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Mahjong Thread
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You are currently reading a thread in /jp/ - Otaku Culture

Thread replies: 255
Thread images: 105
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General mahjong information:
http://pastebin.com/9WYsXMLF

And upcoming:
http://pacificml.com/tournaments/pml-riichi-mahjong-open-2016

Pictured is the Amos Rexx. And a video:
https://www.youtube.com/watch?v=pRA57BY9Alw

June just ended. How did you do for the month?
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>>15466098
I made several accounts this month, but for the one I'll be sticking with I had

15+14+6+5 = 40戦 ippan
21+23+20+12 = 76戦 joukyuu
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The absolute madman.
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>>15466248
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>>15466248
Ryanmen with kan called and all tiles for said wait are live. That's a textbook riichi.
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No flow at all that game. Shit sucked.
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>>15467720
4, 7, 8 wait. Preferably 4, 7.

It'd suck getting the 8, as you'd be 4-han lesser.
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>>15467725
I dealt in. That was the theme of that episode.
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>>15467728
Oh shit. I didn't notice. Sorry for your loss.

Assuming that 4-pin was in your hand, rather than a drawn tile. It should've been gone a long time ago, as it was a worthless middle tile.

If you drew it, then the option for tanki. But of course, most people wouldn't give up a nice wait your hand had.

Just not meant to be, I suppose.
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>>15467735
Yeah, I probably should have discarded 4p a long time ago. But I was at a loss when it came to hand development since most of my hand were dominated by nine 9 tiles.

It just wasn't my game. My ryanman waits lost to penchan waits and I dealt into a damaten chankan dora 3 hand in S3.
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>>15467806
My bad, it was a damaten sanshoku junchan for 8000. Ugh.
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End of the month, post those stats
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>>15468208
16+19+16+28 = 79戦

Probably the worst month I've ever had.
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>>15468208
Dropped the ball a bit near the end, but it's good.
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>>15468208
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obligatory
>2dan in ippan comment

I knocked him down to last at least.
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>>15468832
definitely wrong pic oops
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How do I learn the art of sashikomi? I just had a game where I was 1st in oorasu when 2nd riichid. I called a chi to kill the ippatsu and ended up dealing into someone else's open fanpai while still securing 1st. It was unintentional but is there a technique for sashikomi that can be learned?
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>>15469037
It basically just works the opposite of defense. The only thing to keep in mind is that you don't drop tiles that are dangerous against the guy that you don't want to win.

If you want to be on the receiving end, then try and make it clear that your hand is cheap (by discarding dora, for example) and make your wait as obvious as you can. Even in tokujou though, you'd have to be pretty lucky for someone to notice and deal in.
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So tired of gyakuten knocking me down to second or third or last.
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>valuable hand with a bad wait
>Iron riichi
>Kamicha is hesitating
>Throw fist in the air, then point to him
>Boldly declare: such a bad wait! But it's ok, my winning tile WILL appear on this discard!
>5 man drops, victory!


>No witnesses to this powermove

Why live?
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Why is every lobby in 7447 filled with at least 1 waiting?

Also, 3:0
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>>15469387
You can queue for multiple modes at once.
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>>15468208
I went from 5-dan, back to 4-dan, back up to 5-dan, and quickly on my way back down.

Yea. This sucks. I need to git gud.
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>>15469422

Bad news...i looked at your stats, you are tanking. I'm not sure if you want to spend hundreds of games losing points.
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>>15469465
Well, it's a matter of taking the beatings now and learn. Gonna need about 1000+ tokujou games.

STUDY STUDY STUDY!
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>>15469037
Basically, defend against the player you want to keep down. Then not care about the other two.
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http://tenhou.net/0/?log=2016063018gm-00c1-0000-90f8d3b3&tw=2

If only I can always get this kind of luck.

Back to R1800 at least.
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Watching the buster disconnect while the han are being listed is pretty funny.
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I bought that pretty battle girls mahjong game on steam so I could play without internet connection. I think the AI is weak because there's no reason I should be winning 2/3 of my games without even looking at the discards most of the time.
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>>15470303
the AI is super weak. I'm a fairly mediocre player and my winning rate in that game is over 50%. ridiculous.
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>>15468208
16+10+9+11 = 46戦

My game has stalled. Mainly because I keep losing the first match of the day I played.
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Feels like shanpon waits on south wind and chun are the death of me today, even across accounts.
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>>15470303
>>15470985
How do I get good?

