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Anonymous
Fate/Tsukihime/KNK Card Game
2016-06-28 16:42:01 Post No. 143426366
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Fate/Tsukihime/KNK Card Game
Anonymous
2016-06-28 16:42:01
Post No. 143426366
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Anyone want to play a typemoon card game? It's like Hearthstone but adapted for typemoon. Every card is thought through and placed into the game based on their real story characteristics. (I helped to make it.)
Now at 300+ cards.
https://dulst.com/nasuverse
Some new mechanics not in HS:
* Soft Classes: Rather than hard delineations, we have soft classes where cards are only naturally stronger with certain configurations without making it absolute.
* Many tags per card: Cards can have many tags.
* Stasis: Temporarily remove cards from the game and bring them back later.
* Unit abilities: Now not just hero power, but units can have powers too.
* Offensive and Defensive effects: Ability that activates when the unit is attacking or defending.
* Multi-copy cards: These tend to be slowly below the power curve cards but have strategic value.
Design philosophies that in my opinion improves on HS:
* Fewer removals. This way epic dudes are easier to play. However in return we created more tools to "control" big units, including knock-back, return to hand, stasis, vanguard (our word for taunt), and attack deflection.
* No pay to win. The best cards are the most common. Rare cards are only for things like animations and lore. (the game is totally free ofc, no real money anything)
Would love some feedback now. We're still early. Animations, polish, UI etc are all WIP. Submit bugs to our bugs forum: https://dulst.com/nasuverse/forums/Bug
This is a game for the community by the community. Our community of TM fans design the cards here. Here are the cards under consideration: https://dulst.com/nasuverse/cardideas
We're always looking for more ideas and the more people we can get to contribute to card ideas the better this game will be.
What do you think?
https://dulst.com/nasuverse