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How to Tenhou:
http://arcturus.su/

Tenhou
http://tenhou.net/0/?L7447

Sega MJ instructions
https://sites.google.com/site/mjnetguide/home

A new month brings a clean slate. Let's leave all the losses of February behind.
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Great. Time to rank up and repair my battered R
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>>14856363
>A new month brings a clean slate. Let's leave all the losses of February behind.
So what you're saying is that, because I did well in February, March will be horrible.
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>>14856363
always
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>>14856535
Even if you're in furiten?
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>>14856615
Only new fags get into furiten
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>>14856615
>>14856641
Always relevant
>>
If I post a few replays will someone give me advice on how to stop sucking?
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>>14856770
Sure. Can't promise I'll be quick, but I know there are other anons who provide game analyses as well.
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>>14856770
Of course :^)
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>>14856839
http://tenhou.net/0/?log=2016030108gm-0089-0000-c3671c7a&tw=0
http://tenhou.net/0/?log=2016022900gm-0089-0000-672fdfb2&tw=3
http://tenhou.net/0/?log=2016030109gm-0089-0000-9927c70d&tw=1
Thanks in advance. These were all games I placed last. Even if you guys could just look over one, it would help a lot.

>>14856852
Don't meme me too hard.
>>
>>14856615
furitenriichi is the best riichi: it works 100% of the time
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>>14856871
First replay;

E4 - You draw 6p and discard 2s. This is a mistake because it severely limits your ukeire; you can only draw 1-4m or 3s to get tenpai. The better discard here is the 8s, because then you go tenpai on 1-4m and 2-3-5-6s. If you were going to try and hold out for 678 sanshoku, then you should have discarded the 4s instead, which gives you a slightly worse ukeire, but it's still better than 2s. As a result, you miss your tenpai on turn 12, which east would've dealt into immediately. Instead, they go on to win a haneman.

E4 3 Honba - You draw 5s and discard the 1s. Ton is completely dead at this point, so you should discard it. You also hold onto it and discard 9s the next turn. It may feel minor, but with those two discards, you made the rest of the 1s and 2s (7 tiles total) dead draws, as well as 9s and 8s. Since 9s is already a safe tile for two players, even with defense in mind, discarding the Ton and Hatsu before number tiles is a much better decision. Note how you draw an 1s not long afterwards, which would have put you 1 shanten for chii toitsu. It would have also prevented you from dealing in, although this is not as important.

S1 - Discarding your 1p on turn 6 puts you back to 3 shanten. It's only slightly safer than any other tile in your hand because of the two 2p but that doesn't mean much. You're in fourth and this is your last turn as dealer, with no safe tiles. Discarding 4m, 3s, or 7s keeps you at 2 shanten. Depending on which you keep, if it makes another tatsu or edge wait, then you can discard the 1p pair for tanyao or pinfu, but doing it before then just makes you take a step back in hand progress. As a result of discarding it, you also lose the 1-1-2-4-4p shape that would've made the 3p you draw on turn 11 into a meld, which would've put you at 1 shanten. Instead you're still floundering at 3 shanten when north tsumos.

S3 - You discard 9s which sets you back to 4 shanten. Instead, discarding 9m leaves you in 3 shanten with the highest ukeire. If you understandably want to still pursue 789 sanshoku then discarding 1s is slightly less efficient but perfectly reasonable.
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>>14857097
Wow, it really helps to have a second pair of eyes. Thanks man, this is exactly what I needed.
>>
>started as a dealer, got three good hands, 15k lead
>E4, opponent declares riichi
>next turn I see free sex button
>dealt in, 3k, all right
>S1, opponent declares riichi
>free sex button
>11k ippatsu, fuck, but enough rounds to come back
>connection dies
>it's 00:00 March 1st, I forgot to pay for the net
>free 4th place
I'm super retarded
>>
>>14856871
First game:

>E1-1
Tile efficiency. I would throw out 12 in 1245m early because the wait overlaps (3m still improves your hand because of 45m). You can discard 4s before 12m for safety, but it was almost certainly a mistake to discard the third sha. It worked out for you though.

>E1-2
Against the riichi, discarding 9p is a little edgy but justifiable as the dealer, but 8m was very questionable.

>E2
Why discard chun? There's still one left.

>E4-2
8s is the best discard for tile efficiency over 2s. 4s or 6s is slightly worse but still better than 2s if you wanted to keep an outside chance at sanshoku, since discarding 2s only leaves you with one useful sou tile (3s) for advancing your hand.

>E4-3
You should discard 9p before 1p. 1p is still 13p kanchan + 34455p ryanmen, so fixating too heavily on your completed iipeikou is suboptimal.

Overall, none of your mistakes really caused this particular loss. A good way to think about it is that perhaps 15% of losses in joukyuu are unavoidable with optimal play, and this was one of them.

