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Mahjong
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You are currently reading a thread in /jp/ - Otaku Culture

Thread replies: 255
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April Fool is over, and so is your occult power.

How to Tenhou:
http://arcturus.su/

Tenhou
http://tenhou.net/0/?L7447

Sega MJ instructions
https://sites.google.com/site/mjnetguide/home
>>
>tfw accidental touchpad discard

Furious
>>
Stop idling/watching, get queuing. Let's have some fun.

1:4
>>
>>15044607
>fun
this isn't a game
>>
>NoName tries to play riichi roulette
>discards red five
>leaves as soon as ron sound effect starts playing
>>
>>15044707
Zero-sum game clearly.
>>
Why can't we have a mahjong Michael Redmond? We western mahjong players look like shit.
>>
>>15044890
Don't worry, I'm sure nips don't give a fuck about western mahjong players
>>
http://tenhou.net/0/?log=2016040821gm-0029-0000-54c7a60b&tw=1

>8dan in tokujou

Oh, c'mon, man.
>>
>>15044915
Pretty sure they do.
Two years ago they came all the way to Paris just to face murrikans & yurops scrubs. They ended up clean swept the podium though, but still interesting they did come.
>>
>>15045008
>They ended up clean swept the podium though
What
>>
>>15044972
How much did your R increase?
>>
>>15045035
http://osamuko.com/osamuko-com-observer-report-wrc2014/
Gaijin could only reach top16
>>
>>15045070
Sounds like the organizers were the ones who looked like shit, not the players
>>
>>15045070
>>15045089
By the way, there were 45 nips who were confident enough in their abilities to spend money on a trip to France, so top16 is all right
>>
>>15045089
They managed to invite nipland players. Renmei bunch, even. That alone was a success.
>>
>>15044425
>tfw Macbook life

>>15044737
As a NoName I've never met any of these shitty NoNames that ragequit.
>>
>>15045095
>a trip to France
For many of them, it was a vacation:

https://www.youtube.com/watch?v=op-DkbPHVQM

https://www.youtube.com/watch?v=DyqXLel33tQ
>>
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I just played a game where, after East 4, I was the only player left online. What a thrilling match it was.
>>
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tfw this game will never happen again
>>
>>15045432
I hope you finished first
>>
>it's another "distracted play cost me the game" episode

I've bitched about this before so I'll spare you the details, but what is the best option when full concentration isn't an option for the foreseeable future:

-avoid playing entirely
-play half-assed and risk losing R
-stick to bots

Thoughts?
>>
>>15045474
NoName or bots
Also don't fight with your mom
>>
>>15045474
Keep playing and you'll eventually be able to play mahjong even in your sleep.
>>
>>15045436
the witch of Certainty should't play mahjong, a game dominated by miracles
>>
>>15045432
Replay please.
>>
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Can some explain how this hand has 70 fu? I think it only has 50 (32+16, rounded up).
>>
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What the hell is this?
>>
>>15046188
It's a text prompt, anon.
>>
>>15046188

oh nvm I figured it out. Didn't think it was possible that hand was one from tenpai.
>>
>>15046188
A closed wait on the 5p.
It's also the free sex button.
Don't press it in that situation.
>>
>>15046173
20 base
10 for closed Ron
32 for closed terminal kan
2 for tanki
=64 which rounds up to 70.

>>15046188
It's saying you can riichi by discarding the 5 sou and waiting on the 5 pin. It's probably a terrible idea, but it's an option.
>>
>>15045893
too true
>>
2:0 get the fuck in here
>>
>>15046233
>32 for closed terminal kan
Somehow, I got the idea in my head that terminals and non yaku-giving winds were only 16 han when closed kan'd. Don't know why.
>>
>>15044890
We have Ryan Morris, a player so good that several pro orgs have begged him to join their league.
>>
>>15044361

>in a shanpon wait (3m and 6s)
>guy before me calls riichi
>draw 1m
>switch wait to kanchan since the 2m was in his discard pile
>jump him with a kan two turns later
>next discard is 2m

idk about you guys but my occult is perfectly intact
>>
>>15046294
Because your pair works like that:

