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What are some films, tv shows, video games or other media that
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What are some films, tv shows, video games or other media that gives you an authentic look at early medieval or more ancient life?

I have an almost sexual fetish like attraction to early fortifications in particular, and small settlement town layouts. Love looking at them and drifting away in thoughts of how things worked back then, how people lived.
I would really love to watch some movie that has such places explored as more than backgrounds, or a game where you can immerse yourself into the daily life of people of those times.
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>>1171173
I'll post a few random images to keep the thread up.
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>>1171174
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>>1171176
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>>1171177
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>>1171178
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>>1171180
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Vikings and shogun.
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HBO's Rome is pretty accurate as far as sets go, and if you dismiss Lucius and Pullo being standard Tv protagonists in terms of fortune, the history not is pretty good too. Caesar is Mance rayder and Brutus is Edmure Tully, if you watch game of thrones.
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>>1171184
Vikings used to do this earlier, now its a big too big in scope, its characters kings rather than farmers and so on.
We don't get the longhouse with people throwing bones on the ground and goats and chickens running around the table.
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>>1171184
Vikings' sets might be accurate, but they jumped a pretty big shark when the emperor of China's daughter shows up and starts giving the son of Odin opium
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>>1171186
Rome had good moments as well, but it too, like Vikings, suffers from the point of view characters being too upper class.
We get a lot of marble buildings and rich interior, and not a lot of more typical houses and outer districts of the city.

Still, loved both series, I have to pick up the new Vikings episodes this weekend.
Just wish it were more down to earth, more typical life than kings and generals life.
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>>1171173
Absolutely none. Seriously, none.

Not a single TV show manages to portray the medieval world even remotely accurately, it's all stereotypes and muddy faces
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>>1171192
What. Rome follows 2 plebs, they're not poverty stricken and living on the streets but theyre not rich either, just normal Romans.
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>>1171193
This is kinda harsh. I feel early Vikings episodes and the BBC documentaries with Ruth Goodman are pretty solid in that regard.
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>>1171173
If you're looking for a game try The Witcher 3 it's probably the closest you'll get to immersing yourself completely.
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>>1171194
Sure, but we see very little of them in their "native habitat", as it were.
And they may be the main characters, but not by much, the show spends considerable time following other, bigger players, and our two plebs are most often in their upper class surrounding.

The show needed to spend more time in Lucius Vorenus' house, show us more of the sacrificing to the gods, praying in the temples and such, how the neighbors reject him because of this or that happening, etc.
And I am still kinda mad that they didn't show the one single thing we knew all legionaries ate all the time, which was pig fat. They are that shit like bread.
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>>1171173
Look up Kingdom's Come: Deliverance. I have similar fetish and that game gave me an orgasm.

>happening during actual history era (no fantasy whatsoever)
>the areas made from real-life areas and medieval descriptions/maps
>one of most beautiful graphics i've ever seen
>every AI has his own house, job, they don't just stand around randomly, they actually literally live
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>>1171200
The Witcher 3 has a lot of good sets, but they are always background.
Since it doesn't have the gameplay features of modded Skyrim for example, like cooking meals on the fire, hunting game, camping and a frost meter, stuff like that, they are nothing more than a set to kill monsters on.
Even the quests seldom reference it. In slavic mythology, monsters often do things like stop rivers, ruining the town's crops, and need to be killed so the water will flow again. Or a monster killing sheep and hens, ruining the town prosperity, or stomping out the fields. In The WItcher 3 all monster contracts are because my brother got killed, or my wife is missing, and so on. The idea of a settlement and daily life isn't explored, its only background.
Seems like the artistic and visual presentation team cared, but the gameplay mechanics team didn't, or the marketing team told them the players wouldn't care.
Whichever is true, the often authentic looking settlements are only decorum.
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get mount & blade warband and pray for early access bannerlord this year
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>>1171217
>authentic
>letting fucking weed grow on your house
never played it, but judging by what little i saw, its just romanticized version of medieval as murrifats imagine it.
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>>1171205
I'm following its development, but I am not committing yet, because of their choice of engine and because of bad word of mouth about optimization and level of finished content in the current backer beta.