I just started playing Mahjong from knowing nothing, using the game to practice and learn the ropes.
I got pretty ok, can win about 1/3 of the time.
But I can't figure out how to read discards and sometimes discard the tile others win with.

Here is one of my favorite hands, got it on the last discard.
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>>15471220
>read discards
You can't. It's just some occult stuff.
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>>15471276
There's inferences you can get from discards, but if you're thinking that you'll reach a point where you can visualize their hands like a seer, that's anime shit
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>>15471220
3 steps

1:assuming you know the basic rules. Learn about tile efficientcy and yaku

2:learn about defense. Specifically WHEN to bail on a hand and how (genbutsu, suji, kabe)

3:reading discards. This isn't something you can read a guide to learn, it comes from experience.

If you focus on 1 and 2 you'll have the tools you need to be good
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>>15471220
You need talent. If you're not talented your ceiling is limited and you will likely be a mediocre player forever.
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>>15471220
>But I can't figure out how to read discards and sometimes discard the tile others win with.
Basically you need to learn how to defend. When an opponent declares Riichi, think about how many tiles you are away from tenpai, and how much the hand you're going for is worth. Far from tenpai, or cheap hand, or both? In most cases, you should fold. Kokushi musou isshanten? It might be worth the risk depending on point standing. If you fold, tiles that your opponent has already discarded are 100% safe due to the rule of furiten: he cannot declare ron on that tile. Tiles that opponents discard after the Riichi that are not called on are also 100% safe to discard, as declining a win while Riichi'd automatically gives your hand furiten.

When you run out of tiles the opponent discards, you then start going for impossible/improbable waits. Impossible waits, most of the time, are either honor tiles with three already discarded (honor tiles can only make triplets, so if three are already out, no one can be waiting on the last one, UNLESS he's in tenpai for Kokushi Musou but that's extremely unlikely and easy to deduce by his discards), or isolated terminal tiles with three out that are kabe (meaning a valid sequence with the tile is eliminated due to all 4 of a particular tile in that sequence being unavailable, for example, 789man, if all 8 man are out, 789 cannot be formed, so the only valid melds that 9man can be used in are triplets or the pair of 9man).

After you've exhausted impossible waits, you move on to improbable waits, so here you might start dealing honor tiles with one or two out, as they can only complete shanpon or tanki waits. It's never really safe to deal middle tiles of a suit against a Riichi unless they've already been discarded. Most Riichis will be waiting on two sides for their winning tiles, as it is advantageous to do so, but because of this, there are a few tricks you can use to narrow down safe(r) tiles when you've exhausted 100% and 99%-95% safe tiles. This is where the theory of Suji comes in. Suji essentially takes advantage of the fact that a slight majority of Riichis are two-sided waits (60% or so I think was the number I've read), and uses the furiten rule to deduce safe tiles to deal against a Riichi. You'll often see the numbers 1-4-7, 2-5-8, 3-6-9 in reference to Suji, as these are the Suji intervals that you need to remember.

According to Suji, when an opponent has discarded the middle number of one of these three intervals, the outlying numbers are Suji, and safe(r) to deal. Why is this? Let's assume the Riichi-ing player has a 4man in his discard. If we make the assumption that he's using a two-sided wait for his Riichi, then if he had 23man in his hand waiting on a 1man and 4man, he's already discarded one of his winning tiles, so even if he was using that shape (unlikely), he couldn't declare Ron because of furiten. So from this, 1man is safe(r) than a non-suji tile, because he's either not using the 23man shape for his wait, or he's in furiten for 1,4man and can only win by Tsumo. It's also important to note that if only one of the outlying numbers of the Suji intervals are discarded, for example, 7man, 4man is still dangerous to deal because it can be completed with a 23man wait. The 4 man with a 7man in the discards is considered half-suji; it's not as safe as a suji tile, but safer than a non-suji tile because it completes less waits statistically.

