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/jp/'s Original Content/Drawthread
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You are currently reading a thread in /jp/ - Otaku Culture

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File: heroposes.jpg (567 KB, 1724x1200) Image search: [Google]
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Been some times since we didn't get one.

General original content/drawthread for /jp/sies. You may use this thread to contribute your works or to share ideas related to possible projects. Anything OC is welcomed; including drawings, writings, music, and programming.
>>
I'm making a song for practice. It's obviously a complete WIP, without repetitions or anything like that, but here it is.
https://clyp.it/y1yn0bag
>>
i drew something but it's not /jp/ related.
>>
>>15078593
Neither is op's image. Post it.
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rate my OC
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>>15079258
Salacious.
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>>15079258
excellent
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>>15079258
I really like the /jp/ in the heart.
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>>15079370
>>15079380
>>15079382
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A bit of landscape for a change, though it's already a few weeks old.
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>>15079404
It looks really cool but I can't stop seeing the big rock as a poorly drawn hand.
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>>15079404
I'm going plagiarize this for my class without your permission >:3
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random bamboo shoot
soak up the japanese flavor lads
also the terrible camera quality adds to the charm
>>
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Finished the left character's color since the last time I posted a wip on the previous thread, can't say the same for the right one though.
>>
>>15077653
The hero looks like the overconfident kind of character that I like that later gets smacked down to reality.
>>
Where is Pie-girl. I forgot her name.
>>
Starting next week when my exams over I will get back to drawing. I wonder if I keep it up this time.
>>
>>15077653
You're way braver than me if you can post your OC characters to the internet, I'm way too scared that someone will immediately corrupt them if I ever post them.
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>>15080533
You don't like corruption?
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>>15080552
I've developed a really unhealthy attachment to some fictional characters and it ended up really messy when the creator or fanbase intentions didn't agree with my own feelings about them, so I sort of circumvented the trouble by creating my own little universe where I can feel attached to the characters without fear of seeing bad stuff happen to them.
Yeah it's sad I know.
>>
>>15080590
please post more
>>
>>15080597
I don't really have anything else to post because I rarely keep sketches, sorry
>>
>>15077653
More heavenly Kings when?

>>15079404
Damn. Awesome. How long did that take?

>>15080590
The buildings/surroundings look amazing compared to the characters which are rather sub-par (But not bad). How do you go about drawing buidlings?

>>15078187
I like the vibe. Feels a little like a mix of an RPGs battle theme and a joyous, gag/prankster-kind of theme song.

Since I'm in a bit of an artistic slump right now and can't really get into writing own songs, I tried my hands on a videogame cover.
What does /jp/ say?

https://soundcloud.com/sinsack_agi/final-fantasy-vii-cosmo-canyon-metal-cover
>>
>>15080669
>The buildings/surroundings look amazing compared to the characters which are rather sub-par (But not bad). How do you go about drawing buidlings?

I'm guessing he traced a photo.
>>
>>15080669
Buildings are easy to draw because they're literally 99% straight lines, especially if you cheat like I do and use some inspiration.
If you understand perspective for straight lines, it takes out almost all of the artistic talent and replaces it with simple mathematics.
>the characters are rather sub-par
:(
still thanks for the critique
>>
>>15080669
I can't really comment on that because I didn't particularly liked that section of the game or the music for that matter, but I'd rather listen yours than the original.
I think you should've replaced the airy lead with another guitar.
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>>15080669
Did you delete the song?
>>
>>15080722
Nevermind!
>>
>>15080696
Hey man, I didn't mean to discourage you. I can still see that you put thought into the scene and they are not terribly bad. Just stay motivated and you'll get better.
If it doesn't bore you out, I'd recommend focusing on faces for now, since they are the major identification point.

>>15080714
I thought about that, actually. Maybe I'll do it at some point - Not completely replacing it though, since I quite enjoy flute synths.
Thanks though, preferring a cover over an original feels like a big compliment!
>>
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>>15080669
>https://soundcloud.com/sinsack_agi/final-fantasy-vii-cosmo-canyon-metal-cover
Pretty cool, I'd of liked to hear abit more of the main melody played on guitar though and maybe a solo, though I dunno if solo's are very djent

I attempted to mix together a bunch of touhou arranges to make one song here
https://soundcloud.com/moon-tone/mixing-it-up
>>
>>
>>15080904
My comment accidentally went into the filename whoops
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>>15080590
I like this
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>>15080835
No worries, I'm aware that my lack of motivation to practice shows itself in my pictures. That pencil drawing is relatively old and I mainly just draw in photoshop these days if I ever actually do something, although I've yet to reach a stage where I don't just blatantly copy another artstyle.
I gave coloring part of that drawing a try a while ago which also allowed me to fix alot of face issues with the photoshop lasso tool, although I gave up halfway through when I realized her shoulder felt all wonky and also because I couldn't figure out how to shade clothes properly.

>>15080914
Thanks, I like you!
>>
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i tried today /jp/.
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>>15081097
Pretty! Part of a bigger project or standalone?
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>>15081106
thank you, it's just a standalone but I might expand on it
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>>15081097
Glad to see you're still around
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>>15081097
You are one of my fav artist in LAS
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What did everyone start out drawing for practice?
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>>15082524
dicks
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>>15080026
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>>15082829
That is an incredibly rude goose.
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>>15082829
The goose is loose!
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>>15082842
Geese are rude
Assholes, all of them
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>>15082829
There's no pie though but its okay, I missed you.
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>>15081097
Looks pretty.
Since I play Eternal Arcadia again at the moment, I end up comparing everything I see with it, your's included... for an obvious reason.
Loving it.

