[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/dgg/ - /d/ Games General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /d/ - Hentai/Alternative

Thread replies: 255
Thread images: 56
File: 1448609838914.jpg (493 KB, 1280x720) Image search: [Google]
1448609838914.jpg
493 KB, 1280x720
Previous thread >>6559687

Game over edition

Discuss lewd games, share your projects an have others critique them.
Post pictures (/d/ related preferably) to keep the thread alive.

Lose hope of making games here, and collaborate with others to not make games:
https://groups.google.com/forum/?pli=1#!forum/hentai-game-dev-group

>/d/ Catalog:
http://pastebin.com/Su7gb2iq
>>
File: 2.jpg (33 KB, 1129x354) Image search: [Google]
2.jpg
33 KB, 1129x354
This kills the FC

Even the continue button doesn't work.
>>
>>6564849
We /xeno/ now?
>>
So I was hoping for a bit of advice by posting this. I have an idea for a game that I am eager to start putting together. The problem is I currently have no experience with coding. I know this is usually a death sentence for a possible game on this board before it is even made but I am in the process of learning how to code via a class. Specifically, the class is teaching C#. I'm thinking of putting something together with Twine until then just to get something together that I can then build off of when I have proper experience but without any coding experience as of this moment, would Twine really serve the purpose I need it to? I know you can make simple interactive stuff with Twine without needing to code but being able to do so opens it up a lot with variables and the like.

I'll post a brief overview of what I have in mind following this post, in case I need the extra text.
>>
>>6564901
Free Cities is coded in Twine by someone with no experience, and it made me ejaculate just fine.
>>
>>6564901
So as a brief overview of the game, it involves the player character being the Science Officer of a warship in the future ala Star Trek whose ship engages an enemy vessel that ends in the mutual destruction of both ships. The player's escape pod locates a planet with a habitable atmosphere and launches as the ship comes apart, leaving the player as seemingly the sole survivor of both crews. The planet itself is mostly covered by jungle and is inhabited by primitive, human-or at least humanoid-tribes of what are basically Amazons. The player is captured by a tribe and imprisoned but is later released after the ship's AI, revealed to have escaped to the player character's comms unit of their suit, decipher's their language and begins communicating with the tribe. After seeing some of the advanced tech from the escape pod, the player character begins to be hailed as a figure of legend said to lead the tribe to prosperity on the planet and is installed as the head of the tribe. This would be where the game itself truly begins.

I see it as something of a management game, with the player having to earn and manage the loyalty of the tribe while also managing it's resources. Earning loyalty would come from making decisions for the tribe that lead to beneficial outcomes i.e. sharing emergency medical supplies to cure sick or injured tribe members rather than hoarding the medical supplies for yourself in case of an emergency or devoting resources to an expedition that reveals a particularly lucrative gathering area. It would also come from getting 'personally involved' with the tribe. This being /d/, of course the Amazon population would have futa/newhalf members amongst it's population. Doing something like servicing said members would be one personal way of gaining loyalty and respect.

To be continued due to text limit.
>>
>>6564906
As a way of helping with management of the tribe, there will be set roles and each role will have a head. Roles like Gatherers for resources, Warriors for both defense of your territory, expeditions and warfare with other tribes, a personal guard to protect you and to help intimidate others when negotiating, a Matron to act as a 'first lady' of sorts amongst the tribe and other tribes to add to your influence as well as possibly seduce those you need to negotiate with and others I have in mind. The heads would possess traits and such that make them better-or worse-at their jobs and determine how powerful and efficient each role is at their job.

The planet would have other tribes that the player's tribe would either be allied with or hostile against. Tribal warfare will eventually be a thing, necessitating a strong armed force to both defend and attack during times of war. Winning a war would allow an enemy tribe to be subjugated and either have them join the tribe proper or force them into slavery. The latter would provide raw resources but invite the possibility of slave uprisings as a tradeoff.

I saw the main goal being up to the player. To give the player some direction, Salvage Sites are a thing. Around the planet, there would be areas hit by debris and parts of the warships as well as possible escape craft that could potentially have advanced tech and other loot that would be a great boon to the tribe. They would be in dangerous areas, however, necessitating the assembly of well armed and armored expeditionary forces to explore them. The player would have the choice to accompany them for a chance at better salvage and possible personal upgrades but losing time to manage the tribe's affairs in doing so.

I'm still getting everything together, but this is what I had in mind so far.
>>
>>6564902
This is from the same person who posted the question and the overview. FC is actually what made me want to put this idea I've had for a while together.

It'd function similar to FC as well as something like Slavemaker in the fact that you have resources you need to manage. As well, important figures in your tribe would be able to be interacted with. Figures like your role Heads, bodyguard, Matron and other important allies.

I have it in my head that for your guard and the Matron in particular, you can choose to adorn them in stuff like particularly fancy clothes-or strong armor in the guard's case-, some of the salvaged tech or other such things to increase their image and influence and positively affect your own image and what others think of you.

I know what is posted may not sound very /d/-like but I will be putting content in to make it so. This is all just an overview of what I have in mind and nothing has been put together so that will all come together as I plan it all out in more detail and actually start putting stuff together.

It is good to know that I won't need much in the way of experience to use Twine, though. Thanks for the answer, and I hope you don't mind this thanks being coupled with a bit more info about what I have in mind.
>>
>FC 4.9 : lactation nerfs
So just to re-iterate opinions from the previous thread about FC 4.9 the milk nerf hits too hard; while previously the liter production volume was absurd now it's realistic but the values make it worthless; the ideal solution would be for whores to make more money at entry and advanced levels but requiring more work to get them to advanced levels while milk cows are either bought at advanced (3000-4000cc from the slave orphanage) or advance much faster without additional intervention from drugs

here you have merits for both; a dairy is viable and much easier to expand than a whore-house but at the same time earns less per head than a whore house so has to contend with overhead costs and greater starting capital requirements instead of investing time into training (or dealing with greatly increased overheads if using drugs to start)

Nerf = good; 2k a head for cows a week was insane (that it would go up to 3k a head at devoted even more so)
1/5th production = bad; half or 1/3rd would have sufficed
>>
>>6564915
>>6564906
>>6564919
>>6564901

>tl;dr another "ideas" guy

Come back when you have a working prototype on hand.
>>
>repost from dead thread
Free Cities balance issues
Week 200
Currently a brothel with 45/50 whores with a perfectly experienced hermaphrodite madam makes 75545 a week, each slave (nearly all equal) making on average 1679 each

A dairy with every slave modified to lactate and pregnant with 16/20 cows and a maid with perfect stats only produces 5446 a week making an average of 340 each

Living costs of slaves (that maintains the best health/harmony) is an average of 300 to 325 per slave

Whores make 1379 or 1354 more than their upkeep costs

A cow makes 40 or 15 more than their upkeep costs

Currently as the game stands, cows make so little that it would actually benefit players to remove it entirely so as to not trick them into a pointless financial path early in the game.

From this I personally think it easy to conclde that cows need serious rebalancing. Maybe make each slave earn more the longer she's been milked on account of increased milk production


To further elaborate my reputation is exalted and I have every possible upgrade
>>
File: New whore v Old cows.png (137 KB, 2118x588) Image search: [Google]
New whore v Old cows.png
137 KB, 2118x588
>>6564969
If you pick out a 3000cc girl from Growth institute, give her lactation, and tell her to whore, unless she's unattractive or ugly, she'll be making 2k a week once she develops basic skills. By the time she hits devoted, she'll be making 2900 or so each week.

Even better, that's before the whopping 25% boost from a good madam.

Even the 5k a week supercows aren't too special.

Pic related is a side by side of the two debug cows (who aside from being related are exactly the same as any other two super-high end slaves). On the left is them in 4.9 as whores after 5 weeks of whoring while being taught skills by the head girl. On the right is them in 4.8 as cows.

Note that the difference in income disappears once you put them in the appropriate facilities, and with a madam or any variety bonuses at all, the whores make vastly more money than their cow-terparts

The income from cows was never overpowered, it's just that they could reach their max income without any time spent training.

I suggest that the income values for dairy be returned to their 4.8 values, but that after implants/preg lactation, you start at 10% of full milk production, and increase by 10% each week they spend being milked until week 10 where they reach full production. By this point, an identical slave whoring will have developed all the skills she needs to be at or near her full income potential at a given set of stats.
>>
>>6564919
If you can use conditionals and variables, which you should be able to learn within a day even if you are a complete amateur, you can make do.
>>
>>6564906
I would avoid twine for anything relativevly complex, mostly because you would suffer to make a usable UI. I think quest is a very underrated engine, personally.

RAGS sucks, Inform gets harder to keep up with the more functions you add due to its language. I've never used adrift, TADS or daydream.
>>
>>6565049
>RAGS sucks
Why is it so slow anyway? Why do people keep using it? I remember playing that bimbo game and the ui being a nightmare to navigate and remember what anything did
>>
>>6565049
I see you've never used Inform either.

>>6565052
I suspect the backend is one giant unindexed table in MS SQL, so every time you check a variable it iterates over every other variable...
>>
File: Non-prestigious.png (173 KB, 2074x580) Image search: [Google]
Non-prestigious.png
173 KB, 2074x580
>>6565028
Also redid it without the prestigious cow tag on the two, since I realized that was probably throwing the numbers off a tad bit.

So here's another one.

One on the left is a run where both were made submissive (since that's what all crawling slaves default to if made whores) and they were restricted from forming a relationship with each other.

On the right, they were given the SP set to all and made nymphos, and were allowed to become lovers but not given a slave marriage.

Both of them reached maxed skills by week 8 with Miss Anne teaching them in both runs.

So it's plainly obvious that the problem isn't that cows make too much, whores can easily make just as much or even more, it's just that whores require more time and effort to build up than cows who already have massive tits.
>>
>>6565052
People are using it because they know about it because other people have made games that are well known with it. So if you want to make a text game but don't feel like learning how to code, you think hey, didn't that guy who made cursed make his game in some sort of rpgmaker thing, but for text games? I can use that, too! And this is self-reinforcing.

