Anyone here tried selling fan made merchandise? Did you earn a profit? Was it worth it?
I joined this club at my uni which helps sell fan made merchandise. They collect 15% of your revenue.
So exactly how does your club help you sell merchandise?
>>2322722
The club hosts stalls in comic cons and other public locations where the club's members' merchandise will be on sale there.
>>2322725
why not do that once? and after saw how things work, sell them yourself
>>2322787
you saw*
>>2322787
Oh ok. I am from Hong Kong and rent is kind of expensive here.
Also, is Etsy worth a try if I am not American? Also, I don't really trust online transactions.
>>2322725
I say give it a go. If a 15% cut gets your stuff in places you wouldn't be able to get it without a decent up front investment it's probably worth it, assuming you're not expecting to make thousands of dollars on your merchandise.
I have no idea how much a stall goes for at a comic con but I'm willing to bet that if you're not well known that'd be a significant amount of your sales just to break even. At least "15% cut" is guaranteed profit if slightly reduced.
>>2322719
I haven't yet, but I've been drawing some charm designs because I'm planning on it.
The artist alley general on /cgl/ has been the most helpful place, I'd recommend checking it out.
>>2322719
Merch sells like hotcakes if you draw cute enough shit. I sold charms for the first time this year and it worked out really well. Kinda sucks you have to share revenue but if you're getting in because of the club, I suppose it's fair depending on the table cost.