As for "reading" discards to determine an opponent's hand, there's no sure-fire way to do that outside of a rough estimate if the opponent's hand is closed. Kokushi musou is one of the only exceptions, as it's often decided to go for it at the beginning of the hand, and often, the player's initial-mid discards will all be suited tiles of 2-8. Depending on the lack (or relative lack) of a certain suit in an opponent's discards, you might be able to figure he's going for a single suit hand or a single suit+honors hand. If his hand is open, pay attention to the tiles he's calling and tiles he's discarding. Open dragon pon and chi of 234 sou, and lack of sou tiles in the discards? Reeks of honitsu. 123man chi, 123 sou chi? Most likely an (obvious) open sanshoku. Think about what yaku he might be going for, and try not to deal the tiles he needs to complete those yaku, if they're not already completed. You shouldn't worry about narrowing down the actual tiles your opponent is waiting for; if you can determine what tiles he's NOT waiting on, that's just as good.

Also, pay attention to the fucking Dora. I cannot say this enough. People will go out of their way to wait on or near the Dora tile because even if it's inefficient, it gives their hand more value. The Dora is really fucking dangerous at all times unless the opponent has already discarded it. Tiles around the Dora are also dangerous.

If you have any other questions, feel free to ask! I'm by no means the best player, but I try.
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>>15471395
Also to note, in reference to Suji in case some aspects of the theory might be unclear:
1). When the middle tile of a given Suji interval is discared, BOTH outlying tiles are Suji. I just used a 14man wait as an example, but it also applies to a 47man wait as well.
2). If both outside tiles of a Suji interval are discarded, the inner tile is also Suji (So 17man in the discards means 4 is Suji)

There's a lot more in depth articles on Osamuko and other sites about Suji and other defense theories that you should probably read too, in case my post left any ambiguities in your mind.
http://osamuko.com/basic-defense-techniques-in-mahjong/
http://osamuko.com/umaikeiki-defense-guide-betaori-and-suji/
http://justanotherjapanesemahjongblog.blogspot.com/p/list-of-defence-theory-articles.html
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>death to all the cowards who play everything always dama

you have to be a real coward piece of shit to have pinfu iipeikou dora 2 in the fourth turn and not riichi
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I've been stuck in 2dan for like 250 games now. I'm starting to wonder why do I even keep trying.
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>>15472280
I've been stuck in 4dan <1800R hell for like 600 games.
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I've been under R1500 since last year
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>>15472387
That's a shit hell, because you start believing that you're better than most joukyuu players -- and yet, you still lose to them.
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>>15471341
>>15471395
>>15471524
Woah, thanks for all the in depth information and tips!

I'm glad I finally have enough mahjong skill and knowhow to finally participate in the mahjong threads and understand what you say.
For awhile I just lurked

I'm going to save all your posts and links so I can remember them.

>>15471276
>>15471308
>>15471378
Regardless, I learned quite a bit from watching the discards and playstyle of others, like what tiles are typical to discard first.
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>>15472192
If that makes someone a piece of shit, then I'm the trash dump of a Wienerschnitzel shack.
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>>15472782
Poor toimen. That's some serious bullshit.
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>>15472806
No kidding. I literally only had two wasted draws for that baiman. It was just unbelievable.

If you want to see the bullshit in question:
http://tenhou.net/0/?log=2016070107gm-0089-0000-3ca11bac&tw=0
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>>15472782
All of you had unbelievably good hands, how incredible. Also riichiing a chinitsu isn't really recommendable given how easy to read your waits will be.
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>>15472782
>not going for Chuuren
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>>15472908
Mmm, it was like straight out of a manga. And that's true. I just wonder if I could have gotten lucky with ura-dora.

>>15472917
But I like winning.
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>>15472917
I'd go for it in L7447 or if no one seemed to be in tenpai. I do prefer winning a hand over getting mad that my yakuman attempt got stopped by a riichi nomi or something.
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>>15473609
>I'd go for it in L7447
http://tenhou.net/0/?log=2013102709gm-0009-7447-dce693b1&tw=0&ts=11

I did try. And failed. Fuck chinitsu. I wanted my damned chuuren.
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>>15472715
And finally, something no one here has probably said.

Yes, mahjong is hard. Trying to get good at mahjong is even harder. It's frustrating, especially when mahjong throws shit at you.

However, don't let that get to you and shake the losing off. Play play play. The more you play, the better you'll get at it.
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Halp! Using Chrome, my tenhou replays aren't showing up, in the replay listing. Yet some older games are still there.

