Is there any love for architectural drawings and / or models?
>>2299349
>>2301227
Arch student here, at least the 3d printers I know don't make stuff the sizes you would need, or at prices it would be worth it, and they're fairly time consuming compared with just gluing pieces of cardboard on top of one another, that's still cheaper, faster and escales to whatever size you might need to be working on, and it's cardboard, so it's not so precious that when you're dealing on an evolving project you would feel bad about cutting of and hacking together pieces to accommodate changes. Also, we simply like the landscape lines, it's what makes us feel we're being schematic and not just building dollhouses or railway models. It's why we go mostly monochrome too.
One of my boards from last year.
>>2301931
Yo I'm thinking about doing arch as well. How is it anon? I think it's pretty much the only /ic/ related degree you can get that will guarantee you a job.
>>2299346
No.
fuck houses, I like titties.
>>2302004
> I think it's pretty much the only /ic/ related degree you can get that will guarantee you a job.
I got in it for similar reasons. Though both parts of that statement are off. It's not all going to be /ic/-lite, and it won't guarantee you a job (Is there a degree that actually does?), but it does make you employable...
One of the things that surprised me when I first got in is the number of classmates that don't know nor care much about drawing (not everyone gets in because of the art/design angle, some come from the construction side... or have parents who do.)
Maybe that's why a few of the classes in the earliest semesters at least in my program were stuff like creative expression and artistic drawing, before we even got into technical drawing, but then you get introduced to the computer tools and a lot of them won't go back to drawing except for stuff they absolutely have to, much to the chagrin of the old guard professors.
>>2302004
>>2302248
Like I said it's not all going to be drawing, there's lots of engineering, history, business and project management classes on top of the studio clases, and even there one third might be drawing, another model making and another computer work (drafting, modeling, rendering). And plenty of presentations and public speaking, both to present topics you're tasked to research as well as to discuss your projects while you develop them and for presenting for midterm & final reviews.
You kinda have to become both left brained and right brained, because if you're creative but can't into math, the engineering classes will fuck you up. But if you're good at it but can't really create anything but agglomerations of blank wall boxes then you'll be shit on in the studio classes.
>>2302180
Po-Mo & Blobitecture, anon; you can always try to work exclusively in titty shaped projects.
>>2302180
Does this count?
>>2302365
It is. I mean academically it's not as tough as some other careers, you have to make your peace with the fact that some days you'll spend the night at the studio pulling all-nighters rather than going home.
>>2302365
Another architecture student here. The toughest week I ever had was in first year and it was a 100 working hours-week (lectures, studio and free time spent on project).