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Previous thread >>6697493

Rare edition

Discuss lewd games, share your projects and have others critique them.
Post pictures (/d/ related preferably) to keep the thread alive.

Lose hope of making games here, and collaborate with others to not make games:
https://groups.google.com/forum/?pli=1#!forum/hentai-game-dev-group

>IRC:
irc.rizon.net
#/d/evs
>>
>/d/ Catalog:
http://pastebin.com/Su7gb2iq
>>
>RE mother recruiter
>>
Has anyone been able to get cheatengine working in RAGS games like No Haven, Whorelock, Cursed, etc?
>>
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1st time playing VH, is is suposed to look like this?
I can barely read that.
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>>6704474
Try restarting the computer.
>>
>>6704476
Didn't work.
I'm not familiar with RPGmaker, so maybe I'm doing something wrong.

System locale is japanese, RPGmaker2000 is installed.
I'm tried clicking the 2 exe files.
RTP_RT.exe doesn't work (DirectDraw error).
RTP_RT_FatalMix2010.exe works, but it looks like that.
>>
>>6704486
It's your fonts
>>
>>6704487
What can I do to fix it?
>>
>>6704488
Install these and see if it works
https://web.archive.org/web/20140227005436/http://rmt.divinelegy.com/utilities/rm2k_fonts.zip

If not then refer to this:
http://violatedheroine.referata.com/wiki/Violated_Heroine#Common_Issues
>>
>>6704474
I had the exact same issue, but gave up on fixing it. A couple months later I tried again and the problem fixed itself.
>>
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>>6704490
It works, thank you!
>>
Which game have you fapped the most to dgg?
>>
>>6704662
Honestly, I usually fap once it twice to a game then forget about its existence. I must have ~500GB of H games on this HDD, but it's too daunting to attempt to work on this fapping backlog so I end up fapping to a random manga or download a new game.
>>
>>6704101
>Fleshcult
Love the premise, hate the gameplay.
>>
>>6704662
i haven't really quantified it, but lately free cities.
CoC back in the day
>>
>>6704662
CoC and SlaveMaker.

CoC gets hate for the fur, and I'm not a fan of that content, but I haven't found anything else that's as good for transformation as that game.

SlaveMaker has some good TF stuff, and if the gameplay gets a bit repetitive at least there's enough of it that you can come at things from different angles.
>>
>>6703941
>That worked, thanks. do I need to keep japaense locale on while playing?
While I personally recommend leaving the locale in Japanese (you can switch the language itself back to english or your language) I know that it can lead to issues if you have another non-roman-alphabet language.

If so, you can install then switch back to your own locale and use applocale to force-run the game in Japanese.

I still recommend in such situations that you batch install a batch of Japanese games in Japanese locale and then switch to running them in applocale (in theory you can install them using applocale but ocassionally this will go wrong and finding out what went on becomes a goose-chase).

>>6704474
Maybe this is just me but I personally consider RyonaRPG to be the better /d/ RPG Maker game out of those two.

More fetishes, more variety of girls (and montergils) and much more satisfying to run for us masochists who enjoy Dark Souls-level difficulty that is rewarding if you do it right but will punish you at every single foolish mistake
>Oh my, you skipped the newbie dungeon in the first town and headed out into the first dungeon without health items or better equipment with your initial money? Enjoy your first death, at least you learn about the rescue mechanic early in the game and not when your level 20 heroine dies to a boss that your second character won't be able to even get near.
>>
>>6704662
Not sure, I can name a few candidates but I won't know which one of them.

RyonaRPG and CoC are good candidates just due to how long they have been around.
I also went through a SDT phase and Trap Quest and FC used to be both one of those games worth checking every update yet nowadays I feel they are getting a bit scale as feature-creep has inevitably reared its ugly head (which is just to say that I don't enjoy the new expanded content/fetishes as much as the ones added in previous updates as they seem minor due to how much is already in there I have replayed to death).
>>
>>6704662
Flexible Survival, Trap Quest, Whorelock mainly.
Because these games are slow paced, I can spice up the gameplay irl.
>>
>>6704794
>Because these games are slow paced, I can spice up the gameplay irl.
Like if your character has dildo up their ass you'll put one in aswell?
>>
>>6704797
drinking rules and yes also toy play
>>
>>6704794
>Flexible Survival
For the life of me, I cannot understand why people like that game. The content is poorly written, there is zero editing, and transformations are rushed to the point of finger-snap, Poof Yer A X.
>>
does anybody have the newest release of TiTS?
>>
>>6704969
it's been posted 2 threads ago
>>
>>6704986
shit
I didn't check for it until last thread and this one
thanks
>>
>>6704986
>>6705007
actually, it seems that link's for 0.6.34 and the newest update is 0.6.35
>>
Is there some sort of guide available for that Girl Life game on tfgamessite?
>>
Im having an issue trying to play Ryona RPG. Try to open it and I get a white screen followed by "Direct Draw error (DDERR_UNSUPPORTED)" If I open in Japanese local and try to manually open with RPG maker 2000 it just says the app wont run on my PC even though I've recently played RPG maker games on my pc.

??
>>
Yo BedlamGames
I assume you ctrl+f these threads to see if you get any mentions
Just read your most recent update post and I don't know why but it made me wonder if Ogres, from the Beneath their Notice mission, are a race in game.
It would be cool for example if during that mission if you get like a super critical, possibly only if you have the right traits, you can get an Orge as Slaver or Slave.

Also the picture from that mission is awesome, do you got a sauce?
>>
What's the best way to survive in Whorelocks Revenge? Agility and sneak? Can't other builds like seducing your way out or being so strong you basically kill people just by farting be reasonable?

