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Im not sure if I should post this here or on /ic/, but this is
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File: rotoscopetest01.gif (91 KB, 300x449) Image search: [Google]
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Im not sure if I should post this here or on /ic/, but this is more a gimp question than an art question so I guess its more relevant here.

pic related is my first attempt at rotoscoping. Made it in gimp using the path tool and stroke path to outline the silhouette frame by frame. I guess rotoscoping is just an inherently time consuming task, but is there a more efficient method than this? Is gimp even the right program to use for this sort of thing?

I really love the look of rotoscoped animation, and Id love to make some more gifs like this, but even just this sloppy 40 frame animation took me about an hour to make.

Oh, I should also say I dont have a tablet so tracing by hand isn't really an option for me right now.
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File: 1453666126035.gif (2 MB, 300x449) Image search: [Google]
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original gif for reference
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>>256648
>is there a more efficient method than this?
yes. it's called after effects.
watch this:
>https://www.youtube.com/watch?v=eCIiGd49fKc
@ 9:00 mins (or just watch it all)
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File: 1442611089992.gif (2 MB, 297x330) Image search: [Google]
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>>256685
thanks for the tip, googling "rotoscoping in after effects" lead me to
this https://www.youtube.com/watch?v=xYgfDUnA1Ys
and this https://www.youtube.com/watch?v=PcS58LD_Hg8

so it looks like after effects is exactly what Im looking for. thanks anon.
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>>256649
Is it just me or is there something very annoying about that look on her face before she throws that kick?
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You can key out the blue shit to save some time on roto. Roto is in general very time consuming yeah, you can use tracking tricks to mask out some areas. Mocha can track and or roto very efficiently
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>>256649
If you throw spinning head kicks you are going to have a bad time.
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