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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
Thread images: 141
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Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.

AVOID asking unrelated questions, There is a question thread for that.

Visit the usual "Art book Thread" to find your desired books.

Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.

→ → → → Before asking "what should I read/view/study/learn," Read the f*cking sticky, it's there for a reason: >>1579290 → → → → → →

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're a baddie.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless. (hint: post a cute anime girl if you would like replies)

Old Thread >>2373699
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some refs
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Critique my shit art
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>>2384751
Gf reference
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>>2384755
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>>2384758
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Made this using a ref from the last thread, thoughts?
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>>2384761
Last one
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>>2384766
Forgot to resize sorry
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>>2384767
Actually this is the last, very confusing angle, thoughts?
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>>2384769
>thoughts?
tfwnogf
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>>2384768
that pretty good anon

>>2384751
your are is shit
read the sticky
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Critique nose
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>>2384769
need more booty ref over here
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Posting my last drawing here, because the draw thread is full of fucking master artists.

Lost count of how many times I've tried to get into drawing, and then given up, partly because I love the idea of getting to illustrate my ideas, only to have reality (i.e actually drawing something and realizing I'm utter shit) shatter my motivation to get better, and partly because I never got any real feedback, or anything at all in return.

But recently, me and some classmates got together and decided we're going to make a platform game, so I realized I had to git gud, or at least passable at illustrating ideas.

This was an exercise in a number of things: Perspective, shading, texturing, drawing from imagination, developing a style (which might be why it's so inconsistent).

I had no idea how to texture the building, and ran out of time when I got to the mountains, so I did them the same way as I did the cliffs.

Having said all that, feel free to tear it to shreds.
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>>2384769
My first thoughts are that I need more references of her ass for...studies...
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Hey guys, trying to understand perspective, am I even a bit on the right tracks?
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https://www.youtube.com/watch?v=wgDNDOKnArk

I was doing it for a month and there was literally no improvement at all. Its not a disaster but its not good either. Drawing isnt for everyone.
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>>2385042
/thread
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>>2385042
Of course drawing isnt for everyone. Its such a stupid meme, only like 10% of people can actually start learning it in a way that they can become a quite good artist in 5-10 years.

If you struggle with the basics - just quit, you'll save your time.
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>>2384761
I'm new critique?
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>>2385178
unreadable. values.
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>>2385194
Very new sorry
Values?
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Do you think beginners should draw from life rather than from pictures?
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>>2385208
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>>2385234
look at your damn negative space. theres no way you havent realized for the nose.
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>>2385208
add shading.
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>>2384761
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>>2385240
its my style
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>>2385271
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>>2385240
HEIL PLUMB LINES
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Okay I'm a beginner at drawing things with more than one color so I guess I can post here. I made this thing.
I made a very rough sketch of them and jumped straight to inking with black with minimal erasing. Then I made a new layer for colors and then the background.

I wanted to make this quick-like (took me about an hour I think) because I know that I get overwhelmed when I try to obsess about everything being right. I feel good about it because it's more finished than most of my other things.

What could I have done different?
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>>2385329
I love the hair, mane.
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>>2385329
Looks pretty cool. Guy on the right is missing a hand.
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>>2384740
His name was John asaro
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How do I make my cars not look shit tier?
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>>2385459
how to draw by scott robertson
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>>2385461
That's what I'm working through along with his gnomon DVDs. Do I just keep grinding or does it look like I haven't retained any information from his book?
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babby's first life drawing.
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>>2385459
>>2385466
Are you taking perspective into consideration? You like you are just drawing shit where ever you want. I don't know why art has a reputation of being free and subjective, in reality you have to measure and calculate everything, it's not fun. and is a pain in the ass. It is especially apparent in boxy shapes like building and cars, use a ruler.

Successful Drawing by Andrew Loomis has really great section on perspective, even though he sucks at figure drawing.
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>>2385472
I am taking perspective into consideration and doing all the construction. (The lines are kind of light so they might not be too visible in the picture I posted) But I've been doing it free hand so maybe that's my problem.
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>>2385459
lol made me laugh but it dont even look like your using any perspective , there just thrown all over the page
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>>2385474
>>2385474
I highlighted your construction lines I could see in orange. Your horizontals need to be horizontal and your verticals need to be vertical, these are your constants to base every thing on. Then determine where you want the horizen line (the eye level of the viewer) and draw two converging lines, this is the confinement of your object. Base the width of your object on how far apart these lines are.