I know you're supposed to lose and fap yourself to death, but my autism demands that I finish this game properly.
>>
>>6704662
Night Games, definitely. CoC is a distant 2nd.
>>
>>6705138
Regular or mod?
I don't understand why I get off to Nightgames mod so much
>>
>>6705037
You need to DOWNLOAD and INSTALL RPGMRTP while already in Japanese locale. Stop using applocale it's fucking trash.
>>
>>6704662
I fapped a whole lot to Free Cities lately.
>>
>>6705198
>Stop using applocale
This. I don't even see why you would want to use it to begin with.
>>
>>6705186
Wait, is there a good mod for it? What's it like?
>>
I miss you FC dev.
>>
>>6705198
>>6705210

For some time I couldn't just open current games and locale was a quick and easy solution. It's been a couple years and I cant for the life of me remember what I used it on. Ill try to do as you said when I get the chance. Thanks anons.
>>
>>6705213
There's Nightgames original by Silverbard games and Nightgames Mod on TFGamesSite
As I understand it, the mod has more TF options and you can play as female and herm.
>>
>>6705217
march soon, fellow oversexed oligarch
>>
>>6705263
>oversexed oligarch
No such thing.
>>
Is there a changelog for the pastebin?
>>
>>6704189
Source on picture?
>>
>>6705186
I prefer the regular game. The mod is good, but it has some balance issues and I don't like how long it makes the fights.
>>
I've got three hours of free time, what should I fap to? My main three fetishes are corruption, milfs, and large clits (not futa).
Any games that have all that? Or even two out of three?
>>
>>6705263
Apparently he had a ton of text rehauls done back in early February, so pretty stoked to see the next edition.
>>
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>>6704189
Regarding night games, anyone else having trouble loading saves? I can't load any saves I make
>>
>>6705556
Nope. If you're having trouble loading saves /correctly/, just try messing with the ui options.
>>
>>6705032
Not that I'm aware of. Maybe there's a russian one?
>>
>>6705047
Ogres as a recruitable race are coming. They're just a bit more involved due to them needing a crafting size tier for themselves and I haven't totally decided on their cohesive look.

>>6705049
In my conversion work in Twine I'm going to do a balance passover but for now one of the Human portraits does start with Juggernaut and rerolling stats to a high strength and avoiding the ambush races like beastkin should carry you pretty far.
>>
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>>6705047
The image has a signature
>>
>>6704730
>the fucker who made it said it was finished and abandoned it
>I paid 10 bucks day one and the little shit still hasn't implemented the tome of infestation
>>
Anyone have the latest patreon version of newlife?
>>
Any recommendations on games with good preg/breeding content? Preferably with monsters/beasts, and not text-based, I've been playing plenty of those lately and want to try something with graphics.
>>
i'm sick of playing h games with shit gameplay but i cant draw sprites to save my life. i've ran a few lazy prototypes lately but without sexy pictures it's just a really shit game.
>>
>>6704822
Because furry. They snap at the smallest of content, regardless of quality, and are willing to pay for it.
>>
I need some recommendations for shemale/trap games. I've pretty much combed through TFGamesSite. Some have great text and lack visuals and with the others is vice-versa.
I guess my favs are Free Cities, Cursed, Escort Dreams (text sucks), CoC, The Masculine Mystique, Trap Quest.
Don't know where else to look.
>>
>>6705853
VH
>>
>>6704748
I've had no luck finding RyonaRpg, every site I go to has dead links and/or moonrunes
>>
>>6705742
With the soon to come options of slave farms and shit, will there be a raise to the total slave cap?

Or perhaps a "Slaves in camp" cap, and placing them into farms or mines removes them from that cap
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MARCH NOW FCDEV RELEASE GEIMU
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>>6706095
That's exactly how they're going to work with any slavers and slaves sent to the other locations will remove them from the cap.
>>
>>6706114
fucking sweet.

How long does it take to code up new assignments?
And is there a way for assignments to have hidden conditions for special results?
Like if you come to a mission with X special thing, the possible rewards for Normal and Crit change?
>>
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>>6706122
Depends given on when I need to add new mechanics, how long it takes me to come up with the text, choose the traits and so on. Also depends how many I'm doing at once as quite a few of the Forest and Coast assignments were done together so I did all the opening text at once, worked out the rewards at once, chose the traits and so on.

On average maybe 90 minutes or so per assignment give or take half and hour if I'm pushing it and there's nothing too complicated?

That's definitely a possibility. One thing I've been meaning to add for awhile is a multi-type assignments so depending on who you sent will determine how they handle it like for example rescuing the victim of a profane ritual while enslaving the practitioner or completing the ritual to turn her into a succubus and then enslaving her and probably the practitioner too for good measure.
>>
>>6704748
>If so, you can install then switch back to your own locale and use applocale to force-run the game in Japanese.

You can install RPGMaker games using AppLocale just fine.
>>
>>6706142
Will the City of Aversol ever have more missions besides the diplomacy one?

What kind of missions are you intending for the Mountains?

A while back I had an assignement to get a high elf slave so I kept going on the "Raid High Elven Dwelling" mission.
I kept getting Crit Successes and got several Human Females with the same Traits.
Is this intended?
>>
>>6706178
All the areas will have 20-30 assignments minimum so definitely.

A mix of the weirder races like harpies, recruiting unique race slavers of which you can only have one of and will probably make your life significantly more difficult given that they will be used to being in charge, venturing into the dungeons, incursions of other realities and unlocking the [redacted] among others.

Yeah, you want a success on that one for a High Elf slave.
>>
>>6704662
Trapquest
Mainly because I have a high heels fetish that I doubt any other game can satisfy.
And CoC.
And a bit Tits.
And then a bit Slavemaker.
I wish I could dedicate more time to Jack-o-nine
>>
>>6705958
Literally second result on google is the wiki:
http://wiki.myanimesharing.com/hgames/index.php/RyonaRPG

Also, if you look through the /d/ archive you'll find an (somehwat outdated) prepatched version that already includes the translation so you don't have to patch it yourself, though it's half a year old now.

Should do the trick if you just want to check it out though obviously you'll be missing out updates to some of the newer maps.

>>6705037
>>6705219
I know some people alreayd mentioned you to stop using applocale but in case it still isn't fixed, have you tried compatibility mode just in case?
>>
Huh, it's March 1st.

No update from FC guy.

I guess he's dead.
>>
>>6706196
Speaking of races, I always found it a bit disappointing that when you select your character the "trap variant" of your race is not available for selection of your avatar (like how cafeyans and a certain type of elves are supposed to look girlier than the "regular" varieties).