Dragon pair: 2fu
Wind of the round pair: 2fu
Seat wind pair: 2fu
Pair is both seat and round wind: 4fu
>>
>>15045037
By 7. Rough life.
>>
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>bored at work
>destroy the AI
>>
>>15045436
Replay link please.
>>
>>15046724
3位 | L0000 | 50 | 2015-05-08 | 07:52 | å››čˆ¬ę±å–°čµ¤ļ¼ļ¼ | --- | ļ¼‘ē“š | å…­č”µ(+116.0) Qwertip(-19.0) Ī›Ī”(-40.0) ē”«é…øćƒŸć‚¹ćƒˆ(-57.0)
05/08 | ē‰Œč­œ | čˆ¬ę±å–°čµ¤ | http://tenhou.net/0/?log=2015050807gm-0001-0000-x0338d71d38e8&tw=1
>>
3:4.
>>
>>15044737
>leaves as soon as ron sound effect starts playing
how can you tell when someone leaves?
>>
>>15047089
You can hear their frustration over the tubes, obviously.
>>
>>15046933
Too bad, A-chan had to be a massive faggot.
>>
>>15046294
It's easy to get those fu numbers mixed up. But one thing to keep in mind. 2 is the lowest from anything. 32 is the highest. Anything in between are powers of 2 (4, 8, 16).
>>
3:4 again.
>>
UNIVERSE you really should've tried for a daisangen with that starting hand.
>>
>>15047418
In the last game I played, two or three of the honor tiles I was waiting were in the deal wall or near the end of it, so I really doubted I would get even 1 of the remaining haku's after the first was thrown out.
>>
Playing really bad today. Kill me.
>>
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>>15047937
Ok.
>>
Can anyone point me to something I can read/watch to improve my skill in handling tiles? I keep getting tiles everywhere when trying to stack the walls
>>
>be 2:0 in Q
>don't press anything
>1:4 a game begins without me
Fuck this automated bullying system
>>
http://tenhou.net/0/?log=2016040910gm-0009-7447-15626285&tw=0

Crazy flow
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>>15047597
You must learn to believe.
>>
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>0:12
Why is it so crowded?
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>>15048408
I did believe, up until I dealt into that second haneman while waiting.
>>
>>15048498
Friday night is almost always peak time for 7447. There have been a couple times with 20.
>>
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>West round in 7447
>>
>>15048700
>losing 2nd because of dealer order in west round
>>
Always late to the party.
>>
2:4.
>>
Let's jam.
>>
>last round
>basically in a 3 way tie for the lead
>3 turns left
>not even in tenpai yet
>somehow manage to pull out a win

Mahjong is my drug of choice
>>
>>15050077
I play the piano.
>>
Sometimes the tile I click isn't the one that gets discarded, and it's really, really annoying when it happens. At first I thought it was me not paying attention to turn time, but it's happened plenty of times when I've had a fair bit of time remaining.

Is this a known bug? I'm bad enough to throw games myself, I don't need the game to do it for me.
>>
>>15050434
Are you using the Flash client? That's why. Try a different browser or ideally the Windows client.
>>
>>15050434
Does this happen after you chi something? If yes, then you're a fag
>>
>>15050534
nah just after regular draws, or sometimes I'll have an option to call something, and it'll just discard instead

>>15050457
probably this, I guess this is the excuse to use the windows client finally
>>
>>15050434
It's a known problem in firefox. I switched to chrome for playing on tenhou and never got the issue there.
>>
When should I call kan?
>>
>>15050704
Always. But especially when you're in first place by 10-20k or when somebody else is in riichi.
>>
>>15050614
Sounds like you're double-clicking
>>
>>15050709
>always
But won't that slow down the completion of hands?
>especially when somebody else is in riichi
Is this a ruse? Most people have told me to avoid it then.
>>
>>15050704
>Open Kans:
- Don't open your hand for a kan, except if it's dora and even then only do it when it's likely that you will open your hand anyway and noone else appears to be close to tenpai
-If your hand is already open only call open kan when you are close to tenpai, or you REALLY need the additional points
- Obviously don't call open kan when you could make use of the 3 tiles in your hand for a sequence + a pair as in 78889
>Closed Kans:
- Closed kans should be called late if possible, don't call closed kan as long as you have isolated tiles. Only call closed kan when you have only tiles in your hand that you want to keep.
-Don't call closed kan if you suspect that someone else is closer to finishing their hand than you, excpet if you REALLY need the additional points
- Like with open kans beware of situations where you could make other use of the tiles as in 678888 for example. If you have 68888 on your hand don't call kan.
- If you are in betaori and have only dangerous tiles you can declare closed kan to draw a new tile and hope that it's a safe one, but consider that you give your opponent additional dora chances this way.
>Late Kans:
- If the the 4th tile would be a safe discard it's often better to just discard it instead of calling the kan, if you suspect someone might be in tenpai, except if you're in tenapi yourself, then go for rinshan kaihou
- Remember the possibility of chankan, so don't just carelessly call open kan with a dangerous tile against riichi
>>
>>15050787
Yes that guys was making shit up and told you exactly what you shouldn't do.
>>
>>15050787
>slow down the completion of hands?
nah, you get an extra draw.