I'd really recommend that loomis book and using a ruler. Just practice, it'll take time to build the muscle memory needed to even place the lines where you want to place them.
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>>2385488
Thanks a lot man, this is really helpful. I've done a lot of perspective work (vandruff's videos and norling's book) but I guess I've been totally disregarding it when it comes to actually applying it. I'll definitely check out the loomis book.
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>>2384766
pretty good, much better than me. just wanted to ask how you went about drawing that
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>going through some book exercises
>draw a self-portrait
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>>2385515
Thanks! I actually had to draw it twice. I realized after "finishing" the first one that everything was wrong and there was no resemblance, so I kind of just did it again more mindful of the underlying forms and constructing more deliberately. It's still inaccurate (I put it on top of the ref to check for mistakes) but the errors are much more minor.

pic related is a comparison of the two attempts
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>>2385553
>I kind of just did it again more mindful of the underlying forms and constructing more deliberately

words of wisdom
i admire you, anon
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I've een doing a lot of gestures and figures lately, so decided to do one from imagination. 20 min. Kyoko Sakura.
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>>2385567
Looks pretty good.You could start using a tool with darker values for the strongest shadows in order to make your drawing read more.
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>>2385567
The legs grabbed my eye, but you flattened them and the boots. I like the jacket and everything above the knees, except maybe the neck. Did you use ref for the outfit?
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>>2385575
Thanks for the advice. I actually just bought some 2B lead. Looking forward to trying them out.

>>2385586
Yeah, I got lazy with the boots. The outfit is from the character in madoka magica. Thanks for the crit!,
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>>2385591
What did you use? 2B is the standard and most people I know use 4B. You should have a "main" pencil and it shouldn't be harder than 2B it helps you get consistent if you mainly use one pencil. Most artists do this. Only use harder pencils if you really need the very light tones.
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>>2385545
That's like one of the first things you do anywhere, I had my teacher give this to us really early as well. Use a mirror, just draw what you see, that's the whole point, to not draw symbols and to try and measure some proportions. It doesn't have to be perfect and you should do this regularly it will show your improvement if you do this at least once a month.
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>>2385488
I tried it a gain with a ruler, is this any better?
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Could I get some opinions on this please? They're both from imagination

I'm new to drawing bodies
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>>2385609
it looks like you are ignoring your own perspective lines, just look at that back wheel it is weirdly turned to the right.
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>>2385567
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>>2385749
was waiting for someone to mention the ground plane, good to see it getting a nice redline.
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>>2385749
do you have a blog?
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>>2385702
>>2385763
and here anon "mocilnunez21.deviantart.com"
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This is too edgy to submit to a college art teacher right?

I'm just lacking in paintings and I'm not sure which is better, having her being awkward all semester or getting a lower grade, it doesn't help that the rest of my photos are horses giving blowjobs to carrots...
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>>2385812
that is too dark anon and fix the background
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>>2385038
well everyting that isnt a straight line is wong. The foreshortening looks mostly correct tho
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>>2385459
this is just.. wow.
Start with a box and use a ruler. Everythin looks wonky as fuck and start simpler. I feel like you just cut right to the end of the book and didnt read any of the chapters before
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>>2385702
You're in the wrong thread.
>>2385358
>>2385744
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>>2384803
Your perspective isn't really good and that looks really unrealistic. Also, adding a lot of detail doesn't make something prettier. And for a beginner, drawing without reference is something really bad.

But you got enough patience, which is important to learn. Check the sticky, draw some things with reference.
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>>2385606
[spoiler]but I despise looking at myself[/spoiler]
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>>2385471
don't be afraid to make your darks VERY dark, the highlights don't stand out very much.
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>>2384778
not bad, please resize and rotate next time k c:
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>>2385812
that things edgier than a linkin park katana
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>>2385803
put their drawing at 50% before redlining.
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I've been studying the basics for a bit and want to get into drawing manga, I really like the art style of OPM.