>>15082829
What a fearsome right!

I'm currently working on some 2hu-arranges for an EP, but... i'ts not really going anywhere.

https://soundcloud.com/sinsack/2hu-arrange-idea-update
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>>15083732
The original idea got kind of lost there. Well, it's an arrange so it doesn't really matter.
>>
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>>15077653
Does anyone care if I just dump a few of my sketches/doodles?
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>>15085722
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>>15085732
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>>15085722
Fate's speed form is even faster now?
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>>15077653
>>15079448

Your art reminds me of Imizu. A simpler Imizu.
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I feel awkward whenever I post something, but wathever
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>>15082829
As a Canadian this comic triggers flashbacks to the constant threat of aerial bombardment I was under when I lived in ontario
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Critique me (I didn't draw the hand)
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mediocre-tier artist reporting in
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>>15080590
>>15085732
Cute!

>>15079366
AH HAHAAHAHA!
>>
>>15087655
What software did you used to record this?
>>
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>>15077653
Continuing.

>>15080669
> More heavenly Kings

Here. Still just the faces though, I'll draw the bodies later.

> How long did that take?

Don't really remember since I did it in a few times, between 5 and 10 hours I guess.
>>
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>>15088458
her confident expression is cool
>>
>>15088458
Damn, I like your style. Badass character designs are definitely your thing!

And those bandaged hands look both painful as well as badass. I remember you posted her in color a while back. Looked fantastic.
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>>15087807
Open Broadcssting Software to record
Vegas to speed up.
Ffmpeg to webm the vid.
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>>15080590
late but this is great
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>>15088492
Why does /v/ rely on stick figures instead of putting in any real effort?

Go redraw that with actual people and make it about Ran threads.
>>
>>15089957
I always thought most people understood that the artists drawing those were drawing stick figures by choice, not lack of ability. The lines are too clean and deliberate, they're not total amateurs. I mean, you can see in the first panel that the artist of that comic has SOME idea of how to draw a human body, even satirically. Guys like 3-angled-blue(who drew most of the popular stick figure comics that get reposted) absolutely know how to draw whatever the hell they want--they just choose to express humor through stick figures.
>>
>>15089957
Sticks figures fit perfectly the "anonymous" part while still being expressive. There is nothing wrong with them.
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>>15088458
THICK n JUICY
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>>15089981
It's just a crutch for unfunny /v/ humor.
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>>15088458
>>15088533
Thanks.

And working on the shading.
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>>15090164
The clothes are too tight, even if you want tight clothing there's no definition to them so it just looks like they're painted on.
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>>15090338
> too tight

Never heard of the made in Murata clothes?
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>>15090346
And? That's not the same type of clothing.
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>>15090164
you gonna make it

I need a gallery 家族
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The meiling
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Hey /jp/! I'm not dead! (anymore)

If you don't recognize it from the changed graphics (compared to older stuff), it's the loli kidnapping/rape simulator!

Now you can even throw things to distract lolis!

I was thinking about having them pick up the item if it interests them, so I'd also want to overhaul their preferences data to figure out what they like/don't like. So far they just have a favourite colour (well actually a 0-1 scalar for each colour) and a favourite flavour-profile (I just treated sweet, sour, salty, bitter umami and spicy as a vectorspace and was planning on also maybe making a least-favourite flavour profile, then you could create a line through the space and project all other food-flavour-vectors onto that line to figure out how much the loli will like it, basing it as 1.0 for the favourite and 0 or -1.0 for the least one.

Although the problem with that is that lolis don't just like one thing, they might like sweet and they might like umami(savoury), but they might not like both combined as much as on their own...

Should I have multiple preference-points inside of the space with attached scalars to each representing the intensity of the preference, then compare a food's vector with every known point and add it's scalar multiplied by some distance-cutoff function (probably just a linear function would work best?) and then added together to form their opinion on it?
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>>15094578
Damn, you really are making it crazy complex.
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>>15095230

Well, the lolis have genetics (with ~20 genes so far, 5 for hair, 5 for skin tone, 4 for eyes) already, so what did you expect?
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>>15094578
Hurray! You didn't go to jail!
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Do you guys like my angry awoo drawing?
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>>15095353
Very disturbing.
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>>15095353
>thinking about Aya.png
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>>15095353
Why is her nose red
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>>15096522
The whole left side of the image has a red outline
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>>15094578
>>15095241
Do brown lolis produce chocolate milk?
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>>15096905
lolis do not produce milk.

>>15096905
>>15095241
Do red heads not exist?
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I stopped playing the game long before she was introduced but I like her design.
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Fuck, some dude on pixiv messaged me with a rather detailed request
What do I do? My japanese is terrible. I never expected this to happen
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>>15097398
Kancolle has some attractive designs, too bad the 'game' is shit.
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>>15098494
Why not answer truthfully that you have no idea what he wants and that you accidentally missed Deviantart?
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>>15098494
Ask here >>/int/
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>>15098494
Who are you?
>>
>>15098494
Post it here. Lets see what he says.
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>>15099080
>>15098778
I mean, I get what he's saying
It's just when shit happens like this, it throws me off
I don't want to be too rude or something

>>15099054
I'm just a guy who draws anime girls
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>>15099471
Can't you just straight up say that you don't draw this kind of stuff?
Unless what you normally do is along these lines, of course
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>>15099523
Yeah, I'll just go with that. Done a few but I've only posted one
>>
Where does /jp/ post writings so it's easy to read or paste?
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>>15100090
Pastebin should work fine.
>>
>>15100107
Thanks!
>>
>>15099471
>I don't want to be too rude or something
Isn't he asking you to keep the request secret? Why'd you come post it?
>>
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i tried today, jp.
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>>15100957
Are you aware that someone's going to move that text box to her butt?
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>>15100957
I like this, blog?
>>
>>15097188

They exist. I even checked statistics for various places for the amount of redheads, blondes, etc and then used some math to figure out what the % chance of each gene being dominant/recessive for each gene pool should be, which was just a bit of combinatorics/probability to get that to match up with the observed expressed stats I had.

pic related
>>
>>15101582
Holy fugg, man. I think that game can pass as a Dissertation for a degree in applied genetics.
>>
>>15099471
Loli and piss drinking, huh. Well, that's up to you.
>>
>>15100957
So she wants to... see my mushroom? Am I interpreting this right?