I will probably end up buying it regardless, but I am not sure I want to back it as it seems they are extending beyond the capabilities of their team and will probably need to cut a lot of content to release. Also I've played video games enough to spot a badly optimized and buggy release incoming just from watching gameplay demo videos.

Overall very ambitious, and I think I'll let it get finished before I spend on it, which will be after its initial release.
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>>1171224
I imagine they meant to represent hanging grapes or some such, or just the decorative vines people let grow on their fences and side of houses nowadays.

The screenshot I posted doesn't represent the overall visual presentation of the game, it does feel alive and authentic, as far as video games go.
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>>1171222
I guess we'll see at E3 a month from now.
But Mount&Blade has always been about the fighting, and never about the actual cool looking town areas.
In Warband you only ever see them during a few rare quests, where they act as an arena more so than anything.

Hopefully Bannerlord or some of its mods will make use of the player settlement in another way, so I can enjoy customizing it and having a walk around it occasionally.
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>>1171233
Yeah well if you grew something like that on a medieval wooden house, it would get rotten and infested with bugs, its retarded.

Sorry for sperging out, i just hate Witcher 3 because i grew up on the books and it feels like the game fucking ruined the whole universe, made it only about "killing monsters, fucking bitches" and people keep praising it when its nothing but another rpg with admittedly great graphics
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>>1171244
>In Warband you only ever see them during a few rare quests
There is a literal option to walk around any city/village/castle you visit dawg.
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>>1171251
they're all breddy boring tbf, bannerlord looks way more comfy for that sorta shit
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>>1171251
Yes, there is, and there is zero reason to do so.
Its not incorporated into the game at all, feels like they wanted to do something with it, but dropped it due to feature creep.
Instead you navigate town via a short text based list, not having to walk around to find the horse merchant or tavern.

Like I said, its there, but its background. Its not part of the game. And in the case of Mount&Blade, unlike The WItcher 3, the game doesn't even encourage you to look at it, let alone use it.
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>>1171257
Also, I really, REALLY wish the dirt&mud meme would go away.
If you have 5-6 big, good looking and permanent houses next to each other, with maybe 50 or more people living in them, you can be 101% sure that these people will throw some stones on the ground and beat them in, so they don't walk in mud.

I am not sure if its due to popular culture, or due to lack of knowledge, or because a crude rock paved road is hard to texture and present properly with tessellation, but almost all games skip out on the pavement and go overboard with the mud.
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>>1171262
IIRC Paris was only paved around 1200 and even then only the main roads.

Beaten Earth isn't that bad.
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>>1171257
>>1171256
What is gonna change in bannerlord?
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>>1171270
As far as settlements are confirmed, nothing.
There will be factions, and sort of "civil war" clashes as you support the northern gang over the southern gang to gain control of the settlement or some such, but the actual layout seems to go unchanged.
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>>1171270
motherfucking seasons nigger

https://www.taleworlds.com/en/Games/Bannerlord/Blog/15
https://www.youtube.com/watch?v=xdSzGoTc_ns [Embed]
https://www.youtube.com/watch?v=gnGNojC8XrE [Embed]
https://www.youtube.com/watch?v=bbrnPtybNd4 [Embed]
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>>1171267
>Beaten Earth

Wouldn't just foot/horse traffic best the earth down enough? I'm used to Florida soil which is a mixture of sand and clay, so it may be ideal, but I feel like as long as the soil isn't super loamy it would end up being almost like a baked mud tarmac?
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nothing to contribute but bump since this is also a favorite topic of mine
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>>1171267
I don't mean marble squares here. I mean going to the river, getting a few baskets of stones, and using a wooden club to beat them into the earth so they are more or less on the same level.