I want to start drawing human anatomy and other creatures like this, but I know learning realism is important too. I don't know what I should do to go to the next stage, drawing manga style, or should I grind drawing realistic pictures until I can do that?
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>>2386162
Heres what you should do is this order:

>1. Be an expert at perspective.
I really like loomis' book successful drawing, it explains it well.

>2. Memorize human anatomy.
I recommend vilppu's videos. You should be able to draw every bone, joint, and visible muscle from every angle, and know every insertion point.

>3. Read Framed Ink.
I havn't read it myself but it seems perfect for getting into comics and stuff. Tells you how to frame a scene depending on what you want to communicate to the reader.

That is pretty much it. You should also know how to communicate 3D form through lines and tone. See you in a year.
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how big should my canvas be when starting a piece like a portrait? I'm not good yet but some things are starting to click a little.

I usually just make a 3000 wide/tall canvas but really I don't have any idea what I should be doing.
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>>2386180

A year eh? No problem with that, but how much would assume I would be practicing a day?

Right now I've got 6 classes a week, then Ill be on an internship, but I'm aiming for 2 hours minimum daily.

>Perspective

I've always thought perspective was really important to drawing... well anything, but people kept telling me it wasn't important for anatomy, which made me angry because I thought saying that was silly.

>Memorize anatomy

Which videos in particular? Is vilppu the only good resource? I really struggle drawing from imagination / memory. I've been drawing what I see for a while and am so used to constantly looking at a reference. I don't know how to feel about that.

>Framed ink

I'll check it out.


This is one of my more recent drawings, it's not finished. mostly the facial hair has to be done, but i thought id post it to give you at least an idea of where im at.

When I draw from imagination its like I forget everything I learned, i just draw a blank.

thanks bud
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>>2386195
>people kept telling me it wasn't important for anatomy

It kind of isn't for traditional portraits and renaissance paintings, but you really need to know it for comics when you are making scenes that suck the reader into the action. Even in your post the top panel has a pretty crazy perspective. You should be comfortable with planning any perspective and know how those different perspectives impact the reader.

>Which videos in particular?

The highlighted ones at least. They are about an hour long. He is an old man so I'd recommend watching at 1.5x speed. Each section will probably only take 2-5 hours to internalize. Seems like a lot of work but keep in mind you only need to learn them once, then they'll be in your visual library for ever. For example even a year later I can still exactly visualize the knee joint and where each tendon attaches to each bone. When you can draw any type of human from any angle in any perspective with out thinking about, you can focus entirely on the content of your comic.

You should try and take that same bust and draw it from 3 or 4 different angles. In my opinion this is the best way to get used to visualizing 3D objects and get into drawing purely from imagination.
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>tfw trying to draw cuties with a thick pencil brush is really fun even if it doesn't look good
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>>2386195
>I really struggle drawing from imagination/memory
Then you should also draw more from imagination/memory.
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how do I into mountains and forests
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end my life
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>>2386258
watch bob ross. get into the mindset of SUGGESTING features rather than outright drawing them
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>>2385144
LOL, if you can't learn how to draw straighter lines after a month you can't learn anything
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>>2385818
Well, at least I got something right. Thanks for the crit bruh.
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inb4 "don't chickenscratch," drawing with mouse is hard
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>>2386290
the way the hands pose is unnatural. it's mostly the arms are fault though. you need more foreshortening, they just look too flat. also legs look awkward as fuck, need more balance there.
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>>2385609
work on you ellipses senpai
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>>2386315
the hands are super awkward and bad, you're right. do you think you could redline the arms though, senpai?
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>>2386290
the neck and arms man, they look long af
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>>2386343
is this arm better or worse now?
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>>2385646
Anyone got tips on making my rendering look nice? I know i should use big brushstrokes but cant control those well so it ends up looking gross. I have so much more control with thin sketchy lines but they look hairy and unappealing. I just want to be smooooooooooooth
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>>2386361
unless you're going for that as your alt style... your shoulders are placed waaaay low, or your face is waaaay too small
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>>2386368
I'm surprised ugh.png wasn't already a filename on my computer
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>>2385803
Thanks anon

Today I'll keep practicing
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Any general advice for doing thumbnails?