I know it's not a priority but given that your offhanded (probably overambitious or maybe just requested by someone at TFGamessite) remark of hoping to integrate saves of Whorelock into No Haven (or was it vice versa?) is not feasible now and you do have the "secretly submissive" trait already I was wondering if you intend to eventually make a trap slaver viable.
>>
>>6706112
>>6706324
He said "Don't expect an update in Feb", not "Next release will drop 1st of March".

But, yes, FCDev is kill.
>>
So in any of these "transformed into a 20 something woman now have a life" games like Cursed or Newlife, can you ever actually get back to being a male?
>>
Has FC Dev finally completed his ritual to become an immortal lich?
>>
>>6706383
We didn't sacrifice enough anons, he is now forever trapped in limbo.
>>
>>6706330
Yeah it's tricky. I'd like to add femme male versions who start with the trait, but I'm not entirely happy with the solution in Whorelock's with the pre and after versions.

Yeah the save importing was on the drawing board but has become a whole bunch harder to implement with the switch to twine.
>>
>>6706405
We failed him when he needed us the most. After all he's done for us.
>>
>>6706406
>Yeah it's tricky. I'd like to add femme male versions who start with the trait, but I'm not entirely happy with the solution in Whorelock's with the pre and after versions.
>Yeah the save importing was on the drawing board but has become a whole bunch harder to implement with the switch to twine.
One "easy" solution would be using a password system.

Sure, someone could post them and leave the cat out of the bag but as a stop-gap it could work.

Could also serve as a secret way to unlock those femme versions while you could hide another easter egg/password for game overs in No Haven to be "exported" to Whorelock's.
>>
>>6706405

He received his promised 72 virgins, but they were all named $activeSlave.slaveName so he had to discard them
>>
>>6706432
Can't do passwords with twine, its open source.
>>
>>6706469
He means like, you finish a whorelock run, and it outputs a "Password" string of code that when entered into No Haven will generate a character based on your Whorelock character.
Considering all the veriables, it could be really fucking long
>>
>>6706475
To be fair, even if I don't mention it in my post, I'd be happy even with a simplified thing rather than an "accurate" transfer of my character given the situation now where No Haven and Whorelock run on completely different engines/systems.

Like name, appearance and maybe even some boosts in stats (while also suffering certain penalties), to make it faster to recreate that character in No Haven

I kinda have been doing this manually but part of the "problem" is that there is no trap avatar right now in No Haven while in Whorelock any race you pick will have a "girly" version even if you choose a guy for your character.
>>
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One thing I will say is it is far more likely that the progression will be No Haven > Whorelock's Revenge. Not saying the other way round is completely out of the question, but it'd be a lot bigger ask.

Password string on code I'd thought of myself too and does seem like the one way to be able to do it.

Do want to add achievements to both games ala my older Rough Landing game eventually so importing in some way will need to happen in one way or another.
>>
>>6706520
so what's the actual plan for farms and mines?
I gather you'll be sending Slaves and Slavers to them, and they'll output Supplies and Gold and sometimes missions.
Will there be a minimum Slaver to Slave ratio you have to maintain?
Will Slavers or Slaves with specific Traits make them perform better?
Will there be a minimum ammount of obediance training required to send them out?
If not, will there be checks to see if a slave escaped, possibly into a mission to get them back?
Will Slavers and Slaves in these places still have changes to moral will and con?
Will the slaves still get fucked?
>>
>>6706545
It's still pretty rough in my mind, but I can answer based on my current thoughts;

Pretty much exactly that.
Yes.
Definitely.
No, but it as you said it will take it into account.
To keep it from being too micro managey I''ll say no. If you get them back then sure changes will have been made but you want be able to view it all the time.
Yep, but it'll be taking place elsewhere so you wont get the fun details.
>>
Apart from CoC, are there any semi-decent games where a female PC gets fucked by monsters? Or futa?

It just feels like female-centric games are really fucking rare.
>>
anony, you have heard about eraSQN? Looks like a text slavemaker that slaves are monstergirl
I will copy and paste the post I saw on tfgames

Wiki about eraSQN
http://seesaawiki.jp/erasq/

(password used is usually eraSQ)
eraSQN
- start with the 4/22/2015 version
http://www.sqdev.jp/index.php?game=erasq&action=download&type=form&gid=1777
http://www.sqdev.jp/index.php?game=eras ... m&gid=1777

eraSQR
- start with erasq_0433_eraSQR2010_12_14.zip
http://www.sqdev.jp/index.php?game=erasq&action=download&type=form&gid=433
- apply the collected patch eraSQRパッチ・口上まとめ2013_07_14.zip
http://u11.getuploader.com/eraSQ/download/1510/eraSQR%E3%83%91%E3%83%83%E3%83%81%E3%83%BB%E5%8F%A3%E4%B8%8A%E3%81%BE%E3%81%A8%E3%82%812013_07_14.zip
- apply what looks like a fix patch fix_ek.zip
http://u11.getuploader.com/eraSQ/download/1514/fix_ek.zip
- then apply the latest official update SQR_ED5_Patch.ZIP
http://u11.getuploader.com/eraSQ/download/1546/SQR_ED5_Patch.ZIP
>>
>>6706603
There is Vitamin Quest which is now free and completely fan translated with a sequel coming within a few months if I remember correctly.
>>
>>6705847
Bump for this
>>
>>6706610
This looks pretty interesting. What's the ratio of sexy content to fighting/grinding? I tried Overwhored a while back and while I liked the premise, sexytimes seemed fairly rare compared to traditional dungeon fight stuff.
>>
>>6706603
Self plugging my own Whorelock's Revenge which people seem to like a lot and has a hell of a lot of futa on female player content.
>>
>>6706632
My only issue with it is it's just too goddamn hard to advance.
I know the whole premise is losing but I'll be damned if it doesn't piss me off to lose rolls consecutively.
>>
>>6706627
There isn't that much grinding, its a bit simple and straight forward game, more sexy times than grinding I would say. Mayby a bit short too.
>>
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I think Akakubi should be added to the catalog. It's a Game-Over Rape JRPG with a full story/ui translation and about 60% of the h-scenes as well.

Story is about this girl named Sachi who runs away from home to become a master swordswoman, but is captured by Slavers and turned into an "akakubi"--basically a gladiator who has to win duels in the arena for her freedom. If she loses a duel, she becomes the property of the victor.