What is causing my games to no longer list?
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http://arcturus.su/tenhou/ranking/ranking.pl?name=%E3%82%A8%E3%83%A0%E3%82%BA%E3%82%AC%E3%83%BC%E3%83%87%E3%83%B3
>試合数: 19175
I was wondering why I kept getting matched up against this guy.
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>2:0
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>>15475157
make it 3.0
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>>15475548

I'm glad retards like that are too stupid to try to play this game.
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>>15475598
Gonna admit I have no idea what chow or pung is, is chinese mahjong that much different or is he just talking about kan and pon?
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What would be the best tile to discard? Just to know for the future.

Do I go for the seven pairs, or just the a typical hand?
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>>15475611
You're already one tile away from pairs, might as well see it through.

There's a dead 4 already, but people are less likely to discard red 5s. Then again you're up against AI so keeping the red 5 is probably safest.
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>>15475606
Chi and pon.
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>>15475611
Your wait for a chiitoi wouldn't be very good, unless you get rid of the 5m, which would leave you with a measly chiitoi nomi.

I'd discard the hatsu and aim for a ryanpeikou tanyao pinfu dora, but I'd more than happily settle for an iipeikou tanyao pinfu dora.
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>>15475611
Riichi immediately and discard 6m.
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>>15475625
All of this is what I was thinking, so I'm glad that I'm on the right path

>>15475710
This is what I wanted to do

>>15475666
That's a pretty advanced and gutsy move for me
But since I posted asking in this thread to learn more about new hands, I went for it.

The CPU riichi'd right after me and got yaku real soon after but I was just about to get iipeikou.

I wouldn't have won regardless of what I did, but I guess that's mahjong. Still learned from everyone's posts, so thanks.
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Games come down to whether or not I can secure a huge hand. What a kusoge.
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Sometimes a player will draw the worst tile imaginable right after someone declares riichi

Good thing I bailed since it would have been a baiman
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http://tenhou.net/0/?log=2016070208gm-0029-0000-7049b033&tw=3
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Would you do it, /jp/?
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>>15478242
Absolutely not, this isn't even a question. Dealer has a guaranteed yakuman. Pao still means you have to pay 24000 points if you deal in, which will bust you. Your 1-han riichi only hand is not only worthless, it also has a terrible wait.
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>>15478242
Get out of Ippan as fast as possible.
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>>15478242
Why would you?
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>>15478364
I bailed like a sane man, but if I hadn't...

>>15478375
I'm aiming for under 40 games this time. I'll let you know when I'm out.

>>15478416
Because mahjong rewards idiocy.
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>>15478442
This was the result, by the way.
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>>15478453
>Dealing the dora indicator in such a situation
Post this guy's username. He should be shamed
>>
>>15478886
No, toimen drew that 5s by himself. It's just that kamicha had to pay the full price of the yakuman since he was the one who dealt the last wind (hatsu) which got called and completed daisangen's requirements. It's a unique (?) rule to daisangen.

Here's one of my games on my secondary where the payment was split between the guy who dealt in to me and the guy who gave up the haku.

http://tenhou.net/0/?log=2016062511gm-0009-0000-ec272a27&tw=1
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>>15478945
Picture for those who don't want to waddle through replay.

Real talk, daisangan really is one of the most common yakuman. If we were to include this one (despite it being the start of July) I've seen like 4 this past month.
>>
>>15478945
>>15478951

To clarify things (I did a crummy job, sorry):

Since C-san was the one who coughed up the last dragon, C-san pays the full amount if the daisangen guy gets a tsumo.

You can see what happens if the guy who deals in is a different guy from the one who coughed up the last dragon in my replay (payment is split).
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I probably didn't earn this, but I'll take it.

http://tenhou.net/0/?log=2016070218gm-00c1-0000-00b8e2aa&tw=1
>>
>>15478961
Yes, if you are in 4th it's a disaster. I've been in third in this position before where dealing in would have ended the game with me in third so I played incredibly aggressively. It's an interesting situation because the guy in last will often try to deal into you.
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How's the new month going?
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>>15481814
Already off to a brilliant start. I have high hopes for this month.
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>>15481814

2+4+3+2 = 11戦 in regular hanchan games.