I tend to polish turds so I wanted a change of direction.
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>>2386262
forgive me padre ross for I have sinned
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Regarding the sticky I feel very aimless, I drew the upside down man. Do I keep copying shit until I feel comfortable enough to draw some OC?

It's early days for me, but I'm gonna make it.
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I drew the cover page to my comic, tell me what you think.
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>>2386290
>>2386361
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>>2386495
good lord never redline again and kill yourself
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>>2386469

Read up on basic shapes and construction - Loomis is the standard recommendation but you can find plenty of tutorials on the idea.

The first and biggest step in drawing your own stuff is learning to deconstruct something into basic shapes and, alternately, construct something from basic shapes.
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>>2386497
okay ill stop anon and sorry ..
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>>2386290
Legs are uneven and at incorrect lengths
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>>2386513
>>2386497
The "Kill yourself" was over-the-top, but I agree. You shouldn't redline until you actually understand what you're trying to correct. Your redline was just as broken, if not worse.

Redlining something isn't helpful unless the redline was actually correct, you know?

And even then, the drawing wasn't correct enough for the artist to actually be able to understand and put a redline to use, so your effort was wasted doubly so.
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>>2386475
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>>2386513
please dont stop, youre genuinely doing a good job. Its not because you make mistakes that you shouldnt redline.
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Hey /ic/ this is an old character my friend made and they want to know what they can improve on with the design and story.
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>>2386576
lazy way of not having to draw other eye imo
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crit pls
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Progress over 4 days. 1 hour every day. 1-2 still lifes a day.

Did the latest one in 30 minutes.
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i wanted to do a self portrait but this is too hard
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>>2386362
You'll have to get used to using big brush strokes.
Draw with your arm instead of your wrist even if you can't control it.
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How do you get better at seeing proportions? I've never been able to eyeball something and determine it's length in inches. This is my biggest bottle neck right now when I have to step back and redraw everything every fucking 10 minutes.
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>>2386671
Just take your pen/pencil and stick your arm out all the way. Measure it out with like the metal or your finger or whatever.

If you're doing it with a photo, use a ruler or just draw lines off to the side and re-draw the lines to measure out the heads.

It'll be inaccurate, but it's not that bad.
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Am I doing Vilppu right?
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>>2386671

Don't try eyeballing it until you've measured a lot. It'll become intuitive as you go, but for that to happen you need to spend your time measuring stuff out.

The big thing is trying to measure things in proportion to other things. Find what lines up vertically horizontally. Like, if you have a man standing at attention his elbow will line up with his belly button, and the belly button generally sits horizontal to the highest point of the hip bone and the lowest point of the rib cage, etc.

Measure with your pencil as needed, find where things line up. Obviously things will line up differently depending on the pose of your subject, so do it on a case by case basis.
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gave OP a try
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>>2385702
What's your blog?
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How will copying the OP image help me improve? Not just this specific one but when a frog is posted or an old man or what ever. Is it just to build up my visual library?
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>>2386839
I think its so your brain can conceptualize the values and how the shadows affect different planes on the face.
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>>2386839
helps you work on values and planes of the face , im bout to try it .
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Haven't gotten feedback on this yet. Dark side of the moon
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>>2386825
http://mothes.tumblr.com/

I don't have much time with it and it's pretty much stuff from drawthreads so far
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>>2384740
this may seem dumb but how do i draw a portrait? i've been doing contour mostly and then filling in features, but that seem wrong. does construction take over contour when doing a portrait?
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nothing really technical; a landscape from imagination mainly focused on creating depth
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>>2386620
it's better to take more time rather than less time. You're going to learn more from something that you put a lot of time and effort into, than you would from doing something fast. Improvements on your time to make something of about the same quality are irrelevant if your overall product does not improve
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>>2386618
study more in the pelvic, waist and loomis
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>>2386620
why dont you just start out by using simple forms , i guarantee it'll help a lot more than using water bottles.
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>>2384755
Ashley?
>>
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>>2386262
>>2386435
It's really relaxing and it makes me learn a bit about color use. What's a good guideline for lightning? Do you just make the shadows a less saturated bluer hue color?
>>
>>2385234
From life. Drawing from pictures is a different skill and there is no market for it. Why develop it?
>>
>>2385812
Kinda Buster Keaton-esque...only not as funny...kinda like the end of Shanghai Knights with Jackie Chan.
>>
>>2386985

