How much value do you put into visual direction?
>>143288962
>shitting on ping pong
why is ping pong on there
>>143288962
>no purple bricks
Step up your game.
>>143288962
What's wrong with the top-right corner?
Add Kill la Kill and Luluco.
>>143289002
>>143289075
It's shit
>>143289306
That's just your taste.
>>143289196
He walks in place, it's not really "quality" when it's a still image, but if it was animated you'd notice.
>>143289226
Pleb.
>>143289226
>>143289306
There's a difference between quality and art direction.
Despite me hating naruto, that screenshot above is no example for bad visual direction, since it's meant to be looked at animated and then it looks dynamic and fluid as opposed to the stiff rest.
Garbage animation happens when you use underpaid korean workers who hate their job and extreme time and budget constraints.
>>143289512
Yep, that's an in between frame, and in motion it looks good.
>>143288962
Why is this retard taking in between frames and using them as example of direction?
>>143288962
Is that Rosario Vampire thing legit?
if so that is hilarious
cec