anyone who's too afraid to kan in 7447 should cut his peepee and be a mami.
>>
>>15050704
In general? Not early, because you don't want to give others the chance to benefit from the kandora.

Sometimes, you're better off not calling at all. But if you're gonna call, wait till you're tenpai or 1-shanten.
>>
>>15050614
>>15050434
I really have no idea why, but if I had to guess, it probably has to do with clicking = discarding the highlighted tile, so after calls or tiles moving in your hand, the hightlight might get stuck at a different place than where your cursor is over.
>>
>>15051025
That's what it felt like, honestly. Switched to the desktop client now, so hopefully that's the end of it.
>>
2:0

Let's play, boys.
>>
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Today! on Wise Discard Decisions: "well, there's no way that guy is waiting something around all those dora"
>>
>>15051646
Worse than that, it's discarding a dora into a riichi. It's also the first dora, so there's a good chance to build a hand around it.
>>
http://tenhou.net/0/?log=2016041009gm-0089-0000-f1476514&tw=3

Can't stop a menzen warrior.

Riichi!
>>
>>15052954
>shimocha
>muh toi toi
>dropping dangerous live 9-pin against dealer, with practically no pinzu discards
>>
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>46300
>2nd place
>>
3:0
>>
Is it possible to get match record on unregistered account in tenhounet?
Something strange happened to me: match ended suddenly, no one won, but I lost 3000 points. I have no idea why.
>>
>>15054030
Check the replay
>>
I forgot you need flash for this. Too bad, I won't install proprietary software in my machine.
>>
>>15054056
I see, I was the only one without tenpai
>>
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>>15054080
>>
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>>15054089
>>
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Well, that dumbass deserved it.
>>
>>15054729
MJ-NET players are really bad in general.
>>
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Is there a way to improve this after 8 games? Or is it stuck as is?

>four 4th places

Yea, that sucked.
>>
>>15054820
Yea, free play is essentially ippan. Ranked and Cup play is far more interesting.
>>
>>15054838
I don't find MJ-NET very interesting because even in ranked modes players aren't great, and tonpussen is a poor mode. Not to mention that MJ-NET's rigging is very thinly veiled.
>>
>>15054848
The guy who drove me to the mahjong parlor meetup back in Feburary was convinced tenhou is more rigged than MJ-NET for some reason.
>>
That feel when you tilt toimen

http://tenhou.net/0/?log=2016041015gm-0029-0000-969e595a&tw=2
>>
>>15055004
Tenhou uses random seed for generating walls, several years ago a bug was discovered that allowed seeing walls so there was definitely no rigging at the time. Not to mention that the point of rigging is to make people pay more but tenhou is free aside from houou and windows client
>>
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>>15055004
Tenhou has few motivations for rigging and actually has some functional evidence that the wall is pre-determined, as mentioned in >>15055030