Second game:
>E3
5m is risky given that kamicha has called twice and man looks dangerous against him. Sometimes you've got to know when to give up early, and since your hand is going nowhere you should fold after the dealer called and discarded dora.

Funnily enough that 7s looks dangerous against dealer because the 38s aida yon ken makes a 47s wait somewhat likelier, but it was shimocha who was waiting on 47s.

Folding early is probably a more "advanced" aspect of strategy that you don't really need to achieve 3 dan, but keep it in mind. I would focus on your tile efficiency first.

>E4
Discarding the bird breaks up 13s for no reason.

Later, when you draw the red 5, you discarded a 5s instead of 8s for no reason. In general, keeping an inner tile three away like 5s vs 8s is better for efficiency.

Discarding 7m against three riichi was very bad since it was dangerous against all of them. 4s is likely your best bet since it is safe against one and half-suji against the other two with the bird in their ponds, and three 5s are visible. Even the 9p would have been better as a more aggressive alternative for greater tenpai chance, since three 7p and two 8p are visible.

>S2
You should discard 9s from 4689s instead of 9p from 779p. Don't fixate on a pair too early.

2p discard against riichi was both dangerous and pointless since it moves you away from completing your hand. Because of the early 3s discard, I would discard 2s here into iishanten.

>S3-1
You passed a chi on the dora twice, the second time near the end of the round when you had a full chun ankou. Why?

In addition, you discarded 4m to keep 1p, destroying a likely pair. You may have wanted to keep 1p for safety, but don't sacrifice your efficiency too much especially when you are 4th and should be more aggressive in the South rounds. Sure enough, the 4m discard backfired and you would've gotten to tenpai or won the hand with it.

>S4-2
You should have discarded the 9m dora immediately. You are dealer and in last place; your highest priority should be getting into tenpai as fast as possible. If you wanted to break up your 7p ankou for chiitoi, you should have done it after drawing your second 1s, not after discarding both of them. This backfired as you got the 2s ankou into a likely tenpai if you had kept with your non-chiitoi iishanten.
>>
>>14857272
Correction, I mixed up kamicha and shimocha there in the second game E3 comments.

Also that was a longer wall of text than I expected. Maybe I should use pastebin or something for these.
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>>14857240
>>it's 00:00 March 1st, I forgot to pay for the net

what
>>
>>14857310
Straya cunt
>>
>>14857097
>>14857228
>>14857297
Good idea. Second replay; http://pastebin.com/uVkSCf9e

I don't think I'm going to do the third one but I will tell you that your common problems are:

1) Your tile efficiency isn't great. You tend to fall into the trap of 'good shapes', trying to take them and discarding terminals when it actually moves your hand backwards. This is a common problem for intermediate players. You'll have to work on that yourself over time.

2) You seem to panic when riichis are declared. If someone riichis and you have no safe tiles, don't be afraid to push forward with your hand. You can always fall back to betaori when there are safe tiles, and trying to pick out a 'safe' tile from your hand is just as likely to backfire on you.

Similarly, if you're in fourth and the hanchan will be over soon, don't be afraid to push forward. If you fall further into fourth place doing so, that's fine; you would have likely gotten fourth if you didn't, anyway. Of course, this is situational. If you and third are very close in points, or third is playing like an idiot and has a high chance of dealing in, then it can be okay to play defensively instead. I wouldn't put my hopes on that happening often, though.
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>>14856363
>mfw, managed to finish strong at the end of the month, to make up for the early month fuck ups

Didn't make it all the way back; but man, I'll take it. Fuck any dan-level hell.
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>>14857525
Made it to 1155/1200 and then proceeded to get 4th twice in a row when I didn't deal into anything higher than a yakupai either game.
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>>14857525
>tfw had to make a new account this month
I don't hate it anymore.
>>
>1) Your tile efficiency isn't great. You tend to fall into the trap of 'good shapes', trying to take them and discarding terminals when it actually moves your hand backwards. This is a common problem for intermediate players.

Tell me more about this
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>>14856363
3.0
>>
Sometimes I thank the lesbian gods for making someone disconnect while I'm more than 10k behind in points. It's not one of the cleanest of comebacks but I'll take it any time.

http://tenhou.net/0/?log=2016030117gm-0089-0000-ad19616d&tw=0
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>>14857272
>>14857389
>Why discard chun? There's still one left.
So I should've kept it. Most of the time I wonder if one is in the dead wall, thought it would cheapen my hand too much if it was so I threw it out.

>Discarding the bird breaks up 13s for no reason.
I was going for kuitan since I thought it would be quicker considering I was the dealer, but now that I look again it wasn't the best idea and I should've kept my hand closed.

But you're right. I have a bad habit of always prioritizing pinfu over getting into tenpai and I think it's fucking me over. I also used to deal in a lot when I was first starting out (it was so bad that it brought me down below R1100 for a while, a great feat in itself) that now I try to avoid dealing in as much as possible, even where it doesn't make sense.