Anyways, nice work dude.
>>
>>15101582
Are you really okay with having a "Hispanic" group instead of a a "Latin" group, or a "Native American" group that is gene mixed with the African and European groups?
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>>15099471
Did you even mention that you take requests?
>>
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I tried today, /jp/.

>>15100961
>>15101631
That's creative. I didn't give it much thought though...
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>>15102975
Damn, this is my everyday life, minus the exercise.
>>
>>15102975
I can't imagine what running with only one shoe will do to your strava times
here they said that exercise will stop the tiredness...hasn't worked for me either
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>>15103088
>exercise will stop the tiredness
I exercise everyday and it makes me even less energetic later in the day. It doesn't help in that sense, but it sure does burn the calories so that you can snack more.
>>
>>15102975
No trueNEET wakes up before the sun goes down.
>>
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gjbu desu
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>>15103105
I'm burning lot's of calories with cardio but it makes me so god damn hungry all the time that I actually gained some weight since I started, and I even cut all of the bad carbs like everyone told me to.

>>15103124
Looks really good, I like the coloring!
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>>15103124
cute feet
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>>15102975
I wanna fug that grill.
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>>15102016

Spanish genes are put under the Mediterranean gene pool. The gene pools aren't visible to users of the game anyway. Native Americans are kind of obscure IMO and i don't think many people would care about them, wheras hispanics with mixed European/native genes have many millions of people in the world representing the core demographics of multiple countries, so I many players would expect to see such lolis compared to natives. If I have time later I could always add more, although adding more skin tones would involve reworking the skin-tone genes.

>>15101590

It's pretty simple, really. I just use a bitset and then bitwise OR the mother's and father's contributions to your DNA to get the expressed DNA, since 0's correspond to the recessive allele and the 1's correspond to having the dominant one. It's a very oversimplified system though since I only have like 20-30 genes, whereas there are many millions in an actual genes in human DNA with very complicated interactions involving multiple of them.
>>
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I scribbled Flan and Remi when I was high. Happy 4/20 /jp/!
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>>15102975
But never too tired to masturbate I see.
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>>15103529
You can draw noses without being too round/flared.
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>>15102975
Those shoulder freckles are cute!
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I'm not to confident in my digital art but I figured getting critique and trying to improve is better than sulking. I have the most difficult time with the face.
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>>15104338
I'll work on it, thanks for the tip!
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>>15105384
Don't hide the hands
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>>15080872
Very catchy. I very much enjoy the bassy lead and the eurosynths. Very interesting take on mashing the songs up as well, it works unexpectedly well. What kinda time signature is that even?

>>15085680
I will probably disregard most of those ideas in that little thing. It just doesn't feel right.

>>15080669
>>15080714
>>15080872
Did another cover from a song which I really, really like from one of the best games I ever played.
This time, I relied a lot less on synth-flutes and played some guitar-leads to compensate.

https://soundcloud.com/sinsack_agi/skies-of-arcadia-ixa-taka-metal-cover
>>
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Been really uninspired, I want out. Did a something just to force myself out of inertia, it's not even mixed.
https://soundcloud.com/ibuki-san/boppy-bgm

>>15078187
I like it. A more pumping percussion/rhythm would really add to it, I believe.

>>15079366
Nice sukia.

>>15079404
This looks nice, but a little too alien to really tell. Overall it's nice.

>>15079448
What's with this Oxado dude, I would throw it away on my first chance to.

>>15080590
Impressive perspective skills. The characters have to catch up a bit, but that actually gives me motivation, shows that more analytical approaches are feasible, and that's my way of learning things.

>>15080669
Holy shit, this guitar sounds awesome. The flute-thing and those quick kicks(?) are really washed out by it, though. Urgent mixing is required for full power!
>artistic slump
I wish my slumps were half as productive as yours.

>>15080872
Your writing hurts my eyes.
But the song/medley is pretty cool!
I'd bet a bit more of your soundscape on the lows, though. Highs take too much protagonism.

>>15081015
Ah, very comfy coloring. Shadows add no volume to it, though.

>>15081097
Yummy rendering. Best kind of rendering.

>>15082829
Woah.

>>15083732
I believe the melody is not following the progression, that's why you feel directionless. And you should either give the flute more ambiance (it sounds pretty flat, which is natural for an asian flute) or try to flatten out the rest, so they blend together.

>>15085732
How can you paint it all wrong and result in something charming instead of bad-looking? Nice.

>>15087318
Please, complete the fish's upper contour.

>>15087418
Work on your hands, then.

>>15087655
What the fuck, don't you ever zoom in?

つづく。
>>
>>15088458
Is it me or she's grown wider?
Also your drawings have an uncanny aspect to me, do you trace 3D models?
Either way their designs are cool, can't deny that.