The combat system is somewhat unique, the h-scenes are pretty good and the world is actually fairly vibrant. I'd definitely recommend it if you're into game-over rape.
>>
>>6706331
I told myself, "The minimum wait is all that's over, there could still be a month of wait left." and yet I'm still checking the thread every hour or so. I can't help myself.
>>
>>6706609
Can anyone tell me what this post is trying to say?
>>
>>6706634
I'm going to do a balance passover as part of the continuing efforts to convert it into twine along with adding a casual mode when it's fully done.
>>
>>6706634

It's not just how much you lose in Whorelock's that's annoying, it's that A. you have no control over victory or defeat, B. losing isn't all that fun because there isn't a ton of event variety and C. once you start losing, you will keep losing.
>>
>>6706643
Can't you add another difficulty (easy/casual) that doesn't influence, or does it minimally, the dice rolls? Wouldn't that be way easier?
>>
>>6706196
>recruiting unique race slavers of which you can only have one of and will probably make your life significantly more difficult
As in they'll try to enslave you? D:

Will that lead to an instant bad end or a new path/way to get out of it?
>>
>>6706648
Not if the dice rolls are simply done by an RNG.
You'd actually have to create a new dice roll mechanic which allows you to set probabilities for each number (or range of numbers) yourself.
Tweaking numbers already existing is way easier than that and seems like the more natural solution anyway.
But I am not Bedlam.
>>
>>6706641
He wants you to play a shitty moonrune game he found on a random forum post.
>>
>>6706648
One thing that'd be in the game already if I wasn't trying to get it in to Twine is that there's going to be a bonus to roll based on your level ups when you're not earning a new perk.

>>6706646
Of course it helps that I made the game so know it inside and out but I strongly dispute the no control over victory or defeat based on the actions you take and the perks you select. Sure it could be better, but it's still incomplete and so of course it needs more work.

>>6706661
Yep :D

The second, though there may not be a way out of it.
>>
curse you /d/ games, i am in such disarray, i can't find any good free RPG games except for porn games.
>>
>>6706696

>Of course it helps that I made the game so know it inside and out but I strongly dispute the no control over victory or defeat based on the actions you take and the perks you select. Sure it could be better, but it's still incomplete and so of course it needs more work.

Deciding an encounter based on a single dice roll is pretty much the definition of no control. Sure, you can min/max a character to be really good at one thing, but that just further restricts your choices in an encounter.
>>
I'm playing a game on RAGS but all the text is displaying tons of font codes. Its pretty hard to fap or even play the game when the text is full of [b] and [u] and FONTSIZE:12 everywhere.

How do I fix this?
>>
Is that the flavor of the month recently, slave games?
>>
>>6706802

The system being largely arbitrary isn't necessarily bad considering the premise and the fact that it's kinda roguelike. The problem is that losing isn't fun, partially because events aren't varied enough for how often the dice will screw you and partially because losing is a slow spiral into madness and boredom instead of a quick "You were raped to death. Restart with same character? (Y/N)" like a proper roguelike.
>>
What exactly does overwhored contain?
>>
>>6706638
Got a download/set-up link?
>>
Someone leak Crisis point already.
>>
>>6706844
Slave games have been a staple for a long time, dunno what you're going on about.
>>
>>6707101
>>6706638

Oh yeah, that would have been helpful...the only pre-patched link I can find is kinda dubious so I'll throw it up on Mega or something.
>>
>>6706638
>>6707101
>>6707187

[spoiler]ecchi ttps://mega.nz/#!LoQERCoa!44PQiBgaOn-xeCoBBB_D029LsxMDQf4l2zKVkxp8670[/spoiler]
>>
>>6706603
The games by Koooon Soft, if you're into side-scrolling dodging games.
>>
>>6704662
Havent played in a long long while but probably SDT
>>
>>6707202
Is this already translated?
>>
Alright dgg I have a confession
I unironically speedrun CoC
At first I just played vanilla, and my best time is about 39 minutes at best
the game got boring though, so now I speedrun it on Brutal Hardcore on the mod, my current best is about 130 minutes.
I've sunk nearly 200 hours into it by this point, at first I only fapped to it when I lost, but at this point I don't ever even die anymore so whats the point

I need a new porn game
>>
>>6707250

Yeah, except for a chunk of the h-scenes like I said (which are apparently still being worked on...slowly).
>>
>>6706638

Some tips:

--The time limit is pretty generous, don't worry about it.

--Running the maze in the Red-Light District at night gets you 200k for a completion.

--DD drinks give you huge stat boosts at the Training Field. You can get one early from the guide at the Main Gate, just fast-forward her spiel and she gives one as a gift.

--You can change the speed of the QTE events in your room (at the wall clock).

--The third boss is a massive prick. There's a guy in the warehouse of the Commercial Area who will sell you an anti-poison amulet during the day, it's basically mandatory to win. Get an attack power buff at the Restaurant and go all-in on offense.
>>
Starborn dev here. I am still alive, got caught up in life the past few months.

starborngame dot blogspot dot com
>>
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Hey, I finally had a chance to play anon's game from a couple threads back. It's pretty short but the descriptions are great if you like girls growing bigger in sexy ways. It's just too bad you can't use the sex toys on the girls if you manage to pick those up early. Also the bathroom scene takes way too long, but you don't need to do that at all in order to beat the game. Check it out if you missed it the other day.

http://play.textadventures.co.uk/Play.aspx?id=zr7rp40sjuwj2utiujxoog
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>>6707263
Try to speedrun jack's tutorial mode.
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>>6706830
Use the old version of RAGS
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>>6706830
You're probably using the beta version (3) which uses completely different text formatting.

Download 2.4.16.0 or 2.4.0.0 and it'll probably work better.
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>>6707334
...Or RAGS is just being RAGS. It won't run at all on this rig, but on my old one it would sometimes break the formatting partway through a game. It wouldn't even reliably break at the same part of the game, either.
RAGS really is just a piece of shit.
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>>6706586
will you implement items for slaver to subdue disobedient slaves? Like the tentacle parasite you could catch in whorelocks?
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Trying to make sense of magical system I'm making for a text game.
Demonic and Angelic magics are tied to a larger domain, but are flip side of each other.