This really helped me a lot. I saved these critiques so I can look at them again later. Now that I know what I'm doing wrong I know where to start. Thanks.
>>
http://tenhou.net/0/?log=2016030119gm-0089-0000-5d501deb&tw=0

How should have shimocha played? He was, at one point, in the lead but then ended up last after dealing in three times in a row.

Also did I play reasonably well? I'm now 1065/1200 so playing in tokujou might happen eventually.
>>
http://riichi.dynaman.net/
Thought on this?

Also, anyone up for 7447?
>>
>>14858478
It's been brought up here in older topics.

Personally I find it annoying that he isn't using the nip terms, but he has helped me improve greatly as a player.

Most people here similarly consider it a bible as we lube up when we see him in 7447.
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>>14858487
He's regular in 7447?
>>
>>14858506

>>14849916
>>
>>14858520
He's tokujou player? Damn.
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>>14858478
I got a lot of good insights and neat techniques from it but I don't think it's a flawless book. It covers the basics of playing for the new players but doesn't go that in depth about the subtleties and complexities of playing. I guess it would be really difficult to go that deep given how contextual everything in mahjong is. I wish he tackled more about the psychological aspects of playing like keeping a proper mindset and dealing with heavy losses.
>>14858532
In one of the illustrations in his book he reached 2dan in under 40 games. I think that tells a lot about his skills.
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>>14858628
Maybe he'll address some of that stuff in Book 2. Doubt it, though.

>I have thus decided to write a book on Riichi Mahjong strategies for European players, primarily with beginners and intermediate players in mind. I then ended up splitting the book into two volumes; Book I is intended for beginners and intermediate players (tenhou rank of四段or below), while Book II is meant for more advanced players. The two books are not intended for complete novices who do not know how to play Riichi Mahjong. The target reader is anyone who has played Riichi Mahjong before and wants to improve their skills further.
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I'm using the arcturus statistics thing and it seems like someone else owned my username in 2011. Guess it expired before I decided to register for it.

He played in some weird lobby numbers, though.
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Onii-chan, asobou.

1:0
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>>14856363
>one outs it's literally Akagi with Mahjong
and then kaitani really did his very own akagi.
>>
>>14858919
*with baseball
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The people who wait the whole 10 seconds to call ron should be lined up and shot.
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>>14858478
This should be linked in the op. good shit
>>
That double ron almost gave heart attack
>>
>use retarded ID
>get rekt
He deserved it.
>>
>>14859123
Who?
>>
Don't be shy, lad. We're waiting for (you).

3:0
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>Come up with a nice sounding ID
>Last letter is replaced by "..." which is longer than the letter itself
>>
>>14859324
Let me guess
ロツおふ背楠?
>>
>>14859347
Nah, I ditched the ID after seeing that.
>>
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Might as well try asking this here: Do any of you know what the highest possible hand is worth and what it is?
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>>14860289
Dealer triple yakuman
suu ankou, all honors, big four winds
144,000

Of course that's under standard rules, some hands are worth millions under aotenju(SP)
>>
>>14860289
Assuming double yakumans are allowed

Tenhou = 1 yakuman
Daisuushii = 2 yakuman
Suu ankou tanki = 2 yakuman
Tsuuiisou = 1 yakuman

So it's a dealer sixtuple yakuman worth 288,000 points.
>>
>>14858940
https://www.youtube.com/watch?v=o4COqjc0epo&t=2m24s
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>>14860518
>>
>>14860518
>lights a cig before calling ron

Holy shit
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>>14858652
I can't imagine what would fill Book 2 since I tend to consider 7d+ "advanced."

For example, I am aware of several non-Japanese 7d players but maybe only one 8d.
>>
>>14860632
I'm sure a bunch of Chinese players are 8-dan and over.
>>
>>14860737
Yeah, I meant English speaking.

I think a 10d is Chinese.
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I'm looking at the SE pack and Akagi only has pon but no chi or riichi. Where are the rest of the files?
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>dealer calls riichi
>a few turns later calls tsumo
>riichi, pinfu, dora x 2
>ah, it wasn't that much
>11K

>dealer rons
>pinfu + dora
>ah, it wasn't that much
>6K

Fu sure is a mysterious thing.
>>
>>14861089
It's not fu, it's the 1.5x dealer bonus.
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>>14861089
Not only what >>14861122 said, but it also couldn't be fu because pinfu is literally defined by having no extra fu (aside from ron).
>>
>tfw you accidentally click on tournament lobby instead of ranked in the client
I'm trapped
>>
>>14861166
Restart the client without the crack and change lobbies.
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>>14861177
Thanks
>>
3:0
>>
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When you see it.
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>>14861425
He's lucky he didn't have any yaku to win off that 9p. He would've missed his chihou otherwise, I guarantee it.
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>>14861425
>>
>>14861436
Why would he take that? He would all probably still be in fourth at least with double riichi he can score ura dora + the 2 extra han
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>>14861562
Because he would be expecting a Renhou for Yakuman.
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>>14861562
Why wouldn't you
It's only East 4
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>>14861425
Btw, any recent double riichis with this scenario lately?
>>
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http://tenhou.net/5/?log=2016030213gm-0009-0000-56b2e6f7&tw=1&js=1