It took me less than an afternoon to do this in front of a small villa/shack my grandpa has outside town, around a grape and vegetables garden, and I covered a large patch in front of it and a short road to the gate in the fence, as well as it being my first time trying it.
Worked out perfectly fine, haven't repaired it since, and you can drive a hand cart over it even if it had rained.
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>>1171224
>Murrifats

It's a Polish game.
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That Viking expansion for M&B Warband
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>>1171287
You may find this Youtube channel interesting, if your interests go back far enough, into the ancient and primitive.
https://www.youtube.com/channel/UCAL3JXZSzSm8AlZyD3nQdBA/videos

>>1171291
It's an american industry, with an american market and american demands.
American pop culture drives it, just look at the low sales most japanese games have, unless they fit the american mindset.
You have to design your game for americans, else it won't work out.
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>>1171291
made for murrifats
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>>1171298
Nah not really, Witcher is distinctively European. A game tailored for American audience would be some dogshit like Skyrim.
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>>1171304
In its theme, Skyrim is also distinctively European, in the same way The Witcher 3 is.
However it is European, just like The Witcher 3, in ways that are acceptable to the American market.
It is European as defined by Americans.
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>>1171308
You don't see the difference between the two games?
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>A gord is a medieval Slavic fortified settlement, also occasionally known as a burgwall or Slavic burgwall after the German name for these sites. This Proto-Slavic word (*gordъ) for town or city, later differentiated into grad (Cyrillic: гpaд), gard, gorod (Cyrillic: гopoд), etc. The ancient peoples were known for building wooden fortified settlements. The reconstructed Centum-satem isogloss word for such a settlement is g’herdh, gordъ, related to the Germanic *gard and *gart (as in Stuttgart etc.).

When reading fantasy books and seeing stuff like Icengard, I always thought the -gard part is something form Germanic, and means "guard", like a castle or wall. It probably comes from the Slavic word for town instead.
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>>1171315
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>>1171331
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>>1171330
In my (Slavic) language the word for castle / fortress is "hrad".
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>>1171289
Looks good for horses but not so much for turnshoes. Those wear out quite quickly when you walk on cobblestones I heard.
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How practical would it be for an attacking force to set fire to such a construction, exactly?
Once such a large amount of timber starts to burn, it will burn like Hell, but I am not sure its easy to start that fire.

Would it be a valid strategy to sit behind the walls and defend them with projectiles, or would the defenders have to rally up in front of the walls, and the walls would thus have the function of delaying the attack, and preventing a sack, rather than a castle to hide in?
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>>1171337
I know from historical sources that leather shoos like the turnshoe, called opanak 9https://en.wikipedia.org/wiki/Opanak) were used extensively on paved roads and squares.
Maybe their low cost and low investment made it so it was okay to replace them relatively often?
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>>1171331
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>>1171173
I was playin ac:3 the other night, kinda wish there was a game with a world to explore that resembled the fortlife within land filled with large pine, mountains and meadows and lakes- with a stealth element and extensive non lethal combat

exploring mountains and caves, navigating through the pine trees and lakes and amazing sunrises and sunsets and gathering resources from tyrannical enemy forces in the cold forest night
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>>1171338
It really depends on how long it hasn't rained. Since the wood wasn't painted with anything to cover it from water it's just bare wood soaking in rain. And that burns like utter shit.
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>>1171346
Perhaps, that said I can't think of much art that shows paved village streets.
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>>1171352
>AC3
>medieval
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>>1171358
yeah but it had forts and fort missions id play over and over