To be fair, it's not bad for someone who wants to make a small game and doesn't know anything about programming. Also it has some pros, such as a nice precanned UI that doesn't require verb input as adrift does, for example. But its own code is bad, hence why its loading times are hell on earth. Also the way it treats objects is strange.

For a CYOA, twine is just great. It does its job very well, publishes in HTML, and lets you do pretty complex things, for a CYOA.

>>6565054
I've used inform7. It handles complexities, but the code gets more surrealistic the more you build on it. At least that's how it seems to me.
>>
>>6564919
>>6564915
>>6564906
I would be interested in Amazonian management, as long as the PC isn't always male.
>>
>>6564972

Christ, we shouldn't shoot everybody in the dick just because they're only at the elevator pitch stage.

When they say "I have no idea what I'm doing, give me 10 bucks a month" or "I have no idea what I'm doing, somebody else come do everything for me", that's when you tell them to get lost.
>>
>>6565057
So, basically, cows are still quick cash but whores are where you make the real money?

And RIP dairy?
>>
>>6564133
Custom orders don't let you select "no vagina"
>>
>>6565237
Nope.

Cows are now shit cash at any time.

In 4.8 and earlier, top tier cows and top tier whores could make roughly the same amount of money, but cows were faster to start up since they needed no skills.

Now, cows still need no skills, but their max income is less than an untrained whore.

Basically, it wasn't quite balanced before, but now it's horribly unbalanced in the opposite direction.
>>
>>6565237
see
>>6565027
Max worth of 40 gold profit on average
>>
>>6565243
Oh okay. So ignore cows, infinite whores?
>>
>>6565239
Wait, sorry. I figured it out.
>>
>>6565253
Until FC realizes he fucked up, yes.
>>
Should I move to NodeJS or C# if I want to make a desktop game? Going to code the engine from scratch. I already have one game under my belt in Flash, but the lore was shit and work intervened, so I stopped working on it.
>>
>>6565052
>Why is it so slow anyway? Why do people keep using it? I remember playing that bimbo game and the ui being a nightmare to navigate and remember what anything did
Because people started using it years ago and at the time Twine and CoC didn't exist. It was, for its time, the easiest way to quickly code a text-based porn game with a reasonably easy interface to use (both for coding and for playing).

Like with people still using RPG Maker 2000 (instead of newer versions or better programming tools) people still use it partly because nostalgia and partly because "if it ain't broken".
Problem is the program is getting worse with each update and now it's basically almost unsupported/broken from the get-go on newer versions of Windows because it relies on the default XP windows media player and a bunch of old Windows libraries to run in the first place.
>>
>>6564872
>This kills the FC
Fug. Patch soon.

>>6564901
>I'm thinking of putting something together with Twine until then just to get something together
Should work fine. After nearly 4 months with it, from a novice coding perspective, Twine is very easy to use but places soft limits on what you can accomplish due to object limitations.

>>6564906
>I see it as something of a management game, with the player having to earn and manage the loyalty of the tribe while also managing it's resources.
>amazons
Muh dick. DESU though I would hesistate to recommend something with FC level complexity in Twine, after all the gyrations it's put me through. (Pop open the FC .html and run a find for set $slaves[i] to $activeSlave, if you doubt me.) But for a dry run before C++ it should be fine.
>This would be where the game itself truly begins.
Your intro is cool enough that I hope it's at least minimally CYOA playable and not just a text waterfall.
>>6565080
>I would be interested in Amazonian management, as long as the PC isn't always male.
Having a PC with only one general genital layout makes scenes so much easier (which means more content). This idea is great regardless, but honestly I really, really like the idea of a female faux-Starfleet officer joining an Amazon tribe and going full muscle lezbo. Hngg.

>>6564906
>>6564969
>>6565027
>>6565028
>>6565057
>>6565243
>>6565251
>>6565253
>>6565262
>So just to re-iterate opinions from the previous thread about FC 4.9 the milk nerf hits too hard
That's more of an established fact than an opinion

>>6564972
>Come back when you have a working prototype on hand.
Fucked get. Threads like this can really get a creator's juices going. If the July /dgg/ hadn't thought my idea for an Immortan Joe h-game was cool I never would have started at all.

>>6565239
>Custom orders don't let you select "no vagina"
Because you have "no penis" selected. Nulls aren't allowed ATM.

Also, cockmilking anons from a few threads back: I have good news.
>>
>>6565377
>Because you have "no penis" selected. Nulls aren't allowed ATM.
I know, I figured it out. >>6565256
>>
>>6565377
Please add Dokdo to Korean nicknames. Dokdo is Korean. Thank you.
>>
>>6564906
>that complicated intro
Never mind the imprisonment if you aren't starting there. Let the player just be an honored guest to begin with. Unless you want that initial communication to be the tutorial for the conversation or loyalty-gaining or whatever. But after that, honored guest, and become the official leader as a benchmark goal to help signify the difference between early game and midgame. Then you can do like King of Dragon Pass and unite several tribes to usher in the lategame.

That said, I think your ideas on the loyalty mechanic are a bit weak. Making good decisions and blowing futas don't go together and they both seem like obvious choices anyway. Maybe make it more like an "experience" stat? With the "levels" being qualitative descriptors in your clan* overview? You could also make it a resource, like the new Paradox games, that accrues over time and you doing stuff but can be spent. That's what I'd do, I think.

>>6564915
>a Matron to act as a 'first lady' of sorts
You should consider looking at the role of the king's mother west African cultures. This could be an existing NPC when you first arrive, the woman who was leader when you turned up, and at a certain loyalty level you get the authority to replace her if you so choose.

>allow an enemy tribe to be subjugated and either have them join the tribe proper or force them into slavery.
Also allow them to just be subjugated and not do those things but provide tribute, perhaps? With the possibility to more peacably integrate the in the future, at a smaller cost of loyalty than it would be to subsume them initially.

*I think a clan scale is probably a better idea to start with than a tribe scale, so you can actually get to know the members. The other clans within your tribe can then be abstracted away.
>>
File: conjoined presentation.jpg (260 KB, 1000x1000) Image search: [Google]
conjoined presentation.jpg
260 KB, 1000x1000
>>6565377
>Threads like this can really get a creator's juices going.
Fuck yeah
>Also, cockmilking anons from a few threads back: I have good news.
God Bless

FCDev, you are doing fantastic work! Thank you very much for making this game and nurturing it.
Out of curiosity, how do you see FC's future? Do you have an end-product in mind, or will it be an ever-evolving game?

Also, I dont want to be annoying or anything, but I was thinking about additional options for the Remote Surgery: Transplants and Conjoinment.
>Transplants could work by increasing a slave's physical attributes by removing them from another live slave. Want to give a slave 4 breasts or large, natural boobs implants? Want to give your sterile slave a functional womb(s)? Take them from the slave you like the least. Greatly damages the health of both, and the obedience of the 'victim'. Could provide quick relief for slaves who's breasts are painfully large
>Conjoinment would work by physically fusing 2 or more slave's bones together either by the side of the pelvis, the front of the pelvis (would render all slaves involved infertile) or the back of the pelvis. You could fuse married slaves together, making them happier (and a conjoined slave would make 50% more than one slave) or fuse rivals together for hilarity (which could either result in them hating their lives or they resolve their differences)
>>
>>6565405
https://en.wikipedia.org/wiki/Transplant_rejection
tl;dr: that shit is incredibly unlikely to happen with the relatively tiny population group of the FC protag's personal slave stable. It would basically be limited to identical twins and occasionally other direct relations.
>>
>>6565427
>permanent breast lactation increasing hormones that increase size indefinitely
It's unrealistic as it is and that's a good thing
>>
>>6565433
Slow-release hormone implants exist already. Hormones that induce lactation and hormones that induce rapid breast growth have both already been identified and can be synthesised or suppressed as desired. The only things preventing their use is this pesky thing called 'ethics', which is not a concern when it comes to Free Cities slaves.
>>
File: matrixreloaded64.jpg (29 KB, 650x280) Image search: [Google]
matrixreloaded64.jpg
29 KB, 650x280
>>6565427
>>6565405
>>6565433
>radical transplantation
/dgg/ has had this slapfight before, and has become exceedingly efficient at it. Let me try to head this one off by saying that it's not strictly impossible in the FC universe, especially given the presence of twins. However, multiboob, cojoinment, etc. are not going to appear in FC simply because I plan to finish this shit someday. I suppose something like twin-to-twin ovary transplantation could work with preexisting stats, but that would be a huge pain the ass to code for what's honestly a really, really niche thing.

>>6565405
>Out of curiosity, how do you see FC's future? Do you have an end-product in mind, or will it be an ever-evolving game?
I do have a basic idea of what FC needs to hit 1.0, and it's closer than it was in September, that's for sure. The structure, stats, etc. are pretty close. The biggest need is for more events. The game needs to get deeper in terms of content, not broader.
>>
>>6564906
>Amazons
>helping with enlightened knowledge and skills
>They want your dick. all of them.

Please anon please make this game.
>>
>>6565438
Oh, FC Dev, I had an idea for a new job that I can't be arsed to post on your blogspot.
Porn production! The way I see it, it'd give less money than whoring, but would come with a chance to give a slave low end prestige and accelerate inter-slave relationships, since they spend all day trying to fuck each other in juuuuust the right way.
>>
>>6565438
So, after the infinite rival capture bug gets fixed, is the corporate warfare event going to be the only way to get an arcology owner slave without the mutilations that come with the Prestigious Auction ones?

Because I want to continue to have my harem of former equals, but I don't want to have to settle for maimed ones.