Attached is tonpuusen games.
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Is it true sanbaimans are rarer than the more common yakuman?
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>>15482840
I've had more yakuman than sanbaiman, so personally yes
>>
That feel when calling to have a yakuless tenpai would have won me the game.

How often do you guys try to avoid the no-ten payment?
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>>15483022
Depends how many of my waits are alive, but if I'm feeling pessimistic, I'll call with 4 draws left.
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>>15483212
Truly four is the magic number.
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Mahjong is such a useless activity.
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>>15483683
Yeah, it's useless. It's all useless.
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>>15481814
1+1+3+3 = 8戦

Fuck this shit.
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>>15483683
>3 dan talking shit
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>>15483022
It's a hard lesson to learn, but if there's any hint of danger, it's best to just take the noten penalty. You never know when you're going to draw the wrong tile, and being in tenpai might make you act greedy and push when you shouldn't. Not to mention that calling reduces your safe times to discard.

If everybody has closed hands and seems to be struggling, without riichis, then I'll call to hit tenpai. But only then.
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>We both riichi but he ron on my discard
Wow fuck off!!
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>>15484826
>Kamicha riichi
>Oikake
>He deals into my ippatsu
>>
>>15484900
>Toimen calls riichi
>copy his discard
>Deal in to kamicha who hit tenpai right after toimen's riichi but kept it dama

Stealthy mother fucker.
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Took me 200+ games to grind that 3dan and barely R18.
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>>15484967
Sounds like you just suck.
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>>15485031
Yea, especially when it comes to tile efficiency. Gotta fix that somehow.
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>>15485048
What's the problem? Just maximize the number of tiles that take you closer to tenpai.
>>
>>15485126
It's hard for me to believe in bad waits. Got a lot of backfires cause of it.
>>
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>close to tenpai but also seven pairs
>next draw, everything needed for a seven pair wait
>go for it
>unleash my signature move, the lucky "777" in which the last tile I need for seven pairs is a seven
>discard my six
>he rons with a straight
I-IMPOSSIBLE!!!
>>
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Tenhoui stronk!
>>
>>15485551
Any VODs out yet?
>>
>>15466098
Tournament is full!
>>
>>15486506
Already? That's a damn shame, I was thinking about going.
>>
>>15486506
Sad that I can't attend, but awesome the the interest is so high
>>
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End my torment.
>>
>>15471220
Read Daina Chiba's book (it's free, but don't rush it to read it all in one go). I can personally guarantee that it will better your game.
>>
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Reminder
>>
>>15487725
2+2+5+8 = 17戦

Me too, please.
>>
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>>15481814
Doing fine.
>>
>>15475598
Unfortunately for you I play this game, and I am a full retard.

I wish I were better.
>>
>>15466098
raws for akagi 285 and 286?
>>
Can anyone link me to the hack for Tenhou desktop?
>>
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>>15490129
http://minomino.org/tenhou/
Bottom-most link, friendo
>>
>>15490149
danke!
>>
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A.I ragequitted after south 2.
>>
>>15475598
Actually, those retards organized themselves:

http://mahjong-europe.org/
>>
>>15490341
>A hand with 13+ fan is scored as a sanbaiman, not a yakuman
Dropped
>>
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I'm getting this every time I try to get in.
>>
>>15490515
Maintenance is going on right now.
>>
>>15490550
Ah, crap.
>>
Is it a normal thing if I am an ok player when playing hanchan but become very bad when playing tonpuusen?
>>
>>15490570
Yes, because tonpuusen is for tonpussies.
>>
>>15490570
tonpuusen is very different from hanchan

you have to play extra aggressively because the game is too fast
>>
>>15490980
Actually, you have to play more defensively because there are less chances for a comeback. Tenhou system is about not about getting the first place, it's about not being the last.
>>
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>Had to sit through a fucking 40 minute game with some literal retard kamicha who used the full timer for all his fucking discards and for every tile he was going to call on

Honest to god, if you're 2dan and the fucking toimen 9kyuu can discard faster than you, you need to stop playing mahjong because you're literally ruining the game for everyone else with your fucking snail's pace. Holy shit.
>>
>>15492670
You're the one who chose to play the slow mode.
>>
>>15492670
Have you considered the possibility that he was doing it intentionally to annoy everyone else?
>>
>>15490359
That rule is one of the more flexible ones.
Just because you only play Tenhou, you can't accept different rulesets.
>>
>>15493571
>kazoe sanbaiman