fortlife
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>>1171348
Germans also did some cool shit in Romania
>In the middle of the village there is a well.
>The well is surrounded by trees
>The trees are surrounded by vineyards
>The vineyards are surrounded by houses, all of the same height.
>The houses are surrounded by fields.
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>>1171289
the argument isn't whether or not it's easy but when/where it happened or didn't happen.
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>>1171366
Pretty cool stuff. I wonder if it was intentionally designed that way, or naturally happened by people copying their neighbors.
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>>1171224
what the fuck? there were certain weeds they let grow for the animals, and grass had a way higher average height at the time. the real problem is that the middle of the road has grass growing while the sides doesn't, that makes no fucking sense with horses, deliverance did this better.
>>1171173
historie is nice, the story-telling and "animation" is a bit of an acquired taste but then it's literally crack.
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>>1171374
Intentionally.
They were there were a bunch of German colonist that were trying new stuff with the land they were given
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>>1171366
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>>1171383
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>>1171390
Glorious Romanian arhitecture
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>>1171366
>>1171380
>helga and adolf have a bit too many kids
>suddenly they need another house in the village
>fuck
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>>1171393
Fun in the village
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>>1171394
Populations were pretty low back in the day.
Apparently it had its population peak in the 18th century with 300 villagers
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>>1171393
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>>1171396
forgot pic
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>>1171405
they had cameras in 2000bc? truly we are inferior.
I like how they couldn't even fucking find a modern picture of europe.
JUST USE RUSSIA
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>>1171405
you forgot the african space ships anon
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>>1171412
Its a joke, anon.
Also here is a "modern" picture of Europe.
Its from 1877, the Russian emperor stayed there with his advisers, since it was the best building in the region.
Yes, thats how the Ottoman empire looked outside of the very few big urban cities.
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>>1171173
Mount and Blade Viking Conquest
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>>1171420
And here is where the international Red Cross representative stayed. A hole in the ground with a straw roof. Again, the best available building.
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>>1171423
1877 military port city.
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>>1171420
The Ottomans were truly cancer my E.Europe bro
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>>1171420
This is a picture of a Dutch farm from say 1850, and the dutch were in a century long economic depression back then.
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>>1171308
The witcher is made by poles
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>>1171551
What does this have to do with his post?
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>>1171562
He's saying its made for americans when its made by poles who are mildly rabid about their own history
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>>1171308
they're not even remotely similar games though, including geography and sets.
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>>1171567
He is saying its made for americans, which it is.
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>>1171176
Where is this, it looks like a Chinese wetland?
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>>1171572
Its made for poles and americans liked it
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>>1171572
>which it is.
n't. the sales are much more centered in europe than most games. and the culture portrayed is extremely polish
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>>1171583
And the culture portrayed in Skyrim is extremely scandinavian, and it sold very well in Europe. Doesn't make it any less of a "for americans" game.
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>>1171592
>and the culture portrayed in skyrim is extremely scandinavian
if you base it off romantization of vikings by hollywood, yeah, sure.
Witcher 3 is based directly on polish folklore though, with authentic period costumes etc. so that's a pretty shit argument.
Also skyrim had a pretty common spread of sales, probably a bit more centered in america than the average spread, actually.
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>>1171592
Skyrim uses vikings as a theme but thats it, the witcher makes an effort at being accurate to medieval poland
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>>1171355
>Since the wood wasn't painted with anything to cover it from water
yes it was.
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>>1171638
What, with mud?
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>>1171602
Didn't they base Novigrad of Medieval Flanders/Holland?
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>>1171642
pine tar usually
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>>1171592
Too misogynist, sexist and racist for American audiences desu. senpai
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>>1171257
I think Bannerlord will give you more reason to actually walk around the settlements rather than access everything from a menu. They wont have put all that work in for nothing
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>>1171376
>historie

I'll look into it, seems nice.
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>>1171656
if you're into sets I highly recommend you read the VOLUME scans rather than the magazine scans. They can be found at hoxscanlation, who's the translator.
I'll post you a comparison of a magazine scan and a volume scan.
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>>1171659
>>1171656
and here it is in the tankobon/volume
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>>1171659
>>1171660
Holy shit, thats a lot of material. Thanks, man. Will keep me busy [spoiler]in the office, as I pretend to work[/spoiler].
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>>1171592
The Nord culture is more about FUCK YEAH VIKINGS HORNED HELMETS AND WAR AXES Hollywood faggotry than actual Scandinavian culture. They even use fucking Celtic symbols and war paint on top of that.
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>>1171247
>made it only about "killing monsters, fucking bitches"
Did we play the same game? Witcher 3 is one of the best RPGs I've ever played. It's got a fuckload of depth to it. Some Ivy growing on a house is a ridiculous thing to nitpick over, and adaptations are literally never accurate.
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>>1172170
>made it only about "killing monsters, fucking bitches"
I would believe this too if I only saw the marketing for the game. The marketing gives a very inaccurate impression of the game and geralt.
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>>1171366
was this mennonites or something?
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>>1171304
Skyrim is American, but it's still a good game.

>>1171308
The Witcher is very European in general. That's what I like about it. It's refreshing.