Also I think it'd be funny to track down the Head Girl from a former arcology owner and assign the arcology owner as the sex slave of their former Head Girl.
>>
File: 4.jpg (322 KB, 1079x570) Image search: [Google]
4.jpg
322 KB, 1079x570
>>6565377
See this FC dev? This has been a big problem for ages. They get fucked while breaking their will.

My issue is that I don't even want them to get fucked, there should be some way to break them without it being sexual. The "virgin who's had sex in every orifice hundreds of times" just points the problem out.
>>
>>6565438
The body mod screen still vaporizes custom tattoos.

Is this really unfixable?

I don't like having to back up my slaves' tattoos in a notebook file.
>>
File: passages.png (198 KB, 1155x569) Image search: [Google]
passages.png
198 KB, 1155x569
Free Cities 0.4.10 up at freecitiesblog dot blogspot dot com, creamy goodness edition. Cum diets, cockmilking, industrialized cockmilking. This is not and is not intended to be economically viable - you'll struggle to break even even with ideal slaves. It's there because it was an easy add with the dairy code already written, because it was requested, and because it will unlock some Hedonism Bot level decadent shit I haven't written yet. Also, cows are less terrible and now get milk production bonuses for happiness and healthiness.
>pic: story structure in Twine

>>6565386
>Please add Dokdo to Korean nicknames.
Done.

>>6565437
>Slow-release hormone implants exist already. Hormones that induce lactation and hormones that induce rapid breast growth have both already been identified and can be synthesised or suppressed as desired. The only things preventing their use is this pesky thing called 'ethics', which is not a concern when it comes to Free Cities slaves.
Yes, this.

>>6565545
>See this FC dev? This has been a big problem for ages.
I should never have added the fucking counters, huge pain in the ass. The breaking descs were written in early August and need to be redone anyhow.

>>6565485
>Because I want to continue to have my harem of former equals, but I don't want to have to settle for maimed ones.
So do lots of anons, it seems. I think I'll just unmaim the ones in the market.

>>6565547
>The body mod screen still vaporizes custom tattoos.
Custom field recode is on the List.
>unfixable
No, I've just got a lot of crap to fix.

>>6565472
>Porn production!
Eeeh. I kicked this one around in the early stages of FC, but the basic problem is that sex in the FC world is really cheap. I can't see porn being too profitable when a couple of decent slave whores can be had for the IRL price of a porn DVD.
>>
>>6565377
>Having a PC with only one general genital layout makes scenes so much easier (which means more content).
I'm divided on it, yeah you can get out more content faster but with more genital options you can have different approaches to playing. Are you the queen amazon, or are you the guy making a harem out of the amazons? Maybe they're just using you for your dick, how about some heavy lezdom or you could be a combination of all of the above queen futa amazon making them all your harem.
>>
>>6565551
>I should never have added the fucking counters, huge pain in the ass. The breaking descs were written in early August and need to be redone anyhow.
I don't personally care about the counters. I'm still hopeful you'll make will breaking unsexual. It just ruins the image of the slave to me if she gets fucked by random strangers. I mean, it's fine for some slaves, particularly the ones destined for the brothel, but others, like personal slaves or dairy cows, I want to keep to myself or just not let them get dirtied by an unending stream of strange ejaculate.
>>
File: FC4.10.jpg (64 KB, 852x480) Image search: [Google]
FC4.10.jpg
64 KB, 852x480
>>6565551
Wait, so a perfectly happy and healthy slave is only 50% more money over their 4.9 equivalent?
>>
>>6565551
>not having porn playing as you fuck a whore
>>
File: babbys first.png (17 KB, 1010x761) Image search: [Google]
babbys first.png
17 KB, 1010x761
Experimenting with Coldstone (C# bindings for Electron). Currently working on the main game screen so I can test moving to another view.
>>
>>6565618
>Not paying two expert whores to fuck each other while a third films it and sends real time video feed of it to a nearby TV screen, so that you can watch while getting blown by a sissy cumslut.

How can one person be so Old Worlder?
>>
File: nude amazon animus.jpg (1 MB, 996x900) Image search: [Google]
nude amazon animus.jpg
1 MB, 996x900
>>6564906
Who's the artist on this? They drew this as well, but Google tells me nothing.
>>
>>6565637
Jonasan. Consider iqdb in the future.
>>
>>6565551
Upkeep costs and cash totals completely broke for me in this version, I can't even see them.
>>
>>6565427
>what are https://en.wikipedia.org/wiki/Immunosuppressant_drugs
>>
>>6565438
> However, multiboob, cojoinment, etc. are not going to appear in FC simply because I plan to finish this shit someday. I suppose something like twin-to-twin ovary transplantation could work with preexisting stats, but that would be a huge pain the ass to code for what's honestly a really, really niche thing.
>The game needs to get deeper in terms of content, not broader.
Understood, and agree.

Once it is done however, would it be modding be allowed (if not already done so? I'm somewhat new to all of this)
>>
Some days I want to make a shitty porn game but all I know is java ;-;
>>
>>6565677
In that case, you already have the shitty part down pat.
>>
>>6565684
Damn straight I do. Maybe I'll learn Twine over the winter while I'm snowed in.
>>
>>6565551
milk cows are still worthless; keep buffing.
>>
>>6565571
Is this the official Arcology Owner meme?

I just want to know if I should hunt down the template for future updates.
>>
>>6565628
why not simply pay them all to fuck in front of you

hell, you get an extra whore out of the deal too, since there's no longer a need for a camerawoman

i'm with fcdev on this, porn seems very redundant in FC
>>
>>6565740
If you're just paying them to fuck in front of you, then how can you justify getting the 80" tv?
>>
>>6565743
i don't have one of those, i buy whores, turn them into masterful entertainers, and have them act out everything i would be watching

hell, i'm typing this to you on what amounts to a billion whores performing calculations in my basement
>>
>>6565746
>Whore verison of Deep Thought

There's a punny name here, but I'm too sleepy to find it.
>>
>>6565746
>a billion whores

That's some super-futuristic computer there.

A modern Quad core computer would only take 400 million whores to make.
>>
Anon who posted the Amazon idea stuff earlier here. I'm glad to see that the idea sounds appealing to people other than myself. That certainly makes me more motivated. I apologize for not having anything beyond an overview of what I have in mind but I'll be doing my best to put this all together. I'm thinking what I do with Twine will be more of a proof of concept or simple CYOA to give myself-and others, once it is actually ready to go-a feel for things and as a sort of staging grounds for trying to implement new things before the game proper is made.

I appreciate the advice and encouragement that has been posted up. I've been typing notes out and possible ways to make the systems work all day just so I get it all out of my head while ideas are still flowing fresh rather than trying to think back on them later. I've also started the base of Twine game just to familiarize myself with the program. I'll be taking the advice I saw in here into serious consideration. For example, I hadn't really thought about making the pre-game ship section a thing and instead just typed up a one page quick summary of the battle and the escape to get things going. I'll see what I can put together to make things a bit more interesting there. As well, I gave a very brief overview of ways to build the tribe's loyalty towards the character and respect but it was very flimsy since the overview was literally 'I do good advice' and 'Fuck/be fucked by muscle girls'. This will be expanded upon, of course. Another helpful suggestion was being made an honored guest or something similar before being made the ruler. I'll have to look into this to see what I can make of it. I feel that being an honored guest might make more sense if the planet was visited with the ship and crew still intact rather than the player being the sole survivor.
>>
>>6565783
As for having different genders to play as, if i can find a way to work it out I'll certainly try and get it in. I think I'll start things off with only being able to play a male for both the Twine version and the game proper once it is underway just so I can get a feel for it all. I admit that when I was thinking the idea up, I imagined the player character's spacefairing society ending up as mostly androgynous due to genetic engineering and other fancy future stuff to make bodies adaptable and immune and lots of other sciencey stuff for the spacefairing humans to be delicate in comparison to the tribal Amazons on the planet. I liked the contrast between being highly advanced yet physically weak and primitive yet physically strong. I can't imagine everyone wants to play as a space trap, though, so that won't be forced upon the player. The more I think about this, the more I want to try and figure out a sort of 'character creation' to toss at the beginning of the game though that may have to be something in the game proper rather than the Twine draft.
>>
>>6565777
>400,000,000 females under your authority
>You can house, feed, and (optionally) clothe all of them
>You can do anything you want with them
I can only dream
>>
>>6565777
But how would you even go about it? How could you possibly arrange 400 million slaves to properly utilize them as a computer?
>>
>>6565820
https://warosu.org/tg/thread/S12936417#p12937435
>>
I was playing corruption of champions, and tha part with milking your breasts, and losing intelltigence like a cow was gr8. Any games have a similar feature?
>>
>>6565830
>losing intelltigence like a cow was gr8

You might want to drink some Scholar Tea and stay away from the milker for a while.
>>
>>6565763
Deep THOT.
>>
>>6565830
You're lucky because there's a whole forum of people who are into that kind of shit at tfgamessite and they make an absurd amount of games. Of course most of those games are about gender bending or turning into a slut, not turning into an animal.
>>
>>6565828
It makes far more sense to do this with skeletons and alternate dimensions. Whores would be far too slow, and would constantly be interrupted by things like being fed.
>>
>>6565883
It's not about the efficiency, it's about the extravagance.

And making an incredibly slow-moving computer out of hundreds of millions of naked whores is about as extravagant as it's humanly possible to be.
>>
So I just found out that Apotheosis has been erased from time and space.

Does any anon here have a link for the html game named Apotheosis?
>>
>>6565888
Try harder next time; I literally googled "Apotheosis porn game" and the first result had the link.

https://mega.nz/#!OVsRAQQS!f6UW1m4e2thCLQlj-EQfL7T8SoGJ24AnYgRdzoXM3zQ
>>
>>6565783
>I feel that being an honored guest might make more sense if the planet was visited with the ship and crew still intact rather than the player being the sole survivor.
Why? I don't understand your thought process here.
>>
>>6565763
Deep Throat
>>
File: firstbossfightsortof.png (458 KB, 1080x891) Image search: [Google]
firstbossfightsortof.png
458 KB, 1080x891
I think I'll be releasing this soon on tfgamessite so people can tell me how shit it is, once the first town is done.