Yea, fuck that.
>>
>>15486351
http://tenhou.net/cs/2016/05tr/
Check up link over 動画
>>
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Third time's the charm.
>>
>>15493662
Post stats.
>>
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>>15493665
>>
>>15466098
2.0
>>
>>15493670
Ready to lose points?
>>
>>15466098
2.0
>>
>>15493670
Just in time, you Aussie tart
>>
>tfw you go play a game in ippan just to shake off the bad taste from the ass kicking you just received and get your ass kicked even harder by people half your rank
>>
>>15497065
>playing in ippan

That's why you don't bother to go back to a lower lobby, if possible. The feeling of losing there is so much worse.

So, get your butt back to Joukyuu and take your abuse like a real lesbian.
>>
How do I get out of the intermediate hellhole? I can avoid playing into hands well enough, but it seems like everyone just plays into everyone's very obvious waits.
>>
>>15497631
If everyone plays into obvious waits, then make hands with obvious waits and win.
>>
>>15497723
Post replays.
>>
>>15497821
Meant for >>15497631
>>
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How am I doing guys?
>>
>>15493670
That is quite low riichi rate, isn't it?
>>
Anyone for 7447?
>>
>>15498385
http://tenhou.net/ranking.html
It's average for 10d, and not that much lower than the 6d average.
>>
>>15497065
That's what you get for being a limp-wristed bitch instead of taking the beating like a man and coming back even stronger from it. You're never going to get good playing scrubs.
>>
>>15498150
Good, keep it up.
>>
>>15498498
I stand corrected.
>>
The fuck is mahjongtime dot com? Why is it never mentioned here?
>>
>>15498852
Nevermind, it looks like shit
>>
>>15498852
it's shit
>>
>>15498852
I've been on it and have gotten fucked over with its buggy interface to the point where I ragequit it entirely

It rarely has players anyway
>>
>>15498852
>Why is it never mentioned here?

Because of

>other mahjong
>shit translations
>shit interface
>it's shit
>Jews probably run that site
>>
The new web player is pretty decent. It even lets you see other players' waits and what tiles are in the walls. Who would want to pay for the official client now if the new web player can do it for free?
>>
2:0
>>
>>15501109
Official client still has some other benefits like being able to customize voices and background music, and being able to move the tiles in your hand around. Plus the tiles are prettier and the animations are smoother.
>>
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I love crushing cowards. His R, which was already under 1730, took another hit.
>>
>>15501950
Not too hard to crush people when you get hands like that, when the people you're crushing get hands like -that-. They're still better than you and would likely win a set of matches. Unless you're smurfing, in which case all assumptions go out the window.
>>
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>>15501956
To be fair, you're right. I did get very good hands and he was given absolute shit all game.

Furthermore, the one who did him in with a haneman hand in E3 was the 1kyu, so I don't even get the credit for that. Attached pic very relevant.

But yes, I'm smurfing. Main has tanked big time and is well on its way out of tokujou.
>>
>>15502019
Well, that 2m discard is pretty idiotic when you have 3 completely safe tiles to drop first. Perhaps his daughter was playing on his account while he was asleep.
>>
>>15502044
My 2m discard did pass two turns ago, so I guess toimen thought it was safe. But toimen called chi on shimocha's 2m immediately afterwards and given that there were very little manzu discards across the board, he should have considered the possibility.

This is just a case of pushing when one needs to fold, but as you said, 2m wasn't optimal here. He doesn't even have an extra pair floating around.
>>
Also 3:0
>>
>my furiten ippatsu riichi
>>
1:4 now, folks.

I would join again, but declaring a furiten riichi is a sign I should stop.
>>
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A case where winning is denied.
>>
>>15502526
East shouldn't have ron'd. No reason to accept third and bust him out.
>>
>>15502537
What does east ronning have to do with that? If anything, east's ron prevented the other player from going bust.
>>
http://osamuko.com/osamuko-otp-tournament/
Osamuko's having a pair tournament. Who will you partner with?