I got turbotriggered by all the Amerifats complaining about how it didn't have muh diversity. We finally had a top-tier game that gave a distinctly European perspective, especially a central European perspective, while also capturing the attention of an international audience.

The major game designers in Europe have played to American expectations until now, except paradox who are just autism simulators with no real depiction of culture. We finally get a non-American and non-Japanese game and all they can say is "this game doesn't represent 21st century Los Angeles well, make it more American"

Yeah, fuck off. If you want to see diversity in games, stop shitting all over games that offer new perspectives. If you want to see specifically non-European perspectives then play some Jap games, there's tonnes of great ones. Or even better, invest in some African development companies. If Poland can make a game like the witcher after only 25 years, imagine what a large country like Nigeria could do with solid foreign investment. I'd love to see a game with the depth and scope of the Witcher set in an environment like the city-states and river plains of Yorubaland, expanding into the Sahel with roving bands of horsemen and traders, all coupled with a deep spirit of Nigerian folklore.

But that's never going to happen because these people don't want diversity, they want every game to look like 21st century America.

Sorry for the off-topic rant
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>>1172312
>, but it's still a good game.
you lost me, skyrim is a bad game, bethesda is the bottom of the barrel in narrative, design and world-building. they were once good though.
It's very telling that bethesda has less employees than cdpr even though they have perhaps tens of times more money to work with, they just don't care. they're so low effort that it's bordering on scam.
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>>1172345
You only say that because its mainstream and popular
who are you trying to kid
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>>1172353
I'm pretty sure TW3 is in the mainstream now, and it has surpassed the standards it set when obscure, I think it's actually a cultural marvel, heightened the entire medium to an extend.
It's pretty hard to argue that skyrim was significantly dumbed down from oblivion, which was significantly dumbed down from morrowind. They're just not trying, and catering to stupidity. And it's showing, FO4 is getting worse reviews than any previous of their titles.

It'd be cool if africa made some cultural games, I'm behind that. It's a shame that video games are rarely supported by the cultural infrastructure of countries. Where I live the state gives almost 100m dollaroos to film a year, but only 1 to vidya, and I believe we might be luckier than anywhere else.
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>>1172312
>after only 25 years
>foreign investment

I wonder what any of this has to do with the Witcher.
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>>1172384
CDPR is 20'ish years old, maybe that's what they're referring to? I don't think the implication was that TW was founded on foreign aid.
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>>1172376
No thanks, I don't want to get taxed even more so hipsters can make stupid shit.
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>>1172376
I think Skyrim was a step up from Oblivion, though Morrowind was the best. I'm >>1172312
not
>>1172353

btw.

I don't have much of a problem with Skyrim's worldbuilding, I spent a tonnes of time just roaming around and reading books. I don't play many games, and usually find it impossible to play a game for longer than an hour or two but I played Skyrim for ages. It's a very clumsy game with clunky mechanics, bland characters and blunt storylines but that didn't matter to me because I had fun wandering the world, and could get as much character development and narrative from in-game books and background lore. I could just have a sentimental attachment to TES, Morrowind was my favourite game as a kid.

>It's a shame that video games are rarely supported by the cultural infrastructure of countries.
Agree 100%. It's a fucking huge industry
>>
>>1172402
Media is not a bad investment with some careful selection of funding, usually brings more money into the state than out of it.
>>
>>1172402
and this is why your country will always have zero cultural influence while the united states dominates
>>
>>1172384
He is implying that everything east of Berlin didn't exist until 1990, there were no specialists, no computers, no engineers, no animators, and all people in the USSR were animals.
Thus when Ronald God Reagan squirted his blessed life giving sperm onto this barren desert it took root fast, and within 20 years, with no prior experience, from scratch came a team of animators, programmers, history and fantasy enthusiasts, writers and musicians, who cooked this game.
It is truly a miracle.
>>
>>1172384
this guy's right