Here is the location of the first boss fight, who you can also turn into your first companion if you're a bad enough dude.

Pls rate my dungeon design from 'absolute shit' to 'garbage' pls.
>>
>>6565952
Wow, that's REALLY bad
It's not all just hallways and corners is it?
>>
>>6565952
you are very self-deprecating

stop it
>>
>>6565952
one long pointless hallway/10
>>
>>6565953
it's not too bad assuming the player only has to go through the entire thing once.
>>
>>6565952
How's MV to work with? Write any javascript of your own?
>>
>>6565952
You should make it so that the player stumbles on those cobwebs on the ground. A delay of a second or so, so the goblins can come in with the molesting hands.
>>
>>6565952
Please tell me that this screen is not an accurate representation of mob density in the game?

Because trudging down long hallways designed in such a winding and circuitous way that the architect was surely beheaded for his crimes afterwards, all while a dozen enemies in a row attack me, is not fun.

At all.

It makes me want to kidnap you, tie you up, change your diet to one that promotes a trap aesthetic, then pound your ass until your mind is too focused on cocks to make such terrible design choices ever again.
>>
>>6565952
Sorry but I won't even try a game these days if it's RPGmaker. No content has ever been worth playing hours of a tedious cookie cutter old RPG to get to.
>>
File: symmetrywinsagain.png (549 KB, 1081x1359) Image search: [Google]
symmetrywinsagain.png
549 KB, 1081x1359
>>6565953
There's an entrance too, (bottom left of this picture). It's supposed to be a tiny hovel which is slightly bigger on the inside because magic doesn't care about physics.

I figured out what was bugging me while I looked at it though.

BEHOLD, SYMMETRY.
>>6565954
Never
>>6565956
You can get crafting stuff from the gremlins, and there's no area to farm them in. And it's a rare drop. All the ones in the halls are killable once, and then gone for good. Not like other rpgmaker bullshit games where you reload an area and all the mobs respawn. God that pisses me off so bad.
>>6565957
All my dungeons are planned to be one time only, so far. I'm toying with an arena fight that you can do repeatedly but I'm not sure how I'd make the game keep track of transformations and what portrait to use.
>>6565958
I've done it all with the engine so far, I haven't needed to use any javascript yet. But I haven't wanted to do anything too advanced, either. I might have to later.

I do however use a bunch of Yanfly plugins, which do use javascript.

So far I like it more than VX Ace.
>>6565960
Yes, perfect. Maybe make them slow down for five seconds as well.
>>6565964
You can literally avoid all of them except for three. I know what you're talking about and it bugs me too. I just wanted both grinding junkies and people who hate rpgmaker fights to have their cake and eat it, too.

If it helps, I've been tweaking the fights so that most of them barring bosses or final gate groups of mobs should be over within 2-3 actions, win or lose.
>It makes me want to kidnap you, tie you up, change your diet to one that promotes a trap aesthetic, then pound your ass until your mind is too focused on cocks to make such terrible design choices ever again.
promises promises
>>
>>6565952
I don't like your rating system so I'm just going to ignore that and talk a bit about what I think could be improved here.

1. The corridors are very long and lacking detail. This means both that the player has nothing to do except hold the up/down key for 10-15 seconds, AND that the player has nothing to look at or think about while they're holding one key down for 10-15 seconds. The solution here is to make the hallways shorter and decorate them in a more interesting way so the player isn't just staring at one tile, some cobwebs, and a skeleton.
2. The corridors follow the same up/down pattern, and you can see the next corridor while you're walking down the first, which not only removes the suspense of what's coming up but it reveals that the next bit is really boring. To fix this, don't just add more black space in between them, but rather do something interesting with the shape of the path and don't frontload all of it so you can see it coming long before you reach it.
3. There's only one encounter type, and there are too many of them. Your orc enemy may be cool, but do you think he's cool enough that most players will want to fight him up to 13 times in a row across a ten minute long walk down the hall? Use some alternative encounters for variety and reduce the number so it isn't tedious to wade through. Also consider if you really need to have them in one-wide corridors so they HAVE to be fought by the enemy. Isn't the point of revealing the enemy to the player so they can avoid the battle if they choose to?
>>
>>6565967
>You can get crafting stuff from the gremlins, and there's no area to farm them in. And it's a rare drop. All the ones in the halls are killable once, and then gone for good.
I assume the gremlins in the hallway have 100% drop rate?
>>
>>6565964
>It makes me want to kidnap you, tie you up, change your diet to one that promotes a trap aesthetic, then pound your ass until your mind is too focused on cocks
So you like it?
>to make such terrible design choices ever again.
oh
>>
File: shove your face in it.jpg (443 KB, 1000x1570) Image search: [Google]
shove your face in it.jpg
443 KB, 1000x1570
>>6565967
Ever play any old JRPGs? They have long corridors that just pad out the game but they never shove your face in it. There's rooms and deadend branches, and the layout is never that obvious. FF4 has one area that's almost completely empty, but you don't care because you're looking at the background, behind what you're walking on.

Does RPGmaker limit you to such tiny levels? I've seen bigger on NES
>>
>>6565993
>You will never hear Anna's VA talk about love nectar ever again.
>>
File: newedition.png (401 KB, 1270x717) Image search: [Google]
newedition.png
401 KB, 1270x717
>>6565970
>>6565993
Yeah, I guess the corridors were a bit obvious and padded.

How is this?
>>6565973
Yeah. I was going to make it so that this was the only chance you could get them in the first area. They'd be used to bypass something later on.
>>
>>6565993
>Does RPGmaker limit you to such tiny levels?
Also to answer this: no. I just didn't want to add any MASSIVE dungeons right at the stuff. This is all in the first area.
>>
>>6565996
That's about 100 times better
>>
File: Map_11.png (3 MB, 1440x864) Image search: [Google]
Map_11.png
3 MB, 1440x864
>>6565967
>BEHOLD, SYMMETRY.
Actually, this is where you fucked up. Symmetry is NOT your friend in RPG Maker, because these basic shapes and repetitive paths are really lazy and ugly, and they only draw attention to how empty and soulless the maps look. You have to understand that your player's attention is the most important resource you have to manage, because if he gets too disinterested he'll simply stop playing.

When you view the world as a flat, featureless plane where everything must line up in, you'll inevitably get these boring maps that are a chore to trudge through. Check pic related for what I consider a nice RPG Maker map. What stands out most about it to you?

You'll probably say it's asymmetrical, it has height variance, and the details are placed in small chunks instead of being littered randomly everywhere. It's so rich with variance that you might not have even noticed the first part is just a long, straight path. Your player won't mind either, because the area looks great and they'll probably stop to take in the details anyway.

These things are much easier on the eyes, and you should try to implement them into your game to improve its appeal.

>>6565996
This is great. I love this one. It's the best map I've seen from you so far. The layout has an appropriatly man(gremlin?)-made feel that isn't overly dull in shape. It's got details and character and life out the ass, and it provokes my imagination with all of the little mini-events you could put in it. All the rooms are tied together nicely and enemies are even grouped together in a way that makes sense; they're not just haphazardly placed everywhere. The only thing I don't like is there's a kitchen for preparing food and a banquet table for displaying and distributing food, but where is the dining room? The bookshelves and furniture all facing into the walls is a bit weird as well, but I don't know if that's a technical limitation or not, so I won't complain.

Great work. More like that!
>>
>>6565952

It seems okay but it's in a generic JRPG right? That's pretty boring.
>>
>>6566018
This map does a pretty good job of hiding the fact that it's tiled.
>>
>>6566018
What game? :^)
>>
>>6566024
Yeah, exactly. We all know RPM maps really are 2D, but we don't want them to LOOK like they are. It's important to create an illusion of depth to catch the player's eye as they move through the area. If your map sucks and it doesn't engage the player, it's just a pointless intermission before they can get to the actual content. Too much of that and they'll just quit.

>>6566026
Sorry, no idea. I got it from Google Images.
>>
>>6566018

To go along with what this guy is saying, I would save any symmetrical areas for places deemed REALLY important, like final lairs or bonus dungeons, or key altars in the overworld, or something like that. In a land of asymmetrical objects, something like that stands out in a good way.
>>
>>6565666
Ave gloriosa in nomine satanas
>>
>>6565551
Great game, I love it! Just two quick questions:

1st: How about including some dominatrix training? Submission is already in the game, why not the other side? Dominating whores should find a market. And Dominas and submissive slaves might have a tendency to form relationships.

2nd: How about making more use of dickgirls? Pegging and other cock related sex acts might be of interest to customers (and maybe the Slave Master himself)...

Please keep up the good work!
>>
>>6565719
>50% more
So they make what, like 80 gold profit now? The heck is this shit.
>>
anyone know any /d/ tier games that arent on TFGames or hypnotics,
pretty sure i've used up all the content there that isnt alpha or below
>>
>>6566239
Have you tried Overwhored?
>>
>>6566189
Now they can barely make their upkeep when they hit 800cc boobs, instead of before where they needed 1200cc to break even.

Cows still make less than if you just set them to whore with no training though.
>>
>>6566184
>1st: How about including some dominatrix training? Submission is already in the game, why not the other side?

I think it's because the game creator based his game on historic examples of slave culture. I've never read of any slave cultures in actual real life history ever involving slaves being, or being allowed to be, dom, or dominatrix, in any capacity at all. There's just no reason to encourage dominance in slaves, it completely undermines the goals of slavery.