> Demonic Angyllc Domain of
> Lust Love Life
> Greed Charity Space
> Gluttony Temperance Matter
> Envy Practicality Spirit
> Wrath Mercy Justice
> Sloth Productivity Time
> Pride Humility Self

Do the Angelic virtues I put together seem like good counters to the sins?
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>>6707401
Generally you want your "counters" to evoke the same types of feelings when read. Practicality, productivity and pride really don't fit with the others.
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>>6706460
There's no generic placeholder event to boost our devotion.
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>>6707082
Mind Control/Hypnosis for the most part.
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>>6707401
Isn't there already a set of virtuous opposites to the sins??
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>>6706671
You could easily add a function that subtracts a user set number from every mission roll, eg: 20 and you rarely crit fail, 100 and you always crit succeed.
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>>6707468
>>6707401
This.
https://en.wikipedia.org/wiki/Seven_virtues
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>>6707471
I know, but the higher probability of critical successes and at the same time lower probability of critical successes is what I'd have problems with were I to make the game.
If that's what you want, you can do it, sure. I'd just still want critical fails to occur as likely as critical successes (or at least keep the ratio it was at before).
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>>6707479
There was never a ratio.
Every mission has a set precentage chance of each outcome before modifiers. It's just that the average mission is 10-40-40-10.
If you wanted to get real specific, how about set modifiers for every outcome.
For example one that adds 10% to the chance of crit success but also 20% off normal success and add 10% to crit fail.

Just playing doubles advocate anyway since I think the difficulty is fine how it is.
-except the occasional 99 roll with success at 80%, losing my A team slavers
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>>6704348
For Cursed you need to search for Double.
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>>6707488
That is a ratio of chances I was talking about.
And setting different chances for every outcome for each mission is what I would do by tweaking some numbers. I don't see how you can do that by simply modifying the dice roll.
What you are suggesting, at least the way I understand it, is exactly what I would do.
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>Your personal assistant, ordered to apply surgery at will, gives a virgin pussy and a virgin anus.
FFFFUUUUUUU
Everything was cool until I upgraded surgery and now this piece of shit just reduces skills of every slave. Fuck this, made me drop the game, I want more options for auto surgery.
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>>6704822
Estrus/heat is a pretty big fetish of mine, and flexible survival one of the few games that lets you explore it.

For overall time spent, I've probably fapped the most to newlife or Flexible survival. Newlife is ruined 5ever though, and flexible survival is pointless since I found the code repository and just copy/pasted all the text I was interested in into a word document I can access at will. Fuck that game for being so grindy and forcing me into non-aesthetic transformations.

These days I'm mostly into FC, but that's just because it does it's niche well. Since the dev hates my principle fetish, I keep hoping someone else will come out with a game I like more.
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>>6707599
You can off auto surgery.
Myself, I gave my headbitch her slave wife as a personal slave and let her auto surgery her.
>Slave wife was quad amputee
>Head bitch gives her so much boob injections she ends up with R-cup boobs
>Keeps giving her a virgin ass and then raping her ass
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Overwhored is finished?

Huh.

Well I'm going to take a look this weekend.

The last version I played though was far from finished (the dwarf lady just got added), the tower mechanics in particular needed work.
I love the idea of the tower in that game. A base that gives you resources based on who and what you've conquered and the decisions you've made, that you then have to choose how to spend based on the challenges you face.
Like a second layer of gameplay on top of the regular rpg stuff.

I remember it being very unfinished, with lots of empty rooms, unimplemented mechanics and a rather cheaty quickbuild option.
It's been a while, but I remember being slightly disappointed with the dwarf content too, mainly that the new area was too big with not enough to fill it, and the story itself not really moving on either.
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>>6707737
Ask CypressZeta about that stuff; he's currently posting on /weg/.
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>>6707680

I don't know whether the head girl constantly restoring hymens so she can shred them again is a bug or a feature, but by god do I love it.
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>>6707753
It's a feature. She's allowed to do whatever she wants to her pet, and surgically restoring hymens is something you're already capable of.

I don't care for it too much personally. I pretty much avoid putting anyone in the head girl suite these days.
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So is massive lag after a month or 2 a known issue with No Haven?
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>>6707302
I gave up trying to post on that shitty blog site, good to see you're still devving though.
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>>6707786
pretty much?
If you have 30 slavers in camp, it has to generate each of them doing something, and the 15 slaves you have too.

Not that I've experianced "Massive" lag, but turn times do take longer the more guys you have.
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Are there any decent 3D posers out there, for art-generating purposes?

I don't really care for 3D poser hentai but I'm thinking it might be useful for scene-setting stuff.
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>>6707818
People seem to be using DAZ lately.
I was thinking of getting it solely for designing poses to then actually draw. Designing poses on a PC is way easier for me than to just come up with them in my head, especially if I have to tweak stuff or want something a little more complicated.

Other than that people use Custom Maid and Custom Girl stuff to make porn games, but I really hate it and you can tell it's what they used right away.
And then there is Yuusha people are also using for some odd reason.
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>>6707818
Good for you.

Too many games just use photographs or stock images.
3D art is great for keeping characters, settings and changes to either consistent.

>>6707742
Cool, if he's still around in the weekend I'll ask away.
I'm curious how he planned to make the resource gathering work with RPG maker, given how time works in RPGs.
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>>6707818
Source film maker.
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Anyone here having the occasional problem with TrapQuest's epilogues? Its a small problem, but for me it seems that whenever I reach the stage where it comes to the epilogue, I am able to see the bit about where the two Nintendolls bimbos explain how theyve changed your body during the game, and what job you now have due to your winnings, but when I "press enter to continue" nothing happens, and the screen is unable to progress from there, so I have to close the window and lose my file in order to keep playing again. Im having this problem with Gluxle AND Gargoyle, so Im not sure whats going on wrong.
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>>6707818
If you were autistic enough, you could use Skyrim as a poser program.
Like most of the people on /tesg/
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>>6707883

This right here. This is the only answer you need.
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>>6707818
Do you plan on simply posing existing models & props, or do you intend to create your own custom stuff?
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How does /dgg/ feel about lolidom?
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>>6704662
CoC but the update to TiTs got it in front.
Started trap quest.
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>>6707953
I will assume split. It's the combination of two fetishes which already split /d/.