>>15502670
He wouldn't have known that when he called ron.
>>
>>15502787
>He wouldn't have known that when he called ron.
How do you know that? Maybe he did.
>>
How do you deal with tilt?
>>
>>15503030
Depends on the level of tilt you're talking about. If you're tilted then taking a break is your only option. I avoid tilting as much as I can by not playing too much in one sitting and accepting that mahjong isn't always going to go my way.
>>
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>>15498150
Still going strong.
>>
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>>15502787
>NOTE: MEMBERS OF A TEAM CAN FREELY COMMUNICATE WITH EACH OTHER

Does this mean what I think it does?
>>
>>15503562
That they won't be able to view the hands of the other players?
>>
>>15503721
implying i can't stream it to a private site and playing 100 % together

Cheat 101 mate
>>
>>15503934
sorry i thought you mean the other teamate
my bad
>>
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What would you discard here? According to this 8-dan your entire understanding of mahjong is fucked if you discarded 8p.
>>
>>15504640
Well, it's either that or 3m.
>>
>>15504640
The only reason I can see to hold on to the 8p is to maybe form a sanshoku IF you're lucky.

The way I see it, it's East third, you're sitting with a reasonable lead above everyone, and you have two valid yakuhai toitsu that you can pon with to make a cheap hand (or maybe even an ton, hatsu honitsu mangan if your next few draws are lucky and you get some good manzu tiles).

What is this guy's reasoning behind keeping the 8pin?
>>
>>15504690
Why would you prioritize 3m over 6s?
>>
http://tenhou.net/0/?log=2016070216gm-0089-0000-6dc5fc97&tw=1&ts=9

BTFO
>>
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>>15504779
>tsuuiisou suuankou ippatsumo

man i wish i had this fucking bullshit lesbian magic
>>
I need you to harshly criticize me and tell me everything I did wrong here because I feel like it was just bad luck but blaming bad luck is a loser's game. please!

http://tenhou.net/0/?log=2016070809gm-00c1-0000-x972fff5edf81&tw=3
>>
>>15504973
E1: Why 7s before 4s? He discarded that one already.
E2: can't be helped. You were too far from tenpai to push, in my opinion.
E3: damaten hands are rough to deal with. Maybe if you had discarded the 9m pair and kept the 1p as pairs you could have avoided this one.
E4: you were too far behind at this point. If you had avoided the mangan you'd be third instead.
>>
>>15504728
Chii toi maybe.
>>
>>15504728
>>15505069
Was thinking it'd be more advantageous to retain the 667 for more calling opportunities given that you'd likely call on the two yakuhai.
>>
>>15504640
I feel like I know literally nothing about this game. Please help.
>>
>>15505880
Don't worry, it's okay to be second rate.
>>
Playing riichi with Tabletop Simulator is pretty comfy
Except for the part where I'm playing with newfags one of whom can't figure out turn order after pon and sometimes ends up with 12 tiles, another smokes but his mom won't let him smoke in the room so he has to go out and third has to be reminded to pick a tile every fucking turn and takes forever to discard. Also explaining furiten and kuikae is a pain in the ass
Took 2 hours to finish six hands
>>
>>15505966
It is really comfy, I agree. I'd offer to play with you, but I can't calculate fu.

Also I'm just really bad.
>>
>>15505980
Well we use reference tables for scores and counting fu
I don't mind playing but we'd need 2 more people because my guys barely speak English and always have enough people for a game anyway
>>
>>15505966
Some of the FKMTkrazy people occasionally play mahjong on TTS.
>>
>>15506022
Fair enough, was just an offer. I'd have to reinstall the damn thing anyway. It is super chill, though.
>>
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>>15504973
>discarding winning tiles so much

You must be a special kind of stupid, aren't you?
>>
>>15505923
No it's not. It's an embarrassment, a disgrace. I can't accept that.
>>
>>15504640
I disagree with his opinion. The only way 8p benefits us is for sanshoku. Since we're in the lead, fast hands are what we want, and luckily we're 2 shanten for one. If we're lucky and draw some more manzu tiles it could even become a mangan.