MJ-NET does not release wall data in replays, which is very suspect. If you've played MJ-NET for a while you've probably noticed that it feels very different than tenhou in terms of draws, winning streaks, average hand value, and so on. I also suspect that the reason they push tonpussen so hard is that it's easier to manipulate the outcome of since it's so short. A lot of japanese reviews I've read tend to echo this sentiment.
>>
I have a question about swap calling on pon specifically. I read somewhere that you're not allowed to pon something you already have a set of then discard the fourth. I can't think of a single situation where this would be advantageous in any way, except maybe dropping a red five to reduce score on tsumo to not bankrupt someone, but that doesn't really seem like a reason for a rule to exist
>>
>>15055085
Kuikae nashi includes that very situation with pon. But yea, the situation would have to be pretty odd for anyone to want to do something like that.
>>
>>15055085
Well you may want to pon a red five without declaring kan
>>
>>15055094
That's something else.
>>
>>15055094
That makes sense too, but a situation where you'd want to then discard a plain 5 would be fairly uncommon
>>
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Alright, first game of the day, I'm ready to kick ass and take nam-
Oh.
>>
>>15055171
>no riichi

What a loser.
>>
>>15055185
To get to sanbaiman he would have had to get ura dora, and people would have been much less likely to throw out what he needed.
>>
>>15055047
Still can't be worse than gold mode in Tengokuhai.
>>
>>15055171
Why are west and east on the wrong side?
>>
>>15055207
10/10 post
>>
How can I use the windows client?
>>
>>15055636
Pay tribute to emperor.

http://arcturus.su/tenhou/buy.html
>>
>>15055636
google minhoulib
>>
>>15055085
I'm thinking that it could be done to skip someone's turn.
>>
>>15056082
Late game versus someone with lots of open dora this would be a good play as long as you weren't throwing away all your own safe tiles.
>>
>>15055636
Unfortunately, you need to pay if you want to play with it. You can always watch replays for free, but that's it.
>>
3:0
>>
>Houtei, 3 dora
I feel for the guy playing now. He might never learn the yaku if he keeps getting lucky like this.
>>
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East 2. My expectations were high. Alas, East had the other two hatsu, and the last haku was in the dead wall.
>>
>>15055207
Because we play in heaven, and when you look at the sky, east and west are inverted.
>>
>>15056276
He wouldn't need to know any yaku.
>>
>>15056276
>Houtei
>not yaku
>>
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She's waiting for people to play. I keep telling her nobody is around, but still she continues to wait
>>
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You make Fumo cry
>>
>>15058066
No oya baiman for you.
>>
>>15058066
You discarded the Chun for a hell wait on the 1 pin. There was a pretty good chance that north was going to deal it.
>>
>>15058098
what retard would deal a chun into a very possible daisangan hand?

One pin seemed like a more likely discard than the Chun
>>
>>15058133
The type of retard that's still in Ippan. You can see their ranks on the table, not to mention the chance that the player in riichi draws it and deals in.
>>
>>15058133
>what retard would deal a chun into a very possible daisangan hand?

>>15054729
You'd be surprised. That shit happens more often than you think.
>>
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>Steamrolled my last two games just as I hit 100 games on this account

http://tenhou.net/0/?log=2016041107gm-0089-0000-a5992f12&tw=1
http://tenhou.net/0/?log=2016041103gm-0089-0000-e6dc0bca&tw=0
>>
Mahjong is frustrating. I don't think I've ever been so dissatisfied with winning before.
>>
>>15058290
Welcome to Hell
>>
>>15058315
I've realized. When my first reaction to closing a 25k deficit in South 4 (After 10 odd hands of feeling frustrated with either my hands not going anywhere or somebody being half a step ahead of me) is "Thank god it's finally over", something's wrong.
>>
>>15044361
3.4
>>
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>Using the name Oprah in 7447
>>
>č£ćƒ‰ćƒ© 0
>>
>>15058498
What's wrong with that?
>>
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Someone get me some chips, i got the Atlantics worth of salt to deliver.
>>
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Yakuman in 7447

Also why the fuck did you pass on that 8 pin Universe? You were in 1st on south 4.
>>
>>15058655
>>15058709

>denies my Yakuman with only Yakuhai
>Gets his own later in the game

Better change me from Atlantic to Pacific.
>>
>>15058709
M-muh san-shoku. I've never failed to get san-shoku after going into furiten before. I didn't even notice it was orasu. I've been playing long games all day, so 8 hands didn't feel like I was even in the south round.
>>
thanks faerie
>>
>>15058783
Just take the points, nigga!
>>
don't need no faggy hatsu
>>
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>>15058709
>open daisangen

