel4
>>
>>65224389

Anon's choice of instrument isn't what's creating the variations, their decision to create a single drum part that spans the whole song is what's allowing them to dive into the drum track as a whole and edit each bar to create variation.

Any drums VSTi will allow you to do this if they permit you to load multiple drum samples and have each one trigger via a different MIDI note - NI Battery, XLN Audio Addictive Drums, Toontrack Superior Drummer, any one of them will let you play the instrument from a single MIDI part with each note mapped to a single drum sample.
>>
please check this song to the siren sample
https://clyp.it/omuaq4no
>>
>>65222890
https://clyp.it/h1h1df33

am i overdoing it with the blatant ableton stretching shit
>>
https://clyp.it/i5uxcsdb
I know i've posted this a couple times already but i have a different question this time

i sampled the new radiohead song on that track
https://www.youtube.com/watch?v=TTAU7lLDZYU

i don't have much experience working with samples that i can actually get a strike against my soundcloud for i was just wondering if i masked it enough and if i didn't how do i go about doing that?

or should i just not even take the risk?

do you think
>>
>>65227699
soundcloud don't have any copyright bullshit, do they? shit, if they're limiting the stuff you can sample I'd let their fucking service die.
>>
>>65227699
>>65228995
Soundcloud doesn't have any sample/copyright stuff built into it but it does have you declare stuff as your intellectual property when you upload. I very much doubt you would ever get in trouble for it. Take the risk and if there's an issue appeal it/remove the offending material.
>>
>>65229143

Soundcloud uses Zefr content ID service.
>>
https://clyp.it/s0olgypi

sounded better in my mind
opinions, advice, feedback, stuff?
>>
>>65229316
that's what youtube uses, isn't it?

ive gotten strikes against my soundcloud for songs that are doing fine on youtube
>>
>>65229510

It's probably to do with the partnerships each site has with publishers - the service will spot the same content on both sites but the site will only strike the content if they have a deal with the content's publisher.
>>
https://clyp.it/atgigh1g

What are your opinions on this? I'm trying to make a decent dubstep song and I think I've got an intro down.
>>
>>65227699
Upload the thing to a dummy soundcloud or a dummy youtube account as an experiment before you get your real account flagged.

The sophistication of these content ID systems is pretty hardcore, but you can try doing some phase fuckery to the sample using waves inPhase or something along those lines to try to further obfuscate the algorithm.
>>
just installed massive

i know theres a trillion things you can do with it but my sound always sound boring and the same. How long does it take to learn this mother fucker? its all i can do is turn on/off oscillators and apply LFO's
>>
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any thoughts? (^:
>intro + basic edmish whateverthefuck skrilley beat with no drops coz i got lazy
ps i hate how rendering takes literally forever if you used more than just 3x Osc

https://clyp.it/11xkov24
>>
>>65229567
You are nailing it bro, maybe just some more one-off sound design-y things to add interest and you are there.
>>
>>65229600
yo uploading it to a different soundcloud is a great idea i'm gonna do that right now

would using the phase on the utility effect in ableton work the same way as inphase?
>>
>>65229602
modulation is the key to making interesting sounds.

Here is a basic methodology for massive and other synths:

First you must figure out how to produce the desired harmonics you will need later, via the oscillator pitch / waves / modulation.

Then, you subtract from those harmonics, everything that is just junk and not essential for the design of your desired sound, using the filters.

Then, its time to start thinking about modulation, in order to move away from a static, buzzing tone, you need to have modulation occurring over time (literally means controlling one parameter with another) to create a dynamic sound that is actually interesting to listen to. The approach with massive is the same as any other synth really.

Modulation SOURCES, and modulation TARGETS.

Your modulation sources (things like Envelopes, the keyboard / keytracking, LFOs, the step sequencer, velocity, mod wheel, etc)
These are just signals that tell a knob how to move over time, they don't carry any other information.

Then you have your modulation TARGETS, these are the various sound-related parameters of the synth, like pitch, filter cutoff, volume, how that one particular chorus effect is being mixed in %, detuning, literally any knob in the synth that controls the sound.

To create a dynamic, interesting patch, you will need to master modulation, and figure out which parameters you want to change over time, in a creative way.