>>15094578
There you are... not afraid of Hiroyuki anymore?

Not sure how complicated it is to plot, but you could turn preferences into a 3D solid. Then plot a 3D solid for the food being offered and test how much of the food solid is inside the girl's preferences solid.

The higher the % of it inside the preference zone, the better. If you really want to go the extra mile, the closer the solid is to the highest border (as opposed to the "mininum preference" border), the better. A check is needed to know whether the highes border is -1 or 1, since there are 6 axis.

Normal people would simply give each girl a favorite food (or a set of them) and put available in the stores, you know...

I don't know what you work with, but you could really be improving humanity with this kind of analytical data. Research on human senses are a joke compared to what could be done.

>>15095353
This looks really bad. Which paradoxically makes the picture interesting. I like it!

>>15097398
>>15098571
Really? I find the design pretty shitty, but this drawing is very cool, lots of well-done frilly frills.

>>15099471
>I don't want to be too rude or something
So you're doing it for free and think he's got a right to complain? Don't ever go into a relationship, anon.

>>15100957
Nice! Except for the forced buttshot, this skirt looks all wonky. Next time, try a lower angle instead (which is pretty hard, so I understand your reasons).

>>15100961
Thanks for being in this thread.

>>15102975
Nice art, but not very NEET. Cute salami pillow.

>>15103124
Work on your values. Pretty cool, nevertheless.

>>15105384
I'm afraid you've skipped some fundamentals. If nothing else, review your volumetry, the fact that you're struggling with faces is because it's the hardest part to cover up for an unpolished anatomy.

>>15106901
Yup, same advice from the FF arrange in the post above.

おしまい。
>>
>>15107071
>your drawings have an uncanny aspect to me
post your birthing hips please
>>
>>15107090
I'm not sure what you mean - in case you're attacking my skills, yes, they are inferior to the artist in question.
Uncanniness comes specifically from being very convincing, but not 1:1 perfect.
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>>15107201
Oh, I missunderstood, I thought you meant that the drawing looked like you.
pls no bully
>>
>>15107071
>I'm afraid you've skipped some fundamentals.
Like? Don't leave me hanging.

>If nothing else, review your volumetry,
What does this even mean? I looked it up and only got L'Oreal stuff. I don't think you're thinking of the right term.

>the fact that you're struggling with faces is because it's the hardest part to cover up for an unpolished anatomy.
I can draw faces fine but applying it to digital painting is difficult for me, it's hard to get the face to fit in with the flesh. I wish I had tutorials on painting a whole person + face rather than bit by bit.
>>
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>>15107071
>Really? I find the design pretty shitty, but this drawing is very cool, lots of well-done frilly frills.
I don't like many of the designs but I do like Bismarck, I just like military clothing though.
>>
>>15106901
As has already been said, the mix is the thing hurts the most here. I'd cut the guitar a little at 2khz and leave more space for the bass.
I'm not good at this so take it with a grain of salt.

>>15106984
Sounds like something you would find in a genesis game. You might not notice since you've probably been listening to it for a while, but If I were you I'd try to make it more 'predictable'.
Thanks. Yeah you're right. What I'm lacking in the most is the percussion.

>>15080669
>I like the vibe. Feels a little like a mix of an RPGs battle theme and a joyous, gag/prankster-kind of theme song.
Thanks, I didn't see it that way, but you're right. It sounds like that.

>>15107071
>volumetry
I lurk /ic/ all the time and I haven't seen this one yet.
>>
>>15107393
Not him but I'm guessing he means form. Currently it looks pretty flat. I'm not very good at digital painting either but doing studies has helped a ton.
>>
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I haven't had the time to post on /jp/ lately.

what could I do to improve her design?
>>
>>15107791
Color her.
>>
>>15107393
What I meant on the fundamentals is your forms don't have enough refinement to indicate anatomy. Calves are thick/straight, toes are a mess, knees are hanging on the borders. I don't intend to sound /ic/ here, but Loomis.

As for volumetry, forgive me, I've been studying in three different languages. I mean volumes, shading, tridimensionality, just as >>15107787 said. As is, you're basically filling the borders with darker colors and the middle with lighter ones.

And that's why I think you're struggling with the face - even if you know how to DRAW them, you might not be able to SHADE them, since you don't (seem to) have enough experience with indicating forms through values.

>>15107418
Well, in this outfit she does indeed look better.

>>15107761
Thanks for the feedback, yo. When you say more predictable, you mean those two parts where I suddenly do a lot of quick notes in succession? Didn't think much about it, but I see how it could affect the catchiness of the song.

As for your percussion, some kind of LFO could do the trick. At least I think that's the name of the effect. Listen to this snippet for a very prominent example:
https://youtu.be/D8F9XqxcCnE?t=62
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I thought making Touhou Tarot would be cool but I'm having thinking trouble. I'm not sure about how well some of the characters fit the arcana.
>>
>>15107791
Bracelets
Give her stockings, hand gloves design patterns.

Very cute drawing by the way.
>>
>>15108149
>not choosing Sakuya for The World
come on man
>>
>>15077653
I really hate this artist.

>>15100957
>>15102975

I like this. wylee a cute
>>
>>15108252
> I really hate this artist.

He killed your family and waifu?
>>
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I did something!
>>
>Declare to myself that I'm finally going to become a fucking artist a month ago
>Get psyched up and practice for an hour nearly everyday
>All of a sudden flake out and never practice again

I'm going on like 3 weeks of not even touching paper.

I'm never going to get to get my webcomic idea down to paper, am I? Procrastination is fucking killing me.
>>
>>15108264
You could do what I've always been threatening to do and simply quit using 4chan and other time wasters on the Internet for several months.