I was really surprised when slave bodyguards were introduced. Only a few historic examples of slave bodyguards exist, such as eunuchs in ancient Egypt who protected the queens and princesses and virgin girls and etc., and they were never allowed to protect the principal and important actor, the pharoh, that I'm aware of. Why would you entrust the safety of somebody who matters, the most important person in the country, to the very people he's oppressing most and have the most reason to hate him?
>>
>>6566184
So you want to submit to a slave? I see, yes, that can be arranged, just sign here...

And once the scanning machine is done, follow me over to this other machine...

Don't worry about the numbness down there. Everything will be fine.
>>
>>6566329
the in-game reasoning for bodyguards is that they're pretty much entirely ceremonial; an example of how well you train your slaves - she has the means to kill you, but not the will, since you broke it and her so thoroughly

actual security is done by the arcology system and trained professionals who aren't slaves

even the event that involves your bodyguard and would-be assassins doesn't kill you if you don't have one, at least last time i checked
>>
>>6565551
Thanks as always

>So do lots of anons, it seems. I think I'll just unmaim the ones in the market.
Robotic prosthetics might help, too

>This is not and is not intended to be economically viable - you'll struggle to break even even with ideal slaves
Fun, but maybe you should allow it to be viable with exceptional "bulls" from shemales that have particularly interesting qualities (for a market of artificial insemination, not just for hedonistic cumdrinking of high-class semen-derived fermented alcoholic drinks).

Also, maybe combine them for shemales that can be milked from both sides to stack your odds in the milking business?
>>
>>6565964
>It makes me want to kidnap you, tie you up, change your diet to one that promotes a trap aesthetic, then pound your ass until your mind is too focused on cocks to make such terrible design choices ever again.
So should I start doing a shittily designed RPG Maker game?
>>
>>6566329
You don't want your gladiators to be too submissive
>>
>>6565967
>>6565976
>>6566419

SUBS PLZ GO AND STAY GO.
>>
>>6566422
Why don't you come over here and make me?

Bring rope.
>>
>>6566422
Is this whol sub meme about malesubs or heroines in submissive positions in general?

Because if it's the latter, it's a very undank meme.
>>
>>6565964
>It makes me want to kidnap you, tie you up, change your diet to one that promotes a trap aesthetic, then pound your ass until your mind is too focused on cocks to make such terrible design choices ever again.
Actually, that sounds like a potential game concept (regardless on if you play the trap or the person in charge of trappifying someone).

The kidnapping part isn't even needed, you can have them be submissive from the get-go or do it with subtle mind control as a story device (he subconsciously starts considering certain things as normal)
>>
>>6566436
It's about posters, not characters in games.

They can't be allowed to keep their harmful opinions.
>>
>>6566443
What are their harmful opinions? I'm legit not following. The last time I was on /d/ we didn't have this meme.
>>
>>6566379
Yes, but if you do have a bodyguard, you get some boosts to reputation for having such a well trained guard-slave (Even as a status symbol, she can and does still accurately use a gun) and having good security in your arcology in general.
>>
I hope FC gets sports teams at some point. I'd love to have a team of dripping nymphos try and play basketball.
>>
>>6565964
>>6565970
I agree with these guys. If I was playing your game, I would likely try to sprint past all the fucking enemies. Depending on how annoying the enemy is and how much of my resources the enemy would deplete, I might also savescum in order to get through to the boss unscathed.

When a player uses metagaming to get past some part, it's usually a sign that the design is trash. Your design is the reason there are Anons like >>6565965 . Try to imagine it from the player's perspective. Unless you are secretly an amazing storyteller, players are only using your game for porn. They aren't going to put up with anything tedious that gets in the way of that.
>>
I'm having trouble with Student Transfer. I downloaded it from tfgamesite, but when I click the application it says that "could not exexute (the file) is it missing?" 1.3 worked for me fine. Anyone know what to do?
>>
>>6564849
So will Violated Heroin ever get an update again?
>>
Man, I wish development on Cursed hadn't seemingly stopped.

I hope anonymousman pops up again at some point, even if just to give the code to the current version of the game.
>>
>>6566449
Every game ever must cater to their fetish, even when it runs counter to the game's established theme. They're not quite as bad as furries, but they're close.
>>
>>6566502
Go as hentai games general on /vg/
>>
>>6566293
So completely pointless and might as well be removed in this state. Why were they nerfed again?
>>
File: 65476485.png (18 KB, 1547x146) Image search: [Google]
65476485.png
18 KB, 1547x146
>>6566502
It's being updated all the time.
>>
>>6565551
>> Cum diets, cockmilking, industrialized cockmilking. This is not and is not intended to be economically viable - you'll struggle to break even even with ideal slaves.
If there is no financial reason behind it, there ought to be some greater intrinsic value for it other than flavor text. At least some sort of stat gain or resell value gain or making them useful slave breaking tools or something.
>>
>>6566515
>They're not quite as bad as furries, but they're close.
And inching closer with each passing thread
>>
File: dgg.png (56 KB, 671x300) Image search: [Google]
dgg.png
56 KB, 671x300
>>6566449
Basically, everyone's mad that they're getting either no content or shitty content.

Subs want good quality content that isn't furry or "You are a british guy who turns into a woman and has consensual sex with your friends"

Doms want any content at all, since the fetish community only seems to make furry and sub content

The way the story goes for nearly every new game now.

>Hey guys, I made a new game
>Subs: You should add sub content to it
>No, it doesn't need sub content. It's not about subs
>Subs: ADDDDDD SUB CONTENT.
>(Unrelated Domguy who may or may not actually play the game sees the conversation)
>Dom: Those fucking subs are trying to shove their content into unrelated games, when I barely have anything to play at all.
>Subs are angry because dev won't add sub content
>Doms are angry subs are trying to get more content when there's already a fuckton of games (albeit low quality)
>Internet is in the way so they can't work out the anger through furious hatesex
>No one is happy about the game any more
>>
I se a lot of text based TF games using a apappeance screen like CoC. This is possible in rpgmaker vx-ace?
>>
>>6566539
rpgmaker is turing-complete
>>
>>6566533
It makes slaves cumsluts.
>>
>>6566539
Yeah but you need menu plugins and stuff. It'd probably be easier to do in MV, which uses javascript.
>>
>>6566519
You could buy 3000cc titted slaves from the Growth Facility and turn them into cows for 2-3k per turn immediately.

Turning them into whores would make that same amount, but only after several turns gaining skills.

As a result, whenever someone had money problems in a build, the response was "Buy 3k tit slaves, infinite cows, infinite money"

FC Dev overreacted and slashed all milk income to 1/5 of its original value, despite several people giving fairly reasonable suggestions for a milk nerf without making it completely unfeasible.

He then said that he'd fix it in 4.10, which he did by buffing cows by 50% when perfectly happy and healthy. Sounds good on paper, but means that you're still only getting 30% of normal milk values, which is still shit.

>>6566533
>>6566551
It also gives an extra devotion boost to nymphos and cumsluts.
>>
>>6566557
Thanks
>>
>>6566533

FCDev also said it'll be a building block to further events down the line.
>>
File: gremlindungeonfinaledition.png (314 KB, 1253x496) Image search: [Google]
gremlindungeonfinaledition.png
314 KB, 1253x496
>>6566018
Alright, I think I'm happy with it now.
>>
kinda want one like CoC & TiT, but i already know about nimin and flexible survival, anyone else know more like them?
>>
>>6566604
You mean furshit?
>>
>>6566609
no, pretty much any text stuff, i found one awhile back that was set in middle ages i think, but i forget what it was called
>>
File: 1271356299349.jpg (26 KB, 525x481) Image search: [Google]
1271356299349.jpg
26 KB, 525x481
>>6565551
Proofread some passages. Mainly spelling/grammar errors, with a few logic errors wherever caught.
http://pastebin.com/1uGqT09h
>>
>>6566520
Oh shit I just kept hearing rumours that you know its one of those never evers
>>
>>6566687
It will never be finished or translated, but that's because people just keep adding shit to it.
>>
File: 06_Forst.png (651 KB, 640x480) Image search: [Google]
06_Forst.png
651 KB, 640x480
>>6566591
Very nice, anon. That's shippable as is.

I don't know how experienced you are with RPG Maker or how much work you want to put into it, but I have another suggestion if you want to keep toying around and maybe learn a new technique: overlays for atmosphere.

By default, RM games have global lighting, so everything is evenly lit by an invisible, omnipresent light source. This is generally fine, but it looks a bit tacky to the experienced RM game player. To impress them and possibly even draw in jaded players like >>6565965 you can add overlays to simulate clouds, foliage overhead rain, fog, and in the case of your dark, windowless shack, shadows. See pic related and >>6566018 (did you notice the subtle sun rays?) for some nice examples.

Now, I haven't used RM since XP and I don't know how VX and MV work, but I went ahead and dug these videos (first is a demonstration, second is the tutorial) up for your examination, because I think the relatively easy-to-setup effect would be a great addition to your toolkit if you're willing to learn it. I know I'll look twice if I see stuff like this in preview screenshots.

https://www.youtube.com/watch?v=Y1kQQvLAJiM
https://www.youtube.com/watch?v=VPvVth3sSCw

If these aren't to your liking, you can always Google for "RPG Maker overlays" to find a wide number of scripts to tinker with.
>>
>>6566591
Definitely much better. I feel like the most important step for designing things such as this is often the one that is stated least often: Your design must make sense. Look at the dining room; when you look at it, do you get the impression that it could actually exist? If not, why not? If you're ever putting something in without a specific reason, possibly reconsider.
Though I've never made a game with RPG Maker; this is just what I feel like form playing a lot of shitty ones.
>>
>>6564849
sauce?
>>
>>6566591
>all that useless shit you have to walk around in the bottom-left corner
Everything else is good though.
>>
Any word on a Village of Nightmare 2 translation?
>>
Any good games with MC elements?
>>
>>6566870
>what is an oxymoron
>>
>>6566870
It's hard to use a medium based on choice to explore an idea based on removing choice.
>>
>>6566870
Do you mean like being mind controlled or being a person who mind-controls other people?
>>
>>6566896

Well, I dunno about that. There are plenty of games based on rape and slavery, both of which are all about removing choice.