What sets massive apart from other general subtractive synths, is that it has oscillator waves that contain rich harmonics that themselves can be morphed from one set to another (wavetables). So basically, a world beyond the simple waveforms such as sine, triangle, square, saw. This can help you create much more harmonically rich sounds, in theory.
>>
>>65229681
I'm really not sure, but I suspect so. Basically was thinking phase because small phase shifts may not be audible, but could throw a monkey wrench into the detection algorithm. You may consider modulating such a effect over time, because many of these content ID systems sample at multi second intervals looking for a few 'snapshots' to line up.

If you want to get hardcore, here's what I'd do.

Get on google patent search, after determining what the technology soundcloud uses for content ID. Look up the tech patent and read how the algorithm works. Then figure out how to defeat said algorithm.

This may be totally unnecessary, but could be a cool project anyway.
>>
>>65229632
Thanks anon, now i hope i can just get the chorus right! And I look into adding another sound somewhere, I'll probably add a high moog sound in the breakdown.
>>
>>65229777

wicked
>>
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>>65230017
>>
Can anyone give me a rundown on producing dub, please? Is most of it sampled? If not, then how is it different from reggae?
I want to make some, how should I start?
>>
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>>65230711
Two effects in particular are all over dub music:

Tape Delay, most frequently from the Roland Space Echo RE-201, RE-501 (not the 'space echo' guitar digital effects pedal)

Spring Reverb: The Fisher Space Expander got a lot of mileage, it was originally designed for car systems, rather inexplicably- cars and spring reverbs don't go well together when you go over a speed bump. The RE-201 reverb also got some usage, not just the tape delay.

King Tubby used both of these to great effect.

I am assuming you won't have access to these devices, so you can try to find digital plugin emulations of them. I know that Altiverb has some good RE-201 reverb impulses.

dub is going to primarily be a sample based genre that uses 'open drums' and 'open guitars' (single instruments playing) samples from reggae tunes that can be layered together, much like the method behind early hip hop sampling.
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>>65230822
Nice, thanks. I plan on making a instrumental hiphop album in the next few weeks and I'll definitely incorperate some dub elements. This was quite helpful.
>>
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>>65230866
Another thing I should have mentioned- investigate the organ / piano playing style called "bubbling" or "bubble organ". This is the "Do-checka, Do-Checka" riff style that you hear in dub music, but mostly reggae. The in-between-beats bubbling riffs is what really tells you that you are in a reggae / dub song a lot of times. Its often mimic'd or layered with guitar or piano.

Traditionally, this is done with some combination of the lower register of the organ (bottom row of keys rather) trading off with the higher keys. You can do this sorta thing using some of the VST / stock organs like the ones in logic for instance, that let you supply midi to each row of tier separately.

Getting that bubble riff down would be great. And there are lots of helpful tutorials on youtube.
>>
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https://clyp.it/qbgkkvxi

>>65229567
>Update
>Finished a rough version of the song
I'm not sure how I feel about the rest of the song. I don't really like my synth at the chorus. Seems like its a tad too harsh...
Any comments/criticisms are greatly appreciated!
>>
>>65231236
Piggybacking off of this anon, it may be a corny reggae example, but Jammin by Bob Marley is a pretty good example of a bubbly organ. It plays really well with the piano, and together they provide all of the harmonic backing for the song.
>>
>>65231501
Sounds ok. Bring your synths up a bit though. Also, after that drop it really loses that dubstep-y half-time feel, which is a shame.
Sounds a bit generic as well.
>>
>>65231236
>>65231541
Hey, I never noticed this. The offbeat guitar strums are obvious put this gives a track a nice, driving feel. Thanks guys!
>>
>>65231777
Yeah, I guess I went the drumstep route by doubling the drums...but I'd rather keep the dubstep feel so I'll probably re-write the part. Do you think I could use the same synths though?
And generic is good :D I don't normally make dubstep stuff so I'm ok with that as long as it doesn't sound like shit.
Thanks for the input!
>>
Should I continue to work on this or just delete it?It's really short so it will not take you much of your time to listen to it.Thanks and I will appreciate every advice.
https://clyp.it/g0dcfs2i
>>
How do you make bass with unison sound good? I mean so the single oscillators don't phase each other out.

Do I have to resample it? Here's an example. It's noticable at the attack part.

https://clyp.it/eou05gcg
>>
How do you guys mix? I mean do you have any specific order you do things? It happens too often that I sit down ready to mix and master something and just go back and forth, not really getting anything done until my ears are bleeding.