>>1172395
>>
>>1172406
Yeah, I am sure that government subsidies are what make DOTA2 or Battlefield popular.
>>
>>1172403
see I do think that the exploration even in oblivion was better than skyrim, even by skyrims own standards of what constitutes good exploration.
What I really dislike about the world though, is the "miniature world" style.
The highest mountain in what is essentially a mountain range is like 100 meters high. The entire continent is a few kilometers of flatland, no one is breeding stuff to support the infra structure because fuck that. Thank god there's only about 500 people on the continent to feed.
I prefer witchers approach on map design. Take a single city and it's county, and make it a bit more to scale (not exactly, but much much closer). you can explore just as much like this, but it actually gives a sense of massiveness of the world, and realness to characters. skyrim at its highest point of immersion is still just a little model of a real setting, if that makes sense
>>
>>1172405
Most video games don't make their money back.
>>
>>1172423
Wrong, the vast majority do.

They are either a big title which always makes money even if it turns out shit, plebs buy it.

Or its a small indie company with hardly any costs and everyone working on it part time while they have a real job, so pretty much all income in profit.

Only the middle ground of medium sized developers are at most risk
>>
>>1172417
Whenever you play one of those games you have to accept from the start that it is just a small world with a smaller population. It's basically a few villages and forts.
>>
>>1172406
>>1172402
It depends on the country. I'd say USA doesn't really need it, it has huge publishers and a huge economy with huge banks and so on, investors are not rare.
But if some small independent european country wants to have a finger in the game, it's pretty much impossible to start it without either state support or just having to get foreign investors/straight up leave their country.
That's where a cultural support system would be good.
It really wouldn't hurt in USA either, again, these are generally solid investments, and it's a great way to nurture new blood and ideas.

Look at NASA, it couldn't be done privately.
>>
>>1172429
>Wrong, the vast majority do.
Except every single indie conference says that 95% of games don't get finished or published, and 95% of those that do don't make their money back.
So you are looking at astronomically low odds to make money when you start developing an indie game.
They drive that in every. Single. Time.
>>
>>1172423
Depends on the size. AAA games? yes, they do.
Medium sized? generally they do too.
indie? no, they don't but those don't have a budget.
Cultural projects funded by government institutes? they're generally successful, because they have to prove potential and extremely good credential before they're granted a fund.
I believe M&B got a national funding.
>>
>>1172433
>Look at NASA, it couldn't be done privately.

Are you comparing video game budgets to spaceship program budgets?
Are you comparing trying to make a profit to throwing away hundreds of billions in the name of science?
>>
>>1172442
>I believe M&B got a national funding.

M&B got ""national funding"", as in the guy was a government employee when he started it, so he was getting paid by the government to do whatever he was doing, in this case a video game.

They weren't funding the project, they were funding his office, which could've been doing other shit and not games.
>>
>>1172443
No, well, it was a clunky fucking analogy. I'm saying that a big video game production in the industry of a very small country might as well be what nasa is to USA
>>
>>1172465
NASA is 40% of academic spending in the USA.
Do you think 40% of your country's academic spending to make a Call of Duty clone is a good deal?
>>
>>1172471
Nope. But I do think maybe 20% of liberal arts funds could go there without a problem, maybe more.
>>
>>1172477
Close a couple of theaters, release a couple of phone games.
Sounds legit. I am sure the person who proposes it will get reelected.
>>
>>1172482
Cuck, is that you?
>>
>>1172486
Argument, is that you? Oh, I guess not.
>>
>>1172482
>a couple theaters is the equivalent in cost to a couple phone games
insanity speaks.
CDPR is definitely worth a couple theaters, not just commercially, but culturally.
>>
>>1172490
HAHAHAHAHAHA HOLY SHIT
>>
>>1172496
Biggest theater on the Balkans gets 2 million subsidy per year.
>>
>>1172506
what a poorfag region though.
The royal danish orchestra buy 10 million dollar violins like it's nothing.
you can do a lot with 10 million, you can definitely set the foundations for a successful developer.
>>
>>1172312
Most americans hate the people you're complaining about too, dude.
>>
>>1171376
>middle of the road has grass growing while the sides doesn't
don't they have dirt roads where you're from?
>>
>>1172609
Dirt roads only look like that because of cars.
In a world without cars, there isn't a line of grass in the middle of the road.
>>
>>1171173
Visit Guedelon m8. It's a 12th century style castle being built in the middle of France from the ground up (all construction materials have been gathered from nearby using 12th century production techniques). They started their work in 1998 and are currently 2/3rds done.
Of course the construction spawned a whole medieval village of different workshops where roleplaying specialists train teenagers from correctional facilities in traditional crafts. All of their produce goes of course to the construction of the castle.
You can visit it during spring/summer/autumn, it's extremely authentic and high quality work (originally funded by a few trusts and crazy old millionaires, now by the ministry of culture).
Of course all of the history buff and amerifat tourists offer a great opportunity for the region, since it's the only tourist attraction there.
Really nice project.
>>
>>1172609
>wagon
>tiny ass wheels on the sides, horse hoves in middle
>sheep gets herded through the roads and eat all vegetation
roads are barren, and if they aren't, it'd grow on the sides.
>>
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>>1172980
Last autumn, I think.
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The artisans.
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>>1171195
>Vikings