I did it a few months back for a couple of weeks and I noticed my mood improved substantially as a result.
>>
>>15108288
I already am going cold turkey on a few sites I used to browse like mad for a week. Not 4chan though.

I have pretty bad ADHD and even though I have tons upon tons of time I find it difficult to get up and actually practice. My skill progresses so slowly. I know that's just something I have to deal with, but I felt like my skill wasn't even improving.

I'm using drawabox like some people a while go in a previous OC thread suggested, but I don't feel like I'm actually learning anything. I can't sketch even the simplest objects without fucking up literally everything. It's not fun. It's just work.

I'm a writer by nature (I'm becoming an artist as many of my stories need a visual medium, they just do not work at all in prose), and I already passed the equivalent writing phase in fucking grade school. In art I'm not even at the equivalent of the "shitty Pokemon fanfics" phase yet. My art "skills" are at the equivalent of the "toddler learning his first words" level. Probably lower.

And when I look at all my favorite artist they all started in fucking grade school and shit. I'm probably too late to ever gain any real skill.

sage for whiny blogshit
>>
>>15108264
Whats your idea?
>>
>>15108149
>Yuyuko isn't Death.

Hanged Man = Kaguya
Lovers = Miko
Devil = Remilia
Tower = Mokou
High Priestess = Byakuren
World = ZUN
>>
>>15108253
No, he's annoyingly cheeky.
>>
>>15108404
Tower is Chen. Moko is temperance.
>>
>>15108349
A while ago, I played Asura's Wrath on the PS3. Loved the hell out the game and its story. Being a 2hu fan I tried coming up with a fanfic that merged the two series together.

Obviously, it didn't work. But I still liked the idea, and began to formulate a new, original story that was inspired by both Touhou and Asura's Wrath. Over time, it has taken a lot of inspiration from shounen manga, especially Dragon Ball Z. Oh, and some Exalted influence as well.

As of now, it's a shounen fighting comic, as I'm a sucker for badass fights and overpowered chuuni characters beating the crap out of each other. However, the Touhou influence means that basically every member of the cast is a girl in a weird dress. It still retains the over-the-top-ness I want though--characters regularly punch each other through mountains, throw off energy attacks that create massive explosions visible from space, and all that cheesy chuuni bullshit. That's all the DBZ influence--hell, this thing has fusions and transformation power-ups too.

The setting is this Science Fantasy thing that's basically a hi-tech futuristic society--with the aesthetics and feel of Feudal Japan and Ancient China. Pagoda-skyscrapers, terracotta robot-soldiers, laser blasters that look like Chinese crossbows, fleets of battleships named after Japanese gods, all that good stuff. Think how Asura's Wrath did their whole "Hindu/Buddhist-tech" thing and replace the Indian flair for East Asian flair.

I want to draw this thing years down the line when I have decent art skills. I'll put it online and treat it like an actual serialized manga, updating with a new chapter either every week or month.

Right now it's actually TOO "Touhou Ball Z". The characters are all rip-off 2hus, I need to make them more interesting and unique; the MC's have this really bad, they are too way much like Reimu and Marisa in design though their personalities differ a lot (unfortunately, I really like their designs...) and the DBZ elements like transformations and fusions are too blatantly copied. But I have years to work on this and plan out the plot before I work on it.
>>
>>15108175
I was resisting the joke

>>15108404
I think those work, but isn't death usually a grim reaper in tarot? Yuyuko works too.
>>
>>15108149
It's not very traditional but I think it would be interesting to have reversible art with two characters for each card.
>>
>>15108473
tl;dr
>>
>>15108404
>>15108463
Tower Seija already works perfectly
>>
>>15108481
Touhou Ball Z.

That's pretty much what it is when boiled down. DBZ if every character was a girl in a frilly dress and less power-level pissing contests.
>>
>>15108473
Use those designs for the characters' ancestors/predecessors/something who appear only briefly, but represent what the protagonists could be at the height of their power.
>>
>>15107071
>Not sure how complicated it is to plot, but you could turn preferences into a 3D solid. Then plot a 3D solid for the food being offered and test how much of the food solid is inside the girl's preferences solid.

The solid thing sounds like it might just add complexity (unless shapes are assumed n-d boxes instead of arbitrary (convex?) shapes) while accomplishing less, besides giving ranges. The ranges seem like they could just be implemented by the distance cutoff function though which would make a lot of things easier (ie allowing non-uniform preference-density in the areas without necessitating the evaluation of a sextuple integral, although I guess if the functions are simple that would be easy)

Or maybe I'm misunderstanding something.
>>
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>>15108264
>>15108473

Just do it man. I can't into art either, but I want to make a beat'em up involving cute girls wearing military clothes based off of European mythology/nations/ideologies.
>>
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>>15109290
A few points for your work. The blackhaired girls arms should be longer, atleast just beyond the waist when its dangling normally.
>>
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>>15109357
>just beyond the waist
That's way too short. The wrist meets the bottom of the pelvic area when arms are at rest, give or take a little for varying people, but it never varies THAT much.
>>
>>15108497
>DBZ if every character was a girl in a frilly dress and less power-level pissing contests.
So, Pretty Cure
>>
>>15109744
Can girls in Pretty Cure blow up planets? I mean, I don't get quite as ridiculous as DBZ--blowing up a planet is pretty much the most destructive thing someone can do--but some of the cast can do it in this story.

Christ, even the fucking Fairy at the end can cause some serious geographical damage.