First Yakuman on the new account, second ever
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>>14862034
>Going for it when you have 8

The flow was with you.
>>
>>14862053
I didn't feel like going for open Chanta and I kept the hand ambiguous until I had 10 tiles of 10 different types. I felt that I had a better chance at Kokushi than piecing togehe a closed Chanta at that point
>>
I hate this rigged game so fucking much.
>>
>>14862034
>1 player disconnected
>you saved his undeserving ass
>>
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>17 games without a last place

I can't wait for March to fuck my shit up.
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As long as you said "rabbit, rabbit" when you woke up, everything will be fine.

You did say it, right?
>>
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>>14862201
I said "ribbit, ribbit"
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>>14857389
>You tend to fall into the trap of 'good shapes', trying to take them and discarding terminals when it actually moves your hand backwards
Haven't seen his replays, but what?
>>
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>>14862277
For example, getting this hand and discarding the 9p. It makes the shape of the hand look better, but it actually moves you back to 4 shanten. In his replays, a few times, he discarded kanchan shapes, like 6-7-7-9, cutting the 9, and moving his hand backwards.
>>
>>14862277
Not the same guy, but I think it's like a case where he has a 13s and a stray 4m and he opts to discard the 1s instead of the 4m in the hopes of increasing his hand value, worsening his shanten.
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>>14862363
Cutting 9 from 6779 is usually the right move because the wait on 8 is redundant.

9p is also the correct discard in that pictured hand. You move back a shanten, but you minimize the effect of backfires. 5/8p still advances the hand, and it's not much of a loss to have a lone 4p instead of a 46p, or a 4567p shape with a slight chance of furiten.

On the other hand, cutting 6m or any of the sou and then drawing 4/5/6/7/8m or 1/3/6/8s is far more disastrous. There's little point into rushing toward a tenpai that is both yakuless and a bad wait by keeping 9p.
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>>14862439
Moving back in shanten isn't desirable most of the time. If you want to keep the 6m with that hand, discarding 2s is better than 9p because it keeps your shanten at 3 and its efficiency isn't much worse for it.

You can discard the 9p when something sticks to 6m or 4p, but doing it before then just slows you down.

Furthermore the image was just to provide an example to a problem you can see in his replays.
>>
>>14862468
If you discard 2s, drawing 3s would set back your progress so badly that avoiding this backfire outweighs the nominal advancement in shanten that comes from keeping 9p.

I think this article sums it up pretty well:
http://justanotherjapanesemahjongblog.blogspot.com/2012/01/effective-tiles-repeatreceived-twice.html
>>
>>14862468
I guess it still depends on the situation he's in when he had that hand -- what his position is, what round it was, what stage of the game is he on, what is the dora and all that.
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>>14862481
Drawing 3s after discarding 2s isn't a big backfire with this hand. It can still be used in a 3-5-7 ryankan, for example.

And yes, I am aware of that linked concept, but what you don't seem to notice is that none of the examples given involve discarding tiles that move your shanten count back. The article is about maximizing the ukeire of your 1 shanten hand by discarding overlapping shapes. This doesn't apply to the example hand because you're looking at two kanchan tatsu of 4-6 and 7-9. There's no irrelevant tiles here.
>>
>>14862556
The biggest issue is that this is a slow, marginal hand likely aiming for the highest chance of pinfu. The last hand in this riichi theory article is a good illustration of moving back a shanten on a bad shape.
http://justanotherjapanesemahjongblog.blogspot.com/2012/03/riichi-theory4-tenpai-that-have-no-yaku.html

Let's assume the best case results for keeping 9p. If you kept 9p and drew 8p, you would complete 789p and have 6m and 46p +11s. The net gain you receive here for discarding 2s instead of 9p is a slightly better but still bad kanchan 46p instead of a bad penchan 112s. To achieve this marginal benefit, you removed 4 effective tiles. This tradeoff is not worth it.

On the other hand, discarding 6m for better shanten would give up almost 20 effective manzu tiles that could improve your hand. The 557s shape is not very efficient, so missing a possible 5/7m in particular into ryanmen and pinfu and possible sanshoku is one of the worst things that could happen to this trash hand.
>>
>>14862681
Let's consider the other scenario where you discard 9p.

In the best case, if you draw 3s, you complete 123s and upon discarding 1s are left with floating tiles in every suit, 6m, 4p, and 557s, which provide you a very wide range of upgrade possibilities. To achieve this, you discarded 9p, which sets you back a shanten but left you with no sacrifice in effective tiles due to the core 67p ryanmen.