Get on my level
>>
>>15059014
Are you a lesbian?
>>
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>>15058066
My fumos play better than that.
>>
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http://tenhou.net/0/?log=2015122002gm-0089-0000-3dc487f5&tw=2&ts=3
>>
>>15059114
See those 9-pins? I coulda had suuankou with that DSG. So. no.
>>
Well shit. Just not my night.
>>
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Manly as fuck.
>>
>>15060153
Koromo, please.
>>
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>>15060153
I'm flattered, It was just luck.
>>
http://tenhou.net/0/?log=2016041116gm-0029-0000-8c358fce&tw=1&ts=9

>tfw, making someone rage quit
>>
>>15060665
>5 (FIVE) Ura Dora
>calling a kan then a penchan late oikake riichi into dealer riichi ryanmen
>Ippatsu on the last 7pin
He had every right to be upset
>>
>>15060730
>game has an element of gambling to it
>somebody can win off a gamble
shocking
>>
did I do good
>>
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lost my ryanpeikou virginity. I ended second place by just 700 points but I didn't even care. just a chuuren poutou or a ryuuiisou would be more satisfying
>>
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>>15061572
>no riichi
>>
>>15061596
yeah, i would have won if i had reached
>>
>>15061506
nice, did you get any ura?
>>
>>15061506
I wouldn't have riichi'd
>>
>>15061630
Ah nvm you were in furiten
>>
>>15061506
oh i didn't notice that furiten at first.
>>
>>15061608
So your loss has nothing to do with dealing in?
>>
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>>15061623
just a couple
>>
>>15061608
Be a man. If you aren't going to change your hand, you riichi. Yes, even if the riichi itself won't increase the value of your hand. Yes, even if it's a yakuman. ESPECIALLY if it's a yakuman.
>>
>>15061689
I would have won if i hadn't dealt into a previous hand, but after that i was first by a good margin, but then toimen got an oya haneman with a couple of riichis in the next round and got a few points over me and we ended with a less than 1k difference. if i reached this hand i'd got a baiman and that would have made for that difference
>>
Is there any way to resize the desktop client like you can with the web client? I can maximize the window but the board stays the same.
>>
>>15062147
Alt + enter.
>>
>>15062149
That's the only option? Fullscreening a dual monitor setup isn't terribly graceful.
>>
>>15060665
how you could tell if someone ragequit?
>>
>>15062600
Context. If someone's name goes red while in the lead, he/she probably had a connection issue or a pressing matter.

If someone goes red immediately after getting hit with a haneman? Ragequit
>>
>>15062711
Thank you
>>
>>15062711
ragequitting in tenhou is stupid.
>>
>>15062850
The only use I could see would be to abandon a game you've accepted as a complete loss, log out and work on another account.

Still stupid since I've won games after getting fucked up worse than some of the quitters I've met.
>>
http://tenhou.net/0/?log=2016041204gm-0029-0000-6dc3f924&tw=3

>knocking toimen out of tokujou by securing second place
>>
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Anybody for a few games?
She won't stop pestering me about it.
>>
http://tenhou.net/0/?log=2016041202gm-0029-0000-53c5d659&tw=3&ts=0

>shimocha getting trolled
>>
>3:0

First come first served, lesbians.
>>
http://tenhou.net/0/?log=2016041121gm-0009-0000-5e27d872&tw=3

>A 2dan walks into ippan
>>
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It's a pon palace episode
>>
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>>15063342
>>15063426
>tfw you check 7447 and you are literally the only person in the lobby, so you close tenhou
>>
>>15064702
>not playing in L0
>>
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>>15064702
Well, it's 3:0 now. Get in here.
>>
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Now here's today's edition of WWYD. Pick and explain.
>>
>>15065349
5man akadora
>>
>>15065349
6s. 3s suji, 9s is one chance.

But it's ippan so who cares, cut 4s and keep pushing.
>>
>>15065349
>ippan

It could be fucking anything.