oh the show where they have hipster haircuts and BDSM outfits because it's more le grimdark than what they actually worn?
>>
>>1171592
>Skyrim
>scandinavian

muh beards, muh Valhalla ripoff

and that's about it
>>
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>>1172996
comfy interior too.

pic related: before decoration
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>>1173159
and after
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>>1171191
>The Emperor of China's daughter

Is this for real? If it is, I might have to watch it.
>>
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Çatalhöyük interior
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>>1173452
A what?

Is it turkish?
>>
>>1173488
https://en.wikipedia.org/wiki/%C3%87atalh%C3%B6y%C3%BCk
>>
>>1171270
Viking Conquest DLC was a fairly accurate depiction, excepting army sizes, but that's the engine. You can trade like always or even do work at farms and camps, I'm sure Bannerlord will have this and the mods will improve on it. Did anyone here play that town-building mod for earlier vanilla M&B that was really impressive and with a simple engine that was not in the least designed for it
>>
>>1171173
you should try Banished OP

not my favorite videogame but its super comfy and satisfying
>>
>>1173163
I would fucking love to live there
>>
>>1172596
>Most americans hate the people you're complaining about too, dude.
Yeah, I know. Don't mean to tar anything but a minority of Americans that way.
>>
>>1172353
No one. Unmodded Bethesda games are about as interesting as walking to the grocery store, without the benefit of the latter giving you some exercise. They release games that are unplayable glitchy messes, and then don't update them because "kek that's part of the Bethesda game experience." They add new features to their games like "dog" and "graphics engine from 2004," when in reality 99.9% of the game is doing the same fetch quests they had you doing in Morrowind.

The only bonus to this game is the modder fanbase, which has spectacular output provided you want to play as your fursona with a rehaul to your character's testicle jiggle physics. But then again, there are literally thousands of mods for games that cost less or are even free that do the same thing.
>>
>>1173959
I never really got the modding community. they're generally shit, the only truly impressive content mod I've seen was Nehrim.
>>
>>1173959
waifu mods
>>
>>1173845
The game is hard and frustrating as shit. I mean I like it but it's hardly "comfy".
>>
>>1171330
Gard is also the Old Norse word for a world or land. This is more likely to be the root of Tolkien's and most other usages of the word since most high fantasy is more influenced by Nordic and Celtic cultures, LoTR especially.
>>
>>1171247
>>1171233
>>1171224
it's a hop
>if you grew something like that on a medieval wooden house, it would get rotten and infested with bugs, its retarded.
my birth house was full wood and every wall was covered with it. and it has stood there over hundred years without rotting or getting infested with bugs.
>>
>>1174948
Isn't the idea that it would get in between bricks or stones, or otherwise in cracks of the wall, and then when it swells with water it will cause damage?
>>
>>1171298
ive seen this poster complain about this before for another game made by Europeans. American boogeyman
>>
>>1171186

There's no point saying "X was in Game of Thrones" at this point. Everyone has been in Game of Thrones. Even the serving girl in the throwaway Shakespeare comedy Upstart Crow was in it.
>>
>>1175290
dunno. there aren't many bricks or stones in wooden house.
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