If you draw 8p upon discarding 9p, you will complete the 678p shape and have two isolated tiles 6m and 4p fishing for another ryanmen + 112s. The only difference is that you do not have 6p for 46p, which is a bad shape that adds no yaku and therefore not a particularly valuable loss. Compare this to losing out on a possible 123s or 56/67m.
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>>14862726
You're not getting 123 sanshoku with that hand. It's ridiculous to suggest.
>>
>>14862734
You get sanshoku with 567, which means the 2s is dropped for a pair of 1s,

If you complete 123s, your hand advances by completing a penchan and you drop something else for a regular pinfu attempt.

Win-win.
>>
>>14862748
Alright. I don't really feel like arguing the point much more. Good luck.
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Get in here, nerds. Let your tiles do the talking.

2:0
>>
>>14862754
All right, thanks for the discussion.

I know the sanshoku is a complicating factor for this particular discussion involving efficiency, so I would add that I'd drop the 9p every time even without the sanshoku possibility.
>>
Oh man, that was a massacre
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It's "fun" time, lads.

2:4
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>>14862934
Me with the loli on my lap.
>>
>>14862934
Now there's an eclectic mix of characters.
>>
kami no waza
>>
>>14862934
You weren't lying.
>>
>>14862950
I have a name you know
>>
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>>14863000
Ha, that was "fun".

I got greedy and miss a few quick win.
>>
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Must have been the one from Ten.
>>
2:0 again.
>>
>>14863077
Choosing to throw a live 6p against two dealer calls and an obvious chinitsu for a near-impossible late game dora tanki instead of discarding the completely safe nan pair and going for a normal hand? What could have possibly gone wrong?
>>
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>>14863077
He's having a bad day.
>>
>>14863088
this
>>
>when you touch the sand in the depths of hell and it's actually magical
>>
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>it's another everyone's doing tsumo while i'm stuck with 5+ shanten starting hand episode
>>
>>14863704
I know that all too well. Right now I'm stuck watching the guy keeps making careless mistakes throughout the game and ends up winning with surprise baiman in S4 rerun.
>>
I have small questions.

Do you guys prefer a player with some name to an anonymous player when you play?

Which online mahjong site do you guys like to play?

(just out of curiosity)
>>
>>14863947
I prefer a name, something is more enjoyable about knowing who you're playing is the same guy. Plus they can share stats

Tenhou, don't see any reason to go anywhere else
>>
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>that feeling when you defeat and dumpster three opponents whose ranks are twice as yours
>>
>>14856363
2.0
>>
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>>14864200
>>
>>14863947
I'm using NoName for trash playing.
I've been using Tenhou, Sega MJ, Tengokuhai, and MFC. Stick with Tenhou.
>>
>>14863947
https://sites.google.com/site/mjnetguide/home

Thanks to this piece of work. I'm balancing out with Sega MJ to play without the Tenhou ranking "stress and hell". Although, it comes with its out brutal ladder to climb.
>>
2:0
>>
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Just fuck my gyakuten up, senpai.
>>
>>14866065
How does it feel to be like Toyone?
>>
>>14865711
To be fair I did hit a ballsy late ippatsu on a suji trap. Here's the replay - http://tenhou.net/0/?log=2016030216gm-0089-0000-01671a09&tw=2
>>
Sono kimochi when you make a retarded mistake that keeps you from getting first.
>>
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>>14866369
I don't think it counts as a trap when east is tenpai for chin iitsu and tsumogiris your winning tile the same turn.
>>
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Double ron
RIP BarneyGG
>>
>>14866780
The person in first going for the kill made sense, but the person in third doing it was weird.
>>
>>14866786
Sti was just trying to get him to yell in mumble, he was pretty furious.
>>
>>14866798
Ah, okay. Sorry for intruding on a game between friends.
>>
>>14866819
Nah its fine, we didn't have a forth so. Was pretty scary when we saw your name popup.
>>
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2:0
>>
The beginning of Feburary had my ass entering 3dan for the first time, getting tons of 4ths, and then dropping from R1960 to R1750.

The beginning of March has my ass getting only 1st or 2nd and I'm one 1st away from 4dan/Tokujou with R1840.

Life is good.
>>
>>14865711
Riding your luck is a skill in itself
>>
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>Made 4 dan after months
>Keep getting 3rd so my R keeps tanking
>Stuck in 4 dan 1740R hell
>>
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>>14867067
I told you about that 1700s 4d purgatory, man.