I told you to kill yourself you krenz wannabe faggot.
>>
>>2386527
You see this is what happens when you encourage bad behavior.
>>
>>2387051
NEVER!!!
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>>2387058
>>2387051
why are you two fighting here in the beginner thread?
>>
>>2387051
anon he just trying to help ?
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>>2387058

We can do this the easy way or the hard way. The choice is yours.
>>
>>2387063
please don,t...... okay oaky!!! ill stop ..
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>>2386990
>simple forms

How do I do that?
I've just been breaking those objects down into cylinders and squares.

If there is a better way of doing it please show me.

I've never heard of simple forms ever.
>>
>>2386990
>>2387073
Is that where you just draw a bunch of cubes and spheres and cylinders?

Would it be more beneficial to still do the stuff from life though?

Should I still simple forms before I do what I am currently doing?
>>
>>2386990
How do I get good at drawing spheres and cylinders though?

Is it just one of those things that is a huge slog?
>>
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This is the first time im doing something like this
>>
>>2386990
Should I just use blender and rotate a cube/cylinder/cone/sphere and draw it from different angles?

Would it be better to look for the shapes in real life?
>>
>>2387083
push the values more. ignore what you see and go with white (highlights), light gray, dark gray (midtones), and black (shadow)
>>
>>2387111
really appreciate the feedback, but can you elaborate?
>>
>>2387114
ok, you see the picture posted and your mind is like, 'ok everything's a shade of gray" right. but not too great.

this sculpture is helpfully segmented into different planes. utilize that. divide the values into four or five shades (if five - white, light gray, gray, dark gray, black).
since you've already constructed the sculpture, shade the darkest parts as dark as you can. --of course, identify what shapes those shadows are making. for instance, I would say the shadow under the chin is a combination of a triangle and a vertical rectangle. also notice how the right side of the neck is lighter... so don't color that black. anyway, do something like that.

it would help if you went ahead and made a value strip, like a palette, before you dug in deeper.

so doing this will help you (1) simplify values and (2) recognize values as simple shapes

apply this into everything else. when everything else isn't segmented like the sculpture? squint. squinting will help you simplify values.
>>
>>2387085
I'm a bigger fan of IRL stuff. find an orange, a box, a toilet role... hell, you can make cylinders and boxes out of paper.
>>
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I know Leona (bigger woman)'s lower body is screwed up. I can't really figure out how to face her pelvis in relation to her upper body and how the legs work from then on.

i realize her outfit doesn't help identify problems but still halp
>>
>>2387127
I see what you're saying now, thanks!
>>
>>2386985
the figure in the study feels more stable. your drawing ... her right pelvis is messed up. I think you identified it in your study, though.

are... are those supposed to be perspective lines on the ground?
>>
>>2386261
They never get the nose right
>>
>>2387139
yup anon
>>
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>>2386389

>2386495 got a lot of hate but he visualized what i was talking about with the arm-face relationship.
neck is still too long,
forarm is way too long and skinny. (see pic)

...unless again that's your style. style is a little more acceptable now.
>>
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>>2387136
fixed orientation you guise
>>
>>2384740
Since the questions thread is dying...

Hello guys.

I'm really new to this, and one of the biggest problems I was facing was drawing the lines I wanted, so I posted a thread on here and now I'm doing the exercises from this site: http://drawabox.com/ (thank you by the way to whoever suggested it). Anyway, I've been doing the exercises but now I have a question that seems very important:

At first I began doing the exercises not thinking too much about my arm. I limited myself to locking my wrist, and that was it. I drew with my hand brushing the paper every time, but then I reached the ghosting exercises, and seeing as I have probably the worst lines I've ever seen in the history of ever, I have to do a lot of invisible lines. I noticed it was quite annoying to keep the hand on the paper, since after a while the friction feels weird, and there's always a "drag" when I try to move my arm because of my hand, besides, I feel like if I'm working with something that can easily smudge (like charcoal), this would definitely be a problem. Now I've been doing the exercises with my hand hovering, and with the pen perpendicular to the page. It is a bit hard to control sometimes (I've been getting considerably more comfortable with it), and it can get pretty tiring (when I can't go on I just stop, I've decided to never draw with my hand resting on the paper again), but this seems to have many benefits, including the ease with which any line at any angle is made, since I can just adjust my arm to find a suitable motion, and don't have to think about wrist angle at all.

