So just why has there never been a Gundam series with interstellar travel?
>If Gundam went interstellar it would be too much like Macross!
Are Star Wars and Star Trek Macross ripoffs? Are Ideon and L-Gaim Macross ripoffs? Is LOGH a Macross ripoff? Does Macross hold a monopoly on interstellar military science fiction?
Forgetting all that, why else could it not be done? It's not like there isn't any kind of precedent for Gundam to go interstellar. Tomino's notes for Turn A reference an interstellar human civilization that built the Turns. Would fanboys just not buy anything that isn't Feds/Fed Rehashes fighting OYW/OYW rehashes in earth's orbit against Zeon/Zeon Rehashes who live in cylindrical space colonies?
It clashes with the rules of the setting a bit too much.
Gundams go out of its way to excuse combat at literal knife-fight, LoS distances in a relatively tiny region, that is the Earth Sphere or whatever it's called in a particular AU.
Upscale that to Interstellar space and shit just begins to either completely unravel or render MS concept obsolete.
>Gundams go out of its way to excuse combat at literal knife-fight
Since when? Mobile suits just shoot each other all the damn time.
>LoS distances in a relatively tiny region, that is the Earth Sphere or whatever it's called in a particular AU
All that goes out the window whenever Mars and Jupiter is brought up.
>Since when? Mobile suits just shoot each other all the damn time.
Yeah, at knife-fight, line of sight distances - call back when they engage at distances measured in AU's
>All that goes out the window whenever Mars and Jupiter is brought up.
No, it doesn't - they just fight in another, tiny space.
Scales involved with Interstellar travel in a semi-realistic setting, would render the Mobile Suit obsolete, the same way aircraft obsoleted Battleships.
When you enemies are stellar distances away, you don't fly in his face to send tiny humanoid robots over in order to shoot him at shorter distances than we shoot each other back on earth, assuming they didn't see you coming and warp away.
You have a computer calculate a trajectory for a Wave Motion Gun volley/ FTL missile massacre from the other side of the solar system and call it a day.
It just doesn't work without some VERY serious wankery to explain it away, and even then - it's literally the least efficient way of dealing with the enemy.
>Gundam series with interstellar travel
Isn't that basically what happened in the 00 movie?
The only weapon with interplanetary range in UC is the Jupiter laser in Crossbone Steel Seven, Tobia and Co still have to travel all that way to Jupiter for the mobile suit fighting to happen
I don't think interstellar distances won't be a problem. For example, the old Aliens Colonial Marines Technical Manuals say that space combat will always occur near a point of interest, like a planet, moon, or space station, as space is so big that the odds of running into someone in interstellar distances are basically non-existent. It'd be like what >>14504814 talks about.
>as space is so big that the odds of running into someone in interstellar distances are basically non-existent.
This ties into something else I want to point out. Every object in the universe is constantly moving and the distance between solar systems is so vast that if you just build a big huge cannon and fire away, the chances of accurately hitting your target are pretty damn slim.
It's about the concept itself and how such a weapon turns warfare upside down.
In a semi realistic setting, like Gundam, such weapons would quickly cause a complete paradigm shift.
Sure, you can still have Mecha - but for them to stay relevant, it becomes super robot tier taht no longer even pretends to be even remotely rooted in reality.
Because they don't engage at interplanetary distance?
I never saw MS's engage in fire fights at distances exceeding couple dozen kilometres, never mind thousands/millions.
They need to get in your face and shoot you at a hilariously short range. Give them range adequate to interplanetary combat and there's no point for them to exist, as 99.9999% of the time they'll never even see the opponent they just destroyed, never mind get a chance to swing dat saber.
>Only against something the size of the Earth. And it's something that takes an absurd amount of resources and preparation to do so.
And you don't see how interstellar distances compound these issues?
It involves expanding the setting beyond the solar system.
In a way, they can't rehash the Zeon-vs-Fed story. In another way, the story will involve a relatively local conflict.
A sufficiently big enough interstellar civilisation is so big, any local conflict is mostly irrelevant in the grand scale of things, unless the conflict spreads fast.
Then, to make people care about this new place you're showing them(and support the MCs if they are fighting for this place), you need to spend time flashing it out.
1) Ideon predates Macross by two years
2) Actually, Macross's story overlaps Ideon's on several beats. Not enough that I'd say ripoff, but there is more resemblance than just 'space travel and aliens'