>dropping live 6-pin

Well, might as well drop suji 3-pin, when two 4-pin and one 1-pin dropped.
>>
>>15065349
The 6 pin you dropped last turn was the most dangerous tile possible into a 7 pin riichi. Might as well dump the 3 pin now that it is suji, but you already incredibly recklessly considering that lead.
>>
>>15065401
>you are already playing
>>
>>15065349
Push for tanyao chiitoitsu, you clearly don't give a fuck
>>
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That was a pretty rookie mistake. I deluded myself into believing that the pin tiles are all safe and ended up losing this hand and this match as well.
>>
>>15065445
With a 7 pin riichi just assume that the player is on a 36 pin wait until you know it's safe. Especially in ippan no one is going to bother to hide their waits.
>>
yesterday got a really bad streak and got demoted back to 1dan, so today sat my ass down and played like a fucking man and got back to 2dan without losing even one match
>>
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>>15065443
For all it's worth, I'm in betaori and all the tiles I've been discarding before the 6p are all perfectly safe.

>>15065460
Sometimes I just lose focus and forget about the basics. It's a good lesson.

Now, for a new one.
>>
>>15065460
>>15065445

or 69p. just don't drop around the riichi tile until you're sure
>>
>>15065474
Riichi and drop 3m. I feel like someone would drop a 4m at some point.
>>
>>15065474
Nothing is safe at all and it's south 4. Since it's ippan and you get nothing unless you get first, go for the win. Riichi the 3 man and hope for ura dora or that C is a retard and deals in.
>>
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Here's the result. I don't see it as a wrong discard at all given how better it is to go for the chase instead.
>>
>>15065559
>16k up in S1
lel
>>
>>15065559
Your only other option to try and win was playing the 5 man and hoping for a san an kou haneman, but discarding a red dora is a quick way to deal into a dealer haneman. As it turns out you started the hand in second and ended in second.
>>
>>15065601
And even that would have required an ippatsumo or ura dora. The 3 was the right play and didn't cost you anything.
>>
>>15065559
There was no reason to be in damaten there. Unless you expected to pick up another 5 man, press the free sex button.
>>
>all these posts
>no-one in 7447
>>
How do I make a tournament lobby?
>>
http://tenhou.net/0/?log=2016041021gm-00a9-0000-87e33452&tw=1&ts=2

>these fucking uradoras
>>
hngh, so close to a perfect gyakuten but I called ron on someone else, as 2 players were already in riichi and I figured a guaranteed 2nd was better than a slim shot at 1st.
>>
So close to Suuankou tonight. Twice. Too bad I got my ass slapped up and down the table both games.
>>
>>15066340
There are steps under the Tenhou page at arcturus if I remember correctly.
>>
>>15065349
I think 4s is the correct decision here.
4s and 6s are single suji. Like >>15065363 stated 6s is slightly safer since 3 9s are out. However your hand is good and in isshanten. Given the very small difference in safety between 4s and 6s, it's best to discard 4s to keep your chance of winning the hand.
>>
>>15067575
>single suji
What the hell is that?
>>
>>15067585
If one of the two tiles needed for double suji is in the players discard pond, or was discarded after he got in tenpai it's called single suji. E.g. if a player whi declared riichi has a 1s in his discard pond, 4s is single suji and a bit safer than no-suji middle tiles, but still pretty dangerous.
>>
>>15065474
Can someone post the background picture?
>>
>>15067575
6s is quite a bit safer than 4s because three 8s are visible.

Then again, 3p was theoretically the safest of all since the dangerous 6p passed, but it happened to be a 24p wait.
>>
>>15067595
It doesn't mean much, in my opinion.

Having 1s in the discard pond only means they can't a 14s ryanmen wait. They can easily have 47s ryanmen wait instead, however. I've seen too many hands where someone discards a 6p or something after seeing the guy who declared riichi discard a 3p only for the wait to be 69p. If you don't have any safe tiles I guess it's marginally safer than blind discards.
>>
>>15067623
I didn't even see the 6p, since I just assumed there would be no suji, as it would makes things too easy. 3p is best then.