Tales of a Drunken Cowboy is all about MC, and it's...alright. Not a ringing endorsement I know, but it's just average.

Rough Landing is also about MC, and it's...alright.

In both cases its more about the quality of writing and the "gameplay" that brings it down, not the concept.
>>
File: yourdissolvefailed.png (193 KB, 1599x898) Image search: [Google]
yourdissolvefailed.png
193 KB, 1599x898
>>6566896
Yeah, agreed. I think the major problem is that most games that use concepts like mind control or imprisonment either make those concepts their primary focus or they're relegated to plot-points that only pop up when the story calls for them. In both cases, they miss the point of what makes them appealing: the loss of control. In the former case, it doesn't matter that you're imprisoned if the entire game focuses on that and there's no situation of freedom to compare it to. In the latter case, it doesn't matter because it's just used as a way to fluff plot progression without meaningful mechanical impact. I believe the games that do these kinks best are the ones that have you playing normally and they only come in to provide a disrupting contrast to your normal functioning, otherwise they're just not very meaningful. The prison mod for CoC is a great example of this, though it has no content and it's piss-easy to manage and escape from. Night Games also does it decently well, but it's also limited by a lack of content.
>>
>>6566896
Some people might hate getting locked into an extended bad end but it works for MC games I think.
>>
>>6567074

Crossguard...you start out as a POW getting violently raped and branded. After that they let you do jobs around their camp for them. You can either try to sabotage them or submit to dick, with two different endings respectively.

It would have been better if the interactions with the captors had been less binary (it's ALWAYS submit/sabotage), if it didn't run on the fucking RAGS engine, and if it wasn't [spoiler]furshit[/spoiler], but the core concept was solid to me. I'd like to make something like it myself. Maybe in Twine...

My idea for an MC game has a protag who has been mind controlled prior to the start of the game. You get released from your domination by outside intervention, but the influence is still in your mind. You need to pretend to still be dominated, find out who mind controlled you, and figure out a way to undo it before your mind cracks.
>>
>>6565551
FC Dev do you think we could have surgery for lengthened tounges? Like where they cut the underside of the person's toungue and they can stretch it longer? Can we also have this type of body mod? https://www.youtube.com/watch?v=dZ0qDstfEIw
>>
>>6567308
What the fuck is wrong with that "person"
>>
>>6567308
>tongue mods
yes

>disgusting cheek/nose holes
fuck no
>>
>>6567313
>disgusting cheek/nose holes

B-but... you and /fuck/ them!!
>>
So I've been inspired by FC Dev to start my own twine thing. I don't have any sense in coding so I'm going to rely on writing as the one skill I do have to create something similar to a VN with separate routes for multiple girls. I've already made some good progress that I'm very happy with.

Anyways, just wanted to say thanks FC Dev you made me discover something actually quite fun to work on in my spare time and also I wanted to ask you guys for a little help.

Give me some female fantasy names because I'm awful at coming up them.
>>
File: ponyoutfit.png (220 KB, 821x655) Image search: [Google]
ponyoutfit.png
220 KB, 821x655
I swear it shouldn't be this hard to make a stupid pony outfit for a tiny pixelated character.

But it is. Behold, an hour and a half of work.
>>
>>6567333
I usually just use one of the hundreds of name generators on this website http://fantasynamegenerators.com
>>
>>6567333
>Give me some female fantasy names because I'm awful at coming up them.
Depends.

Do you want to do realistic medieval names, WoW style fantasy names where every surname is a mashup of two random words, or the nipponese way of naming westerners, which is to ignore any naming conventions and just make exotic-sounding shit?
>>
>clip a submissive's tendons
>she resents being forced to crawl
>also still gets the 'slipped in the shower and can't stand up' event
fc dev pls
>>
>>6566329
I have to disagree. Many slave cultures had "career" options available where a slave might gain authority over other slaves.
In Rome the slaves that run the household also had the right/duty to deal out punishment to lesser slaves. Some high level slaves, like imperial advisors might even had slaves of their own.
From what I've read about the old Confederacy, the majority of foremen on plantations where themselves slaves.
The Janissaries were an elite military force that also served as bodyguard for the Ottoman Sultan, they were recruited from christian slaves.
Just some examples... I guess the concept of personal freedom as a human right is a rather novel idea. In historic cultures people were more used to the concept of slavery and sometines took even pride in ther position - e.g. as a prestigious teacher of a high ranking aristocrat.
And from Stockholm Syndrom to "proper education" - e.g. brainwashing - you can train a slave to be fiercly loyal. Such a slave wouldn't see you as an oppressor, but rather as the center of his existence.
>>
>>6566353
I guess you misunderstand those people who visit a domina. They (well, most of them) simply rent a sexual service. This doesn't imply that they would rather live as a slave, they simply enjoy being tied up from time to time...
>>
>>6566379
I am not sure about that. She has the arms and the training and even the event to show her effectiveness. I wouldn't stress the ceremonial aspect too much. And given the proper training, brainwashing and treatment, a slave could be fiercly loyal and well suited to protect you.
>>
>>6567437
Just because someone's position is ceremonial doesn't mean they can't be competent.

The British Royal guards aren't fighting off armies of bomb-throwing anarchists any more, but that doesn't mean that any random schmuck can be chosen to join.
>>
>>6567074
I started playing the game a few days ago. Do you ever lose at higher levels? It feels like I win pretty much all the time.
>>
File: 87465132.jpg (36 KB, 784x330) Image search: [Google]
87465132.jpg
36 KB, 784x330
Would you guys consider this relevant to your thread?

and if you were wondering: no, OP never delivered
>>
>>6566537
There's about as many good dom games if you include furry as there are sub so really it's just everyone being whiny bitches.
>>
>>6567474
If you stop optimizing for long enough some of the npcs can get really dangerous.
>>
>>6567074
>In the former case, it doesn't matter that you're imprisoned if the entire game focuses on that

I personally like the idea of these kinds of things being objective dangers within the context of the game, things that fit to the lore and might happen to the player, but mostly in the form of (fappable) obstacles. Something the player could struggle to get over and vow to exact righteous vengeance in the future.

Basically I have recently concluded that I don't want an h-game, I want a legit game with copious /d/ elements sprinkled on top, if you understand what I'm saying. I want my heroine being enslaved to be more than fetish-fodder. I want it to be meaningful and impactful. I want it to make sense, and I want to get mad at it.
>>
>>6567333
Bravo, anon. Do your part to bring forth the text h-game renaissance. Oldhunter is the father, FCdev is the son, and I guess fenoxo is the holly spirit or something, he definitely did do his part in attracting attention to the whole thing.

You can be one of the saints.
>>
>>6567368
It's because she's not obedient yet. They stop resenting crawling after they get obedient.

You can give her heels in the meantime.
>>
>>6564083
>INT has been a planned addition for a long time.
>low-int tenant can't figure out how to use your rent-paying software, comes to you to complain about it
>one of the options is enslave, flog publicly, and mute
FC Dev please. I need this.
>>
>>6567557
That's just evil. Why flog her?
>>
>>6567560
because amputation damages the merchandise
>>
>>6566896
Yes, the trick is to alter player perceptions to lead them into making particular choices; a bit of smoke and mirrors helps as well.

Real, big-budget games have done this with great success because they have the resources to create convincing art assets. Batman: Arkham Asylum is the best example, that shit got EVERYONE. It was executed masterfully in Arkham City as well and manipulated players.

BioShock is another example of how players can be manipulated.

In my opinion, the best way to have mind-control or corruption in a text-based game is to change descriptions based on the PC's level of domination. The more dominated the PC is, the more the character would rationalize bad choices as being normal or positive. Ideally the descriptions would be good enough that the player themselves will buy into it and think that something stupid is a good idea, but failing that, as long as the PC can rationalize a choice to themselves then players (well... I, personally) can role-play their character making the choice.

For example, suppose you have a situation in a game where the PC's clothes are destroyed during their adventure, and they are presented with some clothes of suspicious origin. Let's look at how a Good PC would look at the situation vs. a PC that has been tainted during their adventure:

Good PC
>How lucky! I've found an outfit in this dresser... it's warm to the touch, and if my eyes aren't mistaken it has a faint bluish aura.
>Seems a bit too convenient that I would find this right after my clothes are destroyed... maybe I should pass on this.

Corrupt PC
>How lucky! I've found an outfit in this dresser... it's warm to the touch, like it's fresh from the dryer! These clothes should keep me nice and warm.

The first description explicitly tells the player that using the clothes is likely bad. The second description is incomplete, and leaves it to the player to have second-thoughts about wearing random warm clothing.
>>
>>6567439
The implication I tried to counter was, that our slave bodyguard was merely for ceremonial pupose and couldn't be trusted with protecting her owner. A professional could do a professional job and still fullfill ceremonial duties. Your examples is perfect for that. The Royal Guards have seen their fair share of actual combat while running through London with fancy uniforms. They are well suited to fullfill both ceremonial and combat duties (they might swap equipment, though ;-) ).
As I said, I merely objected to describing the bodyguard as pure decoration.
>>
>>6566329
I agree with >>6567433
You should look into slavery in Ancient Greece, it was pretty much an accepted part of life that you could wind up as a slave. There were a lot of unwritten rules about slavery in Ancient Greece. I recommend reading some texts/plays from the time, The Golden Ass is a classic.