I warned you dog.
>>
>>14866982
So is riding your mom
>>
>>14867158
Shots fired
>>
>3:0
>>
noname a fucking shit
>>
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>>14867325
>>
>>14867325
>queuing when there are NoNames in the lobby

Part of mahjong is learning how to avoid mistakes.
>>
>>14867336

Your mom should have played more Mahjong back in the day then
>>
>>14867493
Hide your kids lads we've got a mom joker over here
>>
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http://tenhou.net/0/?log=2016030316gm-0009-0000-e9b3024f&tw=1

1) Never give up.
2) Don't riichi when you're 30k in the lead and your wait is complete garbage.
>>
>>14867619
What a clown.
>>
Get in here.

1:0
>>
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OH SHIT IT HAPPENED
>>
>>14867990
>furiten
Cute
>>
Time to get bullied in Tokujou.
>>
>>14868013
Congratulations. More fresh meat for me.
>>
>>14868027
I'll give you some meat, alright.

Have mercy
>>
>>14868013
>3-san enters 4-dan

Your time is over.
>>
>>14868013
You're still in joukyuu though?
>>
>>14868057
4-dan above 1800 qualifies for Tokujou.
>>
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>>14868057
I had just ranked up and it's 2:11 am. I'll try my first game in tokujou later.
>>
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https://www.youtube.com/watch?v=KQEDojPZ7YI
>>
2:0
>>
At 8d, you unlock the ability to control the tiles that other players draw after they riichi.
>>
>>14868110
That was brutal, man.
>>
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>new mahjong manga
>by Liar Game author
Interesting
>>14868110
>8d
>not playing in houou
Fucking coward.
>>
>>14868153
Liar Game went to shit after Musical chairs
>>
>>14868161
He has tendency to prolong his series, yeah. Just read few arcs and then assume the protag lives happily ever after.
>>
>>14868167
One Outs was good until the end, if you exclude extra volume with the all stars game.
>>
>>14868175
It improves just a bit after those trio faggots, but the ending was an asspull.
>>
>>14868153
Why does he have goggles?
>>
>>14856363
2.0
>>
>>14863953, >>14865812, >>14865886

Thanks, guys.

I think every online mahjong site has both good and bad points.
As for Tenhou, I feel the graphics quality is outdated like ones we saw a decade ago.
Even though now we can play it without Flash by using its web version,
the GUI of that is completely crap to PC users since that's made for smartphones.
>>
>>14868299
I'm using Tenhou because it's no-frills and pretty straightforward. No bullshit like avatar, pay2play, etc.
>>
>>14868299
I'd play mjnet if they replaced those god awful looking tiles in your hand.
>>
>>14868299
Use the Windows client.

>>14868317
I don't care about avatars, but when they force you to pay to play a full hanchan that's just bullshit.
>>
>>14868397
You can't play full hanchans on MJ-NET outside of private matches. I know, it's baffling.
>>
>>14856363
2.0
>>
>>14868795
3.0
>>
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It's no Daisangen, but the complementary Shousangen is always nice
>>
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>tfw game ends at E1
>>
>>14868803
again
>>
The guy who said ippan and joukyuu are the same is a fucking liar.
>>
>Cracks
>Dots
>Bamboos
Someone needs to make a version of dynaman's book with more /jp/ friendly terminology.
>>
>>14868413
I'm actually using Sega Mahjong for some tonpuu training.
>>
>>14868299
If you want to see what outdated looks like, check out Ron2.
>>
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Why couldn't I ron here?
>>
>>14869700
Temporary furiten on 1m.
>>
>>14869700
Temporary furiten on toimen's 1m.
>>
>>14869700
Consult the flowchart >>14856691
>>
>>14869714
>>14869716
Thanks for that. Fuck toimen. I drew his 2p right after too.

>>14869729
I did. Hadn't had an instance where temporary furiten was used against me before.
>>
>I riichi, everyone discards safer than an MCs virginity

>Someone else riichis, dealt into the second round

I dunno if I just telegraph my hand with discards or what, but this seems to happen to me too fucking often.
>>
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Why is this allowed?
>>
>>14870077
Been there. I remedy this by setting up suji traps or saying damaten.
You should be mindful of obvious patterns like toi toi or honitsu
>>
>>14870077
>turn 7 riichi
>1m and 4m both are live and haven't been discarded yet
>turns out everyone else already has 6 total in their hands
>they're too scared to drop them
>lose riichi battle to toimen with shanpon wait
>>
>>14870203
What?
>>
>>14870499
3-dan R1850 and 1-dan in ippan.
>>
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The guaranteed dora or the chance for Sanankou?
>>
>>14870519
Both have 3 outs, and I doubt anyone would deal either. I'd discard the 9m and keep it dama, just wait for the round draw.
>>
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Third day of the third month, in three games I placed third three times in a row.