Personally I'm for it.
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>>6707953
need way more of it
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>>6707883
>>6707925
I feel like everyone who started on SFM eventually got frustrated enough to move to something more powerful/flexible, usually Blender.
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Tried to get into No Haven. Played for a bit. Loved it. Really liked all the scenes, stuff to do and shit. However, I had to drop it.

RAGS is too much of a pain in the ass to play in. Specially a game with so many stuff to do like that.
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>>6707981
>>6707983
Well, so far we unanimously approve.
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>>6707947

Probably the former. I'm guessing the latter is much harder to do.
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>>6707953
the more the better
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>>6706830
If you can't get the old versions to work, go up in the file menu somewhere and find "Update text to HTML". Use that and then the next time text displays it will probably be fixed.

If you're using the wrong version images probably will not display, and the menu you're given when prompted for a choice is kind of fucked up, but otherwise it should be functional.
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Thinking of starting up Skyrim again after years. I'm wondering if any of you guys could give me the quick and dirty on making Skyrim sexy, and maybe some recommended mods.
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>>6708107
http://www.loverslab.com/
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>>6708023
Man comments like this make me sad even though they really shouldn't.

Honestly RAGS at the user level is so not that bad in anyway compared to actually fucking developing for the bastard thing.

Seriously you need to meet me at least a bit of the way here okay!

(Okay you totally can do what you like but it would be nice and rant possibly brought on by converting a rags game to something else somehow being even more painful that developing it in the first place.)
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>>6708154
Stop using RAGS maybe you double nigger you know everyone fucking hates it.
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Are there any sex based mods/clones for Pandemic/Plague Inc? Has anyone else thought of this idea?
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>>6708154

How did you not realize that RAGS was the devil's work ten minutes in? I recognized that shit was fucked just messing around making three-room games.

Please tell me you didn't pay for a key at least
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>>6708154
Where are the RAGS developers from? I refuse to believe that anyone from the civilized world would ever make such an inconsistent, unstable mess of an engine.
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>>6708214
hell
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>>6707800
I've been getting things where it takes 2-3 noticeable passes to format and spit out all the text and shit for turns.

Like it generates the text. Then it colors the text. Then it bolds/underlines the text. Then after all that I can make my next choice.
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>>6708154
RAGS is supposed to be for those shitty ass novels that 40 year old cat laddies want to read.
Definitely not for a project as daring as yours.
It kinda works somewhat in Whorelock's Revenge, since it's pretty much a dungeon crawler.

Honestly, you're doing your shit backwards. Should have converted No Haven to Twine instead of WR.

It would be much more smooth to play, although as far as I know, Twine is a pain in the ass to code in too.

Anyway, don't feel discouraged. I still enjoy both your games.
Just don't be a nigger and still use RAGS on your next project, or whatever. Go learn a decent engine.
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And now I'm remembering why I wasn't posting on here.

Glad most of my players aren't like some of you anons or I'd have stopped years ago.
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>>6708231
Have you considered using something like the godot engine to make your game? You'd have so much freedom to do what you want and it would be better for your players.
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>>6708231
Because you overreact to the most pillow-fight level teasing?
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>>6708231
>People insulted the engine I made a game on I'm not going to post here any more because you guys are mean >>:((
How is it even possible to have this thin of skin? The user experience for RAGS is fucking awful. Unless you're also a developer of RAGS there's no reason why you should care about us insulting it.
Every time it's brought up you say "But it's worse for developers than for users!"
That doesn't mean it's not also terrible for users. Should I not be allowed to complain that I broke my leg just because someone else broke their neck?

Everyone here always says that we like your games, but dislike your choice of engine. If you can't even handle us complimenting you then, honestly speaking, you should quit now.
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>>6708231
wew lad
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>>6708231
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>>6708239
What are good engine choices?
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>>6708261
Any German V8.
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>>6708261
Can't go wrong with Volkswagen
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>>6708194
How much of a heinous crime would it be to mod Pandemic? Is there even a mod scene for mainstream flash games?
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>>6708107
Step one: Get a mod manager. I like Mod Organizer, myself.
Step two: Get a body replacement. I recommend CBBE.
Step three: Go to loverslab and find a cool mod that tickles your fancy. Then work backwards from that and install all the prerequisites.

For example, if I like Deviant Cursed Loot, I would go backwards and install Sexlab, Sexlab Aroused, Deviant Devices, etc etc until I had all the pre-reqs taken care of. I really suggest you do it this way, and resist the temptation to start off by installing every single mod that looks halfway sexy. That way lies conflicts, debugging, wacky unintended interactions that kill your boner, and the like.
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>>6708263
>>6708264
kek
> What are good choices for game engine?
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>>6708267
>mfw CBBE Bodyslide is the best fucking shit ever
>can never use it properly to convert myriad outfits to my thick body type
>when I manage to do it right, the files are all in the clusterfuck that is Mod Organizer with priorities and shit
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Whatever happened to that parasite game?
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>>6708261
That ready depends on what you want to do with it and what kinds of skills you have.
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>>6708280
I'm trying to make a text game.
I keep hearing Python, and I like it too, but looking at games like Slave Maker on Ren'py it looks frustratingly slow.
And Javascript and Twitch looks good for prototyping conceptual things, but as seen in Free Cities it slows down to handle big/expanding content as Player begins to fiddle with options.
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So m1zuki is quitting translating. Guess we're going back to NTR games never being translated. It's a shame, really.
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Wasn't Student Transfer (as I just found on tfgamessite) started by /d/ people? Cool to see that it's actually going somewhere.

I like the ability to decide how much you accept or resist the new body, although there are probably better ways to let the player like the change than being a dutiful cock-loving housewife (especially in the case of being Jane).
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>>6706638
how the fuck do i even fight the last boss? Or does the game just end like that?
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>>6708288
Maybe that's due to FC being done in Twine. JavaScript can handle quite a bit and isn't exactly slow.
Python just sucks due to the "syntax".
If JavaScript is really too slow for what you are trying to do, you hardly have a choice but to work with an actual programming language being able to handle shit faster.
You still haven't said what your skills are when it comes to programming, so there is really not much of a point to recommend you something.

