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/k/ Innawoods Gamemode
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You are currently reading a thread in /k/ - Weapons

Thread replies: 72
Thread images: 14
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Hey, /k/. Hopefully some of you still remember me. I was developing a Gmod Gamemode for /k/ called Innawoods. It's been a while since I kept you guys posted on it. Currently, I'm finishing up some script errors and fixing nicks, scratches and dents in the map, sweps and codes. Before I finish, is there anything you guys would like to see? Skinwalkers? Any particular vehicles? Pictures for the gamemode or extra weapons?
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>>25081686
>nuggets
>sks
>ak47s
>ar15s
>Innawoodsing
>skinwalkers
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Some pics or gameplay preview videos would be nice. This sounds awesome.
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>>25081725
No problem, Skinwalkers are set to be pic related. You will be able to play as them and CONSUME INNOCENT BEINGS
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>>25081686
I've never heard of this, but I'm interested. I have an affinity for toyota technicals and roller lock HK's. Link to any details, like steam workshop, or is it still in alpha?
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You guys want a list of classes?
>>25081739
Still pretty far in alpha. Most of the scratches in the coding are causing it to crash. I'm not planning to upload until I can work them out.
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Just to let you guys know. Last thread I out up a fellow /k/ommando was dying to see an AR18 swep in there. I found a model but I'm going to have to script it for it to be shootable
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I was working on a gamemode for Gmod that's basically building + trench warfare. It would be the Bees Knees, if my coders didn't flake out on me.

https://docs.google.com/document/d/1ojPYzAdgOSFf8e8S9tx5wOQs9ZUPZqEoOQq6mNP3Eic/edit
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A fellow /k/omrade also put together a server loading image.
>>25081784
Yeah, I had to learn coding, although I'm not a magician I can do basic coding
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>>25081801
this is seriously retarded, reconsider these bullshit constraints.
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>>25081784
Summary looks good.
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>>25081824
Sure, I'm open to suggestions
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>>25081801
I Tried lua, never got the hang of it. my brains not wired up for coding.
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Can we use FA: Source weapons?
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>>25081838
Yeah, learning the commands and arguments is tiring. Especially after coding then you have errors, you have to re-read, change commands. It is very time consuming.
>>25081865
I guess, Last thread you guys said M9K but I can change that easily, its no hassle
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>>25081801
>telling the player how you want them to play the game

This is the worst thing you could possibly do
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>>25081934
As I said
>I'm open to suggestions
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>>25081874
Cool, I just like the FA guns since the way the guns function is so well done.
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>>25081943
What is the server called, if it is up?
>on gmod right now
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>>25081943
Just rewrite it to be "The server host is the Strelok" or some shit like that. If somebody wants to have a server of /k/ murderers running about attempting to steal the most nuggets, why not let 'em. Just have the loading screen state the fucking obvious of "Server host is rulemaster" because that's how every fucking server works.
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>>25081984
No, It's not up yet. It'll be something like /k/ommando central or Nugget County
>>25081985
Yeah, fair enough
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>>25081686
Nigger you just made me reinstall GMOD just for this.
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Here's a list of teams that a special snowflake put together for me: teams
noguns
s/k/out
mar/k/sman
oper8ors
/k/ommisar
beser/k/er

/k/onrade or /k/ommisar, only able to use and find slavshit, starts with nugget

oath /k/reeper- overweight 3 percenter moron labia prepper type with awful accuracy, running speed and endurance, cannot use handguns without polymer frames and long guns without rails. only good trait is fast ADS time and faster firing speed because of magpul dynamic Chris costa mag dump drills

/k/onscript: run of the mill average joe gun guy that's decent at everything and good at nothing in particular. this would be like the default class

mar/k/sman: kommando with shooting prowess of hickok45, can only use bolt action rifles with open sights and takes 5 seconds to sight in

beser/k/er: can only use submachineguns/shotguns/machine guns and has much faster waking speed/ reload time. can only fire from the hip.
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>>25082010
Also needs glorious PING
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>>25082030
Plenty of M1 Garand sweps on the workshop. I'll pick out the best one
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>>25081978
>>25081874
This [Extra Customizable Weaponry 2.0] is leaps and bounds better than those two. Look up on the workshop. IIRC red dots are done better than the single texture that is usually there and it is really, really well done.
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>>25081943
>get rid of all the rules

Dicks, thieves and shit talkers would naturally make numerous enemies, you don't need rules to dictate in-game behavior

Underage, noguns, retards who can't google will of course be told to fuck off by others.

The only thing I could imagine being a real problem is #10, retards who join just to fuck other people's shit up. But rather than a rule, you could implement some kind of fun in-game consequence such as having the sounds of gunfire and blood (dead players) attract enemies towards the killer or just a giant MURDERER tag over their character that tells everybody in the vicinity to fuck them up on sight. I don't know if any of these are doable, but it's never fun to restrict what people can do.
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>>25082042
Sure thing
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>>25082036
I'm not familiar with them, but I do wonder how hard it'd be to code a "cannot reload until clip empty" into the SWEP. I know MOH:AA did it, but it seriously triggers my autism when literally nobody else has it implemented.
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>>25082078
I've seen sweps that dont allow a reload until empty. In fact I have one
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>>25081686
Kubelwagen
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>>25082086
AWESOME!
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>>25082065
You sir, have a beautiful mind. I can and now will make tags above players heads. Hmmm. Maybe force them to switch to a tyrone player model if they steal.
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Just need to know guys. Do you want a map thats entirely forest or do you want some abandoned towns or cities surrounded by forest?
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Got a server I can help you betatest on?
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>>25082123
Nah, I do it offline. I have a friend who has a spare server I might do it with him soon and see how it holds up
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>>25082100
10/10 pls implement
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>>25082013
welp, noguns it is for me then. Gotta properly represent that /k/ demographics capability vs skinwalkers.
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>>25082116
Was gonna ask if you needed a map maker but then I realised I've only released one map
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>>25082183
I've been looking for one actually. If you could just make a map as big as possible (Un sectioned so we can use air vehicles) with forests, caves, lakes, creepy cabins in the middle of nowhere that would be amazing
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>>25081725
this
also , toyoda or nissan sandnigger technical (mounted nugget when)
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>>25082242
Mounted nuggets are a possibility
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>>25082215
fucking hell this is why I need VR / holographic software. I'm fuck-awful with mouse + keyboard but I can make a much better landscape / map with legos / sand pit VR / whatever.
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>>25082215
I'm sure in the meantime, we could appropriate some other big ass map. Not a big shortage of them.
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>>25082264
I may or may not be working on one for my IRL nissan technical
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>>25082295
Yeah there are big ones but they are sectioned so its impossible to fly anything
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>>25081801
>being cancer