What you need to understand is that slavery in Ancient Greece was to some extent voluntary. The cardinal rule of slavery was that the owners would treat their slaves decently, and the slaves wouldn't murder the owners in their sleep and/or run away. I'm not a historian so I'm not sure about the exact laws at the time, but in the stories I've read, slaves could get away with murder if they could convince the rest of the town that their owner was excessively abusive.
>>
>>6567591
It really depends on the area. Spartan helots where murdered for sport and training. Athenian servants were mostly used as police-officers because athenians thought that was a demeaning job. In most areas they had certain rights. For example you couldn't rape slavegirls in Minoan crete. In athens slavegirls were occasionally working as escorts, they were bought by older escorts that had retired. Rome had some etruscan residues, so you'd get fucked profusely if you were a slavegirl, since they were routinely used in whorehouses. In Athens only slaves could be flogged, only for significant crimes, because athenians thought corporal punishment was uncivilised and you'd have to get sentenced to it, too. In Rome and Athens slaves had their own money which their Domini were forbidden from taking, and they made a habit of working a lot in their free time and buying their freedom (hence the movement of the libertini. There were so many freed men that they eventually got equal rights to freeborn men). At least in Rome, if you took a slave's own money, that was considered very egregious and your name was stricken from the senate's catalogues, so you could no longer become a senator. In Athens and Rome Domini had to take care of their slaves if they fell into illness, and if they were freed there was the concept of Patronage, which meant slaves had to take care of former masters if they had fallen to illness or destitution and vice versa. In Rome slaves tended to be so loyal, it was law that they had to be tortured before they were interrogated about their masters' crimes. Also in Rome you might have ended up fighting someone or something, which is not nice, though that was abolished by the christians later (basically consider slave and womens' rights as zero sum, the former increased proportionally to the decrease of the latter when the christians came aboard)
>>
>>6567591

Your best bet as a slave would be to a) be caught in some city, to avoid hard manual labor in mines or agriculture b) do not get caught in Sparta, aim for Athens or Crete c) be made into a nunny or child instrutor instead of a whore / escort.


Slavery was very much not voluntary, mostly fueled through abducting people by raiding islands or villages in the outskirts of the cities, but it was viewed as a somewhat normal thing if it happened to you. To be specific, you didn't want it to happen with you, and you'd probably be afraid of getting raped or of being made into a whore (and we know people were afraid of these specific things) and so on, but it generally wouldn't be melodramatic or result in senseless abuse and slaves did mostly have mundane social relationships with their domini.

P.S. Plato was enslaved after one of his several attempts to persuade one of his tyrrant friends to implement his OC republic failled miserably, but one of his friends lucked upon him in the bazaar where he was sold and bought / freed him.

P.P.S It's also notable that some of the Sophists were slave abolitionists, and Aristotle himself had considered whether slavery was just, so the critique of slavery must have had some traction.
>>
>>6567586
They're not pure decoration, the fact that they can crush assassins makes that fairly obvious.

But they're not equipped to defend their owner in the event of a full-scale attack, which is why IIRC in the invasion scenes they disappear while you get in your Space Marine armour and rampage through the streets.
>>
File: Untitled-1.gif (64 KB, 399x428) Image search: [Google]
Untitled-1.gif
64 KB, 399x428
Don't know if anyone remembers me but I'm developing a game/system for squeezable butts and such.

Loads of film-quality dynamics that I'll be able to pre-render basically and make real time. It is somewhat limited in terms of customizability, but I believe it'll make up for that in not-shit physics that spazz out at the drop of the hat.

I tried that furry sex simulator but it was all really boring and limited. I'm hoping to bring out interactive, fully developed "episodes" eventually, with various kinks and fetishes catered to.

Maybe eventually I'll be able to do some crowd funding and get voice actors and food and rent and shit, but that's a long way off yet.
>>
>>6567625
It was also stated somewhere that the slave bodyguard is very minimal, while a "real" bodyguard would have good armor and sensors that are hooked into the arcology security system, while the slave-guard has nothing but a sword and a small firearm.
>>
>>6567557
Post ideas in his blog. He might otherwise miss them.
>>
>>6567343
Oh my, why didn't I think of googling this. This is going to make it so much easier.
>>
>>6564906
>making decisions for the tribe
A tribe of duckmen show up. They want to settle in your lands, what do you do?

Anyway, rather than having the whole planet covered by jungle, wouldnt it make more sense to land on the tropics? having a single ecosystem all over the planet is pretty hard to swallow.
>>
>>6567696
>Clan Ring of 7 Vingans
The ducks are fearsome warriors. Let us band together, and become stronger by it.
>>
>>6566533
Meh. I'm fine with some things not being mechanically advantageous if there's no fluff reason that they would be.
>>
>>6567074
Whats that game?
>>
>>6565551
>I think I'll just unmaim the ones in the market.
That would kind of cheapen the hard-won one you have to capture yourself.
>>
>>6564906
>>6564915
>>6564919
I like the idea of a tribe of mostly female amazons lusting after your dong, but ideally without raping you. Muscular warrior women awkwardly trying to impress you and earn your favor to get a taste of that sweet, sweet wang.
Futas would sort of be a problem though, since that would mean that they already have a ready supply of penus available.

Seems most amazon fans are subs though, so I suspect that an amazon game that doesn't feature the player getting raped/dominated at some point is unlikely.
>>
>>6567542
I got her up to devoted and she still hates it.
>>
File: Free Cities.png (442 KB, 904x566) Image search: [Google]
Free Cities.png
442 KB, 904x566
>>6567586
>>6567439
The bodyguards are at least somewhat effective (assuming you imply competent bodyguards!)

Jessica got a different girl every week for a month for this one. First time I've ever had a bodyguard for the assassination attempt.
>>
>>6567774
>most amazon fans are subs though
Incorrect.

It's just that the shittiest amazon fans are subs (excuse the tautology), and they won't shut up about how much they want to be raped by one.

Everyone who isn't a drooling moron knows that both muscular amazons and futa amazons are for loving and mutually pleasurable sex between two or more consenting parties.
>>
File: 06dd9289c30eb39476ebf4b13355f09b.jpg (826 KB, 1538x1080) Image search: [Google]
06dd9289c30eb39476ebf4b13355f09b.jpg
826 KB, 1538x1080
>>6567774
por que no los dos?
>>
>work as a game/level designer next to programmers
>I see one of them making a 2D project on the side with an artist
>get jelly, since I wanted to make a lewd game for quite some time
>can't really drag a programmer into it
>he said he made what I'm seeing in Unity in three hours (he has experience though)

Maybe it's time to actually get some experience myself.
Would help to actually get a design project going, which is weird, since most people are like "I got an amazing idea, just no skill" and I got nothing of substance other than vague concepts for really fucking good mechanics.
>>
>>6567774
To clarify, I'm not really making suggestions regarding the guys game. Just posting some random thoughts.

>>6567801
One can only hope.

>>6567802
Neat.
>>
>>6567815

Learning programming is frustrating to me. It's like learning a language, which I like, but you're not allowed to "fake it till you make it." You're either fluent, or your bashing your head against a wall for three hours trying to make the most basic shit happen.
>>
>>6567815
Set a small goal (tetris, not skyrim) and get started.

Mainly get started. Also don't stop. Leave big goals for later. Small goals only for now.

But get started.

Did I mention get started?
>>
>>6567368

Yeah, what is the point of that option other than being a colossal dick?

Suggestion for FCDev--make it a sizable up-front obedience hit, but in return there are weekly obedience gains all the way to Obedient ("Being forced to crawl on the ground reminds her of her place"). Once she reaches Obedient, giving her heels should give a small weekly boost towards devotion ("She is grateful you allow her to walk like a human again").
>>
>>6567828
Yee, but what's holding me back isn't really the fact that I couldn't do it, but the fact that I don't have a solid idea to work towards.
Working in an AAA-tier company, daily you see shit ideas from the higher-ups thrown around and you have to suppress them before they actually make it into the game. So you start looking at your own in a much more critical way.
>>
>>6567843
If you're the only creator working on it, you don't really have to worry about shitty ideas from higher ups.

Just make what you like, get a playable thing together, then post it to mega for us.

Let your fetishes fly freely. This is /d/. Anyone who's judging people on their fetish is fundamentally missing the point of a fetish porn board.
>>
>>6567846
Nah nah, it's not about picking fetishes or lacking creativity.
It's about making a game where you're the submissive part that isn't shit (at least in the gameplay-to-boner department). One where you don't have to lose to get scenes, or maybe even one that channels some other feelings than lewdness, just to add to that lewdness a second later.
Again, I got some good mechanics and "scenes", but I'm missing the core game loop, the foundation of it all, like shooting for a shooter, or turn-based combat for a jRPG.
>>
>>6567843
>don't have a solid idea
So steal one.

What's your favorite game genre? Favorite game in that genre? Cut it down massively. (STG? Start with space invaders. Strategy? Start with risk. FPS? ... you might have a problem, maybe mod quake 1, FPS engines are a pain)

Favorite fetish? There's your topic. (Space invaders where you launch tentacle monsters to invade enemy ships; risk where your tentacle monster army "conquers" princesses of each province; quake mod...where you try not to get raped by tentacle monsters?)

The point here is to make a game that you want to play.

Now get started.
>>
>>6567850
Oh-- if you have no programming experience, don't make your first project your dream project. It'll turn to shit and you'll hate yourself.
>>
>>6567856
That's a good advice.
>>6567853
I'd like to make a game that's not shit. Which is what I'm trying to do daily.
I'm definitely trying to steal some idea for a core game loop, I just have to find one that's very open to the theme of the game. It's possible I'll have some type of a revelation, which is somehow a feature of mine.
>>
>>6567861
>I'd like to make a game that's not shit.
Start with a mediocre game. That's not shit, right? Aim for 7/10 it's okay, not 8/10 best game ever made.

You'll learn about some noob mistakes and once you get that done, you'll have experience and some more confidence. You'll probably have some more ideas for your main project, too, because you'll be thinking about it in the background.
>>
Regarding FC, I think it's unfortunate that you can't "start slow" and focus on building up and training a single slave. The mercenary events happen pretty quickly, and if you don't accept the massive upkeep costs, you're in trouble. This means that you have to start churning out slaves or training whores immediately to keep from going bankrupt. I can't really think of a fluff-friendly way to avoid that problem, though.
>>
>>6567861
You're dilemma sounds similar to what I had. In the end I accepted my inability to learn how to make proper games and decided to focus on what I am actually good at: writing.