>>6708289
Never had one with even halfway decent writing anyway. It's not his m1zuki's fault, but all NTR I ever found had horrible writing, so I guess it's the Japs not being able to make it decent in the first place.
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>>6708288
Make it out of C++. Physics simulators are made with C++, I'd be willing to bet that it can handle anything you're capable of throwing at it.
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>>6708295
I'm thinking textgame like CoC, and C++ might be an overkill.

>>6708293

I built couple of websites with JS and Ruby on Rails, and learning Python right now.
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>>6708303
I think JS, especially now that HTML5 is around, is the future.
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>>6708303
>Ruby on Rails
Oh so you're a meme developer.
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>>6708293
Any space-based language needs to die in a fire. :)

My foolish attempt at a game is based on NodeJS, ExpressJS, and Electron, but I like text-based games (being a writer-type and a non-artist type). But, always fun to see how ideas pan out.
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>>6708307
This is why I didn't want to answer.
The shame.
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>>6708224
The only time I've ever experianced any kind of formatting error is when I launched No Haven in the latest version of RAGS, just to see what happened.
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>>6708154
RAGS is fucking awful, especially from a HCI perspective. It makes fucking TWINE look good by comparison. I love the ideas behind your game, but I absolutely could not stand playing it in the crippled mess that is RAGS attempting to do anything mildly complex.

Twine would be an improvement. Literally anything would probably would be an improvement. I have no idea why anybody would play a RAGS game and think "This is a fantastic UI! Everything is so intuitive and handling complex mechanics is a breeze!"

Please reconsider using RAGS for anything except an example of what not to do.
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>>6708313
Well, Ruby on Rails sucks.

>>6708303
CoC? Too big of a project to do so on your own in a reasonable amount of time. You'd need contributors and the like to reach something of that scale.
But CoC doesn't need a lot of resources or a quick engine, as it never has a lot of entities to manage, so I don't know what you are complaining about. FC is something entirely different and actually needs to manage a ton of objects.
For something like CoC you can actually use almost anything and it will run just fine.

>>6708308
I agree. I refuse to even call significant whitespace a syntax.
It's bearable in Haskell, but that's it.
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>>6708329
> For something like CoC you can actually use almost anything and it will run just fine.

I just want to build an engine, and let others play around with it.

Kind of fusion between Free Cities and CoC.
You have heroines with fixed attributes and slaves with randomized values.
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>>6708303
Well, if you're in need of flexibility and want to use something at least somewhat similar to what you've worked with already, I'd suggest haxeflixel. Haxe is an ecmascript language, like javascript, and it readily compiles to multiple build targets like webgl/javascript, windows desktop, android, or even flash if you feel the need.

Haxeflixel is a game engine/framework built with haxe that's pretty easy to work in and has a lot of utility classes designed to handle common game issues like input devices, sound and asset loading.
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>>6708365
I'll check it out.
Thanks.
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>>6708351
Now do you want to make a game or an engine for games?
If your project is really going to include a ton of entities to handle and you need fast calculations and worry about usage of resources, you won't really get around C++. It's what is used in resource intensive projects, game development and the like for a reason.
But as long as your scale is not bigger than FC, you will be perfectly fine with properly coded JavaScript.
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>>6708365
No offense to you or the choice you're endorsing, but, why does everyone seem to have a recommendation for some language or library or development environment that I've never heard of before? I don't think I've ever heard the same thing recommended twice.
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>>6708379
That can't be true because I recommend C every time I notice the conversation wander in this direction.
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>>6708379
Just for you I'll mention LWJGL for use with Java.
Haxelflixel I have never heard about before either, but the rest that's mentioned I usually know.

>>6708380
Why would you use C for game development when there is C++?
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>>6708379
I think it's because the indie 2d game market doesn't really have one or two premier game engines like the professional 3d market does with unity and UE4. Really there's just a lot of options at this level of game making.
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>>6708387
Because I started with C so I use it far more than I probably should.
Also, it's very important to minimize bloat if you're going to create an engine.
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>>6708380
C is good for writing low level system stuff. Using it for application level software is like building a house by starting with some logs and a table saw.
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>>6704662
Matenshi Kindan and Matenshi Seirei, Im a voreaphile what can I say. Honourable mentions: CoC and FairyFighting
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>>6708231
Can't handle the bantz.
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I have this terrible urge to refactor TiTS' perks system, and got a bunch of shit done.

All perks are now classes. Still stored via StorageClasses, but this will work fine for now. The idea is that turning them into classes will standardize the code and remove duplication, and I can then move all the effect code into the perk classes rather than having it spread fucking everywhere.

Save editor works, and so far everything compiles.

I also have the urge to decompile Atticus' game and fiddle with it but he's getting a little progress done, so I'll leave him be.
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>>6707953
Only if it's futa loli dom
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Hello, asking again, how do you not utterly fail at the end of arena of akakubi? Ie, get the true end?
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Just made a release of my /d/-ish game, Hive. Now contains tentacles, in addition to generally deviant sexual content.

http://hive.winds.blue

Hope someone here who hasn't heard of it before enjoys.

Also just started work on a new game. Will hopefully provide a Twine-ish game engine, for everyone who hates twine (sane people) but wants to make text-based games (awesome people).
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>>6708507
The game doesn't make too much sense in how to do things. Can you please make it a little more user friendly?
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>>6708507
It's interesting but the pictures are distracting as fuck and the UI is clunky.

For those getting started, once you get to the inn, click on your name, click on one of the empty slots. Do the same for the bitch. Then click on the quest. I guess it's like xcom where you can assign idiots to missions.
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>>6708507
I eventually lost the ability to gain new slaves, and yet the next event required three of a type I didn't have three of.
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:sigh: I keep procrastinating putting help text in the game. But yeah, UI is clunky, stole it from my other game with minimal mods 'cause I didn't feel like making a new one.