Funnily enough I find myself reducing the powerlevels as time goes by, as cranking up things to that level kind of fucks up everything. It's hard to write a coherent story when half the cast, including the fairy, the mouse youkai, and the two moonbunnies, are throwing around planet-busting attacks every fight. I had to create an entire separate dimension chock-full of planets just so the heroines and villains could fight later on without inadvertently fucking up the Earth (not actually the earth, but its name isn't final) and accidentally murdering billions of people.

It's also really hard to have 2hu's "everyone is friends after the battle and has tea" atmosphere work with a bunch of overpowered girls blowing holes in continents.
>>
>>15108345
>Not 4chan though.
I spend roughly 8 hours on /jp/, I think I have a problem.

I probably won't get good at anything though, I'm mostly unburnable trash.
>>
>>15109588
I love it
>>
>>15109776
Possibly
https://www.youtube.com/watch?v=wy-4YMBIvs8

They can give and take high levels of damage anyway.
https://www.youtube.com/watch?v=IABt3UL8ILE&feature=player_detailpage#t=2715
>>
>>15109926
Man, I love how dark each season of precure gets towards the end, and how much destruction tends to happen. It really is DBZ with little girls.
>>
>>15107791
Remove jewelry like earrings.

>>15108258
It's very small so I can't properly make out the details, but as far as I can tell, it's nicely donw, but kinda depressing.

>>15108264
>for an hour
>nearly everyday
>nearly
You gotta step up your game. That's not enough.

>>15109588
This is disturbing.
>>15109925
Me too.

>>15106984
It's jazzy, but I can't quite seem to enjoy the saxosynth. I know it's probably meant to give off a retro-feeling, but it doesn't quite hit me.
Contrary to what has been said, I'd like it if it was less repetitive, so adding a whole other part would work maybe?

Also thanks for the input on the songs.
Yeah, I can't quite seem to make the drums and synths pop out properly. With the drums, I tried lowering the dB of the guitars, but I can't quite figure out the proper volume without making the guitar too silent.
On the other hand, I relieved the synths of some high frequencies. Adding them back might hurt your ears, letting them out makes them less prominent.
But hey, I'm learning by the day, so I hope to figure that ou sooner or later.
And thank you, yeah, I really enjoy the guitar sound as well. Using some matching to the sound of one of my favourite bands + quad tracking for thickness.
>>
>>15110372
You know, it's not really weird for magical girl shows to get dark, or even for characters to "die" (or die and be revived). It's one of the biggest problems I had with Madoka, not just that it tried to be "brand new first ever dark mahou shoujo," but pulled the revival shit too in the end.

>>15107791
Consider making her torso a tiny bit longer. I get the style, but her nipple bandages look strange being that high up. If they were pushed down a bit and the rest of her torso with it, it wouldn't look as strange.

Maybe change her Miku shoes too. Like into laced up type boots.

Her arms could use something too, maybe like being one of those kinds of gloves that just end in a ring around the middle finger. Maybe stockings like has been said already would match the gloves as they are now better. Depends if they're leather or cloth.

Consider making a sample sketch of her with her wings near her waist instead foo. I think her kind of style may benefit from that placement.
>>
>>15108607
Well, I've said 3D solids but that's because you mentioned 6 axis. Of course it can be a n-d solid, if you can mathematically check whether the food is inside the theoretical area of the preferences.

A box (hyperbox?) should be fine, too, as long as there are enough steps to achieve a good taste variety.

>>15109290
Their faces deteriorated in pixel version, get those cheeks up.
Looking good!

>>15110491
>Remove jewelry like earrings.
Agreed.

>I tried lowering the dB of the guitars
I suck at mixing, but have you tried meddling with side-chain compression? It could do the trick.
You could also try panning/delaying/chorus-ing certain layers. By giving the flute (or the guitar) a widened distribution, it dodges stuff that's in the center and sounds on its own.
Theoretically, that is. I personally always do goofed when trying.

And thanks for the feedback as well. Yeah, the thing is pretty repetitive, tried to make a loop in the molds of Gameboy stuff, but maybe went too short. There are 50 seconds masterpieces floating around:
https://www.youtube.com/watch?v=W1nWfLg7cv8

>>15108345
Drawabox is meant to develop your mechanical skill, not your creation. You should study 1 hour of it daily, but also make one authoral drawing whenever you can.

I believe what's keeping you down is that you have no motivation seeing only boxes and lines. Once you notice how the boxes are improving your cute girls, there's where the spark does its thing.
>>
>>15106984
>What the fuck, don't you ever zoom in?

Its an opencanvas event, so its just a playback.
>>
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>>15077653
>>15088458
Guess that should do it.
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>>15111411
Something about this area looks really off
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>>15111780
it's the shades
the shades suggest that her arm is wrapped really tightly by those bandage while the lineart says otherwise
>>
>>15111796
No I meant the torso connecting to the pelvis
It seems too squished.
But you raised another issue
>>
>>15111796
> the shades suggest that her arm is wrapped really tightly

Eh?
>>
>>15110491
>You gotta step up your game. That's not enough.
How long then? Even an hour of practicing my mechanical skill was enough to drive me crazy. I can only do the same repetitive exercises for so long...

>>15111040
>I believe what's keeping you down is that you have no motivation seeing only boxes and lines. Once you notice how the boxes are improving your cute girls, there's where the spark does its thing.

You nailed it, honestly. After drawing a circle inside two lines for the five-hundredth time it becomes REALLY hard to retain a positive outlook.

>but also make one authoral drawing whenever you can.

But my skill is nonexistent. I have no sense of perspective, I can't scale things correctly, I can't even sketch things in front of me without fucking literally everything up.
>>
>>15110491
>Remove jewelry like earrings.