I bet the jews did this.
>>
>>14870519
Either way there are 3 winning tiles. Just based on hand values, I would probably dump the 8 man and riichi, but entirely possible someone is in tenpai and could cost a lot.
>>
>>14870077
What are your waits when that happens? How many outs are left typically? Was it necessary for you to riichi with your hands or could you have stayed in damaten?
These things are just natural, but if it happens too often there must've been something wrong with your waits.
>>
>>14870507
They're both allowed in ippan. Although, the 3-dan really shouldn't be playing there, unless he's one game away from getting into tokujou.
>>
>>14870519
B looks a little suspicious. Very possible he's damaten waiting on the dora. There's not many turns left, you might be better off staying silent on the pen 7m and just aiming for a ryuukyoku renchan. San Ankou would be nice but with the low amount of winning tiles and only having four more draws, you're probably just throwing points away.
>>
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OK. I'm kicking ass. I still have my free ranked play ticket.

Should I keep playing or be happy with this?

Also, gimme muh money?
>>
>>14871298
You could improve that score with one more 1st place, at least. The class stuff pays out weekly, as it says in the top right. And before you get your hopes up, that's 300G in chips, not actual gold.

There is only one way to get GOLD gold, and you'd better be careful if you get it, because the game will not hesitate to drain it if you don't take the proper precautions.
>>
>>14871315
>You could improve that score with one more 1st place, at least.
Is there any risk of replacing any of those positive scores with a negative one?
>>
>>14871379
No, any score lower or equal to one already there will be ignored. It's just a sum of your best 4 games during the aggregate period.
>>
>>14871387
Sorry, I worded that poorly, but I think my point got through. I'll clarify just in case. Anything that would bring your score down will not apply. Only results that will improve your score will be.
>>
>2:0
>>
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>>14871379
>>14871387
Well, I must say. Today's win streak was massively addicting. So delicious.
>>
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>>14870519
>>14870532
>>14870793
>>14871121
Maybe staying damaten was the right decision, but I was pretty sure I could (and had to) draw my winning tile since everyone else either were using my outs or were too scared to drop 'em.

You all brought up interesting points that I need to consider in my game. Thanks.
>>
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Last tile so if you guess wrong you pay Haitei
>>
>>14871640
6-sou
No haitei for anyone
>>
>>14871640
6s.
>>
>>14871640
I would blindly go for the +1000 and play 6s.
>>
>>14871640
I'd need to know when the 5 man was called, but without that, I'd say the 7 man.
>>
>>14871640
Kan
>>
>>14871640
6s looks fairly safe
>>
>>14871735
You can't kan on the last draw.
>>
>>14871753
Well, shit, then the 6s.
>>
>>14871640
7m actually looks safest because a kanchan using the last 8m is the only possible wait, while 6s has shanpon as well as a kanchan possibility using the red 5.

I'm guessing he was waiting on 6s because why else would you post this?
>>
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Wouldn't have actually cost much
>>
>>14871640
Naka suji with 6-sou.

However, since you made the screenshot at this point -- I guess kamicha had a bastard 6-sou kanchan, huh?
>>
>>14871854
>>14871841
Nevermind. That was an easy read.
>>
>>14871841
He did have the 68m kanchan after all.

Oh well. I'm not sure if I would have noticed that 7m is theoretically safer and then dealt in with it, or discarded the 6s for tenpai.
>>
>>14871841
Double suji trap. 4p and 6m are obviously dangerous, so it took me a bit to figure out which one to play.

Ura dora could have been brutal on a direct deal against 4th place.
>>
>>14871841
This is why you need to know when the 5 man was thrown out. If it were before riichi, the 7 man would most likely be the right answer, unless he threw away pinfu and a better wait, but afterwords, it could be either.
>>
>2:0
>>
3:0
>>
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That anon who asked about jansou few days ago. I did it.
>>
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Time for another one. WWYD
>>
>>14872063
2m. There's no point in discarding anything else, since your entire hand is risky tiles.
>>
>>14872063
2p is probably safest but I would probably just deal the 8s back in since I see 3 of the 6s. If he had a 579 then you are in trouble either way but that also means he doesn't have tanyao, nothing is actually safe.
>>
>>14872047
So, how was it?
>>
>9 people in lobby

CLICK THE BUTTON AND PLAY
>>
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>>14872167
Very nice. The first time I played in real table, it's damn hard to flip those tiles like in movies or pro videos. Had fuckup twice that made my tiles scattered, and I had to be reminded many times to move wall forward and place correct position for called tile. Also, I completely forgot on how to count hand and give score sticks, but luckily there's a staff joining me, so that's fine.

About the game itself, it's actually not bad. 2 games, 1st and 3rd. Some interesting parts
>someone called kan on 1st draw, and then 4 kan-dora. He won that hand by ron.
>I got ippatsumo that made me won a game
>I fucked up on multi-side furiten wait, had to pay chombo

Maybe I will go again tomorrow.
>>
>tell myself I need to step up my game
>e1: great starting hand, haku, hatsu, honitsu iishanten
>not one fucking second into the game: click on incorrect tile, fuck up a mentsu and furiten that wait
>massive Windows the toilet

>e3: going for chiitoi dora dora
>kamicha riichi
>must cut tile adjacent to his riichi discard to advance hand
>remind myself of all the times I've dealt into that ridiculously dangerous area
>risk it anyways
>deal in like a fucking gimp glutton for punishment
>end game 4th

And then I see the folks in 7447 in the R1800s and die inside
>>
>>14872225
There are tokujou players roaming around in 7447.
>>
>>14872220
Smoking or non-smoking? Was it mostly old players?
>>
>>14872220
Did you go to a non-smoking one?
>>
>>14872229
>>14872236
Smoking. I'm fine with that, and I don't know if Shibuton has non-smoking place.