Double click on the slot you want to fill. It'll go a billion times nicer than click on person -> move to job -> click on spot.
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>>6708539
Didn't check the map, continuing now.
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>>6708507
This is delightful.
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>>6708507
- It's annoying hard to discover what you can build at an empty location, and annoyingly hard to learn how much it costs.
- Is there any more plot after building the Spawning Pit/Breeding Pit? I haven't put together the eggs for a second tentacle building (Cocoon), mainly because I disapprove of wasting, hrm, brains/capabilities/stats?
- Having the person's max for each stat in their detailed information view would be nice.
- Alternate events which involve off-stats would be nice - e.g. a Prostituting Sex Slave has to pass a Strength check or take damage.
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>>6707766

I put my rival in with the head girl. My head girl is a sadist. She broke her toy very quickly, but still likes to play with it all the same.
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>>6708276
http://www.tfgamessite.com/index.php?module=viewgame&id=847
this one?
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>>6705872
Dude play MaidenSnowEve, best H game ive played... although it does tend to lack on the h content a bit, overall it has some quality gameplay and content for what it is.

Id paste a link to the game but it's too late in the night for me to want to unfortunately.
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>>6708796
link and translated?
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>>6708194
The moment i saw the neurax worm and the custom virus editor I thought '/d/ is gonna be all over this'. A couple years later and nada.
I am angry forever.
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>>6708231
>people shit on a horrible, horrible engine
>dev who himself abandoned that engine for another one due to how horrible it is gets rumproasted over aforementioned shitting

Does not compute.
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>>6708276
Dev fucking disappeared late august.
Such is the fate of most indie devs.
>hey i have a neat idea
>holy shit brainstorming up all these cool features with anons
>ok. lets get to work
>...
>fuck this is actually hard
>dun wanna
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>>6708289
>NTR
And nothing of subjective value was lost.
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>>6708817
Look it up on Nyaa. It's got an official english translation for the UI.
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>>6708303

Python is a pretty good language to work with. If you're going for portability or went to base your textgame in a simpler environment , Html5 (and JS) would be the best choices to go after. If you want to put images in there at any point, Ren'py is a pretty robust option. You can break it open and do a whole list of things, but if you want a visual novel set up for your game, that would be the way to go.
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>>6708849
Is that in Pandemic inc.? I never paid for shit or unlocked anything.
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>>6708239
Honestly I've not looked at it so will check it out if a possibility for No Haven doesn't work out, cheers.
>>6708850
Fucked if I know. True I shouldn't respond to the usual chan bollocks, but fuck when you've got this much time invested combined with the conversion frustrations it's hard not to.

Chalk it up to experience and be choosier about what I respond to in future.
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>>6708507
Get rid of the pictures.
There's the annoying thing of using characters from various works and just renaming them.
Someone made an image that illustrates this point well, uses Darth Maul in it. Can't place it at the moment.

Also relying on fan-art will just increase your work load.
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>>6708269
Cute.

Speaking of addiction and withdrawal - I was using the brothel as my main source of income so I can eventually use the money to slowly get my dick-milking empire going, but because the whores were flooded with aphrodisiacs from the brothel upgrade I couldn't get their cocks and balls to grow due to aphrodisiacs shrinking male organs.

So I lost 10 potential dick-milking candidates. Bit of a shame that.
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>>6709098
Solution there is simple. The dairy/collection facility can take even rebellious slaves if you amputate them first. And it will handle dick/ball growth too.

Typically I take all my shemale slaves, chop them down to size (and lobotomize them since it doesn't effect output and I play Degredationist) and throw them in racks to get milked right off the bat. The facility will take care of healing them up, so every couple turns you can do surgery if you want to modify something.
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>>6707314
>http://play.textadventures.co.uk/Play.aspx?id=zr7rp40sjuwj2utiujxoog

How do you get through the darn zombie?
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>>6708951
>Chalk it up to experience and be choosier about what I respond to in future.
As a longtime fan of your games and as much as I love them I still got to say that it's a pain to you deciding to continue with RAGS.

And maybe a conversion isn't the best way to approach a new engine, rather you should also see it as a chance to redo your geenral concepts in a new workframe rather than trying to forcefully trying to retrace the same steps.

But then again, I wish I knew how to give you specific advice rather than something as vague as that.
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>>6708951
all in all I've not had any real problems with RAGS myself.
The only problems are when it lists too many things like slavers or even missions [I tested to see how many missions I could get in the great planes and it fucks up the exact way it does when you have too many slavers and slaves]
And not being able to cancel out of a mission when its on Slaver select. The quickest way out is to select someone you can't send on the mission, like a Slave.
Which led me to find the selectable slave bugs in the recent new missions.
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>>6709103
ok, do everything upstairs first then after you click all the things that arent the zombie, go back upstairs and knife some paintings.

might not want to knife all three, but two works to pacify the zombie. go for three if you are a completionist and just need to see the bad end.
>>
>>6709101
I can't bring myself to do something like a Degredationist run. Lashing criminals and clipping heels when the mood strikes me are the evillest things I can bring myself to do.
>>
Is there anything to do in Night Games besides fighting the same four people every night with occasional handicaps?
>>
>>6709116

Alright, thanks!
>>
>>6709125
I almost exclusively have two setups for FC runs:

Degredationist/Transformation Fetishism/Slave Pastoralism - this one is Europe-based and treats slaves like investments without regard to their humanity

Gender Traditionalism/Body Purism/Slave Pastoralism - this one is Australia-based and I have an entire head-canon worked out about how the arcology is deep in the center of the continent in the desert, the oligarch plans to rebuild civilization with hordes of children born and raised in the arcology, and with a large contingent of dairy slaves because water is precious in the desert (slave paste is easy to make, then slaves metabolize it into milk for everyone else to drink, look it's just technobabble).

In this setup, the enslaved women that 'go with the flow' get their tubes tied and get to keep their intellect and work in the club or as whores. Problem makers get shunted off to the dairy where their intellect is stunted and they live out their days popping out kids and getting milked. And male slaves get clipped to make them docile (because being enslaved removes your right to foster progeny) and do the day-to-day menial/cleaning work.

... I honestly can't decide which setup is more evil.
>>
>>6709151
It's the difference between Soulless Megacorps and Immortan Joe.
>>
>>6709155
But Joe did nothing wrong.
He kept his people fed and watered, gave them purpose, then his women rebelled and caused his death.
Then the first thing the women did was waste all the water.
Everyone died.
>>
>>6708851

That's art for you. The fun part is coming up with the idea. Having to translate your perfect ephemeral vision onto clay is miserable. It's hard, and it will never be as good as it was in your head.
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