What's bad about jewelry?
>>
>>15112896
Well, you need to remove the "nearly". You gotta sit down and exercise every single day. An hour of time is a good starting point, but breaking the circle is a problem.
You have to do it every day, at least, especially when starting out. And you'll be starting out for a whole year at least.

If it frustrates you or drives you crazy; so in the end doesn't let you have fun, I don't know if drawing is the right thing for you, to be honest. You've got to have fun doing it.

>>15112902
I would explain, but that would probably derail in a hatespeech.
>>
>>15112938
>>If it frustrates you or drives you crazy; so in the end doesn't let you have fun, I don't know if drawing is the right thing for you, to be honest. You've got to have fun doing it.

I do really want to have fun, but grinding out mechanical skill isn't very fun. I just really want to get past that phase so I can actually have fun drawing stuff.

Like, I'm a car guy, and driving manual can be a ton of fun. But learning how to drive manual can be an absolute nightmare. You've just got to do it so you can actually start enjoying the hobby. I hope that makes sense.
>>
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>>15112896
Even if you can't draw, you should.

Pic related is, on the left, the first drawing I've ever felt proud of (2006).

All the others are from 2009. I felt pretty proud about that Grim Reaper, and the chibi one isn't that bad either - even today I'd say it's got some cuteness appeal. But the baseball guy and the pigtail girl are uber shit.

Even so, they are still better than the 2006 drawing, even though I didn't know what I was doing back then. So just by trial an error, some skill is developed - by training your perspective and line control, you speed up that evolution.

Why am I showing you these? You don't know what you're capable of until you start to have some output.to judge. You won't have any fun either. I really enjoyed making that Grim Reaper.

And you will never be able to draw everything you envision, this is the curse of virtually every artist. The itch that won't let you stop despising your work is the same one that will give you the urge to keep improving.

You can either start to scratch or live with it.

Now, this is no motivational thread, start posting some stuff and we'll figure it out.
I've seen really bad shit in my life, there is nothing to be ashamed about - except for one thing: not contributing to the OC thread with OC.

>>15113006
>I do really want to speak Japanese, but grinding out kanji reading isn't very fun. I just really want to get past that phase so I can actually have fun talking stuff.
>I do really want to build robots, but grinding out theoretical physics isn't very fun. I just really want to get past that phase so I can actually have fun inventing stuff.
Understand? You should have fun creating, to counterbalance the brainless exercise.
>>
>>15113006
You should forget about those mechanical exercises. If you have it in mind, that mechanical skill should come naturally through drawing. When you learn something you should try to apply that knowledge doing something you like.
>>
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hello /jaypee/
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>>15113517
Is this a yukkuri?
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>>15113057
Thanks for the encouraging words man.

I have some crippling perfectionism issues (they're why I never took up drawing as a kid) and I hope drawing might be able to break me out of them.
>>
>>15113517
Hello, cut-out Cirno. I like you.
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>>15094578
>>15095241
>>15101582
>>15103316
What is this? Is it a game?
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>>15113784

It's a game where you kidnap little girls and keep them in your basement dungeon and have sex with them. There's a crime system, random city gen/family gen(with genetics system so kids are actually the genetic product of their parents, and you can impregnate girls you kidnap if they're past ~12yo (plus or minus some variance, basically when they reach menarche)). The lolis go about a daily schedule (sleep -> wake up and walk to school -> play in a park at like 2:30 -> go home after a few hours of wandering the park and repeat).
>>
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>>15113784

Here's a pic of the dungeon expansion thing. I'm currently recoding it to use the new graphics since the new graphics moved tiles from 32x32 to 16x16 which made me switch how walls worked, since before 1 tile (32) was simply way too wide so instead I had an additional bitmask-implemented system for which of the 4 walls were around each tile, but now tiles will have an entire cell for walls, plus now I'm gonna actually have the dungeon be able to be saved instead of how ti was before, and hopefully interface with the editor stuff I used for house interiors (before they were just hardcoded).
>>
What happened to the 2hu fangame thread?
Did everyone give up already?
>>
>>15113971
If only they were qt lolis.
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>>15110491
>It's very small so I can't properly make out the details, but as far as I can tell, it's nicely donw, but kinda depressing.

Thanks. I forgot to resize it to 200%, so have a belated zoomed one.

Depressing is what I was going for so it's a mission accomplished I guess.
>>
>>15114093
Is she dead?
>>
>>15113006
While exercise is important, sure, it can feel like a chore, but don't forget to make it fun for you. Even if you do exercises and don't have fun doing them, don't forget to actually draw stuff for fun. Maybe doing both of them, and split the hour between them?

>>15113205
This is also very good advice. I don't know about forgetting about in as a whole, but the last sentence is full of wisdom.

>>15113517
This is adorable dude. Good job.

>>15114093
She looks like a mix of Madotsuki and an Inkling.
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>>15082829
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>>15117598
>>
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>>15111411
>>15111780
Clothes are too tight you should have just made her naked and even if jeans were that tight, the underwear line would not show.

Not even mangaka who draw make clothes look so bland like you do, make some effort to make the clothes look semi realistic. Her bandages have too many unnecessary lines. Even Guts bandages don't look like that.

What's going on with her posture? She looks like one of those girls who always purposely sticks their ass out and then have spinal problems later in life.

That kid in the picture up on the right what's going on with her hair? You should look up proper reference pictures for something like that and even if the characters hair is supposed to look wavy/curly it would not look like that mess you've got going on on top of that girl's head.

