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Is animation the best way to understand form?
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Is animation the best way to understand form?
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>>2372555
Do everything opposite that /ic/ tells you to do.
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>>2372555
No but its the best way to understand movement and gesture.
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the best way to understand form is focusing all your atention on form

from there you can complicate your life on your own to keep being shitty
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>>2372559
But /ic/ told me to draw
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>>2372575
and you LISTENED to them?
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>>2372555
nope, sculpture is. Because you're actually thinking in 3D.
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>>2372555
It is if you draw every frame.
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>>2372589

That's what I was thinking as well, but where to start, really?
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I think yes. Take a look at any good animator's drawings they always have a very good sense of form.
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>>2372559
So you should only draw in symbols, not draw from life, not learn the fundamentals and only draw anime fanart?
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>>2372986
walk cycles, basic movements, stretches?
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>>2372986

>where to start

Animation General >>2348885
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I started doing traditional animation for funnies and found that I have an easier time with poses that involve some kind of forshortening (arms/legs doing something, mostly).

It's not that I haven't (or don't) study form still, but understanding how a limb moves while interacting with something or moving has informed my illustrations greatly.

I wouldn't say "do this to learn that", but it's something that helps if you have an interest in it.
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>>2373007
can you show an example of symbols drawing?
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>>2373325
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>>2372560
This
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>>2372555
Paperman is actually 3D.
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>>2373992
paperman had both 2d and 3d but that wasn't what the discussion was about
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>>2372575
well then don't draw.
or do.
I don't fucking know okay I'm not mullins I don't know what you should do
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>>2372992
whose sketches are those if you don't mind me asking?
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>>2376933
http://sotymr01.tumblr.com/page/5

he also has an animation blog
http://soty6.tumblr.com/
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>>2372575
It also told you to do the opposite.
Thread replies: 23
Thread images: 4

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