Am I doing the right thing here? Should I keep drawing with my hand hovering over the paper and build up resistance and arm control, or am I hurting myself?
>>
>>2387044

Not him, but I only want to draw from reference so I can get better at drawing what I actually want to draw. Still draw from life?
>>
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First time trying something like this, copy paper is a bitch to shade on, critique me please and tell me what i couldve done better , thanks
>>
>>2386213
Different anon but how does one get a hold of vilppu's vids? I only have drawing manual as a pdf.
>>
>>2387202
push your values more, mate
>>
>>2387207
>>2387202
What he said dont be scared to break out the 8B
>>
>>2387207
>>2387209
eh thanks m8s i appreciate it.
>>
>>2387083
>>2387202
remember light bounces off the surface
>>
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>>2387218
this is last one anon >>2387063
>>
How do I post shit without it being flipped? I rotate the image before posting it but it still comes out flipped.
>>
>>2387220
thnx for the tip and nice work
>>
>>2387225
now draw what you love the most and don't let some one step on your work you're gonna make it bro, i am sure of it.!!!!!!!!
>>
>>2387227
lol you are one positive guy, compared to lot of the shitheads on here, thanks m8
>>
>>2387212
I have the same problem, it's like my eyes can't tell how dark the shade is just from looking. It only makes sense when I compare one shade with another one, but it always ends up being overall too light.
>>
>>2387255
try drawing 2 cube and shade it ... and post it here so we can help you anon?
>>
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Just finished working on some practice stuff. Ignore the writing, I usually write critiques of my own doodles when I'm done messing with them.
>>
Hyello, my name is Bratan Istanov and I vish to become master drawtist. Please friends, tell me how to become master drawtist in one hour.
>>
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Got myself Art Academy Atelier for the Wii U a few weeks ago. It is pretty nice with going step by step through processes, but the lack of pressure sensitivity really limits it as a learning platform.

I think it might function as a supplement to traditional tools, though there are probably way better tutorials for that out online for that too.
>>
>>2385234
can you post that ref pls
>>
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>>2387325
I do wish there were more lessons that went through things step by step, or maybe some that went through more complicated compositions. I have not moved on to the advanced courses just yet though so I guess it might delve into them later.
>>
>>2386194
that size seems okay. for reference when i do figure, and use anything smaller than 2000x2000 (then cropped to proper frame) the fingers are so small they might only be a few pixels wide. if youre just a beginner you probably arent capturing enough detail for it to matter
>>
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Took me a while because I'm having trouble picking the correct value.
>>
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>>2387394
that hair, when have you ever seen hair that looks like that, even for stylized?
showing the panties on a drawing of a 8yo?
that shading.. please do some STUDIES
>>
>>2384740
What should I work on if I can't draw shit like in the op even though i can see all the shapes? basic forms?
>>
>>2387403
>showing the panties on a drawing of a 8yo?
pretty sure that's the reason most people here got into painting in the first place.
>>
>>2387394

Please draw more SEXY 8 year olds flashing their pantsu for the good of America and for making it great again. Thankyou and God bless.
>>
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>>2386979
This looks pretty much exactly like my art used to. It's kind of uncanny.

You've layered things pretty well. I think the treeline and everything above could be much lower though.

Don't do that thick shaded line thing that you've done with the sun rays. If you can't think of a way to fill a space, then just leave it. Be careful with which lines you thicken, that treeline in the back pops too much.

Take some landscape photos and make them black and white, and study how the light values change across the distance, it's really important.
>>
>>2387403
At least it's something i already know that i should work on
thanks
>>2387431
>>2387433

Thanks!