Sure, I can't make that perfect dream game with just a basic interactive story, but at least it's something I can be proud of.

You can't let yourself get caught up in that web of doubt, you just have to accept what you can and can't do and put your skills to use where they are best suited. If you're always hung up on the desire to match or exceed your own perception of quality you'll never get anywhere.

In the wise words of Shia Labeouf: JUST DO IT.
>>
>>6567890
>claims writing is his skill
>puts you're instead of your

fuck me
>>
>>6567313
The problem is that you lose the ability to apply pressure with the tip of the tongue.
>>
>>6565719
>>6565571
>>6566189
>>6566519
>>6566559
>balance is hard
Is this how David Kim feels?

>>6565668
>Once it is done however, would it be modding be allowed (if not already done so? I'm somewhat new to all of this)
Modding is of course fine. It would be neat if modders credited me and respected the loli prohibition, but it's a simple .html. I have no illusions about my ability to control that.

>>6565723
>Is this the official Arcology Owner meme?
Pls no. That dude is like 2/10 decadent.

>>6566184
>How about including some dominatrix training?
I have literally started writing dom scenes and descs like five times, only to run out of steam each time. Dom slaves are really hard to fit into the FC world.

>>6566587
>FCDev also said [cockmilking will] be a building block to further events down the line.
Major cum production will unlock highly advantageous events that can't be gotten any other way.

>>6566684
Nice work, anon. Hit me up via email on the blog if you'd like to be credited or recognized in some way.

>>6567308
>FC Dev do you think we could have surgery for lengthened tounges?
Every time I say "that's enough stats" someone suggests something awesome.

>>6567774
>most amazon fans are subs though
This amazon fan isn't. Wrestling in bed with a girl who can match your strength is as good as it gets and the #1 thing I miss about playing a sport with men's and women's teams.

>>6567333
>So I've been inspired by FC Dev to start my own twine thing.
Ye-es.

>>6567539
>Oldhunter is the father, FCdev is the son, and I guess fenoxo is the holly spirit
Does this mean I was sent by Oldhunter to redeem /d/'s sins through sacrifice and resurrection?
>I am ok with this
>>
>>6567308
I don't mind the limb amputations, and chemical lobotomies are just dandy. That, though? That's too fucking far.

Not even kidding.
>>
>>6567896
>>Is this how David Kim feels?
>>balance is hard
Probably. Sorry man I don't mean to sound too harsh about it, I'll try to be more patient in my criticism of balance.
>>
>>6567896
>>>How about including some dominatrix training?
>I have literally started writing dom scenes and descs like five times, only to run out of steam each time. Dom slaves are really hard to fit into the FC world.
It's a hard thing to write, they can't resist you but they have to work to break slaves. Maybe don't break them and have a way to make their will strengthen over time but have something implanted so that when they defy you they experience excruciating pain/pleasure. Pavlovs dogs kind of thing
>>
>>6567896
Probably too advanced/futuristic for the setting, but I'd really like some sort of "stasis pod". Even just a "room of sitting around doing nothing" would be acceptable, but then the player would still have to worry about health and devotion. I just want a way to put any interesting acquisitions on ice so that I can deal with them one at a time.
>>
>>6567896
>Dom slaves are really hard to fit into the FC world.
Muscular devoted slaves whipping rebellious slaves into shape because it's what their master wants seem to fit.
>>
>>6567861
>I'd like to make a game that's not shit
Get rid of that goal.
Step one: Make a game
Step two: Destroy the game's files to forever hide your shame
Step three: Make a better game
Step four: Repeat step two
Then just repeat until you're satisfied with the game. The most important thing is to start.
>>
>>6567896
Hey could you add a room for the "Slaves you just like to have around/train" because the main screen gets really cluttered fast
>>
>>6567896
hey man
instead of replacing teeth with removable prosthetics for gumjobs
can we replace them with something like an onahole?
also, gag accessories when
>>
>>6567896
Oldhunter Bless you.
>>
>>6567945
Yes. Yes pls.
>>
>>6567896
Is there a way to choose what quirk you remove on someone with more than one. It's annoying when they have 2 quirks one of which I don't want and I have ot just try and get lucky and remove the correct one.
>>
>>6567749
Night Games, by TheSilverBard. That looks like the mod made by someone on Fen's forum because the base game doesn't have fetishes in it.
>>
>>6567896
IIRC, the max milk values were never a problem, it's that big chested slaves started out with extremely high values for their cost and training time.

Why don't you just add lactation "stages" of production, starting at a base percentage of production, and advancing every turn until it reaches full 4.8 values for that boob size? Realistically, you aren't going to go from a dribble of milk to dozens of litres in a single week, no matter how much hormones you're pumping her full of.

Just take the average number of turns it takes for a whore to max out her stats from whoring, add an extra turn since cows are supposed to be slightly less efficient to train than whores, then split it into that many stages. Suddenly, you have a way to control milk production other than breast size. I'd suggest increasing the breast growth from milk implants at 2000cc and lower sizes because otherwise small-breast cows get penalized doubly by the change.

I'd also like to keep the bonuses from Health, Happiness, and Hormones, although the multiplier will have to be changed to balance it. Whores get a flat 25% boost from a good madam in the brothel, in addition to variety bonuses and relative/lover bonuses (not sure if those still apply in brothel, or if they're outside only), while cows 4.8 and earlier didn't benefit similarly from a good milkmaid, or any other bonus.
>>
>>6568014
Link?
>>
>>6568022
literally 10 seconds on google.
>>
>>6567945
That would be awesome, mouthpussies. Losing teeth is kind of gross to me for some reason
>>
>>6567896
>>How about including some dominatrix training?
>I have literally started writing dom scenes and descs like five times, only to run out of steam each time. Dom slaves are really hard to fit into the FC world.

Seems like their job might be similar to the "head slave" job, with perhaps less effects but also able to stop training and be a whore (I'm sure there's some clients that would get off on being dominated, after all). I don't know enough about the game's coding or systems to suggest how to implement it, but I could offer a few rough ideas:

Normally, each "dom slave" picks one or two normal slaves to give "special attention" to each week, similar to the head girl. They can also whore like normal, but they get less customers since they spend some time domming (and not as many clients are into it). However, doms can also be told to punish/reward a specific slave, spending the whole week with that slave "training" her. Perhaps a few different options for training, with different effects for different personalities.

Anwyay, I'm willing to lend my hand (or keyboard, rather?) to help write some of the scenes for dom slaves. What would be the best way to get in touch?
>>
>>6567896
My bodyguard (who was set to fight in the pit) was killed during a fight and now she permanently and invisibly occupies the second slot in the pit, so I can't use it anymore. A 'remove all' button in the pit might be useful.
>>
>>6567896
P-Please add lip reduction surgery?
It's one of the few physical aspects other than maiming you can't really do anything about when generated.
>>
File: 1334310024178.jpg (188 KB, 930x1300) Image search: [Google]
1334310024178.jpg
188 KB, 930x1300
>>6567583

Yeah, it's the worst thing ever when a game gives you choices, but the only choices that lead to good scenes are out-of-character or retarded. Games where the PC is a victim or submissive are very often guilty of this.

On the other hand, I really dislike showing intelligence drain via text like "You feel like _STUPID THING_ would be, like, a totally great idea!" (like in Trap Quest) because I feel like my character is basically dead/dying when they are acting so out-of-character.
>>
>>6568350
>out-of-character
What do you mean? Sometimes that IS the character.
>>
>>6568350
>mindcontrol = character death
not you again
can't you just not play mindcontrol games
>>
File: 1368453489179.gif (6 KB, 200x200) Image search: [Google]
1368453489179.gif
6 KB, 200x200
>>6567896
Just credit Anon; we all do it for free anyway.
Did some more; just event passages left to go through now.
http://pastebin.com/DWTHvah6
>>
>>6567882
I agree. I wish there were some settings to make it more sandbox-y.
>>
>>6568470
The one handed mode did it for me for the most part (because it let you build a sustainable team without dropping a huge upkeep early on), since I'm not really playing for the story.

I just tried changing the starting date to a long time before troubles: it doesn't seem to break too quickly. Patch instructions here http://pastebin.com/6CVPpXva There's a button to skip to week 0 in manage archology.
>>
Does anyone have a link to the completed version of Gender Bender DNA Twister?
>>
>>6568119
Initially I wasn't thinking of a dom-slave dominating other slaves, but offering a special sexual service for customers with a certain preference. When some slaves are en vogue for being submissive, for being bisexual or other specialisations, why not offer one more line of business?
But the idea to give "special attention" to certain slaves sounds nice, too...
>>
>>6565551
Does FC contain a supply and demand mechanism? When most of your slaves are of the same sexual preference, e.g. submissive, they might compete over the same customers and produce less income, while other customers looking for e.g. bisexual slaves would be disappointed in not being able to find a suitable "service provider".
Does FC reflect such a situation?
>>
>>6568350
That's some terrible bondage right there. There's nothing to make it so that if she sags, her leg stays in the loop. It would slip right out.
>>
>>6568570
Not exactly, but the Brothel's variety bonuses serve roughly the same purpose.
>>
>>6567882
>>6568470
>>6568483
The servants building is a decent alternative. Not sure if it increases the oral counter though. Obviously still changes their health and obedience.
>>
>>6567896
How about a rep gain for training and selling high quality slaves? Maybe only if you brand them with your insignia/initials first?
>>
>>6568470
The problem is that I don't really want a wizard/sandbox/debug mode. That would feel pointless. I just want a much slower start.
>>
>>6568594
Do as the pastebin above, but set the number to -52. You'll end up with a year long head start.
Thread replies: 255
Thread images: 56

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.