I don'y believe you'll ever pub this game, with these constraints you're wasting your time, nobody will want to play.

>i have a great idea;
>lets copy paste server rules from dayZ servers that nobody plays because admins are emotional Nazis.

You're only a developer if anything, def won't be getting people to play your game with these rules.
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>>25082312
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>>25082100
Red name tag for murder
Yellow/orange tag for theft/trespassing/vandalism
Green/white tag for normal

Excessive theft, ect. changes your voice to nigger hood speak.
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>>25082311
Maybe, but how many /k/ommando skinwalker fantasies involve attempting to carpet bomb the area as opposed to stalking them with a bottle of cosmoline and a nugget? Would also be more manageable, both from a project sense and a requirements sense. Releasing a v0.1 without aircraft lets you use more avaliable maps and get out the more commonly used stuff to test and fix, and then later when you add a version with aircraft and the proper map, you'd have the old version without for people running fossils who can't handle the unsegmented maps as well.
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>>25082410
Sounds good
>>25082416
I guess that sounds like a good Idea
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>>25082335
The game you've described up to the point where you introduced your cancer rules is a sandbox shooter RPG, like dayZ.

Don't kill your game before it starts, do what dayZ did; grow your game fanbase then kill it 3 years later after there's enough autistic children stuck in adult bodies willing to play your game every day.

Rules: No hacking, no /k/ebabs
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>>25082410
>>25082100
>>25082065
>name tags
>survival fps

It's like you're trolling
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>>25082438
>A fellow /k/omrade also put together a server loading image.
>I'm open to suggestions
You are literally the third person to suggest this, I'm in the process of changing it. Jesus, who pissed in your cornflakes?
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>>25081686
Obrez as concealable weapon
Base building? trenches or tents or trees and shit
Horse riding (would be badass innawoods)
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>>25082457
Maybe only have them show up if you're close enough and hold a bead on them long enough.
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>>25081686
Garrysmod is shit and you seem like a faggot
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>>25082474
Tents are in
Base building is a definite yes
Horseriding is out. unless there are any addons which would allow that
>>25082500
How can jelly even taste good with all that salt?
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>gmod garbage
NOT EVILDEATHNIGHTMARE INNAWOODS MODE/10 FIGHT ME IRL FAGGOT
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>>25082504
>How can jelly even taste good with all that salt?

>jelly
>of lua scripts
Damn dude you got me
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>>25081686
Have a Volvo 240 station wagon, maybe a chopped up technical version
>hit landmine
>glovebox opens
>crash into tank
>everyone in the tank dies
It's an /o/ meme.
There is SCARS code for tanks and aircraft. You can probably use SCARS for all vehicles, it's a very customizable system where vehicles can be destroyed or even get flat tires. That said setting up cars with default values that vaguely resemble anything drivable is a pain in the dick. Most vehicle packs have a dozen or so decent-looking cars that go from zero RPM to redline, shift to top gear and drive at 15mph every time you touch the forward key. By contrast the GTA:VC vehicle pack is very well done where there are almost a hundred vehicles each with unique but solid driving characteristics.
>>25082148
There is actually a vehicle pack that has one of those.
>>25082242
Possible to hack a CS:GO or Insurgency model for that.
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>>25082504
Yeah, not sure about addons. I thought it would be pretty straight forward if you had a horse model and the right animation, just treat it like a vehicle.
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We've been working on innawoods mode for quite some time, it's going to be a staple of online multiplayer for EDN.

Lots of progress lately, expect to see some serious shit in the following months.
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honda 200ATC 3 wheeler
its like a small atv, lots of farms had them
great on gas
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>>25082457
Easier than implementing unique player skins that you can tell apart at a distance.
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>>25081801
shitposting aside I'd actually like to see you make your game and make it fun, but that entire image is probably the dumbest shit I've ever read and if you believe any of that is a good idea I suggest you strongly reconsider if /k/ should be your target audience for your darkrp in the forest game
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>>25082509
whens the next playable update coming steve. I've been waiting with intense anticipation.
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>>25082541
I think this has already been discussed in the thread
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>>25082457
By all means, if you have a better idea
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>>25082517
S Cars are already in
>>25082520
Might try that
>>25082528
I'll look for one, definitely
>>25082541
Working on it as I have said previously
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>>25082531
>implying implementing unique player skins that you can tell apart at a distance will make for a better playing experience
Maybe they should add a tracking system where the cross hairs slow down when directed at someone!1!
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>>25082547
Next playable update will be our full demo unless a dev build gets leaked like last time.

Full demo includes the prologue mission of the campaign as well as a couple of multiplayer maps and game modes.
Thread replies: 72
Thread images: 14

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