Btw how did i progress? started a month ago
>>
>>2387394
You might want to work on construction a bit
Those proportions don't seem very logical, and I don't think that pose is humanly possible without a huge amount of discomfort
>>
>>2387465
uh, wanted to make it look like a little like a side step
did i fail?
>>
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What am I doing wrong
>>
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>>2387475
ref
>>
>>2387451
>Btw how did i progress? started a month ago

I don't know. Do you have a site you post your work at?
>>
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>>2387394
>>
>>2387496
sigh...
>>
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>>2387490
i don't think i'm good enought to have a site lol

This was a week ago

>>2387496

Ah but i didn't want her to run, i wanted her to recover from a side step
>>
>>2387503
hahahha
>>
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>>2387490
>>2387505
and this was 2 weeks ago
>>
>>2387508
>>2387505
There is honestly no improvement but that is to be expected after a month. Remember to do some drawabox while you drawing your lolis.
>>2387507
Keep laughing bitch nigger.
>>
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>>2387512
and this was before the 2 lolis
>>
>>2387505
zun, is that you?
>>
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>>2387512

price less m8
>>
>>2387518
haha :-)
>>
>>2384740

Does anyone have any advice on how to paint something that has fire as a light source? Example: Some woods on fire, branches on fire. I don't know how to approach this.
>>
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crunching some noses
>>
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I haven't drawn shit in like 2 weeks. i don't whether its because im being a sad bitch babby or its artist block, but can i please have some critqiue on this terrible piece of shit i did.
>>
>>2387475
Not much really, continue like that and you will improve. But couple tips: Have more of a gradient with your shading and don't checkerboard the contours, break up the spaces gives your drawing a much more natural and an organic feel.
>>
>>2386574
>Being this stupid
Nigga, he's trying to correct something that he doesn't understand and failing at it. He should not do redlines at his current skill level. He's providing misinformation.
>>
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Who do you guys recommend for learning how the spine works/turns? Also who do you recommend for learning the same about pelvis/torso?

I'm doing a lot of studying from game art and sometimes it gets extremely hard to understand what's going on under the fabric, especially when they have some really dynamic perspective, and even when i'm doing gestures/studies from models sometimes it's still hard to understand how/where the pelvis is and how/why it's acting the way it is.
>>
>>2387201
If you actually want to be able to draw - drawing from life is superior.

tracing<copying flattened pictures<drawing from life
>>
>>2387131
That's exactly what I've been doing.
I've been making simple objects out of everything I'm drawing and then drawing on top of those simple objects what I see.
>>
>>2387556
Practice your fundamentals more.
Draw a still life every day.
Be sure to construct everything.

There's no point in having 2 cents on this when you could do fundamentals instead and quickly realize where you've gone wrong.
>>
>>2387772
Okay.still life as in, draw something physical thats near me?
>>
>>2387556
Drawing from life is the key to being good at drawing from imagination.

It really is the only way to get better. There is no point in doing loomis if you haven't already done plenty of still lifes.
>>
>>2387774
Yes.
Do one everyday for an hour a day. If you don't feel like sticking with it for a full hour stop. As long as you do half a study you're good for that day.

The most important thing is to do one everyday no matter what so you make steady progress.

Make sure when you do draw your still life you de-construct the object. (Break it down into spheres, cubes, and cones, etc)

Look more at the object than the paper. If it looks like shit on paper that doesn't matter. You still learned more than just paying attention to the form.
>>
>>2387776
Gotcha
>>
>>2387775
Be sure to spend time on it though at the same time. Try not to rush through your still lifes. It's more beneficial to do 1 still life in an hour and just really pay attention to what you're doing.
>>
>>2387778
Trust me man. You will be amazed at how much better you get. You'll be able to see in 3D on the paper and that's the most important thing.

Draw from your imagination after 4-5 days of doing this and you'll feel the improvement on your drawing.
>>
>>2387774
Also, keep in mind that when it comes to art it's

crawl>walk>run

Drawing only people without putting in a great effort into the fundamentals is detrimental because you will learn nothing from it except anatomy which won't look nice until you do your fundamentals.
>>
>>2387780
I trust you. Fucking hell this is the most input ive had from another artist in ages. i think i just needed a direction of sorts.
>>
>>2387784
It took me years to realize this.
I always sucked and I didn't know why and people on here kept meme spamming "practice ur anatomy" or "loomis" or whatever the hell.
>>
>>2387784
Also don't do studies from photographs.
It's totally pointless when compared to drawing from life.

When you do a study from a photo you go from 2D -> 2D but when you do it from life you are the camera.