I would still discard 4s over 6s otherwise, though. for 56 ryanmen wait 2 6 and 1 5 is visible and for a 78 ryanmen wait it's 3 8s and 2 7s. 2 tiles difference.
On the other hand you have a chance to get in tenpai with 12 tiles. and since you have tanayo you can even call them. I wouldn't throw that away for a measly 2 til difference between the 4 and the 6.
>>
>>15067628
>Having 1s in the discard pond only means they can't a 14s ryanmen wait. They can easily have 47s ryanmen wait instead, however
Of course. That's why normal suji or double suji is far better, but if you don't have those you have to use any information you can get.
>>
anybody who says 3p was wrong is just talking through hindsight
>>
>>15067617
Literally typed "mio little busters mahjong" and found in danbooru
>>
>>15065468
Good shit, anon. Try to keep playing like that so you can get into tokujou!
>>
>>15067862
i hope it doesn't take me too long to get there
>>
>>15044361
question

In SegaMJ tourneys do you ahve play at least 8 match to advance to next turn?
>>
Taken from Kindai Mahjong All Stars. WWYD?
>>
>>15069776
Give up and die, because there's no getting out of that one alive.
>>
>>15069776
5p
>>
>>15069776
I lube up and bend over.
>>
>>15069776
>All those Akagi
It's super early, that 5 pin is only going to get more dangerous. Save the 6m in case you hit a 7 or wander into sanshoku. 2m isn't a bad play either, but I'd rather keep that pair for now.
>>
>>15069776
6m. Akagi can go play himself and just ignore little old me so I have a chance at survival.
>>
>>15069776
7s. 22m or 55p could become 222 or 555 later on. 7s is redundant because it overlaps with 456s so the ukeire already takes in account 5 and 6s.
>>15069997
6m is dorasoba. It's much more dangerous than 5p, as oya already has 4p in his hand.
>>
http://tohaiden.jp/nanikiru/nanikiru-1571/?display=app
Recommended answer: 3man
>>
By the way, I won't recommend the game much. Quite tonpuusen heavy.
>>
>>15069776
5-pin.

As mentioned. It can become a dangerous tile later. 6-man, can't give up on it too early in case dora does get drawn.
>>
>>15070240
The hell? If anything that moves the hand away from pin fu and towards no yaku other than maybe an eventual sanshoku which you could keep with the pin fu anyway. If you cut the 5 pin first and then the 3 man the next round that would make a lot more sense.
>>
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>>15070240
http://tohaiden.jp/

>mfw, seeing the promo video
>>
>>15070891
Overall it goes like this
>it's still very early
>gonna keep souzu good shape
>6m is a keep for 7m dora draw
>comparing manzu and pinzu, pinzu can make sanshoku shape
>eventually, 2m will be the pair, with the only drawback comes from 1m draw
>>
>>15069776
It's the very first round and you've got a good shape. You've got no reason not to go full speed ahead by dropping 6m. "5p might be dangerous later" is a moot point as most of your hand would be just as dangerous.
>>
>>15070891
>maybe an eventual sanshoku
Now you're thinking like the JPML.
>>
>>15071059
As much bullshit as they spin sometimes, you have to respect what people like Moriyama have done for the game.
>>
>>15070240
I don't get how 3m could in any way be better than 6m, 5p or 2m.
The hand is 2-shanten and by discarding 3m you give up 8(!) tiles to get into isshanten. By discarding 5p or 2m you give up two tiles, and by discarding 6m you give up 0 tiles. Though, since 6 is close to dora you might argue that discarding 5p or 2m instead is worth it. But I fail to see how 3m is better than any of these 3 options.
>>
>>15071575
You keep the chance for sanshoku, dora, or even both. And even if you draw pinzu or souzu instead, it's easy to go back to pinfu shape.
Point over speed.
>>
What would you discard? A恕悓 called riichi with that east tile by the way.
>>
>>15071800
Not much to work with. I'd go with the 1s.
>>
>>15071800
8m.
>>15071816
That's the most obvious choice here so it's wrong.
>>
>>15071816
>>
>>15071825
NEVER trust the bird.
>>
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>>15071825
Always fun to call the riichi tile to deny the ippatsu even if someone deals right in. Here it stops the mangan and cuts the hand value in half.
>>
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>>15071816
>1s

Yes, I concur
>>
Does anything happen if you complete all the missions for a character in Tohaiden?
>>
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>>15073439
What brand of weed are you smoking?
>>
>>15073440
The "I know it's not gonna get better so I fear every game because it's going to break the pattern" brand.
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