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Logos / Graphic Design / Applied Art
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Thread replies: 8
Thread images: 4
File: 1364224247-dragons-crown-logo.jpg (2 MB, 3000x1667) Image search: [Google]
1364224247-dragons-crown-logo.jpg
2 MB, 3000x1667
What's the thought process that goes into making things like logos or fonts and what's the process? For example, this logo for the game Dragon's Crown, what goes into making something like that? Is it just painting over an existing font and adding your own flourishes like colors, textures, new shapes and so on?

I'm working on a game and I'm just at a loss for how I make the logo, even though I may have just answered my own question I'm really intimidated about how to begin.
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>>>>/gd/
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>>2562864
/thread
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File: prescence fin-01.jpg (189 KB, 1745x1954) Image search: [Google]
prescence fin-01.jpg
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I'm not going to pretend that I am an expert in logo design or that I have a lot of experience in graphic design, since professionally I've mostly worked in illustration, but personally I would integrate something thematic from the game into the design, like in your example.

Personally I'm not very interested in typography, so I'm more interested in integrating imagery, and integrating text with that.

This is something I threw together on the weekend.
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>>2562864
>>2562881
They don't know dick other than skewing and recoloring existing fonts though, do they? Something like what I posted probably has more overlap with this board, I imagine.

>>2562912
Not bad. I remember I definitely abused that "reflection" effect a lot in my younger days making what generic logos I was capable of at the time
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>>2562942

I know it's cliche, but I'm still learning my way around Illustrator, so a lot of what I'm doing is, "How can I achieve that effect?"
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File: logo (3).png (278 KB, 446x326) Image search: [Google]
logo (3).png
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blizzard artists are SO freaking good at this
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only decent type treatment is op, get some taste, and this shit should really be in /gd/ like it or not.
Thread replies: 8
Thread images: 4

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