Who did you say your inspiration was again Miura? And you've obviously got some turtlefish/that other porn artist eyes going on.

You keep posting the same thing over and over again, churn out something new instead of posting the same thing repeatedly with little to no progress or change.

Did you draw that picture of the Lamia?
>>
>>15120329
> posts the W&B drawing
> posts the colored drawing
> You keep posting the same thing over and over again!

?
>>
>>15120329
where's your oc you big fat meanie
>>
>>15121358
I agree his words were chosen a bit harshly, but his critism was at least definitely constructive.
A good artist should be able to handle any sort of critism.
>>
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It's cold outside, /jp/. Would you let her in?
>>
>>15122509
Of course! Look at those exposed organs, she must be freezing twice as much.
>>
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tribute to the best artist in this thread...
>>
>>15122509
Is the Wy from flipland?
>>
>>15122509
If cuddling is still possible then yes.
>>
>>15122509
Wy does cute comics and i'm sure she's cute too.
>>
>>15122536
I hate it.
but i still hate the original more
>>
>>15122882
Why so much hate?
>>
>>15122536
pls no bully
>>
>>15122852
The Penanggalan or 'Hantu Penanggal' is a ghost of Southeast Asian folk mythology. It is a variation of the vampire myth found in the Malay Peninsula, or as Balan-balan in Sabah. It is similar to the Manananggal, a similar creature of Filipino folklore. "Penanggal" or "Penanggalan" literally means "detach" or "remove". Both terms—Manananggal and Penanggal—may carry the same meaning due to both languages being grouped or having a common root under the Austronesian language family, though the two creatures are culturally distinct in appearance and behavior.
>>
>>15122948
So uh, is the Wy actually a detatchables youkai?
>>
>>15109588
The Boku does a sex molestation breakfast. its good for the health
>>
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Can I borrow the " i tried today" mantra even if actually was two days ago?
>>
>>15123295
Ah, fucking phone.
>>
>>15122536
thicc
>>
>>15122509
I would warm her exposed womb with my seed.
>>
>>15123310
Don't blame technology for your lack of post-processing.
>>
>>15122948
This would mean her hollowed out body is helpless at her home right now, ripe for molestation!
>>
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>>15122536
>>
>>15123773
is she about to knead that pizza dough?
>>
>>15123773
if I draw myself drawing a cheeky image of her will I also be getting an image of her almost punching me?
She seems like someone I'd like to be around.
>>
>>15123809
Ball busting
>>
>>15123829
oh man

I would still take the chance
>>
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>>15123807
>>
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What would be some better colors for her clothes?
I'm wanting them to have like a poor washed-out look. Also anything else I should change? I'm still working on the eyes, I kind of just threw down some colors so they weren't empty.
>>
>>15123872
This isn't /ic/.
>>
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>>15123874
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>>15123872
> that arm needs to be fixed it seems too small
> seems

If you tried to think about it a bit the proportions work though.
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>>15123895
It doesn't, the arm is too small. If you were trying to go for some kind of foreshortening, you failed.
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>>15123900
> the arm is too small

It really isn't.
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>>15123892
Nice ass.
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>>15123773
Punching a xenomorph egg isn't a great idea
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>>15123865
Saved
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>>15123874
Anon she dropped her poop.
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>>15123967
ah, fuck, you're right.
thought I told that bitch to keep holding it
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>>15123918
it's a front butt!
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>>15123865
$19.95 plus tip of your penis
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>>15123773
Pretty good use of perspective, but her neck seems to be too thin, also her head is too big.
Otherwise nice, I like the expression and the thoroughly detailed hand.
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>>15077653
I hope you don't mind me self inserting myself next to your character but I wanna poke her cheek so much
oh god please don't hurt me too much
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>>15126436
Is your hair that fabulous in real life?
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>>15126440
similar to this, but sadly my facial features are neither as manly as Fabio's nor as bishounen as an anime character
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>>15126436
>I wanna poke her cheek
Why? What are you, some sort of autistic creeper? Who does that?
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>>15126466

In defense of anon, i must say poking a girl's cheek feels really nice.

Cheeks are made of the same type of tissue that makes boobs so it's like you're feeling her boobs but not really!
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>>15126466
>>
Im thinking about making a loli VN

What sort of characters or situations would you like to see the game?
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>>15127495
How about a mature-minded loli who's above all this shit, making dialogues very meta?
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>>15127535
I had already thought of that, it was going to be the main characters little sister and subsequently the most difficult character to fug.
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>>15127535
That's another nice animation experiment gone wrong.
also /a/ is the other door down the block
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>>15127495
Netorare please.
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>>15128344
What kind?
MC cucking someone or someone cucking the MC?
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>>15128365
If they're a loli, make them not understand the concept of loyalty to a single person and be quickly charmed off by someone else giving them candy or a stuffed animal.

>>15127495
In fact, I suggest making it full of surprisingly easy/slutty lolis. Have like the only virg be >>15127563. While the rest have various personalities, for examples:
One like that one fad that was going around of the money obsessed girl threatening people for money, but she acts absolutely sweet, innocent, and shy in public
One who is too pure/innocent and swaps 'boyfriends' at the drop of a hat, as mentioned above, but you never realize this until you catch her because she does stuff and acts loyal with you while you're giving her presents.
One who is from a rich/dangerous/powerful family and is a nympho who likes doing risky exhibitionist style stuff, especially near them.
One who is like in that rustle comic where the girl said she loved everyone or like in those maeshima ryou with the exhibitionism live broadcasting obsessed girl.
stuff like that, instead of cute, brainless "oniichan, oniichan!" types..
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