You move something from 3D to 2D on paper.
>>
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Right now I'm practicing on gestures. I'm practicing on 20 2-minutes gestures everyday, sometimes more and I'm also reading chapter one of Hampton everyday while going through all the gestures I've done the day before. Also working on my elipses. Do you guys have any good advice? Is there anything else I should really be doing to improve besides anatomy studies (I plan to do them later)?
>>
>>2387833
looks like you're focusing more on the gestural quality of the limbs themselves at the expense of the entire pose. a lot of 'em look off balance, too, maybe because you keep cutting off at the feet. do you do shorter gestures as well or are they all 2 minutes?
>>
how come we dont have a guide that just gives pointers on like what to study, for how long and how to practice or apply those things? i think something like that would be a big help. please correct me if we do actually have one and i just havent seen it.
>>
>>2387853
Thanks for the reaction. No, I only do 2 minutes gestures as I really can't get them done under 2. Sometimes even 2 minutes are not enough.

Some of them probably look of balance because I couldn't draw the objects around them, the one in the middle for example was leaning on a fallen tree.

Can you give an example of the focusing on limbs issue?
>>
>>2387871
read the sticky..
>>
>>2387875

The sticky has a lot of BAD information, burying what little good is in it.
>>
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>>2387875
I don't understand why the most important bit at the very bottom is pretty much hidden by art books.

The order is reversed. The fundamentals should be at the top and the books should be at the bottom.

This is literally the most important sentence in the entire web page and it doesn't even get its own bold, highlighted paragraph.

"Solidify your grasp on basic shapes and lighting. You learn a large part of this by drawing from life"
>>
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>>2387496
the best part is ive literally already done this for him.
>>
>>2387341

you're being given the tools to tackle a bigger and complicated composition on your own!!
>>
>>2387554
your noses look like muddles water. Is that what you're going for? It also just looks awfully awkward... are you drawing the same nose over and over again? It feels like you are.

prioritize form over color. what you're doing where isn't helping you draw (or paint) better noses. stop painting it and just draw it for us and we can help you.
>>
>>2387554
looks more like you're smashing them
>>
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>>2387872
okay so I'm out and about and did this quickly in paint so apologies for being terrible but hopefully it helps to clarify. gesture is all about the action, right? so less lines usually do a better job of expressing motion than more, and anatomy doesn't really matter. green lines are where I thought you were heading in the right direction and red lines are where I thought you were getting needlessly holed up in details at the detriment of the whole.
>>
Why the fuck am I still symbol drawing if I am drawing the sphere of the eye/etc? It's still looking like () no matter how I draw it. And I draw what I see. I try to wrap around the ball of the eye and everything. Seriously, what the hell?
>>
>>2388136
study some eye refs for a bit maybe
>>
>>2388141

I'll work on it, but even with the Proko construction vids, it still comes out lookin like shit.
>>
>>2388142
Maybe you just don't have it in you, better quit now when you haven't wasted any more time :^)
>>
>>2388149

People like you should kill yourself, more beneficial to humanity
>>
>>2388037
thanks anon, I'll definitely work on it.
>>
>>2388151
meh, kill yourself
>>
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Practicing lines and perspective.
>>
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>>2387516

banned me anon >>2387522
DO IT!!
>>
>>2384740
Should I memorize the planes of the face? I tried making a self portrait and it ended up looking like a random guy, like a sim or something.
>>
>>2387281
don't be afraid to go darker and more saturated
>>
>>2384740
i hate these figures because they always make the chin look like a second mouth
>>
>>2388175
you can leave beginners thread.
>>
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How am I doing
>>
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>>2388234
please tell me why you are above plumb and guidelines. >>2385240
fixed some stuff with mouse
>>
Seeing as the sticky is full of bad information, and how I am seemingly stuck with symbol drawing (mainly with spheres it seems). What do I have to do to get away from that? I can draw cubes in perspective just fine and whatnot
>>
>>2388243
Id did use construction lines, but I just don't completely understand how construction lines work yet.
>>
>>2388245
find a master painting you like, turn it upside down, and then try to draw it
>>
>>2388254
Can I trace?
>>
>>2385803
are you a teacher?
Thread replies: 255
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