In my games, kamicha was the parlor staff, quite young, toimen was about 30-ish, and shimocha was around late 40. Didn't dare to ask though, just by appearance.

During my 2nd game, there was another group playing, seems like work colleagues. Including an old lady. I was looking at my tiles, so didn't pay much attention to them.

Also, I fucking love automatic tables.
>>
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>>14872225
Well, the more games you play, the more you will learn. How fast you learn and how much you play, that's entirely up to you.
>>
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>>14872121
>>14872139
This is how it ended. I lost the game because of that deal in but don't feel that bad at all since I don't think I made that big of a mistake, I just forgot that sujis of the riichi'd tile are dangerous.
>>
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>Rinshan
Thank you mahjong gods, I'll gladly take that 2nd place.
>>
>>14856363
3.0
>>
Completed two rinshan kaihou hands out of the two kans in my three games in tokujou today.

Maybe this lobby has a luck modifier, too!

Also first third place of the month, fuck.
>>
http://tenhou.net/0/?log=2016030416gm-0089-0000-793f3154&tw=3

I thought this month was going to be another bad one, but it turns out I was wrong. Why is the north starting seat so broken?
>>
I dread the day someone posts a screencap of one of my completer fuck ups.
>>
>>14872220
Are you fluent in Japanese? Do you think they would mind if someone with minimal knowledge of the language wanted to play?
>>
>>14872692
You get used to the ridicule eventually.
>>
>>14872691
Is this joukyuu? Why is this 5dan being a little bitch?
>>
>>14872700
Yup. I wondered the same thing.
>>
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Here's a nice background for the Tenhou client I found somewhere years ago.
>>
>>14872697
Absolutely not, at most I'm N3 or even N4.
If you know mahjong rule and some very basic nips, you can go. Most of the time, the game was quite silent, only at counting hand and if you want to order something. Shibuton also provides warm towel, very nice in this winter.
>>
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>>14872765
I'll trade you.
>>
>>14872691
Isn't the game supposed to continue when the dealer wins?
>>
>>14872852
The dealer overtook first place. Since it was S4, the game ends there.

>>14868947
I'm not that anon, but it felt they were not too much different.
Sure, they're a little bit faster and their defense is a little bit better, but it comes down to you picking your battles. You can't win every hand and be super aggressive like you could be in ippan, so you have to change styles. There might be an adjustment period while you transition.

That's a huge understatement: I ragequitted and would play new accounts for days at a time this month until I manned up, grinded, and got into tokujou

If someone calls twice and you're far off from completing a hand, consider betaori. If someone declares riichi and you're not in tenpai or not iishanten with a big hand, betaori.

I climbed from 3dan 440/1200 R1750 to 4dan R1860 in 34 games over 10 days by playing super passive. If you're super skilled. you obviously can do it much faster with a more aggressive style, but that's not me.

Don't forget there's games when you have the flow on your side and you complete hands with no one being able to stop you. Also don't forget that won't happen every game. You will also have games when you can barely complete a hand and you have to claw your way into 3rd place. Accept that you can't win every game.

Don't carry frustrations from previous games into later games. Play it one game at a time. You're going to be playing tons of online games to grind that rank, after all. There's no rush.

I also recommend playing only a few games a day. If your thirst for mahjong isn't satisfied after 2-4 games, play in 7447.
>>
>>14872852
Agariyame. When the dealer wins or is tenpai in all last, if they are in 1st place, they can choose not to continue the dealership, ending the game. Some variants let you pass on continuing your dealership in any round, not just all last.
>>
>>14872870
>Some variants let you pass on continuing your dealership in any round, not just all last.

I wish tenhou allowed this.

If it's south 3 and I wanna take my chances rushing a cheap hand in south 4 for first, I should have that right.
>>
>>14872858
>Don't carry frustrations from previous games into later games.
This has been one of the most helpful things that improved my game -- keeping my composure. Sure, it hurts that you get hit by a baiman early on and you're immediately down the dumps. Someone can also do an oikake riichi and ippatsu tsumo it. Whatever the situation is, always maintain your composure and play the game on. You can't have yourself dwelling on the loss the whole game, or even the following ones. Reflect on your mistakes and move on.
>>
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1:0.
>>
3:0 now.
Thread replies: 255
Thread images: 120

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