So I finished with Betty Edwards's drawing on the right side of the brain, Loomis' fun with a pencil and Bert Dodson's keys to drawing and my drawing has improved tremendously, where do I go from here? What's next?
What order should I read the following books/courses?
Charles Bargue (I started this but it didn't seem like a beginner course at all, it seemed very exacting)
Famous Artists Course
Loomis - Figure Drawing for all it’s worth
Preston Blair - Animation
Loomis Successful drawing
Stephen Rogers Peck
Loomis - Drawing the head and hands
Loomis Creative illustration
Loomis Eye of the Painter
John Buscema - Drawing Comics The Marvel Way
My goals are pencilling realistically, drawing cartoonily, drawing in a comic book style, and everything inbetween.
DO NOT START WITH BRIDGEMAN
That shit is so confusing to beginners or anyone that doesn't have an already intricate understanding of muscles. Start with loomis and whatever other technical anatomy books there are. Bridgeman doesn't teach anatomy he teaches you how to enhance your knowledge of anatomy. But you have to have that knowledge to begin with or you'll be lost.
- Huston : Figure Drawing for Artists
- Loomis : Figure Drawing for All it's Worth
- Hampton : Figure Drawing Design and Invention
- Loomis : Successful Drawing
- Scott Robertson : How to Draw
the last book I read, and I really ALMOST read was "of mice and men" And even though it was 4 years ago, I didn't finish it.
I hate books and all that they stand for. Couldnt be a more inefficient way to pass on information.
That's an exterior muscle responsible for a lot of definition on the leg. Of course people want to learn it, and have. If you wanted to choose a muscle people don't need to learn about, choose one that is never visible and doesn't give the form definition.
Ask ten realist artists and nine probably won't be able to tell you the name of any given muscle outside the ones they learned in gym class.
But they study the body so that they can suss out why that bulgey bit on the arm doesn't look right.
It also helps when you want to make stylized characters, with (for example) long, elegant limbs and simple linework... studying what a the body is "supposed" to look like helps you capture the essence, so your elongated figures don't just look like slenderman.
These people are all focused on classical drawing technique -- something which is not discussed all that much on /ic/. The approach they take is fairly different from Loomis, Vilppu, etc. The general progression for classical drawing is to copy from prints, then from casts, then from life. It's focused very much on realism and accuracy.
I wouldn't look at Aristides or Speed right now. The exercises they provide are more beneficial for someone with more experience.
Bargue is absolutely appropriate for beginners, but don't do it exclusively as it will take you way too long. It's great training for your eye, and the fantastic thing about it is that you can set your own standards for success. Some people seem to think that you have to produce an exact copy of what's in the book - not so, as long you're pushing yourself you're doing it right.