Keeping the possibility of sanshoku alive is good in situations where you're likely to progress with a closed hand, but not so much for ones that are lightning fast, like this one.
>>
Anyone up for a game?
>>
2:0
>>
>>15506379
If this game is hanchan, 34k+ might not be enough.
>>
>>15508567
You're going to find yourself in very few situations where your lead is out of reach, so that doesn't matter. Better to end the dealer turn of second place quickly than pin your hopes on a very unlikely mangan.
>>
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>Start with one of each dragon
>Discard one
>Immediately afterwards draw another of the one I discarded
>>
>>15509084
Don't discard one then.
>>
http://anime.falseblue.com/2012/07/26/touhou-mahjong-set/

Anyone own this?
>>
>won a few hands
>even pushed when it was dangerous and secured some victories
>didn't deal in once
>still 3rd place because of S4 bullshit
>>
>play after a long day
>4th
>Go on a tilt, lose all of week's progress
>Still queue up
>Garbage hand after garbage hand
>It's an "any non-genbutsu tile you discard is someone's winning tile" episode
>Lose composure, make dumber and dumber mistakes
>Biggest one being not turning off the fucking client and walk away
>4th
>4th
>Every discard followed by "wait, that wasn't the right move" pay attention you idiot
>4th


>1am, have a full day tomorrow
>Literally could have been more productive by jerking off
>>
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>>
>>15512705
What's your point?
>>
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>>15509543
I always wanted to buy one, but I'd never use it as I have no one to play mahjong with in real life
Even then, we would most likely use a normal set

It's a real high quality set though. But I only see yellow back tiles for sale. I'd prefer blue tiles.
>>
http://tenhou.net/0/?log=2016071002gm-0089-0000-64817b9d&tw=3

>That ending

I thought shimocha would resent me too much to give me that perfect win.
>>
>>15512748
They're all racist
>>
How do I stop getting raped in tokujou? Are there any books or videos that will help me get good?
>>
>>15514482
Be effective with your discards, don't deal into other players' hands.
>>
>>15514482
Depends on how you're getting raped.
>>
>>15502787
>http://osamuko.com/osamuko-otp-tournament/
So who's joining this?
>>
>>15515384
Do they really expect mahjong players to have friends?
>>
>>15515876
i like to think that you guys are my friends
>>
>>15515879
I'm too awful to be your friend. I get wrecked and tilt hard.
>>
On scale from 1 to 10, how dead is Tambur?
I say 10
>>
>>15516810
i think i can guarantee that i'm a worse player than you

don't be too hard on yourself anon
>>
>>15516939
I don't know how well he's doing but he's alive.
>>
>Dealer haneman is worth more than a non-dealer baiman
What a kusoge.
>>
>>15516810
I think everyone tilts hard here senpai.
>>
>>15520446
I don't.
>>
>>15520458
Oh
>>
>>15520122
Yep, dealer values are completely fucked to be honest. x1.5 is excessive, it should be more around 1.25.
>>
>>15519924
I wonder if he has alcoholism/drug problem or just got bored of typesetting
>>
2:0
>>
3:0
>>
>>15520611
Nah I don't think he'd hospitalize himself if he was just bored, he could have simply quit.
>>
>>15521442
Well I just can't imagine a medical condition that can keep a man hospitalized for several months without killing him
Unless he broke some bones really badly, I guess
>>
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I knew 'twas nothing but a fleeting dream.
>>
>>15517554
I promise you're better than me, Anon.
>>
>>15522177
i don't know about that, i'm pretty shit
>>
>>15522217
I'm really awful.
>>
>>15504640
I would discard 8p 100% of the time with no remorse. That may explain why I'm still lost in the 5-dan hell.
>>
>>15522475
I just got to one kyuu(?) and I am getting wrecked in the second room you can use. It's disheartening.
>>
>>15522478
Same here. I can't get over 1dan
>>
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Saikyosen round B is up for anyone who plays on MJ. Last chance to get that Akagi background.
>>
>>15522492
I've been 1dan 1500r forever

Wake me up
>>
>>15522530
I can't even get to 1dan.
>>
>try to read how this game works for the nth time in my life
>still nope

This has to be the most bullshit fucking boardgame ever created by man.
>>
>>15522540
Just wait. The more you learn what you don't know the more nonsense this game becomes. And then you play with the same group of friends for years and there's a minimeta.

This game is literally retarded I don't know why I keep playing it.
>>
>>15522540
>read
There's your problem. You have to experience it, not read.
>>
>>15522540
If you have played any rummy style card games, it's exactly like that.
>>
>>15522540
http://www.gamedesign.jp/flash/mahjong/mahjong_e.html

learn by playing
Thread replies: 255
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