Should I mix in mono? Should I start by removing all reverbs and delays and shit and just getting levels and EQs right?
>>
https://clyp.it/p04a32nx

posted this the other day,
did i de-mud the bass enough?
hard to tell i lost my headphones and tried to mix this on laptop speakers...
>>
>>65232898
I mix as I make the sounds desu. I couldn't imagine laying down a chord progression and not mixing the sound down with some EQing and effects.

Once I think my mix is done (the song itself), I leave it there for a day or two, come back, mix it back down so the levels are nice and everythings in stereo where I want it.

Then I master my final mix with compressors, widening tools, a main EQ, and a maximizer (I use two compressors) (don't do any this too harsh for the love of god)
>>
>>65232336
it seems off beat to where listening to it is a bit uncomfortable. Also your wav is stretched or something, it sounds like its rippling(?) at certain points.
desu, I'd mess around with it but ultimately delete it
>>
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>>65232898
I sudo mix but leave the heavy stuff for the end. I view making a song like writing a book. You edit as you go but you try to have a rough copy finished before you do anything heavy-duty

>>65233094
cut all low frequencies out at at least 100 hz, but leave the drum and bass cut at 30 hz or higher
>pic related
>>
>>65233494
or yknow, use your god damn ears
>>
>>65224379
it was an old take of vocals, so I just bought up the volume on the "leaves" lyric, with the older takes panned more left and right, to pad out than word. The automation is volume!
>>
https://clyp.it/ei5bq2qs

thots?
>>
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https://clyp.it/wos1tgus
whaddayall think of this
>>
>>65234547
>https://clyp.it/wos1tgus
sexy as fuck. keep it up!
>>
>>65234671
why are you responding to yourself
>>
If i post a very barebones melody i thought of, would anyone here turn it into something really cool sounding? there's no reason for it, i just want to hear this melody that's in my head for a while turn into something real.
>>
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>>65234671
thanks m8

>>65234705
pic
inb4 "nice shoop"
>>
>>65234547
i liked when the bass line started, it should come in a bit sooner, imo.
>>
>>65234547
its boring
>>
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>>65234705
stop being a dick
I'm >>65231501
>>
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https://clyp.it/1vbsggvn

what do you lads think?
Am I justice yet?
>>
yo how is everyone's weekend producing? i been working on an underground resistance style techno/electro jam,

https://clyp.it/0424zabf
>>
>>65235222
the panning around 0:42 is kinda sudden and distracting.
>>
>>65227671
no
>>
>>65229468
why is it all so low
>>
>>65229617
the siren effect is really awkward
>>
>>65234547
pls be louder
>>
>>65235642
it will be louder when im finished but for now, turn your speakers up bruv
>>
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any1 feeling this shlohmo ripoff?

https://clyp.it/kkndzhdf
>>
https://clyp.it/kt2yfl1t

I think it's finished [song wise], comments please?
>>
are these threads always this dead?
>>
>>65236523
I think it just depends on the time of day they appear.
>>
>>65222890
YO GUYS WASSUP

can you guys tell me whether or not the piano ON TOP of the rest of the track is in key in your opinion. I really struggle pinning it down in my samples but my guessing has put me in E flat minor so the piano is simply two octave scales of Ebm.

pls tell me if wrong ty

https://clyp.it/saduisx0
>>
>>65236676
the piano sound is way too thin so its hard to tell
>>
>>65236732
https://clyp.it/zrcwojdg
there ya go m8
>>
>>65236676
it sounds fine to me
>>
Where can I torrent the latest FL Studio, I'm still on 9.
>>
>>65236784
I don't think its out of key
>>
>>65236794
>>65236803
yeah i was kinda sure i was right BUT i've gotten it wrong and only realised like 12 hours into a track and REALLY fucked myself up in the past sooooo it was worth a quick ask

thanks for the quick response guys

>>65236801
rutracker.org

bless
>>
>>65224948
I'm not busch league dingus. I was asking for simple VSTs that would help me organize samples.
>>
>>65223416
Fl Studio, that's basically an audio swiss army knife
>>
>>65236333
Nice. Really nice. Is it clipping in parts? Other than that, I can't think of any constructive critique. What are you doing with it next?
>>
>>65237159
It is not clipping, why did you think it was?

