where is a good place to learn anatomy like this? i cant seem to get the jist of it, are there any courses you would recommend? tutorials or anything of that sort?
Real life. Get your girl friend to model for you. Say it's for art. There's no problems. Just draw what you see until you get it.
>>2551988
>>For figure drawing, you could continue with Vilppu, Loomis and Hampton. Choosing between these is a matter of personal preference, but for best results, study them all, starting with the one that appeals to you the most.
> Vilppu is best known for his video lectures, but you could also go through his book The Vilppu Drawing Manual.
>As for Loomis, after Fun with a Pencil, go to Figure Drawing for All It's Worth and Drawing the Head and Hands.
>Then there is Figure Drawing: Design and Invention by Michael Hampton.
>Focus on getting proportions right. All your artworks and studies should start with a solid construction base. Practicing gestures will keep your figures fluent and lively, whilst studying anatomy will make them look somewhat human.
>Construction is useful for any subject. When studying from life or reference, you break the subject down into simple shapes. When drawing from imagination, you reverse this thinking process: you start with a basic structure to construct the whole.
burne hogarth
burne hogarth
and then more burne hogarth
>>2551988
You probably know most of the muscles the artist drew, this is really just loomis/villpu form drawing.
What is the NAME of this system or anything alike
Example: Reilly head is for the head
Is there one for the body?
>>2551992
>girlfriend
what do you think i am, a norrmie?!
>>2552907
Yeah, it's called look at the body and draw it, aspie.
>>2552944
Stupid pleb
>>2552907
Reilly figure abstraction. Did you think he only drew head for days?
>>2552907
Disregard other idiots. (although I'm a n00b too)
For anatomy AFAIK there isn't one unifed system to draw it, because, well, everybody has different styles and draw figures differently.
What can be observed though:
1. Skeleton is very important. Acts like frame for muscles, so you can easier attach volumes in perspective.
Skeleton also makes in places natural and imporant landmarks of the body, because it kinda "pops up" through the skin here and there, at least on non-fatass people.
So marking clavicle, shoulder blades, spine, illiac crest (psis, asis) on pelvis etc. helps you when you'll be drawing muscles.
2. Anatomy can be drawn with various amount of simplification. In truth, you can construct whole figure from boxes and draw around it.
For artist, they usually want to construct first and best 4 things: ribcage, spine, pelvis and clavicle (actually 5, also scapula in the back)
If you simply if even more, it's actually only ribcage and pelvis.
So learn to draw ribcage and pelvis in perspective. Then you just attach volumes and connect them organically (you know, all those bean drawing exercises).
Uldis Zarnis "Anatomy for Scultptors: Understanding the Human Figure" is good for overall understanding of anatomy.
Also you can take reference photos and drawings of naked people and break them into shapes. It's common exercise.
With drawings in OP you have easier task of doing this because you can see construction lines: for ribcage, breasts, legs, hands...