Mixing it down and mastering.
>>
>>65237159
It will be clipping once I master it, but all most every song made after 1995 does a bit.
>>
>>65237305
It's probably just the file compression on clip.it, or my ears are deceiving me, don't worry.
>>
>>65237330
>but all most every song made after 1995 does a bit
I did not know that. Are you sure? That sounds wrong. I know they try and get as close to 0db as possible, but I think they try and avoid clipping.
>>
>>65237435
Yes, take any song by a signed artist and throw it into audacity.
>>
>>65237435
i think you'll find that audiophile artists like noisia take their tracks to be mastered with around -20db on every channel and every noise compressed to very low volume but high quality.

this means for higher end quality post mastering, less to remove in post, less to clean and more precise noises towards the artists aim.

producing quietly also brings its merits because producing quietly means all the harmonics within each noise have to be high quality and clean in order to be properly audible which kinda by default assures a high degree of quality.
>>
>>65237450
not that guy
but every pop song i've ever put into ableton stays in the green
also then what's the point of the -.3 limiter thing
>>
fellas, remember to report and hide any faggots that attempt to viral their awful, derivative garbage.
>>
>>65238548
lol here we go with the derivatives
>>
>>65238634
what does that even mean?
>>
>>65237095
>https://clyp.it/wos1tgus
what do you use to master in fl?
>>
>>65238773
calling music derivative makes you sound like a cunt because it's just a lazy and ineffective way to bash music you don't like without having a solid articulation as to why said music is bad
>>
>>65239023
are you that one idiot who i argued with before on here about the word derivative because you were acting like it only had one meaning?
>>
https://clyp.it/az04r3nu

Is this too generic? This is just an idea I had while playing guitar earlier and decided to try and build an electro track from the idea.
>>
How do i get realistic sounding metal guitars, I'm working on making video game tracks for fun.
>>
>>65239087
no that's just what you assumed to protect your ego tbhfam

whether you use it as an adjective or a noun my point still remains
>>
>>65239199
lol bullshit, you're totally that guy. nobody else thinks that derivative as a criticism doesnt actually have a definition (because it does and everyone acknowledges it)
>>
>>65239194
Honestly, record a real guitar, then process it with something like Amplitube or Guitar Rig. If you just use those plugins you might get the sound you're looking for, but for the subtleties of phrasing and stuff, you can't really replicate that without an actual guitar.
>>
>>65239294
Yea I'm actually interested in learning guitar so I might get on that.
>>
>>65239285
that's not what i meant
i thought it was clear i was saying i am that guy
what you assumed was that i was talking about the noun form so you didn't have to address my point
i'm saying derivative as a criticism
is
>just a lazy and ineffective way to bash music you don't like without having a solid articulation as to why said music is bad
>>
>>65239350
I am waiting on sweetwater to get my audio interface in. Been on backorder for like a month and a half. Feels bad man when all you wanna do is play and record.
>>
>>65239374
>you assumed was that i was talking about the noun form
holy shit you're so stupid you havent even processed our last conversation on the subject.

i was never talking about the noun form i was talking about

de·riv·a·tive
dəˈrivədiv/
adjective
adjective: derivative

1.
(typically of an artist or work of art) imitative of the work of another person, and usually disapproved of for that reason.
"an artist who is not in the slightest bit derivative"
synonyms: imitative, unoriginal, uninventive, unimaginative, uninspired;
>>
>>65239285
srsly tho why are you even in this thead if you don't produce music?
>>
>>65239414
because i do produce music? see how conversation is easier when you dont try to invent facts based on nothing?
>>
>>65239410
lolwut?
>are you that one idiot who i argued with before on here about the word derivative because you were acting like it only had one meaning?

so which meaning did you assume i was acting like it didn't have then?
>>
>>65239430
then post it
>>
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>>65239454
>>65239430
>>65239414
>>65239410
>>65239374
Stop sliding the thread bros.
>>
>>65239454
... it has multiple meanings as an adjective you fucking dunce

you should regroup and try again when you know what words mean
>>65239476
nah im alright
>>65239479
>"sliding"
>listens to metal
/pol/ detected
>>
>>65239491
I listen to everything bruh. I posted >>65239143
>>
>>65233494
"It's obvious to say it, but you need to listen to what you're doing. I remember seeing these charts which would tell you how to EQ your kick drum. Like, "To give it more body, add a peak around 1kHz." I remember trying to follow those charts and not understanding why it wasn't working. No one teaching music technology should use those charts. " - Randomer
>>
>>65234765
post it
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